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[[Category:Dungeons]]
===Einbech Lvl 3 Dungeon===
===Einbech Lvl 3 Dungeon===
[[File:Einbech Floor Entrance.png|right|frameless]]
[[File:Einbech Floor Entrance.png|right|frameless]]
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Besides being a good leveling place, it's possible to obtain new cards and the new obtainable Equipment.
Besides being a good leveling place, it's possible to obtain new cards and the new obtainable Equipment.
====Equipment====
Elmen can exchange 50 Dynite to 1 random weapon.
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
| style="width: 9.69957%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;" |<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Image</span>
| style="width: 10%; text-align: center;" data-mce-style="width: 10%; text-align: center;" |<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Name</span>
| style="width: 58.3262%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;" |<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Description</span>
|-
||[[File:1867.png|center|frameless]]
|Safety Knuckle [2]
|Atk + 10%.
Increases Knuckle Arrow damage by 10%.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 15%)
If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Knuckle
Attack: 210
Weight: 180
Weapon Level: 4
Required Level: 170
Usable Jobs: Sura
|-
|[[File:2058.png|center|frameless]]
|Detecting Staff [2]
|Matk + 330, can't be destroyed.
Matk + 10%.
If refine rate is 7 or higher, Matk + 60, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases fire property magical damage by 15%, has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Two-handed Staff
Attack: 180
Weight: 200
Weapon Level: 4
Required Level: 170
Usable Jobs: Warlock
|-
|[[File:13346.png|center|frameless]]
|Grinder Huuma Shuriken [2]
|Atk + 15%, can't be destroyed.
Increases Swirling Petal damage by 15%.
If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 1 second, reduces delay after skill by 20%.
Class: Huuma Shuriken
Attack: 280
Weight: 180
Weapon Level: 4
Required Level: 170
Usable Jobs: Ninja classes
|-
|[[File:16099.png|center|frameless]]
|Rubber Hammer [2]
|Matk + 180, can't be destroyed.
Matk + 7%.
Increases heal effectiveness by 5%, increases Adoramus damage by 10%.
If refine rate is 7 or higher, icnreases holy property magical damage by 7%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Adoramus damage by additional 15%, has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Mace
Attack: 160
Weight: 190
Weapon Level: 4
Required Level: 170
Usable Jobs: Archbishop
|-
|[[File:18190.png|center|frameless]]
|Bolt Shooter [2]
|Atk + 10%.
Increases Aimed Bolt damage by 10%.
If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Bow
Attack: 210
Weight: 170
Weapon Level: 4
Required Level: 170
Usable Jobs: Ranger
|-
|[[File:21054.png|center|frameless]]
|Claw Sword
|Atk + 15%, Cri + 5.
If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage.
If refine rate is 11 or higher, Cri + 7, reduces delay after skill by 20%.
Class: Two-handed Sword
Attack: 300
Weight: 350
Weapon Level: 4
Required Level: 170
Usable Jobs: Rune Knight
|-
|[[File:26162.png|center|frameless]]
|Welding Wand [2]
|Matk + 200, can't be destroyed.
Increases neutral, water and fire property magical damage by 7%.
If refine rate is 7 or higher, Matk + 40, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases neutral, water and fire property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Staff
Attack: 160
Weight: 120
Weapon Level: 4
Required Level: 170
Usable Jobs: Mage classes, Soul Linker classes
|-
|[[File:26215.png|center|frameless]]
|Safety Whip[2]
|Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10%.
If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%.
Class: Whip
Attack: 200
Weight: 140
Weapon Level: 4
Required Level: 170
Usable Jobs: Wanderer
|-
|[[File:28045.png|center|frameless]]
|Bolt Crusher [2]
|Atk + 10%.
Increases Rolling Cutter damage by 10%.
If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Katar
Attack: 300
Weight: 200
Weapon Level: 4
Required Level: 170
Usable Jobs: Guillotine Cross
|-
|[[File:28140.png|center|frameless]]
|Saw Axe [2]
|Atk + 10%, can't be destroyed.
Increases Arm Cannon damage by 10%.
If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%, has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Two-handed Axe
Attack: 350
Weight: 500
Weapon Level: 4
Required Level: 170
Usable Jobs: Mechanic
|-
|[[File:28635.png|center|frameless]]
|Safety Manual [2]
|Atk + 10%, Cri + 3.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases critical damage by 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Book
Attack: 200
Weight: 70
Weapon Level: 4
Required Level: 170
Usable Jobs: Star Emperor
|-
|[[File:28771.png|center|frameless]]
|Metal Detector Mk47 [2]
|Atk + 10%.
Increases Cross Impact damage by 10%.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Dagger
Attack: 200
Weight: 100
Weapon Level: 4
Required Level: 170
Usable Jobs: Guillotine Cross
|-
|[[File:28772.png|center|frameless]]
|Jewel Detector Mk47 [2]
|Matk + 180.
Matk + 10%.
Increases fire and neutral property magical damage by 7%.
If refine rate is 7 or higher, Matk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Dagger
Attack: 190
Weight: 100
Weapon Level: 4
Required Level: 170
Usable Jobs: Shadow Chaser
|-
|[[File:32026.png|center|frameless]]
|Blocking Spear [2]
|Atk + 10%.
Increases Vanishing Point damage by 10%.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Spear
Attack: 210
Weight: 300
Weapon Level: 4
Required Level: 170
Usable Jobs: Royal Guard
|-
|[[File:32110.png|center|frameless]]
|Safety Lute [2]
|Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10%.
If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%.
Class: Musical Instrument
Attack: 200
Weight: 140
Weapon Level: 4
Required Level: 170
Usable Jobs: Minstrel
|-
|[[File:32303.png|center|frameless]]
|Bolt Revolver [2]
|Increases long ranged physical damage by 15%.
Increases Fire Dance damage by 15%.
If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Pistol
Attack: 200
Weight: 180
Weapon Level: 4
Required Level: 170
Usable Jobs: Rebellion
|-
|[[File:32352.png|center|frameless]]
|Safety Saber [2]
|Atk + 10%.
Increases Cart Cannon damage by 10%.
If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases long ranged physical damage by 7%.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Sword
Attack: 200
Weight: 250
Weapon Level: 4
Required Level: 170
Usable Jobs: Genetic
|-
|[[File:550006.png|center|frameless]]
|Safety Foxtail [2]
|Matk + 350, can't be destroyed.
Atk + 7%, Matk + 7%.
Increases Catnip Meteor and Picky Peck damage by 15%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Staff
Attack: 300
Weight: 150
Weapon Level: 4
Required Level: 170
Usable Jobs: Summoner (Doram)
|}
====Enchant====
Elmen can smelt Dynite from five types of ore which can be obtained from Einbroch mine 3F mobs.
1 Redium, 1 Rindium, 1 Odium, 1 Purdium and 1 Whidium is '''1 Dynite.'''
Elmen sell Einbech accessories and enchant permits by using Dynite to exchange.
Einbech accessories require 75 ea Dynite to exchange.
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
| style="width: 9.69957%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;" |<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Image</span>
| style="width: 10%; text-align: center;" data-mce-style="width: 10%; text-align: center;" |<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Name</span>
| style="width: 58.3262%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;" |<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Description</span>
|-
|[[File:32248.png|center|frameless]]
|Safety Pendant R [1]
|All Status + 5, increases attack speed (reduces delay after attack by 5%)
When equipped with Safety Epaulet R,
MaxHP + 10%, increases attack speed (reduces delay after attack by 15%)
When equipped with Safety Epaulet B,
MaxHP + 10%, reduces variable casting time by 15%.
When equipped with Safety Epaulet R or Safety Epaulet B and Einbech weapons, reduces fixed casting time by 0.3 seconds, reduces delay after skill by 7%, reduces damage taken from all size enemies by 3%.
Class: Accessory (Right)
Defense: 10
Weight: 10
Required Level: 170
Usable Jobs: All
|-
|[[File:32249.png|center|frameless]]
|Safety Pendant B [1]
|All Status + 5, variable casting time by 5%.
When equipped with Safety Epaulet B,
MaxHP + 10%, reduces variable casting time by additional 15%.
When equipped with Safety Epaulet R,
MaxHP + 10%, increases attack speed (reduces delay after attack by 15%)
When equipped with Safety Epaulet R or Safety Epaulet B and Einbech weapons, reduces fixed casting time by 0.3 seconds, reduces delay after skill by 7%, reduces damage taken from all size enemies by 3%.
Class: Accessory (Right)
Defense: 10
Weight: 10
Required Level: 170
Usable Jobs: All
|-
|[[File:32250.png|center|frameless]]
|Safety Epaulet R [1]
|Atk + 5%
Class: Accessory (Left)
Defense: 10
Weight: 10
Required Level: 170
Usable Jobs: All
|-
|[[File:32251.png|center|frameless]]
|Safety Epaulet B [1]
|Matk + 5%
Class: Accessory (Left)
Defense: 10
Weight: 10
Required Level: 170
Usable Jobs: All
|}
'''Modification Permits require 30 Dynite to exchange.'''
'''Modification Permits are used for enchanting Einbech weapons.'''
{| style="background: transparent; border-style: none  none  none  none;" data-mce-style="background: transparent;
|+
|[[File:9529.png|frameless|Magical Modification Permit|alt=|center]]
|Magical Modification Permit 
|-
|[[File:9514.png|frameless|alt=|center]]
|Physical Modification Permit
|}
Three random options will be given upon enchanting. If you get unwanted options. You can re-enchant it as much as you want as long as you have Permit to process.
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#E0FFFF;text-align:center;" data-mce-style="background-color: #aef; text-align: center;"
| colspan="3" | Magical Modification Permit
|-style="background-color:#E0FFFF;"
| style="width: 15%" data-mce-style="width: 15%;"|1st enchant list
| style="width: 20%" data-mce-style="width: 10%;"|2nd enchant list
| style="width: 30%" data-mce-style="width: 45%;"|3rd enchant list
|-
|
* Matk 5 ~ 45
* Matk% 1 ~ 10%
|
* Heal effectiveness 3 ~ 25%
* Reduce variable casting time 5 ~ 10%
* Flee 7 ~ 35
* Increase magic damage to '''[any element]''' enemies 3 ~ 20%
* Crit 2 ~ 10
|
* Heal effectiveness 7 ~ 25%
* Reduce variable casting time 5 ~ 10%
* Increase magic damage to '''[any race]''' enemies 3 ~ 20%
* Increase magic damage to normal enemies 3 ~ 20%
* Increase magic damage to boss enemies 3 ~ 20%
* Ignore magic defense of '''[any race]''' enemies 3 ~ 25%
* Ignore magic defense of normal enemies 3 ~ 18%
|}
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFDAB9;text-align:center;" data-mce-style="background-color: #aef; text-align: center;"
| colspan="3" | Physical Modification Permit
|- style="background-color:#FFDAB9;"
| style="width: 15%" data-mce-style="width: 15%;"|1st enchant list
| style="width: 20%" data-mce-style="width: 10%;"|2nd enchant list
| style="width: 30%" data-mce-style="width: 45%;"|3rd enchant list
|-
|
* Atk 5 ~ 45
* Atk% 1 ~ 10%
|
* Hit 5 ~ 35
* Flee 7 ~ 35
* ASPD 1 ~ 2
* ASPD% 5 ~ 10%
* Increase critical damage 5 ~ 20%
* Increase physical damage to '''[any element]''' enemies 3 ~ 20%
* Crit 2 ~ 10
|
* Increase physical damage to '''[any race]''' enemies 3 ~ 20%
* Increase physical damage to normal enemies 3 ~ 20%
* Increase physical damage to boss enemies 3 ~ 20%
* Ignore physical defense of '''[any race]''' enemies 3 ~ 25%
* Ignore physical defense of normal enemies 3 ~ 18%
|}
====Monsters====
====Monsters====
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible" style="width: 60%;text-align:center;"  
|- style="background-color:#FFFACD;"


|- style="background-color:#FFFACD;text-align:center;" data-mce-style="background-color: #aef; text-align: center;"
| style="width: 15%" data-mce-style="width: 20%;"|Monster
 
| style="width: 15%" data-mce-style="width: 15%;"|Image
 
| style="width: 15%" data-mce-style="width: 15%;"|Name


| style="width: 10%" data-mce-style="width: 10%;"|Level
| style="width: 10%" data-mce-style="width: 10%;"|Level


| style="width: 15%" data-mce-style="width: 15%;"|HP
| style="width: 15%" data-mce-style="width: 10%;"|HP


| style="width: 45%" data-mce-style="width: 45%;"|Size/Race/Element
| style="width: 45%" data-mce-style="width: 20%;"|Size/Race/Element


|-
|-


|[[File:20592.png|center|frameless]]
|{{#mob:20592}}
 
|Poisonous


|188
|188
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|Medium / Formless / Ghost 4
|Medium / Formless / Ghost 4
|-
|-
|[[File:20593dsfasd.png|center|frameless]]
|{{#mob:20593}}
|Toxious
|188
|188
|2,407,556
|2,407,556
|Medium / Formless / Poison 4
|Medium / Formless / Poison 4
|-
|-
|[[File:20594asdf.png|center|frameless]]
|{{#mob:20594}}
|Green Mineral
|190
|190
|2,435,702
|2,435,702
|Large / Formless / Neutral 4
|Large / Formless / Neutral 4
|-
|-
|[[File:20595asf.png|center|frameless]]
|{{#mob:20595}}
|Red Mineral
|190
|190
|2,435,702
|2,435,702
|Large / Formless / Neutral 4
|Large / Formless / Neutral 4
|-
|-
|[[File:20596asdf.png|center|frameless]]
|{{#mob:20596|White Mineral}}
|White Mineral
|190
|190
|2,436,177
|2,436,177
|Large / Formless / Neutral 4
|Large / Formless / Neutral 4
|-
|-
|[[File:20597asdf.png|center|frameless]]
|{{#mob:20597}}
|Purple Mineral
|190
|190
|2,435,702
|2,435,702
|Large / Formless / Neutral 4
|Large / Formless / Neutral 4
|-
|-
|[[File:20600sdf.png|center|frameless]]
|{{#mob:20600}}
|Jewel
|192
|192
|100
|100
|Large / Formless / Neutral 4
|Large / Formless / Neutral 4
|-
|-
|[[File:20602sdf.png|center|frameless]]
|{{#mob:20602}}
|White Porcellio
|206
|206
|2,403,326
|2,403,326
|Small / Insect / Earth 4
|Small / Insect / Earth 4
|-
|-
|[[File:20603asdf.png|center|frameless]]
|{{#mob:20603}}
|Abyssman
|190
|190
|2,428,277
|2,428,277
|Large / Beast / Neutral 4
|Large / Beast / Neutral 4
|-
|-
|[[File:20598asdf.png|center|frameless]]
|{{#mob:20598}}
|Jewelry Ant
|191
|191
|2,445,656
|2,445,656
|Medium / Insect / Neutral 4
|Medium / Insect / Neutral 4
|-
|-
|[[File:20601asdf.png|center|frameless]]
|{{#mob:20601}}
|Jungoliant
'''(MVP)'''
'''(MVP)'''
|197
|197
Line 544: Line 83:


====Cards====
====Cards====
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
{| class="wikitable mw-collapsible" style="width: 60%;text-align:center;"  


|- style="background-color:#FFFACD;text-align:center;"
|- style="background-color:#FFFACD;text-align:center;"
| style="width: 15%"|Card
| style="width: 20%"|Card
| style="width: 15%"|Type
| style="width: 40%"|Description
| style="width: 70%"|Effect
|-
|-
|style="text-align:center;" |Poisonous Card
| {{#item:300001}}
|style="text-align:center;" |Weapon
| {{#itemDesc:300001}}
|Increases physical damage against poison property enemies by 25%.
+  Anacondaq Card
 
Increases physical damage against poison property enemies by an additional 15%.
|-
|-
|style="text-align:center;" |Toxious Card
| {{#item:300002}}
|style="text-align:center;" |Armor
| {{#itemDesc:300002}}
|Max HP + 10%
Reduces damage from long ranged physical damage by 5%
 
+  Noxious Card
 
Additional Max HP + 5%.
 
Reduces damage from long ranged physical damage by additional 10%.
|-
|-
|style="text-align:center;" |White Porcellio Card
| {{#item:300003}}
|style="text-align:center;" |Footgear
| {{#itemDesc:300003}}
|ATK + 20
+  Porcellio Card
 
Additional ATK + 10.
 
Additional ATK + 1 per refine rate of shoes.
|-
|-
|style="text-align:center;" |Neo Mineral Card
| {{#item:300004}}
|style="text-align:center;" |Garment
| {{#itemDesc:300004}}
|DEF + 30
+  Mineral Card
 
Additional DEF + 20.
 
Additional DEF + 3 per refine rate of garment.
|-
|-
|style="text-align:center;" |Abyssman Card
| {{#item:300005}}
|style="text-align:center;" |Footgear
| {{#itemDesc:300005}}
|Max HP + 10%
Earth Grave damage + 10%
 
+  Pitman Card
 
Earth Grave damage + 10%
 
Additional Earth Grave damage + 1% per refine rate of shoes.
|-
|-
|style="text-align:center;" |Jewelry Ant Card
| {{#item:300006}}
|style="text-align:center;" |Accessory (Left)
| {{#itemDesc:300006}}
|When dealing physical damage, has a chance to auto-cast Psychic Wave Lv. 1.
+  Ungoliant Card
 
Increases neutral property magical damage by 30%.
|-
|-
|style="text-align:center;" |Jewgoliant Card
| {{#item:300007}}
|style="text-align:center;" |Armor
| {{#itemDesc:300007}}
|Increases physical damage against formless race, and insect race monsters,
fire property and water property enemies by 40%.
|}
|}
{{:Einbech_Weapons}}
{{:Einbech_Enchants}}