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= 机制与技能 =
= 机制与技能 =


<div lang="en" dir="ltr" class="mw-content-ltr">
== Phantom Space ==
== Phantom Space ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Phantom Space 只能在阶段 1 进入
* Phantom space can only be accessed during phase 1
* 在 3 组 Moving Portals 生成后,区域顶部会出现一个通往 Phantom Space 的传送门
* After 3 sets of moving portals have spawned, a portal to the phantom space appears at the top of the area
* 在 Phantom Space 中,有 4 个 Rigel 克隆体,每个角落 1 个
* In phantom space, there are 4 Rigel clones, 1 in each corner
* 如果有玩家死亡,会额外生成一个克隆体,进一步提高 Rigel 的 HP 恢复
* If a player dies, an additional clone spawns, further increasing Rigel's HP recovery
* 每个进入 Phantom Space 的玩家都会提高 Rigel 的 HP 恢复
* Each player entering the phantom space increases Rigel's HP recovery
* 击败所有克隆体后,中央会出现一个通往正常区域的传送门,Rigel 会被眩晕 20 秒
* After defeating all clones, a portal to the normal area appears in the center and Rigel gets stunned for 20 seconds
* 当所有克隆体被击败后,Rigel 的攻击和 HP 恢复会重置为基础值,所有激活的 Moving Portals 都会被移除
* When all clones are defeated, Rigel's attack and HP recovery are reset to base value, and all active moving portals are removed
* Rigel 被眩晕期间,她的防御会大幅降低,HP 恢复也会被无效化
* While Rigel is stunned, her defenses are drastically reduced and her HP recovery negated
* 由克隆体提高的 HP 恢复,以及触碰传送门提高的攻击,会延续到阶段 2  
* Increased HP recovery from clones, and Increased attack from touching portals is carried over to phase 2
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Skills"></span>
== Skills ==
== 技能 ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
|+ style =" text-align: left" |  
|+ style =" text-align: left" |  
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 1'''
| style="background-color:#35fa86; text-align: center" colspan="2" | '''阶段 1'''
|-
|-
| Moving Portals || Summons portals, which move around the area, dealing damaged and increasing Rigel's damage when touched. <br> Damage increase is reset after clearing Phantom Space
| Moving Portals || 召唤传送门,这些传送门会在区域内移动,触碰时造成伤害并提高 Rigel 的伤害。 <br> 伤害提升会在清除 Phantom Space 后重置
|-
|-
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 1 & 2'''
| style="background-color:#35fa86; text-align: center" colspan="2" | '''阶段 1 和 2'''
|-
|-
| God's Shadow || Deals damage in an area and knocks back.
| God's Shadow || 在范围内造成伤害并击退。
|-
|-
| Blazing Eruption || rowspan="2" | Creates small square fields. After a short delay, all players inside the field get marked. Marked targets take damage after a short delay
| Blazing Eruption || rowspan="2" | 创建小型方形区域。短暂延迟后,区域内的所有玩家会被标记。被标记的目标会在短暂延迟后受到伤害
|-
|-
| Aimed Shower  
| Aimed Shower  
|-  
|-  
| Block Explosion || Creates a massive square field. After a short delay, all players inside the field get marked. Marked targets get sealed inside a bubble, which stuns and deals damage. <br> Bubbles can be removed with {{#item:102433}}
| Block Explosion || 创建一个大型方形区域。短暂延迟后,区域内的所有玩家会被标记。被标记的目标会被封在气泡中,气泡会眩晕并造成伤害。 <br> 气泡可以用 {{#item:102433}} 移除
|-
|-
| Frost Field || Creates a huge square field. After a short delay, players inside the field take damage and become debuffed. Debuffed targets take more damage from Lightning Judgement. <br> {{#item:102434}} removes the debuff and makes you immune to it for 60 seconds
| Frost Field || 创建一个巨大方形区域。短暂延迟后,区域内的玩家会受到伤害并获得减益效果。带有减益的目标会受到 Lightning Judgement 更高的伤害。 <br> {{#item:102434}} 可以移除该减益,并使你在 60 秒内免疫该减益
|-  
|-  
| Lightning Judgement || Creates a huge square field. After a short delay, players inside the field take damage. Damage is increased against targets with Frost Field's debuff
| Lightning Judgement || 创建一个巨大方形区域。短暂延迟后,区域内的玩家会受到伤害。对带有 Frost Field 减益的目标伤害会提高
|-
|-
| Wide Grasp of Death || Pulls players towards the closest corner
| Wide Grasp of Death || 将玩家拉向最近的角落
|-
|-
| Deadly Projection || Applies a debuff that disables magic immunity effects
| Deadly Projection || 施加一个禁用魔法免疫效果的减益
|-
|-
| style="background-color:#35fa86; text-align: center" colspan="2" | '''Phase 2'''  
| style="background-color:#35fa86; text-align: center" colspan="2" | '''阶段 2'''  
|-
|-
| Sanctuary || Creates a big sanctuary field under Rigel. While Rigel is standing inside, she takes no damage
| Sanctuary || 在 Rigel 脚下创建一个大型 Sanctuary 区域。当 Rigel 站在其中时,她不会受到伤害
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Rewards"></span>
= Rewards =
= 奖励 =
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
每个主账号每周可以领取一次奖励,每周五服务器时间 09:45 重置
Rewards can be received once per week per master account, resetting every Friday at 09:45 server time
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable mw-collapsible" style="text-align: center;"
{| class="wikitable mw-collapsible" style="text-align: center;"
|+ style =" text-align: left" |  
|+ style =" text-align: left" |  
|- style="background-color:#35fa86;"
|- style="background-color:#35fa86;"
| Challenge Level || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
| 挑战等级 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
|-
|-
| {{#item:1001456}} || 15 || 23 || 32 || 42 || 52 || 62 || 72 || 83 || 98 || 118 || 139 || 161 || 183 || 205 || 227 || 250 || 273 || 297 || 321 || 346
| {{#item:1001456}} || 15 || 23 || 32 || 42 || 52 || 62 || 72 || 83 || 98 || 118 || 139 || 161 || 183 || 205 || 227 || 250 || 273 || 297 || 321 || 346
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| {{#item:1001593}} || colspan="8" | || 5 || 6 || 7 || 8 || 10 || 11 || 12 || 13 || 15 || 16 || 17 || 20
| {{#item:1001593}} || colspan="8" | || 5 || 6 || 7 || 8 || 10 || 11 || 12 || 13 || 15 || 16 || 17 || 20
|}
|}
</div>