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	<id>https://wiki.muhro.eu/index.php?action=history&amp;feed=atom&amp;title=Stats%2Fko</id>
	<title>Stats/ko - Revision history</title>
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	<updated>2026-10-20T16:43:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Stats/ko&amp;diff=135030&amp;oldid=prev</id>
		<title>Muhbot: Machine translation (deepseek-flash)</title>
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		<updated>2026-10-16T13:54:21Z</updated>

		<summary type="html">&lt;p&gt;Machine translation (deepseek-flash)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:54, 16 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l139&quot;&gt;Line 139:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 139:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Heal Plus (H.PLUS)와 Critical Rate (C.RATE)를 증가시키는 특성&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Heal Plus (H.PLUS)와 Critical Rate (C.RATE)를 증가시키는 특성&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* H.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PLUS가 1포인트당 &lt;/ins&gt;1 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;증가합니다&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* H.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PLUS increases by 1 per &lt;/del&gt;1 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* C.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RATE가 3포인트당 &lt;/ins&gt;1 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;증가합니다&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* C.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RATE increases by &lt;/del&gt;1 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;per 3 points&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l149&quot;&gt;Line 149:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 148:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;Spell Matk (S.MATK)&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;Spell Matk (S.MATK)&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-  style=&amp;quot;background-color:#FFF0F5;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-  style=&amp;quot;background-color:#FFF0F5;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Final status physical attack and final equipment attack increases by &lt;/del&gt;%.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;최종 상태 물리 공격력과 최종 장비 공격력이 &lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;만큼 증가합니다&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Final status magic attack and final equipment magic attack increases by &lt;/del&gt;%.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;최종 상태 마법 공격력과 최종 장비 마법 공격력이 &lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;만큼 증가합니다&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|- style=&amp;quot;background-color:#FFE4E1;text-align:center;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|- style=&amp;quot;background-color:#FFE4E1;text-align:center;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;Resist (Res)&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;Resist (Res)&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;Magic Resist (Mres)&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;Magic Resist (Mres)&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|- style=&amp;quot;background-color:#FFE4E1;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|- style=&amp;quot;background-color:#FFE4E1;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Before calculating physical defense, it reduces normal physical damage taken by &lt;/del&gt;%.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Note&lt;/del&gt;: Resist Penetration &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effects are limited to &lt;/del&gt;50%.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;물리 방어력을 계산하기 전에 받는 일반 물리 데미지를 &lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;만큼 감소시킵니다&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;참고&lt;/ins&gt;: Resist Penetration &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;효과는 &lt;/ins&gt;50%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;로 제한됩니다&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Before calculating the magic defense, it reduces the normal magic damage received by &lt;/del&gt;%.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Note&lt;/del&gt;: Magic Resist Penetration &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effects are limited to &lt;/del&gt;50%.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;마법 방어력을 계산하기 전에 받는 일반 마법 데미지를 &lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;만큼 감소시킵니다&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;참고&lt;/ins&gt;: Magic Resist Penetration &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;효과는 &lt;/ins&gt;50%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;로 제한됩니다&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|- style=&amp;quot;background-color:#f7dde0;text-align:center;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|- style=&amp;quot;background-color:#f7dde0;text-align:center;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;Heal Plus (H.Plus)&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;Heal Plus (H.Plus)&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;Critical Damage Rate (C.Rate)&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&amp;#039;&amp;#039;&amp;#039;Critical Damage Rate (C.Rate)&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|- style=&amp;quot;background-color:#f7dde0;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|- style=&amp;quot;background-color:#f7dde0;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Increases the final heal recovery by &lt;/del&gt;%.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;최종 힐 회복량을 &lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;만큼 증가시킵니다&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This increase is applied after normal heal recovery increasing effects&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;이 증가량은 일반 힐 회복 증가 효과 이후에 적용됩니다&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Increases the critical damage base percent by &lt;/del&gt;%.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;치명타 데미지 기본 퍼센트를 &lt;/ins&gt;%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;만큼 증가시킵니다&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div lang=&quot;en&quot; dir=&quot;ltr&quot; class=&quot;mw-content-ltr&quot;&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* C.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RATE가 0일 때&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;치명타 데미지는 &lt;/ins&gt;140%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;입니다&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At 0 &lt;/del&gt;C.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RATE&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your critical damage is &lt;/del&gt;140%.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* C.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RATE가 10일 때&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;치명타 데미지는 &lt;/ins&gt;140%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;에서 &lt;/ins&gt;150%&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;로 증가합니다&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At 10 &lt;/del&gt;C.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RATE&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your critical damage increases from &lt;/del&gt;140% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/del&gt;150%.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Muhbot</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Stats/ko&amp;diff=135028&amp;oldid=prev</id>
		<title>Muhbot: Machine translation (deepseek-flash)</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Stats/ko&amp;diff=135028&amp;oldid=prev"/>
		<updated>2026-10-16T13:54:19Z</updated>

		<summary type="html">&lt;p&gt;Machine translation (deepseek-flash)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;스탯&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;전체 스탯 시스템이 개편되었습니다. 최대 레벨 상한이 높아짐에 따라 최대 스탯 상한도 130까지 올라갔습니다. 사용 가능한 스탯 포인트가 증가하여 진정한 하이브리드 직업을 만들 수 있게 되었습니다. 아래는 각 스탯에 대한 간단한 설명이며, 해당되는 경우 Pre-Renewal 메커니즘과 비교한 내용입니다.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;background-color:#ffedeb;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;AGI&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* 근접 무기의 경우 STR 1당 StatusATK +1, WeaponATK +0.5% 증가합니다.&lt;br /&gt;
* 원거리 무기의 경우 STR 5당 StatusATK +1 증가합니다.&lt;br /&gt;
* STR 1당 소지 무게 한도 +30도 추가됩니다.&lt;br /&gt;
* 근접 무기의 STR 10당 ATK 보너스는 더 이상 적용되지 않습니다.&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* AGI 1당 Flee +1이 오르고 ASPD가 증가합니다.&lt;br /&gt;
* 추가로 AGI 5당 SoftDEF 1이 증가합니다.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;VIT&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;INT&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* VIT 1당 MaxHP +1%, HP 회복 아이템 효율 +2%, 여러 상태 이상 저항 +1%가 증가합니다.&lt;br /&gt;
* VIT 2당 SoftDEF +1이 증가합니다.&lt;br /&gt;
* VIT 5당 SoftMDEF +1과 HP 회복 속도 +1이 증가합니다.&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* INT 1당 StatusMATK +1.5, MaxSP +1%, SP 회복 아이템 효율 1%가 증가하고 캐스팅 시간이 감소합니다.&lt;br /&gt;
* INT 2당 SoftMDEF +1, INT 6당 SP 회복 속도 +1이 증가합니다.&lt;br /&gt;
* minMATK 및 maxMATK에 대한 5와 7의 배수 보너스는 더 이상 적용되지 않습니다.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;DEX&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;LUK&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* 원거리 무기의 경우 DEX 1당 StatusATK +1, WeaponATK +0.5% 증가합니다.&lt;br /&gt;
* 근접 무기의 경우 DEX 5당 StatusATK +1 증가합니다.&lt;br /&gt;
* DEX 1당 HIT +1이 오르고, 캐스팅 시간이 감소하며, ASPD가 증가합니다.&lt;br /&gt;
* DEX 5당 StatusMATK +1, SoftMDEF +1이 증가합니다.&lt;br /&gt;
* 원거리 무기의 DEX 10당 ATK 보너스는 더 이상 적용되지 않습니다.&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |&lt;br /&gt;
* LUK 1당 Critical Hit Rate +0.3%와 여러 상태 이상 저항이 증가합니다.&lt;br /&gt;
* LUK 3당 StatusATK +1, StatusMATK +1, HIT +1이 증가합니다.&lt;br /&gt;
* LUK 5당 Flee +1, Anti-Critical Rate +1%가 증가합니다.&lt;br /&gt;
* LUK 10당 Perfect Dodge +1이 증가합니다.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;서브스탯&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;스탯 외에도 여러 서브스탯이 크게 변경되었습니다. 이들 대부분은 Pre-Renewal과 Renewal 메커니즘의 주요 차이를 정의합니다.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 100%;background-color:#fae7eb;text-align:center;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;ATK&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;MATK&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%; text-align:left;&amp;quot; |&lt;br /&gt;
* Renewal에서는 공격력(ATK)이 StatusATK와 WeaponATK 두 가지로 나뉩니다. 본질적으로 둘 다 최종 데미지에 기여합니다(StatusATK는 두 배로 적용).&lt;br /&gt;
* 하지만 종족/크기/속성 보너스(예: Hydra Card 또는 Skeleton Worker Card)로 증폭될 때는 WeaponATK만 증폭됩니다.&lt;br /&gt;
* 이로 인해 더 이상 4슬롯 초보 무기(예: Quad-Racial Composite Bow)에 의존하지 않고, 더 높은 레벨의 무기와 높은 ATK 및 제련도를 갖춰 더 좋은 데미지를 내려고 노력하게 됩니다.&lt;br /&gt;
| style=&amp;quot;width: 50%; text-align:left;&amp;quot; | &lt;br /&gt;
* ATK와 마찬가지로 마법 공격력(MATK)도 StatusMATK와 WeaponMATK 두 가지로 나뉩니다.&lt;br /&gt;
* 이 업데이트 도입으로 많은 무기가 고정 MATK 수치를 갖게 되었습니다(예: Staff of Destruction의 280 MATK, Bazerald의 105 MATK).&lt;br /&gt;
* MATK의 경우 무기 레벨과 관련된 변동 계수 때문에 WeaponMATK가 최종 데미지에서 더 큰 비중을 차지합니다.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;DEF/MDEF&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;캐스팅 시간&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%; text-align:left;&amp;quot; |&lt;br /&gt;
* 방어력(DEF) 및 마법 방어력(MDEF) 시스템이 Renewal 업데이트에서 개편되었습니다.&lt;br /&gt;
* HardDEF/MDEF는 더 이상 100이 완전 면역인 1-100 포인트 시스템에 제한되지 않습니다. 대신 HardDEF/MDEF의 효과는 수치가 높아질수록 기하급수적으로 감소합니다(즉, 수치가 높을수록 각 포인트가 추가하는 효과가 줄어듭니다). 그리고 DEF의 경우 수치가 종종 100을 훨씬 넘어갑니다.&lt;br /&gt;
* 예를 들어, HardDEF 200은 약 25% 데미지 감소를 제공하고, HardDEF 400은 약 40% 데미지 감소를 제공합니다.&lt;br /&gt;
* MDEF의 경우 HardMDEF 20은 약 15% 데미지 감소를 제공하고, HardMDEF 40은 약 25% 데미지 감소를 제공합니다.&lt;br /&gt;
* 이 변경으로 많은 방어구의 DEF 수치가 크게 상승했습니다(예: Meteo Plate Armor의 85 DEF, Naght Sieger&amp;#039;s Flame Manteau의 16 DEF, Sacred Mission의 120 DEF). 새로운 DEF 계산 시스템에 맞추기 위해서입니다.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 50%; text-align:left;&amp;quot; |&lt;br /&gt;
* Renewal 업데이트에서 일어난 가장 중요한 변경 중 하나는 캐스팅 시간입니다. 이제 고정 캐스팅 시간과 변동 캐스팅 시간으로 나뉩니다.&lt;br /&gt;
* 고정 캐스팅 시간 부분은 스탯의 영향을 받지 않으며, 특별한 방법(예: Arch Bishop&amp;#039;s Sacrament 또는 Temporal DEX Boots)으로만 감소시킬 수 있습니다.&lt;br /&gt;
* 모든 스킬에 고정 캐스팅 시간이 있는 것은 아니지만, 고정 캐스팅 시간의 추가로 인해 Acid Demonstration 및 Asura Strike 같은 스킬을 즉시 시전할 수 없게 되었습니다.&lt;br /&gt;
* 반면 변동 캐스팅 시간은 Pre-Renewal의 캐스팅 시간과 유사합니다. 주요 차이점은 더 이상 DEX만으로 감소되지 않고 INT로도 감소된다는 점입니다.&lt;br /&gt;
* (DEX x 2 + INT) = 530이면 변동 캐스팅 시간을 완전히 없앨 수 있습니다.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;SoftDEF/MDEF&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;크리티컬&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 50%; text-align:left;&amp;quot; | &lt;br /&gt;
* 이는 주로 각각 VIT와 INT에 기반하며, Pre-Renewal에서 크게 변하지 않았습니다.&lt;br /&gt;
* 이들은 HardDEF/MDEF 감소가 적용된 후 최종 데미지에서 고정 수치를 빼는 방식으로 데미지를 감소시킵니다.&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width: 50%; text-align:left;&amp;quot; |&lt;br /&gt;
* 크리티컬 히트는 Renewal에서 약간 변경되었습니다. 크리티컬 히트는 여전히 FLEE를 무시하지만, 더 이상 DEF를 무시하지 않습니다. 대신 기본적으로 40% 더 많은 데미지를 줍니다.&lt;br /&gt;
* 추가로 더 많은 아이템이 크리티컬 데미지 보너스를 제공하므로, 장비와 카드를 적절히 조합하면 크리티컬 1회당 일반 데미지의 200% 또는 그 이상을 줄 수 있습니다.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;&amp;#039;특성&amp;#039;&amp;#039;&amp;#039;==&lt;br /&gt;
[[File:Ststas4th.jpg|right|frameless]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;특성 스탯과 관련된 6개의 새로운 스탯이 추가됩니다.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* 레벨 200부터 레벨업 시 기존 STR/AGI/VIT/INT/DEX/LUK의 스탯 포인트가 지급되지 않습니다.&lt;br /&gt;
* 새로운 특성 스탯 포인트가 지급되어 6개의 새로운 특성 스탯에 분배할 수 있습니다.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Activity Point&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;(AP)&amp;#039;&amp;#039;&amp;#039;는 4차 직업 스킬 전용의 새로운 자원 메커니즘입니다.&lt;br /&gt;
* 특성 스탯 포인트는 레벨이 오를수록 추가 포인트량이 점진적으로 증가하지 않습니다.&lt;br /&gt;
* 4차 직업 클래스도 JobLVL이 오를수록 이 특성들에 보너스를 얻습니다.&lt;br /&gt;
* 또한, 기존 스탯과 달리 각 새로운 특성 스탯은 포인트 투자 비용이 1포인트로 고정되어 있습니다.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF0F5;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Power (POW)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;width: 50%;&amp;quot; |&amp;#039;&amp;#039;&amp;#039;Stamina (STA)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFFAFA;&lt;br /&gt;
|&lt;br /&gt;
상태 물리 공격력과 Power Attack (P.ATK)을 증가시키는 특성&lt;br /&gt;
&lt;br /&gt;
* 상태 물리 공격력이 1포인트당 5 증가합니다.&lt;br /&gt;
* P.ATK가 3포인트당 1 증가합니다.&lt;br /&gt;
|물리 저항(RES)을 증가시키는 특성&lt;br /&gt;
&lt;br /&gt;
* RES가 1포인트당 1 증가합니다.&lt;br /&gt;
* RES가 3포인트당 5 증가합니다.&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF0F5;text-align:center;&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Wisdom (WIS)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Spell (SPL)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFFAFA;&lt;br /&gt;
|마법 저항(MRES)을 증가시키는 특성&lt;br /&gt;
&lt;br /&gt;
* MRES가 1포인트당 1 증가합니다.&lt;br /&gt;
* MRES가 3포인트당 5 증가합니다.&lt;br /&gt;
|상태 마법 공격력과 Spell Magic Attack (S.MATK)을 증가시키는 특성&lt;br /&gt;
&lt;br /&gt;
* 상태 마법 공격력이 1포인트당 5 증가합니다.&lt;br /&gt;
* S.MATK가 3포인트당 1 증가합니다.&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF0F5;text-align:center;&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Concentration (CON)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Creative (CRT)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFFAFA;&lt;br /&gt;
|명중(HIT), 회피(FLEE), Power Attack (P.ATK) 및 Spell Magic Attack (S.MATK)을 증가시키는 특성&lt;br /&gt;
&lt;br /&gt;
* HIT가 1포인트당 2 증가합니다.&lt;br /&gt;
* FLEE가 1포인트당 2 증가합니다.&lt;br /&gt;
* P.ATK가 5포인트당 1 증가합니다.&lt;br /&gt;
* S.MATK가 5포인트당 1 증가합니다.&lt;br /&gt;
|Heal Plus (H.PLUS)와 Critical Rate (C.RATE)를 증가시키는 특성&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* H.PLUS increases by 1 per 1 point.&lt;br /&gt;
* C.RATE increases by 1 per 3 points.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF0F5;text-align:center;&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Power Atk (P.ATK)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Spell Matk (S.MATK)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-  style=&amp;quot;background-color:#FFF0F5;&amp;quot;&lt;br /&gt;
|Final status physical attack and final equipment attack increases by %.&lt;br /&gt;
|Final status magic attack and final equipment magic attack increases by %.&lt;br /&gt;
|- style=&amp;quot;background-color:#FFE4E1;text-align:center;&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Resist (Res)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Magic Resist (Mres)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFE4E1;&amp;quot;&lt;br /&gt;
|Before calculating physical defense, it reduces normal physical damage taken by %.&amp;lt;br&amp;gt;Note: Resist Penetration effects are limited to 50%.&lt;br /&gt;
|Before calculating the magic defense, it reduces the normal magic damage received by %.&amp;lt;br&amp;gt;Note: Magic Resist Penetration effects are limited to 50%.&lt;br /&gt;
|- style=&amp;quot;background-color:#f7dde0;text-align:center;&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Heal Plus (H.Plus)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Critical Damage Rate (C.Rate)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#f7dde0;&amp;quot;&lt;br /&gt;
|Increases the final heal recovery by %. &lt;br /&gt;
This increase is applied after normal heal recovery increasing effects.&lt;br /&gt;
|Increases the critical damage base percent by %.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div lang=&amp;quot;en&amp;quot; dir=&amp;quot;ltr&amp;quot; class=&amp;quot;mw-content-ltr&amp;quot;&amp;gt;&lt;br /&gt;
* At 0 C.RATE, your critical damage is 140%.&lt;br /&gt;
* At 10 C.RATE, your critical damage increases from 140% to 150%.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Muhbot</name></author>
	</entry>
</feed>