Varmundt's Biosphere Depth 2: Difference between revisions
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| colspan="4" |{{#mob:22255}} | | colspan="4" |{{#mob:22255}} |
Revision as of 08:21, 12 April 2024
Overview
Varmundt Biosphere Depth 2 (Depth Abyss) is the harder version of Varmundt Biosphere Depth 1 and be accessed at: (ba_maison 242, 122)
Requirements:
- Minumum Level: 250
- Minumum Biosphere Depth 1 Reputation: 2000
Reputation Quests
NPC |
Location | Quest | Level Requirement | Reward |
(ba_chess 25, 13) | Hunt 450 any monsters in Depth Level 2 | 250 | Base/Job Experience Reputation ![]() | |
Hunt 25 specific monster (10 quests) | 250 | Base/Job Experience Reputation ![]() |
Dungeon Mechanics
- Increased Health, ATK, MATK, DEF and MDEF. In addition to RES and MRES.
- Monster are above Level 250. This increases probability of inducing Status Debuffs on players.
- Race, Size, Element remains unchanged from their original counterparts.
- All monsters are boss
- All monster have 90% reduction
- No teleporting, saving, relogging, memoing
- Upon entering certain buffs will be removed: Competentia, Musical Interlude, Monlight Serenade, Talisman of Protection / Warrrior / Magician, Soul of Heaven Earth, Talisman of Five Elements, Spell Enchanting, Defensive Machine
Monsters Info
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![]() Depth Duneyrr (22252) 166,986,400 HP Fire 3 Demi-Human Large |
![]() Depth Naga (22253) 181,266,750 HP Earth 2 Brute Large |
![]() Depth Dollocaris (22255) 178,600,800 HP Earth 3 Fish Medium |
![]() Depth Frozen Gargoyle (22256) 162,858,710 HP Water 3 Demon Medium |
![]() Depth Flame Ghost (22257) 159,779,165 HP Fire 2 Undead Medium |
![]() Depth Acidus (22258) 171,678,990 HP Wind 2 Dragon Large |
![]() Depth Morroc Incarnation (22259) 155,392,230 HP Dark 1 Angel Large |
![]() Depth Salamander (22260) 155,742,230 HP Fire 2 Formless Large | |
![]() Depth Moskillro (22261) 155,812,230 HP Wind 3 Insect Medium |
![]() Bio Ancient Tree (22254) 164,463,460 HP Earth 2 Plant Large |
Materials Exchange
Material | Item Required | Zeny |
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10x ![]() |
10,000z |
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10x ![]() |
10,000z |
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10x ![]() 10x ![]() |
20,000z |
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5x ![]() 15x ![]() |
30,000z |
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5x ![]() 15x ![]() 10x ![]() 3x ![]() |
50,000z |
Dimensions Weapons
![]() Depth Frozen Gargoyle (22256) | |||
![]() _______________________ MATK +3% Increases damage of Genesis Ray by 25% Increases damage of Cross Rain by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Genesis Ray by additional 7% Increases damage of Cross Rain by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Holy and Neutral element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. Decreases Genesis Ray skill cooldown by 1 second. _______________________ Refine Level +11: Increases damage of Genesis Ray by additional 45% Increases damage of Cross Rain by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Imperial Guard): Increases damage of Genesis Ray by additional 45% Decreases Genesis Ray skill cooldown by 0.5 second. Increases Magical Damage with Holy and Neutral element by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Genesis Ray by additional (the sum of refine level)%. Decreases Cross Rain skill cooldown by 1 second. _______________________ [Bonus by Grade] [Grade D]: S.Matk + 5 _______________________ [Grade C]: Increases Cross Rain damage by 15%. _______________________ [Grade B]: Increases Magical Damage with Holy and Neutral element by 10%. _______________________ [Grade A]: For each 2 Refine Levels: S.MATK +3 _______________________ Class Restrictions: Imperial Guard _______________________ Type: 1hSword Position: Right Hand Physical Attack: 100 Magic Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 250 |
![]() _______________________ Critical +5 Increases damage of Mayhemic Thorns by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Mayhemic Thorns by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. C.RATE +5 _______________________ Refine Level +11: Increases damage of Mayhemic Thorns by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Biolo): Increases damage of Acidified Zone (Water/Wind/Ground/Fire) by 45%. Increases Ranged Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Mayhemic Thorns by additional (the sum of refine level)%. Decreases Mayhemic Thorns skill cooldown by 0.2 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk + 5 _______________________ [Grade C]: Increases Mayhemic Thorns damage by 15%. _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3 _______________________ Class Restrictions: Biolo _______________________ Type: 1hSword Position: Right Hand Physical Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
![]() _______________________ Critical +5 Increases damage of Mega Sonic Blow by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Mega Sonic Blow by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +5 _______________________ Refine Level +11: Increases damage of Mega Sonic Blow by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Hyper Novice): Increases damage of Double Bowling Bash by 45%. Increases Melee Physical Damage by 15%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Double Bowling Bash by additional (the sum of refine level)%. Enables the use of Level 5 Cross Impact. _______________________ [Bonus by Grade] [Grade D]: P.ATK + 5 _______________________ [Grade C]: Increases Mega Sonic Blow damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3. _______________________ Class Restrictions: Hyper Novice _______________________ Type: 1hSword Position: Right Hand Physical Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
![]() _______________________ ATK +3% Increases damage of Deft Stab by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Deft Stab by additional 5%. _______________________ Refine Level +7: Increases Melee Physical Damage by 25%. _______________________ Refine Level +9: Decreases After Skill Delay by 10%. P.ATK +7 _______________________ Refine Level +11: Increases damage of Deft Stab by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Abyss Chaser): Increases damage of Abyss Dagger by 45%. Increases Melee Physical Damage by 10%. If the Dimensions Weapon and Time Dimensions Rune Crown's Grade are A: Increases damage of Deft Stab and Abyss Dagger by additional (the sum of refine level)%. Decreases Deft Stab skill cooldown by 0.2 seconds. Casting Deft Stab has a chance to auto cast Level 1 Abyss Dagger. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.ATK + 5 _______________________ [Grade C]: Increases Deft Stab damage by 15%. _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: For each 2 Refine Levels: P.Atk + 3. _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Dagger Position: Right Hand Physical Attack: 240 Weapon Level: 5 Refinable / Gradable Weight: 180 Required Level: 250 |
![]() Depth Duneyrr (22252) | |||
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![]() Depth Naga (22253) | |||
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![]() Depth Dollocaris (22255) | |||
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![]() Depth Flame Ghost (22257) | |||
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![]() Depth Acidus (22258) | |||
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![]() Depth Morroc Incarnation (22259) | |||
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![]() Depth Salamander (22260) | |||
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![]() Depth Moskillro (22261) | |||
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![]() Bio Ancient Tree (22254) | |||
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Time Dimensions Rune Crowns
Time Dimensions Rune Crowns are crafted using 50x Abyss Magic Jewel (1001552) , 50x
Time Dimension Magic Jewel (1001553) and 75x
Temporal Gemstone (25865) at (ba_chess 22, 16)
Requires 500 Depth 2 Reputation
Item | Description |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% _______________________ For each 4 Refine Levels: Increases damage of Hack and Slasher and Dragonic Breath by 5%. _______________________ Refine Level +7: Increases Melee and Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.ATK +5 _______________________ Refine Level +10: Increases Physical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: Critical +10 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Melee and Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases Physical Damage against enemies of all size enemies by 15%. _______________________ Class Restrictions: Dragon Knight _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Cross Rain and Overslash by 5%. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: P.ATK +5 S.MATK +5 _______________________ Refine Level +10: Increases Physical and Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: Decreases After Skill Delay by 10%. Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Melee Physical Damage by 10%. Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Physical and Magical Damage against enemies of all size enemies by 15%. _______________________ Class Restrictions: Imperial Guard _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% _______________________ For each 4 Refine Levels: Increases damage of Mighty Smash and Triple Laser by 5%. _______________________ Refine Level +7: Increases Melee and Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.ATK +5 _______________________ Refine Level +10: Increases Physical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: ATK +50 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Melee and Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases Physical Damage against enemies of all size enemies by 15%. _______________________ Class Restrictions: Meister _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% _______________________ For each 4 Refine Levels: Increases damage of Mayhemic Thorns and Explosive Powder by 5%. _______________________ Refine Level +7: Increases Melee and Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.ATK +5 _______________________ Refine Level +10: Increases Physical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: Critical +10 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Melee and Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases Physical Damage against enemies of all size enemies by 15%. _______________________ Class Restrictions: Biolo _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% _______________________ For each 4 Refine Levels: Increases damage of Savage Impact and Eternal Slash by 5%. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. _______________________ Refine Level +9: P.ATK +5 _______________________ Refine Level +10: Increases Physical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: Critical +15 _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: Increases Physical Damage against enemies of all size enemies by 15%. _______________________ Class Restrictions: Shadow Cross _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% _______________________ For each 4 Refine Levels: Increases damage of Deft Step and Frenzy Shot by 5%. _______________________ Refine Level +7: Increases Melee and Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.ATK +5 _______________________ Refine Level +10: Increases Physical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: Critical +10 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Melee and Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases Physical Damage against enemies of all size enemies by 15%. _______________________ Class Restrictions: Abyss Chaser _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Frozen Slash, Storm Cannon and Crimson Arrow and Rock Down by 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: S.MATK +5 _______________________ Refine Level +10: Increases Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: MATK +50 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Magical Damage against enemies of all size enemies by 15%. _______________________ Class Restrictions: Arch Mage _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Conflagration, Diamond Storm and Lightning Land and Terra Drive by 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: S.MATK +5 _______________________ Refine Level +10: Increases Magical Damage against enemies of every race, except Players, by 15%. _______________________ [Bonus by Grade] [Grade D]: S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Magical Damage against enemies of all size enemies by 15%. _______________________ Class Restrictions: Elemental Master _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Arbitrium and Petitio by 5%. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: P.ATK +5 S.MATK +5 _______________________ Refine Level +10: Increases Physical and Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: Critical +10 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Physical and Magical Damage against enemies of all size enemies by 15%. _______________________ Class Restrictions: Cardinal _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% _______________________ For each 4 Refine Levels: Increases damage of Third Flame Bomb and Explosion Blaster by 5%. _______________________ Refine Level +7: Increases Melee and Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.ATK +5 _______________________ Refine Level +10: Increases Physical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: MaxHP +3% Critical +10 _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Melee and Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases Physical Damage against enemies of all size enemies by 15%. _______________________ Class Restrictions: Inquisitor _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% _______________________ For each 4 Refine Levels: Increases damage of Crescive Bolt and Hawk Rush by 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.ATK +5 _______________________ Refine Level +10: Increases Physical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: Critical +10 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases Physical Damage against enemies of all size enemies by 15%. _______________________ Class Restrictions: Windhawk _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Rose Blossom and Metallic Fury by 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: P.ATK +5 S.MATK +5 _______________________ Refine Level +10: Increases Physical and Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: MaxHP +3% Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Ranged Physical Damage by 10% Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Physical and Magical Damage against enemies of all size enemies by 15%. _______________________ Class Restrictions: Troubadour, Trouvere _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Shadow Slash, Red Flame Cannon and Thundering Cannon by 5%. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: P.ATK +5 S.MATK +5 _______________________ Refine Level +10: Increases Physical and Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: For each Level of Empty Shadow: Increases Physical Damage against enemies of on all elemental monsters 3%. For each Level of Moonlight Fantasy: Increases Magical Damage against enemies of on all elemental monsters 3%. _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Melee Physical Damage by 10% Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Physical and Magical Damage against enemies of all size enemies by 15%. _______________________ Class Restrictions: Shinkiro, Shiranui _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% _______________________ For each 4 Refine Levels: Increases damage of Spiral Shooting and Wild Fire by 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: P.ATK +5 _______________________ Refine Level +10: Increases Physical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: Critical +10 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: Increases Physical Damage against enemies of all size enemies by 15%. _______________________ Class Restrictions: Night Watch _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% _______________________ For each 4 Refine Levels: Increases damage of Sunset Blast and Dawn Break by 5%. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. _______________________ Refine Level +9: P.ATK +5 _______________________ Refine Level +10: Increases Physical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: Critical +10 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Melee Physical Damage by 10%. _______________________ [Grade A]: Increases Physical Damage against enemies of all size enemies by 15%. _______________________ Class Restrictions: Sky Emperor _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Talisman of Blue Dragon, Talisman of White Dragon, Talisman of Red Phoenix and Talisman of Black Tortoise by 5%. _______________________ Refine Level +7: Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: S.MATK +5 _______________________ Refine Level +10: Increases Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: MATK +50 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Magical Damage against enemies of all size enemies by 15%. _______________________ Class Restrictions: Soul Ascetic _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Mega Sonic Blow, Meteor Storm Buster and Hell's Drive by 5%. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: P.ATK +5 S.MATK +5 _______________________ Refine Level +10: Increases Physical and Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: Critical +10 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Melee Physical Damage by 10% Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Physical and Magical Damage against enemies of all size enemies by 15%. _______________________ Class Restrictions: Hyper Novice _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
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A crown imbued with runic magic that exists within the distortion of time and space. _______________________ For each 2 Refine Levels: MaxHP +120 MaxSP +30 _______________________ For each 3 Refine Levels: ATK +2% MATK +2% _______________________ For each 4 Refine Levels: Increases damage of Hogogong Strike and Hyunrok Breeze by 5%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. Increases Magical Damage with every element by 10%. _______________________ Refine Level +9: P.ATK +5 S.MATK +5 _______________________ Refine Level +10: Increases Physical and Magical Damage against enemies of every race, except Players, by 15%. _______________________ Refine Level +11: Critical +10 Decreases Fixed Casting Time by 0.5 seconds. _______________________ [Bonus by Grade] [Grade D]: P.Atk +3 S.Matk +3 _______________________ [Grade C]: MaxHP +3% MaxSP +3% _______________________ [Grade B]: Increases Ranged Physical Damage by 10% Increases Magical Damage with every element by 10%. _______________________ [Grade A]: Increases Physical and Magical Damage against enemies of all size enemies by 15%. _______________________ Class Restrictions: Spirit Handler _______________________ Type: Armor Position: Head Top Defense: 50 Armor Level: 2 Refinable / Gradable Required Level: 250 |
Enchants
Dimensions Weapons
Perfect Enchants - Slot 3
Slot 3 Enchant | Enchantment Process | |
---|---|---|
Materials | Zeny | |
![]() Increases Physical and Magical Damage against Fish and Dragon race by 30%. _______________________ Type: Enchant Position: Unknown |
50x ![]() |
1,000,000z |
10x ![]() | ||
![]() Increases Physical and Magical Damage against Demon and Plant race by 30%. _______________________ Type: Enchant Position: Unknown |
50x ![]() |
1,000,000z |
10x ![]() | ||
![]() Increases Physical and Magical Damage against Angel and Formless race by 30%. _______________________ Type: Enchant Position: Unknown |
50x ![]() |
1,000,000z |
10x ![]() | ||
![]() Increases Physical and Magical Damage against Demi-Human and Insect race by 30%. _______________________ Type: Enchant Position: Unknown |
50x ![]() |
1,000,000z |
10x ![]() | ||
![]() Increases Physical and Magical Damage against Brute and Undead race by 30%. _______________________ Type: Enchant Position: Unknown |
50x ![]() |
1,000,000z |
10x ![]() |
Perfect Enchants - Slot 2
Slot 2 Enchant | Enchantment Process | |
---|---|---|
Materials | Zeny | |
![]() Increases Damage against enemies of Fire and Shadow element by 10%. _______________________ [Grade D]: Damage against enemies of Fire and Shadow element +4%. _______________________ [Grade C]: Damage against enemies of Fire and Shadow element +4%. _______________________ [Grade B]: Damage against enemies of Fire and Shadow element +6%. _______________________ [Grade A]: Damage against enemies of Fire and Shadow element +6%. _______________________ Type: Enchant Position: Unknown |
75x ![]() |
3,000,000z |
15x ![]() | ||
![]() Increases Damage against enemies of Water and Holy element by 10%. _______________________ [Grade D]: Damage against enemies of Water and Holy element +4%. _______________________ [Grade C]: Damage against enemies of Water and Holy element +4%. _______________________ [Grade B]: Damage against enemies of Water and Holy element +6%. _______________________ [Grade A]: Damage against enemies of Water and Holy element +6%. _______________________ Type: Enchant Position: Unknown |
75x ![]() |
3,000,000z |
15x ![]() | ||
![]() Increases Damage against enemies of Wind and Earth element by 10%. _______________________ [Grade D]: Damage against enemies of Wind and Earth element +4%. _______________________ [Grade C]: Damage against enemies of Wind and Earth element +4%. _______________________ [Grade B]: Damage against enemies of Wind and Earth element +6%. _______________________ [Grade A]: Damage against enemies of Wind and Earth element +6%. _______________________ Type: Enchant Position: Unknown |
75x ![]() |
3,000,000z |
15x ![]() | ||
![]() Increases Damage against enemies of Ghost and Undead element by 10%. _______________________ [Grade D]: Damage against enemies of Ghost and Undead element +4%. _______________________ [Grade C]: Damage against enemies of Ghost and Undead element +4%. _______________________ [Grade B]: Damage against enemies of Ghost and Undead element +6%. _______________________ [Grade A]: Damage against enemies of Ghost and Undead element +6%. _______________________ Type: Enchant Position: Unknown |
75x ![]() |
3,000,000z |
15x ![]() | ||
![]() Increases physical and magical damage against neutral and poison property enemies by 10%. _______________________ [Grade D]: increases physical and magical damage against neutral and poison property enemies by additional 4%. _______________________ [Grade C]: increases physical and magical damage against neutral and poison property enemies by additional 4%. _______________________ [Grade B]: increases physical and magical damage against neutral and poison property enemies by additional 6%. _______________________ [Grade A]: increases physical and magical damage against neutral and poison property enemies by additional 6%. _______________________ Type: Enchant Position: Unknown |
75x ![]() |
3,000,000z |
15x ![]() |
Time Dimensions Rune Crowns
Normal Enchants
Perfect Enchants Slot 2
Slot 2 Enchant | Materials |
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125x ![]() |
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125x ![]() |
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125x ![]() |
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125x ![]() |
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125x ![]() |
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125x ![]() |
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125x ![]() |
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125x ![]() |
Perfect Upgrade Enchants Slot 2
Slot 2 Enchant | Materials | ||
---|---|---|---|
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→ | ![]() |
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→ | ![]() |
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Random Upgrade Enchants Slot 2
Slot 2 Enchant | Enchantment Process | |||
---|---|---|---|---|
Chance | Materials | |||
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→ | ![]() |
80% | ![]() |
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→ | ![]() |
65% | ![]() |
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→ | ![]() |
50% | ![]() |
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→ | ![]() |
35% | ![]() |
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→ | ![]() |
25% | ![]() |
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→ | ![]() |
20% | ![]() |
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→ | ![]() |
10% | ![]() |
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→ | ![]() |
7% | ![]() |
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→ | ![]() |
5% | ![]() |
- Item will not be destroyed upon failure
- If you fail at Level 2 or higher the enchant level will downgrade by 1.
- Failing to upgrade at Level 1 will keep the enchant at level 1.
- Materials are consumed on every attempt to upgrade