Constellation Tower: Difference between revisions

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==Equipment Description==
==Equipment Description==
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Revision as of 12:24, 9 October 2022

not yet implemented

Overview

  • Level Requirement: 240+
  • Starting point: (alberta 214, 77)
  • Cooldown: 3 days
  • Rewards: Faint Star's and Nebula Equipment

Instance

Constellation Tower is the major overhaul of Endless Tower. Guided by Oscar once again, Constellation Tower reaches for the stars in terms of difficulty with its unique random difficulty system and time restriction.
Unlike Endless Tower where it had specific monsters and MVPs on designated floors, Constellation Tower's floors have all randomized monsters per floor. These monsters are strong and as you climb the tower, they will continue to get stronger in both health and attack.
A boss monster will still appear every 5 floors just like Endless Tower. However, the boss that spawns will be random. These bosses are not affected by the floor progression difficulty modifier and also not required in the kill count to complete the floor.
Time management is a strong factor in the instance if you wish to reach the highest difficulty. With only 60 minutes, Constellation Tower offers an NPC every 5 floors that can quicken your climb in exchange for 1000372.png Meteorite Powder (1000372) . If you pay the tribute, you will skip 4 floors (Example Floor 1 to Floor 5). The amount of Meteorite Dust increases each time you use the NPC.
Upon reaching floor 25, you can choose to fight Naght Sieger (Easy) or continue on to floor 50 to fight Betelgeuse (Hard). Choose carefully as you cannot go back to the Tower from the final boss room and you wait 3 days to try the instance again. It recommended to have atleast 30 minutes remaining for the final battle.
If you did press on to fight Betelgeuse, Oscar will appear to ask you if you wish to strengthen the boss. Oscar will require 20x 1000372.png Meteorite Powder (1000372) to roll randomized attributes for Betelgeuse. These attributes are Health, Attack, Recovery, Defense, and Trap. You can roll stars from 1 to 3, Sealed or No Influence. Oscar will allow you to roll as many times as you want. As the difficulty increases, so do the rewards in both quantity and type of chests.

Monsters

  • All monsters are different from the original Endless Tower and normal field mobs.
  • No monster has their original loot table.
Normal Monsters
20998.png
Jakk (20998)
20999.png
Stone Shooter (20999)
21000.png
Grizzly (21000)
21001.png
Stalactic Golem (21001)
21002.png
Chimera (21002)
21003.png
Karakasa (21003)
21004.png
Rideword (21004)
21005.png
Parasite (21005)
21006.png
Wraith (21006)
21007.png
Sky Petite (21007)
21008.png
Wind Ghost (21008)
21009.png
Clock (21009)
21010.png
Raydric Archer (21010)
21011.png
Increase Soil (21011)
21012.png
Penomena (21012)
21013.png
Ground Petite (21013)
21014.png
Alarm (21014)
21015.png
Zombie Prisoner (21015)
21016.png
Marionette (21016)
21017.png
Permeter (21017)
21018.png
Skeleton Prisoner (21018)
21019.png
Owl Duke (21019)
21020.png
Deviruchi (21020)
21021.png
Bloody Butterfly (21021)
21022.png
Stapo (21022)
21023.png
Taoist Hermit (21023)
21024.png
The Paper (21024)
21025.png
Tengu (21025)
21026.png
Alice (21026)
21027.png
Anacondaq (21027)
21028.png
Gargoyle (21028)
21029.png
Carat (21029)
21030.png
Sting (21030)
21031.png
Gryphon (21031)
21032.png
Gibbet (21032)
21033.png
Nightmare Terror (21033)
21034.png
Anolian (21034)
21035.png
Bloody Murderer (21035)
21036.png
Aliot (21036)
21037.png
Venatu (21037)
21038.png
Deathword (21038)
21039.png
Plasma (21039)
21040.png
Dimik (21040)
21041.png
Mini Demon (21041)
21042.png
Leib Olmai (21042)
21043.png
Wanderer (21043)
21044.png
Retribution (21044)
21045.png
Flame Skull (21045)
21046.png
Abysmal Knight (21046)
21047.png
Banshee (21047)
5th Floor Bosses
21325.png
Mastering (21325)
21326.png
Vagabond Wolf (21326)
21327.png
Vocal (21327)
21328.png
Golden Thief Bug (21328)
21329.png
Mistress (21329)
21330.png
Maya (21330)
21331.png
Phreeoni (21331)
21332.png
Drake (21332)
21333.png
Moonlight Flower (21333)
21334.png
Bacsojin (21334)
21335.png
Goblin Leader (21335)
21336.png
Kobold Leader (21336)
21337.png
Turtle General (21337)
21338.png
Samurai Specter (21338)
21339.png
Toad (21339)
21340.png
Osiris (21340)
21341.png
Pharaoh (21341)
21342.png
Amon Ra (21342)
21343.png
Dark Snake Lord (21343)
21344.png
Arc Angeling (21344)
21345.png
Deviling (21345)
21346.png
Angeling (21346)
21347.png
Ghostring (21347)
21348.png
Ygnizem Seniar (21348)
21349.png
Doppelganger (21349)
21350.png
Atroce (21350)
21351.png
Orc Hero (21351)
21352.png
Orc Lord (21352)
21353.png
Baphomet (21353)
21354.png
Dark Lord (21354)
21355.png
Falling Bishop (21355)
21356.png
Ifrit (21356)
21357.png
Randgris (21357)
21358.png
Beelzebub (21358)
21359.png
Beelzebub (21359)
Easy Final Bosses Hard Final Bosses
20996.png
Naght Sieger (20996)
20997.png
Thorny Skeleton (20997)
20994.png
Betelgeuse (20994)
20995.png
Dead Soul (20995)

Rewards

All monsters in the instance has a chance of dropping 1000372.png Meteorite Powder (1000372) .
Upon defeating the final boss, you will obtain 5 1000373.png Meteorite Fragment (1000373) and 2 1000372.png Meteorite Powder (1000372) .
Defeating Betelgeuse in a higher difficulty, special treasure chests will spawn that may drop the following items:

Item Exchange

You can head back to the Misty Island to use the two vending machines to exchange your rewards.
The vending machine will also break down 1 1000373.png Meteorite Fragment (1000373) for 40 1000372.png Meteorite Powder (1000372) .

Item Currency Amount
1000373.png Meteorite Fragment (1000373) 50x 1000372.png Meteorite Powder (1000372)
450166.png Faint Star Robe [1] (450166) 50x 1000373.png Meteorite Fragment (1000373)

5x 1000396.png Naght Sieger Soul (1000396)

450167.png Faint Star Suit [1] (450167) 50x 1000373.png Meteorite Fragment (1000373)

5x 1000396.png Naght Sieger Soul (1000396)

450168.png Faint Star Armor [1] (450168) 50x 1000373.png Meteorite Fragment (1000373)

5x 1000396.png Naght Sieger Soul (1000396)

450169.png Nebula Armor of Power [1] (450169) 50x 1000373.png Meteorite Fragment (1000373)

30x 1000398.png Power Meteorite Powder (1000398)
10x 1000397.png Betelgeuse Soul (1000397)
1x 450168.png Faint Star Armor [1] (450168)

450170.png Nebula Armor of Stamina [1] (450170) 50x 1000373.png Meteorite Fragment (1000373)

30x 1000398.png Power Meteorite Powder (1000398)
10x 1000397.png Betelgeuse Soul (1000397)
1x 450168.png Faint Star Armor [1] (450168)

450171.png Nebula Suit of Concentration [1] (450171) 50x 1000373.png Meteorite Fragment (1000373)

30x 1000400.png Agile Meteorite Powder (1000400)
10x 1000397.png Betelgeuse Soul (1000397)
1x 450168.png Faint Star Armor [1] (450168)

450172.png Nebula Suit of Creative [1] (450172) 50x 1000373.png Meteorite Fragment (1000373)

30x 1000401.png Lucky Meteorite Powder (1000401)
10x 1000397.png Betelgeuse Soul (1000397)
1x 450168.png Faint Star Armor [1] (450168)

450173.png Nebula Robe of Spell [1] (450173) 50x 1000373.png Meteorite Fragment (1000373)

30x 1000402.png Meteorite Powder of Spell (1000402)
10x 1000397.png Betelgeuse Soul (1000397)
1x 450166.png Faint Star Robe [1] (450166)

450174.png Nebula Robe of Wisdom [1] (450174) 50x 1000373.png Meteorite Fragment (1000373)

30x 1000403.png Meteorite Powder of Wisdom (1000403)
10x 1000397.png Betelgeuse Soul (1000397)
1x 450166.png Faint Star Robe [1] (450166)

Equipment Description

Item Description
450166.png Faint Star Robe [1] (450166) A robe faintly infused with the magic of stars.
_______________________
MATK +125
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases Magical Damage with every element by 10%.

_______________________
Type: Armor
Position: Armor
Defense: 105
Armor Level: 2
Refinable
Weight: 50
Required Level: 240
450167.png Faint Star Suit [1] (450167) A suit faintly infused with the magic of stars.
_______________________
ATK +75, MATK +75
_______________________
For each 2 Refine Levels:
ATK +10, MATK +10
_______________________
Refine Level +9:
Increases Attach Speed (Decreases After Attack Delay by 7%).
_______________________
Refine Level +11:
Increases Ranged Physical Damage by 10%.

_______________________
Type: Armor
Position: Armor
Defense: 135
Armor Level: 2
Refinable
Weight: 150
Required Level: 240
450168.png Faint Star Armor [1] (450168) A armor faintly infused with the magic of stars.
_______________________
ATK +125
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
Refine Level +9:
MaxHP +7%
_______________________
Refine Level +11:
Increases Melee Physical Damage by 10%.

_______________________
Type: Armor
Position: Armor
Defense: 175
Armor Level: 2
Refinable
Weight: 250
Required Level: 240
450169.png Nebula Armor of Power [1] (450169) A armor that received the energy of physics among the power of stars.
The physical ability will be increased.
_______________________
POW +1
ATK +125
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
Refine Level +9:
ATK +5%
_______________________
Refine Level +11:
Increases Melee Physical Damage by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
For each 2 Refine Levels:
ATK +2 and ATK +1%.
For each 3 Refine Levels:
Increases Melee Physical Damage by 1%.
_______________________
[Grade C]:
For each 2 Refine Levels:
ATK +3 and ATK +1%.
For each 3 Refine Levels:
Increases Melee Physical Damage by 1%.
_______________________
[Grade B]:
For each 2 Refine Levels:
ATK +2%.
For each 3 Refine Levels:
Increases Melee Physical Damage by 1%.
For each 4 Refine Levels:
P.ATK +1.
_______________________
[Grade A]:
For each 2 Refine Levels:
ATK +3%.
For each 3 Refine Levels:
Increases Melee Physical Damage by 2%.
For each 4 Refine Levels:
P.ATK +2.

_______________________
Type: Armor
Position: Armor
Defense: 175
Armor Level: 2
Refinable / Gradable
Weight: 250
Required Level: 240
450170.png Nebula Armor of Stamina [1] (450170) A armor that received the energy of stamina among the power of stars.
The physical defense and resilience will be increased.
_______________________
STA +1
MaxHP +10%
_______________________
For each 2 Refine Levels:
DEF +15
_______________________
Refine Level +9:
Increases Healing skills effectiveness by 10%.
_______________________
Refine Level +11:
MaxHP +15%
_______________________
[Bonus by Grade]
[Grade D]:
DEF +5
For each 2 Refine Levels:
Increases Healing skills effectiveness by 2%.
For each 4 Refine Levels:
RES +1
_______________________
[Grade C]:
DEF +7
For each 2 Refine Levels:
Increases Healing skills effectiveness by 3%.
For each 4 Refine Levels:
RES +2
_______________________
[Grade B]:
For each 3 Refine Levels:
MaxHP +1%
For each 4 Refine Levels:
RES +3
_______________________
[Grade A]:
For each 3 Refine Levels:
MaxHP +2%
For each 4 Refine Levels:
RES +4

_______________________
Type: Armor
Position: Armor
Defense: 175
Armor Level: 2
Refinable / Gradable
Weight: 250
Required Level: 240
450171.png Nebula Suit of Concentration [1] (450171) A suit that received the energy of agility among the power of stars.
Speed and ranged physical ability will be increased.
_______________________
CON +1
ATK +125
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
Refine Level +9:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
ATK +2
For each 2 Refine Levels:
Increases Attack Speed (After Attack Delay -1%).
ATK +1%
[Grade C]:
ATK +3
For each 2 Refine Levels:
Increases Attack Speed (After Attack Delay -1%).
ATK +2%
_______________________
[Grade B]:
For each 2 Refine Levels:
Increases Attack Speed (After Attack Delay -2%).
For each 3 Refine Levels:
Increases Ranged Physical Damage by 1%.
For each 4 Refine Levels:
P.ATK +1
_______________________
[Grade A]:
For each 2 Refine Levels:
Increases Attack Speed (After Attack Delay -2%).
For each 3 Refine Levels:
Increases Ranged Physical Damage by 2%.
For each 4 Refine Levels:
P.ATK +2

_______________________
Type: Armor
Position: Armor
Defense: 135
Armor Level: 2
Refinable / Gradable
Weight: 150
Required Level: 240
450172.png Nebula Suit of Creative [1] (450172) A suit that received the energy of luck among the power of stars.
Critical ability will be increased.
_______________________
CRT +1
ATK +100
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
Refine Level +9:
CRI +5
_______________________
Refine Level +11:
Increases Critical Damage by 20%.
_______________________
[Bonus by Grade]
[Grade D]:
For each 2 Refine Levels:
ATK +1
For each 3 Refine Levels:
Critical Damage +2%
CRI +1
_______________________
[Grade C]:
For each 2 Refine Levels:
ATK +2
For each 3 Refine Levels:
Critical Damage +3%
CRI +2
_______________________
[Grade B]:
For each 3 Refine Levels:
Critical Damage +5%
For each 4 Refine Levels:
C.Rate +1
P.ATK +1
_______________________
[Grade A]:
For each 3 Refine Levels:
Critical Damage +7%
For each 4 Refine Levels:
C.Rate +1
P.ATK +2

_______________________
Type: Armor
Position: Armor
Defense: 135
Armor Level: 2
Refinable / Gradable
Weight: 150
Required Level: 240
450173.png Nebula Robe of Spell [1] (450173) A robe that received the energy of spell among the power of stars.
Magic ability will be increased.
_______________________
SPL +1
MATK +125
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
Refine Level +9:
MATK +5%
_______________________
Refine Level +11:
Increases Magical Damage with every element by 15%.
_______________________
[Bonus by Grade]
[Grade D]:
For each 2 Refine Levels:
MATK +2
MATK +1%
For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
[Grade C]:
For each 2 Refine Levels:
MATK +3
MATK +1%
For each 3 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
[Grade B]:
For each 2 Refine Levels:
MATK +2%
For each 3 Refine Levels:
Increases Magical Damage with every element by 5%.
For each 4 Refine Levels:
S.MATK +1
_______________________
[Grade A]:
For each 2 Refine Levels:
MATK +3%
For each 3 Refine Levels:
Increases Magical Damage with every element by 5%.
For each 4 Refine Levels:
S.MATK +2

_______________________
Type: Armor
Position: Armor
Defense: 105
Armor Level: 2
Refinable / Gradable
Weight: 50
Required Level: 240
450174.png Nebula Robe of Wisdom [1] (450174) A robe that received the energy of wisdom among the power of stars.
Magic defense and recovery ability will be increased.
_______________________
WIS +1
MATK +125
_______________________
For each 2 Refine Levels:
MaxSP +2%
Increases Healing skills effectiveness by 1%.
_______________________
Refine Level +9:
Increases SP Recovery Rate by 30%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by 10%.
_______________________
[Bonus by Grade]
[Grade D]:
For each 2 Refine Levels:
SP Recovery Rate +2%.
Increases Healing skills effectiveness by 2%.
For each 3 Refine Levels:
M.RES +1
_______________________
[Grade C]:
For each 2 Refine Levels:
SP Recovery Rate +3%.
Increases Healing skills effectiveness by 2%.
For each 3 Refine Levels:
M.RES +2
_______________________
[Grade B]:
For each 2 Refine Levels:
MaxSP +1%
For each 3 Refine Levels:
MRES +2
For each 4 Refine Levels:
H.PLUS +2
_______________________
[Grade A]:
For each 2 Refine Levels:
MaxSP +2%
For each 3 Refine Levels:
MRES +3
For each 4 Refine Levels:
H.PLUS +3

_______________________
Type: Armor
Position: Armor
Defense: 105
Armor Level: 2
Refinable / Gradable
Weight: 50
Required Level: 240