Hannie's Night Watch manual to spread democracy: Difference between revisions

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(Nightwatch PVE guide)
(No difference)

Revision as of 05:58, 1 March 2023

Work in progress! by Hannie

Introduction


This guide's aim is to help provide a baseline knowledge about this popular yet almost forgotten class in PVE. Hope it will prove useful to anyone who's reading this.
Night Watch is a pretty straightforward DPS class that is very easy to pick up as you go, but to truly master the usage of its arsenal ( yes, there is 5 types of guns with at least 1 builds for each ) will take a long time.
Why should you play one, and what does it offer?

Pros
You get to use a gun! yes, not for fun but guns have 0 size penalty, so you don't have to worry about that part for the rest of your life
Wide variety of builds, and weapons selection
Have innate DEF ignore on some builds, and CRIT skill on some.
Medium mobility with Fallen Angel
No cooldown 25% max HP worth of shield
On DPS build can be pretty competitive single DPS on boss.
Free 30 Crit from intensive aim


Cons
Gear swapping will be essential to learn and master.
Mediocre AOE farming, Good single target and instance farming. Not the class you will want as your main farmer
Very dependance on gear
Low base HP due to Extended class can't rebirth.
Mobility tied to Pistol gun type.
Cost zeny to get coins, and most of your skills require coins and other types of ammo.
Worse ammo viability than other ammo users. Only have access to Fire, Earth, Water, Wind, Holy, Neutral, Shadow and Poison.
4th job's Aim mechanic requires you to stand still in one place, only way to move is Fallen Angel


On my scale, i'd rate Night Watch to be 6/10 in term of difficulties.

Gun types

Revolver

Only gun type that can use the only movement skill : Fallen Angel, which we will get to more details on the skill section.
Suitable for boss DPS due to high scaling on Magazine for One skill. Lacks any noticeable AOE skill beside Fire Dance which requires you to be melee and does not scale on 4th job stats.

Rifle

All of rifle skills are critical based. So rifle are locked into critical damage build and have no access to DEF ignore skills.
Rifle is a well rounded gun, has access to boss DPS by spamming Only One Bullet and Spiral Shot. and Spiral shot is an AOE skill in itself albeit very small ( 7x7 around target ).

Shotgun

Similar to Revolver, Shotgun boast one of the biggest damage scaling skill. But it slow base ASPD and lacks of neither crit/DEF ignore put it behind other guns. Usable but not strong.
Shotgun has access to both target ground AOE and center around caster AOE ( both 7x7 ) which makes it not bad to pick up as a farmer build.

Gatling

The king of farming, singlehandedly carry Rebellion with Round Trip and now on Night Watch proceed to do it again with Vigilante In The Night. The difference ? They can now do long range single target with Magazine For One.
Has always been and will still be the best gun to start with, VITN is spamable Round trip and even ignores DEF. both Magazine For One and Vigilante In The Night deals acceptable boss DPS too.

Grenade Launcher

Has always been the weird one, but never the weak link. GL have lowest base ASPD out of the bunch. but makes up with huge damage multiplier. On Rebellion, GL has a cooldown limit but on Night Watch, Grenade Launcher become a spammer build which deals high enough damage to be competitive at end game. and all of Grenade Launcher skills hits for big AOE skill, which makes it an okay choice for farming.

Overview

Guns types
For Revolver Rifle Shotgun Gatling GrL
Boss DPS ♦♦♦ ♦♦ ♦♦ ♦♦
Farming ♦♦ ♦♦♦ ♦♦

Skills

WIP

Special Mechanic for Night Watch

WIP

Builds

WIP

Build Types

Critical Build

Ranged Build

Autocast Build

WIP