Einbech: Difference between revisions
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|- style="background-color:#FFDAB9;text-align:center;" | |- style="background-color:#FFDAB9;text-align:center;" | ||
| style="width: 15%"|Card | | style="width: 15%"|Card | ||
| style="width: 15%"|Type | | style="width: 15%"|Type | ||
| style="width: 70%"|Effect | | style="width: 70%"|Effect | ||
|- | |- | ||
|style="text-align:center;" |Poisonous Card | |||
|Poisonous Card | |style="text-align:center;" |Weapon | ||
|Weapon | |||
|Increases physical damage against poison property enemies by 25%. | |Increases physical damage against poison property enemies by 25%. | ||
+ Anacondaq Card | + Anacondaq Card | ||
Increases physical damage against poison property enemies by an additional 15%. | Increases physical damage against poison property enemies by an additional 15%. | ||
|- | |- | ||
|Toxious Card | |style="text-align:center;" |Toxious Card | ||
|Armor | |style="text-align:center;" |Armor | ||
|Max HP + 10% | |Max HP + 10% | ||
Reduces damage from long ranged physical damage by 5% | Reduces damage from long ranged physical damage by 5% | ||
+ Noxious Card | + Noxious Card | ||
Additional Max HP + 5% | Additional Max HP + 5% | ||
Reduces damage from long ranged physical damage by additional 10%. | Reduces damage from long ranged physical damage by additional 10%. | ||
|- | |- | ||
|White Porcellio Card | |style="text-align:center;" |White Porcellio Card | ||
|Footgear | |style="text-align:center;" |Footgear | ||
|ATK + 20 | |ATK + 20 | ||
+ Porcellio Card | + Porcellio Card | ||
Additional ATK + 10. | Additional ATK + 10. | ||
Additional ATK + 1 per refine rate of shoes. | Additional ATK + 1 per refine rate of shoes. | ||
|- | |- | ||
|Neo Mineral Card | |style="text-align:center;" |Neo Mineral Card | ||
|Garment | |style="text-align:center;" |Garment | ||
|DEF + 30 | |DEF + 30 | ||
+ Mineral Card | + Mineral Card | ||
Additional DEF + 20. | Additional DEF + 20. | ||
Additional DEF + 3 per refine rate of garment. | Additional DEF + 3 per refine rate of garment. | ||
|- | |- | ||
|Abyssman Card | |style="text-align:center;" |Abyssman Card | ||
|Footgear | |style="text-align:center;" |Footgear | ||
|Max HP + 10% | |Max HP + 10% | ||
Earth Grave damage + 10% | Earth Grave damage + 10% | ||
+ Pitman Card | + Pitman Card | ||
Earth Grave damage + 10% | Earth Grave damage + 10% | ||
Additional Earth Grave damage + 1% per refine rate of shoes. | Additional Earth Grave damage + 1% per refine rate of shoes. | ||
|- | |- | ||
|Jewelry Ant Card | |style="text-align:center;" |Jewelry Ant Card | ||
|Accessory (Left) | |style="text-align:center;" |Accessory (Left) | ||
|When dealing physical damage, has a chance to auto-cast Psychic Wave Lv. 1 | |When dealing physical damage, has a chance to auto-cast Psychic Wave Lv. 1 | ||
+ Ungoliant Card | + Ungoliant Card | ||
Increases neutral property magical damage by 30%. | Increases neutral property magical damage by 30%. | ||
|- | |- | ||
|Jewgoliant Card | |style="text-align:center;" |Jewgoliant Card | ||
|Armor | |style="text-align:center;" |Armor | ||
|Increases physical damage against formless race, and insect race monsters, fire property and water property enemies by 40%. | |Increases physical damage against formless race, and insect race monsters, fire property and water property enemies by 40%. | ||
|} | |} |
Revision as of 09:12, 20 April 2021
Einbroch Lvl 3 Dungeon
Equipment
Elmen can exchange 50 Dynite to 1 random weapon.
Image | Name | Description |
Safety Knuckle [2] | Atk + 10%.
Increases Knuckle Arrow damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 15%) If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Knuckle Attack: 210 Weight: 180 Weapon Level: 4 Required Level: 170 Usable Jobs: Sura | |
Detecting Staff [2] | Matk + 330, can't be destroyed.
Matk + 10%. If refine rate is 7 or higher, Matk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases fire property magical damage by 15%, has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Two-handed Staff Attack: 180 Weight: 200 Weapon Level: 4 Required Level: 170 Usable Jobs: Warlock | |
Grinder Huuma Shuriken [2] | Atk + 15%, can't be destroyed.
Increases Swirling Petal damage by 15%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 15%. If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 1 second, reduces delay after skill by 20%. Class: Huuma Shuriken Attack: 280 Weight: 180 Weapon Level: 4 Required Level: 170 Usable Jobs: Ninja classes | |
Rubber Hammer [2] | Matk + 180, can't be destroyed.
Matk + 7%. Increases heal effectiveness by 5%, increases Adoramus damage by 10%. If refine rate is 7 or higher, icnreases holy property magical damage by 7%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Adoramus damage by additional 15%, has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Mace Attack: 160 Weight: 190 Weapon Level: 4 Required Level: 170 Usable Jobs: Archbishop | |
Bolt Shooter [2] | Atk + 10%.
Increases Aimed Bolt damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Bow Attack: 210 Weight: 170 Weapon Level: 4 Required Level: 170 Usable Jobs: Ranger | |
Claw Sword | Atk + 15%, Cri + 5.
If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, Cri + 7, reduces delay after skill by 20%. Class: Two-handed Sword Attack: 300 Weight: 350 Weapon Level: 4 Required Level: 170 Usable Jobs: Rune Knight | |
Welding Wand [2] | Matk + 200, can't be destroyed.
Increases neutral, water and fire property magical damage by 7%. If refine rate is 7 or higher, Matk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases neutral, water and fire property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Staff Attack: 160 Weight: 120 Weapon Level: 4 Required Level: 170 Usable Jobs: Mage classes, Soul Linker classes | |
Safety Whip[2] | Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%. Class: Whip Attack: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Usable Jobs: Wanderer | |
Bolt Crusher [2] | Atk + 10%.
Increases Rolling Cutter damage by 10%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Katar Attack: 300 Weight: 200 Weapon Level: 4 Required Level: 170 Usable Jobs: Guillotine Cross | |
Saw Axe [2] | Atk + 10%, can't be destroyed.
Increases Arm Cannon damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases long ranged physical damage by 10%, has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Two-handed Axe Attack: 350 Weight: 500 Weapon Level: 4 Required Level: 170 Usable Jobs: Mechanic | |
Safety Manual [2] | Atk + 10%, Cri + 3.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases critical damage by 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Book Attack: 200 Weight: 70 Weapon Level: 4 Required Level: 170 Usable Jobs: Star Emperor | |
Metal Detector Mk47 [2] | Atk + 10%.
Increases Cross Impact damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Dagger Attack: 200 Weight: 100 Weapon Level: 4 Required Level: 170 Usable Jobs: Guillotine Cross | |
Jewel Detector Mk47 [2] | Matk + 180.
Matk + 10%. Increases fire and neutral property magical damage by 7%. If refine rate is 7 or higher, Matk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Dagger Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 170 Usable Jobs: Shadow Chaser | |
Blocking Spear [2] | Atk + 10%.
Increases Vanishing Point damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Spear Attack: 210 Weight: 300 Weapon Level: 4 Required Level: 170 Usable Jobs: Royal Guard | |
Safety Lute [2] | Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%. Class: Musical Instrument Attack: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Usable Jobs: Minstrel | |
Bolt Revolver [2] | Increases long ranged physical damage by 15%.
Increases Fire Dance damage by 15%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Pistol Attack: 200 Weight: 180 Weapon Level: 4 Required Level: 170 Usable Jobs: Rebellion | |
Safety Saber [2] | Atk + 10%.
Increases Cart Cannon damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases long ranged physical damage by 7%. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Sword Attack: 200 Weight: 250 Weapon Level: 4 Required Level: 170 Usable Jobs: Genetic | |
Safety Foxtail [2] | Matk + 350, can't be destroyed.
Atk + 7%, Matk + 7%. Increases Catnip Meteor and Picky Peck damage by 15%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%. If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Staff Attack: 300 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Summoner (Doram) |
Enchant
Elmen can smelt Dynite from five types of ore which can be obtained from Einbroch mine 3F mobs.
1 Redium, 1 Rindium, 1 Odium, 1 Purdium and 1 Whidium is 1 Dynite.
Elmen sell Einbech accessories and enchant permits by using Dynite to exchange.
Einbech accessories require 75 ea Dynite to exchange.
Image | Name | Description |
Safety Pendant R [1] | All Status + 5, increases attack speed (reduces delay after attack by 5%)
When equipped with Safety Epaulet R, MaxHP + 10%, increases attack speed (reduces delay after attack by 15%) When equipped with Safety Epaulet B, MaxHP + 10%, reduces variable casting time by 15%. When equipped with Safety Epaulet R or Safety Epaulet B and Einbech weapons, reduces fixed casting time by 0.3 seconds, reduces delay after skill by 7%, reduces damage taken from all size enemies by 3%. Class: Accessory (Right) Defense: 10 Weight: 10 Required Level: 170 Usable Jobs: All | |
Safety Pendant B [1] | All Status + 5, variable casting time by 5%.
When equipped with Safety Epaulet B, MaxHP + 10%, reduces variable casting time by additional 15%. When equipped with Safety Epaulet R, MaxHP + 10%, increases attack speed (reduces delay after attack by 15%) When equipped with Safety Epaulet R or Safety Epaulet B and Einbech weapons, reduces fixed casting time by 0.3 seconds, reduces delay after skill by 7%, reduces damage taken from all size enemies by 3%. Class: Accessory (Right) Defense: 10 Weight: 10 Required Level: 170 Usable Jobs: All | |
Safety Epaulet R [1] | Atk + 5%
Class: Accessory (Left) Defense: 10 Weight: 10 Required Level: 170 Usable Jobs: All | |
Safety Epaulet B [1] | Matk + 5%
Class: Accessory (Left) Defense: 10 Weight: 10 Required Level: 170 Usable Jobs: All |
Modification Permits require 30 Dynite to exchange.
Modification Permits are used for enchanting Einbech weapons.
Magical Modification Permit
Physical Modification Permit
Three random options will be given upon enchanting. If you get unwanted options. You can re-enchant it as much as you want as long as you have Permit to process.
Magical Modification Permit | |||
1st enchant list | 2nd enchant list | 3rd enchant list | |
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Physical Modification Permit | ||
1st enchant list | 2nd enchant list | 3rd enchant list |
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Monsters
Image | Name | Level | HP | Size/Race/Element |
Poisonous | 188 | 2,407,086 | Medium / Formless / Ghost 4 | |
Toxious | 188 | 2,407,556 | Medium / Formless / Poison 4 | |
Green Mineral | 190 | 2,435,702 | Large / Formless / Neutral 4 | |
Red Mineral | 190 | 2,435,702 | Large / Formless / Neutral 4 | |
White Mineral | 190 | 2,436,177 | Large / Formless / Neutral 4 | |
Purple Mineral | 190 | 2,435,702 | Large / Formless / Neutral 4 | |
Jewel | 192 | 100 | Large / Formless / Neutral 4 | |
White Porcellio | 206 | 2,403,326 | Small / Insect / Earth 4 | |
Abyssman | 190 | 2,428,277 | Large / Beast / Neutral 4 | |
Jewelry Ant | 191 | 2,445,656 | Medium / Insect / Neutral 4 | |
Jungoliant
(MVP) |
197 | 40,000,000 | Large / Insect / Neutral 4 |
Cards
Card | Type | Effect |
Poisonous Card | Weapon | Increases physical damage against poison property enemies by 25%.
+ Anacondaq Card Increases physical damage against poison property enemies by an additional 15%. |
Toxious Card | Armor | Max HP + 10%
Reduces damage from long ranged physical damage by 5% + Noxious Card Additional Max HP + 5% Reduces damage from long ranged physical damage by additional 10%. |
White Porcellio Card | Footgear | ATK + 20
+ Porcellio Card Additional ATK + 10. Additional ATK + 1 per refine rate of shoes. |
Neo Mineral Card | Garment | DEF + 30
+ Mineral Card Additional DEF + 20. Additional DEF + 3 per refine rate of garment. |
Abyssman Card | Footgear | Max HP + 10%
Earth Grave damage + 10% + Pitman Card Earth Grave damage + 10% Additional Earth Grave damage + 1% per refine rate of shoes. |
Jewelry Ant Card | Accessory (Left) | When dealing physical damage, has a chance to auto-cast Psychic Wave Lv. 1
+ Ungoliant Card Increases neutral property magical damage by 30%. |
Jewgoliant Card | Armor | Increases physical damage against formless race, and insect race monsters, fire property and water property enemies by 40%. |