Stats: Difference between revisions

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Changed protection settings for "Stats" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))
m (Changed protection settings for "Stats" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite)))
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=='''Stats'''==
=='''Stats'''==
'''The entire stats system has been revamped. With the higher Level cap, the cap for max stats were also raised up to 130. The increase in availaIble stat points allows true hybrid classes to be made. Below is a short description of each Stat with comparison to Pre-Renewal mechanics, if applicable.'''
{| class="wikitable mw-collapsible" style="width: 100%;background-color:#ffedeb;text-align:center;"
{| class="wikitable mw-collapsible" style="width: 100%;background-color:#ffedeb;text-align:center;"
| colspan="2" |'''The entire stats system has been revamped. With the higher Level cap, the cap for max stats were also raised up to 130. The increase in availaIble stat points allows true hybrid classes to be made. Below is a short description of each Stat with comparison to Pre-Renewal mechanics, if applicable.'''
|-
|-
|'''STR''':
|'''STR''':
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* For melee weapons, every point in STR increases StatusATK by +1 and WeaponATK by 0.5%.
* For melee weapons, every point in STR increases StatusATK by +1 and WeaponATK by 0.5%.
* For ranged weapons, every 5 points in STR increases StatusATK by +1.
* For ranged weapons, every 5 points in STR increases StatusATK by +1.
* Each point of STR also adds +30 Weight Limit. The bonus ATK per 10 STR for melee weapons is no longer applied.
* Each point of STR also adds +30 Weight Limit.  
* The bonus ATK per 10 STR for melee weapons is no longer applied.
| style="text-align:left;" |
| style="text-align:left;" |
* Every point in AGI adds +1 Flee and increases ASPD. Additionally, every 5 points in AGI adds 1 SoftDEF.
* Every point in AGI adds +1 Flee and increases ASPD.  
* Additionally, every 5 points in AGI adds 1 SoftDEF.
|-
|-
|'''VIT''':
|'''VIT''':
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* Every point in LUK adds +0.3% Critical Hit Rate, as well as resistance to several status effects.
* Every point in LUK adds +0.3% Critical Hit Rate, as well as resistance to several status effects.
* Every 3 points in LUK adds +1 StatusATK, +1 StatusMATK, and +1 HIT.
* Every 3 points in LUK adds +1 StatusATK, +1 StatusMATK, and +1 HIT.
* Every 5 points in LUK adds +1 Flee and +1% Anti-Critical Rate, and Every 10 points in LUK adds +1 Perfect Dodge.
* Every 5 points in LUK adds +1 Flee and +1% Anti-Critical Rate.
* Every 10 points in LUK adds +1 Perfect Dodge.
|}
|}


== '''Substats''' ==
== '''Substats''' ==
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;background-color:#fae7eb;text-align:center;" data-mce-style="width: 100%;"
'''Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics.'''
| colspan="2" |'''Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics.'''
 
{| class="wikitable mw-collapsible" style="width: 100%;background-color:#fae7eb;text-align:center;" data-mce-style="width: 100%;"
|-
|-
|'''ATK'''
|'''ATK'''
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|-
|-
|'''DEF/MDEF'''
|'''DEF/MDEF'''
|'''SoftDEF/MDEF'''
|'''Cast Time'''
|-
|-
| style="width: 50%; text-align:left;" |
| style="width: 50%; text-align:left;" |
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* Variable Cast time can be completely eliminated if (DEX x 2 + INT) = 530.
* Variable Cast time can be completely eliminated if (DEX x 2 + INT) = 530.
|-
|-
|'''Cast Time'''
|'''SoftDEF/MDEF'''
|'''Critical'''
|'''Critical'''
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|-
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=='''4th Class Stats'''==
=='''Traits'''==
Six new stats related to attribute status are added.
[[File:Ststas4th.jpg|right|frameless]]
{| class="wikitable"
'''Six new stats related to attribute status are added.'''
|+
 
* From level 200 on, when leveling up, status points for existing STR/AGI/VIT/INT/DEX/LUK are not given.
* New trait status points are given to distribute among 6 new trait statuses.
* '''Activity Point''' '''(AP)''' is a new resource mechanic exclusive to 4th job skills.
* Attribute status points do not increase the amount of additional points gradually as the level rises.
* 4th job classes also gain bonus to these traits with increasing JobLVL.
* In addition, unlike the existing status, each new characteristic status has a fixed point investment cost of 1 point.
 
{| class="wikitable" style="width: 100%;"
|- style="background-color:#FFF0F5;text-align:center;"
| style="width: 50%;" |'''Power (POW)'''
| style="width: 50%;" |'''Stamina (STA)'''
|- style="background-color:#FFFAFA;
|
Trait that increases status physical attack and Power Attack (P.ATK)
 
* Status physical attack increases by 5 per 1 point.
* P.ATK increases by 1 per 3 points.
|Trait that increases physical resistance (RES)
 
* RES increases by 1 per 1 point.
* RES increases by 5 per 3 points.
|- style="background-color:#FFF0F5;text-align:center;"
|'''Wisdom (WIS)'''
|'''Spell (SPL)'''
|- style="background-color:#FFFAFA;
|Trait that increases magic resistance (MRES)
 
* MRES increases by 1 per 1 point.
* MRES increases by 5 per 3 points.
|Trait that increases status magic attack and Spell Magic Attack (S.MATK)
 
* Status Magic Attack increases by 5 per 1 point.
* S.MATK increases by 1 per 3 points.
|- style="background-color:#FFF0F5;text-align:center;"
|'''Concentration (CON)'''
|'''Creative (CRT)'''
|- style="background-color:#FFFAFA;
|Trait that increases accuracy (HIT), evasion (FLEE), Power Attack (P.ATK) and Spell Magic Attack (S.MATK)
 
* HIT increases by 2 per 1 point.
* FLEE increases by 2 per 1 point.
* P.ATK increases by 1 per 5 points.
* S.MATK increases by 1 per 5 points.
|Trait that increases Heal Plus (H.PLUS) and Critical Rate (C.RATE)
 
* H.PLUS increases by 1 per 1 point.
* C.RATE increases by 1 per 3 points.
|}
<br>
{| class="wikitable" style="width: 100%;"
|- style="background-color:#FFF0F5;text-align:center;"
|- style="background-color:#FFF0F5;text-align:center;"
|'''Power Atk (P.ATK)'''
|'''Power Atk (P.ATK)'''
|'''Spell Matk (S.MATK)'''
|'''Spell Matk (S.MATK)'''
|-  style="background-color:#FFF0F5;text-align:center;"
|-  style="background-color:#FFF0F5;"
|A stat that increases the character's final physical attack power by %
|Final status physical attack and final equipment attack increases by %.
|A stat that increases the character's final magical attack power by %
|Final status magic attack and final equipment magic attack increases by %.
|- style="background-color:#FFE4E1;text-align:center;"
|- style="background-color:#FFE4E1;text-align:center;"
|'''Resist (Res)'''
|'''Resist (Res)'''
|'''Magic Resist (Mres)'''
|'''Magic Resist (Mres)'''
|- style="background-color:#FFE4E1;text-align:center;"
|- style="background-color:#FFE4E1;"
|Ability to reduce physical damage received before applying physical defense
|Before calculating physical defense, it reduces normal physical damage taken by %. (Only up to 50%)
|Before applying magic defense, the ability to reduce magic damage received
|Before calculating the magic defense, it reduces the normal magic damage received by %. (Only up to 50%)
|- style="background-color:#f7dde0;text-align:center;"
|- style="background-color:#f7dde0;text-align:center;"
|'''Heal Plus (H.Plus)'''
|'''Heal Plus (H.Plus)'''
|'''Critical Damage Rate (C.Rate)'''
|'''Critical Damage Rate (C.Rate)'''
|- style="background-color:#f7dde0;text-align:center;"
|- style="background-color:#f7dde0;"
|A stat that increases the final heal recovery amount by %
|Increases the final heal recovery by %.
|A stat that increases the “140% damage increase effect”, which is the unique critical specification.
This increase is applied after normal heal recovery increasing effects.
|Increases the critical damage base percent by %.
 
* At 0 C.RATE, your critical damage is 140%.
* At 10 C.RATE, your critical damage increases from 140% to 150%.
|}
|}