Troubadour
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When do I change job?
- As Novice job level 10 you can change to Archer.
- As Archer job level 40-50 you can change to Dancer (female) or Bard (male).
- As Dancer/Bard base level 99 and job level 50 you can do rebirth or change to 3rd class Wanderer/Maestro.
- Note:
- Only Rebirth Chars can change to 4th Class!
- You will miss out rebirth skills and stats points!
- As rebirth Novice job level 10 you can change to Archer.
- As Archer with job level 40-50 you can change to 2nd class Gypsy/Clown.
- As Gypsy/Clown base level 99 and job level 70 you can change to 3rd Wanderer/Maestro.
- As Wanderer/Maestro base level 200 an job level 70 you can change to 4th class Trouvere/Troubadour.
Archer
Skills | ||
![]() Max Level: 10 Skill Form: Passive Description: Increases DEX. [Lv 1]: DEX +1 [Lv 2]: DEX +2 [Lv 3]: DEX +3 [Lv 4]: DEX +4 [Lv 5]: DEX +5 [Lv 6]: DEX +6 [Lv 7]: DEX +7 [Lv 8]: DEX +8 [Lv 9]: DEX +9 [Lv 10]: DEX +10 |
![]() Max Level: 10 Requirement: Owl's Eye 3 Skill Form: Passive Description: Increases Attack Range and HIT rate with Bow class weapons. [Lv 1]: Range +1, HIT rate +1% [Lv 2]: Range +2, HIT rate +2% [Lv 3]: Range +3, HIT rate +3% [Lv 4]: Range +4, HIT rate +4% [Lv 5]: Range +5, HIT rate +5% [Lv 6]: Range +6, HIT rate +6% [Lv 7]: Range +7, HIT rate +7% [Lv 8]: Range +8, HIT rate +8% [Lv 9]: Range +9, HIT rate +9% [Lv 10]: Range +10, HIT rate +10% |
![]() Max Level: 10 Requirement: Vulture's Eye 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Boosts AGI and DEX temporarily as well as detects nearby hidden characters in 3x3 AoE. [Lv 1]: DEX/AGI +3%, Duration: 60 seconds [Lv 2]: DEX/AGI +4%, Duration: 80 seconds [Lv 3]: DEX/AGI +5%, Duration: 100 seconds [Lv 4]: DEX/AGI +6%, Duration: 120 seconds [Lv 5]: DEX/AGI +7%, Duration: 140 seconds [Lv 6]: DEX/AGI +8%, Duration: 160 seconds [Lv 7]: DEX/AGI +9%, Duration: 180 seconds [Lv 8]: DEX/AGI +10%, Duration: 200 seconds [Lv 9]: DEX/AGI +11%, Duration: 220 seconds [Lv 10]: DEX/AGI +12%, Duration: 240 seconds |
![]() Max Level: 10 Requirement: Vulture's Eye 10 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: None After Cast Delay: 0.1s Cool Down: None Description: Fires an arrow that will inflict double damage on target. The base range of this skill is 9 cells. [Lv 1]: 100% ATK x 2 [Lv 2]: 110% ATK x 2 [Lv 3]: 120% ATK x 2 [Lv 4]: 130% ATK x 2 [Lv 5]: 140% ATK x 2 [Lv 6]: 150% ATK x 2 [Lv 7]: 160% ATK x 2 [Lv 8]: 170% ATK x 2 [Lv 9]: 180% ATK x 2 [Lv 10]: 190% ATK x 2 |
![]() Max Level: 10 Requirement: Double Strafe 5 Skill Form: Active Type: Physical Ranged Target: Ground Cast Time: None After Cast Delay: 0.5s Cool Down: None Description: Fires an arrow at targeted cell damaging all enemies on 3x3 AoE. Enemies that receive damage will be knocked 2 cells backward. The base range of this skill is 9 cells. [Lv 1]: 160% ATK [Lv 2]: 170% ATK [Lv 3]: 180% ATK [Lv 4]: 190% ATK [Lv 5]: 200% ATK [Lv 6]: 210% ATK [Lv 7]: 220% ATK [Lv 8]: 230% ATK [Lv 9]: 240% ATK [Lv 10]: 250% ATK |
Bard
Skills | ||
![]() Max Level: 10 Skill Form: Passive Description: Increases Musical Instrument class weapon Mastery ATK. While the MaxSP bonus always applies, the ATK and ASPD bonus only when a Musical Instrument class weapon is equipped. [Lv 1]: Mastery ATK +3, ASPD +1%, MaxSP +1% [Lv 2]: Mastery ATK +6, ASPD +2%, MaxSP +2% [Lv 3]: Mastery ATK +9, ASPD +3%, MaxSP +3% [Lv 4]: Mastery ATK +12, ASPD +4%, MaxSP +4% [Lv 5]: Mastery ATK +15, ASPD +5%, MaxSP +5% [Lv 6]: Mastery ATK +18, ASPD +6%, MaxSP +6% [Lv 7]: Mastery ATK +21, ASPD +7%, MaxSP +7% [Lv 8]: Mastery ATK +24, ASPD +8%, MaxSP +8% [Lv 9]: Mastery ATK +27, ASPD +9%, MaxSP +9% [Lv 10]: Mastery ATK +30, ASPD +10%, MaxSP +10% |
![]() Max Level: 5 Requirement: Musical Lesson 3 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0.3s Fixed / 0.5s Variable After Cast Delay: 0.3s Cool Down: None Description: Fires a powerful volley of arrows, even while using Song skills, by using an instrument. The Arrow's element determines the element of this attack. Requires Musical Instrument. [Lv 1]: ATK 150% x2 [Lv 2]: ATK 190% x2 [Lv 3]: ATK 230% x2 [Lv 4]: ATK 270% x2 [Lv 5]: ATK 310% x2 |
![]() Max Level: 5 Requirement: Adaptation to Circumstances 1, Musical Lesson 1 Skill Form: Active Type: Song Skill Range: 9x9 AoE Target: Enemies around the caster Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 5s Description: Continuously inflicts damage to enemies within the skill's range for skill duration. Damage increases based on the caster's Job Level and skill level. This skill is only available in PVP/Siege Mode. Requires Musical Instrument. [Lv 1]: MATK 150% [Lv 2]: MATK 190% [Lv 3]: MATK 230% [Lv 4]: MATK 270% [Lv 5]: MATK 310% |
![]() Max Level: 5 Requirement: Encore 1 Skill Form: Active Type: Debuff Target: Caster's View Range Cast Time: None After Cast Delay: 0.3 Cool Down: 4s Description: Inflicting Freezing to enemies with a low chance of also causing the Freezing status to party members. [Lv 1]: Freezing Chance: 20% [Lv 2]: Freezing Chance: 25% [Lv 3]: Freezing Chance: 30% [Lv 4]: Freezing Chance: 35% [Lv 5]: Freezing Chance: 40% |
![]() Max Level: 10 Requirement: Dissonance 3 Skill Form: Active Type: Song Skill Range: 31x31 AoE Target: Caster and Party Members Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 20s Description: Increases the FLEE and Perfect Dodge rates for yourself and party members within the skill's range for 180 seconds. It does not stack with other Song skills. Requires Musical Instrument. [Lv 1]: Flee +20, Perfect Dodge +1 [Lv 2]: Flee +22, Perfect Dodge +1 [Lv 3]: Flee +24, Perfect Dodge +2 [Lv 4]: Flee +26, Perfect Dodge +2 [Lv 5]: Flee +28, Perfect Dodge +3 [Lv 6]: Flee +30, Perfect Dodge +3 [Lv 7]: Flee +32, Perfect Dodge +4 [Lv 8]: Flee +34, Perfect Dodge +4 [Lv 9]: Flee +36, Perfect Dodge +5 [Lv 10]: Flee +40, Perfect Dodge +5 |
![]() Max Level: 10 Requirement: Dissonance 3 Skill Form: Active Type: Song Skill Range: 31x31 AoE Target: Caster and Party Members Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 20s Description: Decreases the After Attack Delay of all players within the skill's range for 180 seconds. It does not stack with other Song skills. Requires Musical Instrument. [Lv 1]: After Attack Delay -1% [Lv 2]: After Attack Delay -3% [Lv 3]: After Attack Delay -5% [Lv 4]: After Attack Delay -7% [Lv 5]: After Attack Delay -9% [Lv 6]: After Attack Delay -11% [Lv 7]: After Attack Delay -13% [Lv 8]: After Attack Delay -15% [Lv 9]: After Attack Delay -17% [Lv 10]: After Attack Delay -20% |
![]() Max Level: 10 Requirement: Dissonance 3 Skill Form: Active Type: Song Skill Range: 31x31 AoE Target: Caster and Party Members Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 20s Description: Reduces Variable Casting Time and After Cast Delay for all players within the skill's range for 180 seconds. It does not stack with other Song skills. Requires Musical Instrument. [Lv 1]: Variable Casting Time -2%, After Cast Delay -3% [Lv 2]: Variable Casting Time -4%, After Cast Delay -6% [Lv 3]: Variable Casting Time -6%, After Cast Delay -9% [Lv 4]: Variable Casting Time -8%, After Cast Delay -12% [Lv 5]: Variable Casting Time -10%, After Cast Delay -15% [Lv 6]: Variable Casting Time -12%, After Cast Delay -18% [Lv 7]: Variable Casting Time -14%, After Cast Delay -21% [Lv 8]: Variable Casting Time -16%, After Cast Delay -24% [Lv 9]: Variable Casting Time -18%, After Cast Delay -27% [Lv 10]: Variable Casting Time -20%, After Cast Delay -30% |
![]() Max Level: 10 Requirement: Dissonance 3 Skill Form: Active Type: Song Skill Range: 31x31 AoE Target: Caster and Party Members Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 20s Description: Increases the MaxHP and received Healing for all players, within the skill's range for 180 seconds. It does not stack with other Song skills. Requires Musical Instrument. [Lv 1]: MaxHP +10%, received Healing +2% [Lv 2]: MaxHP +11%, received Healing +4% [Lv 3]: MaxHP +12%, received Healing +6% [Lv 4]: MaxHP +13%, received Healing +8% [Lv 5]: MaxHP +14%, received Healing +10% [Lv 6]: MaxHP +15%, received Healing +12% [Lv 7]: MaxHP +16%, received Healing +14% [Lv 8]: MaxHP +17%, received Healing +16% [Lv 9]: MaxHP +18%, received Healing +18% [Lv 10]: MaxHP +20%, received Healing +20% | |
Shared skills with Dancer | ||
![]() Max Level: 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 0.3s Cool Down: 300s Description: Skill to cope with various unexpected situations occurring during performances. Reduces SP consumption by 20% for Song, Dance and Ensemble skills over time. Can be used together with Encore. |
![]() Max Level: 1 Requirement: Adaptation to Circumstances 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 0.3s Cool Down: 10s Description: Recasts the previous Song, Dance or Ensemble skill that was performed. Skills cast by Encore consume only half of the required SP. Encore will fail if the last Song, Dance or Ensemble is not available. |
![]() Max Level: 1 Requirement: Whistle 10 Requirement: Humming 10 Skill Form: Active Type: Ensemble Skill Range: 9x9 AoE Target: Enemies around the casters Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 20s Description: Causing the Sleep effect on enemies within it's range for a certain chance. Ineffective against Boss monsters. It does not stack with other Ensemble skills. An Ensemble skill can only be activated when the party's Bard/Dancer is within 9x9 cells. You'll be unable to use skills and receive reduced Movement Speed and Attack Speed for 10 seconds. Requires Musical Instrument or Whip. |
![]() Max Level: 5 Requirement: Invulnerable Siegfried 3 Skill Form: Active Type: Ensemble Skill Range: 31x31 AoE Target: Caster and Party Members Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 20s Description: Increases the EXP rewarded for defeating monsters within it's range for yourself and your party members for 180 seconds. It does not stack with other Ensemble skills. An Ensemble skill can only be activated when the party's Bard/Dancer is within 9x9 cells. You'll be unable to use skills, receive reduced Movement Speed and Attack Speed for 10 seconds. Requires Musical Instrument or Whip. [Lv 1]: EXP +20% [Lv 2]: EXP +30% [Lv 3]: EXP +40% [Lv 4]: EXP +50% [Lv 5]: EXP +60% |
![]() Max Level: 1 Requirement: Loki's Wail 1 Skill Form: Active Type: Ensemble Skill Range: 9x9 AoE Target: Enemies around the casters Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 60s Description: Reduces the Defense of all enemies within it's range to 0 for 60 seconds. An Ensemble skill can only be activated when the party's Bard/Dancer is within 9x9 cells. You'll be unable to use skills, receive reduced Movement Speed and Attack Speed for 10 seconds. This skill is only available in PvP/Siege Mode. Requires Musical Instrument or Whip. |
![]() Max Level: 5 Requirement: Apple of Idun 10 Requirement: Service For You 10 Skill Form: Active Type: Ensemble Skill Range: 31x31 AoE Target: Caster and Party Members Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 20s Description: Increases ATK and DEF of yourself and party members within skill range for 180 seconds. An Ensemble skill can only be activated when the party's Bard/Dancer is within 9x9 cells. You'll be unable to use skills, receive reduced Movement Speed and Attack Speed for 10 seconds. Requires Musical Instrument or Whip. [Lv 1]: ATK +20, DEF +15 [Lv 2]: ATK +25, DEF +30 [Lv 3]: ATK +30, DEF +45 [Lv 4]: ATK +35, DEF +60 [Lv 5]: ATK +40, DEF +75 |
![]() Max Level: 5 Requirement: Drum of Battlefield 3 Skill Form: Active Type: Ensemble Skill Range: 31x31 AoE Target: Caster and Party Members Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 20s Description: Grants one of the following random buff to yourself and party members within the skill's range for 60 seconds. Additionally increases Mastery ATK by 50+25 * Skill Level. An Ensemble skill can only be activated when the party's Bard/Dancer is within 9x9 cells. You'll be unable to use skills, receive reduced Movement Speed and Attack Speed for 10 seconds. Requires Musical Instrument or Whip. > [Attack Speed -20]% > [ATK +20%] > [MATK +20%] > [MaxHP +30%] > [MaxSP +30%] > [All Stats +15] > [HIT +50] > [FLEE +50] > [SP Consumption of skills -30%] > [HP Recovery +100%] > [SP Recovery +100%] |
![]() Max Level: 1 Requirement: Assassin Cross of Sunset 10 Requirement: Please Don't Forget Me 10 Skill Form: Active Type: Ensemble Skill Range: 9x9 AoE Target: Enemies around the casters Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 180s Description: All Skills and magic spells, except your's, are disabled within the skill's range for 30 seconds. An Ensemble skill can only be activated when the party's Bard/Dancer is within 9x9 cells. You'll be unable to use skills, recieve reduced Movement Speed and Attack Speed for 10 seconds. This skill is only available in PvP/Siege Mode. Requires Musical Instrument or Whip. |
![]() Max Level: 1 Requirement: Lullaby 1 Skill Form: Active Type: Ensemble Skill Range: 31x31 AoE Target: Caster and Party Members Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 20s Description: Party Members will be able use skills without any Gemstone requirement for 180 seconds. An Ensemble skill can only be activated when the party's Bard/Dancer is within 9x9 cells. You'll be unable to use skills, receive reduced Movement Speed and Attack Speed for 10 seconds. Requires Musical Instrument or Whip. |
![]() Max Level: 5 Requirement: Magic Strings 10 Requirement: Fortune's Kiss 10 Skill Form: Active Type: Ensemble Skill Range: 31x31 AoE Target: Caster and Party Members Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 20s Description: Endows resistance to Fire, Water, Earth and Wind element as well as tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. An Ensemble skill can only be activated when the party's Bard/Dancer is within 9x9 cells. You'll be unable to use skills, receive reduced Movement Speed and Attack Speed for 10 seconds. Requires Musical Instrument or Whip. [Lv 1]: +3% Elemental Resistance, +5% Tolerance [Lv 2]: +6% Elemental Resistance, +10% Tolerance [Lv 3]: +9% Elemental Resistance, +15% Tolerance [Lv 4]: +12% Elemental Resistance, +20% Tolerance [Lv 5]: +15% Elemental Resistance, +25% Tolerance |
Clown
Skills | ||
![]() Max Level: 10 Requirement: Musical Strike 1, Requirement: Throw Arrow 1, Double Strafe 5, Arrow Shower 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: (Lv10)0.5s Fixed / 1.5s Variable After Cast Delay: 0.5s Cool Down: 1.5s Description: Fires an awesome flurry of arrows at an targeted enemy. Damage additionally increases according to the caster's Base Level. Requires Musical Instrument for Clown and Whip class weapon for Gypsy. Consumes 1 Arrow. [Lv 1]: ATK 600% [Lv 2]: ATK 700% [Lv 3]: ATK 800% [Lv 4]: ATK 900% [Lv 5]: ATK 1000% [Lv 6]: ATK 1100% [Lv 7]: ATK 1200% [Lv 8]: ATK 1300% [Lv 9]: ATK 1400% [Lv 10]: ATK 1500% |
![]() Max Level: 5 Requirement: Musical Lesson 7, Requirement: Dancing Lesson 7, Improve Concentration 5 Skill Form: Active Type: Ensemble Skill Range: 5x5 AoE Target: Enemies around the caster Cast Time: None After Cast Delay: None Cool Down: None Description: Clown and Gypsy ensemble skill that creates an area around the casters where other players and monsters cannot enter. This skill cannot offer protection from magic or long ranged attacks. This skill cannot be cast in areas that are adjacent to obstacles. [Lv 1]: Lasts 20 seconds [Lv 2]: Lasts 25 seconds [Lv 3]: Lasts 30 seconds [Lv 4]: Lasts 35 seconds [Lv 5]: Lasts 40 seconds |
![]() Max Level: 1 Requirement: Musical Lesson 5, Requirement: Dancing Lesson 5, Improve Concentration 10 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Targeted party member receives a bonus to all Stats equal to half of the Stats of the caster. However, each of the target's Stats cannot exceed 99. This skill is canceled if this party member is more than 7 cells away from the caster. |
![]() Max Level: 1 Requirement: Marionette Control 1,\n Dissonance 3, Musical Lesson 10 Requirement: Marionette Control 1,\n Ugly Dance 3, Dancing Lesson 10 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: 60s Description: Gypsys and Clowns can immediately overcome the after effects of Ensemble skills which will occur. |
![]() Max Level: 5 Requirement: Improve Concentration 10,\n Musical Lesson 10 Requirement: Improve Concentration 10,\n Dancing Lesson 10 Skill Form: Active Type: Song, Dance Skill Target: 7x7 cells around the caster Cast Time: None After Cast Delay: None Cool Down: None Description: This skill can only be used near Warp Portals inside WoE maps during WoE times. Hermode's Rod will cancel all positive status, aside from Berserk, from all friendly targets except for the caster, and will block any magic spells cast of this skill's targets. No one including the caster can use any skills for the skill's duration, but Hermode's Rod is canceled upon leaving it's effective range. [Lv 1]: Lasts 10 seconds [Lv 2]: Lasts 20 seconds [Lv 3]: Lasts 30 seconds [Lv 4]: Lasts 40 seconds [Lv 5]: Lasts 50 seconds |
![]() Max Level: 5 Requirement: Dissonance 3,\n Improve Concentration 10 Requirement: Ugly Dance 3,\n Improve Concentration 10 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: 0.5s Fixed / 0.5s Variable After Cast Delay: 3s Cool Down: None Description: Cast a randomly chosen effect from one out of 14 Tarot Cards. The level of this skill affects the chance of success. [Lv 1]: 8% Success Chance [Lv 2]: 16% Success Chance [Lv 3]: 24% Success Chance [Lv 4]: 32% Success Chance [Lv 5]: 40% Success Chance |
Maestro
Skills | ||
![]() Max Level: 5 Requirement: Deep Sleep Lullaby 1 Skill Form: Active Type: Supportive Range: 31x31 AoE Target: Caster and Party Members Cast Time: 0s Fixed / 1s Variable After Cast Delay: 2s Cool Down: None Description: Increases the ATK and Movement Speed of the caster and party members for 180 sec. It does not stack with other Minstrel songs. The ATK further increases based on the caster's Lesson skill level. Requires Musical Instrument. [Lv 1]: ATK +7+bonus from Lesson skill [Lv 2]: ATK +10+bonus from Lesson skill [Lv 3]: ATK +13+bonus from Lesson skill [Lv 4]: ATK +15+bonus from Lesson skill [Lv 5]: ATK +20+bonus from Lesson skill |
![]() Max Level: 5 Requirement: Deep Sleep Lullaby 1 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: 0s Fixed / 1s Variable After Cast Delay: 2s Cool Down: None Description: Increases the defense of the caster and party members for 180 seconds. This DEF further increases based on the Lessons skill level and caster's Job Level. Requires Musical Instrument. [Lv 1]: Def +6%, Skill Range 15x15 [Lv 2]: Def +12%, Skill Range 17x17 [Lv 3]: Def +18%, Skill Range 19x19 [Lv 4]: Def +24%, Skill Range 21x21 [Lv 5]: Def +30%, Skill Range 23x23 |
![]() Max Level: 5 Requirement: Deep Sleep Lullaby 1 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 0s Fixed / 1s Variable After Cast Delay: 1s Cool Down: 5s Description: Enters a state of harmony with another player or monster. Equalizes all bonus stats of caster and 1 target for 60 seconds. Requires Musical Instrument. [Lv 1]: All bonus stats -10 [Lv 2]: All bonus stats -15 [Lv 3]: All bonus stats -20 [Lv 4]: All bonus stats -25 [Lv 5]: All bonus stats -30 |
Shared skills with Wanderer | ||
![]() Max Level: 10 Requirement: Minstrel Basic Skill Requirement: Wanderer Basic Skill Skill Form: Passive Description: Increases MaxSP and SP regen for each level learned. If skill level reaches above 5, allows the performer to use 3rd Class skills while performing 2nd Class dances, songs or ensembles. [Lv 1]: MaxSP +30, recover 6 SP/10 sec. [Lv 2]: MaxSP +60, recover 9 SP/10 sec. [Lv 3]: MaxSP +90, recover 12 SP/10 sec. [Lv 4]: MaxSP +120, recover 15 SP/10 sec. [Lv 5]: MaxSP +150, recover 18 SP/10 sec. [Lv 6]: MaxSP +180, recover 21 SP/10 sec. [Lv 7]: MaxSP +200, recover 24 SP/10 sec. [Lv 8]: MaxSP +240, recover 27 SP/10 sec. [Lv 9]: MaxSP +270, recover 30 SP/10 sec. [Lv 10]: MaxSP +300, recover 33 SP/10 sec. |
![]() Max Level: 10 Requirement: Reverberation 5 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)0s Fixed / 5.5s Variable After Cast Delay: .5se Cool Down: 2.5s Description: Creates a high-pitched sound to inflict Neutral elemental magic damage. Causes more damage to enemies affected by Sleep. Damage additionally increases according to the Lesson skill level and Base Level. [Lv 1]: MATK 120%+Lesson level x60% [Lv 2]: MATK 240%+Lesson level x60% [Lv 3]: MATK 360%+Lesson level x60% [Lv 4]: MATK 480%+Lesson level x60% [Lv 5]: MATK 600%+Lesson level x60% [Lv 6]: MATK 720%+Lesson level x60% [Lv 7]: MATK 840%+Lesson level x60% [Lv 8]: MATK 960%+Lesson level x60% [Lv 9]: MATK 1080%+Lesson level x60% [Lv 10]: MATK 1200%+Lesson level x60% |
![]() Max Level: 5 Requirement: Dissonance 5 Requirement: Ugly Dance 5 Skill Form: Active Type: Magical Target: 1 Character Cast Time: 0.5s Fixed / 1s Variable After Cast Delay: 0.5s Cool Down: 0.15s Description: Generates a high-frequency sound wave inflicting elemental magic damage to all enemies within a 5x5 cells targeted area. The element of the damage depends on the equipped Arrows. Consumes 5 Arrows and can't be used if less than 5 Arrows in inventory. [Lv 1]: MATK 1000% [Lv 2]: MATK 1300% [Lv 3]: MATK 1600% [Lv 4]: MATK 1900% [Lv 5]: MATK 2200% |
![]() Max Level: 5 Requirement: Musical Strike 5 Requirement: Throw Arrow 5 Skill Form: Active Type: Physical Ranged Target: Ground Cast Time: (Lv5)0.5s Fixed / 3.5s Variable After Cast Delay: 1s Cool Down: (Lv5)7s Description: Drops a rain of arrows down on enemies in an 11x11 cells area, inflicting ranged physical damage 12 times to targets within the range. The damage further increases based on the caster's Base Level, AGI and DEX. Consumes 10 Arrows and can't be used if less than 10 Arrows in inventory. Inflicts more damage when equipped with Whip or Musical Instrument. Requires Bow, Whip or Musical Instrument. [Lv 1]: ATK 100%, 120% with(Instrument/Whip) [Lv 2]: ATK 200%, 240% with(Instrument/Whip) [Lv 3]: ATK 300%, 360% with(Instrument/Whip) [Lv 4]: ATK 400%, 480% with(Instrument/Whip) [Lv 5]: ATK 500%, 600% with(Instrument/Whip) |
![]() Max Level: 5 Requirement: Lesson 1 Skill Form: Active Type: Debuff Target: Ground Cast Time: 0s Fixed / 3s Variable After Cast Delay: None Cool Down: None Description: Generates a sound wave on the ground that will immobilize all enemies within 3x3 AOE. A maximum of 5 can be placed at the same time. Does not work against Boss monsters. Consumes 1 Throat Lozenge. Requires Musical Instrument or Whip. [Lv 1]: Effect Duration: 8 seconds, Sound Wave Duration: 9 seconds [Lv 2]: Effect Duration: 10 seconds, Sound Wave Duration: 11 seconds [Lv 3]: Effect Duration: 12 seconds, Sound Wave Duration: 13 seconds [Lv 4]: Effect Duration: 14 seconds, Sound Wave Duration: 15 seconds [Lv 5]: Effect Duration: 16 seconds, Sound Wave Duration: 17 seconds |
![]() Max Level: 5 Requirement: Song of Despair 3 Skill Form: Active Type: Debuff Target: Enemies around the caster Cast Time: (Lv5)0s Fixed / 2.8s Variable After Cast Delay: 1s Cool Down: 5s Description: Tempts all enemies that are within range to fall hopelessly in love with the Caster. Monsters will be unable to attack or target the caster with skills. Affected targets will display a \"Heart\" emoticon. The duration of this skill is reduced based on the target's Base Level and the skill is canceled once the target receives damage. Requires Musical Instrument or Whip. [Lv 1]: 5x5 AOE, 15 sec duration [Lv 2]: 7x7 AOE, 18 sec duration [Lv 3]: 9x9 AOE, 21 sec duration [Lv 4]: 11x11 AOE, 24 sec duration [Lv 5]: 13x13 AOE, 27 sec duration |
![]() Max Level: 5 Requirement: Circle of Nature 3 Skill Form: Active Type: Recovery Target: 1 Character Cast Time: (Lv5)1s Fixed / 1s Variable After Cast Delay: 1s Cool Down: None Description: Recites a sacred poem to revive a dead companion. The revived player will have HP equal to the SP they had while dead. If the player had 0 SP before revival, they will have 1 HP. Consumes 1 Regrettable Tear. Requires Musical Instrument or Whip. [Lv 1]: Success rate 100% Consume 50% SP from revival target [Lv 2]: Success rate 100% Consume 40% SP from revival target [Lv 3]: Success rate 100% Consume 30% SP from revival target [Lv 4]: Success rate 100% Consume 20% SP from revival target [Lv 5]: Success rate 100% Consume 10% SP from revival target |
![]() Max Level: 5 Requirement: Lesson 1 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: 1s Fixed / 2s Variable After Cast Delay: 1s Cool Down: 10s Description: Forces the selected and surrounding targets in a certain range into a Deep Sleep state. Once, the targets are in a Deep Sleep, they are unable to move, attack, use items, skills or chat. The effect is canceled if the targets receive damage. Targets in Deep Sleep will also take 50% more damage from the next attack. Affected targets will also recover 3% of HP/SP every 2 seconds. Consumes 2 Throat Lozenge. Requires Musical Instrument or Whip. [Lv 1]: 3x3 AoE [Lv 2]: 3x3 AoE [Lv 3]: 3x3 AoE [Lv 4]: 5x5 AoE [Lv 5]: 5x5 AoE |
![]() Max Level: 5 Requirement: Lesson 1 Skill Form: Active Type: Recovery Range: 31x31 AoE Target: Caster and Party Members Cast Time: 0s Fixed / 2s Variable After Cast Delay: 1s Cool Down: 15s Description: Display the power of the Circle of Nature recovering the target's HP. The HP recovery rate increases according to the caster's Lesson skill. Requires Musical Instrument or Whip. [Lv 1]: Increases HP Recovery Rate by 50% [Lv 2]: Increases HP Recovery Rate by 100% [Lv 3]: Increases HP Recovery Rate by 150% [Lv 4]: Increases HP Recovery Rate by 200% [Lv 5]: Increases HP Recovery Rate by 250% |
![]() Max Level: 5 Requirement: Song of Despair 1 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: None After Cast Delay: 1s Cool Down: 3s Description: Removes all advanced ensemble effects on the target using unknown language. The chance of success increases with the skill level. [Lv 1]: Success Chance: 40% [Lv 2]: Success Chance: 50% [Lv 3]: Success Chance: 60% [Lv 4]: Success Chance: 70% [Lv 5]: Success Chance: 80% |
![]() Max Level: 5 Requirement: Improvised Song 1 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: 0.5s Fixed / 1s Variable After Cast Delay: 1s Cool Down: 60s (20s in BG) Description: The target receives increased SP consumption and Fixed Casting Time. In cases you'll get too depressed, you receive Move Speed reduction as well as any kind of mount will be removed. This skill is only available in PvP/Siege area. Requires Musical Instrument or Whip. [Lv 1]: Fixed Casting Time +0.5 sec, SP Consumption +10% [Lv 2]: Fixed Casting Time +1 sec, SP Consumption +20% [Lv 3]: Fixed Casting Time +1.5 sec, SP Consumption +30% [Lv 4]: Fixed Casting Time +2 sec, SP Consumption +40% [Lv 5]: Fixed Casting Time +2.5 sec, SP Consumption +50% |
![]() Max Level: 5 Requirement: Metallic Sound 1 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: (Lv5)0.5s Fixed / 2.8s Variable After Cast Delay: 1s Cool Down: 10s Description: The caster sings loudly to generate a sound wave that damages all nearby enemies. Damage additionally increases according to the Lesson skill level and the caster's Base Level. If there is another performer in the party, the damage will be doubled. Consumes 2 Throat Lozenge. Requires Musical Instrument or Whip. [Lv 1]: 5x5 AoE, 750% Damage [Lv 2]: 7x7 AoE, 1250% Damage [Lv 3]: 7x7 AoE, 1750% Damage [Lv 4]: 9x9 AoE, 2250% Damage [Lv 5]: 9x9 AoE, 2750% Damage |
![]() Max Level: 5 Requirement: Harmonize 1, Windmill Rush 1,\n Echo Song 1 Requirement: Swing Dance 1,\n Symphony of Lover 1, Moonlight Serenade 1 Skill Form: Active Type: Chorus Target: Caster and Party Members Cast Time: 0.5s Fixed / 1s Variable After Cast Delay: 1s Cool Down: 90s Description: The caster and at least one other performer in the party, sings for Mana, asking for increased circulation. Recovers SP of the caster and party members. SP recovery further increases based on the Lesson skill level. Consumes 1 Throat Lozenge. Requires Musical Instrument or Whip. [Lv 1]: AoE: 11x11 cells, Restores 10% SP, +50% SP Recovery [Lv 2]: AoE: 13x13 cells, Restores 10% SP, +100% SP Recovery [Lv 3]: AoE: 15x15 cells, Restores 15% SP, +150% SP Recovery [Lv 4]: AoE: 17x17 cells, Restores 15% SP, +200% SP Recovery [Lv 5]: AoE: 19x19 cells, Restores 20% SP, +250% SP Recovery |
![]() Max Level: 5 Requirement: Harmonize 1, Windmill Rush 1,\n Echo Song 1 Requirement: Swing Dance 1,\n Symphony of Lover 1, Moonlight Serenade 1 Skill Form: Active Type: Chorus Skill Target: Caster and Party Members Cast Time: (Lv5)0.5s Fixed / 3.5s Variable After Cast Delay: 1s Cool Down: 90s Description: The caster and at least one other performer in the party, sing a fast tempo song to encourage your party members. Increases ASPD and decreases Fixed Casting Time as well as increases long range damage. Consumes 1 Throat Lozenge. Requires Musical Instrument or Whip. [Lv 1]: AoE: 11x11 cells, Fixed Casting Time -30% +5% Attack Speed, +1% Ranged Damage [Lv 2]: AoE: 13x13 cells, Fixed Casting Time -40% +10% Attack Speed, +2% Ranged Damage [Lv 3]: AoE: 15x15 cells, Fixed Casting Time -50% +15% Attack Speed, +3% Ranged Damage [Lv 4]: AoE: 17x17 cells, Fixed Casting Time -60% +20% Attack Speed, +4% Ranged Damage [Lv 5]: AoE: 19x19 cells, Fixed Casting Time -70% +25% Attack Speed, +5% Ranged Damage |
![]() Max Level: 5 Requirement: Saturday Night Fever 3, Sinking Melody 3 Skill Form: Active Type: Chorus Skill Target: Enemies around the caster Cast Time: (Lv5)0.5s Fixed / 2s Variable After Cast Delay: 1s Cool Down: 60s Description: The caster and at least one other performer sing, Song of Destruction causes to double the damage inflicted on enemies in range for 10 seconds. The duration further increases based on the Lesson skill level. Consumes 10 Throat Lozenge. Requires Musical Instrument or Whip. [Lv 1]: 11x11 AoE [Lv 2]: 11x11 AoE [Lv 3]: 13x13 AoE [Lv 4]: 13x13 AoE [Lv 5]: 15x15 AoE |
![]() Max Level: 5 Requirement: Dance with Warg 1 Skill Form: Active Type: Chorus Skill Target: Enemies around the caster Cast Time: (Lv5)1s Fixed / 5s Variable After Cast Delay: 1s Cool Down: 60s Description: When sung by the caster and at least one other performer, Saturday Night Fever has a chance to inflict to all players in range of the caster to enter a limited Frenzy state. Frenzied targets will continuously lose HP and SP as well as lose HIT and FLEE. Item usage is disabled and those affected will be forced to sit on the ground for 3 seconds after the Frenzy wears off. The chances further increases based on the Lesson skill level. Can only be used in PvP/Siege area. Consumes 5 Throat Lozenge. Requires Musical Instrument or Whip. [Lv 1]: 7x7 AoE, HIT -100, FLEE -50 [Lv 2]: 9x9 AoE, HIT -150, FLEE -80 [Lv 3]: 11x11 AoE, HIT -200, Flee -110 [Lv 4]: 13x13 AoE, HIT -250, Flee -140 [Lv 5]: 15x15 AoE, HIT -300, Flee -170 |
![]() Max Level: 5 Requirement: Harmonize 1, Windmill Rush 1,\n Echo Song 1 Requirement: Swing Dance 1,\n Symphony of Lover 1, Moonlight Serenade 1 Skill Form: Active Type: Chorus Skill Target: Caster and Party Members Cast Time: 0.5s Fixed / 1s Variable After Cast Delay: 1s Cool Down: 180s Description: When sung by the caster and at least one other performer in the party, Lerad's Dew will increase the MaxHP of all surrounding party members. This skill does not affect characters who are in Frenzy. The MaxHP bonus further increases based on the Lesson skill level. Consumes 1 Neck Protection Candy. Requires Musical Instrument or Whip. [Lv 1]: AoE: 11x11 cells, MaxHP +5%, Duration: 20 seconds [Lv 2]: AoE: 11x11 cells, MaxHP +8%, Duration: 30 seconds [Lv 3]: AoE: 13x13 cells, MaxHP +11%, Duration: 40 seconds [Lv 4]: AoE: 13x13 cells, MaxHP +14%, Duration: 50 seconds [Lv 5]: AoE: 15x15 cells, MaxHP +17%, Duration: 120 seconds |
![]() Max Level: 5 Requirement: Song of Mana 1 Skill Form: Active Type: Chorus Skill Target: Enemies around the caster Cast Time: 0.5s Fixed / 1s Variable After Cast Delay: 1s Cool Down: 20s Description: When sung by the caster and at least one other performer, Sinking Melody reduces rapidly SP and decreases INT of enemies around the caster. The chance further increases based on the Lesson skill level. Can only be used in PvP/Siege area. Consumes 2 Throat Lozenge. Requires Musical Instrument or Whip. [Lv 1]: Success Rate 10%+bonus from Lesson skill level [Lv 2]: Success Rate 15%+bonus from Lesson skill level [Lv 3]: Success Rate 20%+bonus from Lesson skill level [Lv 4]: Success Rate 25%+bonus from Lesson skill level [Lv 5]: Success Rate 30%+bonus from Lesson skill level |
![]() Max Level: 5 Requirement: Lerad's Dew 1 Skill Form: Active Type: Chorus Skill Target: Enemies around the caster Cast Time: 0.5s Fixed / 1s Variable After Cast Delay: 1s Cool Down: 20s Description: When sung by the caster and at least one other performer, Beyond of Warcry reduces MaxHP and decreases STR of enemies around the caster. The chance further increases based on the Lesson skill level. Can only be used in PvP/Siege area. Consumes 10 Throat Lozenge. Requires Musical Instrument or Whip. [Lv 1]: Success Rate 15%+bonus from Lesson skill level [Lv 2]: Success Rate 18%+bonus from Lesson skill level [Lv 3]: Success Rate 21%+bonus from Lesson skill level [Lv 4]: Success Rate 24%+bonus from Lesson skill level [Lv 5]: Success Rate 27%+bonus from Lesson skill level |
![]() Max Level: 5 Requirement: Song of Destruction 1, Beyond of Warcry 1 Skill Form: Active Type: Chorus Skill Target: Caster Cast Time: 0.5s Fixed / 1s Variable After Cast Delay: 1s Cool Down: (Lv5)150s Description: When sung by the caster and at least one other performer, the caster and every party member around the caster will receive increased magic damage against all elements. The damage bonus further increases based on the Lesson skill level. Consumes 5 Throat Lozenge. Requires Musical Instrument or Whip. [Lv 1]: 11x11 AoE, +4% All Elemental Damage+bonus from Lesson skill level [Lv 2]: 11x11 AoE, +8% All Elemental Damage+bonus from Lesson skill level [Lv 3]: 13x13 AoE, +12% All Elemental Damage+bonus from Lesson skill level [Lv 4]: 13x13 AoE, +16% All Elemental Damage+bonus from Lesson skill level [Lv 5]: 15x15 AoE, +20% All Elemental Damage+bonus from Lesson skill level |
![]() Max Level: 1 Requirement: Reverberation 1 Skill Form: Active Type: Supportive Target: Ground Cast Time: None After Cast Delay: 1s Cool Down: None Description: Releases a powerful scream that will activate all Reverberations within 10 cells of the skill's target location. It will also activate Reverberations left by other performer. |
Troubadour
Skills | ||
![]() Max Level: 5 Skill Form: Passive Description: Increases AP recovery when using Troubadour/Trouvere attack skills and increases effectiveness of some song skills. Increases P.ATK and S.MATK when equipped with a Musical Instrument, Bow or Whip. [Lv 1]: P.ATK/S.MATK +3 [Lv 2]: P.ATK/S.MATK +6 [Lv 3]: P.ATK/S.MATK +9 [Lv 4]: P.ATK/S.MATK +12 [Lv 5]: P.ATK/S.MATK +15 |
![]() Max Level: 1 Requirement: Stage Manner 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 0.5s Cool Down: 5s Description: Recasts the last song used. Recasted skill consumes 30% less SP gain more AP by 1.5x more than usual. [Lv 1]: Recast the last song used. |
![]() Max Level: 1 Requirement: Metallic Fury 1, Rose Blossom 5 Skill Form: Active(AP) Type: Supportive Target: Caster Cast Time: 1s Fixed / 2s Variable After Cast Delay: 0.5s Cool Down: 60s AP Cost: 125 Dispellable: No Description: Grants a buff to the caster which increases the damage of Sound Blend, Rythm Shooting and Rose Blossom by 100% for 150 seconds. Increases physical and magical damage against Fish and Demi- Human race monsters for the skill duration. [Lv 1]: Increases damage of Sound Blend, Rythm Shooting and Rose Blossom. |
![]() Max Level: 1 Requirement: Capriccio of Loki 1, Requiem of Niflheim 1 Skill Form: Active(AP) Type: Supportive Target: Caster Cast Time: 0s Fixed / 2s Variable After Cast Delay: 0.15s Cool Down: 120s AP Cost: 100 Dispellable: No Description: Enables the caster to use any Ensemble/Chorus skill alone for 60 seconds. Can only be used when in a party. Requires a Musical Instrument, Bow or Whip. [Lv 1]: Ensemble skills can be used alone. |
![]() Max Level: 5 Requirement: Rythm Shooting 3 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0s Fixed / 2s Variable After Cast Delay: 0.15s Cool Down: 0.7s AP Recovery: 3 Description: Attaches a flower seed on an arrow and shoots it to a target inflicting powerfull ranged physical damage. The flower booms after a while, inflicting additional ranged physical damage to the target and surrounding enemies. Damage additionally increases according to the caster's Base Level. When Stage Manner is learned, CON will also affect the additional damage. Damage increases if the target has Sonic Brand effect. (This effect does not remove the Sonic Brand.) Requires a Musical Instrument, Bow or Whip. Consumes 1 Arrow. [Lv 1]: ATK 2200% / 3050% (AoE: 5x5 cells) Sonic Brand: ATK 2400% / 3250% (AoE: 5x5 cells) [Lv 2]: ATK 4200% / 5850% (AoE: 5x5 cells) Sonic Brand: ATK 4600% / 6250% (AoE: 5x5 cells) [Lv 3]: ATK 6200% / 8650% (AoE: 7x7 cells) Sonic Brand: ATK 6800% / 9250% (AoE: 7x7 cells) [Lv 4]: ATK 8200% / 11450% (AoE: 7x7 cells) Sonic Brand: ATK 9000% / 12250% (AoE: 7x7 cells) [Lv 5]: ATK 10200% / 14250% (AoE: 9x9 cells) Sonic Brand: ATK 11200% / 15250% (AoE: 9x9 cells) |
![]() Max Level: 5 Requirement: Raphsody of Mineworker 1 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 10s AP Recovery: 10 Description: Increases P.ATK and Movement Speed of the caster and party members in the skill's range for 180 seconds. Increases effectiveness when there is another performer, which is the same party, on the caster's screen. Requires a Musical Instrument or Whip. Consumes 1 Throat Lozenge. [Lv 1]: P.ATK +3, AoE: 15x15 cells [Lv 2]: P.ATK +6, AoE: 15x15 cells [Lv 3]: P.ATK +9, AoE: 17x17 cells [Lv 4]: P.ATK +12, AoE: 21x21 cells [Lv 5]: P.ATK +15, AoE: 23x23 cells |
![]() Max Level: 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0s Fixed / 2s Variable After Cast Delay: None Cool Down: 0.35s AP Recovery: 1 (Lv 1~3), 2 (Lv 4~5) Description: Fires an arrow at the target inflicting 3 ranged physical attacks. Damage additionally increases according to the caster's Base Level. When Stage Manner is learned, CON will also affect the additional damage. Damage increases if the target has Sonic Brand effect. (This effect does not remove the Sonic Brand.) Requires a Musical Instrument, Bow or Whip. Consumes 1 Arrow. [Lv 1]: Per Hit: ATK 1500%/ 1900%(Sonic Brand) [Lv 2]: Per Hit: ATK 2450%/ 2950%(Sonic Brand) [Lv 3]: Per Hit: ATK 3400%/ 4000%(Sonic Brand) [Lv 4]: Per Hit: ATK 4350%/ 5050%(Sonic Brand) [Lv 5]: Per Hit: ATK 5300%/ 6100%(Sonic Brand) |
![]() Max Level: 5 Requirement: Sound Blend 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: None After Cast Delay: 0.5s Cool Down: 0.4s AP Recovery: 2 Description: Fires a sonic magic arrow at one target, inflicting magic damage to the target and surrounding enemies. Damage increases on targets with Sonic Brand. (The Sonic Brand checked on the explosion is not removed) The element depends on the equipped Arrow. Damage additionally increases according to the caster's Base Level and SPL. Requires a Musical Instrument or Whip. Consumes 1 Arrow. [Lv 1]: MATK 3850%/ 4650%(Sonic Brand)/AoE: 5x5 [Lv 2]: MATK 7700%/ 9300%(Sonic Brand)/AoE: 5x5 [Lv 3]: MATK 11550%/13950%(Sonic Brand)/AoE: 5x5 [Lv 4]: MATK 15400%/18600%(Sonic Brand)/AoE: 7x7 [Lv 5]: MATK 19250%/23250%(Sonic Brand)/AoE: 9x9 |
![]() Max Level: 5 Requirement: Metallic Sound 5 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv5) 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 1s AP Recovery: 1 (Lv 1~3), 2 (Lv 4~5) Description: Inflicts magical damage and Sonic Brand status to the target. The Sonic Brand duration depends on the skill level and inflicts damage before it explodes, the element depends on the equipped Arrow. Targets marked with Sonic Brand will receive more damage from Reverberation, Metallic Sound, Rose Blossom and Rythm Shooting. Damage additionally increases according to the caster's Base Level and SPL. Requires a Musical Instrument or Whip. [Lv 1]: MATK: 120%, Sonic Brand Duration: 10 seconds [Lv 2]: MATK: 240%, Sonic Brand Duration: 10 seconds [Lv 3]: MATK: 360%, Sonic Brand Duration: 15 seconds [Lv 4]: MATK: 480%, Sonic Brand Duration: 15 seconds [Lv 5]: MATK: 600%, Sonic Brand Duration: 20 seconds |
![]() Max Level: 5 Requirement: Stage Manner 3 Skill Form: Active Type: Debuff Target: Enemies around the caster Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 10s AP Recovery: 20 Description: Grants a chance to decrease MRES of normal monsters and enemy players in the skill's range for 30 seconds. Increases effectiveness when there is another performer, which is the same party, on the caster's screen. Requires a Musical Instrument or Whip. Consumes 1 Throat Lozenge. [Lv 1]: AoE: 15x15 cells [Lv 2]: AoE: 15x15 cells [Lv 3]: AoE: 17x17 cells [Lv 4]: AoE: 21x21 cells [Lv 5]: AoE: 23x23 cells |
![]() Max Level: 5 Requirement: Serenade of Jawaii 1 Skill Form: Active Type: Debuff Target: Enemies around the caster Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 10s AP Recovery: 20 Description: Grants a chance to inflict Unlucky and Confusion status to enemy players in the surrounding area. Increases effectiveness when there is another performer, which is the same party, on the caster's screen. This skill can only be used in PvP zones. Requires a Musical Instrument or Whip. Consumes 1 Throat Lozenge. [Lv 1]: AoE: 15x15 cells [Lv 2]: AoE: 15x15 cells [Lv 3]: AoE: 17x17 cells [Lv 4]: AoE: 21x21 cells [Lv 5]: AoE: 23x23 cells |
![]() Max Level: 5 Requirement: Stage Manner 3 Skill Form: Active Type: Debuff Target: Enemies around the caster Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 10s AP Recovery: 20 Description: Grants a chance to decrease RES of normal monsters and enemy players in the skill's range for 30 seconds. Increases effectiveness when there is another performer, which is the same party, on the caster's screen. Requires a Musical Instrument or Whip. Consumes 1 Throat Lozenge. [Lv 1]: AoE: 15x15 cells [Lv 2]: AoE: 15x15 cells [Lv 3]: AoE: 17x17 cells [Lv 4]: AoE: 21x21 cells [Lv 5]: AoE: 23x23 cells |
![]() Max Level: 5 Requirement: Raphsody of Mineworker 1 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 10s AP Recovery: 10 Description: Increases RES of the caster and party members in the skill's range for 180 seconds. Increases effectiveness when there is another performer, which is the same party, on the caster's screen. Requires a Musical Instrument or Whip. Consumes 1 Throat Lozenge. [Lv 1]: Res +10, AoE: 15x15 cells [Lv 2]: Res +15, AoE: 15x15 cells [Lv 3]: Res +20, AoE: 17x17 cells [Lv 4]: Res +25, AoE: 21x21 cells [Lv 5]: Res +30, AoE: 23x23 cells |
![]() Max Level: 5 Requirement: Geffenia Nocturne 1 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 10s AP Recovery: 10 Description: Increases S.MATK and Movement Speed of the caster and party members in the skill's range for 180 seconds. Increases effectiveness when there is another performer, which is the same party, on the caster's screen. Requires a Musical Instrument or Whip. Consumes 1 Throat Lozenge. [Lv 1]: S.MATK +3, AoE: 15x15 cells [Lv 2]: S.MATK +6, AoE: 15x15 cells [Lv 3]: S.MATK +9, AoE: 17x17 cells [Lv 4]: S.MATK +12, AoE: 21x21 cells [Lv 5]: S.MATK +15, AoE: 23x23 cells |
![]() Max Level: 5 Requirement: Musical Interlude 1, March of Prontera 1 Skill Form: Active Type: Debuff Target: Enemies around the caster Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 10s AP Recovery: 20 Description: Grants a chance to inflict Gloomy and Curse status to enemy players in the surrounding area. Increases effectiveness when there is another performer, which is the same party, on the caster's screen. This skill can only be used in PvP zones. Requires a Musical Instrument or Whip. Consumes 1 Throat Lozenge. [Lv 1]: AoE: 15x15 cells [Lv 2]: AoE: 15x15 cells [Lv 3]: AoE: 17x17 cells [Lv 4]: AoE: 21x21 cells [Lv 5]: AoE: 23x23 cells |
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