XoSofiya's (Let's Get) Physical Performer Guide: Difference between revisions
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== '''Notes''' == | == '''Notes''' == | ||
As a Physical Performer, our main skill for AOE farming is {{#skill:5353}}. Rose Blossom has '''2 parts'''. The first part is the ''single target'' portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it's own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly). This isn't a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (''not proven'') having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. <br> | As a Physical Performer, our main skill for AOE farming is {{#skill:5353}}. Rose Blossom has '''2 parts'''. The first part is the ''single target'' portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it's own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn't a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (''not proven'') having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. <br> | ||
[[File:RoseBlossomCornus.gif|300px]] <br> | [[File:RoseBlossomCornus.gif|300px]] <br> | ||
As you can see, I can 1 shot the Verdant Cornus, but only if it's the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.<br> | As you can see, I can 1 shot the Verdant Cornus, but only if it's the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.<br> | ||
I started with this disclaimer because some people might prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks/ | I started with this disclaimer because some people might prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks/'''Magic Performers''' and etc.<br> | ||
[[File:RoseBlossomGladeMobs.gif|300px]] | [[File:RoseBlossomGladeMobs.gif|300px]] | ||
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1 hitting mobs using the right element/modifiers. | 1 hitting mobs using the right element/modifiers. | ||
== '''Stats''' == | == '''Stats and Traits''' == | ||
=== General Farming === | |||
Main stats that we should focus on for general farming are '''DEX''' (main ATK source and Variable Cast time reduction), '''INT''' (SP and VCT reduction), '''STR''' (additional ATK source and weight capacity), '''AGI''' (ASPD for cast animation and some FLEE for survivability. Note ASPD can easily be increased with {{#skill:2350}} (for Trouveres) and {{#skill:2428}} , '''LUK''' (additional ATK source), and lastly '''VIT''' (for additional HP) . I won't be providing an exact stat build for farming since it would depend on your needs anyway. One thing to note is that it's best to strive to reduce Variable Cast Time via stats ('''DEX x 2 + INT = 530'''). You can use {{#item:12883}} or {{#item:50035}} when adjusting your stats. I prefer not including the '''Blessing''' buff from the healer since it doesn't last as long. As for the traits, you can just use '''POW = 100 and CON = 100''' and the rest you can put on either '''STA or WIS''' (or divide for both) depending on your RES/MRES needs. |
Revision as of 14:08, 9 July 2024
Introduction
Hey! I'm Sophie :) I've been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don't Forget Me/Loki's Wail in WoE. While the (Physical) Performer classes don't have the highest DPS, they have decent damage, good range, and great survivability. This guide is more focused on the Dancer route since it's the class that i always played as, but it should also be applicable to the Bard route (with a few tweaks). The Dancer class is always gonna hold a special place in my
Notes
As a Physical Performer, our main skill for AOE farming is Rose Blossom. Rose Blossom has 2 parts. The first part is the single target portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it's own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn't a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (not proven) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc.
As you can see, I can 1 shot the Verdant Cornus, but only if it's the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.
I started with this disclaimer because some people might prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks/Magic Performers and etc.
1 hitting mobs using the right element/modifiers.
Stats and Traits
General Farming
Main stats that we should focus on for general farming are DEX (main ATK source and Variable Cast time reduction), INT (SP and VCT reduction), STR (additional ATK source and weight capacity), AGI (ASPD for cast animation and some FLEE for survivability. Note ASPD can easily be increased with Swing Dance (for Trouveres) and
Dance with Warg , LUK (additional ATK source), and lastly VIT (for additional HP) . I won't be providing an exact stat build for farming since it would depend on your needs anyway. One thing to note is that it's best to strive to reduce Variable Cast Time via stats (DEX x 2 + INT = 530). You can use
Almighty (12883) or
The One Potion (50035) when adjusting your stats. I prefer not including the Blessing buff from the healer since it doesn't last as long. As for the traits, you can just use POW = 100 and CON = 100 and the rest you can put on either STA or WIS (or divide for both) depending on your RES/MRES needs.