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		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60608</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
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		<updated>2026-06-14T10:43:24Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* ⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
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===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
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|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
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|&lt;br /&gt;
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We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}}|| {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:322}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mid Stage 100-199===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling at level 240+ are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
#[[Clock Tower Unknown Basement]] - solo. Lots of good loots to get you started in refining and grading&lt;br /&gt;
#[[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
* [[Beginners Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Grace Set]]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
Useful Links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://wiki.muhro.eu/Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain&#039;s_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat| Crown of Beelzebub]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Issgard Equipment]]&lt;br /&gt;
*[[Snow Flower Enchantment]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ ⚠️ ⚠️ WARNING⚠️ ⚠️ ⚠️&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Around Late Game onwards, you should have &#039;&#039;discernment&#039;&#039; and be very careful in buying/making gears as they can be very costly at this part of the game. &lt;br /&gt;
&amp;lt;br&amp;gt;To save zeny, I recommend doing your best to skip as many gears as you can that is considered as &amp;quot;Late Game&amp;quot; in this guide.&lt;br /&gt;
&amp;lt;br&amp;gt;Prioritize making the ones in End Game &#039;&#039;&#039;if possible&#039;&#039;&#039;. However, going through this recommended gear progression is also nice especially if you are also preparing to gear up a 1x character&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | Priority: {{#item:300533}} and {{#item:4560}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. &amp;lt;br&amp;gt; {{#item:4560}} very useful to make gameplay smoother and also very helpful in parties! The additional +40 FLEE is really nice for certain niche uses. &amp;lt;br&amp;gt; The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
|-&lt;br /&gt;
| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
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| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Damage Test 💪🏻 ===&lt;br /&gt;
DPS Check on Dummies. Showing battle stats and gears for transparency and &amp;lt;s&amp;gt;(in)&amp;lt;/s&amp;gt;accuracy. Feel free to call out and suggest some things for testing if i made an inaccurate test here&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Battle Stats&lt;br /&gt;
! battle stats&lt;br /&gt;
[[File:Battle Stats (1).jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please add 30% ACD cause i forgot to cast Bragi&#039;s Poem before taking a screenshot 😭 ACD should show up as (Items: 20%, Buffs 30%) for a total of 50%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Gears&lt;br /&gt;
! Gears&lt;br /&gt;
[[File:Equips 1.png|800px]]&lt;br /&gt;
[[File:Equips 2.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t know why it&#039;s not shown there, but both Master Shadow Weapon and Shield have CON+3 and DEX+5 for a total of 6 CON and 10 DEX&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | DPS Check&lt;br /&gt;
! &amp;lt;br&amp;gt;Basement Dummy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Damage inflated a little bit by {{#item:313948}} and {{#item:313943}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Basement Dummy.png|500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Single Target: 43.6 B&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AoE: N/A&lt;br /&gt;
! Training Room Dummy using Thanatos Card&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
0 DEF - Water - Small - Brute&lt;br /&gt;
[[File:Thanatos 0 DEF.png|550px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Single Target: 27.6 B&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AoE: 8.8 B&lt;br /&gt;
! Training Room Dummy using Thanatos Card&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
500 DEF - Water - Small - Brute&lt;br /&gt;
[[File:Thanatos 500 DEF.png|550px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Single Target: 33.2 B&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AoE: 10.4 B&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura 🌸]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60607</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60607"/>
		<updated>2026-06-14T09:59:30Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* MVP Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mid Stage 100-199===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling at level 240+ are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
#[[Clock Tower Unknown Basement]] - solo. Lots of good loots to get you started in refining and grading&lt;br /&gt;
#[[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
* [[Beginners Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Grace Set]]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
Useful Links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://wiki.muhro.eu/Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain&#039;s_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat| Crown of Beelzebub]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Issgard Equipment]]&lt;br /&gt;
*[[Snow Flower Enchantment]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ ⚠️ ⚠️ WARNING⚠️ ⚠️ ⚠️&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Around Late Game onwards, you should have &#039;&#039;discernment&#039;&#039; and be very careful in buying/making gears as they can be very costly at this part of the game. &lt;br /&gt;
&amp;lt;br&amp;gt;To save zeny, I recommend doing your best to skip as many gears as you can that is considered as &amp;quot;Late Game&amp;quot; in this guide.&lt;br /&gt;
&amp;lt;br&amp;gt;Prioritize making the ones in End Game &#039;&#039;&#039;if possible&#039;&#039;&#039;. However, going through this recommended gear progression is also nice especially if you are also preparing to gear up a 1x character&lt;br /&gt;
|-&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | Priority: {{#item:300533}} and {{#item:4560}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. &amp;lt;br&amp;gt; {{#item:4560}} very useful to make gameplay smoother and also very helpful in parties! The additional +40 FLEE is really nice for certain niche uses. &amp;lt;br&amp;gt; The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
|-&lt;br /&gt;
| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
|-&lt;br /&gt;
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== Damage Test 💪🏻 ===&lt;br /&gt;
DPS Check on Dummies. Showing battle stats and gears for transparency and &amp;lt;s&amp;gt;(in)&amp;lt;/s&amp;gt;accuracy. Feel free to call out and suggest some things for testing if i made an inaccurate test here&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Battle Stats&lt;br /&gt;
! battle stats&lt;br /&gt;
[[File:Battle Stats (1).jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please add 30% ACD cause i forgot to cast Bragi&#039;s Poem before taking a screenshot 😭 ACD should show up as (Items: 20%, Buffs 30%) for a total of 50%&lt;br /&gt;
|-&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Gears&lt;br /&gt;
! Gears&lt;br /&gt;
[[File:Equips 1.png|800px]]&lt;br /&gt;
[[File:Equips 2.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t know why it&#039;s not shown there, but both Master Shadow Weapon and Shield have CON+3 and DEX+5 for a total of 6 CON and 10 DEX&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | DPS Check&lt;br /&gt;
! &amp;lt;br&amp;gt;Basement Dummy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Damage inflated a little bit by {{#item:313948}} and {{#item:313943}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Basement Dummy.png|500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Single Target: 43.6 B&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AoE: N/A&lt;br /&gt;
! Training Room Dummy using Thanatos Card&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
0 DEF - Water - Small - Brute&lt;br /&gt;
[[File:Thanatos 0 DEF.png|550px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Single Target: 27.6 B&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AoE: 8.8 B&lt;br /&gt;
! Training Room Dummy using Thanatos Card&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
500 DEF - Water - Small - Brute&lt;br /&gt;
[[File:Thanatos 500 DEF.png|550px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Single Target: 33.2 B&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AoE: 10.4 B&lt;br /&gt;
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&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
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&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura 🌸]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60606</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60606"/>
		<updated>2026-06-14T09:57:08Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* Credits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
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Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
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||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
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|&lt;br /&gt;
||&lt;br /&gt;
We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mid Stage 100-199===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling at level 240+ are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
#[[Clock Tower Unknown Basement]] - solo. Lots of good loots to get you started in refining and grading&lt;br /&gt;
#[[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
* [[Beginners Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Grace Set]]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
Useful Links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://wiki.muhro.eu/Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain&#039;s_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat| Crown of Beelzebub]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Issgard Equipment]]&lt;br /&gt;
*[[Snow Flower Enchantment]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
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||&#039;&#039;&#039;⚠️ ⚠️ ⚠️ WARNING⚠️ ⚠️ ⚠️&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Around Late Game onwards, you should have &#039;&#039;discernment&#039;&#039; and be very careful in buying/making gears as they can be very costly at this part of the game. &lt;br /&gt;
&amp;lt;br&amp;gt;To save zeny, I recommend doing your best to skip as many gears as you can that is considered as &amp;quot;Late Game&amp;quot; in this guide.&lt;br /&gt;
&amp;lt;br&amp;gt;Prioritize making the ones in End Game &#039;&#039;&#039;if possible&#039;&#039;&#039;. However, going through this recommended gear progression is also nice especially if you are also preparing to gear up a 1x character&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
|-&lt;br /&gt;
| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
|-&lt;br /&gt;
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Stuff ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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||&lt;br /&gt;
=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Damage Test 💪🏻 ===&lt;br /&gt;
DPS Check on Dummies. Showing battle stats and gears for transparency and &amp;lt;s&amp;gt;(in)&amp;lt;/s&amp;gt;accuracy. Feel free to call out and suggest some things for testing if i made an inaccurate test here&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Battle Stats&lt;br /&gt;
! battle stats&lt;br /&gt;
[[File:Battle Stats (1).jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please add 30% ACD cause i forgot to cast Bragi&#039;s Poem before taking a screenshot 😭 ACD should show up as (Items: 20%, Buffs 30%) for a total of 50%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Gears&lt;br /&gt;
! Gears&lt;br /&gt;
[[File:Equips 1.png|800px]]&lt;br /&gt;
[[File:Equips 2.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t know why it&#039;s not shown there, but both Master Shadow Weapon and Shield have CON+3 and DEX+5 for a total of 6 CON and 10 DEX&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | DPS Check&lt;br /&gt;
! &amp;lt;br&amp;gt;Basement Dummy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Damage inflated a little bit by {{#item:313948}} and {{#item:313943}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Basement Dummy.png|500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Single Target: 43.6 B&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AoE: N/A&lt;br /&gt;
! Training Room Dummy using Thanatos Card&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
0 DEF - Water - Small - Brute&lt;br /&gt;
[[File:Thanatos 0 DEF.png|550px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Single Target: 27.6 B&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AoE: 8.8 B&lt;br /&gt;
! Training Room Dummy using Thanatos Card&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
500 DEF - Water - Small - Brute&lt;br /&gt;
[[File:Thanatos 500 DEF.png|550px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Single Target: 33.2 B&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AoE: 10.4 B&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura 🌸]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60605</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60605"/>
		<updated>2026-06-14T09:53:57Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* Muscle Check 💪🏻 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
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=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mid Stage 100-199===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling at level 240+ are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
#[[Clock Tower Unknown Basement]] - solo. Lots of good loots to get you started in refining and grading&lt;br /&gt;
#[[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
* [[Beginners Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Grace Set]]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
Useful Links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://wiki.muhro.eu/Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain&#039;s_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat| Crown of Beelzebub]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Issgard Equipment]]&lt;br /&gt;
*[[Snow Flower Enchantment]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ ⚠️ ⚠️ WARNING⚠️ ⚠️ ⚠️&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Around Late Game onwards, you should have &#039;&#039;discernment&#039;&#039; and be very careful in buying/making gears as they can be very costly at this part of the game. &lt;br /&gt;
&amp;lt;br&amp;gt;To save zeny, I recommend doing your best to skip as many gears as you can that is considered as &amp;quot;Late Game&amp;quot; in this guide.&lt;br /&gt;
&amp;lt;br&amp;gt;Prioritize making the ones in End Game &#039;&#039;&#039;if possible&#039;&#039;&#039;. However, going through this recommended gear progression is also nice especially if you are also preparing to gear up a 1x character&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
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| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
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| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
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| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
|-&lt;br /&gt;
| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
|-&lt;br /&gt;
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
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====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
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| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
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====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
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! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
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| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
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| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== Damage Test 💪🏻 ===&lt;br /&gt;
DPS Check on Dummies. Showing battle stats and gears for transparency and &amp;lt;s&amp;gt;(in)&amp;lt;/s&amp;gt;accuracy. Feel free to call out and suggest some things for testing if i made an inaccurate test here&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Battle Stats&lt;br /&gt;
! battle stats&lt;br /&gt;
[[File:Battle Stats (1).jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please add 30% ACD cause i forgot to cast Bragi&#039;s Poem before taking a screenshot 😭 ACD should show up as (Items: 20%, Buffs 30%) for a total of 50%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Gears&lt;br /&gt;
! Gears&lt;br /&gt;
[[File:Equips 1.png|800px]]&lt;br /&gt;
[[File:Equips 2.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t know why it&#039;s not shown there, but both Master Shadow Weapon and Shield have CON+3 and DEX+5 for a total of 6 CON and 10 DEX&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | DPS Check&lt;br /&gt;
! &amp;lt;br&amp;gt;Basement Dummy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Damage inflated a little bit by {{#item:313948}} and {{#item:313943}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Basement Dummy.png|500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Single Target: 43.6 B&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AoE: N/A&lt;br /&gt;
! Training Room Dummy using Thanatos Card&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
0 DEF - Water - Small - Brute&lt;br /&gt;
[[File:Thanatos 0 DEF.png|550px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Single Target: 27.6 B&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AoE: 8.8 B&lt;br /&gt;
! Training Room Dummy using Thanatos Card&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
500 DEF - Water - Small - Brute&lt;br /&gt;
[[File:Thanatos 500 DEF.png|550px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Single Target: 33.2 B&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AoE: 10.4 B&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60604</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60604"/>
		<updated>2026-06-14T09:52:59Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* Muscle Check 💪🏻 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mid Stage 100-199===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling at level 240+ are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
#[[Clock Tower Unknown Basement]] - solo. Lots of good loots to get you started in refining and grading&lt;br /&gt;
#[[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
* [[Beginners Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Grace Set]]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
Useful Links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://wiki.muhro.eu/Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain&#039;s_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat| Crown of Beelzebub]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Issgard Equipment]]&lt;br /&gt;
*[[Snow Flower Enchantment]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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||&#039;&#039;&#039;⚠️ ⚠️ ⚠️ WARNING⚠️ ⚠️ ⚠️&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Around Late Game onwards, you should have &#039;&#039;discernment&#039;&#039; and be very careful in buying/making gears as they can be very costly at this part of the game. &lt;br /&gt;
&amp;lt;br&amp;gt;To save zeny, I recommend doing your best to skip as many gears as you can that is considered as &amp;quot;Late Game&amp;quot; in this guide.&lt;br /&gt;
&amp;lt;br&amp;gt;Prioritize making the ones in End Game &#039;&#039;&#039;if possible&#039;&#039;&#039;. However, going through this recommended gear progression is also nice especially if you are also preparing to gear up a 1x character&lt;br /&gt;
|-&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
|}&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
|-&lt;br /&gt;
| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
|-&lt;br /&gt;
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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&lt;br /&gt;
== Miscellaneous Stuff ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Muscle Check 💪🏻 ===&lt;br /&gt;
DPS Check on Dummies. Showing battle stats and gears for transparency and &amp;lt;s&amp;gt;(in)&amp;lt;/s&amp;gt;accuracy. Feel free to call out and suggest some things for testing if i made an inaccurate test here&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Battle Stats&lt;br /&gt;
! battle stats&lt;br /&gt;
[[File:Battle Stats (1).jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please add 30% ACD cause i forgot to cast Bragi&#039;s Poem before taking a screenshot 😭 ACD should show up as (Items: 20%, Buffs 30%) for a total of 50%&lt;br /&gt;
|-&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Gears&lt;br /&gt;
! Gears&lt;br /&gt;
[[File:Equips 1.png|800px]]&lt;br /&gt;
[[File:Equips 2.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t know why it&#039;s not shown there, but both Master Shadow Weapon and Shield have CON+3 and DEX+5 for a total of 6 CON and 10 DEX&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | DPS Check&lt;br /&gt;
! &amp;lt;br&amp;gt;Basement Dummy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Damage inflated a little bit by {{#item:313948}} and {{#item:313943}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Basement Dummy.png|500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Single Target: 43.6 B&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AoE: N/A&lt;br /&gt;
! Training Room Dummy using Thanatos Card&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
0 DEF - Water - Small - Brute&lt;br /&gt;
[[File:Thanatos 0 DEF.png|550px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Single Target: 27.6 B&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AoE: 8.8 B&lt;br /&gt;
! Training Room Dummy using Thanatos Card&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
500 DEF - Water - Small - Brute&lt;br /&gt;
[[File:Thanatos 500 DEF.png|550px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Single Target: 33.2 B&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AoE: 10.4 B&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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||&lt;br /&gt;
===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60603</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60603"/>
		<updated>2026-06-14T09:52:33Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* Muscle Check 💪🏻 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
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[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
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As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
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[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
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1 shotting mobs using the right element/modifiers&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
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! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
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| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
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| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
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| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
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| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
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| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
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| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
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| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
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| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
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| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
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| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
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Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
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== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
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| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
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| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
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| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
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=== My Build ===&lt;br /&gt;
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===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
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[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
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No buffs&lt;br /&gt;
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[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
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With buffs&lt;br /&gt;
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Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
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Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
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== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
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We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
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! Skill !! Level !! Explanation&lt;br /&gt;
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| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
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| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
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| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
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! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
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| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
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| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
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| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
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| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
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| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
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| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
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| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
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! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
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| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mid Stage 100-199===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling at level 240+ are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
#[[Clock Tower Unknown Basement]] - solo. Lots of good loots to get you started in refining and grading&lt;br /&gt;
#[[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
* [[Beginners Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Grace Set]]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
Useful Links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://wiki.muhro.eu/Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain&#039;s_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat| Crown of Beelzebub]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Issgard Equipment]]&lt;br /&gt;
*[[Snow Flower Enchantment]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ ⚠️ ⚠️ WARNING⚠️ ⚠️ ⚠️&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Around Late Game onwards, you should have &#039;&#039;discernment&#039;&#039; and be very careful in buying/making gears as they can be very costly at this part of the game. &lt;br /&gt;
&amp;lt;br&amp;gt;To save zeny, I recommend doing your best to skip as many gears as you can that is considered as &amp;quot;Late Game&amp;quot; in this guide.&lt;br /&gt;
&amp;lt;br&amp;gt;Prioritize making the ones in End Game &#039;&#039;&#039;if possible&#039;&#039;&#039;. However, going through this recommended gear progression is also nice especially if you are also preparing to gear up a 1x character&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
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| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
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| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
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| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
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| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
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| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
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| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
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| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
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| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
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| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
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| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
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| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
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| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
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For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
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| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
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| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
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| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
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| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
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| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
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| Shoes || | N/A || -&lt;br /&gt;
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| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
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| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
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| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
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| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
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| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
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====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
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! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
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| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Muscle Check 💪🏻 ===&lt;br /&gt;
DPS Check on Dummies. Showing battle stats and gears for transparency and &amp;lt;s&amp;gt;(in)&amp;lt;/s&amp;gt;accuracy. Feel free to call out and suggest some things for testing if i made an inaccurate test here&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Battle Stats&lt;br /&gt;
! battle stats&lt;br /&gt;
[[File:Battle Stats (1).jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please add 30% ACD cause i forgot to cast Bragi&#039;s Poem before taking a screenshot 😭 ACD should show up as (Items: 20%, Buffs 30%) for a total of 50%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Gears&lt;br /&gt;
! Gears&lt;br /&gt;
[[File:Equips 1.png|800px]]&lt;br /&gt;
[[File:Equips 2.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t know why it&#039;s not shown there, but both Master Shadow Weapon and Shield have CON+3 and DEX+5 for a total of 6 CON and 10 DEX&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | DPS Check&lt;br /&gt;
! &amp;lt;br&amp;gt;Basement Dummy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Damage inflated a little bit by {{#item:313948}} and {{#item:313943}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Basement Dummy.png|500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Single Target: 43.6B&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AoE: N/A&lt;br /&gt;
! Training Room Dummy using Thanatos Card&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
0 DEF - Water - Small - Brute&lt;br /&gt;
[[File:Thanatos 0 DEF.png|550px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Single Target: 27.6B&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AoE: 8.8B&lt;br /&gt;
! Training Room Dummy using Thanatos Card&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
500 DEF - Water - Small - Brute&lt;br /&gt;
[[File:Thanatos 500 DEF.png|550px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Single Target: 33.2B&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
AoE: 10.4B&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60602</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60602"/>
		<updated>2026-06-14T09:47:52Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* Muscle Check 💪🏻 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mid Stage 100-199===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling at level 240+ are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
#[[Clock Tower Unknown Basement]] - solo. Lots of good loots to get you started in refining and grading&lt;br /&gt;
#[[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
* [[Beginners Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Grace Set]]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
Useful Links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://wiki.muhro.eu/Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain&#039;s_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat| Crown of Beelzebub]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Issgard Equipment]]&lt;br /&gt;
*[[Snow Flower Enchantment]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ ⚠️ ⚠️ WARNING⚠️ ⚠️ ⚠️&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Around Late Game onwards, you should have &#039;&#039;discernment&#039;&#039; and be very careful in buying/making gears as they can be very costly at this part of the game. &lt;br /&gt;
&amp;lt;br&amp;gt;To save zeny, I recommend doing your best to skip as many gears as you can that is considered as &amp;quot;Late Game&amp;quot; in this guide.&lt;br /&gt;
&amp;lt;br&amp;gt;Prioritize making the ones in End Game &#039;&#039;&#039;if possible&#039;&#039;&#039;. However, going through this recommended gear progression is also nice especially if you are also preparing to gear up a 1x character&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
|}&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
|-&lt;br /&gt;
| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
|-&lt;br /&gt;
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
== Miscellaneous Stuff ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
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=== Muscle Check 💪🏻 ===&lt;br /&gt;
DPS Check on Dummies. Showing battle stats and gears for transparency and &amp;lt;s&amp;gt;(in)&amp;lt;/s&amp;gt;accuracy. Feel free to call out and suggest some things for testing if i made an inaccurate test here&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Battle Stats&lt;br /&gt;
! battle stats&lt;br /&gt;
[[File:Battle Stats (1).jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please add 30% ACD cause i forgot to cast Bragi&#039;s Poem before taking a screenshot 😭 ACD should show up as (Items: 20%, Buffs 30%) for a total of 50%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Gears&lt;br /&gt;
! Gears&lt;br /&gt;
[[File:Equips 1.png|800px]]&lt;br /&gt;
[[File:Equips 2.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t know why it&#039;s not shown there, but both Master Shadow Weapon and Shield have CON+3 and DEX+5 for a total of 6 CON and 10 DEX&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | DPS Check&lt;br /&gt;
! &amp;lt;br&amp;gt;Basement Dummy&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Damage inflated a little bit by {{#item:313948}} and {{#item:313943}}&lt;br /&gt;
[[File:Basement Dummy.png|500px]]&lt;br /&gt;
! Training Room Dummy using Thanatos Card&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
0 DEF - Water - Small - Brute&lt;br /&gt;
[[File:Thanatos 0 DEF.png|500px]]&lt;br /&gt;
! Training Room Dummy using Thanatos Card&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
500 DEF - Water - Small - Brute&lt;br /&gt;
[[File:Thanatos 500 DEF.png|500px]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=File:Thanatos_0_DEF.png&amp;diff=60601</id>
		<title>File:Thanatos 0 DEF.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=File:Thanatos_0_DEF.png&amp;diff=60601"/>
		<updated>2026-06-14T09:41:11Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DPS Check on Training Room Dummy with 0 DEF&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=File:Basement_Dummy.png&amp;diff=60600</id>
		<title>File:Basement Dummy.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=File:Basement_Dummy.png&amp;diff=60600"/>
		<updated>2026-06-14T09:38:46Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basement Dummy DPS Check&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60599</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60599"/>
		<updated>2026-06-14T09:35:40Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* Muscle Check 💪🏻 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mid Stage 100-199===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling at level 240+ are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
#[[Clock Tower Unknown Basement]] - solo. Lots of good loots to get you started in refining and grading&lt;br /&gt;
#[[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
* [[Beginners Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Grace Set]]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
Useful Links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://wiki.muhro.eu/Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain&#039;s_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat| Crown of Beelzebub]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Issgard Equipment]]&lt;br /&gt;
*[[Snow Flower Enchantment]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ ⚠️ ⚠️ WARNING⚠️ ⚠️ ⚠️&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Around Late Game onwards, you should have &#039;&#039;discernment&#039;&#039; and be very careful in buying/making gears as they can be very costly at this part of the game. &lt;br /&gt;
&amp;lt;br&amp;gt;To save zeny, I recommend doing your best to skip as many gears as you can that is considered as &amp;quot;Late Game&amp;quot; in this guide.&lt;br /&gt;
&amp;lt;br&amp;gt;Prioritize making the ones in End Game &#039;&#039;&#039;if possible&#039;&#039;&#039;. However, going through this recommended gear progression is also nice especially if you are also preparing to gear up a 1x character&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
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| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
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| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
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| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
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| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
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| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
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| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
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| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
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| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Muscle Check 💪🏻 ===&lt;br /&gt;
DPS Check on Dummies. Showing battle stats and gears for transparency and (in)accuracy. Feel free to call out and suggest some things for testing if i made an inaccurate test here&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Battle Stats&lt;br /&gt;
! battle stats&lt;br /&gt;
[[File:Battle Stats (1).jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please add 30% ACD cause i forgot to cast Bragi&#039;s Poem before taking a screenshot 😭 ACD should show up as (Items: 20%, Buffs 30%) for a total of 50%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Gears&lt;br /&gt;
! Gears&lt;br /&gt;
[[File:Equips 1.png|800px]]&lt;br /&gt;
[[File:Equips 2.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t know why it&#039;s not shown there, but both Master Shadow Weapon and Shield have CON+3 and DEX+5 for a total of 6 CON and 10 DEX&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | DPS Check&lt;br /&gt;
! Training Room Dummy using Thanatos Card - 500 DEF - Water - Small - Brute&lt;br /&gt;
[[File:Thanatos 500 DEF.png]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=File:Thanatos_500_DEF.png&amp;diff=60598</id>
		<title>File:Thanatos 500 DEF.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=File:Thanatos_500_DEF.png&amp;diff=60598"/>
		<updated>2026-06-14T09:34:06Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DPS Check on Dummy with 500 DEF&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60597</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60597"/>
		<updated>2026-06-13T15:42:42Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* Muscle Check 💪🏻 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
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&lt;br /&gt;
Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mid Stage 100-199===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling at level 240+ are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
#[[Clock Tower Unknown Basement]] - solo. Lots of good loots to get you started in refining and grading&lt;br /&gt;
#[[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
* [[Beginners Guide]]&lt;br /&gt;
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=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Grace Set]]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
Useful Links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://wiki.muhro.eu/Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain&#039;s_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat| Crown of Beelzebub]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Issgard Equipment]]&lt;br /&gt;
*[[Snow Flower Enchantment]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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||&#039;&#039;&#039;⚠️ ⚠️ ⚠️ WARNING⚠️ ⚠️ ⚠️&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Around Late Game onwards, you should have &#039;&#039;discernment&#039;&#039; and be very careful in buying/making gears as they can be very costly at this part of the game. &lt;br /&gt;
&amp;lt;br&amp;gt;To save zeny, I recommend doing your best to skip as many gears as you can that is considered as &amp;quot;Late Game&amp;quot; in this guide.&lt;br /&gt;
&amp;lt;br&amp;gt;Prioritize making the ones in End Game &#039;&#039;&#039;if possible&#039;&#039;&#039;. However, going through this recommended gear progression is also nice especially if you are also preparing to gear up a 1x character&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
|-&lt;br /&gt;
| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
|-&lt;br /&gt;
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
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| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
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====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== Muscle Check 💪🏻 ===&lt;br /&gt;
DPS Check on Dummies. Showing battle stats and gears for transparency and (in)accuracy. Feel free to call out and suggest some things for testing if i made an inaccurate test here&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Battle Stats&lt;br /&gt;
! battle stats&lt;br /&gt;
[[File:Battle Stats (1).jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please add 30% ACD cause i forgot to cast Bragi&#039;s Poem before taking a screenshot 😭 ACD should show up as (Items: 20%, Buffs 30%) for a total of 50%&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Gears&lt;br /&gt;
! Gears&lt;br /&gt;
[[File:Equips 1.png|800px]]&lt;br /&gt;
[[File:Equips 2.png|800px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t know why it&#039;s not shown there, but both Master Shadow Weapon and Shield have CON+3 and DEX+5 for a total of 6 CON and 10 DEX&lt;br /&gt;
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== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
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===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
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===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
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===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
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== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
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== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=File:Equips_2.png&amp;diff=60596</id>
		<title>File:Equips 2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=File:Equips_2.png&amp;diff=60596"/>
		<updated>2026-06-13T15:41:13Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=File:Equips_1.png&amp;diff=60595</id>
		<title>File:Equips 1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=File:Equips_1.png&amp;diff=60595"/>
		<updated>2026-06-13T15:40:35Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60594</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60594"/>
		<updated>2026-06-13T15:35:39Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* Muscle Check 💪🏻 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
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&lt;br /&gt;
Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mid Stage 100-199===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling at level 240+ are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
#[[Clock Tower Unknown Basement]] - solo. Lots of good loots to get you started in refining and grading&lt;br /&gt;
#[[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
* [[Beginners Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Grace Set]]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
Useful Links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://wiki.muhro.eu/Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain&#039;s_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat| Crown of Beelzebub]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Issgard Equipment]]&lt;br /&gt;
*[[Snow Flower Enchantment]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
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||&#039;&#039;&#039;⚠️ ⚠️ ⚠️ WARNING⚠️ ⚠️ ⚠️&#039;&#039;&#039;&lt;br /&gt;
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Around Late Game onwards, you should have &#039;&#039;discernment&#039;&#039; and be very careful in buying/making gears as they can be very costly at this part of the game. &lt;br /&gt;
&amp;lt;br&amp;gt;To save zeny, I recommend doing your best to skip as many gears as you can that is considered as &amp;quot;Late Game&amp;quot; in this guide.&lt;br /&gt;
&amp;lt;br&amp;gt;Prioritize making the ones in End Game &#039;&#039;&#039;if possible&#039;&#039;&#039;. However, going through this recommended gear progression is also nice especially if you are also preparing to gear up a 1x character&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
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| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
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| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
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| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
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| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
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| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
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| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
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| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
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| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
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| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
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| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
|-&lt;br /&gt;
| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
|-&lt;br /&gt;
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Stuff ==&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Muscle Check 💪🏻 ===&lt;br /&gt;
DPS Check on Dummies. Showing battle stats and gears for transparency and (in)accuracy. Feel free to call out and suggest some things for testing if i made an inaccurate test here&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Battle Stats&lt;br /&gt;
! battle stats&lt;br /&gt;
[[File:Battle Stats (1).jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please add 30% ACD cause i forgot to cast Bragi&#039;s Poem before taking a screenshot 😭 ACD should show up as (Items: 20%, Buffs 30%) for a total of 50%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60593</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60593"/>
		<updated>2026-06-13T15:34:31Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* Muscle Check 💪🏻 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
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Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mid Stage 100-199===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling at level 240+ are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
#[[Clock Tower Unknown Basement]] - solo. Lots of good loots to get you started in refining and grading&lt;br /&gt;
#[[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
* [[Beginners Guide]]&lt;br /&gt;
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=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Grace Set]]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
Useful Links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://wiki.muhro.eu/Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain&#039;s_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat| Crown of Beelzebub]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Issgard Equipment]]&lt;br /&gt;
*[[Snow Flower Enchantment]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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||&#039;&#039;&#039;⚠️ ⚠️ ⚠️ WARNING⚠️ ⚠️ ⚠️&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Around Late Game onwards, you should have &#039;&#039;discernment&#039;&#039; and be very careful in buying/making gears as they can be very costly at this part of the game. &lt;br /&gt;
&amp;lt;br&amp;gt;To save zeny, I recommend doing your best to skip as many gears as you can that is considered as &amp;quot;Late Game&amp;quot; in this guide.&lt;br /&gt;
&amp;lt;br&amp;gt;Prioritize making the ones in End Game &#039;&#039;&#039;if possible&#039;&#039;&#039;. However, going through this recommended gear progression is also nice especially if you are also preparing to gear up a 1x character&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
|-&lt;br /&gt;
| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
|-&lt;br /&gt;
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
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! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
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| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== Muscle Check 💪🏻 ===&lt;br /&gt;
DPS Check on Dummies. Showing battle stats and gears for transparency and (in)accuracy. Feel free to call out and suggest some things for testing if i made an inaccurate test here&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Battle Stats&lt;br /&gt;
! battle stats&lt;br /&gt;
[[File:Battle Stats (1).jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please add 30% ACD cause i forgot to cast Bragi&#039;s Poem before taking a screenshot 😭&lt;br /&gt;
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== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
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===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
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===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
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&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
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&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60592</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60592"/>
		<updated>2026-06-13T15:32:01Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* Muscle Check 💪🏻 */&lt;/p&gt;
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&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
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Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
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[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
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[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
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As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
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[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
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1 shotting mobs using the right element/modifiers&lt;br /&gt;
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|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
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| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
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| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
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| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
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| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
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Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
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== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
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| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
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=== My Build ===&lt;br /&gt;
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===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
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===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
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[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
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No buffs&lt;br /&gt;
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[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
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With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
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Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
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== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
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We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
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|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
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! Skill !! Level !! Explanation&lt;br /&gt;
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| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
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! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
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| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
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| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mid Stage 100-199===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling at level 240+ are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
#[[Clock Tower Unknown Basement]] - solo. Lots of good loots to get you started in refining and grading&lt;br /&gt;
#[[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
* [[Beginners Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Grace Set]]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
Useful Links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://wiki.muhro.eu/Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain&#039;s_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat| Crown of Beelzebub]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Issgard Equipment]]&lt;br /&gt;
*[[Snow Flower Enchantment]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ ⚠️ ⚠️ WARNING⚠️ ⚠️ ⚠️&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Around Late Game onwards, you should have &#039;&#039;discernment&#039;&#039; and be very careful in buying/making gears as they can be very costly at this part of the game. &lt;br /&gt;
&amp;lt;br&amp;gt;To save zeny, I recommend doing your best to skip as many gears as you can that is considered as &amp;quot;Late Game&amp;quot; in this guide.&lt;br /&gt;
&amp;lt;br&amp;gt;Prioritize making the ones in End Game &#039;&#039;&#039;if possible&#039;&#039;&#039;. However, going through this recommended gear progression is also nice especially if you are also preparing to gear up a 1x character&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
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| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
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| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
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| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
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| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Muscle Check 💪🏻 ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Battle Stats&lt;br /&gt;
! battle stats&lt;br /&gt;
[[File:Battle Stats (1).jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Please add 30% ACD cause i forgot to cast Bragi&#039;s Poem before taking a screenshot 😭&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60591</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60591"/>
		<updated>2026-06-13T15:28:57Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* Muscle Check 💪🏻 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mid Stage 100-199===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling at level 240+ are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
#[[Clock Tower Unknown Basement]] - solo. Lots of good loots to get you started in refining and grading&lt;br /&gt;
#[[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
* [[Beginners Guide]]&lt;br /&gt;
|}&lt;br /&gt;
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=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Grace Set]]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
Useful Links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://wiki.muhro.eu/Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain&#039;s_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat| Crown of Beelzebub]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Issgard Equipment]]&lt;br /&gt;
*[[Snow Flower Enchantment]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ ⚠️ ⚠️ WARNING⚠️ ⚠️ ⚠️&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Around Late Game onwards, you should have &#039;&#039;discernment&#039;&#039; and be very careful in buying/making gears as they can be very costly at this part of the game. &lt;br /&gt;
&amp;lt;br&amp;gt;To save zeny, I recommend doing your best to skip as many gears as you can that is considered as &amp;quot;Late Game&amp;quot; in this guide.&lt;br /&gt;
&amp;lt;br&amp;gt;Prioritize making the ones in End Game &#039;&#039;&#039;if possible&#039;&#039;&#039;. However, going through this recommended gear progression is also nice especially if you are also preparing to gear up a 1x character&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
|-&lt;br /&gt;
| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
|-&lt;br /&gt;
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== Muscle Check 💪🏻 ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Battle Stats&lt;br /&gt;
! battle stats&lt;br /&gt;
[[File:Battle Stats (1).jpg]]&lt;br /&gt;
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&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
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&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
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&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
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&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=File:Battle_Stats_(1).jpg&amp;diff=60590</id>
		<title>File:Battle Stats (1).jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=File:Battle_Stats_(1).jpg&amp;diff=60590"/>
		<updated>2026-06-13T15:28:00Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=File:Battle_Stats.jpg&amp;diff=60589</id>
		<title>File:Battle Stats.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=File:Battle_Stats.jpg&amp;diff=60589"/>
		<updated>2026-06-13T15:20:23Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Battle Stat Compilation&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60588</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60588"/>
		<updated>2026-06-13T09:33:03Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* Miscellaneous Stuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
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Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
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While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
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[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
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[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
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As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
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[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
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1 shotting mobs using the right element/modifiers&lt;br /&gt;
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|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
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! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
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| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
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| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
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| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
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| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
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| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
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| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
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| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
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| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
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| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
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| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
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| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
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Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
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== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
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&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
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| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
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| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
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| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
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=== My Build ===&lt;br /&gt;
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===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
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I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
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===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
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[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
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No buffs&lt;br /&gt;
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[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
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With buffs&lt;br /&gt;
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Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
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Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
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Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
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== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
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We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
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|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
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! Skill !! Level !! Explanation&lt;br /&gt;
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| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
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| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
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| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
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| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
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|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
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! Skill !! Level !! Explanation&lt;br /&gt;
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| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
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| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
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| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
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| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
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| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
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| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
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| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
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| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
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|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
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! Skill !! Level !! Explanation&lt;br /&gt;
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| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
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| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
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| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
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| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
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| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
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| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
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| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
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| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
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| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
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| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
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| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
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| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
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| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
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| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
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&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mid Stage 100-199===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling at level 240+ are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
#[[Clock Tower Unknown Basement]] - solo. Lots of good loots to get you started in refining and grading&lt;br /&gt;
#[[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
* [[Beginners Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Grace Set]]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
Useful Links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://wiki.muhro.eu/Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain&#039;s_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat| Crown of Beelzebub]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Issgard Equipment]]&lt;br /&gt;
*[[Snow Flower Enchantment]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ ⚠️ ⚠️ WARNING⚠️ ⚠️ ⚠️&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Around Late Game onwards, you should have &#039;&#039;discernment&#039;&#039; and be very careful in buying/making gears as they can be very costly at this part of the game. &lt;br /&gt;
&amp;lt;br&amp;gt;To save zeny, I recommend doing your best to skip as many gears as you can that is considered as &amp;quot;Late Game&amp;quot; in this guide.&lt;br /&gt;
&amp;lt;br&amp;gt;Prioritize making the ones in End Game &#039;&#039;&#039;if possible&#039;&#039;&#039;. However, going through this recommended gear progression is also nice especially if you are also preparing to gear up a 1x character&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
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| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
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| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
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| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
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| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
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| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
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| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
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| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
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| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
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| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
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| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
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| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
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| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
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| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
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| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
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| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
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| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
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| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
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For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
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*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
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| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
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| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
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| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
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| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
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| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
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| Shoes || | N/A || -&lt;br /&gt;
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| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
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| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
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| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
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| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
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| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Muscle Check 💪🏻 ===&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60587</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60587"/>
		<updated>2026-06-13T09:32:20Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* Miscellaneous Stuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
|}&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mid Stage 100-199===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling at level 240+ are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
#[[Clock Tower Unknown Basement]] - solo. Lots of good loots to get you started in refining and grading&lt;br /&gt;
#[[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
* [[Beginners Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Grace Set]]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
Useful Links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://wiki.muhro.eu/Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain&#039;s_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat| Crown of Beelzebub]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Issgard Equipment]]&lt;br /&gt;
*[[Snow Flower Enchantment]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ ⚠️ ⚠️ WARNING⚠️ ⚠️ ⚠️&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Around Late Game onwards, you should have &#039;&#039;discernment&#039;&#039; and be very careful in buying/making gears as they can be very costly at this part of the game. &lt;br /&gt;
&amp;lt;br&amp;gt;To save zeny, I recommend doing your best to skip as many gears as you can that is considered as &amp;quot;Late Game&amp;quot; in this guide.&lt;br /&gt;
&amp;lt;br&amp;gt;Prioritize making the ones in End Game &#039;&#039;&#039;if possible&#039;&#039;&#039;. However, going through this recommended gear progression is also nice especially if you are also preparing to gear up a 1x character&lt;br /&gt;
|-&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
|}&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
|}&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
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For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
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*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
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| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
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| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
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| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
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| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
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! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
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| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
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| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
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| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
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| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
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====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
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! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
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| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
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| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
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=== Muscle Check 💪🏻 ===&lt;br /&gt;
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== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
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===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
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===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
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Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
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===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
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== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
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Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
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Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
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== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
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June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
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January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60577</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60577"/>
		<updated>2026-06-13T06:23:19Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* Late Stage 200-275 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
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Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mid Stage 100-199===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling at level 240+ are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
#[[Clock Tower Unknown Basement]] - solo. Lots of good loots to get you started in refining and grading&lt;br /&gt;
#[[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
* [[Beginners Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Grace Set]]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
Useful Links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://wiki.muhro.eu/Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain&#039;s_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat| Crown of Beelzebub]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Issgard Equipment]]&lt;br /&gt;
*[[Snow Flower Enchantment]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ ⚠️ ⚠️ WARNING⚠️ ⚠️ ⚠️&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Around Late Game onwards, you should have &#039;&#039;discernment&#039;&#039; and be very careful in buying/making gears as they can be very costly at this part of the game. &lt;br /&gt;
&amp;lt;br&amp;gt;To save zeny, I recommend doing your best to skip as many gears as you can that is considered as &amp;quot;Late Game&amp;quot; in this guide.&lt;br /&gt;
&amp;lt;br&amp;gt;Prioritize making the ones in End Game &#039;&#039;&#039;if possible&#039;&#039;&#039;. However, going through this recommended gear progression is also nice especially if you are also preparing to gear up a 1x character&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
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| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
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| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
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| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
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| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
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| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
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| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
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| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
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For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
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| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
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| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
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| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
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| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
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| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
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| Shoes || | N/A || -&lt;br /&gt;
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| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
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| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
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| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
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| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
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| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
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====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
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! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
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| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60576</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60576"/>
		<updated>2026-06-13T06:10:40Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* Leveling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
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&lt;br /&gt;
Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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||&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mid Stage 100-199===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling at level 240+ are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
* [[Beginners Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Grace Set]]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
Useful Links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://wiki.muhro.eu/Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain&#039;s_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat| Crown of Beelzebub]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Issgard Equipment]]&lt;br /&gt;
*[[Snow Flower Enchantment]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ ⚠️ ⚠️ WARNING⚠️ ⚠️ ⚠️&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Around Late Game onwards, you should have &#039;&#039;discernment&#039;&#039; and be very careful in buying/making gears as they can be very costly at this part of the game. &lt;br /&gt;
&amp;lt;br&amp;gt;To save zeny, I recommend doing your best to skip as many gears as you can that is considered as &amp;quot;Late Game&amp;quot; in this guide.&lt;br /&gt;
&amp;lt;br&amp;gt;Prioritize making the ones in End Game &#039;&#039;&#039;if possible&#039;&#039;&#039;. However, going through this recommended gear progression is also nice especially if you are also preparing to gear up a 1x character&lt;br /&gt;
|-&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
|}&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
|-&lt;br /&gt;
| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
|-&lt;br /&gt;
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
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&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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||&lt;br /&gt;
===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
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&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
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&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
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&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
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&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60575</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60575"/>
		<updated>2026-06-13T06:09:46Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* Late Stage 200-275 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
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Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&lt;br /&gt;
=== Mid Stage 100-199===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling at level 240+ are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
* [[Beginners Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Grace Set]]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
Useful Links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://wiki.muhro.eu/Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain&#039;s_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat| Crown of Beelzebub]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Issgard Equipment]]&lt;br /&gt;
*[[Snow Flower Enchantment]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ ⚠️ ⚠️ WARNING⚠️ ⚠️ ⚠️&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Around Late Game onwards, you should have &#039;&#039;discernment&#039;&#039; and be very careful in buying/making gears as they can be very costly at this part of the game. &lt;br /&gt;
&amp;lt;br&amp;gt;To save zeny, I recommend doing your best to skip as many gears as you can that is considered as &amp;quot;Late Game&amp;quot; in this guide.&lt;br /&gt;
&amp;lt;br&amp;gt;Prioritize making the ones in End Game &#039;&#039;&#039;if possible&#039;&#039;&#039;. However, going through this recommended gear progression is also nice especially if you are also preparing to gear up a 1x character&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
|-&lt;br /&gt;
| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
|-&lt;br /&gt;
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
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Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60574</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60574"/>
		<updated>2026-06-13T06:08:28Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* Gear Recommendation 👙 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
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Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
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===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
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||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
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[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
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We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&lt;br /&gt;
=== Mid Stage 100-199===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling at level 240+ are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
* [[Beginners Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Grace Set]]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
Useful Links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://wiki.muhro.eu/Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain&#039;s_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat| Crown of Beelzebub]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Issgard Equipment]]&lt;br /&gt;
*[[Snow Flower Enchantment]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
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||&#039;&#039;&#039;⚠️ ⚠️ ⚠️ WARNING⚠️ ⚠️ ⚠️&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Around Late Game onwards, you should have &#039;&#039;discernment&#039;&#039; and be very careful in buying/making gears as they can be very costly at this part of the game. &lt;br /&gt;
&amp;lt;br&amp;gt;To save zeny, I recommend doing your best to skip as many gears as you can that is considered as &amp;quot;Late Game&amp;quot; in this guide.&lt;br /&gt;
&amp;lt;br&amp;gt;Prioritize making the ones in End Game &#039;&#039;&#039;if possible&#039;&#039;&#039;. However, going through this recommended gear progression is also nice especially if you are also preparing to gear up a 1x character&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
|-&lt;br /&gt;
| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
|-&lt;br /&gt;
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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&lt;br /&gt;
== Miscellaneous Stuff ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60573</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60573"/>
		<updated>2026-06-13T05:58:34Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* ❣ Early Game ❣ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&lt;br /&gt;
=== Mid Stage 100-199===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling at level 240+ are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
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== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
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| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
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| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
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Useful links:&lt;br /&gt;
* [[Beginners Guide]]&lt;br /&gt;
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=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
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| Mid Head Gear || | Anything || -&lt;br /&gt;
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| Low Head Gear || | Anything || -&lt;br /&gt;
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| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
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Useful links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Grace Set]]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
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| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
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| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
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| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
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Useful Links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://wiki.muhro.eu/Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain&#039;s_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat| Crown of Beelzebub]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Issgard Equipment]]&lt;br /&gt;
*[[Snow Flower Enchantment]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
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| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
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| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
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| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
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| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
|-&lt;br /&gt;
| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
|-&lt;br /&gt;
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
== Miscellaneous Stuff ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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||&lt;br /&gt;
&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60572</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60572"/>
		<updated>2026-06-13T05:57:58Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* 󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
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&amp;lt;br&amp;gt; &lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&lt;br /&gt;
=== Mid Stage 100-199===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling at level 240+ are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
* [[Beginners Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Grace Set]]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
Useful Links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://wiki.muhro.eu/Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain&#039;s_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat| Crown of Beelzebub]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Issgard Equipment]]&lt;br /&gt;
*[[Snow Flower Enchantment]]&lt;br /&gt;
*[[Illusion Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
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| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
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| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
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| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
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| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
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| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
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| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
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| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
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| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
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| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
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| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
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| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
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| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
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For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
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| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
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| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
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| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
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| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
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| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
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| Shoes || | N/A || -&lt;br /&gt;
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| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
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| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
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| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
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| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
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| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
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====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
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! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60571</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60571"/>
		<updated>2026-06-13T05:56:54Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* Gear Recommendation 👙 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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||&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&lt;br /&gt;
=== Mid Stage 100-199===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling at level 240+ are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
* [[Beginners Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Grace Set]]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
Useful Links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://wiki.muhro.eu/Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain&#039;s_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat| Crown of Beelzebub]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
*[[Issgard Equipment]]&lt;br /&gt;
*[[Snow Flower Enchantment]]&lt;br /&gt;
|}&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
|-&lt;br /&gt;
| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
|-&lt;br /&gt;
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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||&lt;br /&gt;
===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
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&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
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&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60570</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60570"/>
		<updated>2026-06-13T05:55:30Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* 󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
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Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&lt;br /&gt;
=== Mid Stage 100-199===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling at level 240+ are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
* [[Beginners Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Grace Set]]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
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&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
Useful Links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://wiki.muhro.eu/Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain&#039;s_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat| Crown of Beelzebub]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
|-&lt;br /&gt;
| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
|-&lt;br /&gt;
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
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== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
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===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
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===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
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== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
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&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60569</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60569"/>
		<updated>2026-06-13T05:54:15Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* 󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
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Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
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&amp;lt;br&amp;gt; &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
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===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
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===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
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[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
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&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
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We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&lt;br /&gt;
=== Mid Stage 100-199===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling at level 240+ are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
* [[Beginners Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Grace Set]]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
Useful Links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://wiki.muhro.eu/Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain&#039;s_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat| Beelzebub Crown]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
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| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
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| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
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| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
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| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60568</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60568"/>
		<updated>2026-06-13T05:54:02Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* 󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
|}&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
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We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&lt;br /&gt;
=== Mid Stage 100-199===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling at level 240+ are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
* [[Beginners Guide]]&lt;br /&gt;
|}&lt;br /&gt;
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=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Grace Set]]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
|}&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
Useful Links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[https://wiki.muhro.eu/Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain&#039;s_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat| Beelzebub Crown]]&lt;br /&gt;
|}&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
|}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
|}&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
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| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
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| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
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| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
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! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
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| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
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| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
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| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
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====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
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! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
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| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
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| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
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| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
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| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
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== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
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===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
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===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
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Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
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===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
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== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
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Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
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== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
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June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
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March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
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January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
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January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60567</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60567"/>
		<updated>2026-06-13T05:52:46Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* 󠁯•󠁏 Eden Gears 󠁯•󠁏 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
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Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
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[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
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As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
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[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
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1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&lt;br /&gt;
=== Mid Stage 100-199===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling at level 240+ are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
* [[Beginners Guide]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Grace Set]]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
|-&lt;br /&gt;
| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
|-&lt;br /&gt;
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
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&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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||&lt;br /&gt;
&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60566</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60566"/>
		<updated>2026-06-13T05:51:03Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* ❣ Early Game ❣ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
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Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
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&amp;lt;br&amp;gt; &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
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===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
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===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
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[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
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We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&lt;br /&gt;
=== Mid Stage 100-199===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling at level 240+ are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
Useful links:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Grace Set]]&lt;br /&gt;
*[[18 Direction of Prayer|Direction of Prayer]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
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| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
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| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
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| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
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| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
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| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
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| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
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| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
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| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
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|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
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| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
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| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
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| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
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| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
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| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
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| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
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| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
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| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
|-&lt;br /&gt;
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Stuff ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60565</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60565"/>
		<updated>2026-06-13T05:46:29Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* Late Stage 200-275 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&lt;br /&gt;
=== Mid Stage 100-199===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling at level 240+ are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
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| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
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| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
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=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
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| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
|-&lt;br /&gt;
| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
|-&lt;br /&gt;
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
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| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
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| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
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&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
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! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
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| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
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| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
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== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
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===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
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===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
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===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
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&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
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== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
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June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
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January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60564</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60564"/>
		<updated>2026-06-13T05:45:57Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* Mid Stage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
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Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
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[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
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[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
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1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
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|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&lt;br /&gt;
=== Mid Stage 100-199===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
|-&lt;br /&gt;
| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
|-&lt;br /&gt;
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
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====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
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! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
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== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
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===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60563</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60563"/>
		<updated>2026-06-13T05:45:42Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* Late Stage 240-275 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
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Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
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&amp;lt;br&amp;gt; &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
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===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
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||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
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[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
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|&lt;br /&gt;
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We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
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=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&lt;br /&gt;
=== Mid Stage ===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
=== Late Stage 200-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
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| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
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| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
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| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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||&lt;br /&gt;
===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60562</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60562"/>
		<updated>2026-06-13T05:45:30Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* Early Stage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
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Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
|}&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
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We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== Early Stage 1-99 ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
&lt;br /&gt;
=== Mid Stage ===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
=== Late Stage 240-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
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=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
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| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
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| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
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|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
|-&lt;br /&gt;
| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
|-&lt;br /&gt;
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
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&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
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===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
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&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
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&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
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&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60561</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60561"/>
		<updated>2026-06-13T05:44:50Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* Leveling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
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Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
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[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
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1 shotting mobs using the right element/modifiers&lt;br /&gt;
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|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
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=== Early Stage ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
=== Mid Stage ===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
=== Late Stage 240-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
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=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
|-&lt;br /&gt;
| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
|-&lt;br /&gt;
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
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== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
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===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
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===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
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== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60560</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60560"/>
		<updated>2026-06-13T05:43:39Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* Leveling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
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Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
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&amp;lt;br&amp;gt; &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
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|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
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===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
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===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
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[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
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== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
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We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended dungeons here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Also refer to [[XoSofiya&#039;s_(Let&#039;s_Get)_Physical_Performer_Guide#Gear_Recommendation_👙| Gear Recommendation 👙]] section as you progress. Specially if you are struggling with the suggested dungeons.&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Early Stage ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritize getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
=== Mid Stage ===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
=== Late Stage 240-275 ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Late stage options for leveling are:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# [[Varmundt&#039;s Biosphere]] - solo. Quest turn in experience is decent&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth]] - party preferred (very rare now)&lt;br /&gt;
#[[Unknown Blue Hole]] - solo/party (you need to be level 250, no reputation needed, can wear EXP gears)&lt;br /&gt;
#[[Varmundt&#039;s Biosphere Depth 2]] - solo/party (you need to be level 250, have 2000 Biosphere Depth 1 Reputation, and good gears)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
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&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
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| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
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| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
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| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
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| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
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| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
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| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
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| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
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| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
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| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
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| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
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| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
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| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
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| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
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| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
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| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
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| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
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| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
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| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
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| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
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| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
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| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
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| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
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|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
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For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
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*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
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| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
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| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
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| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
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| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
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| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
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| Shoes || | N/A || -&lt;br /&gt;
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| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
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| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
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| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
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| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
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| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60546</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60546"/>
		<updated>2026-06-12T17:54:08Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* Change Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have. They work even when just turning in quests&lt;br /&gt;
Also, this is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended steps here&lt;br /&gt;
=== Early Stage ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritized getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
=== Mid Stage ===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
=== Late Stage ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it. Another thing that you can do is join [[Varmundt&#039;s_Biosphere_Depth|Depth 1]] parties. You don&#039;t need to have good DPS or the best equips here to be useful. Just use {{#item:12710}}, bring {{#item:6316}} (resurrect your self when you die), {{#item:610}} to resurrect others or use {{#skill:2421}} if you have it, your {{#item:12263}} and {{#item:50035}} OR just {{#item:23204}}. Cast your buffs and don&#039;t be afraid to attack enemies with Rose Blossom and Rhythm shooting so you can regenerate AP. You can use {{#item:1757}} here for all around damage, but you can also do arrow switching to increase DPS if you want to. &#039;&#039;&#039;Make sure to ask the party leader to enable Even Party EXP share and you should level up super fast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
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| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
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| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
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| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
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|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
|-&lt;br /&gt;
| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
|-&lt;br /&gt;
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
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&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
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&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
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&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
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&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
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&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 13, 2026 [Improved more formatting. Added stat build, misc cards, updated Zero Cell Lux video]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60545</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60545"/>
		<updated>2026-06-12T17:52:31Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
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Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
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1 shotting mobs using the right element/modifiers&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have. They work even when just turning in quests&lt;br /&gt;
Also, this is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended steps here&lt;br /&gt;
=== Early Stage ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritized getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
=== Mid Stage ===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
=== Late Stage ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it. Another thing that you can do is join [[Varmundt&#039;s_Biosphere_Depth|Depth 1]] parties. You don&#039;t need to have good DPS or the best equips here to be useful. Just use {{#item:12710}}, bring {{#item:6316}} (resurrect your self when you die), {{#item:610}} to resurrect others or use {{#skill:2421}} if you have it, your {{#item:12263}} and {{#item:50035}} OR just {{#item:23204}}. Cast your buffs and don&#039;t be afraid to attack enemies with Rose Blossom and Rhythm shooting so you can regenerate AP. You can use {{#item:1757}} here for all around damage, but you can also do arrow switching to increase DPS if you want to. &#039;&#039;&#039;Make sure to ask the party leader to enable Even Party EXP share and you should level up super fast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
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| Low Head Gear || | Anything || -&lt;br /&gt;
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| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
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=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
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| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
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| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
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| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
|-&lt;br /&gt;
| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
|-&lt;br /&gt;
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
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! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
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| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
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| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
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====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
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== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
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===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
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===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
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== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
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== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60544</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60544"/>
		<updated>2026-06-12T17:46:30Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* Gear Recommendation 👙 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
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Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
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&amp;lt;br&amp;gt; &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
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===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
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|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
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[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
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We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have. They work even when just turning in quests&lt;br /&gt;
Also, this is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended steps here&lt;br /&gt;
=== Early Stage ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritized getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
=== Mid Stage ===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
=== Late Stage ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it. Another thing that you can do is join [[Varmundt&#039;s_Biosphere_Depth|Depth 1]] parties. You don&#039;t need to have good DPS or the best equips here to be useful. Just use {{#item:12710}}, bring {{#item:6316}} (resurrect your self when you die), {{#item:610}} to resurrect others or use {{#skill:2421}} if you have it, your {{#item:12263}} and {{#item:50035}} OR just {{#item:23204}}. Cast your buffs and don&#039;t be afraid to attack enemies with Rose Blossom and Rhythm shooting so you can regenerate AP. You can use {{#item:1757}} here for all around damage, but you can also do arrow switching to increase DPS if you want to. &#039;&#039;&#039;Make sure to ask the party leader to enable Even Party EXP share and you should level up super fast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE:&#039;&#039;&#039; We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
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| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
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| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
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| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
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| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
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| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
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| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
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| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
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| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
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| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
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| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
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| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
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| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
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| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
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| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
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|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
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| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
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| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
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| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
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| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
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|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
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For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
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*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
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| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
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| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
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| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
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| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
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| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
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| Shoes || | N/A || -&lt;br /&gt;
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| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
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| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
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| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
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| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
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| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60543</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60543"/>
		<updated>2026-06-12T17:42:39Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* Important Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
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&lt;br /&gt;
Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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||&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have. They work even when just turning in quests&lt;br /&gt;
Also, this is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended steps here&lt;br /&gt;
=== Early Stage ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritized getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
=== Mid Stage ===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
=== Late Stage ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it. Another thing that you can do is join [[Varmundt&#039;s_Biosphere_Depth|Depth 1]] parties. You don&#039;t need to have good DPS or the best equips here to be useful. Just use {{#item:12710}}, bring {{#item:6316}} (resurrect your self when you die), {{#item:610}} to resurrect others or use {{#skill:2421}} if you have it, your {{#item:12263}} and {{#item:50035}} OR just {{#item:23204}}. Cast your buffs and don&#039;t be afraid to attack enemies with Rose Blossom and Rhythm shooting so you can regenerate AP. You can use {{#item:1757}} here for all around damage, but you can also do arrow switching to increase DPS if you want to. &#039;&#039;&#039;Make sure to ask the party leader to enable Even Party EXP share and you should level up super fast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE: We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
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| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
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| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
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| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
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| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
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| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
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| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
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| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
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| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
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| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
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| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
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| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
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| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
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| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
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|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
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| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
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| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
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| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
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| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
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| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
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| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
|-&lt;br /&gt;
| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
|-&lt;br /&gt;
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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&lt;br /&gt;
== Miscellaneous Stuff ==&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
|}&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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||&lt;br /&gt;
&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60542</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60542"/>
		<updated>2026-06-12T17:39:37Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* My Build */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
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Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
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|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have. They work even when just turning in quests&lt;br /&gt;
Also, this is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended steps here&lt;br /&gt;
=== Early Stage ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritized getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
=== Mid Stage ===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
=== Late Stage ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it. Another thing that you can do is join [[Varmundt&#039;s_Biosphere_Depth|Depth 1]] parties. You don&#039;t need to have good DPS or the best equips here to be useful. Just use {{#item:12710}}, bring {{#item:6316}} (resurrect your self when you die), {{#item:610}} to resurrect others or use {{#skill:2421}} if you have it, your {{#item:12263}} and {{#item:50035}} OR just {{#item:23204}}. Cast your buffs and don&#039;t be afraid to attack enemies with Rose Blossom and Rhythm shooting so you can regenerate AP. You can use {{#item:1757}} here for all around damage, but you can also do arrow switching to increase DPS if you want to. &#039;&#039;&#039;Make sure to ask the party leader to enable Even Party EXP share and you should level up super fast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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||&#039;&#039;&#039;⚠️ NOTE: We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&#039;&#039;&#039;&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
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| Low Head Gear || | Anything || -&lt;br /&gt;
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| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
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| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
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=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
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| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
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| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
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| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
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| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
|-&lt;br /&gt;
| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
|-&lt;br /&gt;
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60541</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60541"/>
		<updated>2026-06-12T17:38:19Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* My Build */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
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Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
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While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
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[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
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[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
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As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
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[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
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1 shotting mobs using the right element/modifiers&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
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! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
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| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
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| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
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| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
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| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
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| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
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| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
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| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
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| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
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| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
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| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
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| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
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Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
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== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
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&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
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| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
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| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
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| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
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=== My Build ===&lt;br /&gt;
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[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
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No buffs&lt;br /&gt;
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[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
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With buffs&lt;br /&gt;
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Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
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Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
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Note: Even without {{#skill:34}} and {{#item:50117}}, I can still hit the required DEX and INT to reach 100% VCT&lt;br /&gt;
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===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
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I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
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===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
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== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
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! Skill !! Level !! Explanation&lt;br /&gt;
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| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
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| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
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| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
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| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
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! Skill !! Level !! Explanation&lt;br /&gt;
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| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
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| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
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| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
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| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
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| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
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| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
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| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
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| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
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! Skill !! Level !! Explanation&lt;br /&gt;
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| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
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| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
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| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
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| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
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| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
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| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
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| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
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| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
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| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
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| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
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| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
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| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
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| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
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| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
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&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
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{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
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! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have. They work even when just turning in quests&lt;br /&gt;
Also, this is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended steps here&lt;br /&gt;
=== Early Stage ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritized getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
=== Mid Stage ===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
=== Late Stage ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it. Another thing that you can do is join [[Varmundt&#039;s_Biosphere_Depth|Depth 1]] parties. You don&#039;t need to have good DPS or the best equips here to be useful. Just use {{#item:12710}}, bring {{#item:6316}} (resurrect your self when you die), {{#item:610}} to resurrect others or use {{#skill:2421}} if you have it, your {{#item:12263}} and {{#item:50035}} OR just {{#item:23204}}. Cast your buffs and don&#039;t be afraid to attack enemies with Rose Blossom and Rhythm shooting so you can regenerate AP. You can use {{#item:1757}} here for all around damage, but you can also do arrow switching to increase DPS if you want to. &#039;&#039;&#039;Make sure to ask the party leader to enable Even Party EXP share and you should level up super fast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE: We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
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| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
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| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
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| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
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| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
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| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
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| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
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| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
|-&lt;br /&gt;
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
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== Miscellaneous Stuff ==&lt;br /&gt;
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=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
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====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
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! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
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| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
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| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
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| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
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| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
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| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
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====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
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! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60540</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60540"/>
		<updated>2026-06-12T17:36:57Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* My Build */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
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Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have. They work even when just turning in quests&lt;br /&gt;
Also, this is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended steps here&lt;br /&gt;
=== Early Stage ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritized getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
=== Mid Stage ===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
=== Late Stage ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it. Another thing that you can do is join [[Varmundt&#039;s_Biosphere_Depth|Depth 1]] parties. You don&#039;t need to have good DPS or the best equips here to be useful. Just use {{#item:12710}}, bring {{#item:6316}} (resurrect your self when you die), {{#item:610}} to resurrect others or use {{#skill:2421}} if you have it, your {{#item:12263}} and {{#item:50035}} OR just {{#item:23204}}. Cast your buffs and don&#039;t be afraid to attack enemies with Rose Blossom and Rhythm shooting so you can regenerate AP. You can use {{#item:1757}} here for all around damage, but you can also do arrow switching to increase DPS if you want to. &#039;&#039;&#039;Make sure to ask the party leader to enable Even Party EXP share and you should level up super fast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE: We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
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| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
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| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
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| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
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| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
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| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
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| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
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| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
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| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
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|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
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| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
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| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
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| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
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| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
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| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
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| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
|-&lt;br /&gt;
| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
|-&lt;br /&gt;
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Stuff ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60539</id>
		<title>XoSofiya&#039;s (Let&#039;s Get) Physical Performer Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=XoSofiya%27s_(Let%27s_Get)_Physical_Performer_Guide&amp;diff=60539"/>
		<updated>2026-06-12T17:36:30Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: /* My Build */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Troubadour &amp;amp; Trouvere]]&lt;br /&gt;
== &#039;&#039;&#039;Introduction&#039;&#039;&#039; ==&lt;br /&gt;
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&lt;br /&gt;
Hiiii, i&#039;m Sofiya 🩷 I&#039;ve been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don&#039;t Forget Me/Loki&#039;s Wail in WoE. I&#039;m also really used to soloing and playing alone (bards were preferred in leveling parties before as Bragi was almost always needed, and Dancers were mostly in demand only in PvP/WoE 💔.. I still have the tendency to be a bit of a soloist/loner (even irl lol), but i&#039;m really happy to be doing difficult instances with the friends i&#039;ve made here in MuhRO ❤️ and to help in case you have any questions.&lt;br /&gt;
&lt;br /&gt;
While the (physical) performer classes don&#039;t have the highest DPS, they have decent damage (specially with the new non-crit multiplier), good range, and great survivability. This guide is more focused on the Dancer route since it&#039;s the class that i always played as, but it should also be applicable to the Bard route (as well as other non-crit, non-HP, ranged physical class builds - albeit with some tweaks). The Dancer class is always gonna hold a special place in my 🩷&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Are you ready to get physical?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[File:XoSofiya Dancer.png|frameless|none|❤︎ My character made by the amazing Stella Heloise ❤︎⁠]]&lt;br /&gt;
❤︎ My character made by the amazing Stella Heloise ❤︎&lt;br /&gt;
&lt;br /&gt;
[https://open.spotify.com/track/1KCBaq5olu8Vat0UKv2xLk?si=7e5b4f8bd636439f 🩰 Time to warm up for our dance class 🩰]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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=== &#039;&#039;&#039;Notes&#039;&#039;&#039; ===&lt;br /&gt;
As a Physical Performer, our main skill for AOE farming is  {{#skill:5353}}. Rose Blossom has &#039;&#039;&#039;2 parts&#039;&#039;&#039;. The first part is the &#039;&#039;single target&#039;&#039; portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it&#039;s own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn&#039;t a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (&#039;&#039;not proven&#039;&#039;) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomCornus.gif|300px]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see, I can 1 shot the Verdant Cornus, but only if it&#039;s the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.&amp;lt;br&amp;gt;&lt;br /&gt;
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:RoseBlossomGladeMobs.gif|300px]]&lt;br /&gt;
&lt;br /&gt;
1 shotting mobs using the right element/modifiers&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#90EE90; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ❤️ Pros and Cons 💔&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! ❤️ Pros ❤️ !! 💔 Cons 💔&lt;br /&gt;
|-&lt;br /&gt;
| Can use HP and SP Absorb gears for easier farming and better survivability || Lower DPS compared to Metallic Fury/Rhythmic Wave build. The gap has improved (a lot) with the release of the Non-Critical Damage multiplier, but i think magic still has higher DPS*&lt;br /&gt;
|-&lt;br /&gt;
| Some physical gears have HP boosts built in so it can be a bit tankier || Long skill cooldown for Rose Blossom at 0.7&lt;br /&gt;
|-&lt;br /&gt;
| Quick cooldown for single target skill Rhythm Shooting at 0.35 || 2-4 button turbo for max DPS. Main Combo: Rose Blossom + Rhythm Shooting but you can also do Sound Blend + Rose Blossom + Rhythm Shooting + Severe Rainstorm&lt;br /&gt;
|-&lt;br /&gt;
| Rose Blossom damage decent enough to 1 hit Temple/Venom dungeons (with drop rate gears) and Forgotten Time dungeon || Needs HIT. Can struggle against certain MVPs with Agi Up&lt;br /&gt;
|-&lt;br /&gt;
| Can do Zerocell Lux and Nox solo (with defensive gears + HP absorb gears) ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Sexy&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Skill is blocked by Pneuma and other similar skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cute&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Needs to worry about Variable Cast Time (as compared to the 0 cast time of Metallic Fury)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Popular to boot&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Magic build can share gears with lots of other classes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Love dancing&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Need to apply debuff (Sound Blend) and have ultimate skill active (Mystic Symphony) just to achieve max DPS. For magic, only debuff is needed for Metallic Fury (unless fighting Fish/Demi Human monsters) and only ultimate skill is needed for Rhythmic Wave&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Great hair&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || |&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;s&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;The boys all love to stare&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;/s&amp;gt; || | Rose Blossom damage has 2 parts. 1 single target and 1 aoe. You can sometimes 1 shot the main target, but need 2 casts to clear mobs. I think this also means only one of the damage parts gets Lex Aeterna debuff if you ever help in parties :(&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Notes:&lt;br /&gt;
* &#039;&#039;&#039;♡♡♡ Thanks to Magic Trouvere AinTz for testing and showing DPS ♡♡♡&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Stats and Traits&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Trouvere Stat and Trait Bonuses&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Stats&lt;br /&gt;
|-&lt;br /&gt;
| STR + 6 || AGI + 9 || VIT + 6|| INT + 10 || DEX + 8 || LUK + 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 25%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#98FB98;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; colspawn=&amp;quot;6&amp;quot; |Traits&lt;br /&gt;
|-&lt;br /&gt;
| POW + 5 || STA + 6 || WIS + 4 || SPL + 5 || CON + 9 || CRT + 4&lt;br /&gt;
|}&lt;br /&gt;
=== My Build ===&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
[[File:Trouvere Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
No buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Buffed Stats and Traits.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
With buffs&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Consumables: {{#item:102803}}, {{#item:102985}}, {{#item:50035}}, {{#item:50117}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Relevant Buffs: {{#skill:34}}, {{#skill:29}}, {{#skill:45}}, {{#skill:2351}}, {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Stats =====&lt;br /&gt;
My current stats, but you can play around with it&lt;br /&gt;
* STR - 29 - Leftover stat points. For Weight Management and a bit of ATK. Can use for other stats if you want&lt;br /&gt;
* AGI - 100 - Mainly for FLEE (since Nebula Armor of Concentration already gives so much ATK SPD)&lt;br /&gt;
* VIT - 110 - More HP&lt;br /&gt;
* INT - 106 - For VCT&lt;br /&gt;
* DEX - 130	- VCT and ATK&lt;br /&gt;
* LUK - 82 - Helps with Curse immunity. Also gives a bit of FLEE and ATK&lt;br /&gt;
One thing to note is that it&#039;s best to strive to reduce Variable Cast Time via stats (&#039;&#039;&#039;DEX x 2 + INT = 530&#039;&#039;&#039;). You can use {{#item:12883}} / {{#item:50035}} / {{#skill:45}} when adjusting your stats. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
I prefer not including {{#skill:34}} since it doesn&#039;t last as long&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Traits =====&lt;br /&gt;
* POW - 110	- For ATK and P. Atk&lt;br /&gt;
* STA - 21 - Keep it divisible by 3 (including trait bonuses from gears/consumables) for maximum RES bonus. I have 36 STA total when I use {{#item:102803}}&lt;br /&gt;
* WIS - 51 - same as above except it&#039;s for MRES. I find it more important to keep WIS/MRES higher cause FLEE almost always takes care of physical attacks&lt;br /&gt;
* SPL - 0&lt;br /&gt;
* CON - 110 - HIT, FLEE, P. Atk, and Skill Modifier for {{#skill:5353}} and {{#skill:5355}}&lt;br /&gt;
* CRT - 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Important Skills&#039;&#039;&#039; ==&lt;br /&gt;
We have lots of skills points that we can play around with. I won&#039;t be giving an exact skill build since we have different needs (for supporting and etc.), but I&#039;ll be giving out pointers on what to max out and why.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;˚₊ · ͟͟͞͞➳❥ Archer ˚₊ · ͟͟͞͞➳❥&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:43}} Owl&#039;s Eye || 10 || For the passive bonus +10 DEX&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:44}} Vulture&#039;s Eye || 10 || Additional HIT rate. It&#039;s more for when still using Bow class weapons when leveling early, we don&#039;t really have anywhere to put our skill points     &lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:45}} || 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using {{#item:50035}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:46}} || 10 || Useful for leveling until becoming a Wanderer/Minstrel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ Dancer/Gypsy ﮩ٨ـﮩﮩ٨ـ❤︎ﮩ٨ـﮩﮩ٨ـ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:323}} || 10 || Bonus ATK and SP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:324}} || 0/5 || As pre-requisite for {{#skill:2418}}. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don&#039;t use it anymore after becoming Trouvere/Troubadour&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:325}} || 5 || Max out for Reverberation (pre-requisite)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - &#039;&#039;&#039;Type: Dance Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:309}} || 5 || ATK +40 and DEF +75. Useful when farming - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || 0/5 || Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:313}} || 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with &#039;&#039;&#039;75 LUK&#039;&#039;&#039; and higher - &#039;&#039;&#039;Type: Ensemble Skill&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dance&#039;&#039;&#039; skills don&#039;t stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one &#039;&#039;&#039;Song&#039;&#039;&#039; and &#039;&#039;&#039;Dance&#039;&#039;&#039; active at the same time e.g. {{#skill:330}} and {{#skill:321}}&lt;br /&gt;
* You can only have 1 active &#039;&#039;&#039;Ensemble&#039;&#039;&#039; skill at a time. Prioritize {{#skill:307}} when leveling specially with a 1x character&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt; ｡ ₊°༺❤︎༻°₊ ｡♡𔒝 Wanderer 𔒝♡｡ ₊°༺❤︎༻°₊ ｡ &amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2350}} || 5 || Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn&#039;t have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2351}} || 5 || Gives a decent boost to MDEF &#039;&#039;&#039;BUT&#039;&#039;&#039; only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2. &amp;lt;br&amp;gt; Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (&#039;&#039;&#039;33.75% MDEF boost&#039;&#039;&#039; at Voice Lessons level 10, Job level 55, and Skill level 5  - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2352}} || 5 || Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - &#039;&#039;&#039;Type: Group A Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2412}} || 10 || Max it out for a huge buff on all your Wanderer buffs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2414}} || 5 || Just as a pre-requisite for Metallic Sound&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2413}} || 5 || Just as a pre-requisite for Trouvere/Troubadour skill {{#skill:5357}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2418}} || 0/5 || Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don&#039;t use it anymore&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2423}} || 0/5 || Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it &#039;&#039;&#039;overwrites&#039;&#039;&#039; other Group B songs - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2421}} || 0/5 || Optional. You can just use {{#item:610}}. Advantage of this skill is the item required is lighter {{#item:6144}} and you bring a lot of it anyway. Uses up resurrected person&#039;s SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2420}} || 5 || My favorite skill! Use for a chance to make enemies fall in love with you. They won&#039;t attack you or cast any skills while they&#039;re in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won&#039;t cast skills (ex. Depth 2 Salamander would still follow you but won&#039;t use Earthquake if you&#039;re alone). Just be careful using this skill in party plays. &#039;&#039;&#039;If a party member falls in love with you, any Group B song buffs that they have would be overwritten&#039;&#039;&#039; - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2427}} || 3-5 || Restores SP based on skill level and gives good SP regen. Super useful when farming. You won&#039;t have any SP issues when combined with {{#skill:330}} and while using an SP Absorption equipment like a +10 {{#item:24685}}. Just a tip, since most Group B songs have a long cooldown and don&#039;t stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party&#039;s SP and then choose whatever other buff you want - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2428}} || 5 || Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2431}} Lerad&#039;s Dew || 5 || Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:2434}} || 5 || Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - &#039;&#039;&#039;Type: Group B Song&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5007}} || 5 || Gives a huge HP buff to the whole party. &#039;&#039;&#039;This is not included in Group A or B songs which means it can stack with them&#039;&#039;&#039;! Always keep this buff up&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Group A Songs&#039;&#039;&#039; skills don&#039;t stack like {{#skill:2350}} and {{#skill:2352}}. &#039;&#039;&#039;ALSO&#039;&#039;&#039; Minstrel&#039;s other skills like {{#skill:2381}} is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don&#039;t overwrite each other&#039;s buffs&lt;br /&gt;
* &#039;&#039;&#039;Group B Songs&#039;&#039;&#039; skills don&#039;t stack either. Just be careful with {{#skill:2420}} and {{#skill:2423}} overwriting your main Group B Song buffs if you use them&lt;br /&gt;
* This is just a guide and you don&#039;t have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background-color:#DB7093; border:3px solid; padding:5px; | &amp;lt;big&amp;gt;ㅤꨄ︎𐫱 ✿ ❀ ❁ ✽ ❤︎ Trouvere ❤︎ ✽ ❁ ❀ ✿ 𐫱 ꨄ︎&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Level !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5349}} || 5 || Passive + 15 P.Atk&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5351}} || 1 || Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5352}} || 1 || Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5364}} || 5 || P. Atk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5362}} || 5 || S. Matk Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5361}} || 5 || Res Buff&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5357}} || 5 || Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5360}} || 1/5 || Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5355}} || 5 || Decent single target damage and useful for inflicting the Sound Blend debuff on enemies when using {{#item:400540}}. Can also be used to finish off monsters not killed by one cast of Rose Blossom. Can be used alternatively with {{#skill:5353}} for helping with strong MVPs&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5353}} || 5 || Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
* A good skill rotation to be able to use both {{#skill:5351}} and {{#skill:5352}} in a quick interval (starting at max AP), is to use {{#skill:5351}} first, cast {{#skill:5364}}, {{#skill:5362}}, {{#skill:5361}}, and then cast {{#skill:5352}}&lt;br /&gt;
* I didn&#039;t max out some skills in Trouvere skill tree and just used the extra points on the Wanderer skill tree to get more useful Chorus buffs. You can do what you want with the remaining skill points, but since some Trouvere skills are only useable in PVP and/or useless by endgame (Gefenia Nocturne and Raphsody of Mine Worker), it&#039;s up to you if you wanna level them up or not&lt;br /&gt;
&lt;br /&gt;
===⋆.˚𝄞 Song &amp;amp; Dance Music Sheet 𝄞˚.⋆===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Dance !! Song !! Ensemble !! Group A !! Group B !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:327}} || {{#skill:319}} || {{#skill:309}} || {{#skill:2350}} || {{#skill:2423}} || {{#skill:5007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:329}} Fortune&#039;s Kiss || {{#skill:320}} || {{#skill:307}} || {{#skill:2351}} || {{#skill:2420}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:330}} || {{#skill:321}} || {{#skill:313}} || {{#skill:2352}} || {{#skill:2427}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#skill:320}} || {{#skill:310}} || {{#skill:2381}} || {{#skill:2431}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || {{#skill:312}} || {{#skill:2382}} || {{#skill:2434}} || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || {{#skill:2428}} || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that&#039;s easy to remember ♡  Note: Zero Cell mobs cast {{#skill:2420}} which removes your own buffs like {{#skill:2427}} when you fall in love&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Leveling&#039;&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;Reminder: Always use {{#item:12263}}&#039;&#039;&#039; or any other type of Battle Manual that you have. They work even when just turning in quests&lt;br /&gt;
Also, this is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended steps here&lt;br /&gt;
=== Early Stage ===&lt;br /&gt;
This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [[https://wiki.muhro.eu/Kill_Quests_and_Item_Collection_Boards| Board Quests]]. To prepare for this, just collect the Bows for levels 10 and 45 from the [[https://wiki.muhro.eu/Beginners_Guide#Eden_Gear| Eden Gears]] and then get the {{#item:580022}} at level 100. From Archer to Gypsy, you only need to use the skill {{#skill:46}} to level. Prioritized getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you&#039;re level 70 and can collect the level 70-99 quest for hunting &#039;&#039;&#039;15x Wraith 15x Evil Druid&#039;&#039;&#039; in &#039;&#039;&#039;Glast Heim (Monastery)&#039;&#039;&#039;. From warper, just choose Dungeons &amp;gt; Glast Heim &amp;gt; Monastery. Repeat this a few times to get to level 99 but don&#039;t rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice &amp;gt; job change to High Archer &amp;gt; do some Eden Boards quests again til you&#039;re job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90&#039;s. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer&lt;br /&gt;
=== Mid Stage ===&lt;br /&gt;
From here, just level up a little more until you get level 5 {{#skill:2418}}. You can then proceed with doing the illusion dungeons quests from the [[https://wiki.muhro.eu/Board_Quests| Main Board Quests]]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around &#039;&#039;&#039;level 190&#039;&#039;&#039; i&#039;d recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them {{#item:1000285}} and {{#item:1000287}} so you can access the map with the Eden Boards quest &#039;&#039;&#039;240x of any type in ba_pw03&#039;&#039;&#039;. Get it and go to the Warper &amp;gt; Dungeons &amp;gt; Varmundt Dungeons &amp;gt; Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect {{#item:25223}} which you can use to buy {{#item:12263}}, {{#item:12264}}, {{#item:22758}}, and most importantly, {{#item:50035}}. If you are struggling on some maps, i&#039;d recommend using {{#item:22758}} for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and {{#item:50035}} for damage and survivability. Using these two would help make your journey a lot easier&lt;br /&gt;
=== Late Stage ===&lt;br /&gt;
When you reach level 200, change your job to Trouvere and prioritize getting {{#skill:5353}}, {{#skill:5355}}, {{#skill:5351}}, and {{#skill:5352}}. And then max out the other buffs. You should also now be able to access [[Varmundt&#039;s Biosphere]] at 240. Understandably, you would struggle quite a bit here if your gears aren&#039;t ready for this stage yet. I&#039;d recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it. Another thing that you can do is join [[Varmundt&#039;s_Biosphere_Depth|Depth 1]] parties. You don&#039;t need to have good DPS or the best equips here to be useful. Just use {{#item:12710}}, bring {{#item:6316}} (resurrect your self when you die), {{#item:610}} to resurrect others or use {{#skill:2421}} if you have it, your {{#item:12263}} and {{#item:50035}} OR just {{#item:23204}}. Cast your buffs and don&#039;t be afraid to attack enemies with Rose Blossom and Rhythm shooting so you can regenerate AP. You can use {{#item:1757}} here for all around damage, but you can also do arrow switching to increase DPS if you want to. &#039;&#039;&#039;Make sure to ask the party leader to enable Even Party EXP share and you should level up super fast&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Gear Recommendation 👙&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; text-align: center; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&#039;&#039;&#039;⚠️ NOTE: We&#039;ve been getting more and more &amp;quot;catch up&amp;quot; gears that I haven&#039;t really tested or used on my journey. The stage-by-stage gear recommendations are just rough guides. Always use your discernment and decide if you&#039;ll still make them. Especially if you feel like the gears are too expensive to make (and are super outdated). The only &amp;quot;solid&amp;quot; recommendation on gears that this guide would have is on the End Game section (since I would do my best to keep it updated as new end game gears get released)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;󠁯•󠁏 Eden Gears 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
These are decent starting gears. You need to use them while working towards getting the next set that you&#039;ll use. &#039;&#039;&#039;You should definitely get the Eden Shadow Gears&#039;&#039;&#039;. The 50% Ignore Monster Def it provides is definitely super needed! We won&#039;t be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don&#039;t really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using [[Costume Enchants (Fashion Points)|costume enchants]]&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Eden Phase Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:400139}} || Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap &lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | {{#item:450185}} / {{#item:24694}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580022}} / {{#item:24709}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Anything / {{#item:24693}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | {{#item:480105}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | {{#item:470069}} / {{#item:24695}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490126}} / {{#item:24696}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490127}} / {{#item:24697}} || - &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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=== &#039;&#039;&#039;❣ Early Game ❣&#039;&#039;&#039; ===&lt;br /&gt;
These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don&#039;t even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm {{#item:1000405}} by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don&#039;t dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets {{#item:100129}} for the Grace set. Would be better to use those to save some zeny and materials &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Early Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +4 / +9 {{#item:19344}} || Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | Anything || -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 {{#item:450092}} || {{#item:4392}} combos with {{#item:300270}}. Gives you a lot of Range % modifier. We&#039;ll also use this for a long time. It&#039;s good to invest in these cards&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +4 - +9 {{#item:580008}} || {{#item:4608}} good damage boost. Would be good with the card combo. Using {{#item:27361}} would also offer a large damage boost. You&#039;ll use these cards for a long time so it&#039;s good to invest on them&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || Best enchant to get is 2x {{#item:29004}} you don&#039;t have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you&#039;ll get. Also, try to get {{#item:4609}}. Should be a bit cheap now. Would definitely help with survivability when paired with {{#item:4608}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 {{#item:480018}} || {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 {{#item:470020}} || {{#item:27256}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490019}} || {{#item:300449}} + {{#item:300447}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:2899}} || Optional. It&#039;s good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. {{#item:4040}} also optional if you don&#039;t wanna use fly wings. You&#039;ll lose out on quite a bit of damage tho&lt;br /&gt;
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=== &#039;&#039;&#039;󠁯•󠁏 ❤︎ Mid Game ❤︎ 󠁯•󠁏&#039;&#039;&#039; ===&lt;br /&gt;
Recommended gears for Mid Game. Feel free to skip some of them if you can and just work towards getting Late Game / End Game gears if you can.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Mid Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400110}} || You don&#039;t really have to make this a +12 A anymore if you can get {{#item:400540}}. However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table&lt;br /&gt;
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| Mid Head Gear || | {{#item:410233}} || Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || | {{#item:420018}} / {{#item:18754}}|| P.Atk, Atk, and Dex are good enchants for {{#item:420018}}. You can actually use any kind of {{#item:420018}} you can get not just the Dexterity one. It really doesn&#039;t matter&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +9 / +11 {{#item:450206}} / +9 / +11 {{#item:450177}} || I&#039;ve been told that since the recent updates, it would be easier to farm for {{#item:450206}} and its enchants or buy it from other players. There is more info about it [[https://wiki.muhro.eu/Issgard_Equipment#Perfect_Enchant_(Slot_2)| here]]. The enchants you&#039;d need for it are {{#item:1000791}} and {{#item:311100}}. The last enchant, you can decide what you need. You&#039;d save more money and time making that so you can skip the Gray Wolf gears.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:580030}} / {{#item:580033}} / {{#item:580062}} || The cheapest one you can get would be good.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +7 / +11 {{#item:460018}} || - &lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +9 / +11 {{#item:480090}} || {{#item:310584}}, {{#item:310575}}, and {{#item:310491}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +9 / +11 {{#item: 470087}} || {{#item:310611}}, {{#item:310602}}, and {{#item:310599}} You don&#039;t really need perfect enchant for these. More info in explanation&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490106}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490107}} || {{#item:310631}}, {{#item:310631}}, and {{#item:310491}} &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039;: {{#item:310643}}, {{#item:310644}} &#039;&#039;&#039;CAUTION&#039;&#039;&#039;: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell&lt;br /&gt;
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=== &#039;&#039;&#039;★ ❤︎ Late Game ❤︎ ★&#039;&#039;&#039; ===&lt;br /&gt;
Very expensive and &#039;&#039;&#039;some can be skipped&#039;&#039;&#039; depending on your goals. I needed the {{#item:400540}} and {{#item:580062}} combo to solo Depth 2 from 250 til 265 on 1x rate. It&#039;s faster to just join UBH (Unknown Blue Hole) parties to level up and you might be able to just use your current mid game gears while working towards the end game Frontier set.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Yorscalp combo {{#item:400723}} + {{#item:300596}} is kinda made obsolete by the release of non-crit physical damage enchant. It is still a decent combo if you already have {{#item:400723}} for other classes. Otherwise, just skip it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:400540}} with non-crit physical damage just hits so much harder than Yorscalp. And if you have the zeny and level, can actually just skip to making {{#item:400986}} to save costs (assuming you can handle farming and leveling with your mid game gears)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Late Game Equipment&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +12 A {{#item:400540}} || Best enchants are {{#item:314263}} and {{#item:314248}} since non-crit physical damage is a really good modifier&lt;br /&gt;
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| Mid Head Gear || | {{#item:410233}} or {{#item:19117}} || {{#item:300363}} (damage) or {{#item:300174}} (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer&lt;br /&gt;
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| Low Head Gear || | {{#item:420220}} or {{#item:19095}} || Best enchants for {{#item:420220}} should Dex + 5 and Long Range Physical attack + 7%. Luxury enchants. You can just use exp/drop rate gears for Mid and Low.&lt;br /&gt;
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| Armor || | +12 A {{#item:450171}} or &amp;lt;br&amp;gt; +12 A {{#item:450283}} (optional if can be made/bought cheaply)|| The {{#item:450171}} is the best in slot when used with the whole set from Hall of Life. It&#039;s also our end game armor. &amp;lt;br&amp;gt; The {{#item:450283}} is a powerful armor, but loses to {{#item:450171}} when you have the complete Hall of Life set&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12 A {{#item:580062}} || For the enchants, it&#039;s up to you to decide what you want to get. For cards, we can use 2x {{#item:27361}} or 1x {{#item:27361}} and the {{#item:300455}}. You&#039;d need the {{#item:300457}} as your shoe card for the full combo effect tho&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +11 C {{#item:460040}} || Best in slot for both (all-around) survivability and damage depending on the enchants you decide to get. Also the cheapest among end game shields. &amp;lt;br&amp;gt;&#039;&#039;Specialized elemental reductions and builds might require other shields*&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +11 C {{#item:480283}} || {{#item:480283}} versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | +11 C {{#item:470197}} || You can leave it at +11 C since the bonuses for B and A are kinda small&lt;br /&gt;
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| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} / &amp;lt;s&amp;gt;{{#item:490302}}&amp;lt;/s&amp;gt; || We now got a new enchant for the Stellar accessories. These are the best in slot right now. As Trouveres, we don&#039;t really need the bonus ASPD and CRI from {{#item:490134}}, but it&#039;s up to you if you want to make it. I personally use {{#item:490133}} with 2x {{#item:310701}} and {{#item:313028}}. The bonus HP% is nice to mitigate -HP% from certain MVP cards. You can also choose {{#item:490132}} for more ATK% and P.Atk. &amp;lt;s&amp;gt;Priority enchants for {{#item:490302}} are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you&#039;re fighting. Boss enchants are the best, but they&#039;re hard to make&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490305}} || Same as the other ring. Our cards could be changed to {{#item:300468}} and {{#item:300447}}. This combo gives a total of 21% ranged physical damage compared to {{#item:300449}} + {{#item:300447}} at 20%&lt;br /&gt;
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=== &#039;&#039;&#039;⭐ 💖 End Game 💖 ⭐&#039;&#039;&#039; ===&lt;br /&gt;
Current end game gears according to the latest updates. Will be updated from time to time.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | End Game Equipment&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear || +12 A {{#item:400986}} || {{#item:314266}}, {{#item:314248}}, and {{#item:4714}}. It is possible to choose and upgrade the stat enchant. The sure {{#item:4714}} is really helpful for stat-based instant cast&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | {{#item:410233}} || Just same&lt;br /&gt;
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| Low Head Gear || | {{#item:420220}} || Just same&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | +12 A {{#item:450171}} || +12 A {{#item:450171}} only wins against Depth 2 armor when you have {{#item:313015}} on garment and {{#item:312990}} on accessory. Before that, D2 armor still wins by a little&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | +12/+15 A {{#item:580087}} || Aim for a high non-crit physical damage enchant. Max is 35% / 15% / 15%&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | +10/+12 C {{#item:460040}} || For end game dungeons like Zero Cell, the defensive enchants are more helpful for {{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | +12 A {{#item:480350}} || Really the best garment for us right now. Even with no enchants, it wins over the previous garments as long as you also have {{#item:490484}}&lt;br /&gt;
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| Shoes || | +12 A {{#item:470336}} || The main enchant to think of is {{#item:313914}}. The CON bonus is super good. As for the other enchants, it&#039;s up to you to choose whatever race and element you want to focus on&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || | {{#item:490133}} / {{#item:490132}} / {{#item:490134}} || 2x {{#item:310701}} and {{#item:313028}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || | {{#item:490484}} || Best in slot as it combos with all other gears. Should already beat 45% Varmundt rings with just {{#item:312981}}&lt;br /&gt;
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== &#039;&#039;&#039;Costume Stones/Shadows/MVP Cards/Pets&#039;&#039;&#039; ==&lt;br /&gt;
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=== &#039;&#039;&#039;🎭 Costume Enchants 🎭&#039;&#039;&#039; ===&lt;br /&gt;
With the release of new gears having more non-crit physical damage bonuses, the {{#item:1001488}} combo is the best again. Just change the mid head gear costume stone to {{#item:1001943}} since the 15% size damage is better than the 10% Rose Blossom skill modifier bonus&lt;br /&gt;
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|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Costume Enchants&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
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| Upper Head Gear Costume Enchant || Best: {{#item:1000666}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002396}} / {{#item:25498}} / {{#item:1000375}} || I&#039;d recommend using the best in slot costume stone which is {{#item:1000666}} for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear Costume Enchant || | Best: {{#item:1001943}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002397}} / {{#item:1000667}} / {{#item:25491}} / {{#item:25061}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear Costume Enchant || | Best: {{#item:1000668}} (provides -0.5s FCT) &amp;lt;br&amp;gt; Alternatives: {{#item:1002398}} / {{#item:25228}} / {{#item:1000865}} / {{#item:1000376}}|| {{#item:25228}} is very convenient when farming. Do remember that you&#039;ll lose 0.5s of FCT if you use any other stones instead of {{#item:1000668}}.&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant || | Best {{#item:1001488}} &amp;lt;br&amp;gt; Alternatives: {{#item:1002399}} / {{#item:311470}} / {{#item:25493}} / {{#item:25501}} / {{#item:6963}} || Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to&lt;br /&gt;
|-&lt;br /&gt;
| Garment Costume Enchant (Dual) || | Best: {{#item:1002395}} &amp;lt;br&amp;gt; {{#item:1001055}} / {{#item:1000856}} / {{#item:1000523}} / {{#item:1000525}} / {{#item:1000526}} || -&lt;br /&gt;
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=== &#039;&#039;&#039;Shadow Gears&#039;&#039;&#039; ===&lt;br /&gt;
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For the best in slot shadow gears, we should get our skill shadow gears: Blossom Shadow Armor and Shoes + Musical Shooting Earring and Pendant. Just a heads-up, these skill shadow gears are expensive and you might need at least 500m to craft a single piece if you decide to buy them in zenys. You also won&#039;t be able to use them on other classes. If you want a more general and cheaper set of shadow gears, you can proceed to the next part.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Blossom and Musical Shooting Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24792}} || Enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Shield || | +10 {{#item:24793}} || Same as the weapon, enchants I prefer are {{#item:4724}} and {{#item:312193}}&lt;br /&gt;
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| Shadow Armor || | +10 {{#item:1270136}} || -&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 1270137}} || -&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:1270134}} || -&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:1270135}} || -&lt;br /&gt;
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For the general (and cheaper) shadow gears, you can take a look here. It&#039;s the usual shadow equipment of most physical classes.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | General Ranged Physical Shadow Gears&lt;br /&gt;
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| Shadow Weapon || | +10 {{#item:24425}} / +10 {{#item:24386}} / +10 {{#item:24686}} ||{{#item:24386}} needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || | +10 {{#item:24685}} / +10 {{#item:24735}} || Needs to be +10 for full effect of both&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || | +10 {{#item:24663}} || At least +9 for ignoring physical defense (set needs to be +18)&lt;br /&gt;
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| Shadow Shoes || | +10 {{#item: 24664}} || At least +9 for ignoring physical defense&lt;br /&gt;
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| Shadow Accessory 1 || | +10 {{#item:24681}} || +10 for full effect&lt;br /&gt;
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| Shadow Accessory 2 || | +10 {{#item:24682}} || +10 for full effect (set needs to be +20)&lt;br /&gt;
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While the Skills Shadow Gears are really good and the best for DPS, it&#039;s still really nice to have the utility from the general shadow gears specially the Maximum Mammoth shadows. Keep this in mind when deciding what would work best for you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For enchants, I recommend prioritizing CON + 5 (damage + utility) &amp;gt; +5% ranged physical damage (highest damage) &amp;gt; POW + 5, but you can definitely get more defensive enchants like HP%, FLEE, RES, and MRES if that&#039;s what you prefer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Ranged Physical damage (in the first enchant line) gives the highest damage even if we already have lots of it vs the +5 CON/POW (in the second enchant line).&lt;br /&gt;
*CON always gives higher damage for Rhythm Shooting (compared to POW) since it has a really high CON scaling. For Rose Blossom, sometimes POW gives more damage (even if it scales with CON) if it gives you higher p.atk, but CON beats POW if it doesn&#039;t.&lt;br /&gt;
Overall, I prioritize CON as the secondary benefit of having it like higher HIT and FLEE is really nice specially in end game dungeons like Encroached Geffenia. Hello {{#skill:406}} from Depth Flame Ghost and {{#skill:397}} from Chief Knight of Abyss 😊&lt;br /&gt;
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=== &#039;&#039;&#039;MVP Cards&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | MVP Cards&lt;br /&gt;
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! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || {{#item:4529}} || It&#039;s probably one of the best cards we can get for upper headgear (for an overall damage increase). It&#039;s not a priority since other MVP cards give more boost. But it&#039;s definitely one of the best (if not the best) in slot specially for an over-refined upper headgear. We don&#039;t really need the 0.5 FCT from {{#item:300377}} even with full drop rate gears and ATK % is really bad. &amp;lt;br&amp;gt; Note: We have a lot of new head gear cards that boost damage to certain element by up to 20% ex: {{#item:300664}}. I can&#039;t compare it right now since I sold my {{#item:4529}}, but if you have a Demigod Tablet Set, it&#039;s possibly better to have the element headgear cards compared to this one (when targeting a specific mob)&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can&#039;t be refined. I can&#039;t think of any other MVP card that&#039;s good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)&lt;br /&gt;
|-&lt;br /&gt;
| Armor || | Priority: {{#item:300533}} &amp;lt;br&amp;gt; Situational, but nice to have: {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| {{#item:300533}} is really just so nice to have cause it&#039;s useful for all purpose. Both MVP-ing and farming. The other element/race cards could be better in specific instances&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage and better utility. Just a reminder, if you have Blossom and Musical Shooting Shadow gears, &#039;&#039;&#039;make sure to keep the total refine level of each combo to +17 to avoid the Defense Ignore bonus&#039;&#039;&#039;. If you don&#039;t do this, Thanatos Card will actually nerf your damage. &amp;lt;br&amp;gt;With this card, your shadow gears are very flexible. Personally, I use {{#item:1270136}}, {{#item:1270137}}, {{#item:24793}}, {{#item:24686}}, {{#item:24681}}, and {{#item:24682}} in Zero Cell. Can also use this combo in other dungeons but you have to make sure that you are also using a Mistress pet. You can definitely play around with more shadow gears&lt;br /&gt;
|-&lt;br /&gt;
| Shield || | Best for DPS: {{#item:4636}} &amp;lt;br&amp;gt; Situational MVP card: {{#item:4128}} || I haven&#039;t tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice boost of damage specially when you need that boost to 1 shot monsters when farming (easier) dungeons like the Biospheres and wearing full drop rate gear. Just keep in mind that the non MVP options {{#item:300465}} and {{#item:4253}} are usually good enough (and can be better in some cases)&lt;br /&gt;
|-&lt;br /&gt;
| Garment || | Best for DPS: {{#item:300473}} &amp;lt;br&amp;gt; Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so, so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You&#039;d have to adjust some gears and stats to get instant cast since it&#039;s hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || | N/A || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: dashed;&amp;quot;&lt;br /&gt;
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MVP cards are really amazing to have! But always remember that using some of them have (sometimes severe) drawbacks, not just from the card itself, but also from giving up the defensive options that normal cards provide. For example, giving up {{#item:4253}} in order to use {{#item:4636}}, might look good on paper as you have increased boss damage, but in End Game dungeons, you might drop dead (gorgeous) on the floor more if you don&#039;t think about your defensive stats. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As Performers, we don&#039;t really have the highest DPS in the game even if we force ourselves to wear all the MVP cards and +15 A gears. We shine when we play smartly to our advantages. We really kinda have it all. Decent damage, decent survivability (high FLEE, high HP, and can wear shields), decent range and AoE, and &#039;&#039;&#039;amazing buffs&#039;&#039;&#039; that we should use to our full advantage. Remember, not every step has to be a grand one. A little dainty dance step sometimes works a lot better 💋&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== &#039;&#039;&#039;🐾 Pets 🐾&#039;&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; | Pets&lt;br /&gt;
|-&lt;br /&gt;
! ♡♡♡ !! Item!! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Best Overall Pet || {{#item:9193}} || &#039;&#039;&#039;Nullifies monster size penalty for physical attacks&#039;&#039;&#039; which removes the need for +10 {{#item:24425}}. Increases physical damage against Normal classes by 7%. This is quite expensive to make. Doesn&#039;t help in Zero Cell as all mobs there are Medium. Can definitely swap it for the other pets listed here if farming there&lt;br /&gt;
|-&lt;br /&gt;
| Versatile Physical Damage Pet || {{#item:9090}} || Increases physical damage against all classes (both Normal and Boss) by 4% when loyal&lt;br /&gt;
|-&lt;br /&gt;
| Boss Damage Physical Damage Pet || | {{#item:9132}} || When loyal,  Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus&lt;br /&gt;
|-&lt;br /&gt;
| HP Absorb Pet || | {{#item:9055}} || When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%. My preferred pet in Zero Cell&lt;br /&gt;
|-&lt;br /&gt;
| SP Absorb Pet || | {{#item:9052}} || When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like {{#item:5208}} and {{#item:24685}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Stuff ==&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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||&lt;br /&gt;
=== &#039;&#039;&#039;Hall of Life&#039;&#039;&#039; ===&lt;br /&gt;
Performers are a good addition to the parties in the end game instance, Hall of Life&lt;br /&gt;
* As stated in [[The_Performer&#039;s_Life_By_Conga_Lyne#Dungeon/Instance_Progression|Conga&#039;s guide]], try to get at least 300k HP. It&#039;s possible to get higher HP and can give up devo on lower levels if needed. At higher levels though, you&#039;d still want devo even with high HP.&lt;br /&gt;
* As a reminder, Group A Songs skills don&#039;t stack like {{#skill:2350}} and {{#skill:2381}}. Usually, parties prefer {{#skill:2350}} so if there&#039;s a Troubadour with you, communicate.&lt;br /&gt;
* Another reminder is choosing Group B Chorus skills. They also don&#039;t stack so only choose one. The most commonly used Chorus buffs are {{#skill:2434}} if your DPS are magic types and {{#skill:2428}} if ranged types. For lower level parties where not everyone has high HP, or if your main DPS are melee types, {{#skill:2431}} is also a decent option.&lt;br /&gt;
* For Ensemble, you can&#039;t go wrong with {{#skill:313}}. It is confirmed in [https://discord.com/channels/822793286786875403/1127133633631748226/1333338834531778631 Discord] that Rigel casts wind magic, fire magic, neutral magic, water magic, neutral misc, and ranged physical (thanks GM Muh). It is preferred that people avoid getting hit by any skill and dodge everything, but for those instances where someone messes up, having a little bit of these added resistances should help mitigate damage received (specially by the devo IG).&lt;br /&gt;
* Always cast {{#skill:5007}} and if soul linked, {{#skill:322}}. Actually, ask to be soul linked if there&#039;s an SA cause higher HP is always needed in higher levels. And a reminder, it doesn&#039;t stack with {{#skill:321}}. Prioritize {{#skill:322}} over {{#skill:321}}.&lt;br /&gt;
* If there are crit-focused members like Wind Hawks, DKs, and Dorams, use {{#skill:329}} Fortune&#039;s Kiss.&lt;br /&gt;
* It is not always a perfect run so if someone dies, make sure to recast all buffs that you can use specially if it&#039;s the main DPS of the party.&lt;br /&gt;
* Sometimes, when the runs are perfect, it goes so fast that {{#skill:2434}} is still on CD. Just communicate with party members if you need to wait for CD of some skills before starting the fight again.&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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=== Cards ===&lt;br /&gt;
⚠️⚠️⚠️⚠️⚠️ WORK IN PROGRESS ⚠️⚠️⚠️⚠️⚠️&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞  Useful Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====⋆.˚𝄞 Underrated/Niche Cards 𝄞˚.⋆====&lt;br /&gt;
These are cards that I use depending on my needs. The ones in gear recommendations are the usual, cookie-cutter cards. The options here allows you to explore and play around to make a &amp;quot;specialized&amp;quot; build&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Headgear !! Shoes !! Accessory  !! Any Slot !! Armor !! Independent&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:300177}} &amp;lt;br&amp;gt; {{#itemdesc:300177}} || {{#item:300119}} &amp;lt;br&amp;gt; {{#itemdesc:300119}} || {{#item:4919}} &amp;lt;br&amp;gt; {{#itemdesc:4919}} || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || {{#item:4644}} &amp;lt;br&amp;gt; {{#itemdesc:4644}} || {{#item:300077}} &amp;lt;br&amp;gt; {{#itemdesc:300077}} || {{#item:4916}} &amp;lt;br&amp;gt; {{#itemdesc:4916}}  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡  || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|-&lt;br /&gt;
| ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡ || ♡♡♡&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Encore 🎤&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
===== Final Battle Hard =====&lt;br /&gt;
[https://youtu.be/MCVbhl8JuMM?si=kjLylJxpzTC-5Uvq Rose Blossom Trouvere vs Tan] (&#039;&#039;pre-Chapter 1 equips&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
===== Pre-nerf Zero Cell (Harder Version) =====&lt;br /&gt;
Zero Cell (Long Vid): [https://www.youtube.com/watch?v=cqxxssZav3c&amp;amp;t=206s Zero Cell Lux Full]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Zero Cell (Quick Vid): [https://www.youtube.com/watch?v=tjt6hGkFstE&amp;amp;lc=UgyAD2L54FBkBw9NP0F4AaABAg Zero Cell Lux Quick]&lt;br /&gt;
|}&lt;br /&gt;
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{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
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&lt;br /&gt;
===== Zero Cell (Current Version) =====&lt;br /&gt;
Zero Cell Lux Showcase (300 kills): [https://youtu.be/nu00VcNQZ0o?si=fkkkJhXrUW1irNnD Waltzing in Zero Cell]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Credits&#039;&#039;&#039; ==&lt;br /&gt;
Gear Section inspired by:&lt;br /&gt;
* [[Madame_Celery&#039;s_Guide_to_MuhRO| Madame Celery&#039;s Guide]]&lt;br /&gt;
* [[The_Performer&#039;s_Life_By_Conga_Lyne| Conga Lyne&#039;s Performer Guide]]&lt;br /&gt;
* [[Choi&#039;s_SVS_Arch_Mage_Guide|Choi&#039;s Arch Mage Guide]]&lt;br /&gt;
*(Biolo) Schier in Merchant Discord Channel&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Formatting inspired by: &lt;br /&gt;
* [[Sakura&#039;s Rawr (Dragonic Breath) guide towards the Journey&#039;s End|Sakura]] {{#mob:1002}}&lt;br /&gt;
* [[The Imperial Guard Immortal Warrior Guide|Titano]] {{#mob:1282}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: #FAFAFA; width: 100%; border-style: double;&amp;quot;&lt;br /&gt;
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||&lt;br /&gt;
Thank you GM Icey and GM Muh for the amazing server management ❤️ and sorry for not handling events yet 😭&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Change Logs&#039;&#039;&#039; ==&lt;br /&gt;
Latest edit: &lt;br /&gt;
June 11, 2026 [Improved formatting (still a WIP). Updated recommended gears. Added Chapter 1 equipment. Updated costume stones]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
March 25, 2026 [Added Zero Cell videos. Updated some pros and cons. Removed &amp;quot;Damage Tests&amp;quot; section. CH 1 gears and Zero Cell guide to be added soon]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 09, 2026 [Minor edit with Skill Shadows] &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
January 01, 2026 [Hit Physical Enchant + Skill Shadow Gears Update]&lt;/div&gt;</summary>
		<author><name>Xosofiya</name></author>
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		<updated>2026-06-12T17:26:42Z</updated>

		<summary type="html">&lt;p&gt;Xosofiya: Xosofiya uploaded a new version of File:Buffed Stats and Traits.png&lt;/p&gt;
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		<summary type="html">&lt;p&gt;Xosofiya: File uploaded with MsUpload&lt;/p&gt;
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