Sin Weapons and Enchants (17.2): Difference between revisions

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[[Category:Equipment Available]]
=<span style="color: #66CDAA;"><div class="center">Sin Weapons</div></span>=
=<span style="color: #66CDAA;"><div class="center">Sin Weapons</div></span>=
To start enchanting those items, you must first complete the [[17.2 Sage Legacy|Gaining access to Varmundt's Mansion]] quest.  
To start enchanting those items, you must first complete the [[17.2 Sage Legacy|Gaining access to Varmundt's Mansion]] quest.  
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|{{#item:650003}}
|{{#item:650003}}
| {{#itemDesc:650003}}
| {{#itemDesc:650003}}
| Cleaning Robot Omega <br> {{#navi:ba_2whs01|156|34}}
| Sewage Waterfall <br> {{#navi:ba_pw02|276|19}}
|-
|-
|{{#item:700007 }}
|{{#item:700007 }}
Line 95: Line 96:
|{{#item:700009}}
|{{#item:700009}}
| {{#itemDesc:700009}}
| {{#itemDesc:700009}}
|
| Sharp Horsepower <br> {{#navi:ba_pw03|17|115}}
|-
|-
|{{#item:810000}}
|{{#item:810000}}
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<br clear="all">
<br clear="all">


=<span style="color: #66CDAA;"><div class="center">Sin Weapons Enchanting</div></span>=
{{:Sin_Weapons_Enchantment}}
 
Sin Weapons can receive random enchants, through '''Improvement Devices'''. They can be obtained by exchanging 45 {{#item:1000103| Varmeal Tickets}} or at the price of '''1,500,000 zeny''', with Yecheng {{#navi:ba_in01|87|380}}.
 
You are able to choose between a '''Physical''' or '''Magical''' type of Improvement Device. Once you've chosen a category, you will get an enchant tier at random:
*Normal Improvement Device
*Advanced Improvement Device
*Prenium Improvement Device
<br>
Using an Improvement Device will open up an enchanting window that will list every Sin Weapon on your inventory. Confirming the enchant will consume the item and imbue the weapon with 1 to 3 random enchants from different lists, based on their enchanting slot.
 
====<span style="color: #66CDAA;"><div class="center">Physical based Improvement Devices</div></span>====
 
<br>
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;margin:auto;"
! colspan="1" style="background-color:#90EE90;" | {{#item:100164| Normal Improvement Device (Physical)}}
|-
! colspan="1" style="background-color:#98FB98;" | 1st Enchant
|-
||
*Increases damage to Water property enemies by 3~20%<br>
*Increases damage to Earth property enemies by 3~20%<br>
*Increases damage to Fire property enemies by 3~20%<br>
*Increases damage to Wind property enemies by 3~20%<br>
*Increases damage to Poison property enemies by 3~20%<br>
*Increases damage to Holy property enemies by 3~20%<br>
*Increases damage to Shadow property enemies by 3~20%<br>
*Increases damage to Ghost property enemies by 3~20%<br>
*Increases damage to Undead property enemies by 3~20%<br>
*Atk + 5~25<br>
*Atk + 1~5%<br>
*Hit + 3~10<br>
*Crit + 3~10<br>
|-
|}
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;margin:auto;"
! colspan="2" style="background-color:#90EE90;" | {{#item:100165| Advanced Improvement Device (Physical)}}
|-
! colspan="1" style="background-color:#98FB98;" | 1st Enchant
! colspan="1" style="background-color:#98FB98;" | 2nd Enchant
|-
||
*Increases damage to Water property enemies by 3~20%<br>
*Increases damage to Earth property enemies by 3~20%<br>
*Increases damage to Fire property enemies by 3~20%<br>
*Increases damage to Wind property enemies by 3~20%<br>
*Increases damage to Poison property enemies by 3~20%<br>
*Increases damage to Holy property enemies by 3~20%<br>
*Increases damage to Shadow property enemies by 3~20%<br>
*Increases damage to Ghost property enemies by 3~20%<br>
*Increases damage to Undead property enemies by 3~20%<br>
*Atk + 5~25<br>
*Atk + 1~5%<br>
*Hit + 3~10<br>
*Crit + 3~10<br>
||
*Increases damage to Formless race enemies by 3~15%<br>
*Increases damage to Undead race enemies by 3~15%<br>
*Increases damage to Brute race enemies by 3~15%<br>
*Increases damage to Plant race enemies by 3~15%<br>
*Increases damage to Insect race enemies by 3~15%<br>
*Increases damage to Fish race enemies by 3~15%<br>
*Increases damage to Demon race enemies by 3~15%<br>
*Increases damage to Demi-Human race enemies by 3~15%<br>
*Increases damage to Angel race enemies by 3~15%<br>
*Increases damage to Dragon race enemies by 3~15%<br>
*Increases ASPD by 3~15%<br>
|-
|}
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;margin:auto;"
! colspan="3" style="background-color:#90EE90;" | {{#item:100166| Premium Improvement Device (Physical)}}
|-
! colspan="1" style="background-color:#98FB98;" | 1st Enchant
! colspan="1" style="background-color:#98FB98;" | 2nd Enchant
! colspan="1" style="background-color:#98FB98;" | 3rd Enchant
|-
||
*Increases damage to Water property enemies by 3~20%<br>
*Increases damage to Earth property enemies by 3~20%<br>
*Increases damage to Fire property enemies by 3~20%<br>
*Increases damage to Wind property enemies by 3~20%<br>
*Increases damage to Poison property enemies by 3~20%<br>
*Increases damage to Holy property enemies by 3~20%<br>
*Increases damage to Shadow property enemies by 3~20%<br>
*Increases damage to Ghost property enemies by 3~20%<br>
*Increases damage to Undead property enemies by 3~20%<br>
*Atk + 5~25<br>
*Atk + 1~5%<br>
*Hit + 3~10<br>
*Crit + 3~10<br>
||
*Increases damage to Formless race enemies by 3~20%<br>
*Increases damage to Undead race enemies by 3~20%<br>
*Increases damage to Brute race enemies by 3~20%<br>
*Increases damage to Plant race enemies by 3~20%<br>
*Increases damage to Insect race enemies by 3~20%<br>
*Increases damage to Fish race enemies by 3~20%<br>
*Increases damage to Demon race enemies by 3~20%<br>
*Increases damage to Demi-Human race enemies by 3~20%<br>
*Increases damage to Angel race enemies by 3~20%<br>
*Increases damage to Dragon race enemies by 3~20%<br>
*Increases damage to small size enemies by 3~20%<br>
*Increases damage to medium size enemies by 3~20%<br>
*Increases damage to large size enemies by 3~20%<br>
*Increases ASPD by 3~15%<br>
*Increases ASPD by 1~2<br>
*Increases flee by 5~45<br>
*Increases critical damage by 3~20%<br>
*Increases long-range damage by 3~20%<br>
*Increases melee physical damage by 3~20%<br>
*Decreases SP consumption by 1~10%<br>
*Weapon cannot be broken in battle.<br>
||
*Increases def by 30~100<br>
*Increases mdef by 10~40<br>
*Increases max HP by 1~5%<br>
*Increases max SP by 1~5%<br>
*Increases damage to normal enemies by 1~10%<br>
*Increases damage to boss enemies by 1~10%<br>
*Ignores defense of normal enemies by 3~15%<br>
*Ignores defense of boss enemies by 3~15%<br>
*Decreases variable cast time by 3~10%<br>
*Decreases after-cast delay by 1~5%<br>
|-
|}
 
====<span style="color: #66CDAA;"><div class="center">Magical based Improvement Devices</div></span>====
<br>
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;margin:auto;"
! colspan="1" style="background-color:#90EE90;" | {{#item:100167| Normal Improvement Device (Magical)}}
|-
! colspan="1" style="background-color:#98FB98;" | 1st Enchant
|-
||
*Increases magical damage to Water property enemies by 3~20%<br>
*Increases magical damage to Earth property enemies by 3~20%<br>
*Increases magical damage to Fire property enemies by 3~20%<br>
*Increases magical damage to Wind property enemies by 3~20%<br>
*Increases magical damage to Poison property enemies by 3~20%<br>
*Increases magical damage to Holy property enemies by 3~20%<br>
*Increases magical damage to Shadow property enemies by 3~20%<br>
*Increases magical damage to Ghost property enemies by 3~20%<br>
*Increases magical damage to Undead property enemies by 3~20%<br>
*Matk + 5~25<br>
*Matk + 1~5%<br>
*Increases ASPD by 3~10%<br>
|-
|}
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;margin:auto;"
! colspan="2" style="background-color:#90EE90;" | {{#item:100168| Advanced Improvement Device (Magical)}}
|-
! colspan="1" style="background-color:#98FB98;" | 1st Enchant
! colspan="1" style="background-color:#98FB98;" | 2nd Enchant
|-
||
*Increases magical damage to Water property enemies by 3~20%<br>
*Increases magical damage to Earth property enemies by 3~20%<br>
*Increases magical damage to Fire property enemies by 3~20%<br>
*Increases magical damage to Wind property enemies by 3~20%<br>
*Increases magical damage to Poison property enemies by 3~20%<br>
*Increases magical damage to Holy property enemies by 3~20%<br>
*Increases magical damage to Shadow property enemies by 3~20%<br>
*Increases magical damage to Ghost property enemies by 3~20%<br>
*Increases magical damage to Undead property enemies by 3~20%<br>
*Matk + 5~25<br>
*Matk + 1~5%<br>
*Increases ASPD by 3~10%<br>
||
*Increases magical damage to Formless race enemies by 3~15%<br>
*Increases magical damage to Undead race enemies by 3~15%<br>
*Increases magical damage to Brute race enemies by 3~15%<br>
*Increases magical damage to Plant race enemies by 3~15%<br>
*Increases magical damage to Insect race enemies by 3~15%<br>
*Increases magical damage to Fish race enemies by 3~15%<br>
*Increases magical damage to Demon race enemies by 3~15%<br>
*Increases magical damage to Demi-Human race enemies by 3~15%<br>
*Increases magical damage to Angel race enemies by 3~15%<br>
*Increases magical damage to Dragon race enemies by 3~15%<br>
*Increases magical damage to small size enemies by 3~15%<br>
*Increases magical damage to medium size enemies by 3~15%<br>
*Increases magical damage to large size enemies by 3~15%<br>
*Decreases variable cast time by 3~15%<br>
|-
|}
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;margin:auto;"
! colspan="3" style="background-color:#90EE90;" | {{#item:100169| Premium Improvement Device (Magical)}}
|-
! colspan="1" style="background-color:#98FB98;" | 1st Enchant
! colspan="1" style="background-color:#98FB98;" | 2nd Enchant
! colspan="1" style="background-color:#98FB98;" | 3rd Enchant
|-
||
*Increases magical damage to Water property enemies by 3~20%<br>
*Increases magical damage to Earth property enemies by 3~20%<br>
*Increases magical damage to Fire property enemies by 3~20%<br>
*Increases magical damage to Wind property enemies by 3~20%<br>
*Increases magical damage to Poison property enemies by 3~20%<br>
*Increases magical damage to Holy property enemies by 3~20%<br>
*Increases magical damage to Shadow property enemies by 3~20%<br>
*Increases magical damage to Ghost property enemies by 3~20%<br>
*Increases magical damage to Undead property enemies by 3~20%<br>
*Matk + 5~25<br>
*Matk + 1~5%<br>
*Increases ASPD by 3~10%<br>
||
*Increases magical damage to Formless race enemies by 3~20%<br>
*Increases magical damage to Undead race enemies by 3~20%<br>
*Increases magical damage to Brute race enemies by 3~20%<br>
*Increases magical damage to Plant race enemies by 3~20%<br>
*Increases magical damage to Insect race enemies by 3~20%<br>
*Increases magical damage to Fish race enemies by 3~20%<br>
*Increases magical damage to Demon race enemies by 3~20%<br>
*Increases magical damage to Demi-Human race enemies by 3~20%<br>
*Increases magical damage to Angel race enemies by 3~20%<br>
*Increases magical damage to Dragon race enemies by 3~20%<br>
*Matk + 3~10%<br>
*Increases ASPD by 1~2<br>
*Increases ASPD by 3~15%<br>
*Increases flee by 5~45<br>
*Decreases SP consumption by 1~10%<br>
*Weapon cannot be broken in battle.<br>
||
*Increases def by 30~100<br>
*Increases mdef by 10~40<br>
*Increases max HP by 1~5%<br>
*Increases max SP by 1~5%<br>
*Increases magical damage to normal enemies by 1~10%<br>
*Increases magical damage to boss enemies by 1~10%<br>
*Ignores magical defense of normal enemies by 3~15%<br>
*Ignores magical defense of boss enemies by 3~15%<br>
*Decreases variable cast time by 3~10%<br>
*Decreases after-cast delay by 1~5%<br>
|-
|}
<br clear="all">

Latest revision as of 06:22, 15 March 2024

Sin Weapons

To start enchanting those items, you must first complete the Gaining access to Varmundt's Mansion quest.

All the NPCs relating to Sin Weapons can be found in the restaurant building of Varmundt's Mansion, at (ba_in01 79, 379).

Name Description Droped by:
500007.png Hypocrisy Machine [3] (500007) ItemID: 500007
_______________________
One-handed sword used by guards in Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
For each 2 Refine Levels:
Increases Melee Physical Damage by 3%.
_______________________
For each 3 Refine Levels:
CRI +2
_______________________
Refine Level +7:
Increases Attack Speed by 20%.
_______________________
Refine Level +9:
Increases Physical Damage against Small and Large sized enemies by 25%.
_______________________
Refine Level +11:
Enables the use of Bowling Bash with the same Level of Sword Mastery learned.
_______________________
Type: Sword
Attack: 250
Weight: 300
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Novice classes
Heart Hunter Skirmisher
(ba_2whs01 156, 34)
500008.png Invidia Bundle [2] (500008) ItemID: 500008
_______________________
Scientific instrument that was kept in the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Cart Tornado by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Cart Tornado by additional 15%.
_______________________
Refine Level +9:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Cart Tornado by additional 25%.
_______________________
Type: Sword
Attack: 210
Weight: 180
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Genetic
Bookworm
(ba_lib 159, 11)
510008.png Wrath Rack [2] (510008) ItemID: 510008
_______________________
It was a dagger that was easy to see everywhere.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
MATK +170
Increases damage of Flaming Petals and Freezing Spear by 10%.
_______________________
For each 3 Refine Levels:
MATK +6
_______________________
Refine Level +7:
Increases damage of Flaming Petals and Freezing Spear by additional 10%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Flaming Petals and Freezing Spear by additional 10%.
_______________________
Type: Dagger
Attack: 160
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Ninja classes
Broken Warehouse Manager and Sewage Waterfall
(ba_2whs02 337, 331) and (ba_pw02 276, 19)
510009.png Gula Teeth [2] (510009) ItemID: 510009
_______________________
It was a work tool used for various experiments,
but it was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Fatal Menace by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Fatal Menace by additional 10%.
_______________________
Refine Level +9:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Fatal Menace by additional 15%.
_______________________
Type: Dagger
Attack: 180
Weight: 90
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Shadow Chaser
Pitayas
(ba_lost 162, 37)
520002.png Pride Steel [2] (520002) ItemID: 520002
_______________________
Automatic robots break down, smash and fall apart.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
Increases damage of Power Swing by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Power Swing by additional 15%.
_______________________
Refine Level +9:
Decreases Axe Tornado skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases damage of Power Swing by additional 25%.
_______________________
Type: One-Handed Axe
Attack: 250
Weight: 300
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Mechanic
Blue Pitaya
(ba_lost 162, 37)
530002.png Gluttony Stick [2] (530002) ItemID: 530002
_______________________
A nicely decorated spear from the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
MATK +200
Increases damage of Genesis Ray by 10%.
_______________________
For each 3 Refine Levels:
MATK +12
_______________________
Refine Level +7:
Increases damage of Genesis Ray by additional 10%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Genesis Ray by additional 15%.
_______________________
Type: One-Handed Spear
Attack: 190
Weight: 200
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Royal Guard
Violet Pitaya
(ba_lost 162, 37)
540004.png Sloth Text [2] (540004) ItemID: 540004
_______________________
A technical book that was kept in the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
Increases damage of New Moon Kick by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of New Moon Kick by additional 15%.
_______________________
Refine Level +9:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Full Moon Kick by 25%.
_______________________
Type: Book
Attack: 210
Weight: 50
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Star Emperor
Broken Security Beta and Magic Poison Plaga
(ba_2whs02 337, 331) and (ba_pw03 17, 115)
540005.png Sloth Bible [2] (540005) ItemID: 540005
_______________________
A recording book that was kept in the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
MATK +220
Physical and magical attacks have a chance to recover 300SP per second for 5 seconds.
Decreases damage taken from Normal class by 15%.
_______________________
For each 3 Refine Levels:
MATK +6
Decreases Variable Casting Time by 3%.
_______________________
Refine Level +7:
Increases damage of Fire Bolt and Lightning Bolt by 25%.
_______________________
Refine Level +9:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Fire Bolt and Lightning Bolt by additional 30%.
_______________________
Type: Book
Attack: 160
Weight: 70
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Sorcerer
Broken Security Beta and Powerful Horsepower
(ba_2whs02 337, 331) and (ba_pw03 17, 115)
550008.png Greed Wand [2] (550008) ItemID: 550008
_______________________
A small rod used to set fire to and from a Barmund house.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
MATK +200
Increases damage of Espa by 10%.
_______________________
For each 3 Refine Levels:
MATK +12
_______________________
Refine Level +7:
Increases damage of Espa by 15%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Eswhoo by 25%.
_______________________
Type: One-Handed Staff
Attack: 130
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Soul Reaper
Sewage Venenum
(ba_pw02 276, 19)
550009.png Addiction Wand [2] (550009) ItemID: 550009
_______________________
It was a common weed that grew in the mansion botanical garden,
but was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
MATK +330
Magical attacks have a chance to recover 300SP per second for 5 seconds.
Decreases damage taken from Normal class by 15%.
_______________________
For each 3 Refine Levels:
MATK +6
Decreases Variable Casting Time by 3%.
_______________________
Refine Level +7:
Increases damage of Silvervine Stem Spear and Catnip Meteor by 15%.
_______________________
Refine Level +9:
Decreases Catnip Meteor skill cooldown by 1.5 seconds.
_______________________
Refine Level +11:
Increases damage of Silvervine Stem Spear and Catnip Meteor by additional 15%.
_______________________
Type: One-Handed Staff
Attack: 280
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Summoner (Doram)
Roaming Spellbook and Magical Dolor
(ba_lib 159, 11) and (ba_pw01 14, 116)
560004.png Ira Fist [2] (560004) ItemID: 560004
_______________________
It was an ordinary glove used for various tasks,
but was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Lightning Ride by 15%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Howling of Lion by 15%.
_______________________
Refine Level +9:
Decreases Howling of Lion skll cooldown by 2 seconds.
_______________________
Refine Level +11:
Increases damage of Lightning Ride and Howling of Lion by additional 15%.
_______________________
Type: Knuckle
Attack: 200
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Sura
Broken Beta
(ba_pw01 14, 116), (ba_maison 68, 130) and (ba_lib 159, 11)
570005.png Pigritia Wave [2] (570005) ItemID: 570005
_______________________
An instrument that filled the Varmundt's Mansion with a beautiful melody.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
MATK +210
Increases damage of Metallic Sound and Reverberation by 10%.
_______________________
For each 3 Refine Levels:
MATK +8
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Metallic Sound and Reverberation by additional 15%.
_______________________
Refine Level +11:
Decreases Metallic Sound skill cooldown by 2 seconds.
Decreases SP Consumption of Reverberation by 20%.
_______________________
Type: Musical Instrument
Attack: 150
Weight: 70
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Minstrel
Sharp Horsepower
(ba_pw03 17, 115)
580005.png Pigritia Spark [2] (580005) ItemID: 580005
_______________________
The tool was made for the purpose of illuminating the light in case of emergency.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
MATK +210
Increases damage of Metallic Sound and Reverberation by 10%.
_______________________
For each 3 Refine Levels:
MATK +8
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Metallic Sound and Reverberation by additional 15%.
_______________________
Refine Level +11:
Decreases Metallic Sound skill cooldown by 2 seconds.
Decreases SP Consumption of Reverberation by 20%.
_______________________
Type: Whip
Attack: 150
Weight: 70
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Wanderer
Broken Beta
(ba_pw01 14, 116), (ba_maison 68, 130) and (ba_lib 159, 11)
590006.png Envy Blunt [2] (590006) ItemID: 590006
_______________________
Automatic robots break down, smash and fall apart.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
MATK +210
_______________________
Increases damage of Duple Light by 15%.
_______________________
For each 3 Refine Levels:
MATK +12
_______________________
Refine Level +7:
Increases damage of Duple Light by additional 20%.
_______________________
Refine Level +9:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Duple Light by additional 35%.
Decreases Fixed Casting Time of Duple Light by 0.5 seconds.
_______________________
Type: Mace
Attack: 180
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Archbishop
Magic Poison Sanare
(ba_pw03 17, 115)
600008.png Hypocrisy Edge [2] (600008) ItemID: 600008
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A massive sword that decorated the corners of the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
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Indestructible in battle
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Increases damage of Wind Cutter by 10%.
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For each 3 Refine Levels:
ATK +12
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Refine Level +7:
Increases damage of Wind Cutter by additional 10%.
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Refine Level +9:
Decreases After Cast Delay by 10%.
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Refine Level +11:
Increases damage of Wind Cutter by additional 15%.
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Type: Two-Handed Sword
Attack: 280
Weight: 300
Weapon Level: 4
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Requirement:
Base Level 150
Rune Knight
Heart Hunter Skirmisher
(ba_2whs01 156, 34)
610006.png Avaritia Metal [2] (610006) ItemID: 610006
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Automatic robots break down, smash and fall apart.
It was terribly transformed by the magic interference device installed by the Illusionians.
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Increases damage of Rolling Cutter by 10%.
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For each 3 Refine Levels:
ATK +12
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Refine Level +7:
Increases damage of Cross Ripper Slasher by 15%.
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Refine Level +9:
Increases Attack Speed by 10%.
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Refine Level +11:
Increases damage of Rolling Cutter and Cross Ripper Slasher by additional 15%.
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Type: Katar
Attack: 220
Weight: 180
Weapon Level: 4
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Requirement:
Base Level 150
Guillotine Cross
Heart Hunter Skirmisher and Sewage Cramp
(ba_pw02 276, 19)
630003.png Luxuria Pierce [2] (630003) ItemID: 630003
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Scientific instrument that was kept in the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
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Increases damage of Hundred Spear by 10%.
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For each 3 Refine Levels:
ATK +12
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Refine Level +7:
Increases damage of Hundred Spear by additional 15%.
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Refine Level +9:
Decreases Hundred Spear skill cooldown by 1.5 seconds.
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Refine Level +11:
Increases damage of Hundred Spear by additional 20%.
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Type: Two-Handed Spear
Attack: 250
Weight: 330
Weapon Level: 4
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Requirement:
Base Level 150
Rune Knight
Red Pitaya
(ba_lost 162, 37)
640005.png Pride Stone [2] (640005) ItemID: 640005
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Scientific instrument that was kept in the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
MATK +320
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Increases Magical Damage with Neutral and Water element by 15%.
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For each 3 Refine Levels:
MATK +6
Decreases Variable Casting Time by 3%.
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Refine Level +7:
Increases damage of Comet and Jack Frost by 10%.
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Refine Level +9:
Decreases Comet skill cooldown by 10 seconds.
Decreases Jack Frost skill cooldown by 1.5 seconds.
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Refine Level +11:
Increases damage of Comet and Jack Frost by additional 20%.
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Type: Two-Handed Staff
Attack: 180
Weight: 150
Weapon Level: 4
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Requirement:
Base Level 150
Warlock
Unleashed Magic and Magic Poison Sanare
(ba_pw01 14, 116) and (ba_pw03 17, 115)
650003.png Wrath Wheel [2] (650003) ItemID: 650003
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A large chunk of metal from somewhere in the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
Increases damage of Swirling Petal by 15%.
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For each 3 Refine Levels:
ATK +6
Decreases Variable Casting Time by 2%.
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Refine Level +7:
Increases damage of Cross Slash by 15%.
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Refine Level +9:
Decreases Swirling Petal skill cooldown by 2 seconds.
Decreases Cross Slash skill cooldown by 1 second.
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Refine Level +11:
Increases damage of Swirling Petal and Cross Slash by additional 20%.
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Type: Huuma Shuriken
Attack: 320
Element: Wind
Weight: 180
Weapon Level: 4
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Requirement:
Base Level 150
Ninja classes
Sewage Waterfall
(ba_pw02 276, 19)
700007.png Superbia String [2] (700007) ItemID: 700007
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A bow used by mercenaries once guarding the Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
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Increases damage of Arrow Storm by 10%.
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For each 3 Refine Levels:
ATK +12
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Refine Level +7:
Increases damage of Arrow Storm by additional 10%.
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Refine Level +9:
Decreases Arrow Storm skill cooldown by 1 second.
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Refine Level +11:
Increases damage of Arrow Storm by additional 15%.
_______________________
Type: Bow
Attack: 220
Weight: 140
Weapon Level: 4
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Requirement:
Base Level 150
Ranger
Cleaning Robot Omega
(ba_2whs01 156, 34)
700008.png Gula Gun [2] (700008) ItemID: 700008
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A portable bow that was once used for self-defense.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Triangle Shot by 10%.
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For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Triangle Shot by additional 15%.
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Refine Level +9:
Decreases After Cast Delay by 10%.
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Refine Level +11:
Increases damage of Triangle Shot by additional 20%.
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Type: Bow
Attack: 220
Weight: 120
Weapon Level: 4
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Requirement:
Base Level 150
Shadow Chaser
Broken Warehouse Manager
(ba_2whs02 337, 331)
700009.png Pigritia Rhythm [2] (700009) ItemID: 700009
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Prototype of automatic shooting bow with new technology.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Severe Rainstorm by 10%.
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For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Severe Rainstorm by additional 15%.
_______________________
Refine Level +9:
Decreases Severe Rainstorm skill cooldown by 2.5 seconds.
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Refine Level +11:
Increases damage of Severe Rainstorm by additional 20%.
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Type: Bow
Attack: 190
Weight: 100
Weapon Level: 4
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Requirement:
Base Level 150
Minstrel and Wanderer
Sharp Horsepower
(ba_pw03 17, 115)
810000.png Lust Pointer [2] (810000) ItemID: 810000
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A rifle used by mercenaries who guarded the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Hammer of God by 10%.
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For each 3 Refine Levels:
ATK +6
Increases Attack Speed by 10%.
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Refine Level +7:
Increases damage of Hammer of God by additional 15%.
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Refine Level +9:
Decreases Hammer of God skill cooldown by 3 seconds.
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Refine Level +11:
Decreases Hammer of God skill cooldown by additional 4 seconds.
When Crimson Marker has been used
Increases Damage of Hammer of God by additional 25% for 10 seconds.
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Type: Rifle
Attack: 260
Weight: 130
Weapon Level: 4
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Requirement:
Base Level 150
Gunslinger classes
Elite Bellare
(ba_pw01 14, 116)
820000.png Lust Shatter [2] (820000) ItemID: 820000
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A shotgun used by mercenaries who guarded the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Slug Shot by 10%.
_______________________
For each 3 Refine Levels:
ATK +6
Increases Attack Speed by 10%.
_______________________
Refine Level +7:
Increases damage of Slug Shot by additional 15%.
Increases damage of Shattering Storm by 10%.
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Refine Level +9:
Decreases Slug Shot skill cooldown by 2 seconds.
Decreases Shattering Storm skill cooldown by 1 second.
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Refine Level +11:
Increases damage of Slug Shot by additional 25%.
When Slug Shot has been used
Increases Damage of Shattering Storm by additional 25% for 10 seconds.
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Type: Shotgun
Attack: 310
Weight: 160
Weapon Level: 4
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Requirement:
Base Level 150
Gunslinger classes
Elite Bellare
(ba_pw01 14, 116)
830001.png Lust Crusher [2] (830001) ItemID: 830001
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A gatling gun used by mercenaries who guarded the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Fire Rain by 10%.
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For each 3 Refine Levels:
ATK +6
Increases Attack Speed by 10%.
_______________________
Refine Level +7:
Increases damage of Fire Rain by additional 15%.
Increases damage of Round Trip by 10%.
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Refine Level +9:
Decreases Fire Rain skill cooldown by 2 seconds.
_______________________
Refine Level +11:
Increases damage of Fire Rain by additional 25%.
When Fire Rain has been used
Increases Damage of Round Trip by additional 15% for 10 seconds.
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Type: Gatling Gun
Attack: 230
Weight: 200
Weapon Level: 4
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Requirement:
Base Level 150
Gunslinger classes
Pitaya
(ba_lost 162, 37)
840000.png Lust Boom [2] (840000) ItemID: 840000
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A grenade launcher used by mercenaries who guarded the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Howling Mine by 10%.
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For each 3 Refine Levels:
ATK +6
Increases Attack Speed by 10%.
_______________________
Refine Level +7:
Increases damage of Howling Mine by additional 10%.
Increases damage of Dragon Tail by 10%.
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Refine Level +9:
Decreases Howling Mine and Dragon Tail skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases damage of Howling Mine by additional 25%.
When Crimson Marker has been used
Increases Damage of Dragon Tail by additional 25% for 10 seconds.
_______________________
Type: Grenade Launcher
Attack: 330
Weight: 240
Weapon Level: 4
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Requirement:
Base Level 150
Gunslinger classes
Boiled Water Piranha
(ba_bath 159, 26)



Sin Weapons Enchanting

Sin Weapons can receive random enchants, through Improvement Devices. They can be obtained by exchanging 45 1000103.png Varmeal Ticket (1000103) or at the price of 1,500,000 zeny, with Yecheng (ba_in01 87, 380).

You are able to choose between a Physical or Magical type of Improvement Device. Once you've chosen a category, you will get an enchant tier at random:

  • Normal Improvement Device
  • Advanced Improvement Device
  • Premium Improvement Device


Using an Improvement Device will open up an enchanting window that will list every Sin Weapon on your inventory. Confirming the enchant will consume the item and imbue the weapon with 1 to 3 random enchants from different lists, based on their enchanting slot.

Physical based Improvement Devices


100164.png Normal Automatic Improvement Device (Physical) (100164)
1st Enchant
  • Increases damage to Water property enemies by 3~20%
  • Increases damage to Earth property enemies by 3~20%
  • Increases damage to Fire property enemies by 3~20%
  • Increases damage to Wind property enemies by 3~20%
  • Increases damage to Poison property enemies by 3~20%
  • Increases damage to Holy property enemies by 3~20%
  • Increases damage to Shadow property enemies by 3~20%
  • Increases damage to Ghost property enemies by 3~20%
  • Increases damage to Undead property enemies by 3~20%
  • Atk + 5~25
  • Atk + 1~5%
  • Hit + 3~10
  • Crit + 3~10


100165.png Advanced Automatic Improvement Device (Physical) (100165)
1st Enchant 2nd Enchant
  • Increases damage to Water property enemies by 3~20%
  • Increases damage to Earth property enemies by 3~20%
  • Increases damage to Fire property enemies by 3~20%
  • Increases damage to Wind property enemies by 3~20%
  • Increases damage to Poison property enemies by 3~20%
  • Increases damage to Holy property enemies by 3~20%
  • Increases damage to Shadow property enemies by 3~20%
  • Increases damage to Ghost property enemies by 3~20%
  • Increases damage to Undead property enemies by 3~20%
  • Atk + 5~25
  • Atk + 1~5%
  • Hit + 3~10
  • Crit + 3~10
  • Increases damage to Formless race enemies by 3~15%
  • Increases damage to Undead race enemies by 3~15%
  • Increases damage to Brute race enemies by 3~15%
  • Increases damage to Plant race enemies by 3~15%
  • Increases damage to Insect race enemies by 3~15%
  • Increases damage to Fish race enemies by 3~15%
  • Increases damage to Demon race enemies by 3~15%
  • Increases damage to Demi-Human race enemies by 3~15%
  • Increases damage to Angel race enemies by 3~15%
  • Increases damage to Dragon race enemies by 3~15%
  • Increases ASPD by 3~15%


100166.png Premium Automatic Improvement Device (Physical) (100166)
1st Enchant 2nd Enchant 3rd Enchant
  • Increases damage to Water property enemies by 3~20%
  • Increases damage to Earth property enemies by 3~20%
  • Increases damage to Fire property enemies by 3~20%
  • Increases damage to Wind property enemies by 3~20%
  • Increases damage to Poison property enemies by 3~20%
  • Increases damage to Holy property enemies by 3~20%
  • Increases damage to Shadow property enemies by 3~20%
  • Increases damage to Ghost property enemies by 3~20%
  • Increases damage to Undead property enemies by 3~20%
  • Atk + 5~25
  • Atk + 1~5%
  • Hit + 3~10
  • Crit + 3~10
  • Increases damage to Formless race enemies by 3~20%
  • Increases damage to Undead race enemies by 3~20%
  • Increases damage to Brute race enemies by 3~20%
  • Increases damage to Plant race enemies by 3~20%
  • Increases damage to Insect race enemies by 3~20%
  • Increases damage to Fish race enemies by 3~20%
  • Increases damage to Demon race enemies by 3~20%
  • Increases damage to Demi-Human race enemies by 3~20%
  • Increases damage to Angel race enemies by 3~20%
  • Increases damage to Dragon race enemies by 3~20%
  • Increases damage to small size enemies by 3~20%
  • Increases damage to medium size enemies by 3~20%
  • Increases damage to large size enemies by 3~20%
  • Increases ASPD by 3~15%
  • Increases ASPD by 1~2
  • Increases flee by 5~45
  • Increases critical damage by 3~20%
  • Increases long-range damage by 3~20%
  • Increases melee physical damage by 3~20%
  • Decreases SP consumption by 1~10%
  • Weapon cannot be broken in battle.
  • Increases def by 30~100
  • Increases mdef by 10~40
  • Increases max HP by 1~5%
  • Increases max SP by 1~5%
  • Increases damage to normal enemies by 1~10%
  • Increases damage to boss enemies by 1~10%
  • Ignores defense of normal enemies by 3~15%
  • Ignores defense of boss enemies by 3~15%
  • Decreases variable cast time by 3~10%
  • Decreases after-cast delay by 1~5%

Magical based Improvement Devices


100167.png Normal Automatic Improvement Device (Magical) (100167)
1st Enchant
  • Increases magical damage to Water property enemies by 3~20%
  • Increases magical damage to Earth property enemies by 3~20%
  • Increases magical damage to Fire property enemies by 3~20%
  • Increases magical damage to Wind property enemies by 3~20%
  • Increases magical damage to Poison property enemies by 3~20%
  • Increases magical damage to Holy property enemies by 3~20%
  • Increases magical damage to Shadow property enemies by 3~20%
  • Increases magical damage to Ghost property enemies by 3~20%
  • Increases magical damage to Undead property enemies by 3~20%
  • Matk + 5~25
  • Matk + 1~5%
  • Increases ASPD by 3~10%


100168.png Advanced Automatic Improvement Device (Magical) (100168)
1st Enchant 2nd Enchant
  • Increases magical damage to Water property enemies by 3~20%
  • Increases magical damage to Earth property enemies by 3~20%
  • Increases magical damage to Fire property enemies by 3~20%
  • Increases magical damage to Wind property enemies by 3~20%
  • Increases magical damage to Poison property enemies by 3~20%
  • Increases magical damage to Holy property enemies by 3~20%
  • Increases magical damage to Shadow property enemies by 3~20%
  • Increases magical damage to Ghost property enemies by 3~20%
  • Increases magical damage to Undead property enemies by 3~20%
  • Matk + 5~25
  • Matk + 1~5%
  • Increases ASPD by 3~10%
  • Increases magical damage to Formless race enemies by 3~15%
  • Increases magical damage to Undead race enemies by 3~15%
  • Increases magical damage to Brute race enemies by 3~15%
  • Increases magical damage to Plant race enemies by 3~15%
  • Increases magical damage to Insect race enemies by 3~15%
  • Increases magical damage to Fish race enemies by 3~15%
  • Increases magical damage to Demon race enemies by 3~15%
  • Increases magical damage to Demi-Human race enemies by 3~15%
  • Increases magical damage to Angel race enemies by 3~15%
  • Increases magical damage to Dragon race enemies by 3~15%
  • Increases magical damage to small size enemies by 3~15%
  • Increases magical damage to medium size enemies by 3~15%
  • Increases magical damage to large size enemies by 3~15%
  • Decreases variable cast time by 3~15%


100169.png Premium Automatic Improvement Device (Magical) (100169)
1st Enchant 2nd Enchant 3rd Enchant
  • Increases magical damage to Water property enemies by 3~20%
  • Increases magical damage to Earth property enemies by 3~20%
  • Increases magical damage to Fire property enemies by 3~20%
  • Increases magical damage to Wind property enemies by 3~20%
  • Increases magical damage to Poison property enemies by 3~20%
  • Increases magical damage to Holy property enemies by 3~20%
  • Increases magical damage to Shadow property enemies by 3~20%
  • Increases magical damage to Ghost property enemies by 3~20%
  • Increases magical damage to Undead property enemies by 3~20%
  • Matk + 5~25
  • Matk + 1~5%
  • Increases ASPD by 3~10%
  • Increases magical damage to Formless race enemies by 3~20%
  • Increases magical damage to Undead race enemies by 3~20%
  • Increases magical damage to Brute race enemies by 3~20%
  • Increases magical damage to Plant race enemies by 3~20%
  • Increases magical damage to Insect race enemies by 3~20%
  • Increases magical damage to Fish race enemies by 3~20%
  • Increases magical damage to Demon race enemies by 3~20%
  • Increases magical damage to Demi-Human race enemies by 3~20%
  • Increases magical damage to Angel race enemies by 3~20%
  • Increases magical damage to Dragon race enemies by 3~20%
  • Matk + 3~10%
  • Increases ASPD by 1~2
  • Increases ASPD by 3~15%
  • Increases flee by 5~45
  • Decreases SP consumption by 1~10%
  • Weapon cannot be broken in battle.
  • Increases def by 30~100
  • Increases mdef by 10~40
  • Increases max HP by 1~5%
  • Increases max SP by 1~5%
  • Increases magical damage to normal enemies by 1~10%
  • Increases magical damage to boss enemies by 1~10%
  • Ignores magical defense of normal enemies by 3~15%
  • Ignores magical defense of boss enemies by 3~15%
  • Decreases variable cast time by 3~10%
  • Decreases after-cast delay by 1~5%