Odin: Difference between revisions
(→Cards) |
(→Cards) |
||
Line 410: | Line 410: | ||
|- | |- | ||
| | |Angelgolt Card | ||
| | |Weapon | ||
| | |Increases magical damage against demon race monsters by 10%. | ||
+ Skeggiold Card | |||
Increases magical damage against demon race monsters by additional 3% per 2 refine rate of weapon. | |||
|- | |||
|Holy Skogul Card | |||
|Footgear | |||
|Heal effectiveness +5%. | |||
[Refine >= 7] Heal effectiveness +3%. | |||
[Refine >= 9] Heal effectiveness +2%. | |||
|- | |||
|Holy Frus Card | |||
|Weapon | |||
|<nowiki>+ Staff or Two-Handed Staff</nowiki> | |||
Increases holy property magical damage by 10%. | |||
[Refine >= 10] Further increases holy property magical damage by 10%. | |||
[Refine >= 14] Further increases holy property magical damage by 10%. | |||
|- | |||
|Arch Plasma Card | |||
|Weapon | |||
|<nowiki>+ Staff or Two-Handed Staff</nowiki> | |||
Increases wind property magical damage by 10%. | |||
[Refine >= 10] Further increases wind property magical damage by 10%. | |||
[Refine >= 14] Further increases wind property magical damage by 10%. | |||
|- | |||
|Spectral Plasma Card | |||
|Weapon | |||
|<nowiki>+ Staff or Two-Handed Staff</nowiki> | |||
Increases ghost property magical damage by 10%. | |||
[Refine >= 10] Further increases ghost property magical damage by 10%. | |||
[Refine >= 14] Further increases ghost property magical damage by 10%. | |||
|- | |||
|Reginleif Card | |||
|Armor | |||
|The armor can't be destroyed. | |||
ATK + 30% | |||
Max HP -15% | |||
+ Randgris Card | |||
Additional ATK + 10%. | |||
Max HP + 5% | |||
|- | |||
|Ingrid Card | |||
|Armor | |||
|The armor can't be destroyed. | |||
Max HP +40% | |||
ATK - 15% | |||
Drains 1,000 HP every 4 seconds. | |||
Drains 10,000 HP when the compounded armor is unequipped. | |||
+ Randgris Card | |||
Additional ATK + 10%. | |||
Max HP + 5% | |||
|} | |} |
Revision as of 16:27, 20 April 2021
Odin's Past Dungeon
Equipment
Odin Relic can be obtained from mobs in Ancient Odin Temple. |
Image | Name | Description |
Agi Soutane [1] | MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%) Increases long ranged physical damage by 3% per 2 refine rate. Agi + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Agi + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Increases long ranged physical damage by 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. | |
Dex Soutane [1] | MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%) Reduces variable casting time by 10%. Atk + 1% and Matk + 1% per 2 refine rate. Dex + 5 per 3 refine rate. Increases physical and magical damage against angel and demon race monsters by 6% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Dex + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Atk + 7%, Matk + 7%, reduces delay after skill by 20%, reduces fixed casting time by 20%. | |
Int Soutane [1] | MaxHP + 5%, MaxSP + 15%.
Reduces variable casting time by 10%. Matk + 3% per 2 refine rate. Int + 5 per 3 refine rate. Increases magical damage against angel and demon race monsters by 6% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Int + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Matk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. | |
Luk Soutane [1] | MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%) Cri + 3 and increases critical damage by 4% per 2 refine rate. Luk + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Luk + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. | |
Str Soutane [1] | MaxHP + 10%, MaxSP + 10%.
Increases attack speed (reduces delay after attack by 10%) Atk + 3% per 2 refine rate. Str + 5 per 3 refine rate. Increases physical damage against angel and demon race monsters by 8% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Str + 8, Def + 30, Mdef + 15. Reduces damage taken from angel and demon race monsters by 15%. If the sum of refine of set is 27 or higher, Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. | |
Vit Soutane [1] | MaxHP + 15%, MaxSP + 5%.
Increases attack speed (reduces delay after attack by 7%) Reduces variable casting time by 7%. MaxHP + 2% per 2 refine rate. Vit + 5 per 3 refine rate. Increases physical and magical damage against angel and demon race monsters by 10% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau, Vit + 8, Def + 50, Mdef + 20. Reduces damage taken from angel and demon race monsters by 20%. If the sum of refine of set is 27 or higher, Atk + 4%, Matk + 4%, reduces delay after skill by 20%, reduces fixed casting time by 20%. | |
Clergy's Boots [1] | MaxHP + 5%, Def + 30.
Increases attack speed (reduces delay after attack by 10%) Increases physical damage against angel and demon race monsters by 1% per 2 refine rate. Reduces physical damage taken from angel and demon race monsters by 1% per 3 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by additional 10%) | |
Clergy's Manteau [1] | MaxSP + 5%, Mdef + 10.
Reduces variable casting time by 10%. Increases magical damage against angel and demon race monsters by 1% per 2 refine rate. Reduces magical damage taken from angel and demon race monsters by 1% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by additional 10%. |
Enchant
All Odin's Past armors can be enchanted 3 times, with the final enchant (2nd slot) can be special enchanted with better effects including the newly introduced Soutane Blessings.
To enchant, you'll need to speak with Susan Grey (hu_in01 97, 322). She's inside the Hugel Weapon building, on the second floor.
Angel's Dreams and Odin's Signets are dropped by the monsters in the field.
Normal Enchant (All 3 slots):
Cost: 3 Angel's Dreams and 500,000 zeny
Special Enchant (Only for 2nd slot):
Cost: 3 Odin's Signets and 500,000 zeny
Refine Requirement:
Clergy's Manteau: +7 or above
Clergy's Boots: +7 or above
Soutanes: +9 or above
Resetting Enchants
All Ancient Odin equipments enchants can be reset with no chance of breaking the equipment. There are 2 kinds of reset available.
Full Reset
Remove enchantments from all 3 slots.
NPC: Susan Grey (hu_in01 97, 322)
Cost:
Normal: 500,000 zeny (30% chance of failure, no break)
Expensive: 1 Odin's Signets
Individual Re-roll
Reset individual enchantment. You can pick which one specifically you want to remove, and a new random enchantment for the specified slot will be given.
To re-roll for a special enchantment for 2nd slot, you need to select the Special option when talking to the npc.
NPC: Odin Weapon Master (hu_in01 99, 322)
Cost:
4th slot: 15 Angel's Dreams and 500,000 zeny
3rd slot: 50 Angel's Dreams and 1,500,000 zeny
2nd slot:
Normal: 75 Angel's Dreams, 1 Odin's Signets and 2,000,000 zeny
Special: 75 Angel's Dreams, 5 Odin's Signets and 2,000,000 zeny
Normal Enchants
Normal Enchant | ||
Second Slot | Third Slot | Fourth Slot |
|
|
|
Special Enchants
Soutane Blessings | |
Str Blessing
Str +10 Atk +10% Def +25, Mdef +3 When enchanted on Str Soutane 2nd Slot: Atk +5%, increases physical damage against all race monsers by 12%. |
Agi Blessing
Agi +10 Def +25, Mdef +3 Increases long ranged physical damage by 10%. When enchanted on Agi Soutane 2nd Slot: ASPD +1, Perfect Hit +5 |
Vit + 10
Def + 25, Mef + 3. MaxHP + 10%, MaxSP + 10%. When enchanted on Vit Soutane 2nd Slot: MaxHP + 5%, reduces delay after skill by 5%. |
Dex + 10.
Aspd + 10%. Def + 25, Mdef + 3. Reduces variable casting time by 10%. When enchanted on Dex Soutane 2nd Slot: Reduces fixed casting time by 0.3 seconds. |
Int + 10.
Matk + 10%. Def + 25, Mdef + 3. When enchanted on Int Soutane 2nd Slot: Reduces variable casting time by 10%, increases all property magical damage by 12%. |
Luk + 10.
Def + 25, Mdef + 3. Increases critical damage by 15%. When enchanted on Luk Soutane 2nd Slot: Cri + 10. Increases physical damage against all size enemies by 12%. |
Normal Enchant | ||
+7 Clergy's Manteau | +7 Clergy's Boots | +9 Soutanes |
|
|
|
Monsters
Image | Name | Level | HP | Size/Race/Element |
Angelgolt | 196 | 2,634,990 | Small / Angel / Holy 4 | |
Angelgolt | 196 | 2,634,990 | Small / Angel / Holy 4 | |
Holy Frus | 201 | 2,700,802 | Medium / Angel / Holy 4 | |
Holy Skogul | 202 | 2,700,802 | Medium / Angel / Holy 4 | |
Arch Plasma | 198 | 7,588,702 | Small / Angel / Holy 4 | |
Spectral Plasma | 198 | 7,588,702 | Small / Angel / Holy 4 | |
Reginleif
(MVP) |
207 | 79,618,702 | Medium / Angel / Fire 4 | |
Ingrid
(MVP) |
207 | 79,566,666 | Medium / Angel / Water 4 |
Cards
Card | Type | Effect |
Angelgolt Card | Weapon | Increases magical damage against demon race monsters by 10%.
+ Skeggiold Card Increases magical damage against demon race monsters by additional 3% per 2 refine rate of weapon. |
Holy Skogul Card | Footgear | Heal effectiveness +5%.
[Refine >= 7] Heal effectiveness +3%. [Refine >= 9] Heal effectiveness +2%. |
Holy Frus Card | Weapon | + Staff or Two-Handed Staff
Increases holy property magical damage by 10%. [Refine >= 10] Further increases holy property magical damage by 10%. [Refine >= 14] Further increases holy property magical damage by 10%. |
Arch Plasma Card | Weapon | + Staff or Two-Handed Staff
Increases wind property magical damage by 10%. [Refine >= 10] Further increases wind property magical damage by 10%. [Refine >= 14] Further increases wind property magical damage by 10%. |
Spectral Plasma Card | Weapon | + Staff or Two-Handed Staff
Increases ghost property magical damage by 10%. [Refine >= 10] Further increases ghost property magical damage by 10%. [Refine >= 14] Further increases ghost property magical damage by 10%. |
Reginleif Card | Armor | The armor can't be destroyed.
ATK + 30% Max HP -15% + Randgris Card Additional ATK + 10%. Max HP + 5% |
Ingrid Card | Armor | The armor can't be destroyed.
Max HP +40% ATK - 15% Drains 1,000 HP every 4 seconds. Drains 10,000 HP when the compounded armor is unequipped. + Randgris Card Additional ATK + 10%. Max HP + 5% |