Maru's Chivalry: A war guide for Knights: Difference between revisions

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WoE SE is my favorite WoE edition and the one I played the most in my life. I played as a DB RK mostly and I'll share some tips, ideas and builds that I've gathered over the years.
WoE SE is my favorite WoE edition and the one I played the most in my life. I played as a DB RK mostly and I'll share some tips, ideas and builds that I've gathered over the years.


=== Dragon Breath ===
=== Dragon Breath Build ===
Dragon Breath is, by far, my favorite build. It is a simple still effective build with a fun playstyle, not very punishing for those who are beginning and still have an amazing learning curve. Due to it being simple, you can focus on what is happening on GvG, focus on learning more about the jobs and what they should do or even shotcall for your guild if you feel like doing so. Since you are a frontliner, you want to get as high as possible resists with enough after cast delay reduction to spam your main skill. Damage is not your priority and you should always focus on your main goal: keeping your enemy frontline away from your stack, acting like a wall between them.   
Dragon Breath is, by far, my favorite build. It is a simple still effective build with a fun playstyle, not very punishing for those who are beginning and still have an amazing learning curve. Due to it being simple, you can focus on what is happening on GvG, focus on learning more about the jobs and what they should do or even shotcall for your guild if you feel like doing so. Since you are a frontliner, you want to get as high as possible resists with enough after cast delay reduction to spam your main skill. Damage is not your priority and you should always focus on your main goal: keeping your enemy frontline away from your stack, acting like a wall between them.   


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or reduces the damage taken at all. You might need to use {{#item:607}} and {{#item:608}}more often when using this.
or reduces the damage taken at all. You might need to use {{#item:607}} and {{#item:608}}more often when using this.
|-
|-
| rowspan="3" |Weapon
| rowspan="4" |Weapon
|{{#item:1228}}
|{{#item:1228}}
|{{#item:4836}}{{#item:4836}}
|{{#item:4836}}{{#item:4836}}
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Even if it can be enchanted for some ranged damage, this is a defensive gear and is best used as defensive swap.
Even if it can be enchanted for some ranged damage, this is a defensive gear and is best used as defensive swap.
|-
|-
| +12{{#item:32013}}
| +12 {{#item:32013}}
|'''It can't be enchanted.'''
|'''It can't be enchanted.'''
|3 slotted spear, all around weapon that gives you half {{#item:4403}}.  
|3 slotted spear, all around weapon that gives you half {{#item:4403}}.  
|-
| +15 {{#item:1302}}
|'''It can't be enchanted.'''
|4 slotted axe, level 1 weapon. Easy to farm and easy to overrefine. Being an Axe means it is naturally unbreakable and have lower ASPD penalty.
'''The best offensive choice.'''
|-
|-
| +15 {{#item:1402}}
| +15 {{#item:1402}}
|'''It can't be enchanted.'''
|'''It can't be enchanted.'''
|4 slotted spear, level 1 weapon. Easy to farm and easy to overrefine.
|4 slotted spear, level 1 weapon. Easy to farm and easy to overrefine.
'''The best offensive choice.'''
|-
|-
| rowspan="3" |Shield
| rowspan="3" |Shield
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|-
|-
|{{#item:4089}}
|{{#item:4089}}
|Endows your armor with Water element.
|Endows your armor with Water element. '''Be aware that elemental armors are the best way of reducing/increasing damage taken, so pick your element wisely.'''
|-
|-
|{{#item:4098}}
|{{#item:4098}}
|Endows your armor with Wind element.
|Endows your armor with Wind element. '''Be aware that elemental armors are the best way of reducing/increasing damage taken, so pick your element wisely.'''
|-
|-
|{{#item:4054}}
|{{#item:4054}}
|Endows your armor with Holy element.
|Endows your armor with Holy element. '''Be aware that elemental armors are the best way of reducing/increasing damage taken, so pick your element wisely.'''
|-
|-
|{{#item:4119}}
|{{#item:4119}}
|Endows your armor with Shadow element.
|Endows your armor with Shadow element. '''Be aware that elemental armors are the best way of reducing/increasing damage taken, so pick your element wisely.'''
|-
|-
| rowspan="3" |Weapon
| rowspan="4" |Weapon
|{{#item:300094}}
|{{#item:300094}}
|Combos with {{#item:300089}} and {{#item:300101}}increasing {{#skill:5004}} every 2 refines. '''This is mandatory on your main weapon.'''
|Combos with {{#item:300089}} and {{#item:300101}}increasing {{#skill:5004}} every 2 refines. '''This is mandatory on your main weapon.'''
|-
|-
|{{#item:300264}}
|{{#item:300264}}
|Best offensive choice. Greatly increase ranged damage every 3 refine.
|Best offensive choice for Spears. Greatly increase ranged damage every 3 refine when equipped on Spear type weapon.
|-
|{{#item:300441}}
|Best offensive choice for Axes. Greatly increase ranged damage every 3 refine when equipped on Axe type weapon.
|-
|-
|{{#item:4608}}
|{{#item:4608}}
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| colspan="3" |'''All enchants should be Long range physical attack +5%.'''
| colspan="3" |'''All enchants should be Long range physical attack +5%.'''
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
|+Costume Stones
!Position
!Item
!Notes
|-
|Upper
|{{#item:29460}}
|Increases  {{#skill:2008}}/ {{#skill:5004}} damage when equipped with garment stone.
|-
|Middle
|{{#item:310882}}
|Increases ranged damage and {{#skill:2008}}/ {{#skill:5004}} damage when equipped with garment stone.
|-
|Lower
|{{#item:29462}}
|When equipped with garment stone, gives 5% acd. Only use it if you can't get acd through any other source.
|-
|Lower
|{{#item:1000612}}
|Increases HP/SP when equipped with garment stone.
|-
|Garment
|{{#item:29463}}
|'''Main stone, be sure to always use it.'''
|-
|Garment
|{{#item:311014}}
|Gives some acd with no downside. Very nice.
|-
| colspan="3" |Keep in mind that I didn't test any other costume stone, feel free to do so and compare damage/tankyness. Costume stones can be very versatile and you can create many different setups based on what you use here.
'''Those are the ones I use and can't give any other ideas because I still didn't have time to test and theorycraft. I might add some new ideas later.'''
|}
===== Build example =====
{| class="wikitable mw-collapsible mw-collapsed"
|+Stats
|STR
|100
|-
|AGI
|90
|-
|VIT
|120
|-
|INT
|110
|-
|DEX
|120
|-
|LUK
|1
|}
{| class="wikitable mw-collapsible mw-collapsed"
|+Gears
!Position
!Item
!Enchants
!Card/Stone
|-
|Upper
| +12 {{#item:19474}}
|{{#item:29105}}{{#item:29680}}
|{{#item:4087}}
|-
|Middle
|{{#item:410233}}
|'''+5% MHP / 5% ACD'''
|{{#item:4087}}
|-
|Lower
|{{#item:420220}}
|'''Long ranged damage +7%.'''
|
|-
|Armor
| +11 {{#item:15388}}
|{{#item:29303}} {{#item:4744}}{{#item:4744}}
|{{#item:27112}}
|-
|Weapon
| +12 {{#item:32013}}
|
|{{#item:300094}}{{#item:300264}}{{#item:4608}}
|-
|Shield
| +11 {{#item:460018}}
|{{#item:29010}}{{#item:29010}}
|{{#item:4608}}
|-
|Garment
| +11 {{#item:480090}}
|{{#item:310581}}{{#item:310575}}{{#item:310494}}
|{{#item:4095}}
|-
|Footwear
| +12 {{#item:22008}}
|{{#item:4835}}{{#item:4878}}
|{{#item:300089}}
|-
|Right Accessory
|{{#item:490106}}
|{{#item:310631}}{{#item:310631}}{{#item:310494}}
|{{#item:300101}}
|-
|Left Accessory
|{{#item:32231}}
|{{#item:29591}}{{#item:4836}}
|{{#item:27111}}
|-
|Shadow Armor
| +10 {{#item:24446}}
|'''Long range physical attack +5%.'''
| rowspan="6" |
|-
|Shadow Shield
| +10 {{#item:24447}}
|'''Long range physical attack +5%.'''
|-
|Shadow Shoes
| +10 {{#item:24448}}
|'''Long range physical attack +5%.'''
|-
|Shadow Weapon
| +10 {{#item:24449}}
|'''Long range physical attack +5%.'''
|-
|Shadow Earring
| +10 {{#item:24451}}
|'''Long range physical attack +5%.'''
|-
|Shadow Pendant
| +10 {{#item:24450}}
|'''Long range physical attack +5%.'''
|-
|Upper Costume
|'''ANY CHAD COSTUME THAT YOU WANT.'''
| rowspan="4" |
|{{#item:29460}}
|-
|Middle Costume
|'''ANY CHAD COSTUME THAT YOU WANT.'''
|{{#item:310882}}
|-
|Lower Costume
|'''ANY CHAD COSTUME THAT YOU WANT.'''
|{{#item:29462}}
|-
|Garment Costume
|'''ANY CHAD COSTUME THAT YOU WANT.'''
|{{#item:29463}}{{#item:311014}}
|-
| colspan="4" |On this setup you get 99% acd, 67% med size resistance and some elemental resistances. '''You can (and should) change armor element and elemental resistance cards according to your deaths.'''
'''Total reductions are: 67% vs Neutral, 67% vs Fire, 84% vs Water, 92% vs Wind,  65% vs Earth, 67% vs Holy, 67% vs Shadow, 67% vs Ghost, 67% vs Undead and 51% vs Poison.'''
'''OBS: This is not taking in consideration buffs and consumables. It will be even more effective when used with proof potions and skills like  {{#skill:2351}} and {{#skill:313}}.'''
|}
==== Gameplay ====
As a DB RK your main goal is to stay on frontline and act as a wall between enemies and allies, not allowing enemies to pass through you. For this, you use {{#skill:2009}} to immobilize them and try to snipe their squishy DPSes with {{#skill:5004}} /  {{#skill:2008}} when {{#skill:255}} drops.
Always try to play with your supports and be proactive. Don't wait for {{#skill:25}}s and/or {{#skill:404}} on your feet and move to where it is casted. Try to be as vocal as possible and communicate with your team, you are in frontline and can have a nice view of what is happening in the GvG. If you get {{#skill:255}} you can go for a more offensive setup and act as a secondary DPS.
== War of Emperium: Training Edition! ==
Even if you played pre-renewal WoE for some time, keep in mind that WoE TE is nothing close to it. Even if it uses transclasses, it is still a renewal WoE, using renewal formulas and mechanics. I played some TE on brazilian official server mainly as a status LK and was really fun. But, due to the changes we had and to be a smaller WoE when compared to the 40 vs 40 GvGs of officials, status LK is nowhere as good as it is in officials.
'''This being said, this is the first time I'm playing as CS LK. I am NOT experienced and I'm still learning it, so this section will be updated more often as I figure out and theorycraft stuff.'''
=== Clashing Spiral Build ===
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