Homunculus: Difference between revisions
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= Homunculus Infomation = | = Homunculus Infomation = | ||
Homunculi are the special companions of Alchemist classes, created to assist their master in battle. <br> They have their own stats, skills and levels and can evolve after becoming loyal, and mutate to their S form after reaching level 99, gaining new skills and upgrading their level cap to 250. | |||
What is Homunculus and why is it so important? | What is Homunculus and why is it so important? | ||
*Homunculus is a special pet that can assist you in many ways: Tanking, Buffing, Dealing damage. | *Homunculus is a special pet that can assist you in many ways: Tanking, Buffing, Dealing damage. | ||
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== Base Homunculus == | == Base Homunculus == | ||
{| class=wikitable style="text-align: left; margin:auto; width: 95%" | {| class=wikitable style="text-align: left; margin:auto; width: 95%" | ||
! style="text-align: center | ! style="text-align: center;" | '''Homunculus''' | ||
! colspan="2" style="text-align: center; width:25%;" | Amistr | ! colspan="2" style="text-align: center; width:25%;" | Amistr | ||
! colspan="2" style="text-align: center; width:25%;" | Lif | ! colspan="2" style="text-align: center; width:25%;" | Lif | ||
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! colspan="2" style="text-align: center; width:25%;" | Vanilmirth | ! colspan="2" style="text-align: center; width:25%;" | Vanilmirth | ||
|- | |- | ||
! style="text-align: center;" | '''Base Form''' | |||
| style="text-align: center;" | [[File:Amistr.gif]] | | style="text-align: center;" | [[File:Amistr.gif]] | ||
| style="text-align: center;" | [[File:Amistr2.gif]] | | style="text-align: center;" | [[File:Amistr2.gif]] | ||
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| style="text-align: center;" | [[File:Vanil2.gif]] | | style="text-align: center;" | [[File:Vanil2.gif]] | ||
|- | |- | ||
! style="text-align: center;" | '''Evolution Form''' | |||
| style="text-align: center;" | [[File:Amistr-e1.gif]] | | style="text-align: center;" | [[File:Amistr-e1.gif]] | ||
| style="text-align: center;" | [[File:Amistr-e2.gif]] | | style="text-align: center;" | [[File:Amistr-e2.gif]] | ||
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| style="text-align: center;" | [[File:Vanil-e2.gif]] | | style="text-align: center;" | [[File:Vanil-e2.gif]] | ||
|- | |- | ||
! style="text-align: center;" | '''Role''' | |||
| colspan="2" style="text-align: center;" | '''Tank''' | | colspan="2" style="text-align: center;" | '''Tank''' | ||
| colspan="2" style="text-align: center;" | '''Support''' | | colspan="2" style="text-align: center;" | '''Support''' | ||
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| colspan="2" style="text-align: center;" | '''Magical Damage Dealer''' | | colspan="2" style="text-align: center;" | '''Magical Damage Dealer''' | ||
|- | |- | ||
! style="text-align: center;" | '''Food''' | |||
| colspan="2" style="text-align: center;" | {{#item:912 |item=Zargon}} | | colspan="2" style="text-align: center;" | {{#item:912 |item=Zargon}} | ||
| colspan="2" style="text-align: center;" | {{#item:537 |item=Pet Food}} | | colspan="2" style="text-align: center;" | {{#item:537 |item=Pet Food}} | ||
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| colspan="2" style="text-align: center;" | {{#item:911 |item=Scell}} | | colspan="2" style="text-align: center;" | {{#item:911 |item=Scell}} | ||
|- | |- | ||
! style="text-align: center;" | '''Skills''' | |||
| colspan="2" | | | colspan="2" | | ||
| colspan="2" | | | colspan="2" | | ||
*Touch of Heal | *Touch of Heal | ||
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*Change Instruction | *Change Instruction | ||
*Bio Explosion | *Bio Explosion | ||
|} | |||
=== Skills === | |||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left; margin:auto; width: 95%" | |||
|- style="text-align: center;" | |||
| Amistr || Lif || Filir || Vanilmirth | |||
|- | |||
| {{#skillDesc:8005}} || {{#skillDesc:8001}} || {{#skillDesc:8009}} || {{#skillDesc:8013}} | |||
|- | |||
| {{#skillDesc:8006}} || {{#skillDesc:8002}} || {{#skillDesc:8010}} || {{#skillDesc:8014}} | |||
|- | |||
| {{#skillDesc:8007}} || {{#skillDesc:8003}} || {{#skillDesc:8011}} || {{#skillDesc:8015}} | |||
|- | |||
| {{#skillDesc:8008}} || {{#skillDesc:8004}} || {{#skillDesc:8012}} || {{#skillDesc:8016}} | |||
|} | |} | ||
===How to create a Homunculus ?=== | ===How to create a Homunculus ?=== | ||
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**Got the Homun you want ? You're done creating Homunculus. | **Got the Homun you want ? You're done creating Homunculus. | ||
**Didn't got the Homun you want ? Open Homun status table by '''Alt+R''' , click '''Delete''', re-do '''Step 2'''. | **Didn't got the Homun you want ? Open Homun status table by '''Alt+R''' , click '''Delete''', re-do '''Step 2'''. | ||
===How to Evolve my | ===How to Evolve my Homunculus ?=== | ||
*'''Step 1''' : Make your | *'''Step 1''' : Make your Homunculus '''Intimacy''' become Loyal. | ||
*'''Step 2''' : Obtain a {{#item:12040 |item=Stone of Sage}} then use it. Done ! | *'''Step 2''' : Obtain a {{#item:12040 |item=Stone of Sage}} then use it. Done ! | ||
**After Evolution, your | **After Evolution, your Homunculus will get its power '''significantly''' increased. | ||
===How to make my | ===How to make my Homunculus Loyal ?=== | ||
You have 2 ways : | You have 2 ways : | ||
*Method 1: Just turn on '''auto feed''' and AFK or go farming, Homunculus isn't easy to die as before, so low level area shouldn't be a problem. But the uptime of Homun is only '''30 minutes''', so make sure to have it called back every '''30 minutes'''. | *Method 1: Just turn on '''auto feed''' and AFK or go farming, Homunculus isn't easy to die as before, so low level area shouldn't be a problem. But the uptime of Homun is only '''30 minutes''', so make sure to have it called back every '''30 minutes'''. | ||
*Method 2: Using {{#item:100371 |item=Homunculus Supplement}} to increase Homunculus's intimacy directly by using it. Each pill gives ''' | *Method 2: Using {{#item:100371 |item=Homunculus Supplement}} to increase Homunculus's intimacy directly by using it. Each pill gives '''10 points of intimacy''', so '''90 pieces''' is need to make it Loyal instant from the start. | ||
**Your Homun become Loyal when '''Intimacy''' reaches 911 which can be checked by '''Alt+R''' and <code>@hominfo</code> | **Your Homun become Loyal when '''Intimacy''' reaches 911 which can be checked by '''Alt+R''' and <code>@hominfo</code> | ||
**'''Note''' : your Homun Hunger bar won't decrease if it isn't summoned. | **'''Note''' : your Homun Hunger bar won't decrease if it isn't summoned. | ||
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{| class="wikitable" | {| class="wikitable" | ||
! rowspan="2" | | ! rowspan="2"; style="text-align: center" | '''Homunculus''' | ||
! style="text-align: center; width:18%;" | Eira | ! style="text-align: center; width:18%;" | Eira | ||
! style="text-align: center; width:18%;" | Bayeri | ! style="text-align: center; width:18%;" | Bayeri | ||
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|- | |- | ||
! style="text-align: center;" | '''Food''' | ! style="text-align: center;" | '''Food''' | ||
| style="text-align: center;" | {{#item:6098 | | style="text-align: center;" | {{#item:6098}} | ||
| style="text-align: center;" | {{#item:6112 | | style="text-align: center;" | {{#item:6112}} | ||
| style="text-align: center;" | {{#item:6108 | | style="text-align: center;" | {{#item:6108}} | ||
| style="text-align: center;" | {{#item:6104 | | style="text-align: center;" | {{#item:6104}} | ||
| style="text-align: center;" | {{#item:6115 | | style="text-align: center;" | {{#item:6115}} | ||
|- | |- | ||
! style="text-align: center;" | '''Skills and unlocked Level''' | ! style="text-align: center;" | '''Skills and unlocked Level''' | ||
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*Light of Regen - '''Level 128''' | *Light of Regen - '''Level 128''' | ||
*Silent Breeze - '''Level 137''' | *Silent Breeze - '''Level 137''' | ||
*Classy Flutter - '''Level 210''' | |||
*Twist Cutter - '''Level 215''' | |||
*Absolute Zephyr - '''Level 230''' | |||
| | | | ||
*Stahl Horn - '''Level 105''' | *Stahl Horn - '''Level 105''' | ||
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*Angriffs Modus - '''Level 130''' | *Angriffs Modus - '''Level 130''' | ||
*Heilige Stange - '''Level 138''' | *Heilige Stange - '''Level 138''' | ||
*Licht Gehorn - '''Level 210''' | |||
*Glanzen Spies - '''Level 215''' | |||
*Heilige Pferd - '''Level 230''' | |||
*Goldene Tone - '''Level 230''' | |||
| | | | ||
*Needle Paralyze - '''Level 105''' | *Needle Paralyze - '''Level 105''' | ||
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*Pain Killer - '''Level 123''' | *Pain Killer - '''Level 123''' | ||
*Summon Legion - '''Level 132''' | *Summon Legion - '''Level 132''' | ||
*Polishing Needle - '''Level 210''' | |||
*Toxin Of Mandara - '''Level 215''' | |||
*Needle Stinger - '''Level 230''' | |||
| | | | ||
*Volcanic Ashe - '''Level 102''' | *Volcanic Ashe - '''Level 102''' | ||
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*Granitic Armor - '''Level 116''' | *Granitic Armor - '''Level 116''' | ||
*Magma Flow - '''Level 122''' | *Magma Flow - '''Level 122''' | ||
* | *Pyroclastic - '''Learned 131''' | ||
*Blazing Lava - '''Level 210''' | |||
*Blast Forge - '''Level 215''' | |||
*Tempering - '''Level 230''' | |||
| | | | ||
*Style Change - '''Level 100''' | *Style Change - '''Level 100''' | ||
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*C.B.C - '''Level 112''' | *C.B.C - '''Level 112''' | ||
*E.Q.C - '''Level 133''' | *E.Q.C - '''Level 133''' | ||
*Brushup Claw - '''Level 210''' | |||
*Blazing And Furious - '''Level 215''' | |||
*The One Fighter Rises - '''Level 230''' | |||
|- | |- | ||
! rowspan="2"; style="text-align: center; | '''Which Base Homunculus to choose and why ?''' | ! rowspan="2"; style="text-align: center; | '''Which Base Homunculus to choose and why ?''' | ||
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*What make '''Eira''' special is Overed Boost which gives '''190 ASPD''' and '''600 FLEE''' for both owner and her but drain 50% '''MaxSP''' when effect ends. Thanks to those boosted stats, Eira is able to tank a lot of '''high tiers monsters/bosses'''. So to maximize her tanking ability, I recommend to choose '''Amistr''' as base Homun. | *What make '''Eira''' special is Overed Boost which gives '''190 ASPD''' and '''600 FLEE''' for both owner and her but drain 50% '''MaxSP''' when effect ends. Thanks to those boosted stats, Eira is able to tank a lot of '''high tiers monsters/bosses'''. So to maximize her tanking ability, I recommend to choose '''Amistr''' as base Homun. | ||
*Further more, Overed Boost decreases '''Hunger bar''' to 1 after ended. So you can spam it to farm '''Intimacy''' which is scaled good with S.B.R.44 of '''Filir''' and Bio Explosion of '''Vanilmirth'''. You can consider either of them as base Homun too. | *Further more, Overed Boost decreases '''Hunger bar''' to 1 after ended. So you can spam it to farm '''Intimacy''' which is scaled good with S.B.R.44 of '''Filir''' and Bio Explosion of '''Vanilmirth'''. You can consider either of them as base Homun too. | ||
| | | | ||
*'''Bayeri''' is famous for his tanking ability by abusing Stein Wand and even able to tank ranged monsters by Goldene Ferse which increases '''FLEE'''. | *'''Bayeri''' is famous for his tanking ability by abusing Stein Wand and even able to tank ranged monsters by Goldene Ferse which increases '''FLEE'''. | ||
*When reaching level 138, Heilige Stange is now unlocked. It is '''very low delay''' , '''AoE''' and very strong, the skill damage depends on '''Homun's VIT'''. '''Tips''' : I highly recommend save up at least 10 Skill Points for Heilige Stange so that you can get it immediately at unlocked level. | *When reaching level 138, Heilige Stange is now unlocked. It is '''very low delay''' , '''AoE''' and very strong, the skill damage depends on '''Homun's VIT'''. '''Tips''' : I highly recommend save up at least 10 Skill Points for Heilige Stange so that you can get it immediately at unlocked level. | ||
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*Since '''Vanilmirth''''s stats is very analogous, so in fact, '''Vanilmirth''' is suitable as '''Base Homun''' for every Homunculus S. If you're in doubt, then '''Vanilmirth''' is a good choice for you. Additionaly, Amistr is also a no-doubt option thanks to the tankiness and '''VIT''' bonus buff to help you reach '''100 Total VIT''' without waste precious status points (and legendary Castling skill too). | *Since '''Vanilmirth''''s stats is very analogous, so in fact, '''Vanilmirth''' is suitable as '''Base Homun''' for every Homunculus S. If you're in doubt, then '''Vanilmirth''' is a good choice for you. Additionaly, Amistr is also a no-doubt option thanks to the tankiness and '''VIT''' bonus buff to help you reach '''100 Total VIT''' without waste precious status points (and legendary Castling skill too). | ||
|} | |} | ||
=== Skill Descriptions === | |||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left; margin:auto; width: 95%" | |||
|- style="text-align: center;" | |||
| Eira || Bayeri || Sera || Dieter || Eleanor | |||
|- | |||
| {{#skillDesc:8022}} || {{#skillDesc:8031}} || {{#skillDesc:8018}} || {{#skillDesc:8039}} || {{#skillDesc:8027}} | |||
|- | |||
| {{#skillDesc:8023}} || {{#skillDesc:8032}} || {{#skillDesc:8019}} || {{#skillDesc:8040}} || {{#skillDesc:8028}} | |||
|- | |||
| {{#skillDesc:8024}} || {{#skillDesc:8033}} || {{#skillDesc:8020}} || {{#skillDesc:8041}} || {{#skillDesc:8029}} | |||
|- | |||
| {{#skillDesc:8025}} || {{#skillDesc:8034}} || {{#skillDesc:8021}} || {{#skillDesc:8042}} || {{#skillDesc:8030}} | |||
|- | |||
| {{#skillDesc:8026}} || {{#skillDesc:8035}} || {{#skillDesc:8052}} || {{#skillDesc:8043}} || {{#skillDesc:8036}} | |||
|- | |||
| {{#skillDesc:8046}} || {{#skillDesc:8055}} || {{#skillDesc:8053}} || {{#skillDesc:8059}} || {{#skillDesc:8037}} | |||
|- | |||
| {{#skillDesc:8047}} || {{#skillDesc:8056}} || {{#skillDesc:8054}} || {{#skillDesc:8044}} || {{#skillDesc:8038}} | |||
|- | |||
| {{#skillDesc:8048}} || {{#skillDesc:8057}} || || {{#skillDesc:8045}} || {{#skillDesc:8049}} | |||
|- | |||
| || {{#skillDesc:8058}} || || || {{#skillDesc:8050}} | |||
|- | |||
| || || || || {{#skillDesc:8051}} | |||
|} | |||
= AzzyAI = | |||
AzzyAI is an AI for use with the Homunculus systems. It has a huge selection of options, allowing customization of homunculus behavior to suit almost any forseeable circumstance. <br> Configuration is handled via an easy to use configuration tool. | |||
The AzzyAI application is included in '''MuhRO's Full Installer.''' | |||
[[File:AzzyAI.png|none]] | |||
== AI Troubleshooting == | |||
'''Before you attempt any troubleshooting, back up your current AI first:''' | |||
# Open your MuhRO installation folder and find these folders there: | |||
#* '''AI''' | |||
#* '''AI_sakray''' | |||
# Copy both those folders to another location outside the MuhRO installation folder, so you can restore them later if needed. | |||
=== General === | |||
The game client contains two implementations of the AI: the so-called basic (default) AI and the custom (user) AI. The basic one is active by default. That one is generally a stub, which does nothing. To enable the actual AI, you have to switch your game client to load the custom AI. This needs to be done only once at a given game client. | |||
The following are the general steps to verify that you have enabled the custom homunculus AI: | |||
# Run MuhRO as usual. | |||
# Check that the '''Public''' chat messages are enabled in your chat settings. If not, enable them. | |||
# Use the <code>/hoai</code> command ingame and check the message it sends to the chat: | |||
#* OK: "Homunculus has been customized." If you see this, your game client is now set up to load the custom AI, move on. | |||
#* Not OK: "Homunculus has been activated with the basic AI." If you see this, your game client is now using the basic AI. Use the <code>/hoai</code> command again to switch to the custom AI. | |||
# Only after you have verified that your client is set up to load the custom AI: use the <code>@refresh</code> command ingame to reload the AI settings. (<code>@refresh</code> is not an AI command but it reloads the AI files as a side effect). | |||
# The custom AI bundled with the MuhRO client is set to autoattack by default. If you find out that your homunculus does not autoattack, make sure it is not in standby mode: | |||
#* Heal your homunculus to full HP. | |||
#* Use Warper - Dungeons - Anthell. Normally the homunculus should automatically start attacking the ant eggs near the entrance. | |||
#* If the homunculus does not attack, use the '''Alt+T''' hotkey to switch between active and standby modes. Do not expect it to switch immediately, allow a few seconds until the homunculus becomes aware of the mode change. | |||
When in doubt, you can restart your game client to troubleshoot the AI. Although the restart is not required to reload the AI, it does not hurt. The <code>/hoai</code> setting is persistent and survives the restart; the standby mode is reset upon restart; homunculus behavior settings are read from the AI files and are not affected by the game client restarts. | |||
=== Vanilmirth skill Caprice === | |||
If you have an issue that your '''Vanilmirth autoattacks but never uses Caprice''': | |||
# Verify that you have the custom AI enabled, as described in the general instruction at the beginning of this troubleshooting section. | |||
# Open your MuhRO installation folder and find the homunculus configuration file '''AI\USER_AI\H_Config.lua'''. | |||
# Open '''H_Config.lua''' with any '''plain text editor''' (do not use text processors like Word; Notepad is OK). | |||
# Scroll down to this line at the very bottom: <code>UseVaniCaprice = false</code>. | |||
# Change <code>false</code> to <code>true</code> so the line reads: <code>UseVaniCaprice = true</code>. | |||
# Save the '''H_Config.lua''' file and close it. | |||
# Switch to the MuhRO window and make sure you have the custom AI enabled (see the general instructions above): use <code>/hoai</code> to check, then <code>@refresh</code> to reload settings. There is no need to restart the game client, though you can also use a restart instead of reloading AI with the commands. | |||
=== Dieter skill Tempering === | |||
If you have an issue that your '''Dieter does not buff you with Tempering''', you will need to download and install another version of the custom AI; the one bundled with the MuhRO client does not support the newer Homunculus S skills. | |||
# Close all the game clients. | |||
# Download the [https://codeload.github.com/Kisaro/AzzyAI/zip/refs/heads/master Kisaro AI]. You will get the '''AzzyAI-master.zip''' archive. Unzip it to a temporary location to get the '''AzzyAI-master''' folder with the AI files inside. | |||
# Open your MuhRO installation folder. Back up your current AI as described at the beginning of this troubleshooting section. | |||
# In your MuhRO installation folder, open the '''AI''' folder and delete all its contents. | |||
# Copy the ''contents'' of the previously unpacked '''AzzyAI-master''' folder to the now empty '''AI''' folder that is inside your MuhRO installation. | |||
# Check the results. The AI-related folder structure should be: | |||
#* <your MuhRO installation> | |||
#** AI (this is the folder where you've got to replace the files) | |||
#*** Default | |||
#*** USER_AI | |||
#*** .gitignore | |||
#*** Changelog.md | |||
#*** README.md | |||
#** AI_sakray (this folder should be left intact) | |||
#*** Default | |||
#*** USER_AI | |||
#*** ...other files | |||
# Start your MuhRO client and verify that you have the custom AI enabled, as described in the general instruction at the beginning of this troubleshooting section. | |||
'''Note:''' the homunculus behavior settings in the '''Kisaro AI''' are different from the behavior settings in the custom AI that comes bundled with the MuhRO client. You may need to set up the AI again after you install the Kisaro AI, if its default settings do not suit you. | |||
=== AI Reset === | |||
If you had changed the AI settings from their defaults and have issues after that, try resetting the AI first. The custom AI bundled with the MuhRO client has settings that suit most players, and several in-game issues are actually caused by altering those settings. | |||
To reset the AI, do one of the following: | |||
* If you have the '''AI''' and '''AI_sakray''' folders backed up, delete those folders from the MuhRO AI installation folder and restore them from the backup copy. | |||
* If you have no such backup or you are not sure that your backup copy contains the default AI settings: | |||
*# In your MuhRO installation folder, open the '''AI''' folder and delete all its contents. | |||
*# Open the nearby '''AI_sakray''' folder and copy all its contents to the '''AI''' folder. | |||
=== Get Help === | |||
If you encounter an issue that you cannot resolve on your own, do not hesitate to ask for help in the class Discord channel: [https://discord.com/channels/822793286786875403/1127134731063005255 #merchant]. Please be ready to upload your AI configuration files and answer questions regarding your AI settings. | |||
=== Other AI Versions === | |||
The following other AzzyAI versions are known to be outdated as of July 2023 and are strongly not recommended to use. | |||
'''Do not download and use these unless you are a developer:''' | |||
* The original AzzyAI at https://github.com/SpenceKonde/AzzyAI | |||
* The ImmaculAI at https://github.com/cidimmacula/ImmaculAI | |||
With regards to their original authors, the currently supported AI versions are ahead of the abovementioned ones: those are the base works, while the custom AI bundled with the MuhRO client, and the Kisaro AI, are the continuations of those previous works. |
Revision as of 09:49, 17 April 2024
Homunculus Infomation
Homunculi are the special companions of Alchemist classes, created to assist their master in battle.
They have their own stats, skills and levels and can evolve after becoming loyal, and mutate to their S form after reaching level 99, gaining new skills and upgrading their level cap to 250.
What is Homunculus and why is it so important?
- Homunculus is a special pet that can assist you in many ways: Tanking, Buffing, Dealing damage.
- It will decide your play style depend on chosen Homunculus.
Base Homunculus
Homunculus | Amistr | Lif | Filir | Vanilmirth | ||||
---|---|---|---|---|---|---|---|---|
Base Form | ||||||||
Evolution Form | ||||||||
Role | Tank | Support | Physical Damage Dealer | Magical Damage Dealer | ||||
Food | Zargon (912) | Pet Food (537) | Garlet (910) | Scell (911) | ||||
Skills |
|
|
|
Skills
Amistr | Lif | Filir | Vanilmirth |
Castling Max Level:5 Description: Instantly switch the location of the caster with the Amistr Homunculus so that monsters attacking the caster will target Amistr instead. [Lv 1]: 20% Success Chance [Lv 2]: 40% Success Chance [Lv 3]: 60% Success Chance [Lv 4]: 80% Success Chance [Lv 5]: 100% Success Chance |
Touch of Heal Max Level: 5 Description: Restore the Master's HP with a method that mimics the Acolyte's Heal skill. The amount of restored HP is affected by the skill's level, Humonculi's Base Level and INT. Each cast requires 1 Condensed Red Potion. SP Consumption By Level [Lv 1]: 13 SP [Lv 2]: 16 SP [Lv 3]: 19 SP [Lv 4]: 22 SP [Lv 5]: 25 SP |
Moonlight Max Level:5 Description: Command Filir Homunculus to peck repeatedly at a nearby target. [Lv 1]: 1 Peck, Damage +220% [Lv 2]: 2 Pecks, Damage +330% [Lv 3]: 2 Pecks, Damage +440% [Lv 4]: 2 Pecks, Damage +550% [Lv 5]: 3 Pecks, Damage +660% |
Caprice Max Level: 5 Description: Cast a random Bolt skill. The level of the Bolt skill cast is affected by the skill level of Caprice. [Lv 1]: Cast [Lv 1] Bolt skill [Lv 2]: Cast [Lv 2] Bolt skill [Lv 3]: Cast [Lv 3] Bolt skill [Lv 4]: Cast [Lv 4] Bolt skill [Lv 5]: Cast [Lv 5] Bolt skill |
Defense Max Level:5 Description: Enhance the Defense of the caster and the Amistr Homunculus for this skill's duration. [Lv 1]: DEF+ 2, 40 Sec Duration [Lv 2]: DEF +4, 35 Sec Duration [Lv 3]: DEF +6, 30 Sec Duration [Lv 4]: DEF +8, 25 Sec Duration [Lv 5]: DEF +10, 20 Sec Duration |
Emergency Avoid Max Level: 5 Description: Temporarily increase the moving speed of caster and Homunculus so that they can escape from a critical situation. [Lv 1]: Duration: 40 seconds, Movement Speed +10% [Lv 2]: Duration: 35 seconds, Movement Speed +20% [Lv 3]: Duration: 30 seconds Movement Speed +30% [Lv 4]: Duration: 25 seconds Movement Speed +40% [Lv 5]: Duration: 20 seconds Movement Speed +50% |
Fleet Move Max Level:5 Description: Temporarily increase Filir Homunculus's Attack Power and Speed. [Lv 1]: Aspd +3 Attack Power +110% 60 Sec Duration 60 Sec Cast Delay [Lv 2]: Aspd +6 Attack Power +115% 55 Sec Duration 70 Sec Cast Delay [Lv 3]: Aspd +9 Attack Power +120% 50 Sec Duration 80 Sec Cast Delay [Lv 4]: Aspd +12 Attack Power +125% 45 Sec Duration 90 Sec Cast Delay [Lv 5]: Aspd +15 Attack Power +130% 40 Sec Duration 120 Sec Cast Delay |
Chaotic Benediction Max Level:5 Description: Restore HP to a target randomly selected among enemies, the Homuculus's master or the Homunculus itself. [Lv 1]: [Lv 1] Heal 20% Chance of Healing Self 30% Chance of Healing Master 50% Chance of Healing Enemy [Lv 2]: [Lv 1]~2 Heal 50% Chance of Healing Self 10% Chance of Healing Master 40% Chance of Healing Enemy [Lv 3]: [Lv 1]~3 Heal 25% Chance of Healing Self 50% Chance of Healing Master 25% Chance of Healing Enemy [Lv 4]: [Lv 1]~4 Heal 60% Chance of Healing Self 4% Chance of Healing Master 36% Chance of Healing Enemy [Lv 5]: [Lv 1]~5 Heal 34% Chance of Healing Self 33% Chance of Healing Master 33% Chance of Healing Enemy |
Adamantium Skin Max Level: 5 Skill Form: Passive Description: Permanently increase the Homunculus's Defense, Max HP and HP Recovery Rate. [Lv 1]: DEF +4 Max HP +2% HP Recovery Rate +5% [Lv 2]: DEF +8 Max HP +4% HP Recovery Rate +10% [Lv 3]: DEF +12 Max HP +6% HP Recovery Rate +15% [Lv 4]: DEF +16 Max HP +8% HP Recovery Rate +20% [Lv 5]: DEF +20 Max HP +10% HP Recovery Rate +25% |
Brain Surgery Max Level: 5 Skill Form: Passive Description: Alter the Lif Homunculus's brain to increase its Max SP, SP Recovery Rate and the effectiveness of the Healing Hands skill. [Lv 1]: Max SP +1% SP Recovery +3% Healing Hands +2% [Lv 2]: Max SP +2% SP Recovery +6% Healing Hands+4% [Lv 3]: Max SP +3% SP Recovery +9% Healing Hands +6% [Lv 4]: Max SP+ 4% SP Recovery +12% Healing Hands +8% [Lv 5]: Max SP +5% SP Recovery +15% Healing Hands +10% |
Over Speed Max Level: 5 Description: Temporarily increase Filir Homunculus's Flee Rate by pushing it to its physical limits. [Lv 1]: Flee Rate +20 60 Sec Duration 60 Sec Cast Delay [Lv 2]: Flee Rate +30 55 Sec Duration 70 Sec Cast Delay [Lv 3]: Flee Rate +40 50 Sec Duration 80 Sec Cast Delay [Lv 4]: Flee Rate +50 45 Sec Duration 90 Sec Cast Delay [Lv 5]: Flee Rate +60 40 Sec Duration 120 Sec Cast Delay |
Change Instruction Max Level: 5 Skill Form: Passive Description: Increase Homunculus's INT and STR. [Lv 1]: +1 INT, +1 STR [Lv 2]: +2 INT, +1 STR [Lv 3]: +2 INT, +3 STR [Lv 4]: +4 INT, +4 STR [Lv 5]: +5 INT, +4 STR |
Blood Lust Max Level: 3 Description: Increase the Homunculus's Attack Power for the duration of this skill. During the Blood Lust status, each attack has the chance of restoring an amount of HP to Homunculus equal to 20% of the damage inflicted to targeted enemy. [Lv 1]: 1 Min Duration Attack Power +130% HP Gain Chance +3% 5 Min Cast Delay [Lv 2]: 3 Min Duration Attack Power +140% HP Gain Chance +6% 10 Min Cast Delay [Lv 3]: 5 Min Duration Attack Power +150% HP Gain Chance +9% 15 Min Cast Delay |
Mental Change Max Level: 3 Description: Exchange the Lif Homunculus's Max SP with its Max HP for this skill's duration. Upon activating this skill, Lif's HP will be fully restored and will perform normal attacks that inflict damage equal to its Magic Attack Power. This skill is canceled after its duration and Lif's remaining HP and SP will become 10. [Lv 1]: 1 Min Duration 10 Min Cast Delay [Lv 2]: 3 Min Duration 15 Min Cast Delay [Lv 3]: 5 Min Duration 20 Min Cast Delay |
S.B.R.44 Max Level: 3 Description: Sacrifice intimacy between the caster and Homunculus to inflict great damage to a targeted enemy. |
Bio Explosion Max Level: 3 Description: Command the Homunculus to self destruct, inflicting splashed damage within 9*9 cells, proportionate to Homunculus's Max HP, that pierces the Defense of targeted enemies. If Homunculus successfully destroys itself, the intimacy between Homunculus and master is reduced to 1. [Lv 1]: Damage = Max HP*1 [Lv 2]: Damage = Max HP*1.5 [Lv 3]: Damage = Max HP*2 |
How to create a Homunculus ?
- Step 1 : Get 1 Embryo (7142) (you can either buy or make 1 through Pharmacy (Prepare Potion))
- Step 2 : Use Call Homunculus to create a Homunculus consuming 1 Embryo (7142) .
- Got the Homun you want ? You're done creating Homunculus.
- Didn't got the Homun you want ? Open Homun status table by Alt+R , click Delete, re-do Step 2.
How to Evolve my Homunculus ?
- Step 1 : Make your Homunculus Intimacy become Loyal.
- Step 2 : Obtain a Stone of Sage (12040) then use it. Done !
- After Evolution, your Homunculus will get its power significantly increased.
How to make my Homunculus Loyal ?
You have 2 ways :
- Method 1: Just turn on auto feed and AFK or go farming, Homunculus isn't easy to die as before, so low level area shouldn't be a problem. But the uptime of Homun is only 30 minutes, so make sure to have it called back every 30 minutes.
- Method 2: Using Homunculus Supplement (100371) to increase Homunculus's intimacy directly by using it. Each pill gives 10 points of intimacy, so 90 pieces is need to make it Loyal instant from the start.
- Your Homun become Loyal when Intimacy reaches 911 which can be checked by Alt+R and
@hominfo
- Note : your Homun Hunger bar won't decrease if it isn't summoned.
- Your Homun become Loyal when Intimacy reaches 911 which can be checked by Alt+R and
Here the table how many Intimacy gained by feeding at specific hunger level :
Hunger | Intimacy |
---|---|
Leave your Homun starving (Hunger bar < 11%) | -1 ( every 200 seconds ) |
1% ~ 10% | +5 |
11% ~ 25% | +10 |
26% ~ 75% | +7.5 |
76% ~ 90% | -0.05 |
91%~100% | -0.5 |
Homunculus S
How do I get Homunculus S?
- You must be a Genetic.
- Your Homunculus must be evolved and have reached level 99. It doesn't necessarily needs to be Loyal, as it will gain its Loyal skill (e.g. Self Destruction, S.B.R. 44, Blood Lust or Mental Charge) once the mutation is completed, regardless of the current Intimacy level.
- Go to Lighthalzen (@go 20) and enter the Geneticist Guild building at the 8-9 o'clock area of the map (@navi job3_gen01 45 50).
- Inside, talk to Viorel NPC to start a short quest. You can pay a 50k fee to choose which Homunculus S you get or let Viorel decide for you randomly.
Homunculus | Eira | Bayeri | Sera | Dieter | Eleanor |
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Role | Support | Tank , Magical AoE Damage Dealer | Support , Summoner | Support , Tank | Single Physical Damage Dealer |
Food | Small Snow Flower (6098) | Fresh Plant (6112) | Apple Pudding (6108) | Big Scell (6104) | Bun (6115) |
Skills and unlocked Level |
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Which Base Homunculus to choose and why ? |
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Skill Descriptions
Eira | Bayeri | Sera | Dieter | Eleanor |
Light of Regenerate Max Level: 5 Description: Homunculus spells light of regeneration effect to the caster, sacrificing itself to resurrect the master automatically during the duration. When using other resurrection items, the item effect will be activated before this effect. Resurrection recovering HP increases based on skill level. [Lv 1]: Duration: 360 seconds [Lv 2]: Duration: 420 seconds [Lv 3]: Duration: 480 seconds [Lv 4]: Duration: 540 seconds [Lv 5]: Duration: 600 seconds |
Stahl Horn Max Level: 10 Description: Dashes against one target, inflicting damage and causing Stun effect. Damage additionally increases according to the Homunculus' Base Level and VIT. [Lv 1]: ATK 1800%, Stun Chance: 22% [Lv 2]: ATK 2100%, Stun Chance: 24% [Lv 3]: ATK 2400%, Stun Chance: 26% [Lv 4]: ATK 2700%, Stun Chance: 28% [Lv 5]: ATK 3000%, Stun Chance: 30% [Lv 6]: ATK 3300%, Stun Chance: 32% [Lv 7]: ATK 3600%, Stun Chance: 34% [Lv 8]: ATK 3900%, Stun Chance: 36% [Lv 9]: ATK 4200%, Stun Chance: 38% [Lv 10]: ATK 4500%, Stun Chance: 40% |
Summon Legion Max Level: 5 Description: Summon a group of bugs and attack one target Increasing the skill's level summons more powerful group of bugs. [Lv 1]: Summon Hornet, Duration: 20 seconds [Lv 2]: Summon Giant Hornet, Duration: 30 seconds [Lv 3]: Summon Giant Hornet, Duration: 40 seconds [Lv 4]: Summon Luciola Vespa, Duration: 50 seconds [Lv 5]: Summon Luciola Vespa, Duration: 60 seconds |
Magma Flow Max Level: 5 Description: Erupts magma for certain chance everytime Homunculus receives damage. Inflicts Fire elemental damage to all enemies around it. [Lv 1]: 100% Damage, 3x3 AoE, 3% Activation Chance [Lv 2]: 200% Damage, 3x3 AoE, 6% Activation Chance [Lv 3]: 300% Damage, 3x3 AoE, 9% Activation Chance [Lv 4]: 400% Damage, 5x5 AoE, 12% Activation Chance [Lv 5]: 500% Damage, 5x5 AoE, 15% Activation Chance |
Style Change Max Level: 1 Description: Changes Homunculus' style from Fighter to Grappler or from Grappler to Fighter. When attacking or getting damaged during Fighter status, gathers Spirit Spheres for certain rate. |
Overed Boost Max Level: 5 Description: Temporarily fixing Homunculus' and master's FLEE and Attack Speed, DEF decreases by 1/2. But, no other FLEE or Attack Speed changing effect is possible during this skill's duration. After the effect ends, the Homunculus' hungry level and master's SP decreases to half. [Lv 1]: FLEE 440 / Attack Speed 182 [Lv 2]: FLEE 480 / Attack Speed 184 [Lv 3]: FLEE 520 / Attack Speed 186 [Lv 4]: FLEE 560 / Attack Speed 188 [Lv 5]: FLEE 600 / Attack Speed 190 |
Goldene Ferse : Heel of Gold Max Level: 5 Description: Increases Homunculus' FLEE and Attack Speed and normal attacks turns into Holy element damage for certain chance. During the skill's duration, Stahl Horn will be activated as an Holy element attack. This skill cannot be casted along with the Angriffs Modus skill. [Lv 1]: FLEE +20, Attack Speed +10% 4% chance for Holy element activation, Duration: 30 seconds [Lv 2]: FLEE +30, Attack Speed +14% 6% chance for Holy element activation, Duration: 45 seconds [Lv 3]: FLEE +40, Attack Speed +18% 8% chance for Holy element activation, Duration: 60 seconds [Lv 4]: FLEE +50, Attack Speed +22% 10% chance for Holy element activation, Duration: 75 seconds [Lv 5]: FLEE +60, Attack Speed +26% 12% chance for Holy element activation, Duration: 90 seconds |
Needle of Paralyze Max Level: 10 Description: Causes Paralyze status to the targeted enemy along with Poison element Cast Time: (Lv10)0.2s Fixed / 1.3s Variable After Cast Delay: None Cool Down: None damage which ignores the target's DEF. Paralyzed enemies can't move and have increased Casting Time as well as decreased DEF. Damage additionally increases according to the Homunculus' Base Level and DEX. Paralyze duration will be reduced based on target's VIT and LUK. [Lv 1]: ATK 450%, 35% Paralyze Chance [Lv 2]: ATK 900%, 40% Paralyze Chance [Lv 3]: ATK 1350%, 45% Paralyze Chance [Lv 4]: ATK 1800%, 50% Paralyze Chance [Lv 5]: ATK 2250%, 55% Paralyze Chance [Lv 6]: ATK 2700%, 60% Paralyze Chance [Lv 7]: ATK 3150%, 65% Paralyze Chance [Lv 8]: ATK 3600%, 70% Paralyze Chance [Lv 9]: ATK 4050%, 75% Paralyze Chance [Lv 10]: ATK 4500%, 80% Paralyze Chance |
Granitic Armor Max Level: 5 Description: Creates a granite based strong armor, temporarily increases Homunculus and master's defense for reducing damage. Consumes certain amount of HP after the skill's duration. Duration is 60 seconds. [Lv 1]: Reduce 2% Damage, cost 6% HP [Lv 2]: Reduce 4% Damage, cost 12% HP [Lv 3]: Reduce 6% Damage, cost 18% HP [Lv 4]: Reduce 8% Damage, cost 24% HP [Lv 5]: Reduce 10% Damage, cost 30% HP |
Sonic Claw Max Level: 5 Description: Only available in Fighter style. Activates an high speed nail attack to one target. Attack is possible as many as currently possessing number of Spirit Spheres. Skill does not activates when out of Spirit Spheres. Damage additionally increases according to the Homunculus' Base Level. [Lv 1]: Damage 60% [Lv 2]: Damage 120% [Lv 3]: Damage 180% [Lv 4]: Damage 240% [Lv 5]: Damage 300% |
Eraser Cutter Max Level: 10 Description: Creates a sonic blade, that attacks a target at the distance multiple times. Inflicts Neutral elemental magic damage to a target and ignores the target's MDEF. Damage additionally increases according to the Homunculus' Base Level and INT. [Lv 1]: MATK 450% [Lv 2]: MATK 900% [Lv 3]: MATK 1350% [Lv 4]: MATK 1800% [Lv 5]: MATK 2250% [Lv 6]: MATK 2700% [Lv 7]: MATK 3150% [Lv 8]: MATK 3600% [Lv 9]: MATK 4050% [Lv 10]: MATK 4500% |
Stein Wand Max Level: 5 Description: Immediately casts Safety Wall under Homunculus and master. Also increases DEF and MDEF for the duration. [Lv 1]: DEF +100, MDEF +30, Duration: 200 seconds [Lv 2]: DEF +200, MDEF +60, Duration: 300 seconds [Lv 3]: DEF +300, MDEF +90, Duration: 400 seconds [Lv 4]: DEF +400, MDEF +120, Duration: 500 seconds [Lv 5]: DEF +500, MDEF +150, Duration: 600 seconds |
Poison Mist Max Level: 5 Description: Spread poison mist to certain area on the ground to inflict constant Poison element damage and Poison Fog status to enemies inside the range. Damage additionally increases according to the Homunculus's Base Level and DEX. Only 1 Poison Mist can be in place at the same time. [Lv 1]: MATK 200%, Duration: 3 seconds [Lv 2]: MATK 400%, Duration: 6 seconds [Lv 3]: MATK 600%, Duration: 9 seconds [Lv 4]: MATK 800%, Duration: 12 seconds [Lv 5]: MATK 1000%, Duration: 15 seconds |
Lava Slide Max Level: 10 Description: Sprays down the lava on to the ground, that inflicts Fire elemental physical damage to all enemies in the range. Damage additionally increases according to the Homunculus's Base Level and STR. Only 1 Lava Slide can be in place at the same time. [Lv 1]: ATK 50%, Duration: 6 seconds [Lv 2]: ATK 100%, Duration: 7 seconds [Lv 3]: ATK 150%, Duration: 8 seconds [Lv 4]: ATK 200%, Duration: 9 seconds [Lv 5]: ATK 250%, Duration: 10 seconds [Lv 6]: ATK 300%, Duration: 11 seconds [Lv 7]: ATK 350%, Duration: 12 seconds [Lv 8]: ATK 400%, Duration: 13 seconds [Lv 9]: ATK 450%, Duration: 14 seconds [Lv 10]: ATK 500%, Duration: 15 seconds |
Silvervein Rush Max Level: 10 Description: Only available in Fighter style and after Sonic Claw skill activation. Consumes 1 Spirit Sphere when casting the skill damaging the target. Damage additionally increases according to the Homunculus' Base Level and STR. [Lv 1]: 250% Damage [Lv 2]: 500% Damage [Lv 3]: 750% Damage [Lv 4]: 1000% Damage [Lv 5]: 1250% Damage [Lv 6]: 1500% Damage [Lv 7]: 1750% Damage [Lv 8]: 2000% Damage [Lv 9]: 2250% Damage [Lv 10]: 2500% Damage |
Xeno Slasher Max Level: 10 Description: Inflicts Wind elemental magic damage to enemies within skill's range and ignores the targets MDEF. Damage additionally increases according to the Homunculus' Base Level and INT. [Lv 1]: 350% MATK, 3x3 AoE [Lv 2]: 700% MATK, 3x3 AoE [Lv 3]: 1050% MATK, 3x3 AoE [Lv 4]: 1400% MATK, 5x5 AoE [Lv 5]: 1750% MATK, 5x5 AoE [Lv 6]: 2100% MATK, 5x5 AoE [Lv 7]: 2450% MATK, 7x7 AoE [Lv 8]: 2800% MATK, 7x7 AoE [Lv 9]: 3150% MATK, 7x7 AoE [Lv 10]: 3500% MATK, 9x9 AoE |
Heilige Stange : Divine Spear Max Level: 10 Description: Inflicts Holy elemental magic damage which ignores MDEF to one target and all nearby enemies. Damage additionally increases according to the Homunculus' Base Level and VIT. [Lv 1]: MATK 1750%, AoE: 3x3 cells [Lv 2]: MATK 2000%, AoE: 3x3 cells [Lv 3]: MATK 2250%, AoE: 3x3 cells [Lv 4]: MATK 2500%, AoE: 3x3 cells [Lv 5]: MATK 2750%, AoE: 5x5 cells [Lv 6]: MATK 3000%, AoE: 5x5 cells [Lv 7]: MATK 3250%, AoE: 5x5 cells [Lv 8]: MATK 3500%, AoE: 5x5 cells [Lv 9]: MATK 3750%, AoE: 7x7 cells [Lv 10]: MATK 4000%, AoE: 7x7 cells |
Pain Killer Max Level: 10 Description: Inject Paralyzing Poison in the owner, reducing it's delay from the damage and actual damage itself. [Lv 1]: Duration: 330 seconds [Lv 2]: Duration: 360 seconds [Lv 3]: Duration: 390 seconds [Lv 4]: Duration: 420 seconds [Lv 5]: Duration: 450 seconds [Lv 6]: Duration: 480 seconds [Lv 7]: Duration: 510 seconds [Lv 8]: Duration: 540 seconds [Lv 9]: Duration: 570 seconds [Lv 10]: Duration: 600 seconds |
Pyroclastic Max Level: 10 Description: Temporarily increases Homunculus and master's ATK. [Lv 1]: Duration: 330 seconds [Lv 2]: Duration: 360 seconds [Lv 3]: Duration: 390 seconds [Lv 4]: Duration: 420 seconds [Lv 5]: Duration: 450 seconds [Lv 6]: Duration: 480 seconds [Lv 7]: Duration: 510 seconds [Lv 8]: Duration: 540 seconds [Lv 9]: Duration: 570 seconds [Lv 10]: Duration: 600 seconds |
Midnight Frenzy Max Level: 10 Description: Only available in Fighter style and after Silvervein Rush skill activation. Consumes 1 Spirit Spheres when casting the skill damaging the target. Damage additionally increases according to the Homunculus' Base Level and STR. The Sonic Claw skill can be used afterwards as a skill combo. [Lv 1]: ATK 450% [Lv 2]: ATK 900% [Lv 3]: ATK 1350% [Lv 4]: ATK 1800% [Lv 5]: ATK 2250% [Lv 6]: ATK 2700% [Lv 7]: ATK 3150% [Lv 8]: ATK 3600% [Lv 9]: ATK 4050% [Lv 10]: ATK 4500% |
Silent Breeze Max Level: 5 Description: Wind of silence. Give certain HP recovery to 1 target and immediate Silence effect to prevent the target from casting any skills. And this Silence effect will be removing other certain curse effects. Success Rate is doubled when casting on allies. [Lv 1]: Duration: 9 seconds [Lv 2]: Duration: 12 seconds [Lv 3]: Duration: 15 seconds [Lv 4]: Duration: 18 seconds [Lv 5]: Duration: 21 seconds |
Angriffs Modus Max Level: 5 Description: Increases Homunculus' damage for the skill's duration, at the cost of reducing DEF and FLEE greatly. This skill cannot be used with Goldene Ferse skill. [Lv 1]: Damage +70, DEF -30, FLEE -35, Duration: 30 sec [Lv 2]: Damage +90, DEF -40, FLEE -45, Duration: 45 sec [Lv 3]: Damage +110, DEF -50, FLEE -55, Duration: 60 sec [Lv 4]: Damage +130, DEF -60, FLEE -65, Duration: 75 sec [Lv 5]: Damage +150, DEF -70, FLEE -75, Duration: 90 sec |
Polishing Needle Max Level: 10 Skill Form: Passive Description: Increases ATK and MATK of Sera. [Lv 1]: ATK +140 / MATK +70 [Lv 2]: ATK +180 / MATK +90 [Lv 3]: ATK +220 / MATK +110 [Lv 4]: ATK +260 / MATK +130 [Lv 5]: ATK +300 / MATK +150 [Lv 6]: ATK +340 / MATK +170 [Lv 7]: ATK +380 / MATK +190 [Lv 8]: ATK +420 / MATK +210 [Lv 9]: ATK +460 / MATK +230 [Lv 10]: ATK +500 / MATK +250 |
Volcanic Ash Max Level: 5 Description: Sprays volcanic ashes to the ground that inflicts Volcanic Ash effect to all tragets within skill range. Volcanic Ash effected targets will lose half of their HIT and gains 50% chance of failure when casting skills. Also, there will be additional damage when recieving Fire elemental attacks while in Volcanic Ash's effect range. Reduces 50% DEF of Plant monsters and reduces 50% damage and FLEE of Water monsters. Volcanic Ash effect's duration increases based on skill level. Only 3 Volcanic Ashes can be casted at same time. [Lv 1]: Duration: 8 seconds [Lv 2]: Duration: 16 seconds [Lv 3]: Duration: 24 seconds [Lv 4]: Duration: 32 seconds [Lv 5]: Duration: 40 seconds |
Tinder Breaker Max Level: 5 Description: Approaches the target and breakes it's joint by dealing fixed physical damage and decreasing the target's FLEE by 50% for a certain duration. Damage additionally increases according to the Homunculus' Base Level and the duration of the FLEE reduction is based on the Homunculus' STR. Consumes 1 Spirit Sphere. [Lv 1]: 2500 Base Damage [Lv 2]: 5000 Base Damage [Lv 3]: 7500 Base Damage [Lv 4]: 10000 Base Damage [Lv 5]: 12500 Base Damage |
Classy Flutter Max Level: 10 Skill Form: Passive Description: Increases the MATK of Homunculus Eira. [Lv 1]: MATK +160 [Lv 2]: MATK +220 [Lv 3]: MATK +280 [Lv 4]: MATK +340 [Lv 5]: MATK +400 [Lv 6]: MATK +460 [Lv 7]: MATK +520 [Lv 8]: MATK +580 [Lv 9]: MATK +640 [Lv 10]: MATK +700 |
Licht Gehorn Max Level: 10 Skill Form: Passive Description: Increases the ATK and MATK of Homunculus Bayeri. [Lv 1]: ATK +130 / MATK +130 [Lv 2]: ATK +160 / MATK +160 [Lv 3]: ATK +190 / MATK +190 [Lv 4]: ATK +220 / MATK +220 [Lv 5]: ATK +250 / MATK +250 [Lv 6]: ATK +280 / MATK +280 [Lv 7]: ATK +310 / MATK +310 [Lv 8]: ATK +340 / MATK +340 [Lv 9]: ATK +370 / MATK +370 [Lv 10]: ATK +400 / MATK +400 |
Toxin Of Mandara Max Level: 10 Description: Inflicts Neutral elemental melee physical damage that ignores physical defense to enemies within range. Damage is additionally increased according to the Homunculus' Base Level and DEX. In addition, inflicts Neurotoxin Mandara to the targets, decreasing their RES for a certain duration. [Lv 1]: Physical Damage 850% / 3x3 cells Neurotoxin Mandara Duration: 2.5 seconds/ RES -15 [Lv 2]: Physical Damage 1300% / 3x3 cells Neurotoxin Mandara Duration: 3 seconds/ RES -30 [Lv 3]: Physical Damage 1750% / 3x3 cells Neurotoxin Mandara Duration: 3.5 seconds/ RES -45 [Lv 4]: Physical Damage 2200% / 5x5 cells Neurotoxin Mandara Duration: 4 seconds/ RES -60 [Lv 5]: Physical Damage 2650% / 5x5 cells Neurotoxin Mandara Duration: 4.5 seconds/ RES -75 [Lv 6]: Physical Damage 3100% / 5x5 cells Neurotoxin Mandara Duration: 5 seconds/ RES -90 [Lv 7]: Physical Damage 3550% / 7x7 cells Neurotoxin Mandara Duration: 5.5 seconds/ RES -105 [Lv 8]: Physical Damage 4000% / 7x7 cells Neurotoxin Mandara Duration: 6 seconds/ RES -120 [Lv 9]: Physical Damage 4450% / 7x7 cells Neurotoxin Mandara Duration: 6.5 seconds/ RES -135 [Lv 10]: Physical Damage 4900% / 9x9 cells Neurotoxin Mandara Duration: 7 seconds/ RES -150 |
Blazing Lava Max Level: 10 Skill Form: Passive Description: Increases Homunculus Dieter's ATK. [Lv 1]: ATK +160 [Lv 2]: ATK +220 [Lv 3]: ATK +280 [Lv 4]: ATK +340 [Lv 5]: ATK +400 [Lv 6]: ATK +460 [Lv 7]: ATK +520 [Lv 8]: ATK +580 [Lv 9]: ATK +640 [Lv 10]: ATK +700 |
C.B.C (Continual Break Combo) Max Level: 5 Description: Only available as a linked skill after Tinder Breaker activation. Inflicts fixed physical damage to the target. Damage additionally increases according to the Homunculus' Base Level. Consumes 1 Spirit Sphere. [Lv 1]: 4000 Base Damage [Lv 2]: 8000 Base Damage [Lv 3]: 12000 Base Damage [Lv 4]: 16000 Base Damage [Lv 5]: 20000 Base Damage |
Twister Cutter Max Level: 10 Description: Inflicts Wind elemental magic damge to one target that ignores the target's magic defense. [Lv 1]: MATK 480% [Lv 2]: MATK 960% [Lv 3]: MATK 1440% [Lv 4]: MATK 1920% [Lv 5]: MATK 2400% [Lv 6]: MATK 2880% [Lv 7]: MATK 3360% [Lv 8]: MATK 3840% [Lv 9]: MATK 4320% [Lv 10]: MATK 4800% |
Glanzen Spies Max Level: 10 Description: Inflicts Holy elemental melee physical damage to one target that ignores the target's physical defense. Damage is additionally increased according to the Homunculus' Base Level and VIT. [Lv 1]: Physical Damage 750% [Lv 2]: Physical Damage 1200% [Lv 3]: Physical Damage 1650% [Lv 4]: Physical Damage 2100% [Lv 5]: Physical Damage 2550% [Lv 6]: Physical Damage 3000% [Lv 7]: Physical Damage 3450% [Lv 8]: Physical Damage 3900% [Lv 9]: Physical Damage 4350% [Lv 10]: Physical Damage 4800% |
Needle Stinger Max Level: 10 Description: Inflicts Poison elemental ranged physical damage to one target that ignores the target's physical defense. Damage is additionally increased according to the Homunculus' Base Level and DEX. [Lv 1]: Physical Damage 700% [Lv 2]: Physical Damage 1200% [Lv 3]: Physical Damage 1700% [Lv 4]: Physical Damage 2200% [Lv 5]: Physical Damage 2700% [Lv 6]: Physical Damage 3200% [Lv 7]: Physical Damage 3700% [Lv 8]: Physical Damage 4200% [Lv 9]: Physical Damage 4700% [Lv 10]: Physical Damage 5200% |
Blast Forge Max Level: 10 Description: Creates a furnace of flame that inflicts Fire element melee physical damage to nearby enemies twice every second that ignores the target's physical defense on the ground for 5 seconds. Damage is additionally increased according to the Homunculus' Base Level and STR. A maximum of 1 Blast Forge can be installed. [Lv 1]: Physical Damage 70% / 3x3 cells [Lv 2]: Physical Damage 140% / 3x3 cells [Lv 3]: Physical Damage 210% / 3x3 cells [Lv 4]: Physical Damage 280% / 3x3 cells [Lv 5]: Physical Damage 350% / 5x5 cells [Lv 6]: Physical Damage 420% / 5x5 cells [Lv 7]: Physical Damage 490% / 5x5 cells [Lv 8]: Physical Damage 560% / 5x5 cells [Lv 9]: Physical Damage 630% / 7x7 cells [Lv 10]: Physical Damage 700% / 7x7 cells |
E.Q.C (Eternal Quick Combo) Max Level: 5 Description: Only available as a linked skill after C.B.C activation. Inflicts fixed physical damage to the target. Damage additionally increases according to the Homunculus' Base Level. Consumes 2 Spirit Spheres. [Lv 1]: 6000 Base Damage [Lv 2]: 12000 Base Damage [Lv 3]: 18000 Base Damage [Lv 4]: 24000 Base Damage [Lv 5]: 30000 Base Damage |
Absolute Zephyr Max Level: 10 Description: Inflicts Neutral elemental magic damage that ignores magic defense to one target and enemies within the surrounding range. Damage is additionally increased according to the Homunculus' Base Level and INT. [Lv 1]: MATK 1450% / 3x3 cells [Lv 2]: MATK 1900% / 3x3 cells [Lv 3]: MATK 2350% / 3x3 cells [Lv 4]: MATK 2800% / 5x5 cells [Lv 5]: MATK 3250% / 5x5 cells [Lv 6]: MATK 3700% / 5x5 cells [Lv 7]: MATK 4150% / 7x7 cells [Lv 8]: MATK 4600% / 7x7 cells [Lv 9]: MATK 5050% / 7x7 cells [Lv 10]: MATK 5500% / 9x9 cells |
Heilige Pferd Max Level: 10 Description: Inflicts Holy elemental magic damage that ignores magic defense to enemies within range. Damage is additionally increased according to the Homunculus' Base Level and VIT. [Lv 1]: MATK 1550% / 3x3 cells [Lv 2]: MATK 1900% / 3x3 cells [Lv 3]: MATK 2250% / 3x3 cells [Lv 4]: MATK 2600% / 3x3 cells [Lv 5]: MATK 2950% / 5x5 cells [Lv 6]: MATK 3300% / 5x5 cells [Lv 7]: MATK 3650% / 5x5 cells [Lv 8]: MATK 4000% / 5x5 cells [Lv 9]: MATK 4350% / 7x7 cells [Lv 10]: MATK 4700% / 7x7 cells |
Tempering Max Level: 10 Description: Increases the owner's P.ATK for a certain period of time. [Lv 1]: P.ATK +6/ Duration: 45 seconds [Lv 2]: P.ATK +7/ Duration: 60 seconds [Lv 3]: P.ATK +8/ Duration: 75 seconds [Lv 4]: P.ATK +9/ Duration: 90 seconds [Lv 5]: P.ATK +10/ Duration: 105 seconds [Lv 6]: P.ATK +11/ Duration: 120 seconds [Lv 7]: P.ATK +12/ Duration: 135 seconds [Lv 8]: P.ATK +13/ Duration: 150 seconds [Lv 9]: P.ATK +14/ Duration: 165 seconds [Lv 10]: P.ATK +15/ Duration: 180 seconds |
Brushup Claw Max Level: 10 Skill Form: Passive Description: Increases the ATK of Homunculus Eleanor. [Lv 1]: ATK +160 [Lv 2]: ATK +220 [Lv 3]: ATK +280 [Lv 4]: ATK +340 [Lv 5]: ATK +400 [Lv 6]: ATK +460 [Lv 7]: ATK +520 [Lv 8]: ATK +580 [Lv 9]: ATK +640 [Lv 10]: ATK +700 | |
Goldene Tone Max Level: 10 Description: Increases the owner's RES and MRES for a certain duration. [Lv 1]: RES +3/ MRES +3/ Duration: 30 seconds [Lv 2]: RES +6/ MRES +6/ Duration: 40 seconds [Lv 3]: RES +9/ MRES +9/ Duration: 50 seconds [Lv 4]: RES +12/ MRES +12/ Duration: 60 seconds [Lv 5]: RES +15/ MRES +15/ Duration: 70 seconds [Lv 6]: RES +18/ MRES +18/ Duration: 80 seconds [Lv 7]: RES +21/ MRES +21/ Duration: 90 seconds [Lv 8]: RES +24/ MRES +24/ Duration: 100 seconds [Lv 9]: RES +27/ MRES +27/ Duration: 110 seconds [Lv 10]: RES +30/ MRES +30/ Duration: 120 seconds |
Blazing And Furious Max Level: 10 Description: Approaches 1 target quickly and inflicts Neutral element melee physical damage that ignores physical defense to the target and enemies within range. Can only be used when there is 1 Spirit Sphere or more. Number of attacks depends on number of remaining Spirit Sphere and all remaining Spirit Sphere is consumed upon using the skill. Damage is additionally increased according to the Homunculus' Base Level and STR. [Lv 1]: Physical Damage 80% / 3x3 cells [Lv 2]: Physical Damage 160% / 3x3 cells [Lv 3]: Physical Damage 240% / 3x3 cells [Lv 4]: Physical Damage 320% / 3x3 cells [Lv 5]: Physical Damage 400% / 5x5 cells [Lv 6]: Physical Damage 480% / 5x5 cells [Lv 7]: Physical Damage 560% / 5x5 cells [Lv 8]: Physical Damage 640% / 5x5 cells [Lv 9]: Physical Damage 720% / 7x7 cells [Lv 10]: Physical Damage 800% / 7x7 cells | |||
The One Fighter Rises Max Level: 10 Description: Inflicts Neutral elemental melee physical damage to all targets around Eleanor, this skill ignores target's physical defense. Damage is additionally increased according to the Homunculus' Base Level and STR. Summons the maximum amount of Spirit Spheres upon using the skill. [Lv 1]: Physical Damage 580% / 3x3 cells [Lv 2]: Physical Damage 1160% / 3x3 cells [Lv 3]: Physical Damage 1740% / 3x3 cells [Lv 4]: Physical Damage 2320% / 3x3 cells [Lv 5]: Physical Damage 2900% / 5x5 cells [Lv 6]: Physical Damage 3480% / 5x5 cells [Lv 7]: Physical Damage 4060% / 5x5 cells [Lv 8]: Physical Damage 4640% / 5x5 cells [Lv 9]: Physical Damage 5220% / 7x7 cells [Lv 10]: Physical Damage 5800% / 7x7 cells |
AzzyAI
AzzyAI is an AI for use with the Homunculus systems. It has a huge selection of options, allowing customization of homunculus behavior to suit almost any forseeable circumstance.
Configuration is handled via an easy to use configuration tool.
The AzzyAI application is included in MuhRO's Full Installer.
AI Troubleshooting
Before you attempt any troubleshooting, back up your current AI first:
- Open your MuhRO installation folder and find these folders there:
- AI
- AI_sakray
- Copy both those folders to another location outside the MuhRO installation folder, so you can restore them later if needed.
General
The game client contains two implementations of the AI: the so-called basic (default) AI and the custom (user) AI. The basic one is active by default. That one is generally a stub, which does nothing. To enable the actual AI, you have to switch your game client to load the custom AI. This needs to be done only once at a given game client.
The following are the general steps to verify that you have enabled the custom homunculus AI:
- Run MuhRO as usual.
- Check that the Public chat messages are enabled in your chat settings. If not, enable them.
- Use the
/hoai
command ingame and check the message it sends to the chat:- OK: "Homunculus has been customized." If you see this, your game client is now set up to load the custom AI, move on.
- Not OK: "Homunculus has been activated with the basic AI." If you see this, your game client is now using the basic AI. Use the
/hoai
command again to switch to the custom AI.
- Only after you have verified that your client is set up to load the custom AI: use the
@refresh
command ingame to reload the AI settings. (@refresh
is not an AI command but it reloads the AI files as a side effect). - The custom AI bundled with the MuhRO client is set to autoattack by default. If you find out that your homunculus does not autoattack, make sure it is not in standby mode:
- Heal your homunculus to full HP.
- Use Warper - Dungeons - Anthell. Normally the homunculus should automatically start attacking the ant eggs near the entrance.
- If the homunculus does not attack, use the Alt+T hotkey to switch between active and standby modes. Do not expect it to switch immediately, allow a few seconds until the homunculus becomes aware of the mode change.
When in doubt, you can restart your game client to troubleshoot the AI. Although the restart is not required to reload the AI, it does not hurt. The /hoai
setting is persistent and survives the restart; the standby mode is reset upon restart; homunculus behavior settings are read from the AI files and are not affected by the game client restarts.
Vanilmirth skill Caprice
If you have an issue that your Vanilmirth autoattacks but never uses Caprice:
- Verify that you have the custom AI enabled, as described in the general instruction at the beginning of this troubleshooting section.
- Open your MuhRO installation folder and find the homunculus configuration file AI\USER_AI\H_Config.lua.
- Open H_Config.lua with any plain text editor (do not use text processors like Word; Notepad is OK).
- Scroll down to this line at the very bottom:
UseVaniCaprice = false
. - Change
false
totrue
so the line reads:UseVaniCaprice = true
. - Save the H_Config.lua file and close it.
- Switch to the MuhRO window and make sure you have the custom AI enabled (see the general instructions above): use
/hoai
to check, then@refresh
to reload settings. There is no need to restart the game client, though you can also use a restart instead of reloading AI with the commands.
Dieter skill Tempering
If you have an issue that your Dieter does not buff you with Tempering, you will need to download and install another version of the custom AI; the one bundled with the MuhRO client does not support the newer Homunculus S skills.
- Close all the game clients.
- Download the Kisaro AI. You will get the AzzyAI-master.zip archive. Unzip it to a temporary location to get the AzzyAI-master folder with the AI files inside.
- Open your MuhRO installation folder. Back up your current AI as described at the beginning of this troubleshooting section.
- In your MuhRO installation folder, open the AI folder and delete all its contents.
- Copy the contents of the previously unpacked AzzyAI-master folder to the now empty AI folder that is inside your MuhRO installation.
- Check the results. The AI-related folder structure should be:
- <your MuhRO installation>
- AI (this is the folder where you've got to replace the files)
- Default
- USER_AI
- .gitignore
- Changelog.md
- README.md
- AI_sakray (this folder should be left intact)
- Default
- USER_AI
- ...other files
- AI (this is the folder where you've got to replace the files)
- <your MuhRO installation>
- Start your MuhRO client and verify that you have the custom AI enabled, as described in the general instruction at the beginning of this troubleshooting section.
Note: the homunculus behavior settings in the Kisaro AI are different from the behavior settings in the custom AI that comes bundled with the MuhRO client. You may need to set up the AI again after you install the Kisaro AI, if its default settings do not suit you.
AI Reset
If you had changed the AI settings from their defaults and have issues after that, try resetting the AI first. The custom AI bundled with the MuhRO client has settings that suit most players, and several in-game issues are actually caused by altering those settings.
To reset the AI, do one of the following:
- If you have the AI and AI_sakray folders backed up, delete those folders from the MuhRO AI installation folder and restore them from the backup copy.
- If you have no such backup or you are not sure that your backup copy contains the default AI settings:
- In your MuhRO installation folder, open the AI folder and delete all its contents.
- Open the nearby AI_sakray folder and copy all its contents to the AI folder.
Get Help
If you encounter an issue that you cannot resolve on your own, do not hesitate to ask for help in the class Discord channel: #merchant. Please be ready to upload your AI configuration files and answer questions regarding your AI settings.
Other AI Versions
The following other AzzyAI versions are known to be outdated as of July 2023 and are strongly not recommended to use.
Do not download and use these unless you are a developer:
- The original AzzyAI at https://github.com/SpenceKonde/AzzyAI
- The ImmaculAI at https://github.com/cidimmacula/ImmaculAI
With regards to their original authors, the currently supported AI versions are ahead of the abovementioned ones: those are the base works, while the custom AI bundled with the MuhRO client, and the Kisaro AI, are the continuations of those previous works.