Maru's Chivalry: A war guide for Knights: Difference between revisions

no edit summary
No edit summary
 
(40 intermediate revisions by the same user not shown)
Line 1: Line 1:
== Introduction ==
== Introduction ==
Hey! It’s me, Maru!  
'''So you are interested in bringing your mount to WoE, aren’t you? You've come to the right place! I'll guide you through this journey of becoming the strongest knight you can be.'''


====== I'm Maru ======
and I've been playing RO for around 18 years now. During all these years, Knight has always been my favorite (to be honest, my only) job and I don't feel like myself if I'm not mounted (kappapride). And, since I'm mostly a PvP player since my childhood, I wanted to make a complete guide with all the things that I've learned along the years to help those who are just starting on PvP as a Knight, either as a Rune Knight for WoE SE or as a Lord Knight for WoE TE.


So you are interested in bringing your mount to WoE, aren’t you? You've come to the right place! I'll guide you through this journey of becoming the strongest knight you can be.
'''Keep in mind that this guide is NOT absolute truth and doesn't intend to be, it is my vision and experience as a WoE player. You can (and should) adapt and change things based on''' '''your needs, experiences and own tests. WoE is not as simple as black and white, there are many variants that will change from guild to guild, player to player and meta to meta.'''
 
Keep in mind that this guide is '''NOT''' absolute truth and doesn't intend to be, it is my vision and experience as a WoE player. You can ('''and should''') adapt and change things based on your needs, experiences and own tests. WoE is not as simple as black and white, there are many variants that will change from guild to guild, player to player and meta to meta.


== War of Emperium: Second Edition! ==
== War of Emperium: Second Edition! ==
WoE SE is my favorite WoE edition and the one I played the most in my life. I played as a DB RK mostly and I'll share some tips, ideas and builds that I've gathered over the years.
WoE SE is my favorite WoE edition and the one I played the most in my life. I played as a DB RK mostly and I'll share some tips, ideas and builds that I've gathered over the years.


== Dragon Breath. ==
=== Dragon Breath Build ===
Dragon Breath is, by far, my favorite build and from where I'm starting to write this guide.  
Dragon Breath is, by far, my favorite build. It is a simple still effective build with a fun playstyle, not very punishing for those who are beginning and still have an amazing learning curve. Due to it being simple, you can focus on what is happening on GvG, focus on learning more about the jobs and what they should do or even shotcall for your guild if you feel like doing so. Since you are a frontliner, you want to get as high as possible resists with enough after cast delay reduction to spam your main skill. Damage is not your priority and you should always focus on your main goal: keeping your enemy frontline away from your stack, acting like a wall between them.


=== Pros and Cons ===
==== Pros and Cons ====
{| class="wikitable"
{| class="wikitable"
|+
|+
Line 28: Line 28:
* Predictable damage element, being forced Neutral/Shadow, Ghost/Holy or Water/Fire;  
* Predictable damage element, being forced Neutral/Shadow, Ghost/Holy or Water/Fire;  
* High usage of badges due to consumables (Runes and Potions);
* High usage of badges due to consumables (Runes and Potions);
* Needs to get hit'd to really shine on.
* Needs to get hit to really shine.
|}
|}


=== Runes ===
==== Stats ====
{| class="wikitable"
{| class="wikitable"
! colspan="2" |
|+
|STR
|Increases weight capacity and reduces
duration of some disables;                         
|80+
|It is your main source of protection against Shadow Chasers and those
annoying Masquerades.
|-
|AGI
|Increases ASPD and reduces chances of
some disables;
|70+
|Good for ASPD but also helps with Masquerades.
|-
|VIT
|Increases your HP and potion efficiency;
|110+
|Your main stat. Increases your damage and your tankyness.
|-
|INT
|Increases your SP and reduces cast time;
|110+
|Reduces cast time and slightly increase your damage.
|-
|DEX
|Greatly reduces cast time;
|120
|Used mainly for {{#item:22008}}.
|-
|LUK
|Reduces chances and duration of some
disables;
|1+
|Good for Curse immunity and helps with Masquerades.
|}


==== Skills ====
{| class="wikitable"
|+
!Swordsman's Skills
!Notes
|-
|-
! Rune !! Effect
|{{#skill:4}}
|Increase potion efficiency by 10% per skill level.
'''BE SURE TO HAVE IT MAXED.'''
|-
|{{#skill:7}}
|Can be used to break Ankle Snare traps.
|-
|{{#skill:8}}
|Slightly increase MDEF.
|-
!Lord Knight's Skills
!
|-
|{{#skill:355}}
|Increases a bit of DB damage.
|-
|{{#skill:357}}
|Decreases your DEF. Very useful against {{#item:13017}} users.
|-
!Rune Knight's Skills
!
|-
|{{#skill:2010}}
|Enable Rune usage. '''BE SURE TO HAVE IT MAXED.'''
|-
|{{#skill:2007}}
|Increases DB damage. Increases ASPD as leveled. Increase weight capacity.
'''BE SURE TO HAVE IT MAXED.'''
|-
|{{#skill:2008}}
|9x9 AoE physical damage. Your main skill, spam it.
|-
|{{#skill:5004}}
|9x9 AoE physical damage. Your main skill, spam it.
|-
|{{#skill:2009}}
|80% chance of inflicting fear and immobilizing enemies. Use it whenever
enemies try to pass through you and get to your stack.
|-
|{{#skill:2003}}
|Amplifies the damage you take and reflect back to attacker (70% on him
and 30% on you). Very useful to deal with {{#skill:2006}} and other
melee physical skills.
 
'''OBS: try to use it on the lowest level but that is still enough to kill your enemy.'''
|}
 
==== Runes ====
{| class="wikitable"
|-
|-
|{{#item:12729}}
|{{#item:12729}}
|Increase Weapon ATK and Scaling ASPD for 15 minutes
|Greatly increases ASPD.  Changes {{#skill:5004}} element from Water to Ghost. 
|-
|{{#item:12733}}
|Greatly increases DEF/MDEF.
|-
|{{#item:12728}}
|Increase potion efficiency by 50%. It is cumulative with {{#skill:4}}.
|-
|{{#item:22540}}
| 30% bonus to Ranged Damage, HP and SP, which is huge damage boost.
Changes {{#skill:5004}} element from Water to Neutral. 
Changes {{#skill:2008}} element from Fire to Shadow.
|-
|-
|{{#item:12725}}
|{{#item:12725}}
|Remove and become immune to the following debuffs: <br> Stun, Sleep, Curse, Stone Curse, Poison, Blind, Silence, Bleeding, Confusion, Frozen, Deep Sleep, Burning, Freezing, <br> Guillotine Cross Poisons, Marsh of Abyss, and Mandragora Howling. For 60 seconds
|Remove and become immune to the following debuffs: <br> Stun, Sleep, Curse, Stone Curse, Poison, Blind, Silence, Bleeding, Confusion, Frozen, Deep Sleep, Burning, Freezing, <br> Guillotine Cross Poisons, Marsh of Abyss, and Mandragora Howling. For 60 seconds.
IT HAS 120 SECONDS COOLDOWN AND IS BEST USED BEFORE IMPORTANT GVGS.
|-
|{{#item:12727}}
|Randomly summon 2~4 shields. Each shield can protect you from 1 attack.
It lasts for 15 minutes if doesnt break and has 60s cooldown.
 
Try to always keep it up, this way you can protect yourself from initial burst from GvG
 
and still have it for emergency (panic button).
|}
 
==== Consumables ====
{| class="wikitable"
|+
|{{#item:12424}}
|Increases your HP, increasing damage.
|-
|{{#item:12427}}
|Increases your SP, increasing damage.
|-
|{{#item:12436}}
|Increases your SP, increasing damage.
|-
|{{#item:12437}}
|Highly increase ASPD.
|-
|{{#item:12121}}
| +20% Wind resist / -15% Earth resist. Use according to your gears and your enemies attacks.
|-
|{{#item:12120}}
| +20% Earth resist / -15% Fire resist. Use according to your gears and your enemies attacks.
|-
|{{#item:12119}}
| +20% Water resist / -15% Wind resist. Use according to your gears and your enemies attacks.
|-
|{{#item:12118}}
| +20% Fire resist / -15% Water resist. Use according to your gears and your enemies attacks.
|-
|{{#item:657}}
|Highly increase ASPD. Be aware that {{#skill:421}} will remove it, you can use {{#item:656}}
if you prefer.
|-
|{{#item:12414}}
|Very useful for animation canceling and gives you the effect of {{#item:645}}. Very useful
after being dispelled.
|-
|{{#item:525}}
|Use this in case you are not curse immune. If you playing curse immune, use {{#item:506}}instead.
|-
|{{#item:607}}
|Heals 100% of your HP and SP. Use it as panic button.
|-
|{{#item:608}}
|Heals 50% of your HP and SP. Use it as panic button.
|}
 
==== Gears ====
Before continuing, I want you to keep in mind that this is totally personal and you should adapt and use those that are most suited for your playstyle and your guild. I will give few ideas for gears and a brief explanation on why/when use it.
 
You going to need to achieve 97% after cast delay reduction to be able to spam properly, so make sure you pick items that give enough for it.
{| class="wikitable mw-collapsible mw-collapsed"
|+Equipments
!Position
!Item
!Enchant
!Notes
|-
| rowspan="2" |Upper
| +12 {{#item:19474}}
|{{#item:29105}}{{#item:29680}}
|We don't have much choice here, Temporal Circlet is just '''busted.''' It gives flat HP, SP%, skill damage, ACD reduction, ranged damage and can be enchanted for even more HP.
You can change {{#item:29680}} to {{#item:29677}}if you are lacking ASPD.
|-
| +7 {{#item:18572}}
|'''It can't be enchanted.'''
|Gives you some race resistance. Very important if you are stacking race resistance.
A most expensive (and better) version of {{#item:5172}}.
|-
| rowspan="4" |Middle
|{{#item:18894}}
|'''It can't be enchanted.'''
|Gives you some race resistance. Very important if you are stacking race resistance.
A most expensive (and better) version of{{#item:5800}}.
|-
|{{#item:410233}}
|ACD enchants. At least 5%.
|Best offensive choice. It combos with {{#item:420220}}for more damage.
|-
|{{#item:400002}}
|ACD enchants.
|A cheaper option to reach the acd needed.
|-
|{{#item:410094}}
|'''It can't be enchanted.'''
|Cheap option for damage.
|-
| rowspan="3" |Lower
|{{#item:18670}}
|'''It can't be enchanted.'''
|Gives you some race resistance. Very important if you are stacking race resistance.
|-
|{{#item:420220}}
|Long ranged damage +5~7%.
|Best offensive choice. It combos with {{#item:410233}}for more damage.
|-
|{{#item:420030}}
|'''It can't be enchanted.'''
|Cheap option for damage.
|-
| rowspan="3" |Armor
| +9 {{#item:15047}}
|'''It can't be enchanted.'''
|Gives you some race resistance, some ranged resistance and some HP%. Best used when stacking race resistance and using the whole Siege combo.
|-
| +11 {{#item:15388}}
|The element you prefer.
{{#item:4744}}
 
{{#item:4744}}
|Gives you some med size resistance and can be enchanted with an element of your preference. Very important if you are stacking size resistance.
'''Be aware that elemental armors are the best way of reducing/increasing damage taken, so pick your element wisely.'''
|-
| +12 {{#item:15399}}
|{{#item:310078}}{{#item:4747}}{{#item:4747}}
|Highly increase your HP, increasing your damage '''by a lot'''. Keep in mind that it '''isn't a defensive item''' since it increases your damage and HP but doesn't increase much your potion efficiency
or reduces the damage taken at all. You might need to use {{#item:607}} and {{#item:608}}more often when using this.
|-
| rowspan="4" |Weapon
|{{#item:1228}}
|{{#item:4836}}{{#item:4836}}
|Gives you some race resistance. Very important if you are stacking race resistance. 
Even if it can be enchanted for some ranged damage, this is a defensive gear and is best used as defensive swap.
|-
| +12 {{#item:32013}}
|'''It can't be enchanted.'''
|3 slotted spear, all around weapon that gives you half {{#item:4403}}.
|-
| +15 {{#item:1302}}
|'''It can't be enchanted.'''
|4 slotted axe, level 1 weapon. Easy to farm and easy to overrefine. Being an Axe means it is naturally unbreakable and have lower ASPD penalty.
'''The best offensive choice.'''
|-
| +15 {{#item:1402}}
|'''It can't be enchanted.'''
|4 slotted spear, level 1 weapon. Easy to farm and easy to overrefine.
|-
| rowspan="3" |Shield
| +11 {{#item:460018}}
|{{#item:29010}}{{#item:29010}}
|Gives you some acd and can be enchanted for more HP and damage.
'''The best choice all around.'''
|-
|{{#item:28902}}
|'''It can't be enchanted.'''
|Gives you a small chance of activating '''Magic Mirror''' Lv. 8. Best used as a swap.
|-
|{{#item:2122}}
|'''It can't be enchanted.'''
|Gives you a small chance of activating '''Magic Mirror''' Lv. 7. Best used as a swap.
|-
| rowspan="4" |Garment
|{{#item:2586}}
|'''It can't be enchanted.'''
|Gives you some race resistance. Best used when stacking race resistance and using the whole Siege combo.
|-
| +12 {{#item:20965}}
|12~15% after cast delay reduction.
|Some raw HP and damage increase. Can get enchanted with acd for even more
|-
| +11 {{#item:480090}}
|{{#item:310581}}{{#item:310575}}{{#item:310494}}
|Gives you some nice flat HP, ACD with {{#item:310494}}and med size resistance with {{#item:310581}}. Very important if you are stacking size resistance.
'''You can also use +11 {{#item:480020}}with same enchants if you have it, the only difference is just the acd enchant, resists are just the same.'''
|-
| +12 {{#item:15389}}
|{{#item:4836}}{{#item:4836}}{{#item:4836}}
|'''Best offensive choice.''' Best used as swap and combined with {{#item:300426}}.
'''Keep in mind that this is a high risk, you are going to get melted if focused while it is equipped.'''
|-
| rowspan="2" |Footwear
|{{#item:2484}}
|'''It can't be enchanted.'''
|Gives you some race resistance. Best used when stacking race resistance and using the whole Siege combo.
|-
| +12 {{#item:22008}}
|{{#item:4835}}{{#item:4878}}
|Gives you -0,5s FCT and some ranged damage.  {{#item:4878}}is a strong and mandatory tool, increasing your damage and effective HP by almost 40% while active.
If you don't need the FCT feel free to change it for {{#item:22007}} with same enchants (best used when combo'd with {{#item:20965}}).
|-
| rowspan="3" |Right Accessory
|{{#item:490106}}
|{{#item:310631}}{{#item:310631}}{{#item:310494}}
|Best offensive choice, increasing ranged damage by a lot.
|-
|{{#item:2963}}
|5~6% all elemental resistance (except neutral).
|Great defensive choice, best used when stacking some elemental resistances. Since you want just the enchants, can use a {{#item:2964}}with same enchants instead.
|-
|{{#item:2703}}
|{{#item:4832}}
|Slotted, 5% acd with small boost to ranged damage. Only use it if you can't get acd through any other source.
|-
| rowspan="2" |Left Accessory
|{{#item:32231}}
|{{#item:29591}}{{#item:4836}}
|Nice HP boost, ranged damage and gives you free ACD when used with {{#item:4878}}.
'''Use it everytime you have {{#item:4878}}equipped.'''
|-
|{{#item:2963}}
|5~6% all elemental resistance (except neutral).
|Great defensive choice, best used when stacking some elemental resistances. Since you want just the enchants, can use a {{#item:2964}}with same enchants instead.
|}
{| class="wikitable mw-collapsible mw-collapsed"
|+Cards
!Position
!Card
!Notes
|-
| rowspan="6" |Headgears
|{{#item:4311}}
|Increases Shadow and Undead resistance. Very useful against {{#skill:2008}}.
|-
|{{#item:4195}}
|Increases Water resistance. Very useful against {{#skill:2204}}.
|-
|{{#item:4271}}
|Increases Wind resistance. Very useful against {{#skill:2214}}.
|-
|{{#item:4087}}
|Increases Earth resistance. Very useful if you using Wind armor.
|-
|{{#item:300174}}
|Best offensive choice, increases your HP and your damage.
|-
|{{#item:27396}}
|Very useful if you are struggling to reach the needed acd.
|-
| rowspan="7" |Armor
|{{#item:300376}}
|Best offensive option, highly increase your HP. Best used on a +12 {{#item:15399}}.
|-
|{{#item:27112}}
|Increases med size resistance when equipped with {{#item:27111}}. Very important if you are stacking size resistance.
|-
|{{#item:300002}}
|Combos with {{#item:4334}}increasing ranged resistance and giving some HP, increasing some damage. A good all around choice.
|-
|{{#item:4089}}
|Endows your armor with Water element. '''Be aware that elemental armors are the best way of reducing/increasing damage taken, so pick your element wisely.'''
|-
|{{#item:4098}}
|Endows your armor with Wind element. '''Be aware that elemental armors are the best way of reducing/increasing damage taken, so pick your element wisely.'''
|-
|{{#item:4054}}
|Endows your armor with Holy element. '''Be aware that elemental armors are the best way of reducing/increasing damage taken, so pick your element wisely.'''
|-
|-
|{{#item:12733}}
|{{#item:4119}}
|Consume 20% MaxHP. 30% of destroying weapons (Players) or decrease 25% ATK (Monsters) for 10 seconds [Bosses Unaffected] Increase DEF and MDEF for 15 minutes
|Endows your armor with Shadow element. '''Be aware that elemental armors are the best way of reducing/increasing damage taken, so pick your element wisely.'''
|-
| rowspan="4" |Weapon
|{{#item:300094}}
|Combos with {{#item:300089}} and {{#item:300101}}increasing {{#skill:5004}} every 2 refines. '''This is mandatory on your main weapon.'''
|-
|{{#item:300264}}
|Best offensive choice for Spears. Greatly increase ranged damage every 3 refine when equipped on Spear type weapon.
|-
|{{#item:300441}}
|Best offensive choice for Axes. Greatly increase ranged damage every 3 refine when equipped on Axe type weapon.
|-
|{{#item:4608}}
|Increases med size resistance. Very useful if you are stacking size resistance. Since you want just the resistances, you can use {{#item:27384}}instead.
|-
| rowspan="2" |Shield
|{{#item:4058}}
|Greatly increases race resistance. Very important if you are stacking race resistance.
|-
|{{#item:4609}}
|Increases med size resistance. Very important if you are stacking size resistance. Since you want just the resistances, you can use {{#item:27385}}instead.
|-
| rowspan="9" |Garment
|{{#item:4334}}
|Increases your ranged and neutral resistance. Good all around choice.
|-
|{{#item:4095}}
|Greatly increases Water resistance. Very useful against {{#skill:2204}}.
|-
|{{#item:4056}}
|Greatly increases Wind resistance. Very useful against {{#skill:2214}}.
|-
|{{#item:4081}}
|Greatly increases Earth resistance. Very useful if you using Wind armor.
|-
|{{#item:4113}}
|Greatly increases Ghost resistance. Very useful against {{#skill:2202}} with {{#skill:5012}}.
|-
|{{#item:4116}}
|Greatly increases Shadow resistance. Very useful if you using Holy armor and against {{#skill:2008}}.
|-
|{{#item:4133}}
|Greatly increases Neutral resistance. Very useful against {{#skill:2213}} and {{#skill:271}}.
|-
|{{#item:27292}}
|3% acd and some flat HP. Only use it if you can't get acd through any other source.
|-
|{{#item:300426}}
|'''Best offensive choice. Greatly increases ranged damage per refine but reduces your Normal enemies resistance. Best used with {{#item:20965}}or {{#item:15389}}'''.
'''Keep in mind that this is a high risk, you are going to get melted if focused while it is equipped. And I will repeat: KEEP IN MIND THAT THIS IS A HIGH RISK, YOU ARE GOING TO GET MELTED IF FOCUSED WHILE IT IS EQUIPPED.'''
|-
|Footwear
|{{#item:300089}}
|Increases HP/SP and combos with {{#item:300094}} and {{#item:300101}}increasing {{#skill:2008}} every 2 refines. '''This is mandatory.'''
|-
| rowspan="3" |Accessories
|{{#item:300101}}
|Increases HP/SP and  {{#skill:5004}} and {{#skill:2008}} damage. Is also part of the combo with{{#item:300094}}and {{#item:300089}}.
'''This is mandatory, be sure to have AT LEAST ONE EQUIPPED.'''
|-
|{{#item:27111}}
|Combos with {{#item:27112}}for med size resistance. Very important if you are stacking size resistance.
|-
|{{#item:4349}}
|Adds a chance of auto casting {{#skill:25}} when you take physical damage. Very useful when diving, specially against burst ranged damage like {{#skill:2343}} and {{#skill:5033}}.
|}
{| class="wikitable mw-collapsible mw-collapsed"
|+Shadow Gears
!Position
!Item
!Notes
|-
|Shadow Armor
| +10 {{#item:24446}}
| rowspan="3" |Increases  {{#skill:5004}} damage, ranged damage and gives 1% acd by every 2 refine of the whole set.
'''VERY STRONG and should be a priority.'''
|-
|Shadow Shield
| +10 {{#item:24447}}
|-
|Shadow Shoes
| +10 {{#item:24448}}
|-
|Shadow Armor
| +9 {{#item:24245}}
| rowspan="3" |Gives you 15% acd when all parts are at least on +9;
Not ideal but can be used if you dont have '''Cold Breath Shadow Set'''.
|-
|Shadow Shield
| +9 {{#item:24244}}
|-
|Shadow Shoes
| +9 {{#item:24243}}
|-
|Shadow Weapon
| +10 {{#item:24288}}
|Increases {{#skill:5004}} per set refine when equipped with {{#item:24447}}.
If you have no intention of using {{#skill:2008}}, is better to use it instead of the '''Fire Breath Shadow Set'''.
|-
|Shadow Weapon
| +10 {{#item:24449}}
| rowspan="3" |Increases {{#skill:2008}} damage, ranged damage and HP/SP by every 2 refine of the whole set.
|-
|Shadow Pendant
| +10 {{#item:24450}}
|-
|Shadow Earring
| +10 {{#item:24451}}
|-
|Shadow Pendant
| +9 {{#item:24365}}
|Increases potion efficiency by a bit. It is cumulative with {{#item:12728}}and {{#skill:4}}.       
|-
| colspan="3" |'''All enchants should be Long range physical attack +5%.'''
|}
{| class="wikitable mw-collapsible mw-collapsed"
|+Costume Stones
!Position
!Item
!Notes
|-
|Upper
|{{#item:29460}}
|Increases  {{#skill:2008}}/ {{#skill:5004}} damage when equipped with garment stone.
|-
|Middle
|{{#item:310882}}
|Increases ranged damage and {{#skill:2008}}/ {{#skill:5004}} damage when equipped with garment stone.
|-
|Lower
|{{#item:29462}}
|When equipped with garment stone, gives 5% acd. Only use it if you can't get acd through any other source.
|-
|Lower
|{{#item:1000612}}
|Increases HP/SP when equipped with garment stone.
|-
|Garment
|{{#item:29463}}
|'''Main stone, be sure to always use it.'''
|-
|Garment
|{{#item:311014}}
|Gives some acd with no downside. Very nice.
|-
| colspan="3" |Keep in mind that I didn't test any other costume stone, feel free to do so and compare damage/tankyness. Costume stones can be very versatile and you can create many different setups based on what you use here.
'''Those are the ones I use and can't give any other ideas because I still didn't have time to test and theorycraft. I might add some new ideas later.'''
|}
 
===== Build example =====
{| class="wikitable mw-collapsible mw-collapsed"
|+Stats
|STR
|100
|-
|AGI
|90
|-
|VIT
|120
|-
|INT
|110
|-
|DEX
|120
|-
|LUK
|1
|}
{| class="wikitable mw-collapsible mw-collapsed"
|+Gears
!Position
!Item
!Enchants
!Card/Stone
|-
|Upper
| +12 {{#item:19474}}
|{{#item:29105}}{{#item:29680}}
|{{#item:4087}}
|-
|Middle
|{{#item:410233}}
|'''+5% MHP / 5% ACD'''
|{{#item:4087}}
|-
|Lower
|{{#item:420220}}
|'''Long ranged damage +7%.'''
|
|-
|Armor
| +11 {{#item:15388}}
|{{#item:29303}} {{#item:4744}}{{#item:4744}}
|{{#item:27112}}
|-
|Weapon
| +12 {{#item:32013}}
|
|{{#item:300094}}{{#item:300264}}{{#item:4608}}
|-
|Shield
| +11 {{#item:460018}}
|{{#item:29010}}{{#item:29010}}
|{{#item:4608}}
|-
|Garment
| +11 {{#item:480090}}
|{{#item:310581}}{{#item:310575}}{{#item:310494}}
|{{#item:4095}}
|-
|Footwear
| +12 {{#item:22008}}
|{{#item:4835}}{{#item:4878}}
|{{#item:300089}}
|-
|Right Accessory
|{{#item:490106}}
|{{#item:310631}}{{#item:310631}}{{#item:310494}}
|{{#item:300101}}
|-
|Left Accessory
|{{#item:32231}}
|{{#item:29591}}{{#item:4836}}
|{{#item:27111}}
|-
|Shadow Armor
| +10 {{#item:24446}}
|'''Long range physical attack +5%.'''
| rowspan="6" |
|-
|Shadow Shield
| +10 {{#item:24447}}
|'''Long range physical attack +5%.'''
|-
|Shadow Shoes
| +10 {{#item:24448}}
|'''Long range physical attack +5%.'''
|-
|Shadow Weapon
| +10 {{#item:24449}}
|'''Long range physical attack +5%.'''
|-
|Shadow Earring
| +10 {{#item:24451}}
|'''Long range physical attack +5%.'''
|-
|Shadow Pendant
| +10 {{#item:24450}}
|'''Long range physical attack +5%.'''
|-
|Upper Costume
|'''ANY CHAD COSTUME THAT YOU WANT.'''
| rowspan="4" |
|{{#item:29460}}
|-
|Middle Costume
|'''ANY CHAD COSTUME THAT YOU WANT.'''
|{{#item:310882}}
|-
|-
|{{#item:12727}}
|Lower Costume
|Randomly summon 2~4 shields. Shields share your DEF and MDEF and have 1000 HP. Shield will be destroyed if taking more than 1000HP damage, but any excess damage will be ignored. Lasts 15 minutes
|'''ANY CHAD COSTUME THAT YOU WANT.'''
|{{#item:29462}}
|-
|-
|{{#item:12728}}
|Garment Costume
|Increase INCOMING healing effects by 50% Decrease reflected melee damage by 50% for 15 mins
|'''ANY CHAD COSTUME THAT YOU WANT.'''
|{{#item:29463}}{{#item:311014}}
|-
|-
|{{#item:22540}}
| colspan="4" |On this setup you get 99% acd, 67% med size resistance and some elemental resistances. '''You can (and should) change armor element and elemental resistance cards according to your deaths.'''
| +30% vs All Size, +30% melee and ranged damage, +30% critical damage, +30% MaxHP and MaxSP
 
'''Total reductions are: 67% vs Neutral, 67% vs Fire, 84% vs Water, 92% vs Wind,  65% vs Earth, 67% vs Holy, 67% vs Shadow, 67% vs Ghost, 67% vs Undead and 51% vs Poison.'''
 
'''OBS: This is not taking in consideration buffs and consumables. It will be even more effective when used with proof potions and skills like  {{#skill:2351}} and {{#skill:313}}.'''
|}
|}
==== Gameplay ====
As a DB RK your main goal is to stay on frontline and act as a wall between enemies and allies, not allowing enemies to pass through you. For this, you use {{#skill:2009}} to immobilize them and try to snipe their squishy DPSes with {{#skill:5004}} /  {{#skill:2008}} when {{#skill:255}} drops.
Always try to play with your supports and be proactive. Don't wait for {{#skill:25}}s and/or {{#skill:404}} on your feet and move to where it is casted. Try to be as vocal as possible and communicate with your team, you are in frontline and can have a nice view of what is happening in the GvG. If you get {{#skill:255}} you can go for a more offensive setup and act as a secondary DPS.
== War of Emperium: Training Edition! ==
Even if you played pre-renewal WoE for some time, keep in mind that WoE TE is nothing close to it. Even if it uses transclasses, it is still a renewal WoE, using renewal formulas and mechanics. I played some TE on brazilian official server mainly as a status LK and was really fun. But, due to the changes we had and to be a smaller WoE when compared to the 40 vs 40 GvGs of officials, status LK is nowhere as good as it is in officials.
'''This being said, this is the first time I'm playing as CS LK. I am NOT experienced and I'm still learning it, so this section will be updated more often as I figure out and theorycraft stuff.'''
=== Clashing Spiral Build ===
57

edits