LeopoldsTankSupportDoram: Difference between revisions

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!Elemental Resistance Cards:
!Elemental Resistance Cards:
Leaf Cat Card (Water) (4195)
Leaf Cat Card (Water) (4195)
Giearth Card (Earth) (4087)
Giearth Card (Earth) (4087)
Leib Olmai Card (Fire) (4188)
Leib Olmai Card (Fire) (4188)
Giant Hornet Card (Wind) (4271)
Giant Hornet Card (Wind) (4271)
Permeter Card (Undead/Shadow) (4311)
Permeter Card (Undead/Shadow) (4311)
|Monster drop
|Monster drop
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|A suit of armor that was accidentally enchanted by Goibne the blacksmith when he spilled the mystic ale of life all over it.
|A suit of armor that was accidentally enchanted by Goibne the blacksmith when he spilled the mystic ale of life all over it.
_______________________
_______________________
MaxHP +10%
MaxHP +10%
_______________________
_______________________
Refine Level +7:
Refine Level +7:
DEF +50
DEF +50
_______________________
_______________________
Refine Level +9:
Refine Level +9:
DEF +100
DEF +100
_______________________
_______________________
Type: Armor
Type: Armor
Defense: 158
Defense: 158
Weight: 350
Weight: 350
Armor Level: 1
Armor Level: 1
_______________________
_______________________
Requirement:
Requirement:
Base Level 130
Base Level 130
All Jobs except Novice
All Jobs except Novice
|It packs a '''huge punch of DEF (defense)''', making you a '''shield against physical attacks'''. But that's not all! It also boosts your '''Max HP''', letting you withstand even more punishment.
|It packs a '''huge punch of DEF (defense)''', making you a '''shield against physical attacks'''. But that's not all! It also boosts your '''Max HP''', letting you withstand even more punishment.
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(15399)
(15399)
|Odin's Past Dungeon
|Odin's Past Dungeon
|The blessing of increasing the vitality of the robes worn by
|The blessing of increasing the vitality of the robes worn by priests who worshiped agility in Odin's power.
priests who worshiped agility in Odin's power.
_______________________
_______________________
MaxHP +15%
MaxHP +15%
MaxSP +5%
MaxSP +5%
Increases Attack Speed by 7%.
Increases Attack Speed by 7%.
Decreases Variable Casting Time by 7%.
Decreases Variable Casting Time by 7%.
_______________________
_______________________
For each 2 Refine Levels:
For each 2 Refine Levels:
MaxHP +2%
MaxHP +2%
_______________________
_______________________
For each 3 Refine Levels:
For each 3 Refine Levels:
VIT +5
VIT +5
_______________________
_______________________
For each 4 Refine Levels:
For each 4 Refine Levels:
Increases Physical Damage against Angel and Demon race by 10%.
Increases Physical Damage against Angel and Demon race by 10%.
_______________________
_______________________
When equipped with Clergy's Boots and Clergy's Manteau:
When equipped with Clergy's Boots and Clergy's Manteau:
VIT +8, DEF +50, MDEF +20
VIT +8, DEF +50, MDEF +20
Decreases damage taken from Angel and Demon race momnsters by 20%.
Decreases damage taken from Angel and Demon race momnsters by 20%.
_______________________
_______________________
Total Refine Level of entire set at least +27:
Total Refine Level of entire set at least +27:
ATK +4%
ATK +4%
MATK +4%
MATK +4%
Decreases After Cast Delay by 20%.
Decreases After Cast Delay by 20%.
Decreases Fixed Casting Time by 20%.
Decreases Fixed Casting Time by 20%.
_______________________
_______________________
Type: Armor
Type: Armor
Defense: 100
Defense: 100
Weight: 80
Weight: 80
Armor Level: 1
Armor Level: 1
_______________________
_______________________
Requirement:
Requirement:
Base Level 170
Base Level 170
|It packs a '''huge boost to your Max HP and VIT''', making you incredibly tough against both physical and magical attacks.
|It packs a '''huge boost to your Max HP and VIT''', making you incredibly tough against both physical and magical attacks.
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(15393)
(15393)
|Abyss Lake Lvl 4 Dungeon
|Abyss Lake Lvl 4 Dungeon
|You can feel the life force of the dragon just by
|You can feel the life force of the dragon just by wearing this armor that has been accumulated for a long time.
wearing this armor that has been accumulated for a long time.
_______________________
_______________________
VIT +12
VIT +12
Line 1,246: Line 1,295:
Recieving physical or magical damage has a chance to activate Dragon's Health:
Recieving physical or magical damage has a chance to activate Dragon's Health:
Decreases damage taken from all size enemies by 7% for 10 seconds.
Decreases damage taken from all size enemies by 7% for 10 seconds.
_______________________
_______________________
If base VIT at least 120:
If base VIT at least 120:
Increases the chance to activate Dragon's Health and decreases damage taken from all size enemies by additional 5% to the Dragon's Health effect.
Increases the chance to activate Dragon's Health and decreases damage taken from all size enemies by additional 5% to the Dragon's Health effect.
_______________________
_______________________
Total Refine Level of entire set at least +33:
Total Refine Level of entire set at least +33:
Increases Attack Speed by 20%.
Increases Attack Speed by 20%.
Decreases After Cast Delay by 25%.
Decreases After Cast Delay by 25%.
_______________________
_______________________
Type: Armor
Type: Armor
Defense: 110
Defense: 110
Weight: 120
Weight: 120
Armor Level: 1
Armor Level: 1
_______________________
_______________________
Requirement:
Requirement:
Base Level 170
Base Level 170
|This armor gives you a solid '''HP base and defense''' while giving you some '''edge in your attacks and skill casts'''. But its true power lies in '''enchantments'''!
|This armor gives you a solid '''HP base and defense''' while giving you some '''edge in your attacks and skill casts'''. But its true power lies in '''enchantments'''!
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|MaxHP +10%
|MaxHP +10%
DEF +50
DEF +50
_______________________
_______________________
For each 3 Refine Levels:
For each 3 Refine Levels:
MaxHP +1%
MaxHP +1%
_______________________
_______________________
Base Level at least 160:
Base Level at least 160:
VIT +3
VIT +3
DEF +50
DEF +50
_______________________
_______________________
Type: Card
Type: Card
Compound on: Armor
Compound on: Armor
Weight: 1
Weight: 1
|For Max HP and DEF
|For Max HP and DEF
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|MaxHP +10%
|MaxHP +10%
_______________________
_______________________
Base Level at least 200:
Base Level at least 200:
MaxHP +10%
MaxHP +10%
_______________________
_______________________
Type: Card
Type: Card
Compound on: Armor
Compound on: Armor
Weight: 1
Weight: 1
|For Max HP
|For Max HP
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|DEF +5
|DEF +5
_______________________
_______________________
For each Refine Level:
For each Refine Level:
DEF +5
DEF +5
_______________________
_______________________
When equipped with Anger Snowier Card:
When equipped with Anger Snowier Card:
Decreases damage taken from Medium size by 20% .
Decreases damage taken from Medium size by 20% .
_______________________
_______________________
Type: Card
Type: Card
Compound on: Armor
Compound on: Armor
Weight: 1
Weight: 1
|This awesome card helps you achieve with its unique '''combo effect'''. Here's the cool part: almost all the monsters you'll face early on are just average size, making this card super effective!
|This awesome card helps you achieve with its unique '''combo effect'''. Here's the cool part: almost all the monsters you'll face early on are just average size, making this card super effective!
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!Elemental Armor Cards:
!Elemental Armor Cards:
Pasana Card (Fire) (4099)
Pasana Card (Fire) (4099)
Pot Dofle Card (Water) (4523)
Pot Dofle Card (Water) (4523)
Dokebi Card (Wind) (4098)
Dokebi Card (Wind) (4098)
Sandman Card (Earth) (4101)
Sandman Card (Earth) (4101)
Argiope Card (Poison) (4114)
Argiope Card (Poison) (4114)
Angeling Card (Holy) (4054)
Angeling Card (Holy) (4054)
Bathory Card (Shadow) (4119)
Bathory Card (Shadow) (4119)
Ghostring Card (Ghost) (4047)
Ghostring Card (Ghost) (4047)
Evil Druid Card (Undead) (4141)
Evil Druid Card (Undead) (4141)
|Monster drop
|Monster drop
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|ATK +20
|ATK +20
_______________________
_______________________
Weapon and Armor becomes indestructible.
Weapon and Armor becomes indestructible.
_______________________
_______________________
When equipped with Vampire's Minion:
When equipped with Vampire's Minion:
For each 3 Refine Levels:
For each 3 Refine Levels:
ATK +1%
ATK +1%
_______________________
_______________________
Type: Card
Type: Card
Compound on: Armor
Compound on: Armor
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|Prevents Frozen status.
|Prevents Frozen status.
Decreases damage taken from Water elemental attacks by 5%.
Decreases damage taken from Water elemental attacks by 5%.
_______________________
_______________________
Type: Card
Type: Card
Compound on: Armor
Compound on: Armor
Weight: 1
Weight: 1
|It grants you '''immunity to Freeze''' and even reduces '''water damage'''.
|It grants you '''immunity to Freeze''' and even reduces '''water damage'''.
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|MaxHP +10%
|MaxHP +10%
_______________________
_______________________
Type: Card
Type: Card
Compound on: Armor
Compound on: Armor
Weight: 1
Weight: 1
|'''Budget alternative'''
|'''Budget alternative'''
For Max HP
For Max HP
|}
{| class="wikitable"
|+
! colspan="4" |Weapons
|-
!Item
!Source
!Description
!Comments
|-
!Safety Foxtail [2]
(550006)
|Einbech Lvl 3 Dungeon
|It's as strong as steel, probably because
of the mysterious stones that grew in the Einbech mine.
_______________________
MATK +350
ATK +7%
MATK +7%
Increases damage of Catnip Meteor and Picky Peck by 15%.
_______________________
Indestructible in battle
_______________________
Refine Level +7:
Increases Attack Speed by 10%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Catnip Meteor and Picky Peck by additional 20%.
Physical and magical attacks have a chance to increase Physical and Magical Damage against all size enemies by 10% for 10 seconds
_______________________
Refine Level +11:
Decreases After Cast Delay by 20%.
_______________________
Type: One-Handed Staff
Attack: 300
Weight: 150
Weapon Level: 4
_______________________
Requirement:
Base Level 170
Summoner (Doram)
|For ACD
needs to be +11
|-
!Exquisite Foxtail Model [2]
(1696)
|Monster drop
|A very accurate model of foxtail.
_______________________
Increases Ranged Physical Damage by 8%, MaxHP +5%.
For every 2 Refine Level: DEX +3, MaxSP +15.
_______________________
Refine Level +7:
Increases base weapon's ATK and MATK by 40%.
For every Refine Level higher than +7 or higher: Increases base weapon's ATK and MATK by 20%.
(Limited to +10 Refine Level)
_______________________
Indestructible in battle
_______________________
Type: One-Handed Staff
Attack: 240
Weight: 30
Weapon Level: 3
_______________________
Requirement:
Base Level 140
Summoner (Doram)
|
* '''Defense with Damage:''' Unlike most staves, it gives you a '''boost to your Max HP''', making you a little tougher while you dish out damage. Think of it as a shield you can swing!
* '''Double the Fun:''' It has '''two equipment slots''', giving you flexibility to personalize your playstyle. Want more HP? Add HP enchants. Feeling offensive? Boost your attack!
* '''Easy to Refine:''' No need to break the bank! You can refine it to any level that fits your budget, making it a great starting point.
'''Remember:''' While the Exquisite Foxtail Model offers some defense, it focuses more on damage than pure tanking weapons.
'''Pro Tip:''' Combine the Foxtail Model with other defensive gear like the Vit Soutane armor for a balanced tank build!
|-
!Foxtail Model [3]
(1694)
|Monster drop
|A model of foxtail made from plastic.
_______________________
Increases Ranged Physical Damage by 8%.
MaxHP +100.
For every 3 Refine Level: DEX +2, MaxSP +10.
_______________________
Indestructible in battle
_______________________
Type: One-Handed Staff
Attack: 150
Weight: 30
Weapon Level: 2
_______________________
Requirement:
Base Level 60
Summoner (Doram)
|3 slots
|-
!White Knight Card
(4608)
|Monster drop
Old Glast Heim
|ATK +15
_______________________
Increases Physical Damage against Medium and Large size by 20%.
_______________________
When equipped with Khalitzburg Knight Card:
Increases Physical Damage against Medium and Large size by 15%.
Decreases damage taken from Medium and Large size by 5%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
|Imagine taking '''5% less damage''' from almost every monster you encounter. That's what this awesome card helps you achieve! Here's the trick: it works best when paired with another special card called the '''Khalitzburg Knight Card''' already equipped on your shield.
* '''Double Defense Boost:''' Combine it with the Khalitzburg Knight Card on your shield, and you unlock a '''hidden bonus - 5% damage reduction''' against most monsters in the game! Think of it as a double layer of protection, making you incredibly tough.
* '''Easy to Find:''' Compared to some rare cards, the White Knight Card is more readily available, making it easier to start building your defensive power.
* '''Straightforward Benefit:''' No complicated mechanics or confusing effects here. This card simply helps you take less damage, allowing you to focus on protecting your party.
'''Remember:''' While powerful in combination, the White Knight Card alone doesn't offer the full defense boost. But don't worry, the Khalitzburg Knight Card is also beginner-friendly!
'''Pro Tip:''' Equip both the White Knight Card and the Khalitzburg Knight Card for ultimate defense against those big baddies!
|-
!Golem Card
(4072)
|Monster drop
|ATK +5
_______________________
Makes a weapon indestructible in battle.
Weapon can still be destroyed during upgrade attempts.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
|
* '''Peace of Mind:''' Don't want to sweat about a broken weapon messing with your defense? This card prevents it, ensuring you always get the full benefit of your weapon's stats and any defensive cards attached.
* '''Defensive Focus:''' If you prioritize pure tankiness and minimizing any potential risks, this card can be a solid choice for added security.
'''But here's what to consider:'''
* '''Summoner's Weapon Flexibility:''' Remember, most Summoner skills don't rely on your weapon itself. So, a broken weapon doesn't directly impact your ability to tank or use key skills.
* '''Opportunity Cost:''' Other cards might offer more impactful benefits like increased HP, damage reduction, or elemental resistances. Weigh the pros and cons based on your playstyle and needs.
|-
!Dancing Marionette Card
(31021)
|Monster drop
|ATK -3%
Increases Attack Speed by 10%.
_______________________
Type: Card
Compound on: Weapon
Weight: 1
|
* '''Tuna Turbo:''' Forget waiting – spam those Tuna Party shields like a champion! This card boosts your '''attack speed''', making you cast shields almost instantly, keeping your party safer than ever.
* '''Focus on Protection:''' As a support tank, your main job is keeping others safe. This card lets you do that even more effectively, without needing high attack stats. Think of it as trading punches for shields!
* '''Personal Playstyle:''' This card might not be for everyone, but if you like the fast-paced, shield-slinging support style, it's a fun and effective option.
'''Remember:''' While the Dancing Marionette Card offers speed, it does sacrifice some attack power.
|}
{| class="wikitable"
|+
! colspan="4" |Shields
|-
!Item
!Source
!Description
!Comments
|-
!Mad Bunny-LT [1]
(460020)
|Alice Twisted Madness
|A stuffed toy that Piamette conveniently uses for attack and defense?
Apparently it's moving...
_______________________
ATK +5%, MATK +5%.
ASPD +3
_______________________
For each 2 Refine Levels:
ATK +2%, MATK +2%.
_______________________
Refine Level +7:
Increases Attack Speed by 5%.
Decreases Variable Casting Time by 5%.
_______________________
Refine Level +9:
Increases Melee and Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +12:
Skill casting cannot be interrupted.
CRI +15
_______________________
[Grade Bonus]
[Grade D]: Decreases damage taken from enemies of every element by 10%.
[Grade C]: POW +2, SPL +2.
[Grade B]: S.MATK +2, P.ATK +2
[Grade A]: Decreases After Cast Delay by 5%.
_______________________
Type: Shield
Defense: 0
Weight: 10
Armor Level: 2
_______________________
Requirement:
Base Level 160
|With 5% ACD enchant or defensive enchant
|-
!Royal Guard Shield [1]
(28900)
|16.1 Banquet for Heroes
|Prontera kingdom's royal guard shield.
_______________________
Enables the use of Level 1 Shield Spell.
_______________________
Random chance to auto-cast Level 3 Asumptio on wearer when receiving physical damage.
Increasing Refine Level will Increases the chance of activating this effect.
_______________________
For each Refine Level:
DEF +10
MDEF +1
_______________________
Type: Shield
Defense: 30
Weight: 300
Armor Level: 1
_______________________
Requirement:
Base Level 100
|Optional, swap for lvl 1 shield spell (hp regeneration)
|-
!Illusion Silver Guard [1]
(460018)
|Illusion of Luanda
|A shield with a thin layer of silver and iron mixed from an normal guard.
_______________________
Decreases Variable Casting Time by 7%.
_______________________
For each 2 Refine Levels:
Decreases After Cast Delay by 1%.
(Up to Refine Level 12)
_______________________
Type: Shield
Defense: 60
Weight: 30
_______________________
Requirement:
Base Level 120
|
* '''Max HP Boost:''' This shield boasts the '''highest Max HP''' among its peers, making you incredibly tough and able to withstand more punishment. Think of it as a thicker health bar for ultimate protection!
* '''Stamina Nive Power:''' Like many Illusion items, it comes with slots for '''Stamina Nive Lv 2''' enchants. These beauties let you cast your skills more often, including your crucial '''Tuna Party''' shield.
* '''Simple and Effective:''' No need for complicated mechanics or confusing effects. This shield focuses on what truly matters: keeping you and your team in the fight.
'''Things to remember:'''
* While powerful in terms of HP and stamina efficiency, it might offer less '''Attack Critical Delay (ACD) reduction''' compared to some other shields. Choose what suits your needs: '''pure tankiness''' or '''a mix of defense and offensive support'''.
* This shield shines especially for '''supporting Doram's''' playstyle, but it's still a solid option for any tank that values high HP and frequent skill casts.
'''Pro Tip:''' Refine your Illusion Silver Guard to '''+11''' for maximum Max HP and don't forget those '''Stamina Nive Lv 2''' enchants.
|-
!Khalitzburg Knight Card
(4609)
|Monster drop
Old Glast Heim
|DEF +20
_______________________
Decreases Damage taken from Medium and Large size by 25%.
_______________________
When equipped with White Knight Card:
Decreases Damage taken from Medium and Large size by 5%.
Increases Physical Damage against Medium and Large size by 15%.
_______________________
Type: Card
Compound on: Shield
Weight: 1
|
* '''Instant Defense Boost:''' Equip it to your shield, and '''bam!''' You're tougher against almost everything you fight.
* '''Monster Masher:''' Remember, most enemies you'll face are medium or large, so this card's damage reduction applies in almost every battle. No more worrying about specific monster types!
* '''Combo Power:''' Pair it with the '''White Knight Card''' for that extra 5% damage reduction, unlocking the '''ultimate 30% protection'''. Talk about teamwork!
'''Pro Tip:''' Combine the Khalitzburg Knight Card with other defensive gear like the Vit Soutane armor for ultimate tankiness!
|-
!Mutating Khalitzburg Card
(27385)
|Monster drop
Old Glast Heim Challenge Mode
|MDEF +10
Decreases Physical and Magical Damage from Medium and Large size by 25%.
_______________________
When equipped with Mutating White Knight Card:
Decreases Physical and Magical Damage from Large size by 5%.
Increases Magical Damage against Medium and Large size by additional 5%.
_______________________
Type: Card
Compound on: Shield
Weight: 1
|Remember the standard Khalitzburg Knight Card? This one takes it a step further, trading physical defense for '''powerful magic defense (+10 MDEF)'''. Think of it as a magical shield for when fireballs and spells start flying!
* '''Magic Mayhem:''' Facing off against mages and magical monsters? This card provides '''targeted protection''' against their attacks, making you significantly tougher in those specific situations.
* '''Advanced Investment:''' This card is more expensive than the basic Khalitzburg Knight Card and requires the rarer '''Mutated White Knight Card''' for the full size resistance bonus. Consider if it fits your budget and playstyle.
* '''Strategic Choice:''' This card excels in specific encounters, not as an all-around solution. Consider it a powerful tool for your magic-defense arsenal.
'''Remember:''' While strong against magic, it offers less physical defense than the standard Khalitzburg Knight Card. Choose the card that best suits the threats you face most often.
'''Pro Tip:''' Combine the Mutating Khalitzburg Card with other magic-resistant gear for ultimate magical defense!
|-
!Alice Card
(4253)
|Monster drop
|Decreases damage taken from Boss class by 40%.
Increases damage taken from Normal class by 40%.
_______________________
Type: Card
Compound on: Shield
Weight: 1
|
* '''Boss Slayer:''' Struggling against tough MVPs or mini-bosses with high damage? This card provides '''targeted resistance''' against their attacks, making you stand tall in those specific battles.
* '''End-Game Power:''' At higher levels, many areas feature primarily boss-type enemies. This card shines there, helping you tank those encounters more effectively.
* '''Strategic Choice:''' Remember, resistance types stack additively. This card is most valuable when combined with other defensive strategies against bosses, not as a general solution.
'''But there are things to consider:'''
* '''Rarity:''' This card is harder to find compared to others, so weigh its benefit against its availability.
* '''Niche Use:''' While powerful against bosses, it might not be as useful in everyday situations with various enemy types. Consider it a specialized tool for your tanking arsenal.
* '''Mixing It Up:''' Remember, stacking the same type of resistance (like size or race) is usually more effective than mixing different types. Choose wisely based on the enemy you're facing.
'''Remember:''' A strong Doram Tank adapts and strategizes! Choose the gear that empowers you to conquer specific challenges while maintaining good overall defense.
'''Pro Tip:''' Combine the Alice Card with other boss-specific strategies and gear for ultimate success against those big baddies!
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Revision as of 12:28, 9 February 2024

The Feline Force: Unveiling the Doram Summoner

Unique to the agile Doram race, the Summoner class taps into the power of nature, forging bonds with various creatures to fight alongside them. This versatile class offers three distinct paths for specialization, each catering to different playstyles:

Unleashing Primal Fury: The Animal/Life Tree Path, marked by fiery orange hues, focuses on raw physical might. Summoners on this path command fearsome beasts to tear through enemies, harnessing the untamed power of the wild.

Harnessing Elemental Might: The Vegetable/Land Tree Path, bathed in emerald green, channels natural magic. Summoners here conjure potent spells and call upon mystical flora to inflict magical devastation upon their foes.

Guarding Like the Tides: The Seafood/Sea Tree Path, adorned in calming blue tones, prioritizes defense and support. Summoners on this path become stalwart protectors, commanding aquatic companions to bolster allies and shield them from harm.

While each path leads to a defined role, flexibility exists within the first tiers of other trees. This allows for some degree of hybrid building catering to individual preferences. However, unlocking any specialization requires mastering the purple "foundation" skills. These essential abilities, though initially mandatory for any path, offer valuable benefits and deserve maxing out regardless of specialization.

Guardians of the Pack: Unveiling the Doram Tank

Calling all aspiring protectors! The Doram Summoner, with its versatile skillset and loyal companions, offers a unique path to tanking with two distinct styles: the full tank and the support tank. This guide is going to cover both paths to offer exciting ways to shield your allies and conquer challenging content.

Strengths:

  • Unsurpassed HP: Dorams boast the highest base HP in the game, making them natural tanks.
  • Budget-Friendly: Gear demands are less intense compared to DPS builds.
  • Party Hero: Crucial for tackling late-game dungeons, ensuring your allies' safety. Not only that hi,,but theirills can`t be dispelled, but they're spammable on numerous characters and synergistic with devo and other support skills. Spirit Handler buffs are AoE!
  • Straightforward Gameplay: Master the basics and excel with clear tactics.
  • Self-Sustaining: Forget frequent potions! They can self-heal with Tuna Belly and can incidentally tank mobs by self-spamming and Stoop.
  • No level prerequisites: not at all like devo
    Challenges:
  • Damage Deficit: Embrace the "damage not found" message. Solo play? Not happening.
  • Late-Game Investment: While cheaper than DPS, viability requires effort.
  • Not Beginner-Friendly: Mastering tanking takes time and experience.
  • SP Hungry

Doram Tank Stat Guide: Building Your Impenetrable Wall

Stat Notes
Strength Every 1 point;
  • Increases status ATK by 1
  • Increases weight limit by 30
  • Increases weapon damage by 0.5% of your base weapon attack (Melee Weapons)
Agility
  • Increases your ASPD.
  • 100 total points (including bonuses) grants you immunity to Sleep and Bleeding status.

Every 1 point;

  • Increases Flee by 1

Every 5 points;

  • Increases Soft Def by 1
Vitality
  • 100 total points (including bonuses) grants you immunity to Stun and Poison status.

Every 1 point;

  • Increases Max HP by 1% of your base HP

Every 2 points;

  • Increases Soft Def by 1

Every 5 points;

  • Increases Soft Mdef by 1
Intelligence
  • 100 points total (including bonuses) grants you immunity to Silence status.

Every 1 point;

  • Increases Max SP by 1% of your base SP
  • Increases MATK by 1.5
  • Increases Soft Mdef by 1
Dexterity
  • Slightly increases ASPD

Every 1 point;

  • Increases Hit by 1
  • Increases weapon damage by 0.5% of your base weapon attack (ranged weapons, including instruments)

Every 5 points;

  • Increases status ATK by 1
  • Increases MATK by 1
  • Increases Soft Mdef by 1
Luck Every 1 point;
  • Increases Critical Rate by 0.3

Every 3 points;

  • Increases status ATK by 1
  • Increases MATK by 1
  • Increases Hit by 1

Every 5 points;

  • Increases Flee by 1

Every 10 points;

  • Increases Perfect Dodge by 1

Doram tanks pride themselves on unwavering defense, protecting their allies from harm. This guide explores the optimal stat allocation for maximizing your tankiness and effectiveness.

Max HP is King: Prioritize VIT above all else. Both your signature Tuna Party shield and self-healing Tuna Belly scale directly with your Max HP, making VIT your lifeline. Remember, being the bulwark means absorbing damage, not dishing it out.

Defense Beyond HP: Once your HP pool is robust, focus on Resistance stats. These mitigate specific status effects that could hinder your tanking ability.

  • AGI (100+): Boosts FLEE for dodging some attacks and ASPD for faster skill casting (especially crucial for the spammable Tuna Party). Gain immunity to Sleep and bleeding at 100, with additional Burning resistance.
  • INT (100+): Enhances your SP pool and regeneration, ensuring smooth skill usage. Achieve immunity to Silence and blindness at 100 with fear resistance.
  • DEX (50–100): While useful for reducing variable cast time (VCT) and slightly increasing ASPD, most tanking skills have zero VCT, making DEX less crucial. Consider this stat for skills like Lope but avoid overinvesting.
  • LUK (100): A well-rounded stat offering Perfect Dodge and FLEE for general damage mitigation. Unlock immunity to curse and Confusion at 100, with additional burning and fear resistance.

Remember: Immunity thresholds may not be guaranteed against higher-level enemies due to penalties.

Navigating the Doram Sea: Core Tanking Skills

Doram Summoners boast a straightforward skill tree with three distinct branches: land, life, and sea. While Tank dorams primarily focus on the sea branch, understanding its key skills is crucial for maximizing your defensive potential.


The Big Three:

  • Tuna Party: Your signature shield, absorbing damage for yourself and nearby allies. Invest points here for increased duration and potency.
  • Tuna Belly: Self-replenishing HP recovery, vital for sustaining yourself in the thick of battle. Consider additional points for faster activation and cooldown reduction.
  • Stoop: Temporarily reduce your size, gaining increased defense and evasion. Invest heavily for longer duration.
Skill Properties Description Explanation / Remarks
Tuna Belly
  • Max Level: 5
  • Target: Ally
  • SP Cost: 10 + (10 x Skill Level)
  • Fixed Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 2.0s:5.0s:8.0s:11.0s:14.0s
  • Range: 9
Absorb delicious tuna to restore a portion of the targets Max HP.
  • [Lv 1] : Restores 10% Max HP.
  • [Lv 2] : Restores 30% Max HP.
  • [Lv 3] : Restores 50% Max HP.
  • [Lv 4] : Restores 70% Max HP.
  • [Lv 5] : Restores 90% Max HP.
Tuna Belly may seem like a basic heal, but for Doram Tanks, it's a game-changer. Let's delve into its mechanics and how to unleash its full potential.

Healing Powerhouse:

This single-target heal shines when used on targets with high Max HP, making it perfect for tanks like yourself, Devotion Royal Guards, and Tiger Cannon Suras. Unlike Acolyte heals, Tuna Belly bypasses limitations like Undead status or Madogear/Berserk, ensuring your allies stay in the fight.

Gearing for Efficiency:

While powerful, Tuna Belly's initial limitations lie in its cast time and After After Cast Delay (ACD). To overcome these:

  • Aim for 1.0s Fixed Cast Time (FCT) reduction
  • Prioritize high ACD reduction: Gear up to reach over 56%, allowing bard buffs to push it beyond 86%.

Strategic Healing:

Choose the right Tuna Belly level based on the situation:

  • Level 4: Heals for 70% Max HP with bonuses but has a long cooldown. Useful for emergencies or topping off allies with large HP pools.
  • Level 2: No cooldown with Spirit of Sea learned. Spammable with proper FCT/ACD reduction, offering consistent single-target healing like no Arch Bishop can. Level 2 heals can average around 40% Max HP, imagine spamming multiple of these per second!

Self-Sustaining Tank:

Forget relying solely on external heals. Tuna Belly empowers you as a full-tank:

  • Spam it on yourself while tanking mobs: Even if your Tuna Party shield breaks, you can instantly heal back and maintain your stance.

Animation Delay Quirks:

Tuna Belly has an animation delay unaffected by ACD reduction and ASPD. You'll observe this as occasional longer delays between casts. Luckily:

  • Moving or being attacked cancels the delay: Spam faster while actively tanking and taking damage.
  • Full-tanks can utilize high ACD reduction and ASPD: The delay affects their spamming less.
  • Support-tanks might need active animation cancellation: Moving helps optimize their spamming speed.
Tuna Party
  • Max Level: 5
  • Target: Ally
  • SP Cost: 10 + (10 x Skill Level)
  • Cast Delay: 1.0s
  • Cool Down: 10.0s + (4.0s x Skill Level)
  • Range: 9
The spirit of the delicious tuna protects the target for 30 seconds.

This skill will block physical and magical damage until the buff durability runs out.

The durability of the buff depends on the targets Max HP.

  • The durability is doubled if  Spirit of Sea is learned.
  • This skill has an animation (delay after attack) for the target, but not for the caster.
  • [Lv 1] : Durability is equal to 10% of the targets Max HP.
  • [Lv 2] : Durability is equal to 20% of the targets Max HP.
  • [Lv 3] : Durability is equal to 30% of the targets Max HP.
  • [Lv 4] : Durability is equal to 40% of the targets Max HP.
  • [Lv 5] : Durability is equal to 50% of the targets Max HP.
An Unmatched Shield:

Tuna Party, accessible at level 5, is a cornerstone skill for Doram Tanks. At max level, it grants a shield equal to 100% of your Max HP for 30 seconds, effectively doubling your health! Unlike typical priest shields, this powerhouse boasts several unique features:

  • Universal Protection: Blocks both physical and magical damage.
  • Unlimited Hits: Absorbs a set amount of damage, not specific hits.
  • Unbreakable Wall: Cannot be dispelled by enemies.
  • Scalable Strength: Scales with your Max HP, not your target's.
  • Knockback Immunity: Prevents knockbacks while active, crucial for maintaining your defensive stance.
  • Enhanced Defense: Works after damage reduction checks, allowing defense stats and equipment like Khalitzburg Knight Card to further mitigate damage.

Tactical Deployment:

The catch? A hefty 30-second cooldown at level 5. Fear not, intrepid tank! You can overcome this hurdle with clever gear choices:

  • Cute Grass Necklace [1]: Each reduces cooldown by 7 seconds, potentially eliminating it for lower-level casts.
  • Fresh Tuna Talisman [1]: Adds another layer of cooldown reduction.
  • Automatic Module (Power of Sea): Further optimizes high-level casts (3 seconds per module).

Tailoring Your Strategy:

While max-level Tuna Party is impressive, consider:

  • Spammable Protection: Level 1 or 2 casts with no cooldown can offer higher overall damage absorption against sustained attacks.
  • Party Support: For support tanks, prioritize low-level casts to shield multiple allies with their own Max HP as a baseline.

A Hidden Advantage:

This skill surprisingly has no casting animation on you, but on the target! This allows for rapid spamming with enough After Cast Delay (ACD) reduction. Turbo users can even shield the entire party in an instant! Mind the target's animation lock, though, as continuous spamming can hinder their movement and skill usage.

Stoop
  • Max Level: 1
  • Target: Self
  • SP Cost: 10
  • Cast Delay: 1.0s
  • Cool Down: 15.0s
Buff yourself for 6 seconds, reducing incoming damage by 90%.
  • You can use other skills while this is active, but can not move cells.
Stoop, a temporary defensive stance, stands out among your skills. Like Monk's Steel Body, it slashes incoming damage by 90%, offering a formidable shield. However, unlike its counterpart, Stoop lasts only 6 seconds, roots you in place, and allows normal attacks and skills.

Navigating the Limitations:

The key challenge with Stoop lies in its immobility. Movement, including forced knockbacks, instantly cancels it. To avoid wasting this crucial ability:

  • Time it judiciously: Positioning is vital. Don't Stoop out of position, and anticipate enemy knockbacks.
  • Utilize Tuna Party's synergy: The shield prevents knockbacks, ensuring safe Stooping. Remember, its damage reduction applies before shield depletion, further protecting you.
  • Maneuver beforehand: Consider using Lope for strategic positioning before deploying Stoop (remember, using Lope during Stoop cancels it).

Unlocking Its Potential:

Beyond timing, remember:

  • Embrace strategic aggression: During Stoop's cooldown (15 seconds), be more cautious. When it's active, push forward boldly, maximizing its impact.
  • Sustain yourself: Utilize Tuna Belly for self-healing, and Tuna Party for additional fortification while Stooping.

A Deeper Dive:

  • The 90% reduction works independently of other defenses, offering a reliable damage shield.
  • Defenses ignoring soft DEF/MDEF have no effect on Stoop, making it a potent counter.
  • In Bio 5, timely Stooping can even negate party-wiping "Max Pain" attacks (reflected damage). Imagine the satisfaction of saving your team!
Lope
  • Max Level: 3
  • Target: Ground
  • SP Cost: 30
  • Var. Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 2.0s x Skill Level
Leap high and far into the air, letting you jump over obstacles.
  • When this skill is learned, double the casting time of Emergency Call. (WoE skill)
  • This skill can be used in instances, but can not jump over impassible walls.
  • [Lv 1] : Leap 6 cells.
  • [Lv 2] : Leap 10 cells.
  • [Lv 3] : Leap 14 cells.
Lope, despite its limitations, remains a crucial tool in your Doram Tank arsenal. Let's explore its strategic use to maximize its effectiveness.

Tactical Repositioning:

Your primary strength lies in anchoring the front line. But positioning shifts require agility. Lope enables you to:

  • Close the gap: Quickly leap towards threats if your DPSise out of range.
  • Disengage strategically: Jump away from overwhelming attacks to preserve HP and shield integrity. Remember, retreating wisely isn't cowardice, it's tactical brilliance!

Key Considerations:

  • Target wisely: Ensure a clear line of sight to your target location for successful lope activation.
  • Beware the VCT: Tank builds often incur a slight Variable Cast Time (VCT) on Lope. Be mindful of enemy attacks that might interrupt your leap.
  • Shields offer security: Utilizing a shield drastically increases Lope's castability under pressure, allowing you to disengage even in the heat of battle.

Unlocking Lope's Potential:

  • Practice timing: Master casting Lope just before heavy blows land, creating temporary invincibility frames during the leap.
  • Coordinate with allies: Communicate your Lope usage to ensure smooth aggro management and avoid accidental separation from your party.
  • Upgrade strategically: Consider gear options that reduce VCT or casting interruption chances for even greater agility.
Arclouse Dash
  • Max Level: 5
  • Target: Ally
  • SP Cost: 12:14:16:18:20
  • Var. Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 6.0s
  • Range: 9
Absorb the spirit of the Arclouse to become very agile. Increases your Movement speed and AGI.
  • [Lv 1] : +20 AGI, Duration 60 seconds.
  • [Lv 2] : +25 AGI, Duration 70 seconds.
  • [Lv 3] : +30 AGI, Duration 80 seconds.
  • [Lv 4] : +35 AGI, Duration 90 seconds.
  • [Lv 5] : +40 AGI, Duration 100 seconds.
While residing in the Life branch, Arclouse Dash deserves a serious look from Doram Tanks. Not only does it grant a decent +40 AGI for increased FLEE and spammable skill potential, but it also holds a hidden gem for tanks: a reliable Movement Speed buff.

Your Position, Your Strength:

As a tank, positioning is your battlefield ballet. Leading the charge and anchoring the frontline demands swiftness. But Summoners lack inherent mobility options, relying solely on Lope's cooldown-bound dash. Here's where Arclouse Dash shines.

Unwavering Speed:

This buff shines in its resilience:

  • Unbreakable: Unlike Acolyte's Increase Agility, it cannot be dispelled by enemies.
  • Undead Friendly: Even under the debilitating Undead status, your speed remains undeterred.
  • Quagmire Resistant: Forget being bogged down by this common Bio 5 debuff.
  • Self-Sufficient: No need to rely on party buffs - you control your own momentum.

Keeping Up with the Pack:

Maintain the buff constantly (except with Guyak Pudding) and watch yourself effortlessly match other tanks' stride. Couple it with Halter Lead for maximum swiftness and become a truly mobile bulwark.

Stacking Strategies:

Remember, the buff works like Increase Agility in terms of stacking:

  • Doesn't stack with itself.
  • Stacks with Halter Lead, but not Wind Walk, Speed Potions, or Guyak Pudding.
Grooming
  • Max Level: 5
  • Target: Self
  • SP Cost: 15
  • Fixed Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 70.0s - (10.0s x Skill Level)
Heal yourself by licking your fur. Increases you Flee for a short time.

Cures a variety of statuses;

  • Poison
  • Frozen
  • Stun
  • Sleeping
  • Bleeding
  • Silence
  • Freezing
  • Frozen
  • Deep Sleep
  • Fear
  • Mandragora Howling
  • [Lv 1] : +100 Flee, Duration 3 seconds.
  • [Lv 2] : +100 Flee, Duration 4 seconds.
  • [Lv 3] : +100 Flee, Duration 5 seconds.
  • [Lv 4] : +100 Flee, Duration 6 seconds.
  • [Lv 5] : +100 Flee, Duration 7 seconds.
While not a core component of every Doram's arsenal, "Grooming" offers valuable utility in specific situations. Let's explore its strengths and limitations to determine its potential usefulness.

Curative Capabilities:

Grooming primarily shines as a status effect cleanser. Unlike most healing skills, it bypasses certain limitations, allowing its use even on silenced or frozen allies (excluding "Frozen"). This makes it effective for countering:

  • Fear: A debilitating mental debuff crippling your allies' combat effectiveness.
  • Freezing: A temporary immobility effect hindering movement and attacks.
  • Mandragora Howling: A fear-inducing AoE debuff often encountered in certain areas.

Fleeting FLEE Boost:

Grooming grants a temporary +100 FLEE buff, potentially helpful in dodging attacks. Unfortunately, the effectiveness of FLEE diminishes rapidly against large mobs due to the "mob penalty" reducing its impact. This relegates the buff to niche situations where dodging a few key attacks can make a difference.

Considerations and Usage:

  • Skill Level: Maxing Grooming is optional, prioritizing levels based on its individual usefulness for your playst yle.
  • Strategic Deployment: Grooming shines in areas where specific status effects like Fear or Freezing pose threats.
  • Alternative Options: Consider carrying potions or utilizing complementary skills for a more versatile approach to status effects.
Purring
  • Max Level: 5
  • Target: Self
  • SP Cost: 75 - (5 x Skill Level)
  • Fixed Cast Time: 1.0s
  • Cast Delay: 1.0s
  • Cool Down: 70.0s - (5.0s x Skill Level)
Heals everyone with a pleasant sound.

Applies the effects of  Grooming to your entire party.

  • [Lv 1] : +100 Flee, Duration 7 seconds.
  • [Lv 2] : +100 Flee, Duration 9 seconds.
  • [Lv 3] : +100 Flee, Duration 11 seconds.
  • [Lv 4] : +100 Flee, Duration 13 seconds.
  • [Lv 5] : +100 Flee, Duration 15 seconds.
Suggested Level: 5

Usually somewhat more valuable than Grooming. It has more or less the same impact, but works on the whole party, and has slightly longer length but too longer CD. It is more valuable since you'll really utilize the expertise whereas your partners are beneath status impacts but not you. But the long CD is making it very difficult to utilize. Besides, it's decent to be beyond any doubt merely have typically in your unit.

Doram Tank Gear Guide: Prioritizing Your Defenses

Before diving into specific equipment recommendations, let's establish the key stats we're aiming for as a Doram Tank:

1. Maximizing HP:

  • High VIT and Bonus Max HP%: Maximize your core HP pool as it directly buffs both Tuna Party and self-cast Tuna Belly. Remember, Dorams boast the highest base HP in the game!
  • Every bit counts: Prioritize gear with HP or HP% bonuses whenever possible.

2. Building Robust Defenses:

  • Damage reduction: aim for a solid blend of DEF and MDEF for all-around protection. Every 400 DEF/100 MDEF translates roughly to 100% more effective HP against physical and magical attacks.
  • Resistance: Class, size, racial, elemental resistances further enhance your tankiness against specific threats. These effects stack multiplicatively, making them highly valuable.
  • Full tank vs. Support tank: As a full tank, prioritize all defenses equally. Support tanks can prioritize HP and general damage reduction while considering resistance depending on team needs.

3. Optimizing Tuna Party:

  • Cooldown reduction: Aim for at least 14.0s reduction for spamming level 1 Tuna Party or 18.0s for level 2 (support tanks). Full tanks can benefit from 12 to 20.0s, depending on playstyle.
  • Fixed Cast Time (FCT) reduction: Essential for support tanks who spam Tuna Belly. Aim for a 1.0s reduction, while full tanks should strive for at least 0.5s.

4. Enabling Efficient Self-Healing:

  • After Cast Delay (ACD) reduction: Crucial for reliable self-healing with level 2 Tuna Belly. Support tanks require at least 56% reduction to reach 86% with Bard buffs. Full tanks can benefit highly from high ACD reduction but may prioritize other stats depending on their playstyle.
  • Attack Speed: Helpful for faster skill casts but harder to acquire on tank gear. Consider Wanderer's Swing Dance buff or Awakening Potions to supplement.

Gear Progression:

While this guide focuses on late-game builds, early options exist:

  • Doram Elegant/Luxury sets: Great starting point for budget-conscious tanking.
  • Unrefined/unenchanted Illusion Goibne's set: Provides a solid foundation for gradual upgrades.
Headgears
Item Source Description Comments
Heart Wings Hairband [1]

(18536)

Equipment Crafting A girlish hairband with wings and lace.

_______________________

Decreases After Cast Delay by 5%.

_______________________

Increases SP Consumption by 10%.

_______________________

For each 3 Refine Levels:

Decreases After Cast Delay by 3%.

Increases SP Consumption by 3%.

_______________________

Type: Headgear

Defense: 0

Position: Top

Weight: 30

Armor Level: 1

_______________________

Requirement:

Base Level 50

_______________________

Can be crafted at: Jewyrockrdg2,318,314,0,100,0,0

For ACD, ideally +9 or +12
Drooping Thanatos's Dolor-LT [1]

(400465)

Thanatos Tower Dungeon and Instance MaxHP + 10%, MaxSP + 7%.

_______________________

For each 3 Refine Levels:

Increases Damage against monsters of Holy and Shadow elemental targets by 10%.

Increases Damage against monsters of Dragon and Angel race enemies by 10%.

_______________________

Refine Level +7:

ATK + 5%, MATK + 5%.

_______________________

Refine Level +9: Decreases Variable Casting Time by 15%.

_______________________

Refine Level +11:

Decreases After Cast Delay by 15%.

_______________________

[Bonus by Grade]

[Grade D]: All Traits +2.

[Grade C]: RES + 50, MRES + 50.

[Grade B]: Damage against enemies of every size +10%

[Grade A]: Decreases Damage taken from Angel race by 5%.

_______________________

Type: Headgear

Defense: 30

Position: Top

Weight: 10

Armor Level: 2

_______________________

Requirement:

Base Level 210

For ACD and max hp, needs to be +11
Illusion Goibne's Helm [1]

(19366)

Illusion of Luanda One of Goibne's few armors which made weapons the most. The gods rated Gebne's armor better than weapons.

_______________________ VIT +3, MDEF +3 _______________________ Refine Level +7: VIT +5 _______________________ Refine Level +9: Decreases After Cast Delay by 12%. _______________________ When equipped with Illusion Goibne's Armor, Illusion Goibne's Spaulder and Illusion Goibne's Greaves: VIT +5, MaxHP +15%, MaxSP +5% DEF +5, MDEF +15,

_______________________

Decreases damage taken from Water, Wind,

Earth and Fire elemental attacks by 10%.

_______________________

Refine Level of Illusion Goibne's Armor,

Illusion Goibne's Spaulder and Illusion Goibne's Greaves each is +7 or higher:

MaxHP +10%

_______________________

Total Refine Level of entire set at least +36:

Decreases Fixed Casting Time by 0.7 seconds.

_______________________

Total Refine Level of entire set at least +40:

Decreases After Cast Delay by 20%.

_______________________

Type: Headgear

Defense: 25

Position: Top

Weight: 100

Armor Level: 1

_______________________

Requirement:

Base Level 130

All Jobs except Novice

Packed with VIT, it boosts your Max HP, making you like a walking fortress. Plus, when you refine it to +11, it grants amazing After Cast Delay (ACD) reduction, letting you use your cool abilities like Tuna Belly lightning fast.

Here's why this helmet is awesome for newbie tanks:

  • Super Tanky: More HP means you can soak up tons of damage, protecting your party like a true hero.
  • Faster Healing: Get your health back in a flash with quicker Tuna Belly casts.
  • Easy to Find: After the Illusion Dungeons update, you can snag this helmet from Ancient Stone Shooters and even refine it easily.
  • Powerful Set Bonus: Part of a super strong 4-piece set for tanks, making you even more unstoppable!

Pro Tip: Consider enchanting it with Stamina Nive Lv 2 for even more HP and tankiness.

Temporal Circlet (Summoner) [1]

(19492)

Old Glast Heim Challenge Mode A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.

_______________________

For each 2 Refine Levels:

ATK +15

_______________________

For each 3 Refine Levels:

Increases Attack Speed by 2%.

Increases damage of Catnip Meteor and Picky Peck by 20%.

_______________________

For each 4 Refine Levels:

Increases long range physical damage by 5%.

Increases Magical Damage with Neutral element by 7%.

_______________________

Refine Level +11:

Decreases After Cast Delay by 5%.

_______________________

Type: Headgear

Defense: 10

Position: Top

Weight: 0

Armor Level: 1

_______________________

Requirement:

Base Level 170

Summoner (Doram)

The Temporal Circlet might seem like a DPS headgear at first glance, but there's a hidden perk for Doram Tanks! While expensive, it offers access to a unique enchant: Adamantine Lv 5.

Now, why is this important? As a dedicated Doram Tank, you don't have dedicated Bio 5 headgear options. The Temporal Circlet becomes the lone gateway to obtaining Adamantine, an enchant that significantly boosts your DEF and MDEF for ultimate defense.

However, let's be honest: this helmet costs a pretty penny. It's definitely a "luxury pick" for tanks who are already well-equipped and want to push their defenses to the absolute limit.

But let's imagine you're rolling in Zeny and aiming for the ultimate tanking crown:

  • Refine it to +11: This unlocks its full potential for defense buffs.
  • Enchant it strategically:
    • VIT+4: More HP for extra durability on the frontlines.
    • Temporal Jewel (Vit) Lv. 3: Even more HP!
    • Temporal Jewel (Agi) Lv. 3: Increased FLEE for dodging nasty blows.
    • The star of the show: Adamantine Lv 5: This legendary enchant grants a massive DEF and MDEF boost, making you a true wall against enemies.

Remember, while powerful, the Temporal Circlet is a late-game investment. If you're just starting out as a Doram Tank, there are more budget-friendly options that offer great value for your Zeny. However, if you're a seasoned tank seeking the ultimate upgrade, the Temporal Circlet, perfectly enchanted, can be your crown jewel of defense!

Palace Guard Cap [1]

(18878)

Equipment Crafting A hat worn by an elite group of guards who will fight fearlessly even in a hail of bullets.

_______________________

Decreases damage taken from Neutral elemental attacks by 5%.

_______________________

Decreases damage taken from Ranged Physical Damage by 5%.

_______________________

For each Refine Level equal or above +6:

Decreases damage taken from Ranged Physical Damage by 1%.

Decreases damage taken from Neutral elemental attacks by 1%.

_______________________

Indestructible in battle

_______________________

Type: Headgear

Defense: 15

Position: Top

Weight: 100

Armor Level: 1

_______________________

Requirement:

Base Level 50

_______________________

Can be crafted at: Trainer Adricprt_sewb3,28,40,0,100,0,0

This awesome helmet is perfect for Doram Tanks on a budget. It might not have the bells and whistles of fancier gear, but it gets the job done! It comes equipped with some solid damage reduction, helping you take less of a beating while holding the enemy's attention.

Here's why the Palace Guard Cap is great for new tanks:

  • Easy on the wallet: It's much more affordable than many other tanking helmets, allowing you to save your Zeny for other important gear.
  • Defense you can count on: The damage reduction helps you stay in the thick of the fight, protecting your party like a true leader.
  • Flexibility for your playstyle: If you prioritize resists (resistance to specific types of attacks) over faster heals (ACD reduction), this helmet is a great choice.

Pro Tip: Refine it to a level you can comfortably afford. Every bit of extra defense helps!

New Wave Sunglasses [1]

(19181)

Equipment Crafting A sunglasses that gives futuristic feel.

_______________________

Decreases After Cast Delay by 5%.

_______________________

Type: Headgear

Defense: 0

Position: Mid

Weight: 10

Armor Level: 1

Refineable: No

_______________________

Requirement:

Base Level 30

For ACD reduction
Victory Wing Ears [1]

(400002)

Amicitia Ears ornament known only given to a winner. Wear it to show off your splendor.

_______________________

ATK +5

MATK +5

_______________________

Decreases After Cast Delay by 4%.

_______________________

This item can receive additional enchantment from Muzaszir.

_______________________

Type: Headgear

Defense: 0

Position: Mid

Weight: 10

Armor Level: 1

Refineable: No

This stylish earring isn't just for show. It offers After Cast Delay (ACD) reduction, helping you cast your awesome skills, like Tuna Belly, faster. This means quicker heals, buffs, and protection for your party! On top of that, with the right enchants, you can boost your Max HP for extra tankiness, make your heals more effective, or even increase your Attack Speed for faster skill casts.
  • Faster skills: Say goodbye to waiting around! Cast your skills quicker and keep your party protected and buffed.
  • Enchantment options: Choose how you want to upgrade your Victorious Wing Ear! More HP, stronger heals, or faster attacks? The choice is yours!
  • A step towards the best: While not the cheapest, it's considered one of the top choices for Dorams who want that extra ACD reduction
Deep Blue Sunglasses [1]

(410080)

Equipment Crafting Sunglasses specially coated in dark blue. Excellent for UV protection.

_______________________ Decreases Variable Casting Time by 5%. _______________________ Additional abilities can be activated by using the Lens Craft Stone. Lens Craft Stone can be obtained from [Muszaszir]muh_market,168,207,0,100,0,0, by using Nyanvine Fruit or Zeny. _______________________ This item can't receive additional enchantment from Piercing Brosnan. _______________________ Type: Heagear Defense: 0 Position: Mid Weight: 10

With (5%/5%) HP enchants
Magical Booster [1]

(19241)

Amicitia A tool that amplifies your ability to control your brain waves. It is possible to attach the amplification chip to give the ability.

_______________________

Type: Headgear

Defense: 10

Position: Mid

Weight: 30

Armor Level: 1

Refineable: No

Think of it as the slightly more wallet-friendly cousin of the Victory Wing Ears [1]. While it might not have quite as much After Cast Delay (ACD) reduction, it packs a serious punch in other areas!
  • Affordable option: It's much easier on your Zeny reserves compared to pricier gear, allowing you to save for other important items.
  • Powerful stats: Choose from a variety of enchants to suit your playstyle. Want more HP to be a sturdier tank? No problem! Need stronger defenses against physical or magical attacks? Done! Do you prefer faster heals or quicker skill casts? The Magical Booster has you covered!
  • Still a top contender: Even without the highest ACD reduction, it's considered one of the best choices for Dorams who value a balance of stats and affordability.
Happy Balloon

(19095)

Slot machine Colorful balloons with poring image on it's surface. Kids love to hold these when on festival?

_______________________

Increases experience gained from defeating monsters by 5%.

Increases item drop rate by 10%.

_______________________

Type: Headgear

Defense: 0

Position: Low

Weight: 1

Armor Level: 1

Refineable: No

Increases item drop rate
Arch Angeling Balloon

(19154)

Sky Fortress Instance An Arch Angeling balloon that floating over your head. Somehow you feel really lucky just by wearing this.

_______________________

Increases experience gained from defeating monsters by 5%.

_______________________

Increases item drop rate by 5%.

_______________________

Enables the use of Level 1 Resurrection.

_______________________

Type: Headgear

Defense: 0

Position: Low

Weight: 1

Armor Level: 1

Refineable: No

Max HP enchants and resurrection for utility
Umbala Spirit

(18505)

Cash shop An accessory which is traditionally used in piercings by the Umbala tribespeople.

_______________________

MaxHP +1%

_______________________

Random chance a defeated monster will drop Meat.

_______________________

Increases recovery amount gained from Meat by 25%.

_______________________

Type: Headgear

Defense: 1

Position: Low

Weight: 0

Armor Level: 1

Refineable: No

_______________________

Available at:

Cash Shop: Headgear Box

For max HP
Vicious Mind Aura

(19439)

Bioresearch Laboratory - Instance Unknown energy surrounds the body.

_______________________

When equipped with Fallen Warrior Manteau[1]:

_______________________ For each 30 base STR:

ATK +5

_______________________

For each 30 base AGI:

Increases Attack Speed by 3%.

_______________________

For each 30 base VIT:

Decreases After Cast Delay by 4%.

_______________________

For each 30 base INT:

MATK +5

Decreases Variable Casting Time by 8%.

_______________________

For each 30 base DEX:

Increases Ranged Physical Damage by 1%.

_______________________

For each 30 base LUK:

Increases Critical Damage by 3%.

_______________________

Type: Headgear

Defense: 5

Position: Low

Weight: 10

Armor Level: 1

_______________________

Requirement:

Base Level 170

Fallen Warrior Manteau can be combinated with the Vicious Mind Aura
Bungisngis Card

(4582)

Monster drop For each 2 Refine Levels:

MaxHP +1%

_______________________

Type: Card

Compound on: Headgear

Weight: 1

  • HP hero: When refined, this card becomes a champion of health, granting you a significant Max HP boost. Remember, more HP means you can soak up more damage and protect your party like a true hero!
  • Combo power: When paired with the Rigid Sky Deleter Card, the Bungisngis Card's HP boost gets even bigger! Think of it like unleashing a secret ability for ultimate tankiness.
  • Easy to find: Compared to some rare cards, the Bungisngis Card is more readily available, making it easier for you to start building your tanking power.
Rigid Sky Deleter Card

(27351)

Monster drop MaxHP +5%

_______________________

When equipped with Bungisngis Card:

MaxHP +5%

_______________________

Type: Card

Compound on: Headgear

Weight: 1

  • Immediate HP boost: Unlike some cards that need refinement, this one grants you a noticeable HP increase straight away! More HP means you can take more hits and protect your party while they unleash their skills.
  • Budget-friendly option: It's a more affordable choice compared to cards that require expensive refining for their full potential, allowing you to save your Zeny for other gear upgrades.
Arch Angeling Card

(4241)

Monster drop

Mystical Card Album

MaxHP +300

_______________________

Base LUK at least 77:

Increases HP and SP Recovery Rate by 100%.

_______________________

Type: Card

Compound on: Headgear

Weight: 1

For SP regeneration
Elemental Resistance Cards:

Leaf Cat Card (Water) (4195)

Giearth Card (Earth) (4087)

Leib Olmai Card (Fire) (4188)

Giant Hornet Card (Wind) (4271)

Permeter Card (Undead/Shadow) (4311)

Monster drop
[Fire, Water, Wind]
Elemental resistance +10%
[Earth, Undead, Shadow]
Elemental resistance +15%
Elective (situational)

On the off chance that you know in progress what you may be failing, particularly what elements that compose the biggest risk.

Armor
Item Source Description Comments
Illusion Goibne's Armor [1]

(15348)

Illusion of Luanda A suit of armor that was accidentally enchanted by Goibne the blacksmith when he spilled the mystic ale of life all over it.

_______________________

MaxHP +10%

_______________________

Refine Level +7:

DEF +50

_______________________

Refine Level +9:

DEF +100

_______________________

Type: Armor

Defense: 158

Weight: 350

Armor Level: 1

_______________________

Requirement:

Base Level 130

All Jobs except Novice

It packs a huge punch of DEF (defense), making you a shield against physical attacks. But that's not all! It also boosts your Max HP, letting you withstand even more punishment.
  • Simple and effective: No need for complicated mechanics or special effects. This armor goes straight to the point, making you super tough!
  • Affordable upgrade: Compared to some fancy gear, it's easier to obtain and refine, making it a great bang for your Zeny!
  • Part of a powerful set: This armor is just one piece of the amazing 4-piece Illusion Goibne's Set. By collecting the full set, you unlock an even bigger Max HP boost, turning you into an unstoppable defender!

Pro Tip: Refine your armor to +11 for its full potential. Add Stamina Nive Lv 2 enchants for extra HP and even more tankiness.

Automatic Armor A-type [1] (450127)

Automatic Armor B-type [1] (450128)

17.2 Sage Legacy
A-type: ATK +125
B-type: MATK +125
For each 2 Refine Levels:
A-type: ATK +10
B-type: MATK +10
[Refine >= 7]
A-type: Attack speed +15%
B-type: VCT −15%
[ +  Automatic Engine Wing A-type ]
A-type: ATK +50
B-type: Attack speed +10%
[ +  Automatic Engine Wing B-type ]
A-type: ACD −10%
B-type: MATK +50
Defense: 135
Weight: 100
Required Level: 160
  • Ultimate Tuna Party: With special enchants, this armor lets you cast Tuna Party almost instantly! Imagine shielding your allies non-stop, keeping them safe and sound.
  • More frequent protection: Compared to other armors, you can cast your shield more often, minimizing those dangerous moments when your party is exposed.
  • Choice is yours: This armor offers a different tanking style. Instead of massive shields, you provide constant protection through frequent casts. Choose what suits your playstyle!
  • Flexibility bonus: The A-type armor even boosts your attack speed and potentially speeds up your skill casts, making you an even more efficient teammate.

Pro Tip: Refine your armor to +11 for maximum cooldown reduction potential. Add two Power of Sea enchants on modules to achieve the ultimate Tuna Party speedup.

VIT Soutane [1]

(15399)

Odin's Past Dungeon The blessing of increasing the vitality of the robes worn by priests who worshiped agility in Odin's power.

_______________________

MaxHP +15%

MaxSP +5%

Increases Attack Speed by 7%.

Decreases Variable Casting Time by 7%.

_______________________

For each 2 Refine Levels:

MaxHP +2%

_______________________

For each 3 Refine Levels:

VIT +5

_______________________

For each 4 Refine Levels:

Increases Physical Damage against Angel and Demon race by 10%.

_______________________

When equipped with Clergy's Boots and Clergy's Manteau:

VIT +8, DEF +50, MDEF +20

Decreases damage taken from Angel and Demon race momnsters by 20%.

_______________________

Total Refine Level of entire set at least +27:

ATK +4%

MATK +4%

Decreases After Cast Delay by 20%.

Decreases Fixed Casting Time by 20%.

_______________________

Type: Armor

Defense: 100

Weight: 80

Armor Level: 1

_______________________

Requirement:

Base Level 170

It packs a huge boost to your Max HP and VIT, making you incredibly tough against both physical and magical attacks.
  • The HP Hero: Want to be the tank with the thickest health bar? This armor gives you the most Max HP out of any single piece, making you a true damage sponge.
  • Simple and effective: No need for fancy mechanics or confusing enchants. This armor focuses on one thing: making you super resistant!
  • Affordable upgrade: Compared to some top-tier gear, it's easier to refine and enchant, allowing you to save your Zeny for other essentials.
  • Things to remember:
    • While powerful in terms of HP, it offers less defense and other helpful stats compared to some other armors. Think of it as a pure HP powerhouse.
    • It might not be part of the best set bonus, but it's still fantastic for maximizing your individual tankiness.
    • You can refine it to +9 or higher depending on your budget and desired HP boost. Consider adding VIT+8 enchants and Vit Blessing for even more tankiness.
Gold Dragon Plate [1]

(15393)

Abyss Lake Lvl 4 Dungeon You can feel the life force of the dragon just by wearing this armor that has been accumulated for a long time.

_______________________ VIT +12 MaxHP +20% MaxSP +5%. _______________________ For each 2 Refine Levels: Increases Attack Speed by 3%. Decreases Variable Casting Time by 3%. _______________________ For each 3 Refine Levels: Increases Damage against Dragon race by 7%. _______________________ Refine Level +11: Increases Damage against Medium and Large size by 6%. Decreases Fixed Casting Time by 0.2 seconds. _______________________ When equipped with Dragon Scale Boots and Dragon Scale Hood: DEF +80, MDEF +15 MaxHP +10% _______________________ For each 30 base VIT: Decreases damage taken from Medium and Large size by 1%. _______________________ Recieving physical or magical damage has a chance to activate Dragon's Health: Decreases damage taken from all size enemies by 7% for 10 seconds.

_______________________

If base VIT at least 120: Increases the chance to activate Dragon's Health and decreases damage taken from all size enemies by additional 5% to the Dragon's Health effect.

_______________________

Total Refine Level of entire set at least +33:

Increases Attack Speed by 20%.

Decreases After Cast Delay by 25%.

_______________________

Type: Armor

Defense: 110

Weight: 120

Armor Level: 1

_______________________

Requirement:

Base Level 170

This armor gives you a solid HP base and defense while giving you some edge in your attacks and skill casts. But its true power lies in enchantments!
  • Customizable defense: Unlike other armors focused on pure HP or DEF, this one lets you add specific resistances to counter enemies you know you'll face. Imagine negating fire attacks from a dragon boss or reducing damage from certain monster races!
  • Balanced approach: It offers a good mix of stats, making you both tough and efficient in your tanking duties.
  • Budget-friendly: You can refine it to an affordable level depending on your needs, making it easier to customize on a budget.

Things to remember:

  • While versatile, it might not be the absolute best in terms of pure HP or overall defense compared to other top-tier armors.
  • Its set bonus is decent, but other sets might offer more raw power depending on your playstyle.
  • This armor shines when you strategically choose enchants based on specific enemies you plan to encounter.
Ominous Solider Card

(27114)

Monster drop MaxHP +10%

DEF +50

_______________________

For each 3 Refine Levels:

MaxHP +1%

_______________________

Base Level at least 160:

VIT +3

DEF +50

_______________________

Type: Card Compound on: Armor

Weight: 1

For Max HP and DEF
Amitera Card

(300254)

Monster drop MaxHP +10%

_______________________

Base Level at least 200:

MaxHP +10%

_______________________

Type: Card

Compound on: Armor

Weight: 1

For Max HP
Anger Ice Titan Card

(27112)

Monster drop DEF +5

_______________________

For each Refine Level:

DEF +5 _______________________

When equipped with Anger Snowier Card:

Decreases damage taken from Medium size by 20% .

_______________________

Type: Card

Compound on: Armor

Weight: 1

This awesome card helps you achieve with its unique combo effect. Here's the cool part: almost all the monsters you'll face early on are just average size, making this card super effective!
  • Crowd Control: This card reduces damage specifically from medium-sized enemies, which are the majority you'll fight.
  • Stacking Power: Pair it with other cards like the Khalitzburg Knight Card that also offer size resistance. The more you stack these effects, the less damage you take, making you incredibly tough!
  • Early Game Hero: This card shines especially in places like Bio 5, where facing large groups of medium-sized monsters is common.

Remember: While powerful against groups, this card might not be the best against bosses or large enemies. Think of it as your go-to tool for crowd control!

Pro Tip: Combine the Anger Ice Titan Card with other size resistance cards and equipment for ultimate group-fighting defense!

Elemental Armor Cards:

Pasana Card (Fire) (4099)

Pot Dofle Card (Water) (4523)

Dokebi Card (Wind) (4098)

Sandman Card (Earth) (4101)

Argiope Card (Poison) (4114)

Angeling Card (Holy) (4054)

Bathory Card (Shadow) (4119)

Ghostring Card (Ghost) (4047)

Evil Druid Card (Undead) (4141)

Monster drop
Enchant the armor with the Elemental property.
(Some cards also have other effects)
Elective (situational)

On the off chance that you know in progress what you may be failing, particularly what elements that compose the biggest risk.

Living Dead Card

(27103)

Monster drop ATK +20

_______________________

Weapon and Armor becomes indestructible.

_______________________

When equipped with Vampire's Minion:

For each 3 Refine Levels:

ATK +1%

_______________________

Type: Card Compound on: Armor Weight: 1

Elective (situational)

On the off chance that foes can break your Armor (or your Weapon, in spite of the fact that we do not care as well almost), you may not get Full Chemical Protection from your party.

Marc Card

(4105)

Monster drop Prevents Frozen status.

Decreases damage taken from Water elemental attacks by 5%.

_______________________

Type: Card

Compound on: Armor

Weight: 1

It grants you immunity to Freeze and even reduces water damage.
  • Ice Age Alert: If you find yourself facing enemies who love spamming freeze attacks, this card becomes your best friend. Think of it as an anti-freeze shield, keeping you unfazed in the most chilling battles.
  • Independent Doram: Sometimes, support teammates might be busy, unable to immediately help you thaw out. This card empowers you to handle freeze situations on your own, making you a more self-sufficient tank.
  • Double Defense: Not only does it prevent freeze, but it also reduces water damage! It's like wearing a double layer of defense against icy attacks.

Remember: While the Marc Card is great for specific situations, it might not be your go-to option against all enemies. Other cards might offer broader protection.

Pro Tip: Pair the Marc Card with equipment that also offers water resistance for ultimate coolness!

Pecopeco Card

(4031)

Monster drop MaxHP +10%

_______________________

Type: Card

Compound on: Armor

Weight: 1

Budget alternative

For Max HP

Weapons
Item Source Description Comments
Safety Foxtail [2]

(550006)

Einbech Lvl 3 Dungeon It's as strong as steel, probably because

of the mysterious stones that grew in the Einbech mine. _______________________ MATK +350 ATK +7% MATK +7% Increases damage of Catnip Meteor and Picky Peck by 15%. _______________________ Indestructible in battle _______________________ Refine Level +7: Increases Attack Speed by 10%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Catnip Meteor and Picky Peck by additional 20%. Physical and magical attacks have a chance to increase Physical and Magical Damage against all size enemies by 10% for 10 seconds _______________________ Refine Level +11: Decreases After Cast Delay by 20%. _______________________ Type: One-Handed Staff Attack: 300 Weight: 150 Weapon Level: 4 _______________________ Requirement: Base Level 170 Summoner (Doram)

For ACD

needs to be +11

Exquisite Foxtail Model [2]

(1696)

Monster drop A very accurate model of foxtail.

_______________________

Increases Ranged Physical Damage by 8%, MaxHP +5%.

For every 2 Refine Level: DEX +3, MaxSP +15.

_______________________

Refine Level +7:

Increases base weapon's ATK and MATK by 40%.

For every Refine Level higher than +7 or higher: Increases base weapon's ATK and MATK by 20%.

(Limited to +10 Refine Level)

_______________________

Indestructible in battle

_______________________

Type: One-Handed Staff

Attack: 240

Weight: 30

Weapon Level: 3

_______________________

Requirement:

Base Level 140

Summoner (Doram)

  • Defense with Damage: Unlike most staves, it gives you a boost to your Max HP, making you a little tougher while you dish out damage. Think of it as a shield you can swing!
  • Double the Fun: It has two equipment slots, giving you flexibility to personalize your playstyle. Want more HP? Add HP enchants. Feeling offensive? Boost your attack!
  • Easy to Refine: No need to break the bank! You can refine it to any level that fits your budget, making it a great starting point.

Remember: While the Exquisite Foxtail Model offers some defense, it focuses more on damage than pure tanking weapons.

Pro Tip: Combine the Foxtail Model with other defensive gear like the Vit Soutane armor for a balanced tank build!

Foxtail Model [3]

(1694)

Monster drop A model of foxtail made from plastic.

_______________________ Increases Ranged Physical Damage by 8%. MaxHP +100. For every 3 Refine Level: DEX +2, MaxSP +10. _______________________ Indestructible in battle _______________________ Type: One-Handed Staff Attack: 150 Weight: 30 Weapon Level: 2 _______________________ Requirement: Base Level 60 Summoner (Doram)

3 slots
White Knight Card

(4608)

Monster drop

Old Glast Heim

ATK +15

_______________________ Increases Physical Damage against Medium and Large size by 20%. _______________________ When equipped with Khalitzburg Knight Card: Increases Physical Damage against Medium and Large size by 15%. Decreases damage taken from Medium and Large size by 5%. _______________________ Type: Card Compound on: Weapon Weight: 1

Imagine taking 5% less damage from almost every monster you encounter. That's what this awesome card helps you achieve! Here's the trick: it works best when paired with another special card called the Khalitzburg Knight Card already equipped on your shield.
  • Double Defense Boost: Combine it with the Khalitzburg Knight Card on your shield, and you unlock a hidden bonus - 5% damage reduction against most monsters in the game! Think of it as a double layer of protection, making you incredibly tough.
  • Easy to Find: Compared to some rare cards, the White Knight Card is more readily available, making it easier to start building your defensive power.
  • Straightforward Benefit: No complicated mechanics or confusing effects here. This card simply helps you take less damage, allowing you to focus on protecting your party.

Remember: While powerful in combination, the White Knight Card alone doesn't offer the full defense boost. But don't worry, the Khalitzburg Knight Card is also beginner-friendly!

Pro Tip: Equip both the White Knight Card and the Khalitzburg Knight Card for ultimate defense against those big baddies!

Golem Card

(4072)

Monster drop ATK +5

_______________________ Makes a weapon indestructible in battle. Weapon can still be destroyed during upgrade attempts. _______________________ Type: Card Compound on: Weapon Weight: 1

  • Peace of Mind: Don't want to sweat about a broken weapon messing with your defense? This card prevents it, ensuring you always get the full benefit of your weapon's stats and any defensive cards attached.
  • Defensive Focus: If you prioritize pure tankiness and minimizing any potential risks, this card can be a solid choice for added security.

But here's what to consider:

  • Summoner's Weapon Flexibility: Remember, most Summoner skills don't rely on your weapon itself. So, a broken weapon doesn't directly impact your ability to tank or use key skills.
  • Opportunity Cost: Other cards might offer more impactful benefits like increased HP, damage reduction, or elemental resistances. Weigh the pros and cons based on your playstyle and needs.
Dancing Marionette Card

(31021)

Monster drop ATK -3%

Increases Attack Speed by 10%. _______________________ Type: Card Compound on: Weapon Weight: 1

  • Tuna Turbo: Forget waiting – spam those Tuna Party shields like a champion! This card boosts your attack speed, making you cast shields almost instantly, keeping your party safer than ever.
  • Focus on Protection: As a support tank, your main job is keeping others safe. This card lets you do that even more effectively, without needing high attack stats. Think of it as trading punches for shields!
  • Personal Playstyle: This card might not be for everyone, but if you like the fast-paced, shield-slinging support style, it's a fun and effective option.

Remember: While the Dancing Marionette Card offers speed, it does sacrifice some attack power.

Shields
Item Source Description Comments
Mad Bunny-LT [1]

(460020)

Alice Twisted Madness A stuffed toy that Piamette conveniently uses for attack and defense?

Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Grade Bonus] [Grade D]: Decreases damage taken from enemies of every element by 10%. [Grade C]: POW +2, SPL +2. [Grade B]: S.MATK +2, P.ATK +2 [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Shield Defense: 0 Weight: 10 Armor Level: 2 _______________________ Requirement: Base Level 160

With 5% ACD enchant or defensive enchant
Royal Guard Shield [1]

(28900)

16.1 Banquet for Heroes Prontera kingdom's royal guard shield.

_______________________ Enables the use of Level 1 Shield Spell. _______________________ Random chance to auto-cast Level 3 Asumptio on wearer when receiving physical damage. Increasing Refine Level will Increases the chance of activating this effect. _______________________ For each Refine Level: DEF +10 MDEF +1 _______________________ Type: Shield Defense: 30 Weight: 300 Armor Level: 1 _______________________ Requirement: Base Level 100

Optional, swap for lvl 1 shield spell (hp regeneration)
Illusion Silver Guard [1]

(460018)

Illusion of Luanda A shield with a thin layer of silver and iron mixed from an normal guard.

_______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Shield Defense: 60 Weight: 30 _______________________ Requirement: Base Level 120

  • Max HP Boost: This shield boasts the highest Max HP among its peers, making you incredibly tough and able to withstand more punishment. Think of it as a thicker health bar for ultimate protection!
  • Stamina Nive Power: Like many Illusion items, it comes with slots for Stamina Nive Lv 2 enchants. These beauties let you cast your skills more often, including your crucial Tuna Party shield.
  • Simple and Effective: No need for complicated mechanics or confusing effects. This shield focuses on what truly matters: keeping you and your team in the fight.

Things to remember:

  • While powerful in terms of HP and stamina efficiency, it might offer less Attack Critical Delay (ACD) reduction compared to some other shields. Choose what suits your needs: pure tankiness or a mix of defense and offensive support.
  • This shield shines especially for supporting Doram's playstyle, but it's still a solid option for any tank that values high HP and frequent skill casts.

Pro Tip: Refine your Illusion Silver Guard to +11 for maximum Max HP and don't forget those Stamina Nive Lv 2 enchants.

Khalitzburg Knight Card

(4609)

Monster drop

Old Glast Heim

DEF +20

_______________________ Decreases Damage taken from Medium and Large size by 25%. _______________________ When equipped with White Knight Card: Decreases Damage taken from Medium and Large size by 5%. Increases Physical Damage against Medium and Large size by 15%. _______________________ Type: Card Compound on: Shield Weight: 1

  • Instant Defense Boost: Equip it to your shield, and bam! You're tougher against almost everything you fight.
  • Monster Masher: Remember, most enemies you'll face are medium or large, so this card's damage reduction applies in almost every battle. No more worrying about specific monster types!
  • Combo Power: Pair it with the White Knight Card for that extra 5% damage reduction, unlocking the ultimate 30% protection. Talk about teamwork!

Pro Tip: Combine the Khalitzburg Knight Card with other defensive gear like the Vit Soutane armor for ultimate tankiness!

Mutating Khalitzburg Card

(27385)

Monster drop

Old Glast Heim Challenge Mode

MDEF +10

Decreases Physical and Magical Damage from Medium and Large size by 25%. _______________________ When equipped with Mutating White Knight Card: Decreases Physical and Magical Damage from Large size by 5%. Increases Magical Damage against Medium and Large size by additional 5%. _______________________ Type: Card Compound on: Shield Weight: 1

Remember the standard Khalitzburg Knight Card? This one takes it a step further, trading physical defense for powerful magic defense (+10 MDEF). Think of it as a magical shield for when fireballs and spells start flying!
  • Magic Mayhem: Facing off against mages and magical monsters? This card provides targeted protection against their attacks, making you significantly tougher in those specific situations.
  • Advanced Investment: This card is more expensive than the basic Khalitzburg Knight Card and requires the rarer Mutated White Knight Card for the full size resistance bonus. Consider if it fits your budget and playstyle.
  • Strategic Choice: This card excels in specific encounters, not as an all-around solution. Consider it a powerful tool for your magic-defense arsenal.

Remember: While strong against magic, it offers less physical defense than the standard Khalitzburg Knight Card. Choose the card that best suits the threats you face most often.

Pro Tip: Combine the Mutating Khalitzburg Card with other magic-resistant gear for ultimate magical defense!

Alice Card

(4253)

Monster drop Decreases damage taken from Boss class by 40%.

Increases damage taken from Normal class by 40%. _______________________ Type: Card Compound on: Shield Weight: 1

  • Boss Slayer: Struggling against tough MVPs or mini-bosses with high damage? This card provides targeted resistance against their attacks, making you stand tall in those specific battles.
  • End-Game Power: At higher levels, many areas feature primarily boss-type enemies. This card shines there, helping you tank those encounters more effectively.
  • Strategic Choice: Remember, resistance types stack additively. This card is most valuable when combined with other defensive strategies against bosses, not as a general solution.

But there are things to consider:

  • Rarity: This card is harder to find compared to others, so weigh its benefit against its availability.
  • Niche Use: While powerful against bosses, it might not be as useful in everyday situations with various enemy types. Consider it a specialized tool for your tanking arsenal.
  • Mixing It Up: Remember, stacking the same type of resistance (like size or race) is usually more effective than mixing different types. Choose wisely based on the enemy you're facing.

Remember: A strong Doram Tank adapts and strategizes! Choose the gear that empowers you to conquer specific challenges while maintaining good overall defense.

Pro Tip: Combine the Alice Card with other boss-specific strategies and gear for ultimate success against those big baddies!