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	<title>Translations:Beginners Guide/47/en - Revision history</title>
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		<title>FuzzyBot: Importing a new version from external source</title>
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		<updated>2025-01-08T10:59:18Z</updated>

		<summary type="html">&lt;p&gt;Importing a new version from external source&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;====== Obtainable by NPC Labraham: ======&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#B0C4DE;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Required Level : 100&lt;br /&gt;
|- style=&amp;quot;background-color:#B0C4DE;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; |Name&lt;br /&gt;
| style=&amp;quot;width: 75%&amp;quot; |Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item: 630015|Paradise Rune Knight Lance}}&lt;br /&gt;
|&lt;br /&gt;
* ATK + 5%, the delay after skill decreases by 3% per level of dragon training.&lt;br /&gt;
* If the base level is 105 or higher, variable casting decreases by 10%, dragon breath, dragon breath-number, and Hundred spear damage increase by 25%.&lt;br /&gt;
* If the base level is 110 or higher, Hundred Spear skill cooldown decreases by 2 seconds, and ranged physical damage increases by 15%.&lt;br /&gt;
* If the base level is 115 or higher, increases Dragon Breath, Dragon Breath-Number, and Hundred Spear damage by additional 15%.&lt;br /&gt;
* Class: Rune Knight&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item:600021 |Paradise Rune Knight Two-Handed Sword}}&lt;br /&gt;
|&lt;br /&gt;
* CRI + 15, increases attack speed per level of two-handed quikken (reduces delay after attack by 1%).&lt;br /&gt;
* If the base level is 105 or higher, increases critical damage by 10%, ignition break, and sonic wave damage by 25%,&lt;br /&gt;
* If the base level is 110 or higher, CRI + 15 additional increases, physical damage to enemies of all sizes increases by 15%.&lt;br /&gt;
* If the base level is 115 or higher, increases Ignition Break and Sonic Wave damage by additional 15%.&lt;br /&gt;
* Class: Rune Knight&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item: 500036|Paradise Royal Guard Sword}}&lt;br /&gt;
|&lt;br /&gt;
* MATK + 5%, variable casting decrease by 1% per level of faith&lt;br /&gt;
* If the base level is 105 or higher, increases non and holy property magic damage by 10%, and increases pressure and ray of genesis damage by 25%.&lt;br /&gt;
* If the base level is 110 or higher, increases magical damage against enemies of all sizes by 15%, and increases magical damage of nothing and holy properties by additional 15%.&lt;br /&gt;
* If the base level is 115 or higher, increases Pressure and Ray of Genesis damage by additional 15%.&lt;br /&gt;
* Class: Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item:530018|Paradise Royal Guard Spear}}&lt;br /&gt;
|&lt;br /&gt;
* ATK + 5%, increases attack speed per level of spear quikken (reduces delay after attack by 1%).&lt;br /&gt;
* If the base level is 105 or higher, ASPD + 1, Vanishing Point, Cannon Spear, Overbrand damage increases by 25%.&lt;br /&gt;
* If the base level is 110 or higher, increases physical damage against enemies of all sizes by 15% and increases melee/range physical damage by 15%.&lt;br /&gt;
* If the base level is 115 or higher, increases Vanishing Point, Cannon Spear, and Overbrand damage by an additional 15%.&lt;br /&gt;
* Class: Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item:520012 |Paradise Mechanic Axe}}&lt;br /&gt;
|&lt;br /&gt;
* ATK + 5%, Increases ranged physical damage by 2% per level of Mado Gear License.&lt;br /&gt;
* If the base level is 105 or higher, variable casting decreases by 10%, and Vulcan Arm, Knuckle Boost, and Arms Cannon damage increases by 25%.&lt;br /&gt;
* If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%.&lt;br /&gt;
* If the base level is 115 or higher, increases Vulcan Arm, Knuckle Boost, and Arm Cannon damage by additional 15%.&lt;br /&gt;
* Class: Mechanic&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item: 620012|Paradise Mechanic Two-Handed Axe}}&lt;br /&gt;
|&lt;br /&gt;
* ATK + 5%, increases melee physical damage by 1% per 1 Weaponry Research level.&lt;br /&gt;
* If the base level is 105 or higher, Axe Tornado skill cooldown decreases by 1 second, Axe Tornado, Power Swing damage increases by 25%.&lt;br /&gt;
* If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%.&lt;br /&gt;
* If the base level is 115 or higher, increases Axe Tornado and Power Swing damage by additional 15%.&lt;br /&gt;
* Class: Mechanic&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item:590028|Paradise Genetic Mace}}&lt;br /&gt;
|&lt;br /&gt;
* ATK + 5%, increased ranged physical damage by 1% per 1 level of Learning Potion.&lt;br /&gt;
* If the base level is 105 or higher, variable casting decreases by 10%, and Cart Cannon damage increases by 25%.&lt;br /&gt;
* If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%.&lt;br /&gt;
* If the base level is 115 or higher, increases Cart Cannon damage by additional 15%.&lt;br /&gt;
* Class: Genetic&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item:500037|Paradise Genetic Sword}}&lt;br /&gt;
|&lt;br /&gt;
* ATK + 5%, increases melee physical damage by 2% per 1 Sword Training level.&lt;br /&gt;
* If the base level is 105 or higher, delay after skill decreases by 5%, Hell&amp;#039;s Plant, and Cart Tornado damage increase by 25%.&lt;br /&gt;
* If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%.&lt;br /&gt;
* If the base level is 115 or higher, increase Hell&amp;#039;s Plant and Cart Tornado damage by additional 15%.&lt;br /&gt;
* Class: Genetic&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item:610026|Paradise Guillotine Cross Chakram}}&lt;br /&gt;
|&lt;br /&gt;
* CRI + 10, increases melee physical damage by 1% per 1 Katar Mastery level.&lt;br /&gt;
* If the base level is 105 or higher, delay after skill decreases by 5%, Cross impact, and Rolling Cutter damage increases by 25%,&lt;br /&gt;
* If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%.&lt;br /&gt;
* If the base level is 115 or higher, increase Cross Impact and Rolling Cutter damage by additional 15%.&lt;br /&gt;
* Class: Guillotine Cross&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item:610027|Paradise Guillotine Cross Katar}}&lt;br /&gt;
|&lt;br /&gt;
* ATK + 5%, the delay after skill decreases by 1% per 1 Katar Mastery level.&lt;br /&gt;
* If the base level is 105 or higher, increases melee physical damage by 10% and Counter Slash damage by 25%.&lt;br /&gt;
* If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%.&lt;br /&gt;
* If the base level is 115 or higher, Counter Slash damage is increased by 15%.&lt;br /&gt;
* Class: Guillotine Cross&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item:510038|Paradise Shadow Chaser Dagger}}&lt;br /&gt;
|&lt;br /&gt;
* ATK + 3%, MATK + 3%, delay after skill decreases by 1% per Plagiarism level.&lt;br /&gt;
* If the base level is 105 or higher, ASPD + 1, Fatal Menace damage increases by 25%.&lt;br /&gt;
* If the base level is 110 or higher, increases physical/magic damage against enemies of all sizes by 15% and increases melee physical damage by 15%.&lt;br /&gt;
* If the base level is 115 or higher, increases Fatal Menace damage by additional 15%, increases non-fire property magic damage by 15%.&lt;br /&gt;
* Class: Shadow Chaser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item:700041|Paradise Shadow Chaser Bow}}&lt;br /&gt;
|&lt;br /&gt;
* ATK + 5%, Increases long ranged physical damage by 1% per level of Vulture&amp;#039;s Eye.&lt;br /&gt;
* If the base level is 105 or higher, variable casting decreases by 10%, Triangle Shot, Feint Bomb damage increases by 25%.&lt;br /&gt;
* If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.&lt;br /&gt;
* If the base level is 115 or higher, increase Triangle Shot and Feint Bomb damage by 25%.&lt;br /&gt;
* Class: Shadow Chaser&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item:640023|Paradise Warlock Staff}}&lt;br /&gt;
|&lt;br /&gt;
* MATK + 5%, Cannot be destroyed, 1% variable casting decrease per Mystical Amplification level.&lt;br /&gt;
* If the base level is 105 or higher, increases fire and earth magic damage by 10%, and increases Crimson Rock and Earth Strain damage by 25%.&lt;br /&gt;
* If the base level is 110 or higher, fire and earth  magic damage increases by additional 15%, magic damage dealt to enemies of all sizes increases by 15%,&lt;br /&gt;
* If the base level is 115 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.&lt;br /&gt;
* Class: Warlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item: 640024|Paradise Warlock Wand}}&lt;br /&gt;
|&lt;br /&gt;
* MATK + 5%, Decrease by 1% variable casting for each level of Mystical Amplification.&lt;br /&gt;
* When the base level is 105 or higher, increases wind and ghost property magic damage by 10%, Chain Lighting, and Soul Expansion damage by 25%.&lt;br /&gt;
* If the base level is 110 or higher, increases wind and ghost property magic damage by additional 15%, and increases magic damage against enemies of all sizes by 15%.&lt;br /&gt;
* If the base level is 115 or higher, increases Chain Lightning and Soul Expansion damage by additional 15%.&lt;br /&gt;
* Class: Warlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item:540031|Paradise Sorcerer Magic Book}}&lt;br /&gt;
|&lt;br /&gt;
* MATK + 5%, variable casting decrease by 2% per level of Land Protector.&lt;br /&gt;
* When the base level is 105 or higher, increases water, wind, ground, and non-attribute magic damage by 10%, psychic wave, diamond dust, earth grave, and varetyr spear damage by 25%.&lt;br /&gt;
* If the base level is 110 or higher, increases water, wind, ground, and non-attribute magic damage by 15%, increases magic damage against enemies of all sizes by 15%&lt;br /&gt;
* If the base level is 115 or higher, increases Psychic Wave, Diamond Dust, Earth Grave, and Varetyr Spear damage by additional 15%.&lt;br /&gt;
* Class: Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item:540032 |Paradise Sorcerer Spell Book}}&lt;br /&gt;
|&lt;br /&gt;
* MATK + 5%, increases attack speed per Auto Spell level (delays after attack decrease by 1%).&lt;br /&gt;
* If the base level is 105 or higher, increases water, wind, ground, and fire property magic damage by 10%, fire/cold/lightning bolt, earth spike, and heaven&amp;#039;s drive damage by 25%.&lt;br /&gt;
* If the base level is 110 or higher, increases water, wind, ground, and fire property magical damage by additional 15%, and increases magical damage against enemies of all sizes by 15%.&lt;br /&gt;
* If the base level is 115 or higher, increases Fire/Cold/Lightning Bolt, Earth Spike, and Heavens Drive damage by additional 15%.&lt;br /&gt;
* Class: Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item:590029 | Paradise Arch Bishop Mace}}&lt;br /&gt;
|&lt;br /&gt;
* CRI + 15, MATK + 3%, cannot be destroyed, increases attack speed per level of Meditation (delay decreases by 1% after attack).&lt;br /&gt;
* If the base level is 105 or higher, variable casting decreases by 10%, delay after skill decreases by 10%, Magnus Exorsismus, Judex, and Duple Light damage increase by 25%.&lt;br /&gt;
* If the base level is 110 or higher, increases non- and holy property magic damage by 20%, and increases physical/magic damage against enemies of all sizes by 15%.&lt;br /&gt;
* If the base level is 115 or higher, increases Magnus Exorsismus, Judex, and Duple Light damage by additional 15%.&lt;br /&gt;
* Class: Arch Bishop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item: 550041|Paradise Arch Bishop Wand}}&lt;br /&gt;
|&lt;br /&gt;
* MATK + 180.&lt;br /&gt;
* MATK + 5%, cannot be destroyed, variable casting decreases by 1% per 1 level of Meditation.&lt;br /&gt;
* If the base level is 105 or higher, increases holy property magical damage by 10% and adoramus damage by 25%.&lt;br /&gt;
* When the base level is 110 or higher, increases holy property magic damage by additional 15%, and magic damage inflicted to enemies of all sizes increases by 15%.&lt;br /&gt;
* If the base level is 115 or higher, increase Adoramus damage by additional 15%.&lt;br /&gt;
* Class: Arch Bishop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item:560024 |Paradise Sura Knuckle}}&lt;br /&gt;
|&lt;br /&gt;
* ATK + 5%, MHP + 2% increase per 1 Chain Combo level.&lt;br /&gt;
* If the base level is 105 or higher, decreases the cooldown of the Tiger Cannon skill by 1 second, increases the damage of Fallen Empire, Tiger Cannon by 25%.&lt;br /&gt;
* If the base level is 110 or higher, increases melee physical damage by 15%, and increases physical damage against enemies of all sizes by 15%.&lt;br /&gt;
* If the base level is 115 or higher, increase the damage of Fallen Empire and Tiger Cannon by additional 15%.&lt;br /&gt;
* Class: Sura&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item:560025 |Paradise Sura Claw}}&lt;br /&gt;
|&lt;br /&gt;
* ATK + 5%, increased ranged physical damage by 2% per 1 level of Call Spirits.&lt;br /&gt;
* If the base level is 105 or higher, decreases the cooldown of Rampage Blaster by 1 second, and increases damage of Rampage Blaster and Knuckle Arrow by 25%.&lt;br /&gt;
* If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.&lt;br /&gt;
* If the base level is 115 or higher, increase the damage of Rampage Blaster and Knuckle Arrow by additional 15%.&lt;br /&gt;
* Class: Sura&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item:700042 |Paradise Ranger Bow}}&lt;br /&gt;
|&lt;br /&gt;
* ATK + 5%, Increases long ranged physical damage by 1% per level of Owl&amp;#039;s Eye.&lt;br /&gt;
* If the base level is 105 or higher, Arrow Storm skill cooldown decreases by 0.7 seconds, and Arrow Storm damage increases by 25%.&lt;br /&gt;
* If the base level is 110 or higher, increases ranged physical damage by 15%, and increases physical damage inflicted to enemies of all sizes by 15%.&lt;br /&gt;
* If the base level is 115 or higher, increases Arrow Storm damage by additional 15%.&lt;br /&gt;
* Class: Ranger&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item: 700043|Paradise Ranger Crossbow}}&lt;br /&gt;
|&lt;br /&gt;
* ATK + 5%, Increases attack speed per Vulture&amp;#039;s Eye level (delay after attack decreases by 1%).&lt;br /&gt;
* If the base level is 105 or higher, Aimed Bolt skill cooldown decreases by 1 second, Sharp Shooting, Aimed Bolt damage increases by 25%.&lt;br /&gt;
* If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.&lt;br /&gt;
* If the base level is 115 or higher, increase sharp shooting and aimed bolt damage by additional 15%.&lt;br /&gt;
* Class: Ranger&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item: 580023|Paradise Wanderer Rope}}&lt;br /&gt;
|&lt;br /&gt;
* MATK + 5%, increases all attribute magic damage by 1% per 1 Dancing Lesson level.&lt;br /&gt;
* If the base level is 105 or higher, cool down for metallic sound skills is reduced by 2 seconds, reverberation, and metallic sound damage are increased by 25%.&lt;br /&gt;
* If the base level is 110 or higher, reverberation fixed casting decreases by 0.5 seconds, and magic damage dealt to enemies of all sizes increases by 15%.&lt;br /&gt;
* If the bass level is 115 or higher, increase reverberation and metallic sound damage by additional 15%.&lt;br /&gt;
* Class: Wanderer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item: 580022|Paradise Wanderer Whip}}&lt;br /&gt;
|&lt;br /&gt;
* ATK + 5%, increased ranged physical damage by 1% per level of Dancing Lesson.&lt;br /&gt;
* If the base level is 105 or higher, cooldown of Severe Rainstorm skill decreases by 2 seconds and increases Severe Rainstorm damage by 25%.&lt;br /&gt;
* If the base level is 110 or higher, increases ranged physical damage by additional 15%, and increases physical damage inflicted to enemies of all sizes by 15%.&lt;br /&gt;
* If the base level is 115 or higher, increases Severe Rainstorm damage by additional 15%.&lt;br /&gt;
* Class: Wanderer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item: 570022|Paradise Minstrel Violin }}&lt;br /&gt;
|&lt;br /&gt;
* ATK + 5%, increased ranged physical damage by 1% per level of Musical Lesson.&lt;br /&gt;
* If the base level is 105 or higher, cooldown of Severe Rainstorm skill decreases by 2 seconds and increases Severe Rainstorm damage by 25%.&lt;br /&gt;
* If the base level is 110 or higher, increases ranged physical damage by additional 15%, and increases physical damage inflicted to enemies of all sizes by 15%.&lt;br /&gt;
* If the base level is 115 or higher, increases Severe Rainstorm damage by additional 15%.&lt;br /&gt;
* Class: Minstrel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item: 570023|Paradise Minstrel Harp}}&lt;br /&gt;
|&lt;br /&gt;
* MATK + 5%, increases all elemental magic damage by 1% per level of Musical Lesson.&lt;br /&gt;
* If the base level is 105 or higher, cool down for metallic sound skills is reduced by 2 seconds, reverberation, and metallic sound damage are increased by 25%.&lt;br /&gt;
* If the base level is 110 or higher, vibration reverberation fixed casting decreases by 0.5 seconds, and magic damage dealt to enemies of all sizes increases by 15%.&lt;br /&gt;
* If the bass level is 115 or higher, increase reverberation and metallic sound damage by additional 15%.&lt;br /&gt;
* Class: Minstrel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item:650013 |Paradise Kagerou&amp;amp;Oboro Phys. Drug Shuriken}}&lt;br /&gt;
|&lt;br /&gt;
* ATK + 5%, increased ranged physical damage by 1% per 1 level of Throwing Mastery.&lt;br /&gt;
* When the base level is 105 or higher, decreases the cooldown of Cross Slash by 2 seconds, increases Cross Slash, and Swirling Petal Damage by 25%.&lt;br /&gt;
* If the base level is 110 or higher, decreases the cooldown of Swirling Petal by 2 seconds, increases physical damage against enemies of all sizes by 15%.&lt;br /&gt;
* When the base level is 115 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.&lt;br /&gt;
* Class: Kagerou, Oboro&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item:650012 |Paradise Kagerou&amp;amp;Oboro Magic. Humma Shuriken}}&lt;br /&gt;
|&lt;br /&gt;
* MATK + 5%, variable casting decreases by 1% per 1 level of Ninja Mastery.&lt;br /&gt;
* If the base level is 105 or higher, increases fire, water, and wind-related magic damage by 10%, and increases Flaming Petals, Freezing Spear and Wind Blade damage by 25%.&lt;br /&gt;
* If the base level is 110 or higher, variable casting decreases by additional 10%, and magic damage dealt to enemies of all sizes increases by 15%.&lt;br /&gt;
* If the base level is 115 or higher, increase Flaming Petals, Freezing Spear and Wind Blade by additional 15%.&lt;br /&gt;
* Class: Kagerou, Oboro&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item:830004 |Paradise Rebellion Gatling Gun}}&lt;br /&gt;
|&lt;br /&gt;
* ATK + 5%, increased ranged physical damage by 1% per 1 level of Single Action.&lt;br /&gt;
* If the base level is 105 or higher, Fire Rain skill cooldown decreases by 1 second, Fire Rain, and Round Trip damage increases by 25%.&lt;br /&gt;
* If the base level is 110 or higher, increases ranged physical damage by additional 10%, and increases physical damage inflicted to enemies of all sizes by 15%.&lt;br /&gt;
* If the base level is 115 or higher, increase Fire Rain and Round Trip damage by additional 15%.&lt;br /&gt;
* Class: Rebellion&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item: 800006|Paradise Rebellion Revolver}}&lt;br /&gt;
|&lt;br /&gt;
* ATK + 5%, increased ranged physical damage by 1% per 1 level of Chain Action.&lt;br /&gt;
* If the base level is 105 or higher, increases ranged physical damage by additional 10%, increases Desperado and Fire Dance damage by 25%.&lt;br /&gt;
* If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.&lt;br /&gt;
* If the base level is 115 or higher, increase Desperado and Fire Dance damage by additional 15%.&lt;br /&gt;
* Class: Rebellion &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item:540034 |Paradise Star Emperor Moon Book }}&lt;br /&gt;
|&lt;br /&gt;
* ATK + 5%, increases melee physical damage by 1% per 1 level of  Peaceful Break.&lt;br /&gt;
* If the base level is 105 or higher, ATK + 10% additional increase, New Moon Kick and Full Moon Kick damage increases by 25%.&lt;br /&gt;
* If the base level is 110 or higher, increases melee physical damage by additional 10%, and increases physical damage inflicted on enemies of all sizes by 15%.&lt;br /&gt;
* If the base level is 115 or higher, increase the damage of New Moon Kick and Full Moon Kick by additional 15%.&lt;br /&gt;
* Class: Star Emperor&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item: 540033|Paradise Star Emperor Solar Book}}&lt;br /&gt;
|&lt;br /&gt;
* ATK + 5%, increases melee physical damage by 1% per 1 level of Peaceful Break.&lt;br /&gt;
* If the base level is 105 or higher, ATK + 10% additional increase, Prominence Kick and Solar Burst damage 25% increase.&lt;br /&gt;
* If the base level is 110 or higher, increases melee physical damage by additional 10%, and increases physical damage inflicted on enemies of all sizes by 15%.&lt;br /&gt;
* If the base level is 115 or higher, increase Prominence Kick and Solar Burst damage by additional 15%.&lt;br /&gt;
* Class: Star Emperor&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item: 640026|Paradise Soul Reaper Soul Stick }}&lt;br /&gt;
|&lt;br /&gt;
* MATK + 5%, variable casting decreases by 1% per level of Happy Break.&lt;br /&gt;
* If the base level is 105 or higher, increase dark property magic damage by 15% and Curse Explosion damage by 25%.&lt;br /&gt;
* If the base level is 110 or higher, the cooldown of Curse of Wicked Soul skill decreases by 2 seconds, increases magical damage against enemies of all sizes by 15%,&lt;br /&gt;
* If the base level is 115 or higher, increases Curse Explosion damage by an additional 15%.&lt;br /&gt;
* Class: Soul Reaper&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item: 640025|Paradise Soul Reaper Staff }}&lt;br /&gt;
|&lt;br /&gt;
* MATK + 5%, variable casting decreases by 1% per level of Happy Break.&lt;br /&gt;
* If the base level is 105 or higher, all elemental magic damage increases by 10%, Espa and Eshwoo damage increases by 25%.&lt;br /&gt;
* If the base level is 110 or higher, variable casting decreases by additional 10%, magic damage dealt to enemies of all sizes increases by 15%,&lt;br /&gt;
* If the base level is 115 or higher, increase Espa and Eshwoo damage by additional 15%.&lt;br /&gt;
* Class: Soul Reaper&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item: 550042|Paradise Summoner Foxtail}}&lt;br /&gt;
|&lt;br /&gt;
* ATK + 5%, Increases long ranged physical damage by 2% per level of Picky Peck.&lt;br /&gt;
* If the base level is 105 or higher, attack speed increases (delays after attacking decreases by 10%), Picky Peck, and Spirit of Savage damage increase by 25%.&lt;br /&gt;
* If the base level is 110 or higher, increases ranged physical damage by additional 10%, increases physical damage inflicted to enemies of all sizes by 15%,&lt;br /&gt;
* If the base level is 115 or higher, increase the soul damage of Picky Peck and Spirit of Savage  by additional 15%.&lt;br /&gt;
* Class: Summoner (Doram)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item: 550043|Paradise Summoner Foxtail Replica}}&lt;br /&gt;
|&lt;br /&gt;
* MATK + 5%, variable casting decreases by 2% per level of Silvervine Stem Spear.&lt;br /&gt;
* If the base level is 105 or higher, decreases the cooldown of Catnip Meteor by 1.5 seconds, increases the damage of Catnip Meteor and Silvervine Stem Spear by 25%.&lt;br /&gt;
* If the base level is 110 or higher, increases the magical damage of earth, fire, water, wind, and ghost properties by 10%, increases magical damage against enemies of all sizes by 15%,&lt;br /&gt;
* If the base level is 115 or higher, increases the damage of Catnip Meteor and Silvervine Stem Spear by additional 15%.&lt;br /&gt;
* Class: Summoner (Doram) &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item:510039 |Paradise Super Novice Advanced Dagger}}&lt;br /&gt;
|&lt;br /&gt;
* ATK + 5%, increases melee physical damage by 1% per 1 level of Sword Mastery.&lt;br /&gt;
* If the base level is 105 or higher, increases attack speed (delays after attack by 10%), increases Raid, and Back Stab damage by 25%.&lt;br /&gt;
* If the base level is 110 or higher, increases melee physical damage by additional 10%, increases physical damage inflicted to enemies of all sizes by 15%,&lt;br /&gt;
* If the base level is 115 or higher, increases Raid and Back Stab damage by additional 15%.&lt;br /&gt;
* Class: Novice&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:secenter;&amp;quot; |{{#item: 550044|Paradise Super Novice Advanced Wand}}&lt;br /&gt;
|&lt;br /&gt;
* MATK + 5%, non-destructible, variable casting decreases by 1% per Increase SP Recovery level.&lt;br /&gt;
* If the base level is 105 or higher, increases water, wind, ground, and fire property magic damage by 10%, and increases fire/cold/lightning bolt/fire ball and heaven&amp;#039;s drive damage by 25%.&lt;br /&gt;
* If the base level is 110 or higher, increases water, wind, ground, and fire property magic damage by additional 10%, increases magic damage against enemies of all sizes by 15%,&lt;br /&gt;
* If the base level is 115 or higher, increase Fire/Cold/Lightning Bolt/Fire Ball and Heavens Drive damage by additional 15%.&lt;br /&gt;
* Class: Novice&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
</feed>