Sin Weapons and Enchants (17.2): Difference between revisions

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=Sin Weapons=
[[Category:Equipment Available]]
=<span style="color: #66CDAA;"><div class="center">Sin Weapons</div></span>=
To start enchanting those items, you must first complete the [[17.2 Sage Legacy|Gaining access to Varmundt's Mansion]] quest.  
To start enchanting those items, you must first complete the [[17.2 Sage Legacy|Gaining access to Varmundt's Mansion]] quest.  


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! style="background-color:#90EE90;width: 30%;" | Name
! style="background-color:#90EE90;width: 30%;" | Name
! style="background-color:#90EE90;width: 50%;" | Description
! style="background-color:#90EE90;width: 50%;" | Description
! style="background-color:#90EE90;width: 20%;" | Specifications
! style="background-color:#90EE90;width: 20%;" | Droped by:
|-
|-
|{{#item:500007| Hypocrisy Machine [3] }}
|{{#item:500007}}
|
|{{#itemDesc:500007}}
Can't be destroyed.<br>
| Heart Hunter Skirmisher <br> {{#navi:ba_2whs01|156|34}}
Increases melee physical damage by 3% per 2 refine rate.<br>
Cri + 2 per 3 refine rate.<br>
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 20%).<br>
If refine rate is 9 or higher, increases physical damage against small and large size enemies by 25%.<br>
If refine rate is 11 or higher, enables to use Bowling Bash which has the same level as Sword Mastery user learned.<br>
 
 
|Class: Sword
 
Attack: 250
 
Weight: 300
 
Weapon Level: 4
 
Required Level: 150
 
Jobs: Novice
|-
|-
|{{#item:500008| Invidia Bundle [2] }}
|{{#item:500008}}
|
| {{#itemDesc:500008}}
Increases Cart Tornado damage by 10%.<br>
| Bookworm <br> {{#navi:ba_lib|159|11}}
Atk + 12 per 3 refine rate.<br>
If refine rate is 7 or higher, increases Cart Tornado damage by additional 15%.<br>
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).<br>
If refine rate is 11 or higher, increases Cart Tornado damage by additional 25%. <br>
 
 
|Class: Sword
 
Attack: 210
 
Weight: 180
 
Weapon Level: 4
 
Required Level: 150
 
Jobs: Genetic
|-
|-
|{{#item:510008| Wrath Rack [2] }}
|{{#item:510008}}
|
| {{#itemDesc:510008}}
Matk + 170.<br>
| Broken Warehouse Manager and Sewage Waterfall <br> {{#navi:ba_2whs02|337|331}} and {{#navi:ba_pw02|276|19}}
Increases Flaming Petals and Freezing Spear damage by 10%.<br>
Matk + 6 per 3 refine rate.<br>
If refine rate is 7 or higher, increases Flaming Petals and Freezing Spear damage by additional 10%.<br>
If refine rate is 9 or higher, reduces variable casting time by 10%.<br>
If refine rate is 11 or higher, increases Flaming Petals and Freezing Spear damage by additional 10%.<br>
 
 
|Class: Dagger
 
Attack: 160
 
Weight: 80
 
Weapon Level: 4
 
Required Level: 150
 
Jobs: Ninja
|-
|-
|{{#item:510009 |Gula Teeth [2] }}
|{{#item:510009}}
|
| {{#itemDesc:510009}}
Increases Fatal Menace damage by 10%.<br>
| Pitayas <br> {{#navi:ba_lost|162|37}}
Atk + 12 per 3 refine rate.<br>
If refine rate is 7 or higher, increases Fatal Menace damage by additional 10%.<br>
If refine rate is 9 or higher, reduces delay after skill by 10%.<br>
If refine rate is 11 or higher, increases Fatal Menace damage by additional 15%. <br>
 
 
|Class: Dagger
 
Attack: 180
 
Weight: 90
 
Weapon Level: 4
 
Required Level: 150
 
Jobs: Shadow Chaser
|-
|-
|{{#item:520002 |Pride Steel [2] }}
|{{#item:520002 }}
|
| {{#itemDesc:520002}}
Can't be destroyed.<br>
| Blue Pitaya <br> {{#navi:ba_lost|162|37}}
Increases Power Swing damage by 10%.<br>
Atk + 12 per 3 refine rate.<br>
If refine rate is 7 or higher, increases Power Swing damage by additional 15%.<br>
If refine rate is 9 or higher, reduces cooldown of Axe Tornado by 1 second.<br>
If refine rate is 11 or higher, increases Axe Boomerang damage by 25%.<br>
 
 
|Class: Axe
 
Attack: 250
 
Weight: 300
 
Weapon Level: 4
 
Required Level: 150
 
Jobs: Mechanic
|-
|-
|{{#item:530002 |Gluttony Stick [2] }}
|{{#item:530002 }}
|
| {{#itemDesc:530002}}
Matk + 200.<br>
| Violet Pitaya <br> {{#navi:ba_lost|162|37}}
Increases Genesis Ray damage by 10%.<br>
Matk + 12 per 3 refine rate.<br>
If refine rate is 7 or higher, increases Genesis Ray damage by additional 10%.<br>
If refine rate is 9 or higher, reduces variable casting time by 10%.<br>
If refine rate is 11 or higher, increases Genesis Ray damage by additional 15%.<br>
 
 
|Class: Spear
 
Attack: 190
 
Weight: 200
 
Weapon Level: 4
 
Required Level: 150
 
Jobs: Royal Guard
|-
|-
|{{#item:540004| Sloth Text [2] }}
|{{#item:540004}}
|
| {{#itemDesc:540004}}
Can't be destroyed.<br>
| Broken Security Beta and Magic Poison Plaga <br> {{#navi:ba_2whs02|337|331}} and {{#navi:ba_pw03|17|115}}
Increases New Moon Kick damage by 10%.<br>
Atk + 12 per 3 refine rate.<br>
If refine rate is 7 or higher, increases New Moon Kick damage by additional 15%.<br>
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).<br>
If refine rate is 11 or higher, increases Full Moon Kick damage by 25%.<br>
 
 
|Class: Book
 
Attack: 210
 
Weight: 210
 
Weapon Level: 4
 
Required Level: 150
 
Jobs: Star Emperor
|-
|-
|{{#item:540005 |Sloth Bible [2] }}
|{{#item:540005}}
|
| {{#itemDesc:540005}}
Matk + 220.<br>
| Broken Security Beta and Powerful Horsepower <br> {{#navi:ba_2whs02|337|331}} and {{#navi:ba_pw03|17|115}}
When dealing physical or magical damage, has a chance to recovers 300 SP per second for 5 seconds, reduces damage taken from normal monster by 15%.<br>
Matk + 6 and reduces variable casting time by 3% per 3 refine rate.<br>
If refine rate is 7 or higher, increases Fire Bolt and Lightning Bolt damage by 25%.<br>
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).<br>
If refine rate is 11 or higher, increases Fire Bolt and Lightning Bolt damage by additional 30%.<br>
 
 
|Class: Book
 
Attack: 160
 
Weight: 70
 
Weapon Level: 4
 
Required Level: 150
 
Jobs: Sorcerer
|-
|-
|{{#item:550008 |Greed Wand [2] }}
|{{#item:550008}}
|
| {{#itemDesc:550008}}
Can't be destroyed.<br>
| Sewage Venenum <br> {{#navi:ba_pw02|276|19}}
Matk + 200.<br>
Increases Espa damage by 10%.<br>
Matk + 12 per 3 refine rate.<br>
If refine rate is 7 or higher, increases Espa damage by additional 15%.<br>
If refine rate is 9 or higher, reduces variable casting time by 10%.<br>
If refine rate is 11 or higher, increases Eswhoo damage by 25%.<br>
 
 
|Class: Rod
 
Attack: 130
 
Weight: 80
 
Weapon Level: 4
 
Required Level: 150
 
Jobs: Soul Reaper
|-
|-
|{{#item:550009 |Addiction Plant [2] }}
|{{#item:550009}}
|
| {{#itemDesc:550009}}
Can't be destroyed.<br>
| Roaming Spellbook and Magical Dolor <br> {{#navi:ba_lib|159|11}} and {{#navi:ba_pw01|14|116}}
Matk + 330.<br>
When dealing magical damage, has a chance to recovers 300 SP per second for 5 seconds, reduces damage taken from normal monster by 15%.<br>
Matk + 6 and reduces variable casting time by 3% per 3 refine rate.<br>
If refine rate is 7 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by 15%.<br>
If refine rate is 9 or higher, reduces cooldown of Catnip Meteor by 1.5 seconds.<br>
If refine rate is 11 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%.<br>
 
 
|Class: Rod
 
Attack: 280
 
Weight: 150
 
Weapon Level: 4
 
Required Level: 150
 
Jobs: Doram race
|-
|-
|{{#item:560004| Ira Fist [2] }}
|{{#item:560004}}
|
| {{#itemDesc:560004}}
Increases Lightning Ride damage by 15%.<br>
| Broken Beta <br> {{#navi:ba_pw01|14|116}}, {{#navi:ba_maison|68|130}} and {{#navi:ba_lib|159|11}}
Atk + 12 per 3 refine rate.<br>
If refine rate is 7 or higher, increases Lion's Howl damage by 15%.<br>
If refine rate is 9 or higher, reduces cooldown of Lion's Howl by 2 seconds.<br>
If refine rate is 11 or higher, increases Lightning Ride and Lion's Howl damage by additional 10%.<br>
 
 
|Class: Knuckle
 
Attack: 200
 
Weight: 80
 
Weapon Level: 4
 
Required Level: 150
 
Jobs: Sura
|-
|-
|{{#item:570005| Pigritia Wave [2] }}
|{{#item:570005}}
|
| {{#itemDesc:570005}}
Matk + 210.<br>
| Sharp Horsepower <br> {{#navi:ba_pw03|17|115}}
Increases Metallic Sound and Reverberation damage by 10%.<br>
Matk + 8 per 3 refine rate.<br>
If refine rate is 7 or higher, reduces variable casting time by 10%.<br>
If refine rate is 9 or higher, increases Metallic Sound and Reverberation damage by additional 15%.<br>
If refine rate is 11 or higher, reduces cooldown of Metallic Sound by 2 seconds, reduces SP consumption of Reverberation by 20%.<br>
 
 
|Class: Instrument
 
Attack: 150
 
Weight: 70
 
Weapon Level: 4
 
Required Level: 150
 
Jobs: Minstrel
|-
|-
|{{#item:580005| Pigritia Spark [2] }}
|{{#item:580005}}
|
| {{#itemDesc:580005}}
Matk + 210.<br>
| Broken Beta <br> {{#navi:ba_pw01|14|116}}, {{#navi:ba_maison|68|130}} and {{#navi:ba_lib|159|11}}
Increases Metallic Sound and Reverberation damage by 10%.<br>
Matk + 8 per 3 refine rate.<br>
If refine rate is 7 or higher, reduces variable casting time by 10%.<br>
If refine rate is 9 or higher, increases Metallic Sound and Reverberation damage by additional 15%.<br>
If refine rate is 11 or higher, reduces cooldown of Metallic Sound by 2 seconds, reduces SP consumption of Reverberation by 20%.<br>
 
 
|Class: Whip
 
Attack: 150
 
Weight: 70
 
Weapon Level: 4
 
Required Level: 150
 
Jobs: Wanderer
|-
|-
|{{#item:590006| Envy Blunt [2] }}
|{{#item:590006}}
|
| {{#itemDesc:590006}}
Can't be destroyed.<br>
| Magic Poison Sanare <br> {{#navi:ba_pw03|17|115}}
Matk + 210.<br>
Increases Duple Light damage by 15%.<br>
Matk + 12 per 3 refine rate.<br>
If refine rate is 7 or higher, increases Duple Light damage by additional 20%.<br>
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).<br>
If refine rate is 11 or higher, increases Duple Light damage by additional 35%, reduces fixed casting time of Duple Light by 0.5 seconds.<br>
 
 
|Class: Mace
 
Attack: 180
 
Weight: 150
 
Weapon Level: 4
 
Required Level: 150
 
Jobs: Arch Bishop
|-
|-
|{{#item:600008| Hypocrisy Edge [2] }}
|{{#item:600008}}
|
| {{#itemDesc:600008}}
Can't be destroyed.<br>
| Heart Hunter Skirmisher <br> {{#navi:ba_2whs01|156|34}}
Increases Wind Cutter damage by 10%.<br>
Atk + 12 per 3 refine rate.<br>
If refine rate is 7 or higher, increases Wind Cutter damage by additional 10%.<br>
If refine rate is 9 or higher, reduces delay after skill by 10%.<br>
If refine rate is 11 or higher, increases Wind Cutter damage by additional 15%. <br>
 
 
|Class: Two-handed Sword
 
Attack: 280
 
Weight: 300
 
Weapon Level: 4
 
Required Level: 150
 
Jobs: Rune Knight
|-
|-
|{{#item:610006| Avaritia Metal [2] }}
|{{#item:610006}}
|
| {{#itemDesc:610006}}
Increases Rolling Cutter damage by 10%.<br>
| Heart Hunter Skirmisher and Sewage Cramp <br> {{#navi:ba_pw02|276|19}}
Atk + 12 per 3 refine rate.<br>
If refine rate is 7 or higher, increases Cross Ripper Slasher damage by 15%.<br>
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).<br>
If refine rate is 11 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 15%.<br>
 
 
|Class: Katar
 
Attack: 220
 
Weight: 180
 
Weapon Level: 4
 
Required Level: 150
 
Jobs: Guillotine Cross
|-
|-
|{{#item:630003 |Luxuria Pierce [2] }}
|{{#item:630003}}
|
| {{#itemDesc:630003}}
Increases Hundred Spear damage by 10%.<br>
| Red Pitaya <br> {{#navi:ba_lost|162|37}}
Atk + 12 per 3 refine rate.<br>
If refine rate is 7 or higher, increases Hundred Spear damage by additional 15%.<br>
If refine rate is 9 or higher, reduces cooldown of Hundred Spear by 1.5 seconds.<br>
If refine rate is 11 or higher, increases Hundred Spear damage by additional 20%.<br>
 
 
|Class: Two-handed Spear
 
Attack: 250
 
Weight: 330
 
Weapon Level: 4
 
Required Level: 150
 
Jobs: Rune Knight
|-
|-
|{{#item:640005 |Pride Stone [2] }}
|{{#item:640005}}
|
| {{#itemDesc:640005}}
Can't be destroyed.<br>
| Unleashed Magic and Magic Poison Sanare <br> {{#navi:ba_pw01|14|116}} and {{#navi:ba_pw03|17|115}}
Matk + 320.<br>
Increases neutral and water property magical damage by 15%.<br>
Matk + 6 and reduces variable casting time by 3% per 3 refine rate.<br>
If refine rate is 7 or higher, increases Comet and Jack Frost damage by 10%.<br>
If refine rate is 9 or higher, reduces cooldown of Comet by 10 seconds and reduces cooldown of Jack Frost by 1.5 seconds.<br>
If refine rate is 11 or higher, increases Comet and Jack Frost damage by additional 20%.<br>
 
 
|Class: Two-handed Staff
 
Attack: 180
 
Weight: 200
 
Weapon Level: 4
 
Required Level: 150
 
Jobs: Warlock
|-
|-
 
|{{#item:650003}}
|{{#item:650003 |Wrath Wheel [2] }}
| {{#itemDesc:650003}}
|
| Sewage Waterfall <br> {{#navi:ba_pw02|276|19}}
Can't be destroyed.<br>
Increases Swirling Petal damage by 15%.<br>
Atk + 6 and reduces variable casting time by 2% per 3 refine rate.<br>
If refine rate is 7 or higher, increases Cross Slash damage by 15%.<br>
If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds and reduces cooldown of Cross Slash by 1 second.<br>
If refine rate is 11 or higher, increases Swirling Petal and Cross Slash damage by additional 20%.<br>
 
 
|Class: Huuma
 
Attack: 320
 
Weight: 180
 
Weapon Level: 4
 
Required Level: 150
 
Jobs: Ninja
|-
|-
|{{#item:700007 |Superbia String [2] }}
|{{#item:700007 }}
|
| {{#itemDesc:700007}}
Increases Arrow Storm damage by 10%.<br>
| Cleaning Robot Omega <br> {{#navi:ba_2whs01|156|34}}
Atk + 12 per 3 refine rate.<br>
If refine rate is 7 or higher, increases Arrow Storm damage by additional 10%.<br>
If refine rate is 9 or higher, reduces cooldown of Arrow Storm by 1 second.<br>
If refine rate is 11 or higher, increases Arrow Storm damage by additional 15%.<br>
 
 
|Class: Bow
 
Attack: 220
 
Weight: 140
 
Weapon Level: 4
 
Required Level: 150
 
Jobs: Ranger
|-
|-
|{{#item:700008 |Gula Gun [2] }}
|{{#item:700008}}
|
| {{#itemDesc:700008}}
Increases Triangle Shot damage by 10%.<br>
| Broken Warehouse Manager <br> {{#navi:ba_2whs02|337|331}}
Atk + 12 per 3 refine rate.<br>
If refine rate is 7 or higher, increases Triangle Shot damage by additional 15%.<br>
If refine rate is 9 or higher, reduces delay after skill by 10%.<br>
If refine rate is 11 or higher, increases Triangle Shot damage by additional 20%.<br>
 
 
|Class: Bow
 
Attack: 220
 
Weight: 120
 
Weapon Level: 4
 
Required Level: 150
 
Jobs: Shadow Chaser
|-
|-
|{{#item:700009| Pigritia Rhythm [2] }}
|{{#item:700009}}
|
| {{#itemDesc:700009}}
Increases Severe Rainstorm damage by 10%.<br>
| Sharp Horsepower <br> {{#navi:ba_pw03|17|115}}
Atk + 12 per 3 refine rate.<br>
If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 15%.<br>
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2.5 seconds.<br>
If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 20%.<br>
 
 
|Class: Bow
 
Attack: 190
 
Weight: 100
 
Weapon Level: 4
 
Required Level: 150
 
Jobs: Minstrel, Wanderer
|-
|-
|{{#item:810000 |Lust Pointer [2] }}
|{{#item:810000}}
|
| {{#itemDesc:810000}}
Increases Hammer of God damage by 10%.<br>
| Elite Bellare <br> {{#navi:ba_pw01|14|116}}
Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate.<br>
If refine rate is 7 or higher, increases Hammer of God damage by additional 15%.<br>
If refine rate is 9 or higher, reduces cooldown of Hammer of God by 3 seconds.<br>
If refine rate is 11 or higher, reduces cooldown of Hammer of God by additional 4 seconds, increases Hammer of God damage by additional 25% for 10 seconds when using Crimson Marker. <br>
 
 
|Class: Rifle
 
Attack: 260
 
Weight: 130
 
Weapon Level: 4
 
Required Level: 150
 
Jobs: Rebellion
|-
|-
|{{#item:820000| Lust Shatter [2] }}
|{{#item:820000}}
|
| {{#itemDesc:820000}}
Increases Slug Shot damage by 10%.<br>
| Elite Bellare <br> {{#navi:ba_pw01|14|116}}
Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate.<br>
If refine rate is 7 or higher, increases Slug Shot damage by additional 15%, increases Shattering Storm damage by 10%.<br>
If refine rate is 9 or higher, reduces cooldown of Slug Shot by 2 seconds, reduces cooldown of Shattering Storm by 1 second.<br>
If refine rate is 11 or higher, increases Slug Shot damage by additional 25%, increases Shattering Storm damage by additional 25% for 10 seconds when using Slug Shot.<br>
 
 
|Class: Shotgun
 
Attack: 310
 
Weight: 160
 
Weapon Level: 4
 
Required Level: 150
 
Jobs: Gunslinger, Rebellion
|-
|{{#item:830001 |Lust Crusher [2] }}
|
Increases Fire Rain damage by 10%.<br>
Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate.<br>
If refine rate is 7 or higher, increases Fire Rain damage by additional 15%, increases Round Trip damage by 10%.<br>
If refine rate is 9 or higher, reduces cooldown of Fire Rain by 2 seconds.<br>
If refine rate is 11 or higher, increases Fire Rain damage by additional 25%, increases Round Trip damage by additional 15% for 10 seconds when using Fire Rain.<br>
 
 
|Class: Gatling Gun
 
Attack: 230
 
Weight: 200
 
Weapon Level: 4
 
Required Level: 150
 
Jobs: Gunslinger, Rebellion
|-
|-
|{{#item:840000 |Lust Boom [2] }}
|{{#item:830001}}
|
| {{#itemDesc:830001}}
Increases Howling Mine damage by 10%.<br>
| Pitaya <br> {{#navi:ba_lost|162|37}}
Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate.<br>
If refine rate is 7 or higher, increases Howling Mine damage by additional 10%, increases Dragon Tail damage by 10%.<br>
If refine rate is 9 or higher, reduces cooldown of Howling Mine and Dragon Tail by 1 second.<br>
If refine rate is 11 or higher, increases Howling Mine damage by additional 25%, increases Dragon Tail damage by additional 25% for 10 seconds when using Crimson Marker.<br>
 
 
|Class: Grenade Launcher
 
Attack: 330
 
Weight: 240
 
Weapon Level: 4
 
Required Level: 150
 
Jobs: Gunslinger, Rebellion
|-
|-
|{{#item:840000}}
| {{#itemDesc:840000}}
| Boiled Water Piranha <br> {{#navi:ba_bath|159|26}}
|}
|}


<br clear="all">
<br clear="all">


=Sin Weapons Enchanting=
{{:Sin_Weapons_Enchantment}}
Sin Weapons can receive random enchants, through '''Improvement Devices'''. They can be obtained by exchanging 45 {{#item:1000103| Barmeal Tickets}} or at the price of '''1,500,000 zeny''', with Yecheng {{#navi:ba_in01|87|380}}.
 
You are able to choose between a '''Physical''' or '''Magical''' type of Improvement Device. Once you've chosen a category, you will get an enchant tier at random:
*Normal Improvement Device
*Advanced Improvement Device
*Prenium Improvement Device
<br>
Using an Improvement Device will open up an enchanting window that will list every Sin Weapon on your inventory. Confirming the enchant will consume the item and imbue the weapon with 1 to 3 random enchants from different lists, based on their enchanting slot.
 
==== Physical based Improvement Devices ====
<br>
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;margin:auto;"
! colspan="1" style="background-color:#90EE90;" | {{#item:100164| Normal Improvement Device (Physical)}}
|-
! colspan="1" style="background-color:#98FB98;" | 1st Enchant
|-
||
*Increases damage to Water property enemies by 3~20%<br>
*Increases damage to Earth property enemies by 3~20%<br>
*Increases damage to Fire property enemies by 3~20%<br>
*Increases damage to Wind property enemies by 3~20%<br>
*Increases damage to Poison property enemies by 3~20%<br>
*Increases damage to Holy property enemies by 3~20%<br>
*Increases damage to Shadow property enemies by 3~20%<br>
*Increases damage to Ghost property enemies by 3~20%<br>
*Increases damage to Undead property enemies by 3~20%<br>
*Atk + 5~25<br>
*Atk + 1~5%<br>
*Hit + 3~10<br>
*Crit + 3~10<br>
|-
|}
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;margin:auto;"
! colspan="2" style="background-color:#90EE90;" | {{#item:100165| Advanced Improvement Device (Physical)}}
|-
! colspan="1" style="background-color:#98FB98;" | 1st Enchant
! colspan="1" style="background-color:#98FB98;" | 2nd Enchant
|-
||
*Increases damage to Water property enemies by 3~20%<br>
*Increases damage to Earth property enemies by 3~20%<br>
*Increases damage to Fire property enemies by 3~20%<br>
*Increases damage to Wind property enemies by 3~20%<br>
*Increases damage to Poison property enemies by 3~20%<br>
*Increases damage to Holy property enemies by 3~20%<br>
*Increases damage to Shadow property enemies by 3~20%<br>
*Increases damage to Ghost property enemies by 3~20%<br>
*Increases damage to Undead property enemies by 3~20%<br>
*Atk + 5~25<br>
*Atk + 1~5%<br>
*Hit + 3~10<br>
*Crit + 3~10<br>
||
*Increases damage to Formless race enemies by 3~15%<br>
*Increases damage to Undead race enemies by 3~15%<br>
*Increases damage to Brute race enemies by 3~15%<br>
*Increases damage to Plant race enemies by 3~15%<br>
*Increases damage to Insect race enemies by 3~15%<br>
*Increases damage to Fish race enemies by 3~15%<br>
*Increases damage to Demon race enemies by 3~15%<br>
*Increases damage to Demi-Human race enemies by 3~15%<br>
*Increases damage to Angel race enemies by 3~15%<br>
*Increases damage to Dragon race enemies by 3~15%<br>
*Increases ASPD by 3~15%<br>
|-
|}
 
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;margin:auto;"
! colspan="3" style="background-color:#90EE90;" | {{#item:100166| Premium Improvement Device (Physical)}}
|-
! colspan="1" style="background-color:#98FB98;" | 1st Enchant
! colspan="1" style="background-color:#98FB98;" | 2nd Enchant
! colspan="1" style="background-color:#98FB98;" | 3rd Enchant
|-
||
*Increases damage to Water property enemies by 3~20%<br>
*Increases damage to Earth property enemies by 3~20%<br>
*Increases damage to Fire property enemies by 3~20%<br>
*Increases damage to Wind property enemies by 3~20%<br>
*Increases damage to Poison property enemies by 3~20%<br>
*Increases damage to Holy property enemies by 3~20%<br>
*Increases damage to Shadow property enemies by 3~20%<br>
*Increases damage to Ghost property enemies by 3~20%<br>
*Increases damage to Undead property enemies by 3~20%<br>
*Atk + 5~25<br>
*Atk + 1~5%<br>
*Hit + 3~10<br>
*Crit + 3~10<br>
||
*Increases damage to Formless race enemies by 3~20%<br>
*Increases damage to Undead race enemies by 3~20%<br>
*Increases damage to Brute race enemies by 3~20%<br>
*Increases damage to Plant race enemies by 3~20%<br>
*Increases damage to Insect race enemies by 3~20%<br>
*Increases damage to Fish race enemies by 3~20%<br>
*Increases damage to Demon race enemies by 3~20%<br>
*Increases damage to Demi-Human race enemies by 3~20%<br>
*Increases damage to Angel race enemies by 3~20%<br>
*Increases damage to Dragon race enemies by 3~20%<br>
*Increases damage to small size enemies by 3~20%<br>
*Increases damage to medium size enemies by 3~20%<br>
*Increases damage to large size enemies by 3~20%<br>
*Increases ASPD by 3~15%<br>
*Increases ASPD by 1~2<br>
*Increases flee by 5~45<br>
*Increases critical damage by 3~20%<br>
*Increases long-range damage by 3~20%<br>
*Increases melee physical damage by 3~20%<br>
*Decreases SP consumption by 1~10%<br>
*Weapon cannot be broken in battle.<br>
||
*Increases def by 30~100<br>
*Increases mdef by 10~40<br>
*Increases max HP by 1~5%<br>
*Increases max SP by 1~5%<br>
*Increases damage to normal enemies by 1~10%<br>
*Increases damage to boss enemies by 1~10%<br>
*Ignores defense of normal enemies by 3~15%<br>
*Ignores defense of boss enemies by 3~15%<br>
*Decreases variable cast time by 3~10%<br>
*Decreases after-cast delay by 1~5%<br>
|-
|}
 
==== Magical based Improvement Devices ====
<br>
{| class="wikitable mw-collapsible" style="width:100%;margin:auto;"
! colspan="1" style="background-color:#90EE90;" | {{#item:100167| Normal Improvement Device (Magical)}}
|-
! colspan="1" style="background-color:#98FB98;" | 1st Enchant
|-
||
*Increases magical damage to Water property enemies by 3~20%<br>
*Increases magical damage to Earth property enemies by 3~20%<br>
*Increases magical damage to Fire property enemies by 3~20%<br>
*Increases magical damage to Wind property enemies by 3~20%<br>
*Increases magical damage to Poison property enemies by 3~20%<br>
*Increases magical damage to Holy property enemies by 3~20%<br>
*Increases magical damage to Shadow property enemies by 3~20%<br>
*Increases magical damage to Ghost property enemies by 3~20%<br>
*Increases magical damage to Undead property enemies by 3~20%<br>
*Matk + 5~25<br>
*Matk + 1~5%<br>
*Increases ASPD by 3~10%<br>
|-
|}
 
 
{| class="wikitable mw-collapsible" style="width:100%;margin:auto;"
! colspan="2" style="background-color:#90EE90;" | {{#item:100168| Advanced Improvement Device (Magical)}}
|-
! colspan="1" style="background-color:#98FB98;" | 1st Enchant
! colspan="1" style="background-color:#98FB98;" | 2nd Enchant
|-
||
*Increases magical damage to Water property enemies by 3~20%<br>
*Increases magical damage to Earth property enemies by 3~20%<br>
*Increases magical damage to Fire property enemies by 3~20%<br>
*Increases magical damage to Wind property enemies by 3~20%<br>
*Increases magical damage to Poison property enemies by 3~20%<br>
*Increases magical damage to Holy property enemies by 3~20%<br>
*Increases magical damage to Shadow property enemies by 3~20%<br>
*Increases magical damage to Ghost property enemies by 3~20%<br>
*Increases magical damage to Undead property enemies by 3~20%<br>
*Matk + 5~25<br>
*Matk + 1~5%<br>
*Increases ASPD by 3~10%<br>
||
*Increases magical damage to Formless race enemies by 3~15%<br>
*Increases magical damage to Undead race enemies by 3~15%<br>
*Increases magical damage to Brute race enemies by 3~15%<br>
*Increases magical damage to Plant race enemies by 3~15%<br>
*Increases magical damage to Insect race enemies by 3~15%<br>
*Increases magical damage to Fish race enemies by 3~15%<br>
*Increases magical damage to Demon race enemies by 3~15%<br>
*Increases magical damage to Demi-Human race enemies by 3~15%<br>
*Increases magical damage to Angel race enemies by 3~15%<br>
*Increases magical damage to Dragon race enemies by 3~15%<br>
*Increases magical damage to small size enemies by 3~15%<br>
*Increases magical damage to medium size enemies by 3~15%<br>
*Increases magical damage to large size enemies by 3~15%<br>
*Decreases variable cast time by 3~15%<br>
|-
|}
 
 
{| class="wikitable mw-collapsible" style="width:100%;margin:auto;"
! colspan="3" style="background-color:#90EE90;" | {{#item:100169| Premium Improvement Device (Magical)}}
|-
! colspan="1" style="background-color:#98FB98;" | 1st Enchant
! colspan="1" style="background-color:#98FB98;" | 2nd Enchant
! colspan="1" style="background-color:#98FB98;" | 3rd Enchant
|-
||
*Increases magical damage to Water property enemies by 3~20%<br>
*Increases magical damage to Earth property enemies by 3~20%<br>
*Increases magical damage to Fire property enemies by 3~20%<br>
*Increases magical damage to Wind property enemies by 3~20%<br>
*Increases magical damage to Poison property enemies by 3~20%<br>
*Increases magical damage to Holy property enemies by 3~20%<br>
*Increases magical damage to Shadow property enemies by 3~20%<br>
*Increases magical damage to Ghost property enemies by 3~20%<br>
*Increases magical damage to Undead property enemies by 3~20%<br>
*Matk + 5~25<br>
*Matk + 1~5%<br>
*Increases ASPD by 3~10%<br>
||
*Increases magical damage to Formless race enemies by 3~20%<br>
*Increases magical damage to Undead race enemies by 3~20%<br>
*Increases magical damage to Brute race enemies by 3~20%<br>
*Increases magical damage to Plant race enemies by 3~20%<br>
*Increases magical damage to Insect race enemies by 3~20%<br>
*Increases magical damage to Fish race enemies by 3~20%<br>
*Increases magical damage to Demon race enemies by 3~20%<br>
*Increases magical damage to Demi-Human race enemies by 3~20%<br>
*Increases magical damage to Angel race enemies by 3~20%<br>
*Increases magical damage to Dragon race enemies by 3~20%<br>
*Matk + 3~10%<br>
*Increases ASPD by 1~2<br>
*Increases ASPD by 3~15%<br>
*Increases flee by 5~45<br>
*Decreases SP consumption by 1~10%<br>
*Weapon cannot be broken in battle.<br>
||
*Increases def by 30~100<br>
*Increases mdef by 10~40<br>
*Increases max HP by 1~5%<br>
*Increases max SP by 1~5%<br>
*Increases magical damage to normal enemies by 1~10%<br>
*Increases magical damage to boss enemies by 1~10%<br>
*Ignores magical defense of normal enemies by 3~15%<br>
*Ignores magical defense of boss enemies by 3~15%<br>
*Decreases variable cast time by 3~10%<br>
*Decreases after-cast delay by 1~5%<br>
|-
|}
<br clear="all">

Latest revision as of 06:22, 15 March 2024

Sin Weapons

To start enchanting those items, you must first complete the Gaining access to Varmundt's Mansion quest.

All the NPCs relating to Sin Weapons can be found in the restaurant building of Varmundt's Mansion, at (ba_in01 79, 379).

Name Description Droped by:
500007.png Hypocrisy Machine [3] (500007) ItemID: 500007
_______________________
One-handed sword used by guards in Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
For each 2 Refine Levels:
Increases Melee Physical Damage by 3%.
_______________________
For each 3 Refine Levels:
CRI +2
_______________________
Refine Level +7:
Increases Attack Speed by 20%.
_______________________
Refine Level +9:
Increases Physical Damage against Small and Large sized enemies by 25%.
_______________________
Refine Level +11:
Enables the use of Bowling Bash with the same Level of Sword Mastery learned.
_______________________
Type: Sword
Attack: 250
Weight: 300
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Novice classes
Heart Hunter Skirmisher
(ba_2whs01 156, 34)
500008.png Invidia Bundle [2] (500008) ItemID: 500008
_______________________
Scientific instrument that was kept in the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Cart Tornado by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Cart Tornado by additional 15%.
_______________________
Refine Level +9:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Cart Tornado by additional 25%.
_______________________
Type: Sword
Attack: 210
Weight: 180
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Genetic
Bookworm
(ba_lib 159, 11)
510008.png Wrath Rack [2] (510008) ItemID: 510008
_______________________
It was a dagger that was easy to see everywhere.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
MATK +170
Increases damage of Flaming Petals and Freezing Spear by 10%.
_______________________
For each 3 Refine Levels:
MATK +6
_______________________
Refine Level +7:
Increases damage of Flaming Petals and Freezing Spear by additional 10%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Flaming Petals and Freezing Spear by additional 10%.
_______________________
Type: Dagger
Attack: 160
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Ninja classes
Broken Warehouse Manager and Sewage Waterfall
(ba_2whs02 337, 331) and (ba_pw02 276, 19)
510009.png Gula Teeth [2] (510009) ItemID: 510009
_______________________
It was a work tool used for various experiments,
but it was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Fatal Menace by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Fatal Menace by additional 10%.
_______________________
Refine Level +9:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Fatal Menace by additional 15%.
_______________________
Type: Dagger
Attack: 180
Weight: 90
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Shadow Chaser
Pitayas
(ba_lost 162, 37)
520002.png Pride Steel [2] (520002) ItemID: 520002
_______________________
Automatic robots break down, smash and fall apart.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
Increases damage of Power Swing by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Power Swing by additional 15%.
_______________________
Refine Level +9:
Decreases Axe Tornado skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases damage of Power Swing by additional 25%.
_______________________
Type: One-Handed Axe
Attack: 250
Weight: 300
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Mechanic
Blue Pitaya
(ba_lost 162, 37)
530002.png Gluttony Stick [2] (530002) ItemID: 530002
_______________________
A nicely decorated spear from the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
MATK +200
Increases damage of Genesis Ray by 10%.
_______________________
For each 3 Refine Levels:
MATK +12
_______________________
Refine Level +7:
Increases damage of Genesis Ray by additional 10%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Genesis Ray by additional 15%.
_______________________
Type: One-Handed Spear
Attack: 190
Weight: 200
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Royal Guard
Violet Pitaya
(ba_lost 162, 37)
540004.png Sloth Text [2] (540004) ItemID: 540004
_______________________
A technical book that was kept in the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
Increases damage of New Moon Kick by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of New Moon Kick by additional 15%.
_______________________
Refine Level +9:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Full Moon Kick by 25%.
_______________________
Type: Book
Attack: 210
Weight: 50
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Star Emperor
Broken Security Beta and Magic Poison Plaga
(ba_2whs02 337, 331) and (ba_pw03 17, 115)
540005.png Sloth Bible [2] (540005) ItemID: 540005
_______________________
A recording book that was kept in the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
MATK +220
Physical and magical attacks have a chance to recover 300SP per second for 5 seconds.
Decreases damage taken from Normal class by 15%.
_______________________
For each 3 Refine Levels:
MATK +6
Decreases Variable Casting Time by 3%.
_______________________
Refine Level +7:
Increases damage of Fire Bolt and Lightning Bolt by 25%.
_______________________
Refine Level +9:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Fire Bolt and Lightning Bolt by additional 30%.
_______________________
Type: Book
Attack: 160
Weight: 70
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Sorcerer
Broken Security Beta and Powerful Horsepower
(ba_2whs02 337, 331) and (ba_pw03 17, 115)
550008.png Greed Wand [2] (550008) ItemID: 550008
_______________________
A small rod used to set fire to and from a Barmund house.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
MATK +200
Increases damage of Espa by 10%.
_______________________
For each 3 Refine Levels:
MATK +12
_______________________
Refine Level +7:
Increases damage of Espa by 15%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Eswhoo by 25%.
_______________________
Type: One-Handed Staff
Attack: 130
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Soul Reaper
Sewage Venenum
(ba_pw02 276, 19)
550009.png Addiction Wand [2] (550009) ItemID: 550009
_______________________
It was a common weed that grew in the mansion botanical garden,
but was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
MATK +330
Magical attacks have a chance to recover 300SP per second for 5 seconds.
Decreases damage taken from Normal class by 15%.
_______________________
For each 3 Refine Levels:
MATK +6
Decreases Variable Casting Time by 3%.
_______________________
Refine Level +7:
Increases damage of Silvervine Stem Spear and Catnip Meteor by 15%.
_______________________
Refine Level +9:
Decreases Catnip Meteor skill cooldown by 1.5 seconds.
_______________________
Refine Level +11:
Increases damage of Silvervine Stem Spear and Catnip Meteor by additional 15%.
_______________________
Type: One-Handed Staff
Attack: 280
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Summoner (Doram)
Roaming Spellbook and Magical Dolor
(ba_lib 159, 11) and (ba_pw01 14, 116)
560004.png Ira Fist [2] (560004) ItemID: 560004
_______________________
It was an ordinary glove used for various tasks,
but was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Lightning Ride by 15%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Howling of Lion by 15%.
_______________________
Refine Level +9:
Decreases Howling of Lion skll cooldown by 2 seconds.
_______________________
Refine Level +11:
Increases damage of Lightning Ride and Howling of Lion by additional 15%.
_______________________
Type: Knuckle
Attack: 200
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Sura
Broken Beta
(ba_pw01 14, 116), (ba_maison 68, 130) and (ba_lib 159, 11)
570005.png Pigritia Wave [2] (570005) ItemID: 570005
_______________________
An instrument that filled the Varmundt's Mansion with a beautiful melody.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
MATK +210
Increases damage of Metallic Sound and Reverberation by 10%.
_______________________
For each 3 Refine Levels:
MATK +8
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Metallic Sound and Reverberation by additional 15%.
_______________________
Refine Level +11:
Decreases Metallic Sound skill cooldown by 2 seconds.
Decreases SP Consumption of Reverberation by 20%.
_______________________
Type: Musical Instrument
Attack: 150
Weight: 70
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Minstrel
Sharp Horsepower
(ba_pw03 17, 115)
580005.png Pigritia Spark [2] (580005) ItemID: 580005
_______________________
The tool was made for the purpose of illuminating the light in case of emergency.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
MATK +210
Increases damage of Metallic Sound and Reverberation by 10%.
_______________________
For each 3 Refine Levels:
MATK +8
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Metallic Sound and Reverberation by additional 15%.
_______________________
Refine Level +11:
Decreases Metallic Sound skill cooldown by 2 seconds.
Decreases SP Consumption of Reverberation by 20%.
_______________________
Type: Whip
Attack: 150
Weight: 70
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Wanderer
Broken Beta
(ba_pw01 14, 116), (ba_maison 68, 130) and (ba_lib 159, 11)
590006.png Envy Blunt [2] (590006) ItemID: 590006
_______________________
Automatic robots break down, smash and fall apart.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
MATK +210
_______________________
Increases damage of Duple Light by 15%.
_______________________
For each 3 Refine Levels:
MATK +12
_______________________
Refine Level +7:
Increases damage of Duple Light by additional 20%.
_______________________
Refine Level +9:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Duple Light by additional 35%.
Decreases Fixed Casting Time of Duple Light by 0.5 seconds.
_______________________
Type: Mace
Attack: 180
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Archbishop
Magic Poison Sanare
(ba_pw03 17, 115)
600008.png Hypocrisy Edge [2] (600008) ItemID: 600008
_______________________
A massive sword that decorated the corners of the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
Increases damage of Wind Cutter by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Wind Cutter by additional 10%.
_______________________
Refine Level +9:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Wind Cutter by additional 15%.
_______________________
Type: Two-Handed Sword
Attack: 280
Weight: 300
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Rune Knight
Heart Hunter Skirmisher
(ba_2whs01 156, 34)
610006.png Avaritia Metal [2] (610006) ItemID: 610006
_______________________
Automatic robots break down, smash and fall apart.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Rolling Cutter by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Cross Ripper Slasher by 15%.
_______________________
Refine Level +9:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Rolling Cutter and Cross Ripper Slasher by additional 15%.
_______________________
Type: Katar
Attack: 220
Weight: 180
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Guillotine Cross
Heart Hunter Skirmisher and Sewage Cramp
(ba_pw02 276, 19)
630003.png Luxuria Pierce [2] (630003) ItemID: 630003
_______________________
Scientific instrument that was kept in the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Hundred Spear by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Hundred Spear by additional 15%.
_______________________
Refine Level +9:
Decreases Hundred Spear skill cooldown by 1.5 seconds.
_______________________
Refine Level +11:
Increases damage of Hundred Spear by additional 20%.
_______________________
Type: Two-Handed Spear
Attack: 250
Weight: 330
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Rune Knight
Red Pitaya
(ba_lost 162, 37)
640005.png Pride Stone [2] (640005) ItemID: 640005
_______________________
Scientific instrument that was kept in the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
MATK +320
_______________________
Increases Magical Damage with Neutral and Water element by 15%.
_______________________
For each 3 Refine Levels:
MATK +6
Decreases Variable Casting Time by 3%.
_______________________
Refine Level +7:
Increases damage of Comet and Jack Frost by 10%.
_______________________
Refine Level +9:
Decreases Comet skill cooldown by 10 seconds.
Decreases Jack Frost skill cooldown by 1.5 seconds.
_______________________
Refine Level +11:
Increases damage of Comet and Jack Frost by additional 20%.
_______________________
Type: Two-Handed Staff
Attack: 180
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Warlock
Unleashed Magic and Magic Poison Sanare
(ba_pw01 14, 116) and (ba_pw03 17, 115)
650003.png Wrath Wheel [2] (650003) ItemID: 650003
_______________________
A large chunk of metal from somewhere in the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
Increases damage of Swirling Petal by 15%.
_______________________
For each 3 Refine Levels:
ATK +6
Decreases Variable Casting Time by 2%.
_______________________
Refine Level +7:
Increases damage of Cross Slash by 15%.
_______________________
Refine Level +9:
Decreases Swirling Petal skill cooldown by 2 seconds.
Decreases Cross Slash skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases damage of Swirling Petal and Cross Slash by additional 20%.
_______________________
Type: Huuma Shuriken
Attack: 320
Element: Wind
Weight: 180
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Ninja classes
Sewage Waterfall
(ba_pw02 276, 19)
700007.png Superbia String [2] (700007) ItemID: 700007
_______________________
A bow used by mercenaries once guarding the Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Arrow Storm by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Arrow Storm by additional 10%.
_______________________
Refine Level +9:
Decreases Arrow Storm skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases damage of Arrow Storm by additional 15%.
_______________________
Type: Bow
Attack: 220
Weight: 140
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Ranger
Cleaning Robot Omega
(ba_2whs01 156, 34)
700008.png Gula Gun [2] (700008) ItemID: 700008
_______________________
A portable bow that was once used for self-defense.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Triangle Shot by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Triangle Shot by additional 15%.
_______________________
Refine Level +9:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Triangle Shot by additional 20%.
_______________________
Type: Bow
Attack: 220
Weight: 120
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Shadow Chaser
Broken Warehouse Manager
(ba_2whs02 337, 331)
700009.png Pigritia Rhythm [2] (700009) ItemID: 700009
_______________________
Prototype of automatic shooting bow with new technology.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Severe Rainstorm by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Severe Rainstorm by additional 15%.
_______________________
Refine Level +9:
Decreases Severe Rainstorm skill cooldown by 2.5 seconds.
_______________________
Refine Level +11:
Increases damage of Severe Rainstorm by additional 20%.
_______________________
Type: Bow
Attack: 190
Weight: 100
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Minstrel and Wanderer
Sharp Horsepower
(ba_pw03 17, 115)
810000.png Lust Pointer [2] (810000) ItemID: 810000
_______________________
A rifle used by mercenaries who guarded the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Hammer of God by 10%.
_______________________
For each 3 Refine Levels:
ATK +6
Increases Attack Speed by 10%.
_______________________
Refine Level +7:
Increases damage of Hammer of God by additional 15%.
_______________________
Refine Level +9:
Decreases Hammer of God skill cooldown by 3 seconds.
_______________________
Refine Level +11:
Decreases Hammer of God skill cooldown by additional 4 seconds.
When Crimson Marker has been used
Increases Damage of Hammer of God by additional 25% for 10 seconds.
_______________________
Type: Rifle
Attack: 260
Weight: 130
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Gunslinger classes
Elite Bellare
(ba_pw01 14, 116)
820000.png Lust Shatter [2] (820000) ItemID: 820000
_______________________
A shotgun used by mercenaries who guarded the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Slug Shot by 10%.
_______________________
For each 3 Refine Levels:
ATK +6
Increases Attack Speed by 10%.
_______________________
Refine Level +7:
Increases damage of Slug Shot by additional 15%.
Increases damage of Shattering Storm by 10%.
_______________________
Refine Level +9:
Decreases Slug Shot skill cooldown by 2 seconds.
Decreases Shattering Storm skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases damage of Slug Shot by additional 25%.
When Slug Shot has been used
Increases Damage of Shattering Storm by additional 25% for 10 seconds.
_______________________
Type: Shotgun
Attack: 310
Weight: 160
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Gunslinger classes
Elite Bellare
(ba_pw01 14, 116)
830001.png Lust Crusher [2] (830001) ItemID: 830001
_______________________
A gatling gun used by mercenaries who guarded the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Fire Rain by 10%.
_______________________
For each 3 Refine Levels:
ATK +6
Increases Attack Speed by 10%.
_______________________
Refine Level +7:
Increases damage of Fire Rain by additional 15%.
Increases damage of Round Trip by 10%.
_______________________
Refine Level +9:
Decreases Fire Rain skill cooldown by 2 seconds.
_______________________
Refine Level +11:
Increases damage of Fire Rain by additional 25%.
When Fire Rain has been used
Increases Damage of Round Trip by additional 15% for 10 seconds.
_______________________
Type: Gatling Gun
Attack: 230
Weight: 200
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Gunslinger classes
Pitaya
(ba_lost 162, 37)
840000.png Lust Boom [2] (840000) ItemID: 840000
_______________________
A grenade launcher used by mercenaries who guarded the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Howling Mine by 10%.
_______________________
For each 3 Refine Levels:
ATK +6
Increases Attack Speed by 10%.
_______________________
Refine Level +7:
Increases damage of Howling Mine by additional 10%.
Increases damage of Dragon Tail by 10%.
_______________________
Refine Level +9:
Decreases Howling Mine and Dragon Tail skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases damage of Howling Mine by additional 25%.
When Crimson Marker has been used
Increases Damage of Dragon Tail by additional 25% for 10 seconds.
_______________________
Type: Grenade Launcher
Attack: 330
Weight: 240
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Gunslinger classes
Boiled Water Piranha
(ba_bath 159, 26)



Sin Weapons Enchanting

Sin Weapons can receive random enchants, through Improvement Devices. They can be obtained by exchanging 45 1000103.png Varmeal Ticket (1000103) or at the price of 1,500,000 zeny, with Yecheng (ba_in01 87, 380).

You are able to choose between a Physical or Magical type of Improvement Device. Once you've chosen a category, you will get an enchant tier at random:

  • Normal Improvement Device
  • Advanced Improvement Device
  • Premium Improvement Device


Using an Improvement Device will open up an enchanting window that will list every Sin Weapon on your inventory. Confirming the enchant will consume the item and imbue the weapon with 1 to 3 random enchants from different lists, based on their enchanting slot.

Physical based Improvement Devices


100164.png Normal Automatic Improvement Device (Physical) (100164)
1st Enchant
  • Increases damage to Water property enemies by 3~20%
  • Increases damage to Earth property enemies by 3~20%
  • Increases damage to Fire property enemies by 3~20%
  • Increases damage to Wind property enemies by 3~20%
  • Increases damage to Poison property enemies by 3~20%
  • Increases damage to Holy property enemies by 3~20%
  • Increases damage to Shadow property enemies by 3~20%
  • Increases damage to Ghost property enemies by 3~20%
  • Increases damage to Undead property enemies by 3~20%
  • Atk + 5~25
  • Atk + 1~5%
  • Hit + 3~10
  • Crit + 3~10


100165.png Advanced Automatic Improvement Device (Physical) (100165)
1st Enchant 2nd Enchant
  • Increases damage to Water property enemies by 3~20%
  • Increases damage to Earth property enemies by 3~20%
  • Increases damage to Fire property enemies by 3~20%
  • Increases damage to Wind property enemies by 3~20%
  • Increases damage to Poison property enemies by 3~20%
  • Increases damage to Holy property enemies by 3~20%
  • Increases damage to Shadow property enemies by 3~20%
  • Increases damage to Ghost property enemies by 3~20%
  • Increases damage to Undead property enemies by 3~20%
  • Atk + 5~25
  • Atk + 1~5%
  • Hit + 3~10
  • Crit + 3~10
  • Increases damage to Formless race enemies by 3~15%
  • Increases damage to Undead race enemies by 3~15%
  • Increases damage to Brute race enemies by 3~15%
  • Increases damage to Plant race enemies by 3~15%
  • Increases damage to Insect race enemies by 3~15%
  • Increases damage to Fish race enemies by 3~15%
  • Increases damage to Demon race enemies by 3~15%
  • Increases damage to Demi-Human race enemies by 3~15%
  • Increases damage to Angel race enemies by 3~15%
  • Increases damage to Dragon race enemies by 3~15%
  • Increases ASPD by 3~15%


100166.png Premium Automatic Improvement Device (Physical) (100166)
1st Enchant 2nd Enchant 3rd Enchant
  • Increases damage to Water property enemies by 3~20%
  • Increases damage to Earth property enemies by 3~20%
  • Increases damage to Fire property enemies by 3~20%
  • Increases damage to Wind property enemies by 3~20%
  • Increases damage to Poison property enemies by 3~20%
  • Increases damage to Holy property enemies by 3~20%
  • Increases damage to Shadow property enemies by 3~20%
  • Increases damage to Ghost property enemies by 3~20%
  • Increases damage to Undead property enemies by 3~20%
  • Atk + 5~25
  • Atk + 1~5%
  • Hit + 3~10
  • Crit + 3~10
  • Increases damage to Formless race enemies by 3~20%
  • Increases damage to Undead race enemies by 3~20%
  • Increases damage to Brute race enemies by 3~20%
  • Increases damage to Plant race enemies by 3~20%
  • Increases damage to Insect race enemies by 3~20%
  • Increases damage to Fish race enemies by 3~20%
  • Increases damage to Demon race enemies by 3~20%
  • Increases damage to Demi-Human race enemies by 3~20%
  • Increases damage to Angel race enemies by 3~20%
  • Increases damage to Dragon race enemies by 3~20%
  • Increases damage to small size enemies by 3~20%
  • Increases damage to medium size enemies by 3~20%
  • Increases damage to large size enemies by 3~20%
  • Increases ASPD by 3~15%
  • Increases ASPD by 1~2
  • Increases flee by 5~45
  • Increases critical damage by 3~20%
  • Increases long-range damage by 3~20%
  • Increases melee physical damage by 3~20%
  • Decreases SP consumption by 1~10%
  • Weapon cannot be broken in battle.
  • Increases def by 30~100
  • Increases mdef by 10~40
  • Increases max HP by 1~5%
  • Increases max SP by 1~5%
  • Increases damage to normal enemies by 1~10%
  • Increases damage to boss enemies by 1~10%
  • Ignores defense of normal enemies by 3~15%
  • Ignores defense of boss enemies by 3~15%
  • Decreases variable cast time by 3~10%
  • Decreases after-cast delay by 1~5%

Magical based Improvement Devices


100167.png Normal Automatic Improvement Device (Magical) (100167)
1st Enchant
  • Increases magical damage to Water property enemies by 3~20%
  • Increases magical damage to Earth property enemies by 3~20%
  • Increases magical damage to Fire property enemies by 3~20%
  • Increases magical damage to Wind property enemies by 3~20%
  • Increases magical damage to Poison property enemies by 3~20%
  • Increases magical damage to Holy property enemies by 3~20%
  • Increases magical damage to Shadow property enemies by 3~20%
  • Increases magical damage to Ghost property enemies by 3~20%
  • Increases magical damage to Undead property enemies by 3~20%
  • Matk + 5~25
  • Matk + 1~5%
  • Increases ASPD by 3~10%


100168.png Advanced Automatic Improvement Device (Magical) (100168)
1st Enchant 2nd Enchant
  • Increases magical damage to Water property enemies by 3~20%
  • Increases magical damage to Earth property enemies by 3~20%
  • Increases magical damage to Fire property enemies by 3~20%
  • Increases magical damage to Wind property enemies by 3~20%
  • Increases magical damage to Poison property enemies by 3~20%
  • Increases magical damage to Holy property enemies by 3~20%
  • Increases magical damage to Shadow property enemies by 3~20%
  • Increases magical damage to Ghost property enemies by 3~20%
  • Increases magical damage to Undead property enemies by 3~20%
  • Matk + 5~25
  • Matk + 1~5%
  • Increases ASPD by 3~10%
  • Increases magical damage to Formless race enemies by 3~15%
  • Increases magical damage to Undead race enemies by 3~15%
  • Increases magical damage to Brute race enemies by 3~15%
  • Increases magical damage to Plant race enemies by 3~15%
  • Increases magical damage to Insect race enemies by 3~15%
  • Increases magical damage to Fish race enemies by 3~15%
  • Increases magical damage to Demon race enemies by 3~15%
  • Increases magical damage to Demi-Human race enemies by 3~15%
  • Increases magical damage to Angel race enemies by 3~15%
  • Increases magical damage to Dragon race enemies by 3~15%
  • Increases magical damage to small size enemies by 3~15%
  • Increases magical damage to medium size enemies by 3~15%
  • Increases magical damage to large size enemies by 3~15%
  • Decreases variable cast time by 3~15%


100169.png Premium Automatic Improvement Device (Magical) (100169)
1st Enchant 2nd Enchant 3rd Enchant
  • Increases magical damage to Water property enemies by 3~20%
  • Increases magical damage to Earth property enemies by 3~20%
  • Increases magical damage to Fire property enemies by 3~20%
  • Increases magical damage to Wind property enemies by 3~20%
  • Increases magical damage to Poison property enemies by 3~20%
  • Increases magical damage to Holy property enemies by 3~20%
  • Increases magical damage to Shadow property enemies by 3~20%
  • Increases magical damage to Ghost property enemies by 3~20%
  • Increases magical damage to Undead property enemies by 3~20%
  • Matk + 5~25
  • Matk + 1~5%
  • Increases ASPD by 3~10%
  • Increases magical damage to Formless race enemies by 3~20%
  • Increases magical damage to Undead race enemies by 3~20%
  • Increases magical damage to Brute race enemies by 3~20%
  • Increases magical damage to Plant race enemies by 3~20%
  • Increases magical damage to Insect race enemies by 3~20%
  • Increases magical damage to Fish race enemies by 3~20%
  • Increases magical damage to Demon race enemies by 3~20%
  • Increases magical damage to Demi-Human race enemies by 3~20%
  • Increases magical damage to Angel race enemies by 3~20%
  • Increases magical damage to Dragon race enemies by 3~20%
  • Matk + 3~10%
  • Increases ASPD by 1~2
  • Increases ASPD by 3~15%
  • Increases flee by 5~45
  • Decreases SP consumption by 1~10%
  • Weapon cannot be broken in battle.
  • Increases def by 30~100
  • Increases mdef by 10~40
  • Increases max HP by 1~5%
  • Increases max SP by 1~5%
  • Increases magical damage to normal enemies by 1~10%
  • Increases magical damage to boss enemies by 1~10%
  • Ignores magical defense of normal enemies by 3~15%
  • Ignores magical defense of boss enemies by 3~15%
  • Decreases variable cast time by 3~10%
  • Decreases after-cast delay by 1~5%