Einbech: Difference between revisions

15,377 bytes removed ,  2 years ago
no edit summary
No edit summary
 
(13 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[Category:Dungeons]]
===Einbech Lvl 3 Dungeon===
===Einbech Lvl 3 Dungeon===
[[File:Einbech Floor Entrance.png|right|frameless]]
[[File:Einbech Floor Entrance.png|right|frameless]]
Line 6: Line 8:


Besides being a good leveling place, it's possible to obtain new cards and the new obtainable Equipment.
Besides being a good leveling place, it's possible to obtain new cards and the new obtainable Equipment.
====Equipment====
Elmen can exchange 50 Dynite to 1 random weapon.
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
| style="width: 9.69957%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;" |<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Image</span>
| style="width: 10%; text-align: center;" data-mce-style="width: 10%; text-align: center;" |<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Name</span>
| style="width: 58.3262%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;" |<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Description</span>
|-
||[[File:1867.png|center|frameless]]
|Safety Knuckle [2]
|Atk + 10%.
Increases Knuckle Arrow damage by 10%.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 15%)
If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Knuckle
Attack: 210
Weight: 180
Weapon Level: 4
Required Level: 170
Usable Jobs: Sura
|-
|[[File:2058.png|center|frameless]]
|Detecting Staff [2]
|Matk + 330, can't be destroyed.
Matk + 10%.
If refine rate is 7 or higher, Matk + 60, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases fire property magical damage by 15%, has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Two-handed Staff
Attack: 180
Weight: 200
Weapon Level: 4
Required Level: 170
Usable Jobs: Warlock
|-
|[[File:13346.png|center|frameless]]
|Grinder Huuma Shuriken [2]
|Atk + 15%, can't be destroyed.
Increases Swirling Petal damage by 15%.
If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 1 second, reduces delay after skill by 20%.
Class: Huuma Shuriken
Attack: 280
Weight: 180
Weapon Level: 4
Required Level: 170
Usable Jobs: Ninja classes
|-
|[[File:16099.png|center|frameless]]
|Rubber Hammer [2]
|Matk + 180, can't be destroyed.
Matk + 7%.
Increases heal effectiveness by 5%, increases Adoramus damage by 10%.
If refine rate is 7 or higher, icnreases holy property magical damage by 7%, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Adoramus damage by additional 15%, has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Mace
Attack: 160
Weight: 190
Weapon Level: 4
Required Level: 170
Usable Jobs: Archbishop
|-
|[[File:18190.png|center|frameless]]
|Bolt Shooter [2]
|Atk + 10%.
Increases Aimed Bolt damage by 10%.
If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Bow
Attack: 210
Weight: 170
Weapon Level: 4
Required Level: 170
Usable Jobs: Ranger
|-
|[[File:21054.png|center|frameless]]
|Claw Sword
|Atk + 15%, Cri + 5.
If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage.
If refine rate is 11 or higher, Cri + 7, reduces delay after skill by 20%.
Class: Two-handed Sword
Attack: 300
Weight: 350
Weapon Level: 4
Required Level: 170
Usable Jobs: Rune Knight
|-
|[[File:26162.png|center|frameless]]
|Welding Wand [2]
|Matk + 200, can't be destroyed.
Increases neutral, water and fire property magical damage by 7%.
If refine rate is 7 or higher, Matk + 40, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases neutral, water and fire property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Staff
Attack: 160
Weight: 120
Weapon Level: 4
Required Level: 170
Usable Jobs: Mage classes, Soul Linker classes
|-
|[[File:26215.png|center|frameless]]
|Safety Whip[2]
|Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10%.
If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%.
Class: Whip
Attack: 200
Weight: 140
Weapon Level: 4
Required Level: 170
Usable Jobs: Wanderer
|-
|[[File:28045.png|center|frameless]]
|Bolt Crusher [2]
|Atk + 10%.
Increases Rolling Cutter damage by 10%.
If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Katar
Attack: 300
Weight: 200
Weapon Level: 4
Required Level: 170
Usable Jobs: Guillotine Cross
|-
|[[File:28140.png|center|frameless]]
|Saw Axe [2]
|Atk + 10%, can't be destroyed.
Increases Arm Cannon damage by 10%.
If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%, has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Two-handed Axe
Attack: 350
Weight: 500
Weapon Level: 4
Required Level: 170
Usable Jobs: Mechanic
|-
|[[File:28635.png|center|frameless]]
|Safety Manual [2]
|Atk + 10%, Cri + 3.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases critical damage by 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Book
Attack: 200
Weight: 70
Weapon Level: 4
Required Level: 170
Usable Jobs: Star Emperor
|-
|[[File:28771.png|center|frameless]]
|Metal Detector Mk47 [2]
|Atk + 10%.
Increases Cross Impact damage by 10%.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Dagger
Attack: 200
Weight: 100
Weapon Level: 4
Required Level: 170
Usable Jobs: Guillotine Cross
|-
|[[File:28772.png|center|frameless]]
|Jewel Detector Mk47 [2]
|Matk + 180.
Matk + 10%.
Increases fire and neutral property magical damage by 7%.
If refine rate is 7 or higher, Matk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Dagger
Attack: 190
Weight: 100
Weapon Level: 4
Required Level: 170
Usable Jobs: Shadow Chaser
|-
|[[File:32026.png|center|frameless]]
|Blocking Spear [2]
|Atk + 10%.
Increases Vanishing Point damage by 10%.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Spear
Attack: 210
Weight: 300
Weapon Level: 4
Required Level: 170
Usable Jobs: Royal Guard
|-
|[[File:32110.png|center|frameless]]
|Safety Lute [2]
|Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10%.
If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%.
Class: Musical Instrument
Attack: 200
Weight: 140
Weapon Level: 4
Required Level: 170
Usable Jobs: Minstrel
|-
|[[File:32303.png|center|frameless]]
|Bolt Revolver [2]
|Increases long ranged physical damage by 15%.
Increases Fire Dance damage by 15%.
If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Pistol
Attack: 200
Weight: 180
Weapon Level: 4
Required Level: 170
Usable Jobs: Rebellion
|-
|[[File:32352.png|center|frameless]]
|Safety Saber [2]
|Atk + 10%.
Increases Cart Cannon damage by 10%.
If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases long ranged physical damage by 7%.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Sword
Attack: 200
Weight: 250
Weapon Level: 4
Required Level: 170
Usable Jobs: Genetic
|-
|[[File:550006.png|center|frameless]]
|Safety Foxtail [2]
|Matk + 350, can't be destroyed.
Atk + 7%, Matk + 7%.
Increases Catnip Meteor and Picky Peck damage by 15%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Staff
Attack: 300
Weight: 150
Weapon Level: 4
Required Level: 170
Usable Jobs: Summoner (Doram)
|}
====Enchant====
Elmen can smelt Dynite from five types of ore which can be obtained from Einbroch mine 3F mobs.
{{#item:25809|1 Redium}}, {{#item:25810|1 Rindium}}, {{#item:25811|1 Odium}}, {{#item:25812|1 Purdium}} and {{#item:25813|1 Whidium}} is {{#item:25814|1 Dynite}}.
Elmen sell Einbech accessories and enchant permits by using Dynite to exchange.
Einbech accessories require {{#item:25814|75 Dynite}} to exchange.
{| class="wikitable mw-collapsible" style="width: 60%;text-align: center;"
|- style="background-color:#FFFACD;"
| style="width: 20; text-align: center;" |<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Item</span>
| style="width: 40%; text-align: center;"|<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Description</span>
|-
|{{#item:32248 |Safety Pendant R }}
| {{#itemDesc:32248}}
|-
|{{#item:32249 |Safety Pendant B }}
| {{#itemDesc:32249}}
|-
|{{#item:32250 |Safety Epaulet R }}
| {{#itemDesc:32250}}
|-
|{{#item:32251 |Safety Epaulet B }}
| {{#itemDesc:32251}}
|}
'''Modification Permits require 30 Dynite to exchange.'''
'''Modification Permits are used for enchanting Einbech weapons.'''
{| style="background: transparent; border-style: none  none  none  none;" data-mce-style="background: transparent;
|+
|[[File:9529.png|frameless|Magical Modification Permit|alt=|center]]
|{{#item:9529|Magical Modification Permit}} 
|-
|[[File:9514.png|frameless|alt=|center]]
|{{#item:9514|Physical Modification Permit}}
|}
Three random options will be given upon enchanting. If you get unwanted options. You can re-enchant it as much as you want as long as you have Permit to process.
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#E0FFFF;text-align:center;" data-mce-style="background-color: #aef; text-align: center;"
| colspan="3" | Magical Modification Permit
|-style="background-color:#E0FFFF;"
| style="width: 15%" data-mce-style="width: 15%;"|1st enchant list
| style="width: 20%" data-mce-style="width: 10%;"|2nd enchant list
| style="width: 30%" data-mce-style="width: 45%;"|3rd enchant list
|-
|
* Matk 5 ~ 45
* Matk% 1 ~ 10%
|
* Heal effectiveness 3 ~ 25%
* Reduce variable casting time 5 ~ 10%
* Flee 7 ~ 35
* Increase magic damage to '''[any element]''' enemies 3 ~ 20%
* Crit 2 ~ 10
|
* Heal effectiveness 7 ~ 25%
* Reduce variable casting time 5 ~ 10%
* Increase magic damage to '''[any race]''' enemies 3 ~ 20%
* Increase magic damage to normal enemies 3 ~ 20%
* Increase magic damage to boss enemies 3 ~ 20%
* Ignore magic defense of '''[any race]''' enemies 3 ~ 25%
* Ignore magic defense of normal enemies 3 ~ 18%
|}
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFDAB9;text-align:center;" data-mce-style="background-color: #aef; text-align: center;"
| colspan="3" | Physical Modification Permit
|- style="background-color:#FFDAB9;"
| style="width: 15%" data-mce-style="width: 15%;"|1st enchant list
| style="width: 20%" data-mce-style="width: 10%;"|2nd enchant list
| style="width: 30%" data-mce-style="width: 45%;"|3rd enchant list
|-
|
* Atk 5 ~ 45
* Atk% 1 ~ 10%
|
* Hit 5 ~ 35
* Flee 7 ~ 35
* ASPD 1 ~ 2
* ASPD% 5 ~ 10%
* Increase critical damage 5 ~ 20%
* Increase physical damage to '''[any element]''' enemies 3 ~ 20%
* Crit 2 ~ 10
|
* Increase physical damage to '''[any race]''' enemies 3 ~ 20%
* Increase physical damage to normal enemies 3 ~ 20%
* Increase physical damage to boss enemies 3 ~ 20%
* Ignore physical defense of '''[any race]''' enemies 3 ~ 25%
* Ignore physical defense of normal enemies 3 ~ 18%
|}
====Monsters====
====Monsters====
{| class="wikitable mw-collapsible" style="width: 60%;text-align:center;"  
{| class="wikitable mw-collapsible" style="width: 60%;text-align:center;"  
Line 433: Line 22:
|-
|-


|{{#mob:20592 |Poisonous}}
|{{#mob:20592}}


|188
|188
Line 441: Line 30:
|Medium / Formless / Ghost 4
|Medium / Formless / Ghost 4
|-
|-
|{{#mob:20593 |Toxious}}
|{{#mob:20593}}
|188
|188
|2,407,556
|2,407,556
|Medium / Formless / Poison 4
|Medium / Formless / Poison 4
|-
|-
|{{#mob:20594|Green Mineral}}
|{{#mob:20594}}
|190
|190
|2,435,702
|2,435,702
|Large / Formless / Neutral 4
|Large / Formless / Neutral 4
|-
|-
|{{#mob:20595|Red Mineral}}
|{{#mob:20595}}
|190
|190
|2,435,702
|2,435,702
Line 461: Line 50:
|Large / Formless / Neutral 4
|Large / Formless / Neutral 4
|-
|-
|{{#mob:20597|Purple Mineral}}
|{{#mob:20597}}
|190
|190
|2,435,702
|2,435,702
|Large / Formless / Neutral 4
|Large / Formless / Neutral 4
|-
|-
|{{#mob:20600|Jewel}}
|{{#mob:20600}}
|192
|192
|100
|100
|Large / Formless / Neutral 4
|Large / Formless / Neutral 4
|-
|-
|{{#mob:20602|White Porcellio}}
|{{#mob:20602}}
|206
|206
|2,403,326
|2,403,326
|Small / Insect / Earth 4
|Small / Insect / Earth 4
|-
|-
|{{#mob:20603|Abyssman}}
|{{#mob:20603}}
|190
|190
|2,428,277
|2,428,277
|Large / Beast / Neutral 4
|Large / Beast / Neutral 4
|-
|-
|{{#mob:20598|Jewelry Ant}}
|{{#mob:20598}}
|191
|191
|2,445,656
|2,445,656
|Medium / Insect / Neutral 4
|Medium / Insect / Neutral 4
|-
|-
|{{#mob:20601|Jungoliant}}
|{{#mob:20601}}
'''(MVP)'''
'''(MVP)'''
|197
|197
Line 500: Line 89:
| style="width: 40%"|Description
| style="width: 40%"|Description
|-
|-
| {{#item:300001|Poisonous Card}}
| {{#item:300001}}
| {{#itemDesc:300001}}
| {{#itemDesc:300001}}
|-
|-
| {{#item:300002|Toxious Card}}
| {{#item:300002}}
| {{#itemDesc:300002}}
| {{#itemDesc:300002}}
|-
|-
| {{#item:300003|White Porcellio Card}}
| {{#item:300003}}
| {{#itemDesc:300003}}
| {{#itemDesc:300003}}
|-
|-
| {{#item:300004|Neo Mineral Card}}
| {{#item:300004}}
| {{#itemDesc:300004}}
| {{#itemDesc:300004}}
|-
|-
| {{#item:300005|Abyssman Card}}
| {{#item:300005}}
| {{#itemDesc:300005}}
| {{#itemDesc:300005}}
|-
|-
| {{#item:300006|Jewelry Ant Card}}
| {{#item:300006}}
| {{#itemDesc:300006}}
| {{#itemDesc:300006}}
|-
|-
| {{#item:300007|Jeweled Ungoliant Card}}
| {{#item:300007}}
| {{#itemDesc:300007}}
| {{#itemDesc:300007}}
|}
|}
{{:Einbech_Weapons}}
{{:Einbech_Enchants}}