Varmundt's Biosphere
Overview / Quest Reward
These dungeons can only be entered at level 240.
Talk to Admin Beta to receive daily quests (You can also speak with the Main Office quest board).
You can access the entrances to Biosphere Ice / Fire / Grass / Death through: Warper > Varmundt Dungeons > Varmundt Biosphere A
You can access the entrances to Biosphere Soul / Venom / Temple through: Warper > Varmundt Dungeons > Varmundt Biosphere B
NPC Daily Hunts Admin Beta |
Location | Quest | Level Requirement | Dungeon Entrance | Reward |
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(ba_in01 252, 353) | Hunt 100x Monsters from Biosphere Ice | 240 | (ba_in01 310, 38) | x5 ![]() x2 ![]() Base/Job Experience |
Hunt 100x Monsters from Biosphere Fire | 240 | (ba_in01 311, 56) | x5 ![]() x2 ![]() Base/Job Experience | ||
Hunt 100x Monsters from Biosphere Grass | 240 | (ba_in01 325, 56) | x5 ![]() x2 ![]() Base/Job Experience | ||
Hunt 100x Monsters from Biosphere Death | 240 | (ba_in01 339, 56) | x5 ![]() x2 ![]() Base/Job Experience | ||
Hunt 100x Monsters from Biosphere Soul | 240 | (ba_in01 201, 300) | x5 ![]() x2 ![]() Base/Job Experience | ||
Hunt 100x Monsters from Biosphere Venom | 240 | (ba_in01 216, 300) | x5 ![]() x2 ![]() Base/Job Experience | ||
Hunt 100x Monsters from Biosphere Temple | 240 | (ba_in01 229, 300) | x5 ![]() x2 ![]() Base/Job Experience |
Monster Information
Monsters in the Biosphere may appear visually similar from previous dungeons but have altered mechanics: * Increased Health, ATK, MATK, DEF and MDEF. In addition to RES and MRES. * Monster are above Level 250. This increases probability of inducing Status Debuffs on players. * Race, Size, Element remains unchanged from their original counterparts. * Normal monsters have 90% damage reduction. * MVP Bosses from each of the Biospheres have 99% damage reduction.
Biosphere Ice
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![]() Glacial Ice Titan (21564) 24,350,400 HP Water 3 Formless Large |
![]() Glacial Aqua Elemental (21568) 12,816,150 HP Water 4 Formless Large |
![]() Glacial Ktullanux (21571) 129,000,000 HP Water 4 Brute Large |
![]() Glacial Angelgolt (21569) 20,991,100 HP Holy 4 Angel Small |
![]() Glacial Snowier (21566) 20,415,750 HP Water 2 Formless Large |
![]() Glacial Rhyncho (21570) 20,250,000 HP Water 3 Formless Medium |
![]() Glacial Centipede (21567) 12,969,000 HP Poison 2 Insect Medium |
![]() Glacial Siroma (21565) 16,593,300 HP Water 3 Formless Small |
Biosphere Fire
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![]() Blazing Explosion (21556) 16,628,250 HP Fire 3 Brute Small |
![]() Blazing Deleter (21557) 12,689,700 HP Fire 2 Dragon Medium |
![]() Blazing Jakk (21558) 12,528,000 HP Fire 2 Formless Medium |
![]() Blazing Lava Golem (21559) 20,715,000 HP Fire 4 Formless Large |
![]() Blazing Majoruros (21560) 20,199,150 HP Fire 2 Brute Large |
![]() Blazing Hydro (21561) 20,622,750 HP Shadow 2 Dragon Large |
![]() Blazing Acidus (21562) 32,425,696 HP Shadow 4 Dragon Large |
![]() Blazing Detale (21563) 160,950,000 HP Shadow 3 Dragon Large |
Biosphere Grass
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![]() Verdant Cornus (21548) 16,537,000 HP Holy 3 Brute Medium |
![]() Verdant Pinguicula (21549) 12,652,050 HP Earth 1 Plant Medium |
![]() Verdant Hunter Fly (21550) 12,361,500 HP Wind 2 Insect Small |
![]() Verdant Rocker (21551) 16,520,250 HP Earth 1 Insect Medium |
![]() Verdant Savage (21552) 20,261,100 HP Earth 2 Brute Large |
![]() Verdant Flora (21553) 12,352,800 HP Earth 1 Plant Large |
![]() Verdant Hill Wind (21554) 12,375,000 HP Wind 3 Brute Medium |
![]() Verdant Mistress (21555) 81,255,000 HP Wind 4 Insect Small |
Biosphere Death
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![]() Grave Ancient Mummy (21572) 20,950,000 HP Undead 2 Undead Medium |
![]() Grave Lude (21573) 12,652,050 HP Undead 1 Undead Small |
![]() Grave Ragged Zombie (21574) 20,407,300 HP Undead 3 Undead Medium |
![]() Grave Wraith (21575) 12,711,750 HP Undead 4 Undead Large |
![]() Grave Flame Skull (21576) 12,667,950 HP Ghost 3 Demon Small |
![]() Grave Banshee (21577) 20,724,400 HP Shadow 2 Demon Medium |
![]() Grave Knight of Abyss (21578) 30,625,000 HP Shadow 4 Demi-human Large |
![]() Grave Lord of Death (21579) 124,905,000 HP Shadow 3 Demon Large |
Biosphere Soul
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![]() Soul Nightmare (21936) 20,546,481 HP Ghost 3 Demon Large |
![]() Soul Whisper (21937) 22,972,272 HP Ghost 3 Demon Small |
![]() Soul Marionette (21938) 21,231,385 HP Ghost 3 Demon Small |
![]() Soul Noxious (21939) 22,617,342 HP Ghost 3 Formless Medium |
![]() Soul The Paper (21940) 15,661,647 HP Neutral 3 Formless Medium |
![]() Soul Gajomart (21941) 19,321,540 HP Fire 4 Formless Small |
![]() Soul Odium (21942) 24,518,801 HP Ghost 4 Undead Large |
![]() Soul Gloom Under Night (21943) 155,250,000 HP Ghost 3 Formless Large |
Biosphere Venom
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![]() Venom Comodo (21928) 15,638,303 HP Poison 3 Brute Medium |
![]() Venom Poison Toad (21929) 25,004,875 HP Poison 2 Brute Medium |
![]() Venom Side Winder (21930) 21,647,766 HP Poison 1 Brute Medium |
![]() Venom Cramp (21931) 21,428,351 HP Poison 2 Brute Small |
![]() Venom Kukre (21932) 22,039,978 HP Water 1 Fish Small |
![]() Venom Nepenthes (21933) 24,880,155 HP Poison 2 Plant Medium |
![]() Venom Angra Mantis (21934) 21,471,353 HP Earth 2 Insect Medium |
![]() Venom Enhanced Chimera (21935) 161,656,318 HP Poison 4 Brute Large |
Biosphere Temple
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![]() Temple Rudo (21920) 18,800,875 HP Holy 3 Angel Small |
![]() Temple Archangeling (21921) 23,915,179 HP Holy 4 Angel Medium |
![]() Temple Fake Angel (21922) 18,473,541 HP Holy 3 Angel Small |
![]() Temple Plasma (21923) 25,305,137 HP Shadow 4 Formless Small |
![]() Temple Solace (21924) 22,123,919 HP Holy 3 Angel Medium |
![]() Temple Anopheles (21925) 15,421,722 HP Wind 3 Insect Small |
![]() Temple Gryphon (21926) 36,644,960 HP Wind 4 Brute Large |
![]() Temple Valkyrie Randgris (21927) 161,452,478 HP Holy 4 Angel Large |
Special Item Drops
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Engraved Equipment / Varmundt Base Rune Equipment
The following drops only drop inside of Biosphere Ice, Fire, Grass, and Death:
Item | Droprate |
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0.05% |
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0.15% |
Varmundt Base Ring Equipment
The following drops only drop inside of Biosphere Soul, Venom, Temple:
Item | Droprate |
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0.15% |
Runes / Rune Fragments / Essences
The following drops only drop inside of their respective Biospheres (Ice Rune = Ice Biosphere):
Item | Droprate |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
15% |
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3% |
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1% |
Upgrade Stones
The following drops drop inside of any Biosphere Dungeon:
Item | Droprate | Item | Droprate |
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50% | ![]() |
10% |
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40% | ![]() ![]() |
8% |
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5% | ![]() |
1% |
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4% | ![]() ![]() |
0.8% |
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0.5% | ![]() |
0.35% |
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0.4% | ![]() ![]() |
0.25% |
Exclusive MvP Drops
The following drops are exclusive to Biosphere MvP:
Item | Droprate |
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2.74% |
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29.62% |
Varmundt Rune Equipment / Rings
Varmundt Rune / Ring Equipment
You can exchange your gear at NPC Ellie Varmundt Rune Equipment.
Item | Description | Currency Ammount |
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Armor engraved with Varmundt's Glade Rune magic. It is stamped with physical strength. _______________________ For each 25 base VIT: STA +1 _______________________ Refine Level +7: MaxHP +5% _______________________ Refine Level +9: Increases Healing received by 10%. _______________________ Refine Level +11: MaxHP +10% _______________________ [Bonus by Grade] [Grade D]: MaxHP +3% _______________________ [Grade C] STA +3 MaxHP +3% _______________________ [Grade B] Decreases After Cast Delay by 5%. _______________________ [Grade A]: Decreases After Cast Delay by 10%. _______________________ Type: Armor Position: Armor Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 210 |
300,000z 1x |
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A manteau engraved with Varmundt's Glade Rune magic. It is a stamp of physical strength. _______________________ Refine Level +7: MaxHP +3% _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: MaxHP +3% _______________________ When equipped with Varmundt Glade Rune Armor and Varmundt Glade Rune Boots: MaxHP +10% Decreases damage taken from enemies of Earth element by 10%. _______________________ [Bonus by Grade] [Grade D] MaxHP +3% _______________________ [Grade C] MaxHP +3% RES +2 MRES +2 _______________________ [Grade B] Decreases After Cast Delay by 5%. _______________________ [Grade A] Decreases After Cast Delay by 10%. _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 210 |
300,000z 1x |
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Boots engraved with Varmundt's Glade Rune magic. It is a stamp of physical strength. _______________________ Refine Level +7: MaxHP +5% _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. Decreases Fixed Casting Time by 0.3 seconds. _______________________ Refine Level +11: MaxHP +5% Decreases Fixed Casting Time by additional 0.2 seconds. _______________________ [Bonus by Grade] [Grade D] MaxHP +2% _______________________ [Grade C] Fixed Casting Time -0.3 seconds. _______________________ [Grade B] MaxHP +2% Variable Casting Time -5%. _______________________ [Grade A] Fixed Casting Time -0.2 seconds. _______________________ Type: Armor Position: Shoes Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 210 |
300,000z 1x |
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Armor engraved with Varmundt's Fire Rune magic. It is stamped with power. _______________________ For each 25 base STR: POW +1 _______________________ Refine Level +7: ATK +5% _______________________ Refine Level +9: Increases Critical Damage by 10%. _______________________ Refine Level +11: Increases Melee Physical Damage by 10%. _______________________ [Bonus by Grade] [Grade D]: ATK +3% _______________________ [Grade C]: POW +3 ATK +3% _______________________ [Grade B] Increases Melee Physical Damage by 10%. _______________________ [Grade A] Decreases After Cast Delay by 10%. _______________________ Type: Armor Position: Armor Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 210 |
300,000z 1x |
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A manteau engraved with Varmundt's Fire Rune magic. It is stamped with power. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Critical Damage by 10%. _______________________ Refine Level +11: ATK +5% _______________________ When equipped with Varmundt Fire Rune Armor and Varmundt Fire Rune Boots: Increases Melee Physical Damage by 5%. Decreases Variable Casting Time by additional 5%. _______________________ [Bonus by Grade] [Grade D] ATK +3% _______________________ [Grade C] ATK +3% P.ATK +2 _______________________ [Grade B] Increases Melee Physical Damage by 5%. _______________________ [Grade A] Decreases After Cast Delay by 10%. _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 210 |
300,000z 1x |
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Boots engraved with Varmundt's Fire Rune magic. It is stamped of power. _______________________ Refine Level +7: ATK +5% _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. Decreases Fixed Casting Time by 0.3 seconds. _______________________ Refine Level +11: Increases Melee Physical Damage by 5%. Decreases Fixed Casting Time by additional 0.2 seconds. _______________________ [Bonus by Grade] [Grade D] ATK +2% _______________________ [Grade C] Fixed Casting Time -0.3 seconds. _______________________ [Grade B] ATK +2% P.ATK +2 _______________________ [Grade A] Fixed Casting Time -0.2 seconds. _______________________ Type: Armor Position: Shoes Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 210 |
300,000z 1x |
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Armor engraved with Varmundt's Ice Rune magic. It is a mark of concentration. _______________________ For each 25 base DEX: CON +1 _______________________ Refine Level +7: ATK +5% _______________________ Refine Level +9: Increases Critical Damage by 10%. _______________________ Refine Level +11: Increases Ranged Physical Damage by 10%. _______________________ [Bonus by Grade] [Grade D] ATK +3% _______________________ [Grade C] CON +3 ATK +3% _______________________ [Grade B]: Increases Ranged Physical Damage by 10%. _______________________ [Grade A]: Decreases After Cast Delay by 10%. _______________________ Type: Armor Position: Armor Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 210 |
300,000z 1x |
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A manteau engraved with Varmundt's Ice Rune magic. It is a mark of concentration. _______________________ Refine Level +7: ATK +5% _______________________ Refine Level +9: Increases Critical Damage by 10%. _______________________ Refine Level +11: Increases Ranged Physical Damage by 5%. _______________________ When equipped with Varmundt Ice Rune Armor and Varmundt Ice Rune Boots: Increases Ranged Physical Damage by additional 5%. Decreases Variable Casting Time by additional 5%. _______________________ [Bonus by Grade] [Grade D] ATK +3% _______________________ [Grade C] ATK +3% P.ATK +2 _______________________ [Grade B] Increases Ranged Physical Damage by 5%. _______________________ [Grade A] Decreases After Cast Delay by 10%. _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 210 |
300,000z 1x |
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Boots engraved with Varmundt's Ice Rune magic. It is a mark of concentration. _______________________ Refine Level +7: ATK +5% _______________________ Refine Level +9: Increases Critical Damage by 5%. Decreases Fixed Casting Time by 0.3 seconds. _______________________ Refine Level +11: Increases Ranged Physical Damage by 5%. Decreases Fixed Casting Time by additional 0.2 seconds. _______________________ [Bonus by Grade] [Grade D] ATK +2% _______________________ [Grade C] Fixed Casting Time -0.3 seconds. _______________________ [Grade B] ATK +2% P.ATK +2 _______________________ [Grade A] C.RATE +1 _______________________ Type: Armor Position: Shoes Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 210 |
300,000z 1x |
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Armor engraved with Varmundt's Death Rune magic. It is engraved with magic. _______________________ For each 25 base INT: SPL +1 _______________________ Refine Level +7: MATK +5% _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. _______________________ [Bonus by Grade] [Grade D] MATK +3% _______________________ [Grade C] SPL +3 MATK +3% _______________________ [Grade B]: Magical Damage with every element +10%. _______________________ [Grade A]: Decreases After Cast Delay by 10%. _______________________ Type: Armor Position: Armor Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 210 |
300,000z 1x |
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A manteau engraved with Varmundt's Death Rune magic. It is engraved with magic. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Refine Level +11: MATK +5% _______________________ When equipped with Varmundt Death Rune Armor and Varmundt Death Rune Boots: Increases Magical Damage with every element by additional 5%. Decreases Variable Casting Time by additional 5%. _______________________ [Bonus by Grade] [Grade D] MATK +3% _______________________ [Grade C] MATK +3% S.MATK +2 _______________________ [Grade B] Magical Damage with every element +5%. _______________________ [Grade A] Decreases After Cast Delay by 10%. _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 210 |
300,000z 1x |
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Boots engraved with Varmundt's Death Rune magic. It is engraved of magic. _______________________ Refine Level +7: MATK +5% _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. Decreases Fixed Casting Time by 0.3 seconds. _______________________ Refine Level +11: Increases Magical Damage with every element by 5%. Decreases Fixed Casting Time by additional 0.2 seconds. _______________________ [Bonus by Grade] [Grade D] MATK +2% _______________________ [Grade C] Fixed Casting Time -0.3 seconds. _______________________ [Grade B] MATK +2% S.MATK +2 _______________________ [Grade A] Fixed Casting Time -0.2 seconds. _______________________ Type: Armor Position: Shoes Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 210 |
300,000z 1x |
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Increases Ranged Physical Damage by 10%. Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 20 Required Level: 210 |
100,000z 1x |
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Increases Melee Physical Damage by 10%. Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 20 Required Level: 210 |
100,000z 1x |
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Increases all elemental magical damage by 10%. Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 20 Required Level: 210 |
100,000z 1x |
Varmundt Equipment Reform
To reform Varmundt Equipment to their upgraded form at Item Reformer Whoopi (grademk 51, 169) (@go 50) you need following items:
Varmundt Rune Enchantment
You can enchant your Varmundt gear with NPC Chirp (ba_in01 363, 53).
Target Items | Slot Order | Minimum Requirements | Line Options | Reset Process | |
Grade | Refine | ||||
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4>3 | No Grade | 7 | allowed | 1x ![]() 1,000,000z Chance: 100.00% |
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4>3 | No Grade | 7 | allowed | 1x ![]() 1,000,000z Chance: 100.00% |
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4>3 | No Grade | 7 | allowed | 1x ![]() 1,000,000z Chance: 100.00% |
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4>3 | No Grade | 7 | allowed | 1x ![]() 1,000,000z Chance: 100.00% |
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Slot 3 | Slot 4 |
5x ![]() or 5x ![]() or 5x ![]() or 5x ![]() and 100,000z |
1x ![]() or 1x ![]() or 1x ![]() or 1x ![]() and 50,000z |
Success Chance: 100% | |
Grade Changes
Grade D: none | |
Enchants | |
![]() Essence of Varmundt's Power. _______________________ POW +1 _______________________ For each 20 base POW: ATK +3, P.ATK +1 _______________________ [Enchanted Equipment's Grade] For each 20 base POW: _______________________ [Grade D]: P.ATK +1 _______________________ [Grade C]: P.ATK +1 _______________________ [Grade B]: P.ATK +1 _______________________ [Grade A]: P.ATK +1 _______________________ Type: Enchant Position: Unknown |
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![]() Essence of Varmundt's Power. _______________________ POW +2 _______________________ For each 20 base POW: ATK +4, P.ATK +2 _______________________ [Enchanted Equipment's Grade] For each 20 base POW: _______________________ [Grade D]: P.ATK +1 _______________________ [Grade C]: P.ATK +1 _______________________ [Grade B]: P.ATK +1 _______________________ [Grade A]: P.ATK +2 _______________________ Type: Enchant Position: Unknown |
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![]() Essence of Varmundt's Power. _______________________ POW +3 _______________________ For each 20 base POW: ATK +5, P.ATK +3 _______________________ [Enchanted Equipment's Grade] For each 20 base POW: _______________________ [Grade D]: P.ATK +1 _______________________ [Grade C]: P.ATK +2 _______________________ [Grade B]: P.ATK +2 _______________________ [Grade A]: P.ATK +2 _______________________ Type: Enchant Position: Unknown |
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![]() Essence of Varmundt's Wisdom. _______________________ SPL +1 _______________________ For each 20 base SPL: MATK +3, S.MATK +1 _______________________ [Enchanted Equipment's Grade] For each 20 base SPL: _______________________ [Grade D]: S.MATK +1 _______________________ [Grade C]: S.MATK +1 _______________________ [Grade B]: S.MATK +1 _______________________ [Grade A]: S.MATK +1 _______________________ Type: Enchant Position: Unknown |
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![]() Essence of Varmundt's Wisdom. _______________________ SPL +2 _______________________ For each 20 base SPL: MATK +4, S.MATK +2 _______________________ [Enchanted Equipment's Grade] For each 20 base SPL: _______________________ [Grade D]: S.MATK +1 _______________________ [Grade C]: S.MATK +1 _______________________ [Grade B]: S.MATK +1 _______________________ [Grade A]: S.MATK +2 _______________________ Type: Enchant Position: Unknown |
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![]() Essence of Varmundt's Wisdom. _______________________ SPL +3 _______________________ For each 20 base SPL: MATK +5, S.MATK +3 _______________________ [Enchanted Equipment's Grade] For each 20 base SPL: _______________________ [Grade D]: S.MATK +1 _______________________ [Grade C]: S.MATK +2 _______________________ [Grade B]: S.MATK +2 _______________________ [Grade A]: S.MATK +2 _______________________ Type: Enchant Position: Unknown |
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![]() Essence of Varmundt's Concentration. _______________________ CON +1 _______________________ For each 20 base CON: ATK +3, P.ATK +1 _______________________ [Enchanted Equipment's Grade] For each 20 base CON: _______________________ [Grade D]: P.ATK +1 _______________________ [Grade C]: P.ATK +1 _______________________ [Grade B]: P.ATK +1 _______________________ [Grade A]: P.ATK +1 _______________________ Type: Enchant Position: Unknown |
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![]() Essence of Varmundt's Concentration. _______________________ CON +2 _______________________ For each 20 base CON: ATK +4, P.ATK +2 _______________________ [Enchanted Equipment's Grade] For each 20 base CON: _______________________ [Grade D]: P.ATK +1 _______________________ [Grade C]: P.ATK +1 _______________________ [Grade B]: P.ATK +1 _______________________ [Grade A]: P.ATK +2 _______________________ Type: Enchant Position: Unknown |
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![]() Essence of Varmundt's Concentration. _______________________ CON +3 _______________________ For each 20 base CON: ATK +5, P.ATK +3 _______________________ [Enchanted Equipment's Grade] For each 20 base CON: _______________________ [Grade D]: P.ATK +1 _______________________ [Grade C]: P.ATK +2 _______________________ [Grade B]: P.ATK +2 _______________________ [Grade A]: P.ATK +2 _______________________ Type: Enchant Position: Unknown |
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![]() Essence of Varmundt's Creativity. _______________________ CRT +1 _______________________ For each 20 base CRT: ATK +3, P.ATK +1 Increases Critical Damage by 3%. _______________________ [Enchanted Equipment's Grade] For each 20 base CRT: _______________________ [Grade D]: P.ATK +1 _______________________ [Grade C]: P.ATK +1 _______________________ [Grade B]: P.ATK +1 _______________________ [Grade A]: P.ATK +1 _______________________ Type: Enchant Position: Unknown |
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![]() Essence of Varmundt's Creativity. _______________________ CRT +2 _______________________ For each 20 base CRT: ATK +4, P.ATK +2 Increases Critical Damage by 4%. _______________________ [Enchanted Equipment's Grade] For each 20 base CRT: _______________________ [Grade D]: P.ATK +1 _______________________ [Grade C]: P.ATK +1 _______________________ [Grade B]: P.ATK +1 _______________________ [Grade A]: P.ATK +2 _______________________ Type: Enchant Position: Unknown |
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![]() Essence of Varmundt's Creativity. _______________________ CRT +3 _______________________ For each 20 base CRT: ATK +5, P.ATK +2 Increases Critical Damage by 5%. _______________________ [Enchanted Equipment's Grade] For each 20 base CRT: _______________________ [Grade D]: P.ATK +1 _______________________ [Grade C]: P.ATK +1 _______________________ [Grade B]: P.ATK +1 _______________________ [Grade A]: P.ATK +2 _______________________ Type: Enchant Position: Unknown |
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![]() Essence of Varmundt's Restoration. _______________________ WIS +1 _______________________ For each 20 base WIS: MaxSP +1% Increases Healing skills effectiveness by 1%. _______________________ [Enchanted Equipment's Grade] For each 20 base WIS: _______________________ [Grade D]: MaxSP +1%, Healing effectiveness +1% _______________________ [Grade C]: MaxSP +1%, Healing effectiveness +1% _______________________ [Grade B]: MaxSP +1%, Healing effectiveness +2% _______________________ [Grade A]: MaxSP +1%, Healing effectiveness +2% _______________________ Type: Enchant Position: Unknown |
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![]() Essence of Varmundt's Restoration. _______________________ WIS +2 _______________________ For each 20 base WIS: MaxSP +2% Increases Healing skills effectiveness by 2%. _______________________ [Enchanted Equipment's Grade] For each 20 base WIS: _______________________ [Grade D]: MaxSP +1%, Healing effectiveness +1% _______________________ [Grade C]: MaxSP +1%, Healing effectiveness +2% _______________________ [Grade B]: MaxSP +1%, Healing effectiveness +2% _______________________ [Grade A]: MaxSP +2%, H.PLUS +1 _______________________ Type: Enchant Position: Unknown |
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![]() Essence of Varmundt's Restoration. _______________________ WIS +3 _______________________ For each 20 base WIS: MaxSP +3% Increases Healing skills effectiveness by 3%. _______________________ [Enchanted Equipment's Grade] For each 20 base WIS: _______________________ [Grade D]: MaxSP +1%, Healing effectiveness +1% _______________________ [Grade C]: MaxSP +1%, Healing effectiveness +2% _______________________ [Grade B]: MaxSP +1%, H.PLUS +1 _______________________ [Grade A]: MaxSP +2%, H.PLUS +2 _______________________ Type: Enchant Position: Unknown |
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![]() Essence of Varmundt's Stamina. _______________________ STA +1 _______________________ For each 20 base STA: MaxHP +250, RES +1 _______________________ [Enchanted Equipment's Grade] For each 20 base STA: _______________________ [Grade D]: MaxHP +1%, RES +1 _______________________ [Grade C]: MaxHP +1%, RES +1 _______________________ [Grade B]: MaxHP +1%, RES +1 _______________________ [Grade A]: MaxHP +1%, RES +1 _______________________ Type: Enchant Position: Unknown |
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![]() Essence of Varmundt's Stamina. _______________________ STA +2 _______________________ For each 20 base STA: MaxHP +400, RES +2 _______________________ [Enchanted Equipment's Grade] For each 20 base STA: _______________________ [Grade D]: MaxHP +1%, RES +1 _______________________ [Grade C]: MaxHP +1%, RES +1 _______________________ [Grade B]: MaxHP +1%, RES +1 _______________________ [Grade A]: MaxHP +1%, RES +2 _______________________ Type: Enchant Position: Unknown |
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![]() Essence of Varmundt's Stamina. _______________________ STA +3 _______________________ For each 20 base STA: MaxHP +600, RES +3 _______________________ [Enchanted Equipment's Grade] For each 20 base STA: _______________________ [Grade D]: MaxHP +1%, RES +1 _______________________ [Grade C]: MaxHP +1%, RES +1 _______________________ [Grade B]: MaxHP +1%, RES +2 _______________________ [Grade A]: MaxHP +2%, RES +2 _______________________ Type: Enchant Position: Unknown |
Varmundt Rune Ring Enchant
Target Items | Slot Order | Minimum Requirements | Line Options | Reset Process | |
Grade | Refine | ||||
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4>3 | No Grade | 0 | allowed | 2x ![]() 1,000,000z Chance: 100.00% |
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2x ![]() 1,000,000z Chance: 100.00% | ||||
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2x ![]() 1,000,000z Chance: 100.00% |
Slot 3 | Slot 4 | |
300,000z and 5x ![]() or 5x ![]() or 5x ![]() (depending on ring) |
100,000z and 2x ![]() or 2x ![]() or 2x ![]() (depending on ring) | |
Success Chance: 100% | ||
Grade Changes
Grade D: none | ||
Enchants | ||
![]() RES + 3, STA + 1. _______________________ Type: Enchant Position: Unknown |
![]() POW +1. _______________________ Type: Enchant Position: Unknown | |
![]() RES + 6, STA + 2. _______________________ Type: Enchant Position: Unknown |
![]() POW +2. _______________________ Type: Enchant Position: Unknown | |
![]() RES + 9, STA + 3. _______________________ Type: Enchant Position: Unknown |
![]() POW +3. _______________________ Type: Enchant Position: Unknown | |
![]() RES + 12, STA + 4. _______________________ Type: Enchant Position: Unknown |
![]() POW +4. _______________________ Type: Enchant Position: Unknown | |
![]() RES + 15, STA + 5. _______________________ Type: Enchant Position: Unknown |
![]() POW +5. _______________________ Type: Enchant Position: Unknown | |
![]() P.ATK+ 3, POW + 1. _______________________ Type: Enchant Position: Unknown |
![]() CON + 1. _______________________ Type: Enchant Position: Unknown | |
![]() P.ATK+ 6, POW + 2. _______________________ Type: Enchant Position: Unknown |
![]() CON + 2. _______________________ Type: Enchant Position: Unknown | |
![]() P.ATK+ 9, POW + 3. _______________________ Type: Enchant Position: Unknown |
![]() CON + 3. _______________________ Type: Enchant Position: Unknown | |
![]() P.ATK+ 12, POW + 4. _______________________ Type: Enchant Position: Unknown |
![]() CON + 4. _______________________ Type: Enchant Position: Unknown | |
![]() P.ATK+ 15, POW + 5. _______________________ Type: Enchant Position: Unknown |
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![]() S.MATK+ 3, SPL + 1. _______________________ Type: Enchant Position: Unknown |
![]() CRT +1. _______________________ Type: Enchant Position: Unknown | |
![]() S.MATK+ 6, SPL + 2. _______________________ Type: Enchant Position: Unknown |
![]() CRT +2. _______________________ Type: Enchant Position: Unknown | |
![]() S.MATK+ 9, SPL + 3. _______________________ Type: Enchant Position: Unknown |
![]() CRT +3. _______________________ Type: Enchant Position: Unknown | |
![]() S.MATK+ 12, SPL + 4. _______________________ Type: Enchant Position: Unknown |
![]() CRT +4. _______________________ Type: Enchant Position: Unknown | |
![]() S.MATK+ 15, SPL + 5. _______________________ Type: Enchant Position: Unknown |
![]() CRT +5. _______________________ Type: Enchant Position: Unknown | |
![]() C.RATE + 2, CRT + 1. _______________________ Type: Enchant Position: Unknown |
![]() STA + 1. _______________________ Type: Enchant Position: Unknown | |
![]() C.RATE + 4, CRT + 2. _______________________ Type: Enchant Position: Unknown |
![]() STA + 2. _______________________ Type: Enchant Position: Unknown | |
![]() C.RATE + 6, CRT + 3. _______________________ Type: Enchant Position: Unknown |
![]() STA + 3. _______________________ Type: Enchant Position: Unknown | |
![]() C.RATE + 8, CRT + 4. _______________________ Type: Enchant Position: Unknown |
![]() STA + 4. _______________________ Type: Enchant Position: Unknown | |
![]() C.RATE + 10, CRT + 5. _______________________ Type: Enchant Position: Unknown |
![]() STA + 5. _______________________ Type: Enchant Position: Unknown | |
![]() P.ATK+ 3, CON + 1. _______________________ Type: Enchant Position: Unknown |
![]() SPL + 1. _______________________ Type: Enchant Position: Unknown | |
![]() P.ATK+ 6, CON + 2. _______________________ Type: Enchant Position: Unknown |
![]() SPL + 2. _______________________ Type: Enchant Position: Unknown | |
![]() P.ATK+ 9, CON + 3. _______________________ Type: Enchant Position: Unknown |
![]() SPL + 3. _______________________ Type: Enchant Position: Unknown | |
![]() P.ATK+ 12, CON + 4. _______________________ Type: Enchant Position: Unknown |
![]() SPL + 4. _______________________ Type: Enchant Position: Unknown | |
![]() P.ATK+ 15, CON + 5. _______________________ Type: Enchant Position: Unknown |
![]() SPL + 5. _______________________ Type: Enchant Position: Unknown | |
![]() MRES + 2, WIS +1. _______________________ Type: Enchant Position: Unknown |
![]() WIS +1. _______________________ Type: Enchant Position: Unknown | |
![]() MRES + 4, WIS +2. _______________________ Type: Enchant Position: Unknown |
![]() WIS +2. _______________________ Type: Enchant Position: Unknown | |
![]() MRES + 6, WIS +3. _______________________ Type: Enchant Position: Unknown |
![]() WIS +3. _______________________ Type: Enchant Position: Unknown | |
![]() MRES + 8, WIS +4. _______________________ Type: Enchant Position: Unknown |
![]() WIS +4. _______________________ Type: Enchant Position: Unknown | |
![]() MRES + 10, WIS +5. _______________________ Type: Enchant Position: Unknown |
![]() WIS +5. _______________________ Type: Enchant Position: Unknown |
Reformed Rune Equipment / Rings
Reforming Information
When reforming Varmundt armors and rings, they will keep their current refinement, grade, and enchantments. So you do not lose anything by reforming these equipments.
To reform Varmundt Equipment to their upgraded form at Item Reformer Whoopi (grademk 51, 169) (@go 50) you need following items:
Rune Equipment
Plain | Flame | Ice | Death |
![]() Armor engraved with Varmundt's Glade Rune magic. The imprint is amplified with the essence of the glade. _______________________ For each 25 base VIT: STA +1 _______________________ Refine Level +7: MaxHP +5%, P.ATK +2 _______________________ Refine Level +9: Increases Physical Damage against enemies of every size by 15%. _______________________ Refine Level +11: Increases Physical Damage against enemies of every element by 15%. _______________________ [Bonus by Grade] [Grade D] MaxHP +5% _______________________ [Grade C] STA +5 MaxHP +5% _______________________ [Grade B] Decreases After Cast Delay by 5%. _______________________ [Grade A] Decreases After Cast Delay by 10%, STA +5. _______________________ Type: Armor Position: Armor Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
![]() Armor engraved with Varmundt's Fire Rune magic. The imprint is amplified with the essence of flame. _______________________ For each 25 base STR: POW +1 _______________________ Refine Level +7: ATK +5%, P.ATK +2 _______________________ Refine Level +9: Increases Critical Damage by 15%. _______________________ Refine Level +11: Increases Melee Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D] ATK +5% _______________________ [Grade C] POW +5 ATK +5% _______________________ [Grade B] Increases Melee Physical Damage by 10%. _______________________ [Grade A] Decreases After Cast Delay by 10% POW +5. _______________________ Type: Armor Position: Armor Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
![]() Armor engraved with Varmundt's Ice Rune magic. The imprint is amplified with the essence of ice. _______________________ For each 25 base DEX: CON +1 _______________________ Refine Level +7: ATK +5%, P.ATK +2 _______________________ Refine Level +9: Increases Critical Damage by 15%. _______________________ Refine Level +11: Increases Ranged Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D] ATK +5% _______________________ [Grade C] CON +5 ATK +5% _______________________ [Grade B] Increases Ranged Physical Damage by 10%. _______________________ [Grade A] Decreases After Cast Delay by 10% CON +5 _______________________ Type: Armor Position: Armor Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
![]() Robe engraved with Varmundt's Death Rune magic. The imprint is amplified with the essence of death. _______________________ For each 25 base INT: SPL +1 _______________________ Refine Level +7: MATK +5%, S.MATK +2 _______________________ Refine Level +9: Decreases Variable Casting Time by 15%. _______________________ Refine Level +11: Increases Magical Damage with every element by 15%. _______________________ [Bonus by Grade] [Grade D] MATK +5% _______________________ [Grade C] SPL +5 MATK +5%. _______________________ [Grade B] Magical Damage with every element +10%. _______________________ [Grade A] Decreases After Cast Delay by 10% SPL +5 _______________________ Type: Armor Position: Armor Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
![]() A manteau engraved with Varmundt's Glade Rune magic. The imprint is amplified with the essence of the glade. _______________________ Refine Level +7: MaxHP +3% _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Physical Damage against enemies of every race by 10%. _______________________ When equipped with Glade Rune Armor and Glade Rune Boots: For each 30 base VIT: STA +1 MaxHP +20% Decreases damage taken from enemies of Earth element by 10%. _______________________ [Bonus by Grade] [Grade D] MaxHP +5% _______________________ [Grade C] MaxHP +5% RES +5 MRES +5 _______________________ [Grade B] Decreases After Cast Delay by 5% RES +5 MRES +5 _______________________ [Grade A] Decreases After Cast Delay by 10% P.ATK +2 _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
![]() A manteau engraved with Varmundt's Fire Rune magic. The imprint is amplified with the essence of flame. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Critical Damage by 10%. _______________________ Refine Level +11: ATK +10% _______________________ When equipped with Fire Rune Armor and Fire Rune Boots: For each 30 base STR: POW +1 Increases Melee Physical Damage by 10%. Decreases Variable Casting Time by additional 10%. _______________________ [Bonus by Grade] [Grade D] ATK +5% _______________________ [Grade C] ATK +5% P.ATK +5 _______________________ [Grade B] Increases Melee Physical Damage by 10%. _______________________ [Grade A] Decreases After Cast Delay by 10% P.ATK +2 _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
![]() A manteau engraved with Varmundt's Ice Rune magic. The imprint is amplified with the essence of ice. _______________________ Refine Level +7: ATK +5% _______________________ Refine Level +9: Increases Critical Damage by 10%. _______________________ Refine Level +11: Increases Ranged Physical Damage by 10%. _______________________ When equipped with Ice Rune Armor and Ice Rune Boots: For each 30 base DEX: CON +1 Increases Ranged Physical Damage by additional 10%. Decreases Variable Casting Time by additional 15%. _______________________ [Bonus by Grade] [Grade D] ATK +5% _______________________ [Grade C] ATK +5% P.ATK +5 _______________________ [Grade B] Increases Ranged Physical Damage by 10%. _______________________ [Grade A] Decreases After Cast Delay by 10% P.ATK +2 _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
![]() A manteau engraved with Varmundt's Death Rune magic. The imprint is amplified with the essence of death. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with every element by 10%. _______________________ Refine Level +11: MATK +10% _______________________ When equipped with Death Rune Armor and Death Rune Boots: For each 30 base INT: SPL +1 Increases Magical Damage with every element by additional 10%. Decreases Variable Casting Time by additional 10%. _______________________ [Bonus by Grade] [Grade D] MATK +5% _______________________ [Grade C] MATK +5% S.MATK +5 _______________________ [Grade B] Magical Damage with every element +10%. _______________________ [Grade A] Decreases After Cast Delay by 10% S.MATK +2. _______________________ Type: Armor Position: Garment Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
![]() Boots engraved with Varmundt's Glade Rune magic. The imprint is amplified with the essence of glade. _______________________ Refine Level +7: MaxHP +10%, P.ATK +2 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. Decreases Fixed Casting Time by 0.3 seconds. _______________________ Refine Level +11: Increases Physical Damage against enemies of every size by 10%. Decreases Fixed Casting Time by additional 0.2 seconds. _______________________ [Bonus by Grade] [Grade D] MaxHP +5% _______________________ [Grade C] Fixed Casting Time -0.3 seconds. _______________________ [Grade B] MaxHP +7% Variable Casting Time -5%. _______________________ [Grade A] Fixed Casting Time -0.2 seconds. P.ATK +2 _______________________ Type: Armor Position: Shoes Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
![]() Boots engraved with Varmundt's Flame Rune magic. The imprint is amplified with the essence of flame. _______________________ Refine Level +7: ATK +5%, P.ATK +2 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. Decreases Fixed Casting Time by 0.3 seconds. _______________________ Refine Level +11: Increases Melee Physical Damage by 10%. Decreases Fixed Casting Time by additional 0.2 seconds. _______________________ [Bonus by Grade] [Grade D] ATK +5% _______________________ [Grade C] Fixed Casting Time -0.3 seconds. _______________________ [Grade B] ATK +5% P.ATK +5 _______________________ [Grade A] Fixed Casting Time -0.2 seconds. P.ATK +2 _______________________ Type: Armor Position: Shoes Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
![]() Boots engraved with Varmundt's Ice Rune magic. The imprint is amplified with the essence of ice. _______________________ Refine Level +7: ATK +5%, P.ATK +2 _______________________ Refine Level +9: Increases Critical Damage by 10%. Decreases Fixed Casting Time by 0.3 seconds. _______________________ Refine Level +11: Increases Ranged Physical Damage by 5%. Decreases Fixed Casting Time by additional 0.4 seconds. _______________________ [Bonus by Grade] [Grade D] ATK +5% _______________________ [Grade C] Fixed Casting Time -0.3 seconds. _______________________ [Grade B] ATK +5% P.ATK +5 _______________________ [Grade A] C.RATE +1 P.ATK +2 _______________________ Type: Armor Position: Shoes Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
![]() Boots engraved with Varmundt's Death Rune magic. The imprint is amplified with the essence of death. _______________________ Refine Level +7: MATK +5%, S.MATK +2 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. Decreases Fixed Casting Time by 0.3 seconds. _______________________ Refine Level +11: Increases Magical Damage with every element by 10%. Decreases Fixed Casting Time by additional 0.2 seconds. _______________________ [Bonus by Grade] [Grade D] MATK +5% _______________________ [Grade C] Fixed Casting Time -0.3 seconds. _______________________ [Grade B] MATK +5% S.MATK +5 _______________________ [Grade A] Fixed Casting Time -0.2 seconds S.MATK +2. _______________________ Type: Armor Position: Shoes Defense: 45 Armor Level: 2 Refinable / Gradable Weight: 100 Required Level: 230 |
Rune Rings
Soul | Venom | Temple |
![]() Increases Ranged Physical Damage by 15%. Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 2 Weight: 20 Required Level: 230 |
![]() Increases Melee Physical Damage by 15%. Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 2 Weight: 20 Required Level: 230 |
![]() Increases all elemental magical damage by 15%. Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Left Accessory Defense: 10 Armor Level: 2 Weight: 20 Required Level: 230 |
![]() Increases Ranged Physical Damage by 15%. Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 20 Required Level: 230 |
![]() Increases Melee Physical Damage by 15%. Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 20 Required Level: 230 |
![]() Increases all elemental magical damage by 15%. Decreases Variable Casting Time by 5%. Increases Attack Speed by 5%. _______________________ Type: Armor Position: Right Accessory Defense: 10 Armor Level: 2 Weight: 20 Required Level: 230 |
Rune Armors Enchant
Target Items | Slot Order | Minimum Requirements | Line Options | Reset Process | |
Grade | Refine | ||||
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4>3>2 | No Grade | 7 | allowed | 1x ![]() 1,000,000z Chance: 100.00% |
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4>3>2 | No Grade | 7 | allowed | 1x ![]() 1,000,000z Chance: 100.00% |
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4>3>2 | No Grade | 7 | allowed | 1x ![]() 1,000,000z Chance: 100.00% |
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4>3>2 | No Grade | 7 | allowed | 1x ![]() 1,000,000z Chance: 100.00% |
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Rune Armor Enchants
Slot 2 | Slot 3 | Slot 4 |
300,000z and 5x ![]() ![]() or 5x ![]() ![]() or 5x ![]() ![]() or 5x ![]() ![]() |
100,000z and 5x ![]() or 5x ![]() or 5x ![]() or 5x ![]() |
50,000z and 1x ![]() or 1x ![]() or 1x ![]() or 1x ![]() |
Success Chance 100% | ||
Grade Changes Grade D: none | ||
Enchants | ||
![]() Increases Damage against enemies of Fire and Shadow element by 10%. _______________________ [Grade D]: Damage against enemies of Fire and Shadow element +2%. _______________________ [Grade C]: Damage against enemies of Fire and Shadow element +2%. _______________________ [Grade B]: Damage against enemies of Fire and Shadow element +3%. _______________________ [Grade A]: Damage against enemies of Fire and Shadow element +3%. _______________________ Type: Enchant Position: Unknown |
![]() Essence of Varmundt's Power. _______________________ POW +1 _______________________ For each 20 base POW: ATK +3, P.ATK +1 _______________________ [Enchanted Equipment's Grade] For each 20 base POW: _______________________ [Grade D]: P.ATK +1 _______________________ [Grade C]: P.ATK +1 _______________________ [Grade B]: P.ATK +1 _______________________ [Grade A]: P.ATK +1 _______________________ Type: Enchant Position: Unknown |
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![]() Increases Damage against enemies of Fire and Shadow element by 10%. _______________________ [Grade D]: Damage against enemies of Fire and Shadow element +3%. _______________________ [Grade C]: Damage against enemies of Fire and Shadow element +4%. _______________________ [Grade B]: Damage against enemies of Fire and Shadow element +4%. _______________________ [Grade A]: Damage against enemies of Fire and Shadow element +4%. _______________________ Type: Enchant Position: Unknown |
![]() Essence of Varmundt's Power. _______________________ POW +2 _______________________ For each 20 base POW: ATK +4, P.ATK +2 _______________________ [Enchanted Equipment's Grade] For each 20 base POW: _______________________ [Grade D]: P.ATK +1 _______________________ [Grade C]: P.ATK +1 _______________________ [Grade B]: P.ATK +1 _______________________ [Grade A]: P.ATK +2 _______________________ Type: Enchant Position: Unknown |
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![]() Increases Damage against enemies of Fire and Shadow element by 10%. _______________________ [Grade D]: Damage against enemies of Fire and Shadow element +4%. _______________________ [Grade C]: Damage against enemies of Fire and Shadow element +4%. _______________________ [Grade B]: Damage against enemies of Fire and Shadow element +6%. _______________________ [Grade A]: Damage against enemies of Fire and Shadow element +6%. _______________________ Type: Enchant Position: Unknown |
![]() Essence of Varmundt's Power. _______________________ POW +3 _______________________ For each 20 base POW: ATK +5, P.ATK +3 _______________________ [Enchanted Equipment's Grade] For each 20 base POW: _______________________ [Grade D]: P.ATK +1 _______________________ [Grade C]: P.ATK +2 _______________________ [Grade B]: P.ATK +2 _______________________ [Grade A]: P.ATK +2 _______________________ Type: Enchant Position: Unknown |
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![]() Increases Damage against enemies of Fire and Shadow element by 10%. _______________________ [Grade D]: Damage against enemies of Fire and Shadow element +6%. _______________________ [Grade C]: Damage against enemies of Fire and Shadow element +6%. _______________________ [Grade B]: Damage against enemies of Fire and Shadow element +6%. _______________________ [Grade A]: Damage against enemies of Fire and Shadow element +7%. _______________________ Type: Enchant Position: Unknown |
![]() Essence of Varmundt's Wisdom. _______________________ SPL +1 _______________________ For each 20 base SPL: MATK +3, S.MATK +1 _______________________ [Enchanted Equipment's Grade] For each 20 base SPL: _______________________ [Grade D]: S.MATK +1 _______________________ [Grade C]: S.MATK +1 _______________________ [Grade B]: S.MATK +1 _______________________ [Grade A]: S.MATK +1 _______________________ Type: Enchant Position: Unknown |
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![]() Increases Damage against enemies of Fire and Shadow element by 10%. _______________________ [Grade D]: Damage against enemies of Fire and Shadow element +7%. _______________________ [Grade C]: Damage against enemies of Fire and Shadow element +7%. _______________________ [Grade B]: Damage against enemies of Fire and Shadow element +8%. _______________________ [Grade A]: Damage against enemies of Fire and Shadow element +8%. _______________________ Type: Enchant Position: Unknown |
![]() Essence of Varmundt's Wisdom. _______________________ SPL +2 _______________________ For each 20 base SPL: MATK +4, S.MATK +2 _______________________ [Enchanted Equipment's Grade] For each 20 base SPL: _______________________ [Grade D]: S.MATK +1 _______________________ [Grade C]: S.MATK +1 _______________________ [Grade B]: S.MATK +1 _______________________ [Grade A]: S.MATK +2 _______________________ Type: Enchant Position: Unknown |
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![]() Increases Damage against enemies of Water and Holy element by 10%. _______________________ [Grade D]: Damage against enemies of Water and Holy element +2%. _______________________ [Grade C]: Damage against enemies of Water and Holy element +2%. _______________________ [Grade B]: Damage against enemies of Water and Holy element +3%. _______________________ [Grade A]: Damage against enemies of Water and Holy element +3%. _______________________ Type: Enchant Position: Unknown |
![]() Essence of Varmundt's Wisdom. _______________________ SPL +3 _______________________ For each 20 base SPL: MATK +5, S.MATK +3 _______________________ [Enchanted Equipment's Grade] For each 20 base SPL: _______________________ [Grade D]: S.MATK +1 _______________________ [Grade C]: S.MATK +2 _______________________ [Grade B]: S.MATK +2 _______________________ [Grade A]: S.MATK +2 _______________________ Type: Enchant Position: Unknown |
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![]() Increases Damage against enemies of Water and Holy element by 10%. _______________________ [Grade D]: Damage against enemies of Water and Holy element +3%. _______________________ [Grade C]: Damage against enemies of Water and Holy element +4%. _______________________ [Grade B]: Damage against enemies of Water and Holy element +4%. _______________________ [Grade A]: Damage against enemies of Water and Holy element +4%. _______________________ Type: Enchant Position: Unknown |
![]() Essence of Varmundt's Concentration. _______________________ CON +1 _______________________ For each 20 base CON: ATK +3, P.ATK +1 _______________________ [Enchanted Equipment's Grade] For each 20 base CON: _______________________ [Grade D]: P.ATK +1 _______________________ [Grade C]: P.ATK +1 _______________________ [Grade B]: P.ATK +1 _______________________ [Grade A]: P.ATK +1 _______________________ Type: Enchant Position: Unknown |
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![]() Increases Damage against enemies of Water and Holy element by 10%. _______________________ [Grade D]: Damage against enemies of Water and Holy element +4%. _______________________ [Grade C]: Damage against enemies of Water and Holy element +4%. _______________________ [Grade B]: Damage against enemies of Water and Holy element +6%. _______________________ [Grade A]: Damage against enemies of Water and Holy element +6%. _______________________ Type: Enchant Position: Unknown |
![]() Essence of Varmundt's Concentration. _______________________ CON +2 _______________________ For each 20 base CON: ATK +4, P.ATK +2 _______________________ [Enchanted Equipment's Grade] For each 20 base CON: _______________________ [Grade D]: P.ATK +1 _______________________ [Grade C]: P.ATK +1 _______________________ [Grade B]: P.ATK +1 _______________________ [Grade A]: P.ATK +2 _______________________ Type: Enchant Position: Unknown |
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![]() Increases Damage against enemies of Water and Holy element by 10%. _______________________ [Grade D]: Damage against enemies of Water and Holy element +6%. _______________________ [Grade C]: Damage against enemies of Water and Holy element +6%. _______________________ [Grade B]: Damage against enemies of Water and Holy element +6%. _______________________ [Grade A]: Damage against enemies of Water and Holy element +7%. _______________________ Type: Enchant Position: Unknown |
![]() Essence of Varmundt's Concentration. _______________________ CON +3 _______________________ For each 20 base CON: ATK +5, P.ATK +3 _______________________ [Enchanted Equipment's Grade] For each 20 base CON: _______________________ [Grade D]: P.ATK +1 _______________________ [Grade C]: P.ATK +2 _______________________ [Grade B]: P.ATK +2 _______________________ [Grade A]: P.ATK +2 _______________________ Type: Enchant Position: Unknown |
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![]() Increases Damage against enemies of Water and Holy element by 10%. _______________________ [Grade D]: Damage against enemies of Water and Holy element +7%. _______________________ [Grade C]: Damage against enemies of Water and Holy element +7%. _______________________ [Grade B]: Damage against enemies of Water and Holy element +8%. _______________________ [Grade A]: Damage against enemies of Water and Holy element +8%. _______________________ Type: Enchant Position: Unknown |
![]() Essence of Varmundt's Creativity. _______________________ CRT +1 _______________________ For each 20 base CRT: ATK +3, P.ATK +1 Increases Critical Damage by 3%. _______________________ [Enchanted Equipment's Grade] For each 20 base CRT: _______________________ [Grade D]: P.ATK +1 _______________________ [Grade C]: P.ATK +1 _______________________ [Grade B]: P.ATK +1 _______________________ [Grade A]: P.ATK +1 _______________________ Type: Enchant Position: Unknown |
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![]() Increases Damage against enemies of Wind and Earth element by 10%. _______________________ [Grade D]: Damage against enemies of Wind and Earth element +2%. _______________________ [Grade C]: Damage against enemies of Wind and Earth element +2%. _______________________ [Grade B]: Damage against enemies of Wind and Earth element +3%. _______________________ [Grade A]: Damage against enemies of Wind and Earth element +3%. _______________________ Type: Enchant Position: Unknown |
![]() Essence of Varmundt's Creativity. _______________________ CRT +2 _______________________ For each 20 base CRT: ATK +4, P.ATK +2 Increases Critical Damage by 4%. _______________________ [Enchanted Equipment's Grade] For each 20 base CRT: _______________________ [Grade D]: P.ATK +1 _______________________ [Grade C]: P.ATK +1 _______________________ [Grade B]: P.ATK +1 _______________________ [Grade A]: P.ATK +2 _______________________ Type: Enchant Position: Unknown |
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![]() Increases Damage against enemies of Wind and Earth element by 10%. _______________________ [Grade D]: Damage against enemies of Wind and Earth element +3%. _______________________ [Grade C]: Damage against enemies of Wind and Earth element +4%. _______________________ [Grade B]: Damage against enemies of Wind and Earth element +4%. _______________________ [Grade A]: Damage against enemies of Wind and Earth element +4%. _______________________ Type: Enchant Position: Unknown |
![]() Essence of Varmundt's Creativity. _______________________ CRT +3 _______________________ For each 20 base CRT: ATK +5, P.ATK +2 Increases Critical Damage by 5%. _______________________ [Enchanted Equipment's Grade] For each 20 base CRT: _______________________ [Grade D]: P.ATK +1 _______________________ [Grade C]: P.ATK +1 _______________________ [Grade B]: P.ATK +1 _______________________ [Grade A]: P.ATK +2 _______________________ Type: Enchant Position: Unknown |
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![]() Increases Damage against enemies of Wind and Earth element by 10%. _______________________ [Grade D]: Damage against enemies of Wind and Earth element +4%. _______________________ [Grade C]: Damage against enemies of Wind and Earth element +4%. _______________________ [Grade B]: Damage against enemies of Wind and Earth element +6%. _______________________ [Grade A]: Damage against enemies of Wind and Earth element +6%. _______________________ Type: Enchant Position: Unknown |
![]() Essence of Varmundt's Restoration. _______________________ WIS +1 _______________________ For each 20 base WIS: MaxSP +1% Increases Healing skills effectiveness by 1%. _______________________ [Enchanted Equipment's Grade] For each 20 base WIS: _______________________ [Grade D]: MaxSP +1%, Healing effectiveness +1% _______________________ [Grade C]: MaxSP +1%, Healing effectiveness +1% _______________________ [Grade B]: MaxSP +1%, Healing effectiveness +2% _______________________ [Grade A]: MaxSP +1%, Healing effectiveness +2% _______________________ Type: Enchant Position: Unknown |
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![]() Increases Damage against enemies of Wind and Earth element by 10%. _______________________ [Grade D]: Damage against enemies of Wind and Earth element +6%. _______________________ [Grade C]: Damage against enemies of Wind and Earth element +6%. _______________________ [Grade B]: Damage against enemies of Wind and Earth element +6%. _______________________ [Grade A]: Damage against enemies of Wind and Earth element +7%. _______________________ Type: Enchant Position: Unknown |
![]() Essence of Varmundt's Restoration. _______________________ WIS +2 _______________________ For each 20 base WIS: MaxSP +2% Increases Healing skills effectiveness by 2%. _______________________ [Enchanted Equipment's Grade] For each 20 base WIS: _______________________ [Grade D]: MaxSP +1%, Healing effectiveness +1% _______________________ [Grade C]: MaxSP +1%, Healing effectiveness +2% _______________________ [Grade B]: MaxSP +1%, Healing effectiveness +2% _______________________ [Grade A]: MaxSP +2%, H.PLUS +1 _______________________ Type: Enchant Position: Unknown |
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![]() Increases Damage against enemies of Wind and Earth element by 10%. _______________________ [Grade D]: Damage against enemies of Wind and Earth element +7%. _______________________ [Grade C]: Damage against enemies of Wind and Earth element +7%. _______________________ [Grade B]: Damage against enemies of Wind and Earth element +8%. _______________________ [Grade A]: Damage against enemies of Wind and Earth element +8%. _______________________ Type: Enchant Position: Unknown |
![]() Essence of Varmundt's Restoration. _______________________ WIS +3 _______________________ For each 20 base WIS: MaxSP +3% Increases Healing skills effectiveness by 3%. _______________________ [Enchanted Equipment's Grade] For each 20 base WIS: _______________________ [Grade D]: MaxSP +1%, Healing effectiveness +1% _______________________ [Grade C]: MaxSP +1%, Healing effectiveness +2% _______________________ [Grade B]: MaxSP +1%, H.PLUS +1 _______________________ [Grade A]: MaxSP +2%, H.PLUS +2 _______________________ Type: Enchant Position: Unknown |
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![]() Increases Damage against enemies of Ghost and Undead element by 10%. _______________________ [Grade D]: Damage against enemies of Ghost and Undead element +2%. _______________________ [Grade C]: Damage against enemies of Ghost and Undead element +2%. _______________________ [Grade B]: Damage against enemies of Ghost and Undead element +3%. _______________________ [Grade A]: Damage against enemies of Ghost and Undead element +3%. _______________________ Type: Enchant Position: Unknown |
![]() Essence of Varmundt's Stamina. _______________________ STA +1 _______________________ For each 20 base STA: MaxHP +250, RES +1 _______________________ [Enchanted Equipment's Grade] For each 20 base STA: _______________________ [Grade D]: MaxHP +1%, RES +1 _______________________ [Grade C]: MaxHP +1%, RES +1 _______________________ [Grade B]: MaxHP +1%, RES +1 _______________________ [Grade A]: MaxHP +1%, RES +1 _______________________ Type: Enchant Position: Unknown |
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![]() Increases Damage against enemies of Ghost and Undead element by 10%. _______________________ [Grade D]: Damage against enemies of Ghost and Undead element +3%. _______________________ [Grade C]: Damage against enemies of Ghost and Undead element +4%. _______________________ [Grade B]: Damage against enemies of Ghost and Undead element +4%. _______________________ [Grade A]: Damage against enemies of Ghost and Undead element +4%. _______________________ Type: Enchant Position: Unknown |
![]() Essence of Varmundt's Stamina. _______________________ STA +2 _______________________ For each 20 base STA: MaxHP +400, RES +2 _______________________ [Enchanted Equipment's Grade] For each 20 base STA: _______________________ [Grade D]: MaxHP +1%, RES +1 _______________________ [Grade C]: MaxHP +1%, RES +1 _______________________ [Grade B]: MaxHP +1%, RES +1 _______________________ [Grade A]: MaxHP +1%, RES +2 _______________________ Type: Enchant Position: Unknown |
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![]() Increases Damage against enemies of Ghost and Undead element by 10%. _______________________ [Grade D]: Damage against enemies of Ghost and Undead element +4%. _______________________ [Grade C]: Damage against enemies of Ghost and Undead element +4%. _______________________ [Grade B]: Damage against enemies of Ghost and Undead element +6%. _______________________ [Grade A]: Damage against enemies of Ghost and Undead element +6%. _______________________ Type: Enchant Position: Unknown |
![]() Essence of Varmundt's Stamina. _______________________ STA +3 _______________________ For each 20 base STA: MaxHP +600, RES +3 _______________________ [Enchanted Equipment's Grade] For each 20 base STA: _______________________ [Grade D]: MaxHP +1%, RES +1 _______________________ [Grade C]: MaxHP +1%, RES +1 _______________________ [Grade B]: MaxHP +1%, RES +2 _______________________ [Grade A]: MaxHP +2%, RES +2 _______________________ Type: Enchant Position: Unknown |
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![]() Increases Damage against enemies of Ghost and Undead element by 10%. _______________________ [Grade D]: Damage against enemies of Ghost and Undead element +6%. _______________________ [Grade C]: Damage against enemies of Ghost and Undead element +6%. _______________________ [Grade B]: Damage against enemies of Ghost and Undead element +6%. _______________________ [Grade A]: Damage against enemies of Ghost and Undead element +7%. _______________________ Type: Enchant Position: Unknown |
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![]() Increases Damage against enemies of Ghost and Undead element by 10%. _______________________ [Grade D]: Damage against enemies of Ghost and Undead element +7%. _______________________ [Grade C]: Damage against enemies of Ghost and Undead element +7%. _______________________ [Grade B]: Damage against enemies of Ghost and Undead element +8%. _______________________ [Grade A]: Damage against enemies of Ghost and Undead element +8%. _______________________ Type: Enchant Position: Unknown |
Reroll Slot 2 Enchant
You can reroll your enchant on slot 2. The materials needed to upgrade the enchant depends on the type of equipment.
Example Plain Rune Equipment:
25x Glade Rune (1000640) and 25x
Glade Essence (1001138) .
Example Flame Rune Equipment:
25x Fire Rune (1000641) and 25x
Flame Essence (1001139) .
Example Ice Rune Equipment:
25x Ice Rune (1000642) and 25x
Ice Essence (1001140) .
Example Death Rune Equipment:
25x Death Rune (1000643) and 25x
Death Essence (1001141) .
Upgrade Slot 3 Enchant
You can upgrade your enchant on slot 3. The materials needed to upgrade the enchant depends on the type of equipment.
Example Plain Rune Equipment:
Concentration of Varmundt Lv1 (310926) to
Concentration of Varmundt Lv2 (310927) with 500x
Varmeal Ticket (1000103) , 50x
Glade Rune (1000640) and 30x
Glade Essence (1001138) .
Concentration of Varmundt Lv2 (310927) to
Concentration of Varmundt Lv3 (310928) with 750x
Varmeal Ticket (1000103) , 150x
Glade Rune (1000640) and 90x
Glade Essence (1001138) .
Example Flame Rune Equipment:
Concentration of Varmundt Lv1 (310926) to
Concentration of Varmundt Lv2 (310927) with 500x
Varmeal Ticket (1000103) , 50x
Fire Rune (1000641) and 30x
Flame Essence (1001139) .
Concentration of Varmundt Lv2 (310927) to
Concentration of Varmundt Lv3 (310928) with 750x
Varmeal Ticket (1000103) , 150x
Fire Rune (1000641) and 90x
Flame Essence (1001139) .
Example Ice Rune Equipment:
Concentration of Varmundt Lv1 (310926) to
Concentration of Varmundt Lv2 (310927) with 500x
Varmeal Ticket (1000103) , 50x
Ice Rune (1000642) and 30x
Ice Essence (1001140) .
Concentration of Varmundt Lv2 (310927) to
Concentration of Varmundt Lv3 (310928) with 750x
Varmeal Ticket (1000103) , 150x
Ice Rune (1000642) and 90x
Ice Essence (1001140) .
Example Death Rune Equipment:
Concentration of Varmundt Lv1 (310926) to
Concentration of Varmundt Lv2 (310927) with 500x
Varmeal Ticket (1000103) , 50x
Death Rune (1000643) and 30x
Death Essence (1001141) .
Concentration of Varmundt Lv2 (310927) to
Concentration of Varmundt Lv3 (310928) with 750x
Varmeal Ticket (1000103) , 150x
Death Rune (1000643) and 90x
Death Essence (1001141) .
Reroll Slot 4 Enchant
You can reroll the stat enchant on slot 4. The materials needed to reroll the enchant depends on the type of equipment.
Example: Plain Rune Equipment:
100x Glade Rune (1000640)
Example: Flame Rune Equipment:
100x Fire Rune (1000641)
Example: Ice Rune Equipment:
100x Ice Rune (1000642)
Example Death Rune Equipment:
100x Death Rune (1000643)
Upgrade Slot 4 Enchant
You can also upgrade your enchant if it's not maxed. The materials needed to upgrade the enchant depends on the type of equipment.
Example Plain Rune Equipment.
STR+3 (4702) to
STR+4 (4703) with 75x
Varmeal Ticket (1000103) , 15x
Glade Rune (1000640) and 10x
Glade Essence (1001138) .
STR+4 (4703) to
STR+5 (4704) with 250x
Varmeal Ticket (1000103) , 50x
Glade Rune (1000640) and 30x
Glade Essence (1001138) .
Example Flame Rune Equipment:
STR+3 (4702) to
STR+4 (4703) with 75x
Varmeal Ticket (1000103) , 15x
Fire Rune (1000641) and 10x
Flame Essence (1001139) .
STR+4 (4703) to
STR+5 (4704) with 250x
Varmeal Ticket (1000103) , 50x
Fire Rune (1000641) and 30x
Flame Essence (1001139) .
Example Ice Rune Equipment:
STR+3 (4702) to
STR+4 (4703) with 75x
Varmeal Ticket (1000103) , 15x
Ice Rune (1000642) and 10x
Ice Essence (1001140) .
STR+4 (4703) to
STR+5 (4704) with 250x
Varmeal Ticket (1000103) , 50x
Ice Rune (1000642) and 30x
Ice Essence (1001140) .
Example Death Rune Equipment:
STR+3 (4702) to
STR+4 (4703) with 75x
Varmeal Ticket (1000103) , 15x
Death Rune (1000643) and 10x
Death Essence (1001141) .
STR+4 (4703) to
STR+5 (4704) with 250x
Varmeal Ticket (1000103) , 50x
Death Rune (1000643) and 30x
Death Essence (1001141) .
Reformed Varmundt Rings
Target Items | Slot Order | Minimum Requirements | Line Options | Reset Process | |
Grade | Refine | ||||
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4>3>2 | No Grade | 0 | allowed | 2x ![]() 1,000,000z Chance: 100.00% |
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2x ![]() 1,000,000z Chance: 100.00% | ||||
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2x ![]() 1,000,000z Chance: 100.00% | ||||
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Varmundt Ring Enchants
Slot 2 | Slot 3 | Slot 4 |
300,000z and 5x ![]() ![]() or 5x ![]() ![]() or 5x ![]() ![]() |
300,000z and 5x ![]() or 5x ![]() or 5x ![]() |
100,000z and 2x ![]() or 2x ![]() or 2x ![]() |
Success Chance: 100% | ||
Grade Changes
Grade D: none | ||
Enchants | ||
![]() Increases Physical and Magical Damage against Fish and Dragon race by 15%. _______________________ Type: Enchant Position: Unknown |
![]() RES + 3, STA + 1. _______________________ Type: Enchant Position: Unknown |
![]() POW +1. _______________________ Type: Enchant Position: Unknown |
![]() Increases Physical and Magical Damage against Fish and Dragon race by 30%. _______________________ Type: Enchant Position: Unknown |
![]() RES + 6, STA + 2. _______________________ Type: Enchant Position: Unknown |
![]() POW +2. _______________________ Type: Enchant Position: Unknown |
![]() Increases Physical and Magical Damage against Fish and Dragon race by 45%. _______________________ Type: Enchant Position: Unknown |
![]() RES + 9, STA + 3. _______________________ Type: Enchant Position: Unknown |
![]() POW +3. _______________________ Type: Enchant Position: Unknown |
![]() Increases Physical and Magical Damage against Demon and Plant race by 15%. _______________________ Type: Enchant Position: Unknown |
![]() RES + 12, STA + 4. _______________________ Type: Enchant Position: Unknown |
![]() POW +4. _______________________ Type: Enchant Position: Unknown |
![]() Increases Physical and Magical Damage against Demon and Plant race by 30%. _______________________ Type: Enchant Position: Unknown |
![]() RES + 15, STA + 5. _______________________ Type: Enchant Position: Unknown |
![]() POW +5. _______________________ Type: Enchant Position: Unknown |
![]() Increases Physical and Magical Damage against Demon and Plant race by 45%. _______________________ Type: Enchant Position: Unknown |
![]() P.ATK+ 3, POW + 1. _______________________ Type: Enchant Position: Unknown |
![]() CON + 1. _______________________ Type: Enchant Position: Unknown |
![]() Increases Physical and Magical Damage against Angel and Formless race by 15%. _______________________ Type: Enchant Position: Unknown |
![]() P.ATK+ 6, POW + 2. _______________________ Type: Enchant Position: Unknown |
![]() CON + 2. _______________________ Type: Enchant Position: Unknown |
![]() Increases Physical and Magical Damage against Angel and Formless race by 30%. _______________________ Type: Enchant Position: Unknown |
![]() P.ATK+ 9, POW + 3. _______________________ Type: Enchant Position: Unknown |
![]() CON + 3. _______________________ Type: Enchant Position: Unknown |
![]() Increases Physical and Magical Damage against Angel and Formless race by 45%. _______________________ Type: Enchant Position: Unknown |
![]() P.ATK+ 12, POW + 4. _______________________ Type: Enchant Position: Unknown |
![]() CON + 4. _______________________ Type: Enchant Position: Unknown |
![]() Increases Physical and Magical Damage against Demi-Human and Insect race by 15%. _______________________ Type: Enchant Position: Unknown |
![]() P.ATK+ 15, POW + 5. _______________________ Type: Enchant Position: Unknown |
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![]() Increases Physical and Magical Damage against Demi-Human and Insect race by 30%. _______________________ Type: Enchant Position: Unknown |
![]() S.MATK+ 3, SPL + 1. _______________________ Type: Enchant Position: Unknown |
![]() CRT +1. _______________________ Type: Enchant Position: Unknown |
![]() Increases Physical and Magical Damage against Demi-Human and Insect race by 45%. _______________________ Type: Enchant Position: Unknown |
![]() S.MATK+ 6, SPL + 2. _______________________ Type: Enchant Position: Unknown |
![]() CRT +2. _______________________ Type: Enchant Position: Unknown |
![]() Increases Physical and Magical Damage against Brute and Undead race by 15%. _______________________ Type: Enchant Position: Unknown |
![]() S.MATK+ 9, SPL + 3. _______________________ Type: Enchant Position: Unknown |
![]() CRT +3. _______________________ Type: Enchant Position: Unknown |
![]() Increases Physical and Magical Damage against Brute and Undead race by 30%. _______________________ Type: Enchant Position: Unknown |
![]() S.MATK+ 12, SPL + 4. _______________________ Type: Enchant Position: Unknown |
![]() CRT +4. _______________________ Type: Enchant Position: Unknown |
![]() Increases Physical and Magical Damage against Brute and Undead race by 45%. _______________________ Type: Enchant Position: Unknown |
![]() S.MATK+ 15, SPL + 5. _______________________ Type: Enchant Position: Unknown |
![]() CRT +5. _______________________ Type: Enchant Position: Unknown |
![]() Increases Physical and Magical Damage against Normal class by 30%. _______________________ Type: Enchant Position: Unknown |
![]() C.RATE + 2, CRT + 1. _______________________ Type: Enchant Position: Unknown |
![]() STA + 1. _______________________ Type: Enchant Position: Unknown |
![]() Increases Physical and Magical Damage against Boss class by 30%. _______________________ Type: Enchant Position: Unknown |
![]() C.RATE + 4, CRT + 2. _______________________ Type: Enchant Position: Unknown |
![]() STA + 2. _______________________ Type: Enchant Position: Unknown |
![]() C.RATE + 6, CRT + 3. _______________________ Type: Enchant Position: Unknown |
![]() STA + 3. _______________________ Type: Enchant Position: Unknown | |
![]() C.RATE + 8, CRT + 4. _______________________ Type: Enchant Position: Unknown |
![]() STA + 4. _______________________ Type: Enchant Position: Unknown | |
![]() C.RATE + 10, CRT + 5. _______________________ Type: Enchant Position: Unknown |
![]() STA + 5. _______________________ Type: Enchant Position: Unknown | |
![]() P.ATK+ 3, CON + 1. _______________________ Type: Enchant Position: Unknown |
![]() SPL + 1. _______________________ Type: Enchant Position: Unknown | |
![]() P.ATK+ 6, CON + 2. _______________________ Type: Enchant Position: Unknown |
![]() SPL + 2. _______________________ Type: Enchant Position: Unknown | |
![]() P.ATK+ 9, CON + 3. _______________________ Type: Enchant Position: Unknown |
![]() SPL + 3. _______________________ Type: Enchant Position: Unknown | |
![]() P.ATK+ 12, CON + 4. _______________________ Type: Enchant Position: Unknown |
![]() SPL + 4. _______________________ Type: Enchant Position: Unknown | |
![]() P.ATK+ 15, CON + 5. _______________________ Type: Enchant Position: Unknown |
![]() SPL + 5. _______________________ Type: Enchant Position: Unknown | |
![]() MRES + 2, WIS +1. _______________________ Type: Enchant Position: Unknown |
![]() WIS +1. _______________________ Type: Enchant Position: Unknown | |
![]() MRES + 4, WIS +2. _______________________ Type: Enchant Position: Unknown |
![]() WIS +2. _______________________ Type: Enchant Position: Unknown | |
![]() MRES + 6, WIS +3. _______________________ Type: Enchant Position: Unknown |
![]() WIS +3. _______________________ Type: Enchant Position: Unknown | |
![]() MRES + 8, WIS +4. _______________________ Type: Enchant Position: Unknown |
![]() WIS +4. _______________________ Type: Enchant Position: Unknown | |
![]() MRES + 10, WIS +5. _______________________ Type: Enchant Position: Unknown |
![]() WIS +5. _______________________ Type: Enchant Position: Unknown |
Reroll Slot 2 Enchant
Slot 2 of the reformed rings cost the following:
Example Soul Magic Ring:
30x Soul Rune (1001182) and 15x
Varmundt Soul Water (1001186) .
Example Venom Magic Ring:
30x Venom Rune (1001180) and 15x
Varmundt Venom Water (1001189) .
Example Temple Magic Ring:
30x Temple Rune (1001178) and 15x
Varmundt Temple Water (1001188) .
Upgrade Slot 3 Enchant
You can upgrade your enchant on slot 3. The materials needed to upgrade the enchant depends on the type of equipment. Any EnchantLv can be upgraded up to lv5.
Example Soul Magic Ring:
Intelligence of Varmundt Lv1 (311954) to
Intelligence of Varmundt Lv2 (311955) with 250x
Varmeal Ticket (1000103) , 15x
Soul Rune (1001182) and 1x
Varmundt Soul Water (1001186) .
Intelligence of Varmundt Lv2 (311955) to
Intelligence of Varmundt Lv3 (311956) with 500x
Varmeal Ticket (1000103) , 45x
Soul Rune (1001182) and 5x
Varmundt Soul Water (1001186) .
Intelligence of Varmundt Lv3 (311956) to
Intelligence of Varmundt Lv4 (311957) with 750x
Varmeal Ticket (1000103) , 135x
Soul Rune (1001182) and 15x
Varmundt Soul Water (1001186) .
Intelligence of Varmundt Lv4 (311957) to
Intelligence of Varmundt Lv5 (311958) with 1000x
Varmeal Ticket (1000103) , 250x
Soul Rune (1001182) and 50x
Varmundt Soul Water (1001186) .
Example Venom Magic Ring:
Intelligence of Varmundt Lv1 (311954) to
Intelligence of Varmundt Lv2 (311955) with 250x
Varmeal Ticket (1000103) , 15x
Venom Rune (1001180) and 1x
Varmundt Venom Water (1001189) .
Intelligence of Varmundt Lv2 (311955) to
Intelligence of Varmundt Lv3 (311956) with 500x
Varmeal Ticket (1000103) , 45x
Venom Rune (1001180) and 5x
Varmundt Venom Water (1001189) .
Intelligence of Varmundt Lv3 (311956) to
Intelligence of Varmundt Lv4 (311957) with 750x
Varmeal Ticket (1000103) , 135x
Venom Rune (1001180) and 15x
Varmundt Venom Water (1001189) .
Intelligence of Varmundt Lv4 (311957) to
Intelligence of Varmundt Lv5 (311958) with 1000x
Varmeal Ticket (1000103) , 250x
Venom Rune (1001180) and 50x
Varmundt Venom Water (1001189) .
Example Temple Magic Ring:
Intelligence of Varmundt Lv1 (311954) to
Intelligence of Varmundt Lv2 (311955) with 250x
Varmeal Ticket (1000103) , 15x
Temple Rune (1001178) and 1x
Varmundt Temple Water (1001188) .
Intelligence of Varmundt Lv2 (311955) to
Intelligence of Varmundt Lv3 (311956) with 500x
Varmeal Ticket (1000103) , 45x
Temple Rune (1001178) and 5x
Varmundt Temple Water (1001188) .
Intelligence of Varmundt Lv3 (311956) to
Intelligence of Varmundt Lv4 (311957) with 750x
Varmeal Ticket (1000103) , 135x
Temple Rune (1001178) and 15x
Varmundt Temple Water (1001188) .
Intelligence of Varmundt Lv4 (311957) to
Intelligence of Varmundt Lv5 (311958) with 1000x
Varmeal Ticket (1000103) , 250x
Temple Rune (1001178) and 50x
Varmundt Temple Water (1001188) .
Reroll Slot 4 Enchant
Rerolling slot 4 of the reformed rings cost the following:
Example Soul Magic Ring:
100x Soul Rune (1001182)
Example Venom Magic Ring:
100x Venom Rune (1001180)
Example Temple Magic Ring:
100x Temple Rune (1001178)
Upgrade Slot 4 Enchant
You can also upgrade your enchant on slot 4. The materials needed to upgrade the enchant depends on the type of equipment. Any EnchantLv can be upgraded up to lv5.
Example Soul Magic Ring:
Fragment of Varmundt (POW) Lv1 (311974) to
Fragment of Varmundt (POW) Lv2 (311975) with 50x
Varmeal Ticket (1000103) , 10x
Soul Rune (1001182) and 1x
Varmundt Soul Water (1001186) .
Fragment of Varmundt (POW) Lv2 (311975) to
Fragment of Varmundt (POW) Lv3 (311976) with 100x
Varmeal Ticket (1000103) , 20x
Soul Rune (1001182) and 2x
Varmundt Soul Water (1001186) .
Fragment of Varmundt (POW) Lv3 (311976) to
Fragment of Varmundt (POW) Lv4 (311977) with 150x
Varmeal Ticket (1000103) , 30x
Soul Rune (1001182) and 5x
Varmundt Soul Water (1001186) .
Fragment of Varmundt (POW) Lv4 (311977) to
Fragment of Varmundt (POW) Lv5 (311978) with 250x
Varmeal Ticket (1000103) , 50x
Soul Rune (1001182) and 10x
Varmundt Soul Water (1001186) .
Example Venom Magic Ring:
Fragment of Varmundt (POW) Lv1 (311974) to
Fragment of Varmundt (POW) Lv2 (311975) with 50x
Varmeal Ticket (1000103) , 10x
Venom Rune (1001180) and 1x
Varmundt Venom Water (1001189) .
Fragment of Varmundt (POW) Lv2 (311975) to
Fragment of Varmundt (POW) Lv3 (311976) with 100x
Varmeal Ticket (1000103) , 20x
Venom Rune (1001180) and 2x
Varmundt Venom Water (1001189) .
Fragment of Varmundt (POW) Lv3 (311976) to
Fragment of Varmundt (POW) Lv4 (311977) with 150x
Varmeal Ticket (1000103) , 30x
Venom Rune (1001180) and 5x
Varmundt Venom Water (1001189) .
Fragment of Varmundt (POW) Lv4 (311977) to
Fragment of Varmundt (POW) Lv5 (311978) with 250x
Varmeal Ticket (1000103) , 50x
Venom Rune (1001180) and 10x
Varmundt Venom Water (1001189) .
Example Temple Magic Ring:
Fragment of Varmundt (POW) Lv1 (311974) to
Fragment of Varmundt (POW) Lv2 (311975) with 50x
Varmeal Ticket (1000103) , 10x
Temple Rune (1001178) and 1x
Varmundt Temple Water (1001188) .
Fragment of Varmundt (POW) Lv2 (311975) to
Fragment of Varmundt (POW) Lv3 (311976) with 100x
Varmeal Ticket (1000103) , 20x
Temple Rune (1001178) and 2x
Varmundt Temple Water (1001188) .
Fragment of Varmundt (POW) Lv3 (311976) to
Fragment of Varmundt (POW) Lv4 (311977) with 150x
Varmeal Ticket (1000103) , 30x
Temple Rune (1001178) and 5x
Varmundt Temple Water (1001188) .
Fragment of Varmundt (POW) Lv4 (311977) to
Fragment of Varmundt (POW) Lv5 (311978) with 250x
Varmeal Ticket (1000103) , 50x
Temple Rune (1001178) and 10x
Varmundt Temple Water (1001188) .
Rune Stones / Water Conversion
You can exchange your runes by NPC Omega.
Item | Currency Amount |
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20,000z 10x ![]() |
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20,000z 10x ![]() |
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20,000z 10x ![]() |
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20,000z 10x ![]() |
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20,000z 10x ![]() |
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20,000z 10x ![]() |
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20,000z 10x ![]() |
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20,000z
5x |
![]() |
20,000z
5x |
![]() |
20,000z
5x |
![]() |
20,000z
5x |
![]() |
20,000z
5x |
![]() |
20,000z
5x |
![]() |
20,000Z
5x |
![]() |
20,000z 5x ![]() 5x ![]() 5x ![]() 5x ![]() 5x ![]() |
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20,000z 5x ![]() 5x ![]() 5x ![]() 5x ![]() 5x ![]() |
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20,000z 5x ![]() 5x ![]() 5x ![]() 5x ![]() 5x ![]() |
Varmundt Base Rune Equipment
Varmundt Rune Equipment
All monsters in Varmundt's Biosphere Fire, Ice, Grass, and Death have a very low chance to drop the following items:
![]() Armor engraved with Varmundt's runic magic. It doesn't look like it has any special power, but it has magical power. _______________________ Type: Armor Position: Armor Defense: 45 Armor Level: 2 Refinable Weight: 100 Required Level: 210 |
![]() Pauldrons engraved with Varmundt's runic magic. It doesn't look like it has any special power, but it has magical power. _______________________ Type: Armor Position: Garment Defense: 15 Armor Level: 2 Refinable Weight: 30 Required Level: 210 |
![]() Shoes imprinted with Varmundt's runic magic. It doesn't look like it has any special power, but it has magical power. _______________________ Type: Armor Position: Shoes Defense: 25 Armor Level: 2 Refinable Weight: 70 Required Level: 210 |
Engraved Equipment
Engraved Equipment
All monsters in Varmundt's Biosphere Fire, Ice, Grass, and Death have a very low chance to drop the following items:
Engraved Items: | |
![]() A uniform worn by a court chef with severe tuberculosis. When he was preaching about cooking, no one could stop his talk. It was strengthened due to Varmundt's rune engraving. _______________________ Increases Variable Casting Time by 15%. Skill casting cannot be interrupted. _______________________ Refine Level +7: MATK +50 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage with Neutral and Fire element by 20%. _______________________ When equipped with Engraved Orlean's Glove: For each 3 Refine Levels of Engraved Orlean's Gown: MATK +1% Refine Level of Engraved Orlean's Gown is +9 or higher: Decreases Variable Casting Time by 10%. Refine Level of Engraved Orlean's Gown is +11 or higher: Increases Magical Damage with Water, Wind and Earth element by 20%. Refine Level of Engraved Orlean's Gown is +13 or higher: Indestructible in battle _______________________ Type: Armor Position: Armor Defense: 50 Armor Level: 2 Refinable Weight: 30 Required Level: 210 |
![]() A wide round iron plate that seems to have been carrying food. Well polished and shiny. It was strengthened due to Varmundt's rune engraving. _______________________ MRES +2 _______________________ Refine Level +7: MRES +3, S.MATK +1. _______________________ Refine Level +11: MATK +5% Increases Magical Damage with every element by 5%. _______________________ When equipped with Engraved Orlean's Glove: Decreases Variable Casting Time by 5%. S.MATK +2 Refine Level of Engraved Orlean's Server is +9 or higher: Decreases Variable Casting Time by additional 5%. SPL +1 _______________________ Type: Armor Position: Left Hand Defense: 75 Armor Level: 2 Refinable Weight: 100 Required Level: 210 |
![]() Gloves used by the best court chefs. It looks like it can imitate his hand movements when worn. It was strengthened due to Varmundt's rune engraving. _______________________ SPL +2, CRT +2, S.MATK +3. _______________________ Type: Armor Position: Right Accessory Armor Level: 2 Weight: 10 Required Level: 210 |
![]() A small corsage in the shape of a Pinguicula. It was strengthened due to Varmundt's rune engraving. _______________________ MRES +2 _______________________ Increases Magical Damage with Earth and Poison element by 7%. _______________________ Type: Armor Position: Right Accessory Defense: 20 Armor Level: 2 Required Level: 210 |
![]() A brooch made by collecting the tears of Aqua Elemental. It was strengthened due to Varmundt's rune engraving. _______________________ MaxHP +5%, MRES +2. _______________________ Decreases damage taken from monsters of Water element by 5%. Increases Magical Damage with Water element by 7%. _______________________ Type: Armor Position: Right Accessory Armor Level: 2 Weight: 20 Required Level: 210 |
![]() A cloak that greatly increases your chances of surviving in any situation. It was strengthened due to Varmundt's rune engraving. _______________________ VIT +10, CON +3. MaxHP +5% _______________________ Type: Armor Position: Garment Defense: 10 Armor Level: 2 Refinable Weight: 55 Required Level: 210 |
![]() It is an armor made from the scales of naga, and the sharpness and brilliance of the armor make you dazzle. If you get too close, the scales are likely to injure you. It was strengthened due to Varmundt's rune engraving. _______________________ Reflects 5% of the damage received from melee physical attacks. _______________________ MRES +3 _______________________ Refine Level +7: Reflects additional 5% of the damage received from melee physical attacks. _______________________ Refine Level +9: Increases Melee Physical Damage by 10%. _______________________ Refine Level +11: Random chance to transform into Naga for 7 seconds when dealing physical attacks. During tranformation: P.ATK +15 _______________________ When equipped with Engraved Naga's Scale Shield: Increases Melee Physical Damage by additional 10%. _______________________ Type: Armor Position: Armor Defense: 450 Armor Level: 2 Refinable Weight: 100 Required Level: 210 |
![]() A shield made from the scales of naga, it is hard and meticulous. If you touch it wrongly, it looks like a veil. It was strengthened due to Varmundt's rune engraving. _______________________ MRES +3 _______________________ Ignores physical defense of Normal class enemies by 5%. _______________________ For each Refine Level: Reflects 1% of the damage received from melee physical attacks. _______________________ For each 2 Refine Levels: Ignores physical defense of Normal class enemies by additional 1%. _______________________ Type: Armor Position: Left Hand Defense: 35 Armor Level: 2 Refinable Weight: 50 Required Level: 210 |
Item Exchange
You can craft Engraved equipment at NPC Saiyu Engraved Equipment.
Item | Description | Currency Ammount |
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A uniform worn by a court chef with severe tuberculosis. When he was preaching about cooking, no one could stop his talk. It was strengthened due to Varmundt's rune engraving. _______________________ Increases Variable Casting Time by 15%. Skill casting cannot be interrupted. _______________________ Refine Level +7: MATK +50 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases Magical Damage with Neutral and Fire element by 20%. _______________________ When equipped with Engraved Orlean's Glove: For each 3 Refine Levels of Engraved Orlean's Gown: MATK +1% Refine Level of Engraved Orlean's Gown is +9 or higher: Decreases Variable Casting Time by 10%. Refine Level of Engraved Orlean's Gown is +11 or higher: Increases Magical Damage with Water, Wind and Earth element by 20%. Refine Level of Engraved Orlean's Gown is +13 or higher: Indestructible in battle _______________________ Type: Armor Position: Armor Defense: 50 Armor Level: 2 Refinable Weight: 30 Required Level: 210 |
3,000,000z 100x |
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A wide round iron plate that seems to have been carrying food. Well polished and shiny. It was strengthened due to Varmundt's rune engraving. _______________________ MRES +2 _______________________ Refine Level +7: MRES +3, S.MATK +1. _______________________ Refine Level +11: MATK +5% Increases Magical Damage with every element by 5%. _______________________ When equipped with Engraved Orlean's Glove: Decreases Variable Casting Time by 5%. S.MATK +2 Refine Level of Engraved Orlean's Server is +9 or higher: Decreases Variable Casting Time by additional 5%. SPL +1 _______________________ Type: Armor Position: Left Hand Defense: 75 Armor Level: 2 Refinable Weight: 100 Required Level: 210 |
3,000,000z 50x |
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Gloves used by the best court chefs. It looks like it can imitate his hand movements when worn. It was strengthened due to Varmundt's rune engraving. _______________________ SPL +2, CRT +2, S.MATK +3. _______________________ Type: Armor Position: Right Accessory Armor Level: 2 Weight: 10 Required Level: 210 |
3,000,000z 100x |
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A small corsage in the shape of a Pinguicula. It was strengthened due to Varmundt's rune engraving. _______________________ MRES +2 _______________________ Increases Magical Damage with Earth and Poison element by 7%. _______________________ Type: Armor Position: Right Accessory Defense: 20 Armor Level: 2 Required Level: 210 |
1,500,000z 50x |
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A brooch made by collecting the tears of Aqua Elemental. It was strengthened due to Varmundt's rune engraving. _______________________ MaxHP +5%, MRES +2. _______________________ Decreases damage taken from monsters of Water element by 5%. Increases Magical Damage with Water element by 7%. _______________________ Type: Armor Position: Right Accessory Armor Level: 2 Weight: 20 Required Level: 210 |
1,500,000z 50x |
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A cloak that greatly increases your chances of surviving in any situation. It was strengthened due to Varmundt's rune engraving. _______________________ VIT +10, CON +3. MaxHP +5% _______________________ Type: Armor Position: Garment Defense: 10 Armor Level: 2 Refinable Weight: 55 Required Level: 210 |
3,000,000z 75x |
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It is an armor made from the scales of naga, and the sharpness and brilliance of the armor make you dazzle. If you get too close, the scales are likely to injure you. It was strengthened due to Varmundt's rune engraving. _______________________ Reflects 5% of the damage received from melee physical attacks. _______________________ MRES +3 _______________________ Refine Level +7: Reflects additional 5% of the damage received from melee physical attacks. _______________________ Refine Level +9: Increases Melee Physical Damage by 10%. _______________________ Refine Level +11: Random chance to transform into Naga for 7 seconds when dealing physical attacks. During tranformation: P.ATK +15 _______________________ When equipped with Engraved Naga's Scale Shield: Increases Melee Physical Damage by additional 10%. _______________________ Type: Armor Position: Armor Defense: 450 Armor Level: 2 Refinable Weight: 100 Required Level: 210 |
3,000,000z 50x |
![]() |
A shield made from the scales of naga, it is hard and meticulous. If you touch it wrongly, it looks like a veil. It was strengthened due to Varmundt's rune engraving. _______________________ MRES +3 _______________________ Ignores physical defense of Normal class enemies by 5%. _______________________ For each Refine Level: Reflects 1% of the damage received from melee physical attacks. _______________________ For each 2 Refine Levels: Ignores physical defense of Normal class enemies by additional 1%. _______________________ Type: Armor Position: Left Hand Defense: 35 Armor Level: 2 Refinable Weight: 50 Required Level: 210 |
3,000,000z 50x |