Einbech: Difference between revisions

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===Einbroch Lvl 3 Dungeon===
===Einbroch Lvl 3 Dungeon===
====Equipment====
====Equipment====
 
Elmen can exchange 50 Dynite to 1 random weapon.
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| style="width: 9.69957%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Image</span>
| style="width: 9.69957%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;" |<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Image</span>
| style="width: 10%; text-align: center;" data-mce-style="width: 10%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Name</span>
| style="width: 10%; text-align: center;" data-mce-style="width: 10%; text-align: center;" |<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Name</span>
| style="width: 58.3262%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Description</span>
| style="width: 58.3262%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;" |<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Description</span>
|-
||[[File:1867.png|center|frameless]]
|Safety Knuckle [2]
|Atk + 10%.
 
Increases Knuckle Arrow damage by 10%.
 
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 15%)
 
If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
 
If refine rate is 11 or higher, reduces delay after skill by 20%.
 
Class: Knuckle
 
Attack: 210
 
Weight: 180
 
Weapon Level: 4
 
Required Level: 170
 
Usable Jobs: Sura
|-
|[[File:2058.png|center|frameless]]
|Detecting Staff [2]
|Matk + 330, can't be destroyed.
Matk + 10%.
 
If refine rate is 7 or higher, Matk + 60, reduces variable casting time by 10%.
 
If refine rate is 9 or higher, increases fire property magical damage by 15%, has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage.
 
If refine rate is 11 or higher, reduces delay after skill by 20%.
 
Class: Two-handed Staff
 
Attack: 180
 
Weight: 200
 
Weapon Level: 4
 
Required Level: 170
 
Usable Jobs: Warlock
|-
|[[File:13346.png|center|frameless]]
|Grinder Huuma Shuriken [2]
|Atk + 15%, can't be destroyed.
Increases Swirling Petal damage by 15%.
 
If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 15%.
 
If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
 
If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 1 second, reduces delay after skill by 20%.
 
Class: Huuma Shuriken
 
Attack: 280
 
Weight: 180
 
Weapon Level: 4
 
Required Level: 170
 
Usable Jobs: Ninja classes
|-
|[[File:16099.png|center|frameless]]
|Rubber Hammer [2]
|Matk + 180, can't be destroyed.
Matk + 7%.
 
Increases heal effectiveness by 5%, increases Adoramus damage by 10%.
 
If refine rate is 7 or higher, icnreases holy property magical damage by 7%, reduces variable casting time by 10%.
 
If refine rate is 9 or higher, increases Adoramus damage by additional 15%, has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage.
 
If refine rate is 11 or higher, reduces delay after skill by 20%.
 
Class: Mace
 
Attack: 160
 
Weight: 190
 
Weapon Level: 4
 
Required Level: 170
 
Usable Jobs: Archbishop
|-
|[[File:18190.png|center|frameless]]
|Bolt Shooter [2]
|Atk + 10%.
Increases Aimed Bolt damage by 10%.
If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Bow
Attack: 210
Weight: 170
Weapon Level: 4
Required Level: 170
Usable Jobs: Ranger
|-
|[[File:21054.png|center|frameless]]
|Claw Sword
|Atk + 15%, Cri + 5.
If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%)
 
If refine rate is 9 or higher, has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage.
 
If refine rate is 11 or higher, Cri + 7, reduces delay after skill by 20%.
 
Class: Two-handed Sword
 
Attack: 300
 
Weight: 350
 
Weapon Level: 4
 
Required Level: 170
 
Usable Jobs: Rune Knight
|-
|[[File:26162.png|center|frameless]]
|Welding Wand [2]
|Matk + 200, can't be destroyed.
Increases neutral, water and fire property magical damage by 7%.
 
If refine rate is 7 or higher, Matk + 40, reduces variable casting time by 10%.
 
If refine rate is 9 or higher, increases neutral, water and fire property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage.
 
If refine rate is 11 or higher, reduces delay after skill by 20%.
 
Class: Staff
 
Attack: 160
 
Weight: 120
 
Weapon Level: 4
 
Required Level: 170
 
Usable Jobs: Mage classes, Soul Linker classes
|-
|-
||
|[[File:26215.png|center|frameless]]
|
|Safety Whip[2]
|
|Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10%.
If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%.
Class: Whip
Attack: 200
Weight: 140
Weapon Level: 4
Required Level: 170
Usable Jobs: Wanderer
|-
|[[File:28045.png|center|frameless]]
|Bolt Crusher [2]
|Atk + 10%.
Increases Rolling Cutter damage by 10%.
If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Katar
Attack: 300
Weight: 200
Weapon Level: 4
Required Level: 170
Usable Jobs: Guillotine Cross
|-
|[[File:28140.png|center|frameless]]
|Saw Axe [2]
|Atk + 10%, can't be destroyed.
Increases Arm Cannon damage by 10%.
If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%, has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Two-handed Axe
Attack: 350
Weight: 500
Weapon Level: 4
Required Level: 170
Usable Jobs: Mechanic
|-
|[[File:28635.png|center|frameless]]
|Safety Manual [2]
|Atk + 10%, Cri + 3.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases critical damage by 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Book
Attack: 200
Weight: 70
Weapon Level: 4
Required Level: 170
Usable Jobs: Star Emperor
|-
|[[File:28771.png|center|frameless]]
|Metal Detector Mk47 [2]
|Atk + 10%.
Increases Cross Impact damage by 10%.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Dagger
Attack: 200
Weight: 100
Weapon Level: 4
Required Level: 170
Usable Jobs: Guillotine Cross
|-
|[[File:28772.png|center|frameless]]
|Jewel Detector Mk47 [2]
|Matk + 180.
Matk + 10%.
Increases fire and neutral property magical damage by 7%.
If refine rate is 7 or higher, Matk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Dagger
Attack: 190
Weight: 100
Weapon Level: 4
Required Level: 170
Usable Jobs: Shadow Chaser
|-
|[[File:32026.png|center|frameless]]
|Blocking Spear [2]
|Atk + 10%.
Increases Vanishing Point damage by 10%.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Spear
Attack: 210
Weight: 300
Weapon Level: 4
Required Level: 170
Usable Jobs: Royal Guard
|-
|[[File:32110.png|center|frameless]]
|Safety Lute [2]
|Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10%.
If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%.
Class: Musical Instrument
Attack: 200
Weight: 140
Weapon Level: 4
Required Level: 170
Usable Jobs: Minstrel
|-
|[[File:32303.png|center|frameless]]
|Bolt Revolver [2]
|Increases long ranged physical damage by 15%.
Increases Fire Dance damage by 15%.
If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Pistol
Attack: 200
Weight: 180
Weapon Level: 4
Required Level: 170
Usable Jobs: Rebellion
|-
|[[File:32352.png|center|frameless]]
|Safety Saber [2]
|Atk + 10%.
Increases Cart Cannon damage by 10%.
If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases long ranged physical damage by 7%.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Sword
Attack: 200
Weight: 250
Weapon Level: 4
Required Level: 170
Usable Jobs: Genetic
|-
|[[File:550006.png|center|frameless]]
|Safety Foxtail [2]
|Matk + 350, can't be destroyed.
Atk + 7%, Matk + 7%.
Increases Catnip Meteor and Picky Peck damage by 15%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Staff
Attack: 300
Weight: 150
Weapon Level: 4
Required Level: 170
Usable Jobs: Summoner (Doram)
|}
|}


====Enchant====
====Enchant====
Elmen can smelt Dynite from five types of ore which can be obtained from Einbroch mine 3F mobs.
1 Redium, 1 Rindium, 1 Odium, 1 Purdium and 1 Whidium is '''1 Dynite.'''
Elmen sell Einbech accessories and enchant permits by using Dynite to exchange.
Einbech accessories require 75 ea Dynite to exchange.
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Revision as of 08:06, 20 April 2021

Einbroch Lvl 3 Dungeon

Equipment

Elmen can exchange 50 Dynite to 1 random weapon.

Image Name Description
Safety Knuckle [2] Atk + 10%.

Increases Knuckle Arrow damage by 10%.

If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 15%)

If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.

If refine rate is 11 or higher, reduces delay after skill by 20%.

Class: Knuckle

Attack: 210

Weight: 180

Weapon Level: 4

Required Level: 170

Usable Jobs: Sura

Detecting Staff [2] Matk + 330, can't be destroyed.

Matk + 10%.

If refine rate is 7 or higher, Matk + 60, reduces variable casting time by 10%.

If refine rate is 9 or higher, increases fire property magical damage by 15%, has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage.

If refine rate is 11 or higher, reduces delay after skill by 20%.

Class: Two-handed Staff

Attack: 180

Weight: 200

Weapon Level: 4

Required Level: 170

Usable Jobs: Warlock

Grinder Huuma Shuriken [2] Atk + 15%, can't be destroyed.

Increases Swirling Petal damage by 15%.

If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 15%.

If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.

If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 1 second, reduces delay after skill by 20%.

Class: Huuma Shuriken

Attack: 280

Weight: 180

Weapon Level: 4

Required Level: 170

Usable Jobs: Ninja classes

Rubber Hammer [2] Matk + 180, can't be destroyed.

Matk + 7%.

Increases heal effectiveness by 5%, increases Adoramus damage by 10%.

If refine rate is 7 or higher, icnreases holy property magical damage by 7%, reduces variable casting time by 10%.

If refine rate is 9 or higher, increases Adoramus damage by additional 15%, has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage.

If refine rate is 11 or higher, reduces delay after skill by 20%.

Class: Mace

Attack: 160

Weight: 190

Weapon Level: 4

Required Level: 170

Usable Jobs: Archbishop

Bolt Shooter [2] Atk + 10%.

Increases Aimed Bolt damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Bow Attack: 210 Weight: 170 Weapon Level: 4 Required Level: 170 Usable Jobs: Ranger

Claw Sword Atk + 15%, Cri + 5.

If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%)

If refine rate is 9 or higher, has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage.

If refine rate is 11 or higher, Cri + 7, reduces delay after skill by 20%.

Class: Two-handed Sword

Attack: 300

Weight: 350

Weapon Level: 4

Required Level: 170

Usable Jobs: Rune Knight

Welding Wand [2] Matk + 200, can't be destroyed.

Increases neutral, water and fire property magical damage by 7%.

If refine rate is 7 or higher, Matk + 40, reduces variable casting time by 10%.

If refine rate is 9 or higher, increases neutral, water and fire property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage.

If refine rate is 11 or higher, reduces delay after skill by 20%.

Class: Staff

Attack: 160

Weight: 120

Weapon Level: 4

Required Level: 170

Usable Jobs: Mage classes, Soul Linker classes

Safety Whip[2] Increases long ranged physical damage by 10%.

Increases Severe Rainstorm damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%. Class: Whip Attack: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Usable Jobs: Wanderer

Bolt Crusher [2] Atk + 10%.

Increases Rolling Cutter damage by 10%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Katar Attack: 300 Weight: 200 Weapon Level: 4 Required Level: 170 Usable Jobs: Guillotine Cross

Saw Axe [2] Atk + 10%, can't be destroyed.

Increases Arm Cannon damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases long ranged physical damage by 10%, has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Two-handed Axe Attack: 350 Weight: 500 Weapon Level: 4 Required Level: 170 Usable Jobs: Mechanic

Safety Manual [2] Atk + 10%, Cri + 3.

If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases critical damage by 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Book Attack: 200 Weight: 70 Weapon Level: 4 Required Level: 170 Usable Jobs: Star Emperor

Metal Detector Mk47 [2] Atk + 10%.

Increases Cross Impact damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Dagger Attack: 200 Weight: 100 Weapon Level: 4 Required Level: 170 Usable Jobs: Guillotine Cross

Jewel Detector Mk47 [2] Matk + 180.

Matk + 10%. Increases fire and neutral property magical damage by 7%. If refine rate is 7 or higher, Matk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Dagger Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 170 Usable Jobs: Shadow Chaser

Blocking Spear [2] Atk + 10%.

Increases Vanishing Point damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Spear Attack: 210 Weight: 300 Weapon Level: 4 Required Level: 170 Usable Jobs: Royal Guard

Safety Lute [2] Increases long ranged physical damage by 10%.

Increases Severe Rainstorm damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%. Class: Musical Instrument Attack: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Usable Jobs: Minstrel

Bolt Revolver [2] Increases long ranged physical damage by 15%.

Increases Fire Dance damage by 15%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Pistol Attack: 200 Weight: 180 Weapon Level: 4 Required Level: 170 Usable Jobs: Rebellion

Safety Saber [2] Atk + 10%.

Increases Cart Cannon damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases long ranged physical damage by 7%. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Sword Attack: 200 Weight: 250 Weapon Level: 4 Required Level: 170 Usable Jobs: Genetic

Safety Foxtail [2] Matk + 350, can't be destroyed.

Atk + 7%, Matk + 7%. Increases Catnip Meteor and Picky Peck damage by 15%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%. If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Staff Attack: 300 Weight: 150 Weapon Level: 4 Required Level: 170 Usable Jobs: Summoner (Doram)

Enchant

Elmen can smelt Dynite from five types of ore which can be obtained from Einbroch mine 3F mobs.

1 Redium, 1 Rindium, 1 Odium, 1 Purdium and 1 Whidium is 1 Dynite.

Elmen sell Einbech accessories and enchant permits by using Dynite to exchange.

Einbech accessories require 75 ea Dynite to exchange.

Image Name Option 1 Option 2 For

Monsters

Image Name Level HP Size/Race/Element

Cards

Card Type Effect