Refinement: Difference between revisions

 
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* Over Safety is defined as refine levels below 100.00% probabilty using Normal Ore
* Over Safety is defined as refine levels below 100.00% probabilty using Normal Ore
* All damage bonuses are cumulative for the total refine.
* All damage bonuses are cumulative for the total refine.
* Lvl 2 Armors and Lvl 5 Weapons don t break if you fail an upgrade below +10
* If you don't use Blacksmith's Blessings from +10 onwards the equipment will break if the upgrade fails.


== Armor Refine Bonus ==
== Armor Refine Bonus ==
For clarity, armors refers to not only the body armor equip, but also garments, footgears, shields, and headgears (top).  
For clarity, armors refers to not only the body armor equip, but also garments, footgears, shields, and headgears (top).  


Armors provides additional Hard DEF per refine in relation to its current refine by the formula: <code>Floor[( 3 + Current_Refine ) / 3]</code>  
Armors provides additional Hard DEF per refine in relation to its current refine by the formula: <code>Floor[( 3 + Current_Refine ) / 4]</code>  


For Lv 2 Armors, this Hard DEF bonus is increased by 120% while also granting 2 RES and MRES per refine.
For Lv 2 Armors, this Hard DEF bonus is increased by 120% while also granting 2 RES and MRES per refine.
== Shadow Equipment ==
Shadow Equipment are special equipment which gives their own unique effects per refine:
Shadow Weapons grants +1 ATK & MATK per Refine.
All other Shadow Equipment grants MHP + 10 per Refine.
In addition to minor base stats, Shadow Equipment can also provide bonus effects listed in their description.
You can use the normal refining system or shadow hammers (buyable at Rayja):
* {{#item:23436}}
* {{#item:23926}}
Unlike normal armors, shadow accessories ( Ring and  Pendant) can be refined.
==Refinement Pity System==
{{:Refinement Pity System}}


== Refine Materials ==
== Refine Materials ==
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|1 x {{#item:1000322| Etel Dust}}
|1 x {{#item:1000322| Etel Dust}}
|-
|-
|1 x {{#item:756| Rough Oridecon}}
|1 x {{#item:984| Oridecon}}
|-
|-
| rowspan="3" |{{#item:1000368| Etel BradiumDust}}
| rowspan="3" |{{#item:1000368| Etel BradiumDust}}
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Using  {{#item:6635| Blacksmith Blessing}} (BSB) allows an item to be protected from being destroyed during the refine process. Simply add the required amount in the Refine UI where applicable. <br>
Using  {{#item:6635| Blacksmith Blessing}} (BSB) allows an item to be protected from being destroyed during the refine process. Simply add the required amount in the Refine UI where applicable. <br>
'''How to obtain BSBS?'''<br>
'''How to obtain BSBS?'''<br>
- buy them for real money at Cash Shop (buying HD or Enriched Boxes)<br>
- Cash Shop (buying HD Carnium/Bradium or Enriched Oridecon/Elunium Boxes)<br>
- buy them for zeny at Eden Market<br>
- 8.5m Zeny at Eden Market<br>
- Attendence Reward<br>
- Attendence Reward<br>
- be lucky with {{#item:50001}}<br>
- be lucky with {{#item:50001}} (reward for completing Main Office board quests)<br>
 
- killing MVPs in [[Varmundt's Biosphere]] <br>
'''You cannot use Blacksmith Blessing for shadow equipment.'''
- Exchanging 100 {{#item:25731}} at the NPC [[Vurewell]] in each refinement area<br>
{| class="wikitable" style="background: transparent
{| class="wikitable" style="background: transparent
!Refine Process  
!Refine Process  
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== Refining probabilities ==
== Refining probabilities ==
=== Refinement-Pity-System ===
For any refinement at any refinement NPC a pity system is in place:
* each time you fail at the refiner, your chance for your next attempt with same equipment type, level and refine will be increased
* increase for every fail is 10% of base chance for refine level of up to +12, 5% of base chance after +12. (Note: base chance in increased for ores using the special chances)
* upon success on the unique combination of type, level, refine the bonus chance gets removed again
* you can have mutiple bonus chances for various combinations at once
* these pity attempts are saved per character
* the UI always shows the correct chances (though 66.5% would be shown as 66% as they UI doesn't know decimals)
Example: You fail refining a level 1 armor with elunium from 5 to 6 (70%) and afterwards from 4 to 5 (90%). <br>
Your success chance on the next attempt for a level 1 armor refining from 4 to 5 will be 99% and from 5 to 6 it will be 77%.


=== Normal ===
=== Normal ===
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|-
|-
!5
!5
|90.00%||90.00%||70.00%||100.00%||100.00%||100.00%||90.00%||70.00%
|70.00%||90.00%||70.00%||100.00%||100.00%||100.00%||90.00%||70.00%
|-
|-
!6
!6
|70.00%||70.00%||60.00%||100.00%||100.00%||90.00%||70.00%||60.00%
|60.00%||70.00%||60.00%||100.00%||100.00%||90.00%||70.00%||60.00%
|-
|-
!7
!7
|70.00%||70.00%||60.00%||100.00%||90.00%||80.00%||70.00%||60.00%
|60.00%||70.00%||60.00%||100.00%||90.00%||80.00%||70.00%||60.00%
|-
|-
!8
!8
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|-
|-
!5
!5
|95.00%||95.00%||85.00%||100.00%||100.00%||100.00%||95.00%||85.00%
|90.00%||95.00%||85.00%||100.00%||100.00%||100.00%||95.00%||85.00%
|-
|-
!6
!6
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|-
|-
!8
!8
|60.00%||60.00%||55.00%||95.00%||85.00%||70.00%||60.00%||55.00%
|65.00%||60.00%||55.00%||95.00%||85.00%||70.00%||60.00%||55.00%
|-
|-
!9
!9
|50.00%||50.00%||45.00%||85.00%||60.00%||60.00%||50.00%||45.00%
|55.00%||50.00%||45.00%||85.00%||60.00%||60.00%||50.00%||45.00%
|-
|-
!10  
!10  
|35.00%||35.00%||25.00%||55.00%||45.00%||45.00%||35.00%||25.00%
|30.00%||35.00%||30.00%||55.00%||45.00%||45.00%||35.00%||30.00%
|-
|-
!11  
!11