User:Vanyr Maelstrom and Villa of Deception: Difference between pages

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== Yvonne's Information Gathering ==
[[Category:Instances]]
=== Available Equipment ===
This list does not include [[Equipment Crafting]] or illusion Dungeon Equipment.


{| class="wikitable" style="text-align: center; margin:left; width: 40%"
=Villa of Deception=
|Armor Sets
==Overview==
|Slots
* Level Required: 170 (Normal) or 200 (Advanced)
|Gear Progression
* Party Count: 2+
|-
* Start at {{#navi:wolfvill|79|260}} <br> [[File:Aira18.jpg]]
|style="background-color: #B0C4DE;"|
* Cooldown: 1 Day
|style="background-color: #B0C4DE;"|
* Prerequisite: Episode 18 - Main Story <br> Villa Basement Key for Advanced mode
|style="background-color: #B0C4DE;"|
* Rewards: Different between Normal and Advanced modes. See Rewards Section below.
|-
 
|[[Beginners_Guide|Eden Paradise Equipment]]
==Instance==
|All slots
The instance is split into 3 areas with 2 boss fights. Each area has its own gimmicks. <br> Inside the instance, all normal monsters use Relieve On Level 9 which reduces damage taken by 90%. <br>
|Earlygame
In advanced mode all normal monsters use Relieve On Level 10 which reduces damage taken by 99%.<br>
|-
[[File:MapVilla.png]]
|style="background-color: #B0C4DE;"|
===Area 1===
|style="background-color: #B0C4DE;"|
* Defeat all 35 monsters (Optional for this Area).
|style="background-color: #B0C4DE;"|
* Avoid the Reapers in the lower hallways which takes 50% of the players Max HP when colliding.
|-
* Two players must talk to the Ghost NPC simultaneously (within 3 seconds of each other) shown as Orange Stars on each side of the room to open the portal to the next area.
|[[Grace Set|Grace Equipment]]
===Area 2===
|Armor<br>Garment<br>Footgear<br>Accessory (Right)
* Defeat all 35 monsters.
|Midgame
* Interact with 4 center tables shown as Red Boxes to reduce the amount of Corrupted Plague in Area 3. Players will receive a negative status effect when doing so.
|-
* There will be an announcement when you've reached the maximum reduction.
|style="background-color: #B0C4DE;"|
* Talk to the 2 statues at the top of the room to open the portal to the next area.
|style="background-color: #B0C4DE;"|
 
|style="background-color: #B0C4DE;"|
===Area 3===
|-
* Defeat all 35 monsters.
|[[Bio 5 Headgears]]
* Avoid the Corrupted Plague which cast  Gradual Gravity that reduces the players Max HP by approximately 30% per second.
|rowspan="6"|Upper Headgear
* Once all monsters are defeated, the portal will open to the Schulang Fight.
|rowspan="6"|Endgame
===Schulang Fight===
|-
* The party leader must approach and talk to Schulang to initiate the fight.
|[[Helms of Faith]]
* A series of  Thunderstorm is casted in a pattern across the room with 1 random safe position. However, this damage is minor and can be mitigated with a  Thunderproof Potion.
|-
* Schulang will randomly change elements between Wind, Holy, and Ghost.
|[[OS / OS-LT Headgears]]
* Additionally, he will use  Relieve On Level 1 which reduces damage taken by 10%.
|-
* On Advanced Mode he has a 90% damage reduction.
|[[Temporal Circlet]]
 
|-
===Twisted God Freya Fight===
|[[Thanatos Helmet]]
* The party leader must interact with the altar located north of the room to summon the Twisted God Freya. <br>
|-
Mechanics and Gimmicks: <br>
|[[Zodiac Sign Headgears]]
 
|-
* Center Chandelier - Freya will become stronger the further away she is from the center chandelier which amplifies all of her skill damage. Additionally, she will cast  Relieve On from Level 1 (reduces damage taken by 10%) to Level 10 (reduces damage taken by 99%) depending on this distance. Players must try to lure Freya back to the center. However, she will annoyingly cast  Run which forces her to move away from her target. (Similar to Beelzebub)
|style="background-color: #B0C4DE;"|
* Magic Circle - In Normal mode, 1 small Magic Circle and 1 large Magic Circle will spawn near the center. Each circle will move independently in a semi-random pattern, preferring a player. If it comes into contact with a player, a teleport will occur. The small Magic Circle will teleport the colliding player back to the one of the two ghosts in Area 1. The large Magic Circle will deal damage to the player in addition teleporting the player back to Area 1. Players can interact with the White Aura NPCs near the windows to temporarily disable one of the Magic Circles by sacrificing a random amount of SP. However, it will only be disable for a short amount of time. The party must have sufficient active players to keep the Magic Circles disabled. In Advanced mode, there will be 4 Magic Circles and 4 White Aura NPCs located at each corner of the room.
|style="background-color: #B0C4DE;"|
* Cane of Evil Eye - Freya likes to use  Cane of Evil Eye which places a ground spell of lasers that deals 15,000 fixed damage per second. The area is large and can quickly kill a player.
|style="background-color: #B0C4DE;"|
* Health Regeneration - Freya has substantial health regeneration per second which is connected to the number of magic circles active. Players can reduce her regenerative powers by disabling the magic circles.
|-
* On Advanced Mode Freya has at least 90% damage reduction active all the time.
|[[Battle Processor]]
 
|rowspan="5"|Middle Headgear
==Monsters==
|rowspan="5"|Endgame
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;"  
|-
|- style="background-color:#E1C7C1;"
|[[Chain of Seals]]
|Monster
|-
|Normal Mode
|[[Cor Core Booster]]
|Advanced Mode
|-
|[[Magical Crimson Booster]]
|-
|[[Victorious Wing Ears]]
|-
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|-
|[[Bondage Necklace]]
|rowspan="7"|Lower Headgear
|rowspan="7"|Endgame
|-
|[[CD in Mouth]]
|-
|[[Feather in Mouth]]
|-
|[[Ninja's blue mask]]
|-
|[[Bondage Necklace]]
|-
|[[Poring Family Balloons]]
|-
|[[Vicious Mind Aura]]
|-
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|-
|[[Gray Wolf Equipment]]
|rowspan="1"|Armor
|rowspan="1"|Endgame
|-
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|-
|[[Adulter and Vivatus Fides Weapons]]
|rowspan="4"|Weapon
|rowspan="4"|Endgame
|-
|[[Hero's Weapons-LT]]
|-
|[[OS / OSAD Weapons]]
|-
|[[Thanatos AD Weapons]]
|-
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|-
|[[Fallen Warrior Manteau]]
|rowspan="4"|Garment
|rowspan="4"|Endgame
|-
|[[Gray Wolf Equipment]]
|-
|[[Varmundt Rune Stone Equipment]]
|-
|[[Temporal Manteaus]]
|-
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|-
|[[Gray Wolf Equipment]]
|rowspan="4"|Footgear
|rowspan="4"|Endgame
|-
|[[Hero's Boots-LT]]
|-
|[[Varmundt Rune Stone Equipment]]
|-
|-
|[[Temporal Boots OGH]]
|{{#mob:21318}}
|Level 170 <br> HP 5,000,000 <br> Demi Human/Holy 2/Medium
|Level 210 <br> HP 5,000,000 <br> Demi Human/Holy 2/Medium
|-
|-
|style="background-color: #B0C4DE;"|
|{{#mob:21319}}
|style="background-color: #B0C4DE;"|
| Level 170 <br> HP 5,000,000 <br> Demi Human/Neutral 2/Medium
|style="background-color: #B0C4DE;"|
|Level 210 <br> HP 5,000,000 <br> Demi Human/Neutral 2/Medium
|-
|-
|[[Brilliant Light Accessories]]
|{{#mob:21316}}
|rowspan="5"|Accessory
| Level 185 <br> HP 300,000,000 <br> Demon/Ghost 4/Medium
|rowspan="5"|Endgame
|Level 217 <br> HP 300,000,000 <br> Demon/Ghost 4/Medium
|-
|[[Sinful Accessories]]
|-
|[[Gray Wolf Equipment]]
|-
|[[Hero's Badge]]
|-
|[[Heroic Token]]
|-
|-
|{{#mob:21317}}
|Level 185 <br> HP 200,000,000 <br> Angel/Holy 2/Medium
|Level 217 <br> HP 200,000,000 <br> Angel/Holy 2/Medium
|}
|}


=== Notable Items ===
==Rewards==
Instance Loots are not listed, they should obviously be kept.
Rewards are collected from monster drops and upon interacting with the altar at the end of the instance.
 
{| class="wikitable mw-collapsible" style="width: 100%;"  
{| class="wikitable" style="text-align: center; margin:left; width: 40%"
|- style="background-color:#E1C7C1;text-align:center;"
|Item
|Normal Mode
|Purpose
|Advanced Mode
|Where to obtain
|-
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|style="background-color: #B0C4DE;"|
|-
|{{#item:6635|Blacksmith's Blessing}}
|Refining Equipment
|Forgotten Heirloom<br>Ore Boxes from Cash Shop<br>
|-
|{{#item:984|Oridecon}}
|Refining Equipment
|
|-
|{{#item:985|Elunium}}
|Refining Equipment
|Istana Dungeon
|-
|{{#item:25729|Shadowdecon}}
|Crafting Shadow Gears<br>Buying {{#item:1000430|Gemstones}}<br>Buying {{#item:1000434|Gemstones}}<br>Buying {{#item:1000438|Gemstones}}
|Oz Dungeon 02<br>Clock Tower Basement
|-
|{{#item:25731|Zelunium}}
|Buying {{#item:6635}}
|Oz Dungeon 02<br>Clock Tower Basement
|-
|{{#item:1000322|Etel Dust}}
|Refining Equipment
|Clock Tower Basement<br>Amicitia<br>Niflheim Dungeon
|-
|{{#item:6223|Carnium}}
|Buying {{#item:985|Elunium}}
|
|-
|{{#item:6224|Bradium}}
|Buying {{#item:984|Oridecon}}
|
|-
|{{#item:990|Red Blood}}
----
{{#item:991|Crystal Blue}}
----
{{#item:992|Wind of Verdure}}
----
{{#item:993|Green Live}}
|Crafting Elemental Converters
|
|-
|Venom Canine
----
Poison Spore
----
Karvodailnirol
----
Bee Sting
----
Cactus Needle
|Poison Bottle
|
|-
|-
|Flame Heart
----
Mystic Frozen
----
Rough Wind
----
Great Nature
|Sorcerer Pets
|
|
|-
* All monsters have a chance to drop:
|Fragment of Agony
** {{#item:100650}}
----
** {{#item:100651}}
Fragment of Misery
* Schulang and Freya has a chance to drop any of [[Adulter and Vivatus Fides Weapons|Adulter Weapons]] pre-enchanted with 2 line options and a {{#item:1000471}}.
----
* The altar will grant all party members 8x {{#item:1000405}} and a small chance to acquire 1x {{#item:1000471}}.
Fragment of Hatred
----
Fragment of Despair
|Daily Quest Board
|
|
|-
* All monsters have a chance to drop:
|Research Chart
** {{#item:100652}}
|Bio 5 Entry Fee
** {{#item:100653}}
|
** {{#item:1000501}}
|-
** {{#item:1000503}}
|Shadow
** {{#item:1000502}}
|Crafting Shadow Gears
** {{#item:100655}}
|MvP Shadow Crate (Field MvPs)
* Schulang and Freya has a chance to drop any of [[Adulter and Vivatus Fides Weapons|Vivatus Weapons]] pre-enchanted with 2 line options.
|-
* The altar will grant all party members 16x {{#item:1000405}}.
|Any Unique MvP Drop
|Crafting Shadow Gears
|Field MvPs<br>Forgotten Heirlooms
|-
|
|
|
|-
|{{#item:719|Amethyst}}
|Grading Equipment
|
Gremlin<br>
Gift Box
|-
|{{#item:720|Aquamarine}}
|Grading Equipment
|
Marin<br>
Strouf / illusion Strouf<br>
Merman / illusion Merman
|-
|}
|}


=== Refine Tickets ===
{{:Adulter_and_Vivatus_Weapon_Enchantment}}
 
 
 
==== List of info in progress ====
shadow gears
costume stones

Revision as of 13:06, 15 October 2022


Villa of Deception

Overview

  • Level Required: 170 (Normal) or 200 (Advanced)
  • Party Count: 2+
  • Start at (wolfvill 79, 260)
  • Cooldown: 1 Day
  • Prerequisite: Episode 18 - Main Story
    Villa Basement Key for Advanced mode
  • Rewards: Different between Normal and Advanced modes. See Rewards Section below.

Instance

The instance is split into 3 areas with 2 boss fights. Each area has its own gimmicks.
Inside the instance, all normal monsters use Relieve On Level 9 which reduces damage taken by 90%.
In advanced mode all normal monsters use Relieve On Level 10 which reduces damage taken by 99%.

Area 1

  • Defeat all 35 monsters (Optional for this Area).
  • Avoid the Reapers in the lower hallways which takes 50% of the players Max HP when colliding.
  • Two players must talk to the Ghost NPC simultaneously (within 3 seconds of each other) shown as Orange Stars on each side of the room to open the portal to the next area.

Area 2

  • Defeat all 35 monsters.
  • Interact with 4 center tables shown as Red Boxes to reduce the amount of Corrupted Plague in Area 3. Players will receive a negative status effect when doing so.
  • There will be an announcement when you've reached the maximum reduction.
  • Talk to the 2 statues at the top of the room to open the portal to the next area.

Area 3

  • Defeat all 35 monsters.
  • Avoid the Corrupted Plague which cast Gradual Gravity that reduces the players Max HP by approximately 30% per second.
  • Once all monsters are defeated, the portal will open to the Schulang Fight.

Schulang Fight

  • The party leader must approach and talk to Schulang to initiate the fight.
  • A series of Thunderstorm is casted in a pattern across the room with 1 random safe position. However, this damage is minor and can be mitigated with a Thunderproof Potion.
  • Schulang will randomly change elements between Wind, Holy, and Ghost.
  • Additionally, he will use Relieve On Level 1 which reduces damage taken by 10%.
  • On Advanced Mode he has a 90% damage reduction.

Twisted God Freya Fight

  • The party leader must interact with the altar located north of the room to summon the Twisted God Freya.

Mechanics and Gimmicks:

  • Center Chandelier - Freya will become stronger the further away she is from the center chandelier which amplifies all of her skill damage. Additionally, she will cast Relieve On from Level 1 (reduces damage taken by 10%) to Level 10 (reduces damage taken by 99%) depending on this distance. Players must try to lure Freya back to the center. However, she will annoyingly cast Run which forces her to move away from her target. (Similar to Beelzebub)
  • Magic Circle - In Normal mode, 1 small Magic Circle and 1 large Magic Circle will spawn near the center. Each circle will move independently in a semi-random pattern, preferring a player. If it comes into contact with a player, a teleport will occur. The small Magic Circle will teleport the colliding player back to the one of the two ghosts in Area 1. The large Magic Circle will deal damage to the player in addition teleporting the player back to Area 1. Players can interact with the White Aura NPCs near the windows to temporarily disable one of the Magic Circles by sacrificing a random amount of SP. However, it will only be disable for a short amount of time. The party must have sufficient active players to keep the Magic Circles disabled. In Advanced mode, there will be 4 Magic Circles and 4 White Aura NPCs located at each corner of the room.
  • Cane of Evil Eye - Freya likes to use Cane of Evil Eye which places a ground spell of lasers that deals 15,000 fixed damage per second. The area is large and can quickly kill a player.
  • Health Regeneration - Freya has substantial health regeneration per second which is connected to the number of magic circles active. Players can reduce her regenerative powers by disabling the magic circles.
  • On Advanced Mode Freya has at least 90% damage reduction active all the time.

Monsters

Monster Normal Mode Advanced Mode
21318.gif
Goddess Guardian (21318)
Level 170
HP 5,000,000
Demi Human/Holy 2/Medium
Level 210
HP 5,000,000
Demi Human/Holy 2/Medium
21319.gif
Cottage Keeper (21319)
Level 170
HP 5,000,000
Demi Human/Neutral 2/Medium
Level 210
HP 5,000,000
Demi Human/Neutral 2/Medium
21316.gif
Schulang (21316)
Level 185
HP 300,000,000
Demon/Ghost 4/Medium
Level 217
HP 300,000,000
Demon/Ghost 4/Medium
21317.gif
Twisted God Freyja (21317)
Level 185
HP 200,000,000
Angel/Holy 2/Medium
Level 217
HP 200,000,000
Angel/Holy 2/Medium

Rewards

Rewards are collected from monster drops and upon interacting with the altar at the end of the instance.

Normal Mode Advanced Mode


Adulter and Vivatus Enchantment

Adulter Fides can be item reformed into Vivatus Fides weapons.
The enchanting process for the Adulter Fides and Vivatus Fides weapons is Lapine Upgrade item.

Adulter Fides Weapons
100650.png Pontifex Courage (100650) 100651.png Pontifex Wisdom (100651)
Line Option 1 Line Option 2 Line Option 1 Line Option 2
  • MHP+ 200 ~ 1000
  • MSP + 50 ~ 250
  • ATK + 1% ~ 5%
  • ATK + 10 ~ 50
  • DEF + 10 ~ 50
  • FLEE + 5 ~ 25
  • HIT + 5 ~ 25
  • Physical Damage to any Race Monsters + 3% ~ 15%
  • Ranged Physical Damage + 2% ~ 10%
  • Melee Physical Damage + 2% ~ 10%
  • Critical Damage + 2% ~ 10%
  • After Cast Delay - 1% ~ 3%
  • Physical Damage to any Elemental Property Monsters + 2% ~ 10%
  • Ranged Physical Damage + 2% ~ 10%
  • Melee Physical Damage + 2% ~ 10%
  • Critical Damage + 2% ~ 10%
  • Physical Damage to Small Size Monsters + 2% ~ 10%
  • Physical Damage to Medium Size Monsters + 2% ~ 10%
  • Physical Damage to Large Size Monsters + 2% ~ 10%
  • After Cast Delay - 1% ~ 3%
  • MHP+ 200 ~ 1000
  • MSP + 50 ~ 250
  • MATK + 1% ~ 5%
  • MATK + 10 ~ 50
  • DEF + 10 ~ 50
  • FLEE + 5 ~ 25
  • Variable Cast Time - 2% ~ 10%
  • Magical Damage to any Race Monsters + 3% ~ 15%
  • any Elemental Property Magical Damage + 2% ~ 10%
  • After Cast Delay - 1% ~ 3%
  • Magical Damage to any Elemental Property Monsters + 2% ~ 10%
  • any Elemental Property Magical Damage + 2% ~ 10%
  • Magical Damage to Small Size Monsters + 2% ~ 10%
  • Magical Damage to Medium Size Monsters + 2% ~ 10%
  • Magical Damage to Large Size Monsters + 2% ~ 10%
  • After Cast Delay - 1% ~ 3%


Vivatus Fides Weapons
100652.png Pontifex Tenacity (100652) 100653.png Pontifex Belief (100653)
Line Option 1 Line Option 2 Line Option 1 Line Option 2
  • MHP + 250 ~ 1250
  • MSP + 75 ~ 375
  • ATK + 2% ~ 10%
  • ATK + 12 ~ 60
  • DEF + 12 ~ 60
  • FLEE + 6 ~ 30
  • HIT + 6 ~ 30
  • Physical Damage to any Race Monsters + 4% ~ 20%
  • Ranged Physical Damage + 2% ~ 10%
  • Melee Physical Damage + 2% ~ 10%
  • Critical Damage + 2% ~ 10%
  • After Cast Delay - 1% ~ 5%
  • Physical Damage to any Elemental Property Monsters + 3% ~ 15%
  • Ranged Physical Damage + 3% ~ 15%
  • Melee Physical Damage + 3% ~ 15%
  • Critical Damage + 3% ~ 15%
  • Physical Damage to Small Size Monsters + 3% ~ 15%
  • Physical Damage to Medium Size Monsters + 3% ~ 15%
  • Physical Damage to Large Size Monsters + 3% ~ 15%
  • After Cast Delay - 1% ~ 5%
  • MHP + 250 ~ 1250
  • MSP + 75 ~ 375
  • MATK + 2% ~ 10%
  • MATK + 12 ~ 60
  • DEF + 12 ~ 60
  • FLEE + 6 ~ 30
  • Variable Cast Time - 3% ~ 15%
  • Magical Damage to any Race Monsters + 4% ~ 20%
  • any Elemental Property Magical Damage + 3% ~ 15%
  • After Cast Delay - 1% ~ 5%
  • Magical Damage to any Elemental Property Monsters + 3% ~ 15%
  • any Elemental Property Magical Damage + 3% ~ 15%
  • Magical Damage to Small Size Monsters + 3% ~ 15%
  • Magical Damage to Medium Size Monsters + 3% ~ 15%
  • Magical Damage to Large Size Monsters + 3% ~ 15%
  • After Cast Delay - 1% ~ 5%