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	<title>Translations:Stats/3/en - Revision history</title>
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	<updated>2026-05-13T20:45:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Translations:Stats/3/en&amp;diff=22399&amp;oldid=prev</id>
		<title>FuzzyBot: Importing a new version from external source</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Translations:Stats/3/en&amp;diff=22399&amp;oldid=prev"/>
		<updated>2024-06-17T07:00:51Z</updated>

		<summary type="html">&lt;p&gt;Importing a new version from external source&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;background-color:#fae7eb;text-align:center;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;ATK&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;MATK&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%; text-align:left;&amp;quot; |&lt;br /&gt;
* In Renewal, the Attack Power(ATK) is divided into two, StatusATK and WeaponATK. In essence, they both contribute to the final damage (StatusATK being multiplied by two).&lt;br /&gt;
* However, when amplified by racial/size/elemental bonuses (such as Hydra Card or Skeleton Worker Card), only the WeaponATK is amplified.&lt;br /&gt;
* This makes it so that people no longer rely on 4-slotted starter weapons (such as a Quad-Racial Composite Bow), and instead will strive to get higher level weapons with higher ATKs and Refine rates to deal better damage.&lt;br /&gt;
| style=&amp;quot;width: 50%; text-align:left;&amp;quot; | &lt;br /&gt;
* As with ATK, Magical Attack Power(MATK) is also divided into two, StatusMATK and WeaponMATK.&lt;br /&gt;
* With the introduction of this update, many weapons now possess a flat MATK number (e.g. 280 MATK from Staff of Destruction; 105 MATK from Bazerald).&lt;br /&gt;
* In MATK&amp;#039;s case, WeaponMATK makes up the greater percentage of the final damage, due to the variance factor which relates to weapon level.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;DEF/MDEF&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cast Time&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%; text-align:left;&amp;quot; |&lt;br /&gt;
* The Defense(DEF) and Magical Defense(MDEF) system was revamped in the Renewal Update.&lt;br /&gt;
* HardDEF/MDEF is no longer limited into a 1-100 point system, with 100 being full immunity. Instead, the effect of HardDEF/MDEF is now reduced exponentially as the number goes up (i.e. the higher the number, the less effect every single point adds); and in DEF&amp;#039;s case, the number often goes way beyond 100.&lt;br /&gt;
* For example, 200 HardDEF gives about 25% damage reduction, and 400 HardDEF gives about 40% damage reduction.&lt;br /&gt;
* As for MDEF, 20 HardMDEF gives about 15% damage reduction, and 40 HardMDEF gives about 25% damage reduction.&lt;br /&gt;
* With this change, many armor have had their DEF number raised significantly (e.g. 85 DEF from Meteo Plate Armor; 16 DEF from Naght Sieger&amp;#039;s Flame Manteau; 120 DEF from Sacred Mission) to match the new DEF calculation system.&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
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