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[[Category:Shinkiro & Shiranui]] | |||
== To do: == | == To do: == | ||
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'''{{#skill:3026}}''' | '''{{#skill:3026}}''' | ||
The wording on this skill can be a little confusing. The gist of it is that when you cast this on yourself when your '''CURRENT''' HP is an '''even number''' (Ends with 2, 4, 6, 8, 0) you gain an ATK bonus | The wording on this skill can be a little confusing. The gist of it is that when you cast this on yourself when your '''CURRENT''' HP is an '''even number''' (Ends with 2, 4, 6, 8, 0) you gain an ATK bonus, | ||
If your HP is uneven this will reduce your ATK | If your HP is uneven this will reduce your ATK. | ||
'''{{#skill:3018}}''' | '''{{#skill:3018}}''' | ||
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'''Rotation:''' | |||
As you can see our active skills interact with each other and have some added effects. The maximum damage rotation (hehe) is however, very simple: | As you can see our active skills interact with each other and have some added effects. The maximum damage rotation (hehe) is however, very simple: | ||
''Grasp > Rotation > Refraction > Repeat'' | |||
Note that Refraction is only 5x5 so you wanna get in nice and close to make sure you hit this. | Note that Refraction is only 5x5 so you wanna get in nice and close to make sure you hit this. | ||
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* Leech effects (heavily advised) | * Leech effects (heavily advised) | ||
Due to our skills being animation/cooldown based we do '''not''' need after cast delay, just some attack speed. Rejoice! | |||
== Stats indepth == | |||
We can split the formula for physical damage into two parts, Attack Formula, and Damage Formula. The Attack Formula calculates your ATK value, so Attack Modifiers will increase this value. (Except they do not increase "StatusATK" which comes from stats/traits). Atk% does not scale with any of the other Atk modifiers, it gives you bonus attack equal to a percent of your WeaponATK and EquipmentATK. (500 WeaponATK, with 10% Atk we would gain +50 Atk) After the attack formula, your skills base formula is multiplied by your ATK Value. (1000% ATK on a skill is equal to multiplying ATK Value by 10) | We can split the formula for physical damage into two parts, Attack Formula, and Damage Formula. The Attack Formula calculates your ATK value, so Attack Modifiers will increase this value. (Except they do not increase "StatusATK" which comes from stats/traits). Atk% does not scale with any of the other Atk modifiers, it gives you bonus attack equal to a percent of your WeaponATK and EquipmentATK. (500 WeaponATK, with 10% Atk we would gain +50 Atk) After the attack formula, your skills base formula is multiplied by your ATK Value. (1000% ATK on a skill is equal to multiplying ATK Value by 10) | ||
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|{{#item:410017}} | |{{#item:410017}} | ||
|{{#item:410017}} | |{{#item:410017}} | ||
|{{#item:410017}} | |{{#item:410017}} Ranged% Enchant | ||
|{{#item:300363}} | |{{#item:300363}} | ||
|- | |- | ||
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|Body | |Body | ||
|{{#item:450117}} | |{{#item:450117}} | ||
|{{#item:450127}} | |{{#item:450127}}{{#item:450177}} | ||
|{{#item:450206}} | |{{#item:450206}} | ||
| | |{{#item:450171}} | ||
|{{#item:4392}} | |{{#item:4392}} | ||
|- | |- | ||
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|{{#item:480124}} | |{{#item:480124}} | ||
|{{#item:480148}} | |{{#item:480148}} | ||
|{{#item: | |{{#item:480232}} | ||
|{{#item: | |{{#item:300270}} | ||
|- | |- | ||
|Boots | |Boots | ||
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|{{#item:470094}} | |{{#item:470094}} | ||
|{{#item:470111}} | |{{#item:470111}} | ||
|{{#item: | |{{#item:470175}} | ||
|{{#item: | |{{#item:300184}}{{#item:27256}} | ||
|- | |- | ||
|Accessories | |Accessories | ||
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'''Notes:''' | '''Notes:''' | ||
* Glacier weapons are often sold by other players and are pretty cheap (15-20m). | * Glacier weapons are often sold by other players and are pretty cheap (15-20m). Go for ATK, SIZE, RACE, ELEMENT. | ||
* Dim glacier's best enchants are double Huuma. | * Dim glacier's best enchants are double Huuma. | ||
* All Varmundt gear's best enchants are POW/Power enchants. | * All Varmundt gear's best enchants are POW/Power enchants. | ||
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