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===Einbroch Lvl 3 Dungeon===
====Equipment====
Elmen can exchange 50 Dynite to 1 random weapon.
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFDAB9; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
| style="width: 9.69957%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;" |<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Image</span>
| style="width: 10%; text-align: center;" data-mce-style="width: 10%; text-align: center;" |<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Name</span>
| style="width: 58.3262%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;" |<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Description</span>
|-
||[[File:1867.png|center|frameless]]
|Safety Knuckle [2]
|Atk + 10%.


Increases Knuckle Arrow damage by 10%.
[[Category:Dungeons]]
===Einbech Lvl 3 Dungeon===
[[File:Einbech Floor Entrance.png|right|frameless]]
Einbech Dungeon 3 is the third floor of the well-known Einbech Dungeon.


If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 15%)
It's considered an end game dungeon, requiring anyone that wishes to enter to be at least '''level 180'''. Being in a party and having appropriate equipment is also recommended.


If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
Besides being a good leveling place, it's possible to obtain new cards and the new obtainable Equipment.
====Monsters====
{| class="wikitable mw-collapsible" style="width: 60%;text-align:center;"
|- style="background-color:#FFFACD;"


If refine rate is 11 or higher, reduces delay after skill by 20%.
| style="width: 15%" data-mce-style="width: 20%;"|Monster


Class: Knuckle
| style="width: 10%" data-mce-style="width: 10%;"|Level
 
Attack: 210
 
Weight: 180


Weapon Level: 4
| style="width: 15%" data-mce-style="width: 10%;"|HP


Required Level: 170
| style="width: 45%" data-mce-style="width: 20%;"|Size/Race/Element


Usable Jobs: Sura
|-
|-
|[[File:2058.png|center|frameless]]
|Detecting Staff [2]
|Matk + 330, can't be destroyed.
Matk + 10%.
If refine rate is 7 or higher, Matk + 60, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases fire property magical damage by 15%, has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Two-handed Staff
Attack: 180


Weight: 200
|{{#mob:20592}}


Weapon Level: 4
|188


Required Level: 170
|2,407,086


Usable Jobs: Warlock
|Medium / Formless / Ghost 4
|-
|-
|[[File:13346.png|center|frameless]]
|{{#mob:20593}}
|Grinder Huuma Shuriken [2]
|188
|Atk + 15%, can't be destroyed.
|2,407,556
Increases Swirling Petal damage by 15%.
|Medium / Formless / Poison 4
 
If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 15%.
 
If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
 
If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 1 second, reduces delay after skill by 20%.
 
Class: Huuma Shuriken
 
Attack: 280
 
Weight: 180
 
Weapon Level: 4
 
Required Level: 170
 
Usable Jobs: Ninja classes
|-
|-
|[[File:16099.png|center|frameless]]
|{{#mob:20594}}
|Rubber Hammer [2]
|190
|Matk + 180, can't be destroyed.
|2,435,702
Matk + 7%.
|Large / Formless / Neutral 4
 
Increases heal effectiveness by 5%, increases Adoramus damage by 10%.
 
If refine rate is 7 or higher, icnreases holy property magical damage by 7%, reduces variable casting time by 10%.
 
If refine rate is 9 or higher, increases Adoramus damage by additional 15%, has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage.
 
If refine rate is 11 or higher, reduces delay after skill by 20%.
 
Class: Mace
 
Attack: 160
 
Weight: 190
 
Weapon Level: 4
 
Required Level: 170
 
Usable Jobs: Archbishop
|-
|-
|[[File:18190.png|center|frameless]]
|{{#mob:20595}}
|Bolt Shooter [2]
|190
|Atk + 10%.
|2,435,702
Increases Aimed Bolt damage by 10%.
|Large / Formless / Neutral 4
If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Bow
Attack: 210
Weight: 170
Weapon Level: 4
Required Level: 170
Usable Jobs: Ranger
|-
|-
|[[File:21054.png|center|frameless]]
|{{#mob:20596|White Mineral}}
|Claw Sword
|190
|Atk + 15%, Cri + 5.
|2,436,177
If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%)
|Large / Formless / Neutral 4
 
If refine rate is 9 or higher, has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage.
 
If refine rate is 11 or higher, Cri + 7, reduces delay after skill by 20%.
 
Class: Two-handed Sword
 
Attack: 300
 
Weight: 350
 
Weapon Level: 4
 
Required Level: 170
 
Usable Jobs: Rune Knight
|-
|[[File:26162.png|center|frameless]]
|Welding Wand [2]
|Matk + 200, can't be destroyed.
Increases neutral, water and fire property magical damage by 7%.
 
If refine rate is 7 or higher, Matk + 40, reduces variable casting time by 10%.
 
If refine rate is 9 or higher, increases neutral, water and fire property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage.
 
If refine rate is 11 or higher, reduces delay after skill by 20%.
 
Class: Staff
 
Attack: 160
 
Weight: 120
 
Weapon Level: 4
 
Required Level: 170
 
Usable Jobs: Mage classes, Soul Linker classes
|-
|-
|[[File:26215.png|center|frameless]]
|{{#mob:20597}}
|Safety Whip[2]
|190
|Increases long ranged physical damage by 10%.
|2,435,702
Increases Severe Rainstorm damage by 10%.
|Large / Formless / Neutral 4
If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%.
Class: Whip
Attack: 200
Weight: 140
Weapon Level: 4
Required Level: 170
Usable Jobs: Wanderer
|-
|-
|[[File:28045.png|center|frameless]]
|{{#mob:20600}}
|Bolt Crusher [2]
|192
|Atk + 10%.
|100
Increases Rolling Cutter damage by 10%.
|Large / Formless / Neutral 4
If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Katar
Attack: 300
Weight: 200
Weapon Level: 4
Required Level: 170
Usable Jobs: Guillotine Cross
|-
|-
|[[File:28140.png|center|frameless]]
|{{#mob:20602}}
|Saw Axe [2]
|206
|Atk + 10%, can't be destroyed.
|2,403,326
Increases Arm Cannon damage by 10%.
|Small / Insect / Earth 4
If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases long ranged physical damage by 10%, has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Two-handed Axe
Attack: 350
Weight: 500
Weapon Level: 4
Required Level: 170
Usable Jobs: Mechanic
|-
|-
|[[File:28635.png|center|frameless]]
|{{#mob:20603}}
|Safety Manual [2]
|190
|Atk + 10%, Cri + 3.
|2,428,277
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
|Large / Beast / Neutral 4
If refine rate is 9 or higher, increases critical damage by 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Book
Attack: 200
Weight: 70
Weapon Level: 4
Required Level: 170
Usable Jobs: Star Emperor
|-
|-
|[[File:28771.png|center|frameless]]
|{{#mob:20598}}
|Metal Detector Mk47 [2]
|191
|Atk + 10%.
|2,445,656
Increases Cross Impact damage by 10%.
|Medium / Insect / Neutral 4
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Dagger
Attack: 200
Weight: 100
Weapon Level: 4
Required Level: 170
Usable Jobs: Guillotine Cross
|-
|-
|[[File:28772.png|center|frameless]]
|{{#mob:20601}}
|Jewel Detector Mk47 [2]
'''(MVP)'''
|Matk + 180.
|197
Matk + 10%.
|40,000,000
Increases fire and neutral property magical damage by 7%.
|Large / Insect / Neutral 4
If refine rate is 7 or higher, Matk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Dagger
Attack: 190
Weight: 100
Weapon Level: 4
Required Level: 170
Usable Jobs: Shadow Chaser
|-
|[[File:32026.png|center|frameless]]
|Blocking Spear [2]
|Atk + 10%.
Increases Vanishing Point damage by 10%.
If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Spear
Attack: 210
Weight: 300
Weapon Level: 4
Required Level: 170
Usable Jobs: Royal Guard
|-
|[[File:32110.png|center|frameless]]
|Safety Lute [2]
|Increases long ranged physical damage by 10%.
Increases Severe Rainstorm damage by 10%.
If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%.
Class: Musical Instrument
Attack: 200
Weight: 140
Weapon Level: 4
Required Level: 170
Usable Jobs: Minstrel
|-
|[[File:32303.png|center|frameless]]
|Bolt Revolver [2]
|Increases long ranged physical damage by 15%.
Increases Fire Dance damage by 15%.
If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Pistol
Attack: 200
Weight: 180
Weapon Level: 4
Required Level: 170
Usable Jobs: Rebellion
|-
|[[File:32352.png|center|frameless]]
|Safety Saber [2]
|Atk + 10%.
Increases Cart Cannon damage by 10%.
If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases long ranged physical damage by 7%.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Sword
Attack: 200
Weight: 250
Weapon Level: 4
Required Level: 170
Usable Jobs: Genetic
|-
|[[File:550006.png|center|frameless]]
|Safety Foxtail [2]
|Matk + 350, can't be destroyed.
Atk + 7%, Matk + 7%.
Increases Catnip Meteor and Picky Peck damage by 15%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.
If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage.
If refine rate is 11 or higher, reduces delay after skill by 20%.
Class: Staff
Attack: 300
Weight: 150
Weapon Level: 4
Required Level: 170
Usable Jobs: Summoner (Doram)
|}
|}


====Enchant====
====Cards====
Elmen can smelt Dynite from five types of ore which can be obtained from Einbroch mine 3F mobs.
{| class="wikitable mw-collapsible" style="width: 60%;text-align:center;"
 
1 Redium, 1 Rindium, 1 Odium, 1 Purdium and 1 Whidium is '''1 Dynite.'''
 
Elmen sell Einbech accessories and enchant permits by using Dynite to exchange.


Einbech accessories require 75 ea Dynite to exchange.
|- style="background-color:#FFFACD;text-align:center;"
 
| style="width: 20%"|Card
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
| style="width: 40%"|Description
|- style="background-color:#FFDAB9; text-align: center;" data-mce-style="background-color: #daa520; text-align: center;"
| style="width: 9.69957%; text-align: center;" data-mce-style="width: 9.69957%; text-align: center;" |<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Image</span>
| style="width: 10%; text-align: center;" data-mce-style="width: 10%; text-align: center;" |<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Name</span>
| style="width: 58.3262%; text-align: center;" data-mce-style="width: 58.3262%; text-align: center;" |<span style="color: rgb(0, 0, 0);" data-mce-style="color: #000000;">Description</span>
|-
|-
|[[File:32248.png|center|frameless]]
| {{#item:300001}}
|Safety Pendant R [1]
| {{#itemDesc:300001}}
|All Status + 5, increases attack speed (reduces delay after attack by 5%)
When equipped with Safety Epaulet R,
MaxHP + 10%, increases attack speed (reduces delay after attack by 15%)
When equipped with Safety Epaulet B,
MaxHP + 10%, reduces variable casting time by 15%.
When equipped with Safety Epaulet R or Safety Epaulet B and Einbech weapons, reduces fixed casting time by 0.3 seconds, reduces delay after skill by 7%, reduces damage taken from all size enemies by 3%.
Class: Accessory (Right)
Defense: 10
Weight: 10
Required Level: 170
Usable Jobs: All
|-
|-
|[[File:32249.png|center|frameless]]
| {{#item:300002}}
|Safety Pendant B [1]
| {{#itemDesc:300002}}
|All Status + 5, variable casting time by 5%.
When equipped with Safety Epaulet B,
MaxHP + 10%, reduces variable casting time by additional 15%.
When equipped with Safety Epaulet R,
MaxHP + 10%, increases attack speed (reduces delay after attack by 15%)
When equipped with Safety Epaulet R or Safety Epaulet B and Einbech weapons, reduces fixed casting time by 0.3 seconds, reduces delay after skill by 7%, reduces damage taken from all size enemies by 3%.
Class: Accessory (Right)
Defense: 10
Weight: 10
Required Level: 170
Usable Jobs: All
|-
|[[File:32250.png|center|frameless]]
|Safety Epaulet R [1]
|Atk + 5%
Class: Accessory (Left)
Defense: 10
Weight: 10
Required Level: 170
Usable Jobs: All
|-
|[[File:32251.png|center|frameless]]
|Safety Epaulet B [1]
|Matk + 5%
Class: Accessory (Left)
Defense: 10
Weight: 10
Required Level: 170
Usable Jobs: All
|}
 
Modification Permits require 30 Dynite to exchange.
 
Modification Permits are used for enchanting Einbech weapons.
[[File:9529.png|left|frameless|Magical Modification Permit]]
 
 
Magical Modification Permit
 
[[File:9514.png|left|frameless]]
 
Physical Modification Permit
 
Three random options will be given upon enchanting. If you get unwanted options. You can re-enchant it as much as you want as long as you have Permit to process.
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
 
|- style="background-color:#87CEFA;text-align:center;" data-mce-style="background-color: #aef; text-align: center;"
|colpan="6"; style="background-color:#87CEFA;text-align:center;" | Magical Modification Permit
|-
|-
 
| {{#item:300003}}
| style="width: 15%" data-mce-style="width: 15%;"|1st enchant list
| {{#itemDesc:300003}}
 
| style="width: 15%" data-mce-style="width: 15%;"|Min ~ Max
 
| style="width: 30%" data-mce-style="width: 10%;"|2nd enchant list
 
| style="width: 30%" data-mce-style="width: 15%;"|Min ~ Max
 
| style="width: 10%" data-mce-style="width: 45%;"|3rd enchant list
 
|style="width: 10%" data-mce-style="width: 45%;"|Min ~ Max
 
|-
|-
 
| {{#item:300004}}
|
| {{#itemDesc:300004}}
 
|
 
|
 
|
 
|
 
|
 
|}
 
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
 
|- style="background-color:#FFDAB9;text-align:center;" data-mce-style="background-color: #aef; text-align: center;"
|colpan="6"; style="background-color:#FFE4B5;text-align:center;" | Physical Modification Permit
|-
|-
 
| {{#item:300005}}
| style="width: 15%" data-mce-style="width: 15%;"|1st enchant list
| {{#itemDesc:300005}}
 
| style="width: 15%" data-mce-style="width: 15%;"|Min ~ Max
 
| style="width: 30%" data-mce-style="width: 10%;"|2nd enchant list
 
| style="width: 30%" data-mce-style="width: 15%;"|Min ~ Max
 
| style="width: 10%" data-mce-style="width: 45%;"|3rd enchant list
 
|style="width: 10%" data-mce-style="width: 45%;"|Min ~ Max
 
|-
|-
 
| {{#item:300006}}
|
| {{#itemDesc:300006}}
 
|
 
|
 
|
 
|
 
|
 
|}
 
====Monsters====
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
 
|- style="background-color:#FFDAB9;text-align:center;" data-mce-style="background-color: #aef; text-align: center;"
 
| style="width: 15%" data-mce-style="width: 15%;"|Image
 
| style="width: 15%" data-mce-style="width: 15%;"|Name
 
| style="width: 10%" data-mce-style="width: 10%;"|Level
 
| style="width: 15%" data-mce-style="width: 15%;"|HP
 
| style="width: 45%" data-mce-style="width: 45%;"|Size/Race/Element
 
|-
|-
 
| {{#item:300007}}
|
| {{#itemDesc:300007}}
 
|
 
|
 
|
 
|
 
|}
|}


====Cards====
{{:Einbech_Weapons}}
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
 
|- style="background-color:#FFDAB9;text-align:center;"
 
| style="width: 15%"|Card


| style="width: 15%"|Type
{{:Einbech_Enchants}}
 
| style="width: 70%"|Effect
 
|-
 
|
 
|
 
|
 
|}