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	<id>https://wiki.muhro.eu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vorpal</id>
	<title>MuhRO - User contributions [en]</title>
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	<updated>2026-06-03T11:18:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zero_Cell&amp;diff=59188</id>
		<title>A low investment guide to surviving Zero Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=A_low_investment_guide_to_surviving_Zero_Cell&amp;diff=59188"/>
		<updated>2026-03-28T13:35:10Z</updated>

		<summary type="html">&lt;p&gt;Vorpal: Updated the tactics in the Play Style section, and a few other minor updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Updated - 11 March, 2026 &amp;lt;br /&amp;gt;&lt;br /&gt;
Reach out to HavaHSniper on Discord to talk about / suggest updates to this guide&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This guide aims to provide a viable path for people without super endgame gears to participate in Zerocell under certain party compositions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is not possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide &#039;&#039;&#039;will not enable&#039;&#039;&#039; you to solo-farm Zerocell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is possible&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This guide will enable you play as lurer, survive and contribute to parties.&lt;br /&gt;
&lt;br /&gt;
This guide will enable you farm Zerocell as 2/3 people parties - by performing the role of lurer + devo&lt;br /&gt;
&lt;br /&gt;
Note - Zerocell Levels 3/4 now has party-loot. So all party members get drops (as long as they are within 2 screen distance)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patch Update&#039;&#039;&#039;&lt;br /&gt;
After [https://forum.muhro.eu/d/4877-patch-notes-216-13-march-2026 patch], it looks like Zerocell floors 1&amp;amp;2 might be primarily suited for soloing &lt;br /&gt;
and Zerocell floors 3&amp;amp;4 better suit lurers due to party loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disclaimer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Personally I have not played much of IG or Meister other than as Zerocell lurer.&lt;br /&gt;
&lt;br /&gt;
If you are looking for more information about the class itself (skills, levelling etc.), suggest first looking at some of the other amazing guides in [[User Guides]]&lt;br /&gt;
&lt;br /&gt;
For more information on the Map, Monsters in Zerocell (such as access quest etc..), please take a look at [[Chapter 1]]&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
The aim is to reach as high % medium resist as possible - as all the monsters in Zerocell are medium size.&lt;br /&gt;
&lt;br /&gt;
With a high enough % medium resist, you will be nearly unkillable allowing you to Lure effectively.&lt;br /&gt;
&lt;br /&gt;
This is currently possible using 2 classes - Imperial Guard and Meister. Personally, I feel Imperial Guard is more effectively since you can keep other DPS alive via Devo (but Meister could be made to work as well)&lt;br /&gt;
&lt;br /&gt;
Here is the build for both classes (this build aims to minimize cost. Optimizations on this build is definitely possible)&lt;br /&gt;
&lt;br /&gt;
==== Gear Build ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Imperial Guard - 96% Medium Resist&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +0-10 {{#item:5900}}&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|5% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Mid Headgear&lt;br /&gt;
|{{#item:400002}} &lt;br /&gt;
or {{#item:410233}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Low Headgear&lt;br /&gt;
|{{#item:420269}} &lt;br /&gt;
or {{#item:420021}} &lt;br /&gt;
with HP enchants&lt;br /&gt;
|None&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +11 {{#item:15388}} &lt;br /&gt;
with Vit enchants&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|10% medium resist from armor &lt;br /&gt;
20% medium resist from card combo&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|{{#item:530015}} &lt;br /&gt;
with +MaxHP enchants&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
{{#item:4919}}&lt;br /&gt;
|5% medium resist from card combo &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|{{#item:460040}}&lt;br /&gt;
{{#item:312094}}&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
|5% all size resist from shield enchant &lt;br /&gt;
25% medium resist from card&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
| +9 {{#item:450266}}&lt;br /&gt;
{{#item:312072}}&lt;br /&gt;
|{{#item:4334}}&lt;br /&gt;
or {{#item:4646}}&lt;br /&gt;
or {{#item:4174}}&lt;br /&gt;
|10% all size resist from enchant&lt;br /&gt;
|-&lt;br /&gt;
|Shoes&lt;br /&gt;
| +0-10[B] {{#item:470303}}&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|{{#item:4381}}&lt;br /&gt;
| 1 sec FCT reduction (Optional, but recommended) &lt;br /&gt;
Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 1&lt;br /&gt;
|{{#item:32248}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:300076}}&lt;br /&gt;
|Increase HP&lt;br /&gt;
|-&lt;br /&gt;
|Accessory 2&lt;br /&gt;
|{{#item:32250}} &lt;br /&gt;
or any accessory that gives HP&lt;br /&gt;
|{{#item:27111}}&lt;br /&gt;
|Set with {{#item:27112}}&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Armor&lt;br /&gt;
| +9 {{#item:24426}}&lt;br /&gt;
| None&lt;br /&gt;
| 7% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow weapon&lt;br /&gt;
| +9 {{#item:24386}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow shield&lt;br /&gt;
| +9 {{#item:24733}}&lt;br /&gt;
| None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|-&lt;br /&gt;
|Shadow accessory&lt;br /&gt;
| +9 {{#item:24151}}&lt;br /&gt;
|None&lt;br /&gt;
| 3% all size resist&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Meister - 96% Medium Resist (Same as above except)&lt;br /&gt;
!Equip Slot&lt;br /&gt;
!Equipment&lt;br /&gt;
!Cards&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Upper Headgear&lt;br /&gt;
| +11 {{#item:19366}} &lt;br /&gt;
with 2x {{#item:29010}} &lt;br /&gt;
or any headgear with {{#item:29105}} &lt;br /&gt;
|{{#item:300174}}&lt;br /&gt;
| We lose 5% all size here compared to IG Build&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +9 {{#item:15344}}&lt;br /&gt;
| {{#item:27112}}&lt;br /&gt;
|We gain 5% all size here compared to IG Build&lt;br /&gt;
|+&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Consumables (30/60 mins Buffs) ====&lt;br /&gt;
TIP: Try using 1 hour version of the consumable where available, so that it aligns with the 1 hour Map entry buff (and you don&#039;t have to remember to re-buff mid way)&lt;br /&gt;
Note: Heal over time potions such as {{#item:22816}} and {{#item:22818}} stack with each other. This significantly improves survivability and reduces healing consumables needed.&lt;br /&gt;
* {{#item:11592}}&lt;br /&gt;
* {{#item:12710}}&lt;br /&gt;
* {{#item:22816}}&lt;br /&gt;
* {{#item:22818}}&lt;br /&gt;
* {{#item:50036}}&lt;br /&gt;
* {{#item:50106}}&lt;br /&gt;
* {{#item:50116}} - needs cooking&lt;br /&gt;
* {{#item:50122}} - needs cooking; might be useful to get {{#skill:2318}} to 100% magic immunity&lt;br /&gt;
&lt;br /&gt;
==== Consumables (Healing) ====&lt;br /&gt;
&lt;br /&gt;
* {{#item:1100005}} - spammable&lt;br /&gt;
* {{#item:607}} - warning: 4 seconds cooldown&lt;br /&gt;
* {{#item:608}} - warning: 2 seconds cooldown&lt;br /&gt;
* {{#item:12196}} - spammable, no cooldown&lt;br /&gt;
&lt;br /&gt;
== Play Style ==&lt;br /&gt;
As Imperial Guard here are the key priorities / things to keep in mind&lt;br /&gt;
&lt;br /&gt;
# As lurer, make sure run in front / ahead of party members to get aggro of the monsters. With 96% resist you are nearly immortal.&lt;br /&gt;
# If you are playing duo party - make sure the DPS is always devo-ed (note: Dispell removes Devo).&lt;br /&gt;
# If you are playing larger parties - be careful how many people you have devo-ed. This build doesn&#039;t have as much of a max HP as other Devo focused builds. You might not be able to have more than 2 party members in your Devo. &lt;br /&gt;
# Defensive buffs you&#039;ll generally want to keep up at all times: {{#skill:5255}}, {{#skill:2313}}, {{#skill:2315}} (level 2 only), {{#skill:2325}}, {{#skill:2318}}, {{#skill:249}}.&lt;br /&gt;
#* If you&#039;re devo-ing as well: {{#skill:5257}}. It cuts half off the damage received through devo. This 50% reduction applies on top of all reductions of the player you have devo-ed.&lt;br /&gt;
#* If you&#039;re devo-ing: note that {{#skill:249}} also blocks damage received through devo, effectively applying itself to the devo target.&lt;br /&gt;
#* Optionally: {{#skill:5262}}.&lt;br /&gt;
#* Optionally: {{#skill:2322}} in Vita, unless you have a Holy enchant on your {{#item:15388}} - for better protection against holy skill attacks from Arch Bishops there.&lt;br /&gt;
# You will get dispelled. Dispel is dangerous as it removes most of your defensive buffs. Keep an eye on your buff icons and promptly reapply them after dispels. Start with {{#skill:249}} as it has no cooldown. At such moments your {{#skill:2325}} is always on cooldown, and {{#skill:2318}} is often on cooldown too.&lt;br /&gt;
# You will get accessories stripped. This is dangerous as it breaks the {{#item:27112}} and {{#item:27111}} combo, lowering your damage reduction from 96% to 76%, which effectively increases incoming damage 6x (24% starts getting through compared to 4% normally).&lt;br /&gt;
# If you&#039;re devo-ing, keep {{#skill:5256}} up and re-buff once it&#039;s off cooldown. If you&#039;re mostly luring, use a tactic that better fits your play style:&lt;br /&gt;
#* Pre-buff before luring and reapply once off cooldown.&lt;br /&gt;
#* Don&#039;t pre-buff. Cast it if you get hitlocked by mobs or get your accessories stripped.&lt;br /&gt;
#* Pre-buff but lure less while it&#039;s on cooldown; lure aggressively once it&#039;s off cooldown.&lt;br /&gt;
# Once you die, get back to the party as soon as possible and ask your biolo to reapply {{#skill:479}}. Switch your chat to party mode and bind a message like &amp;lt;code&amp;gt;FCP please&amp;lt;/code&amp;gt; to your Alt+# hotkeys.&lt;br /&gt;
# You might get gears broken. Bind a message like &amp;lt;code&amp;gt;brb need repair&amp;lt;/code&amp;gt; in case you need to travel to your savepoint and back for repairs. Bind &amp;lt;code&amp;gt;@load&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;@lastwarp&amp;lt;/code&amp;gt; for fast warps.&lt;br /&gt;
# You will get trapped in Electric Shocker. Use {{#skill:2309}} to remove it.&lt;br /&gt;
# You will get stopped by Extreme Vacuum. Use {{#skill:2323}} to remove it.&lt;br /&gt;
# Mind your AP as you need it for {{#skill:5256}}. To generate AP:&lt;br /&gt;
#* Aggro mobs with {{#skill:5265}} while luring. {{#skill:5265}} no longer requires switching to the Attack Stance and is now the most convenient way to regen AP if there&#039;re mobs around.&lt;br /&gt;
#* Spam {{#skill:5267}} if there&#039;re no mobs around and you&#039;re short on AP.&lt;br /&gt;
# Since devo depends on the reductions of players being devo-ed, suggest other party members use at least reach at least {{#item:4253}} and other reduction gears if possible.&lt;br /&gt;
# {{#skill:252}} can be used to trigger {{#item:470073}} which could be a valid alternative to {{#item:470303}}&lt;br /&gt;
# {{#skill:5013}} is useful in situations when you&#039;re luring a large mob and can no longer handle it but your party is too far away. Casting {{#skill:5013}} gives your 5 seconds to prepare your next move and allows your party to catch up while keeping you alive.&lt;br /&gt;
# {{#skill:256}} can be cast on allies to increase their resistance against demon monsters by 25%. Not a priority since there is only 1 demon monster per map.&lt;br /&gt;
# {{#skill:2322}} can be cast on allies to protect them from Arch Bishop&#039;s skills as well.&lt;br /&gt;
# If you mostly use {{#item:1100005}} for healing, you can bind one of the hotkey slots to Space, and set Space as a turbo key (&amp;lt;code&amp;gt;Key1=SPACE&amp;lt;/code&amp;gt; in its config). Thus hold Space = emergency heal.&lt;br /&gt;
&lt;br /&gt;
P.S. I have not played lurer with Meister, but I&#039;d imagine most of the above remains the same; minus the devo; with other class specific buffs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&lt;br /&gt;
# Added Partyloot information after [https://forum.muhro.eu/d/4877-patch-notes-216-13-march-2026 patch]&lt;br /&gt;
# Added more consumables and skills to IG gameplay&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
&lt;br /&gt;
# Thanks Vorpal for your feedback on consumables and IG skills&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:General Guides]]&lt;/div&gt;</summary>
		<author><name>Vorpal</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Rift_Armor_Set&amp;diff=55946</id>
		<title>Rift Armor Set</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Rift_Armor_Set&amp;diff=55946"/>
		<updated>2025-12-21T12:32:43Z</updated>

		<summary type="html">&lt;p&gt;Vorpal: fix the name of the category where this belongs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Equipment Available]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color: #191970;&amp;quot;&amp;gt; Rift Armor Set&amp;lt;/span&amp;gt; ====&lt;br /&gt;
Rift Armor Set can be purchased from &#039;&#039;&#039;Relic Appraiser&#039;&#039;&#039; {{#navi:cmd_fild07|57|274}} for  {{#item:6905}} each. &amp;lt;br&amp;gt;&lt;br /&gt;
{{#item:6905}} dropping in the [[Infinite_Space|Infinite Space - Instance.]] &amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 60%;text-align:center;&amp;quot; data-mce-style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#191970;color:white;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 20%&amp;quot;|Item&lt;br /&gt;
| style=&amp;quot;width: 40%&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19033}}&lt;br /&gt;
| {{#itemDesc:19033}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:15141}}&lt;br /&gt;
| {{#itemDesc:15141}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:20779}}&lt;br /&gt;
| {{#itemDesc:20779}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:22075}}&lt;br /&gt;
| {{#itemDesc:22075}}&lt;br /&gt;
|}&lt;br /&gt;
{{:Rift_Armor_Set_Enchant}}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vorpal</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User_talk:Vorpal&amp;diff=53891</id>
		<title>User talk:Vorpal</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User_talk:Vorpal&amp;diff=53891"/>
		<updated>2025-10-24T17:14:46Z</updated>

		<summary type="html">&lt;p&gt;Vorpal: /* Elisia&amp;#039;s General Autocasting Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Elisia&#039;s General Autocasting Guide]] ==&lt;br /&gt;
&lt;br /&gt;
* proc interactions: 2x gazeti won&#039;t work, autocast shadow + injustice will work&lt;br /&gt;
* diabolic&lt;br /&gt;
* weapon cards - bloody knight, immo wind ghost, dragonoid, garm baby, immo bloody knight, dancing marionette&lt;br /&gt;
* illusion, automatic, grey wolf armors and accessories for aspd&lt;br /&gt;
* glacier armors and accessories for aspd&lt;br /&gt;
* old boitata hat&lt;br /&gt;
* shadow gear - cold bolt etc&lt;br /&gt;
* atcommands, Ctrl+End&lt;br /&gt;
* smokie non-lt only for the elsword builds&lt;/div&gt;</summary>
		<author><name>Vorpal</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Winter_Event&amp;diff=28883</id>
		<title>Winter Event</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Winter_Event&amp;diff=28883"/>
		<updated>2025-01-08T01:31:29Z</updated>

		<summary type="html">&lt;p&gt;Vorpal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Winter Event==&lt;br /&gt;
To enter the winter event @go xmas and walk to the blue portal which is waiting for you {{#navi:xmas|128|165}}. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:xmasevent.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this event you have to kill several monster waves before they destroy the emperium. &amp;lt;br&amp;gt;&lt;br /&gt;
Necessary:&amp;lt;br&amp;gt;&lt;br /&gt;
- teamplay!&amp;lt;br&amp;gt;&lt;br /&gt;
- teamplay!!&amp;lt;br&amp;gt;&lt;br /&gt;
- teamplay!!!&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Warning&#039;&#039;&#039; ===&lt;br /&gt;
If you are not yet clear about how and when to trigger the special (forest) wave of monsters, please refrain from entering the west gate near the Emperium. Wait for other players to trigger that wave, and only enter the forest after you see the announcement: &#039;&#039;&amp;quot;A horde is nearing from the forest!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Event Basics&#039;&#039;&#039; ===&lt;br /&gt;
In this event, your objective is to defeat several waves of monsters before they can destroy the Emperium. For helpful tips, refer to [[Elisia&#039;s General Autocasting Guide]]. Note that some skills are disabled during this event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disabled Items&#039;&#039;&#039;&lt;br /&gt;
* {{#icon:300245}} All MVP cards&lt;br /&gt;
* {{#icon:300245}} Episode 20 cards&lt;br /&gt;
* {{#item:14513}}&lt;br /&gt;
* {{#item:23194}}&lt;br /&gt;
Monster waves will appear simultaneously from the south and east. There are barricades separating them from the Emperium, located in the southern, eastern, and central areas. The best way to deal with the waves is to eliminate all monsters before they reach the barricades. There are 10 waves total, each subsequent wave gets stronger. All mobs are plant protocol, meaning they only take 1 damage from all sources. Their HP scales with the number of participating players.&lt;br /&gt;
&lt;br /&gt;
Mobs can inflict chaos, crystallization, and freezing. To avoid freezing, use the {{#item:4105}}. To avoid chaos, use {{#item:4087}} or {{#item:300236}}. High VIT reduces the duration of crystallization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Important:&amp;lt;/u&amp;gt;&#039;&#039;&#039; If there are Mystcases in a wave, prioritize them. They self-destruct in an AoE explosion that one-shots the Emperium, barricades, and nearby players.&amp;lt;br&amp;gt;Amount of healing on barricades is limited to one HP per cast (use turbo here for quick spam). &lt;br /&gt;
&lt;br /&gt;
=== Special Wave ===&lt;br /&gt;
The special forest wave is both risky and rewarding. Unlike other waves, &amp;lt;u&amp;gt;&#039;&#039;&#039;there are no barricades to protect the Emperium from monsters&#039;&#039;&#039;&amp;lt;/u&amp;gt;. This wave also includes Mystcases that can destroy the Emperium in a single explosion. However, summoning this wave is necessary to obtain the {{#item:41026}} reward.&lt;br /&gt;
&lt;br /&gt;
Only summon the forest wave if you see enough players around ready to defend the west gate and protect or heal the Emperium, and only summon if this has been previously agreed upon in the map chat.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;How to Trigger&#039;&#039;&#039; =====&lt;br /&gt;
You can summon the forest wave once the 3rd wave is announced, or at any time later but only until the final 10th wave is announced. The most common tactic is to summon it as soon as possible, once enough players gather near the west gate.&lt;br /&gt;
&lt;br /&gt;
The wave is triggered by exiting town through the west gate into the forest. &#039;&#039;&#039;&amp;lt;u&amp;gt;Only a player who has previously won the event can trigger the forest wave.&amp;lt;/u&amp;gt;&#039;&#039;&#039; Once a player triggers the wave, the Lumberjack NPC in the forest announces the player&#039;s name, so the player takes responsibility. &#039;&#039;&#039;&amp;lt;u&amp;gt;Please, coordinate with everyone in map chat first before triggering it!&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:winter-event-lumberjack.png|400px]]&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
&lt;br /&gt;
Everyone in the event receives the participation reward: 15x {{#item:50000}} and 5x {{#item:25655}}. This is a default reward available regardless of the outcome, everyone gets it even if the defense fails.&lt;br /&gt;
&lt;br /&gt;
By defeating 10 waves from the south and east, players earn 50x {{#item:50000}} and 25x {{#item:25655}}.&lt;br /&gt;
&lt;br /&gt;
To receive the {{#item:41026}}, players must additionally summon and defeat the special forest wave, usually triggered after the wave 2, then defeat the remaining south and east waves. {{#item:41026}} contains random rewards, including the winter event costumes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Good luck hunting for costumes, everyone!~&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Video Guide ==&lt;br /&gt;
🎥 &#039;&#039;&#039;Video Guide: Winter Event (Walkthrough / Tips / Mechanics) &#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Need help mastering the Winter Event? This video guide will walk you through everything, from navigating the Christmas Village to fighting monster waves and unlocking rewards. Whether you&#039;re a newcomer or a veteran, this guide has you covered! &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;LINK:&#039;&#039;&#039; https://youtu.be/YZUufdWEDlU (Credits to Miyu)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Copy of Copy of New.png|550x550px|link=Miyu&#039;s Winter Event Guide]] &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vorpal</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=File:Winter-event-lumberjack.png&amp;diff=28882</id>
		<title>File:Winter-event-lumberjack.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=File:Winter-event-lumberjack.png&amp;diff=28882"/>
		<updated>2025-01-08T01:29:32Z</updated>

		<summary type="html">&lt;p&gt;Vorpal: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Vorpal</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Choi%27s_Soul_Ascetic_Guide&amp;diff=28378</id>
		<title>Choi&#039;s Soul Ascetic Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Choi%27s_Soul_Ascetic_Guide&amp;diff=28378"/>
		<updated>2025-01-06T22:20:19Z</updated>

		<summary type="html">&lt;p&gt;Vorpal: /* Costume Stones and Pets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Soul Ascetic]]&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The main purpose of this guide is to provide information on the gear progression for Soul Ascetics. This guide should be read in tandem with [[Choi&#039;s Guide To Magic]] which provides more general information about magic classes. However, as the gear and concepts are similar across different builds, this guide should also be helpful for other magic builds. Please feel free to reach out to me (IGN: Choi or Tokki) for any questions or feedback!&lt;br /&gt;
&lt;br /&gt;
Also, I wanted to say thank you to everyone who has helped me, as I learned and continue to learn SA!&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Soul Ascetic is a super fun class that is great for farming and has a unique mobility ability {{#skill:426}} which magic classes generally don&#039;t have. It also has many useful supportive buffs. However, Soul Ascetic is not a class that I recommend for beginners because its main abilities have high fixed cast requirements and the leveling progression is a bit difficult compared to others. Hopefully, though, this guide will help you through those difficulties.&lt;br /&gt;
&lt;br /&gt;
Soul Ascetic has two main builds: Talisman and Exorcism of Malicious Souls build. &lt;br /&gt;
* &#039;&#039;&#039;Talisman Build&#039;&#039;&#039; mainly focuses on {{#skill:5429}} and {{#skill:5427}} but later on can also use {{#skill:5428}} and {{#skill:5426}} for strong single target damage. However, {{#skill:5429}} and {{#skill:5427}} will still likely be your main skills. Black Tortoise is the more powerful of the skills with a decent AOE, so you will likely use this skill the most as you level. White Tiger on the other hand has a huge AOE and short cooldown which makes it very effective for farming. The Talisman Build is weaker than the EXO build early on but will really hit its stride once you get the time dimensions weapon for it. &lt;br /&gt;
* &#039;&#039;&#039;EXO Build&#039;&#039;&#039; focuses on {{#skill:5425}} and is an incredibly high damaging ability with a large AOE around the user. It&#039;s not as fluid as you have to use {{#skill: 5421}} every cast, but if you enjoy the build, you&#039;ll have higher damage output at the same progression level as the Talisman build. &lt;br /&gt;
&lt;br /&gt;
As I go through the guide, I will note anything that is specific to a particular build. &lt;br /&gt;
&lt;br /&gt;
One of the benefits of the Soul Ascetic is its access to {{#skill:425}} which allows you to change the element of your skills. This will be very helpful leveling but will also be really useful for farming and MVPing. Due to the Soul Reaper skill {{#skill:2601}}, Shadow Element is the highest cap in terms of damage for Soul Ascetic. However, Neutral Element is generally what I focus on, as it is a great element since it can hit almost anything without any negative elemental modifiers aka you don&#039;t have to think too much about elements. &lt;br /&gt;
&lt;br /&gt;
For other classes and builds, the gear progression and concepts should be fairly similar other than a change in weapon and gear&lt;br /&gt;
&lt;br /&gt;
== Relevant Skills ==&lt;br /&gt;
&#039;&#039;&#039;Talisman&#039;&#039;&#039;: &lt;br /&gt;
* {{#skill:5429}}: Your main ability while leveling. It provides good damage and a large 11x11 ground targeted AOE. &lt;br /&gt;
* {{#skill:5427}}: Has a huge 15x15 AOE around the caster but provides significantly less damage than Black Tortoise. However, it is super useful for farming and once you get your Time Dimension Combo, every time you cast White Tiger, you will auto-cast Black Tortoise. &lt;br /&gt;
* {{#skill:5431}}: A powerful ability but its main benefit is that it activates the Blessing of the Four Directions which provides a very significant buff to all of your Talisman Skills. To activate it, you cast Blue Dragon -&amp;gt; White Tiger -&amp;gt; Red Phoenix -&amp;gt; Black Tortoise -&amp;gt; Circle of Direction and Elementals. It&#039;s confusing at first, but you&#039;ll quickly get the hang of it! &lt;br /&gt;
* {{#skill:5428}} and {{#skill:5426}}: While not powerful on their own, the combo becomes very powerful for single targets with the Time Dimension combo that auto-casts Red Phoenix when Blue Dragon is cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EXO&#039;&#039;&#039;:&lt;br /&gt;
* {{#skill:5425}}: Your main skill in the EXO build. It is very powerful and has a large 13x13 AOE around the caster. &lt;br /&gt;
* {{#skill:5421}}: Allows the user to collect souls while {{#skill:2609}} is active. Everytime you use EXO, you will have to cast Soul Gathering, so your combo will be Soul Gathering -&amp;gt; EXO -&amp;gt; Soul Gathering -&amp;gt; EXO, and so on.&lt;br /&gt;
* {{#skill:5422}}: A really useful supportive skill that provides HP and SP in an AOE. However, it also provides a huge buff to EXO when the user is under the Totem of Tutelary effect. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;: &lt;br /&gt;
* {{#skill:425}}: A super useful ability that allows you to change the element of your damaging abilities. Use this effectively to take advantage of [[Elements|elemental weaknesses]]. &lt;br /&gt;
* {{#skill:426}}: A movement ability that allows you to leap a decent distance and over terrain. &lt;br /&gt;
* {{#skill:2612}}: Trades some of your HP to gain SP. Super useful in tandem with {{#skill:5418}}&lt;br /&gt;
* {{#skill:420}}: A self buff that provides a 20% chance of blocking long ranged abilities.&lt;br /&gt;
* {{#skill:462}}: Provides a buff that resurrects you when you die. But surely you won&#039;t ever die if you follow my guide right? &lt;br /&gt;
* {{#skill:463}}: Provides a buff that trades some of your SP to gain HP whenever you are hit. &lt;br /&gt;
* {{#skill:5424}}: A damaging ability that also restores some of your SP. &lt;br /&gt;
* {{#skill:2601}}: Curses a target making it take increased damage from Shadow element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supportive&#039;&#039;&#039;:&lt;br /&gt;
* {{#skill:2599}} Fairy Soul: Provides MATK and VCT% reduction&lt;br /&gt;
* {{#skill:5420}}: Provides S.MATK&lt;br /&gt;
* {{#skill:5423}}: Provides an increase in damage against water, wind, earth, fire, and neutral element&lt;br /&gt;
* {{#skill:5432}}: A party buff that provides a large buff in damage and recovers AP&lt;br /&gt;
* {{#skill:5418}}: Provides HP recovery every 3 seconds&lt;br /&gt;
* {{#skill:5419}}: Provides P.ATK&lt;br /&gt;
* {{#skill:2598}} Falcon Soul: Provides ATK and HIT &lt;br /&gt;
* {{#skill:2596}} Golem Soul: Provides DEF and MDEF&lt;br /&gt;
* {{#skill:2597}} Shadow Soul: Provides Critical and ASPD&lt;br /&gt;
* {{#skill:2605}}: A party buff that provides HP recovery every 3 seconds&lt;br /&gt;
Generally, if I am playing by myself, Fairy Soul, Talisman of Magician, Talisman of Protection, and Talisman of Five Elements are the main buffs that I provide to myself. If I have the available skill points for Soul of Heaven and Earth, then I will cast that on myself as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leveling&#039;&#039;&#039; is a bit difficult for Soul Reaper before reaching Soul Ascetic due to the Soul requirements on skills. As such, I recommend leveling with either {{#skill:2602}} and {{#skill:2604}} or {{#skill:2600}} and {{#skill:2601}}.&lt;br /&gt;
* {{#skill:2602}}: At level 10, Espa has no soul requirements, so is easy to spam. Affected by {{#skill:425}}&lt;br /&gt;
* {{#skill:2604}}: Very powerful ability but can only be used after Espa has been cast. Consumes 1 soul energy at level 10. Affected by {{#skill:425}}&lt;br /&gt;
* {{#skill:2600}}: Has no soul requirements, so it is easy to spam. It does Shadow damage.&lt;br /&gt;
* {{#skill:2601}}: Curses a target making it take increased damage from {{#skill:2600}} and increased damage from Shadow element. Consumes 3 Soul Energy&lt;br /&gt;
&lt;br /&gt;
== Stats and Traits ==&lt;br /&gt;
Generally, Stats should be based on what best suits you. As such, I won&#039;t provide my exact Stat distribution, as you should update yours accordingly. Instead, I&#039;ll provide my priority and the benefits of each Stat:&lt;br /&gt;
# &#039;&#039;&#039;Int:&#039;&#039;&#039; Provides the highest bonus in StatusMATK. It also provides the second-highest reduction in Variable Cast Time. &lt;br /&gt;
# &#039;&#039;&#039;Dex:&#039;&#039;&#039; Provides the third-highest bonus in StatusMATK. It also provides the highest reduction in Variable Cast Time from stats. Early on, you will want a lot of Dex, as your gear may not provide the VCT reduction you need. Later on, it will be a lower priority. However, I tend to keep a lot of dex in my full build, as I don&#039;t always use my full build in lieu of item drop rate gear.&lt;br /&gt;
# &#039;&#039;&#039;Vit:&#039;&#039;&#039; Provides a lot of tankiness through HP, SoftDEF, and SoftMDEF.&lt;br /&gt;
# &#039;&#039;&#039;Agi:&#039;&#039;&#039; Provides some additional tankiness by providing FLEE, and the ATKSPD improves DPS by reducing Cast animation. &lt;br /&gt;
# &#039;&#039;&#039;Str:&#039;&#039;&#039; Provides additional weight capacity which will help for farming. &lt;br /&gt;
# &#039;&#039;&#039;Luk:&#039;&#039;&#039; Provides the second-highest bonus in StatusMATK. However, I use more Dex than Luk because of the cast time reduction. &lt;br /&gt;
&lt;br /&gt;
Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward: &lt;br /&gt;
# &#039;&#039;&#039;SPL (110):&#039;&#039;&#039; Provides the highest bonus in S.MATK and your abilities will additionally scale off SPL.&lt;br /&gt;
# &#039;&#039;&#039;CON (100-110):&#039;&#039;&#039; Provides the second-highest bonus in S.MATK.&lt;br /&gt;
# &#039;&#039;&#039;WIS (50-82):&#039;&#039;&#039; Provides Magical Resistance which I prioritize over Physical Resistance, as you will have a lot of Flee for physical damage.  &lt;br /&gt;
# &#039;&#039;&#039;STA (0-32):&#039;&#039;&#039; Provides Physical Resistance.&lt;br /&gt;
&lt;br /&gt;
== Gear Progression ==&lt;br /&gt;
[[Madame Celery&#039;s Guide to MuhRO]] has a very useful section for Gear Progression and Useful Cards, so please check that out! The information I will provide for Gear Progression will be more specific to Magic Damage Classes, particularly EXO and Talisman Soul Ascetics. As you read through, you can look at the [[Choi&#039;s_Guide_To_Magic#Magic_Gear_Progression|Magic Gear Progression Table on my Guide to Magic]]. This table will have links that will guide you to the relevant pages. &lt;br /&gt;
&lt;br /&gt;
It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively. &lt;br /&gt;
&lt;br /&gt;
=== Phase Eden ===&lt;br /&gt;
At Level 100, you can talk with Labraham and Louis at @go Eden to get your [[Beginners_Guide#Eden_Gear| Advanced Paradise Gear]]. These gears will require {{#item:7318}}, {{#item:1034}}, and {{#item:7200}}. &amp;lt;br&amp;gt; Additionally, you can talk with Lucy in the same room to receive your [[Beginners_Guide#Shadow_Gear| Advanced Paradise Shadow Gear]] by renting it for 20 Eden Coins for 3 days or buying the set permanently for 230 in total.&lt;br /&gt;
&lt;br /&gt;
=== Phase One ===&lt;br /&gt;
Moving forward, your main priority is to see where you can reduce your fixed cast time, and your second priority will be increasing your damage output (for now). &amp;lt;br&amp;gt; Abilities will have a specific Fixed Cast Time and Variable Cast Time. For EXO your fixed cast time is 1.5s and your Variable Cast time is 2.2s. For Talisman your fixed cast time is 1.5s and your Variable Cast time is 1s &amp;lt;br&amp;gt;&lt;br /&gt;
Fixed Cast Time can be reduced by equipment (Most often through Shoes, Costume Enchant Stones, Accessories, and Higher Level Headgear).&amp;lt;br&amp;gt;&lt;br /&gt;
Variable Cast Time can be reduced by gear (all types of gear) and stats. The formula to calculate your Variable Cast Time Reduction is 1 -((1-((Int + (Dex*2))/530)) * (1 - Bonus VCT from gear)). &amp;lt;br&amp;gt;&lt;br /&gt;
For now, just assume that your VCT will come in time and go full int and dex for your stats. &lt;br /&gt;
&lt;br /&gt;
At Level 150, you can start using {{#item:470021}}, which can be obtained after completing the [[17.1_Illusion| 17.1 Questline]] from the [[Grace_Set| Sentinel NPC]]. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7. However, due to EXO and Talisman builds high FCT requirements, you will want to go for {{#item:470088}} or {{#item:450268}} as soon as possible. &amp;lt;br&amp;gt;&lt;br /&gt;
At Level 170, you will have access to the [[Illusion_of_Labyrinth_Equipment| Illusion of Labyrinth and its related equipment]]. The Illusion Morpheus Set will provide a good boost in damage, and a +9 {{#item:19428}} will give you Skill Cast Interruption Protection. &amp;lt;br&amp;gt;&lt;br /&gt;
Lastly, the Advanced Paradise Equipment does not provide a Middle or Lower Headgear, so getting middle and lower headgears will provide an easy upgrade. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Phase 1 Gear&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Item !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper || +9 to +11 {{#item:19428}}|| You can use {{#item:29001}} {{#item:29001}} depending on how long you plan on staying on Illusion Morpheus Hood. Make it +11 if you decide to enchant it. &lt;br /&gt;
|-&lt;br /&gt;
| Middle || {{#item:410091}} or {{#item:410092}} || Depending on if you have a card or not. &lt;br /&gt;
|-&lt;br /&gt;
| Lower || {{#item:420003}} ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || {{#item:450186}}, +7 to +9 {{#item:450118}} or +7 or +9 {{#item:450119}} || Espa: {{#item:450118}} or Curse Explosion: {{#item:450119}}&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +7 to +9 {{#item:2051}} or +7 to +11 {{#item:550030}} || The benefit of the illusion weapons is the card slots. Early on, I recommend {{#item:300442}} as a cheaper card option. &lt;br /&gt;
|-&lt;br /&gt;
| Shield || {{#item:460018}} || &lt;br /&gt;
|-&lt;br /&gt;
| Garment || +9 to +11 {{#item:20948}} or +7 or +9 {{#item:480019}} || You can use {{#item:29001}} {{#item:29001}} depending on how long you plan on staying on Illusion Morpheus Shawl. Make it +11 if you decide to enchant it. &lt;br /&gt;
|-&lt;br /&gt;
| Shoe || +7 to +9 {{#item:470021}} &amp;lt;br&amp;gt; +7 {{#item:470088}} &amp;lt;br&amp;gt; +7 {{#item:450268}} || Early on you can use Grace Shoes, but you will want to get the Gray Wolf or Glacier Shoes quickly. &lt;br /&gt;
|-&lt;br /&gt;
| Accessory (Right) || {{#item:32238}} or {{#item:490020}} || Use the Grace Ring if you&#039;re using the Grace Set.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory (Left) || {{#item:32239}} ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Zeny Tip: Illusion of Underwater 2 and Illusion of Labyrinth are great places to farm zeny starting out, and you&#039;ll be able to get {{#item:100425}} and {{#item:100423}} to upgrade your gear or to make Safe to Refine tickets!&lt;br /&gt;
&lt;br /&gt;
=== Phase Two ===&lt;br /&gt;
1.5s Fixed Cast Reduction is what you need. If you haven&#039;t already, your focus will be on getting {{#item:470088}} with the {{#item:310602}} or any other 1s FCT reduction shoe.&lt;br /&gt;
&lt;br /&gt;
The [[Brilliant_Light_Accessories| Brilliant]]/[[Sinful_Accessories| Sinful]] Sapphire Accessory Pairs give a good amount of damage and provide .2s and .3s FCT reduction respectively. With the {{#item:25170}} that gives .3s FCT reduction, you&#039;ll have a total of 1.5s or 1.6s FCT reduction. I do not recommend getting a {{#item:25067}} if it&#039;s too expensive, as you&#039;ll already have enough FCT!&amp;lt;br&amp;gt;&lt;br /&gt;
Moving forward, we&#039;re just working on damage; let&#039;s up those numbers!! &lt;br /&gt;
&lt;br /&gt;
Between the {{#item:450178}} and the {{#item:450207}}, both options are great. {{#item:450178}} provides more damage and {{#item:450207}} provides more tankiness. Generally, {{#item:450207}} will be cheaper, as you can buy the necessary enchantment stones from other players. However, this requires other players to have and be willing to sell those stones, which may not always be the case. {{#item:450178}}, however, requires farming of {{#item:1000405}} which may be grindier but more reliable. My recommendation if you plan on going the snow flower route is to make sure that the stones you need for the {{#item:450207}} are available. &lt;br /&gt;
&lt;br /&gt;
The Vesper Headgear is time-gated, requiring mysterious ores from a 24hr cooldown instance. You can try to farm these if you would like or buy these from a vendor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Phase 2 Gear&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Item !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper || +9 to +11 {{#item:400154}} or +9 {{#item:400111}}|| [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Survival_Circlet| To Reform the Survival Circlet]]. [[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear|To Craft the Vesper Helmet]]&lt;br /&gt;
|-&lt;br /&gt;
| Middle || {{#item:410017}} or {{#item:410092}} || Unslotted versions are fine if you don&#039;t have a card to use. &lt;br /&gt;
|-&lt;br /&gt;
| Lower || {{#item:420066}} &amp;lt;br&amp;gt; {{#item:420022}} &amp;lt;br&amp;gt; {{#item:420003}} || OoS: [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Orbs_of_Survival| To Reform]]. Use OoS if you&#039;re using Survival Circlet. &amp;lt;br&amp;gt; YL: {{#item:311081}} or {{#item:310985}}, {{#item:4814}} or {{#item:310989}}, {{#item:4712}}. Use Young Leaf if you are using Vesper Helm. Any Young Leaf is fine; it&#039;s the enchants that matter.&amp;lt;br&amp;gt; Alternatively, you can continue to use CD in mouth combo for a while.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +9 to +11 {{#item:450178}} &amp;lt;br&amp;gt; +9 to +11 {{#item:450207}} &amp;lt;br&amp;gt; +9 to +11 {{#item:450265}} || GW: {{#item:310532}}{{#item:310510}}{{#item:310507}}. [[Gray_Wolf_Equipment#Gray_Wolf_Armor_Enchantments| Gray Wolf Gear can be obtained after completing Episode 18 ]] &lt;br /&gt;
SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}}. [[Issgard_Equipment#Enchantment_Snow_Flower| Snow Flower gear can be obtained after completing Episode 19 ]]. Only get Snow Flower if the related Ice Flower Magic Stones are easily obtainable (available in vend). &amp;lt;br&amp;gt; Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}}. [[20_The_Immortal| Glacier gear can be obtained after completing Episode 20 ]].&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9 {{#item:640033}} || {{#item:311353}}{{#item:311351}}{{#item:311349}}{{#item:311343}} &#039;&#039;&#039;Just buy this from a seller!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Shield || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| Garment || +9 or +11 {{#item:20948}} || You can use {{#item:29001}} {{#item:29001}} depending on how long you plan on staying on Illusion Morpheus Shawl. Make it +11 if you decide to enchant it. &lt;br /&gt;
|-&lt;br /&gt;
| Shoe || +7 {{#item:470088}} &amp;lt;br&amp;gt; +7 {{#item:450268}} || GW: {{#item:310602}}. The other enchants don&#039;t matter. &amp;lt;br&amp;gt; Glacier: {{#item:312076}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory (Right) || {{#item:490064}} &amp;lt;br&amp;gt; {{#item:490052}} || [[Brilliant_Light_Enchantment| For Brilliant Enchants: Any Happiness, Any Destructive Evil]]. &amp;lt;br&amp;gt; [[Sinful_Enchantment| For Sinful Enchants: Any Horror, Any Dragon Scale]]. I recommend at least level 3 for both. &lt;br /&gt;
|-&lt;br /&gt;
| Accessory (Left) || {{#item:490065}} &amp;lt;br&amp;gt; {{#item:490053}} || [[Brilliant_Light_Enchantment| For Brilliant Enchants: Any Happiness, Any Destructive Evil]]. &amp;lt;br&amp;gt; [[Sinful_Enchantment| For Sinful Enchants: Any Horror, Any Dragon Scale]]. I recommend at least level 3 for both.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In terms of Priority: &lt;br /&gt;
# Shoes and Weapon&lt;br /&gt;
# Accessories and Minor Cast Stone  &lt;br /&gt;
# Armor and Headgears&lt;br /&gt;
# Garment and Shoes. &lt;br /&gt;
&lt;br /&gt;
Zeny Tip: Thanatos 11 and 12 are great places to farm at this point and in general, and you&#039;ll be able to farm the materials for your accessories. {{#item:12710}} will help tremendously to prevent the {{#skill:30}} debuff effect.&lt;br /&gt;
&lt;br /&gt;
=== Phase Three ===&lt;br /&gt;
You can sit pretty comfortably on the Phase Two gears for a while. The best spots to upgrade are probably the Garment and Shoes if you&#039;re still on Grace. Now would be a good time to start farming your [[Shadow_Gear|Shadow gear]] as well!&lt;br /&gt;
&lt;br /&gt;
Dim Glacier Weapons are a great place to start dipping your toes into the [[Grade_Enhancing| painful world of item grading]]! Luckily, the {{#item:101637}} helps ease you in. [[Issgard_Equipment|Dim Glacier and Snow equipment can be obtained after completing Episode 19]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Phase 3 Gear&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Item !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper || +9 to +11 {{#item:400154}} &amp;lt;br&amp;gt; +9 {{#item:400111}}|| [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Survival_Circlet| To Reform the Survival Circlet]]. &amp;lt;br&amp;gt; [[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear|To Craft the Vesper Helmet]]&lt;br /&gt;
|-&lt;br /&gt;
| Middle || {{#item:410017}} or {{#item:410080}} ||&lt;br /&gt;
|-&lt;br /&gt;
| Lower || {{#item:420066}} &amp;lt;br&amp;gt; {{#item:420022}} || OoS: [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Orbs_of_Survival| To Reform]]. Use OoS if you&#039;re using Survival Circlet. &amp;lt;br&amp;gt; YL: {{#item:311081}} or {{#item:310985}}, {{#item:4814}} or {{#item:310989}}, {{#item:4712}}. Use Young Leaf if you are using Vesper Helm. Any Young Leaf is fine; it&#039;s the enchants that matter.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11 {{#item:450178}} &amp;lt;br&amp;gt; +9 to +11 {{#item:450207}} &amp;lt;br&amp;gt; +9 to +11 {{#item:450265}}|| GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} &amp;lt;br&amp;gt; SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} &amp;lt;br&amp;gt; Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}}&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:550089}} || EXO: {{#item:311458}}{{#item:311320}}{{#item:311320}} &amp;lt;br&amp;gt; Talisman: {{#item:311458}}{{#item:311319}}{{#item:311319}} or {{#item:311458}}{{#item:311317}}{{#item:311317}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11 {{#item:460018}} &amp;lt;br&amp;gt; +10 {{#item:460040}} || ISG: {{#item:29001}} {{#item:29001}} &amp;lt;br&amp;gt; Glacier: Your choice on the enchants for the Glacier Guard.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11 {{#item:480125}} &amp;lt;br&amp;gt; +9 or +10 {{#item:450267}} || CMW: Please see below notes for more information on the convertible Wing &amp;lt;br&amp;gt; Glacier: {{#item:312070}} for Slot 2&lt;br /&gt;
|-&lt;br /&gt;
| Shoe || +7 to +9 [C] {{#item:470204}} || [[Equipment_Crafting#Pirate_Captain&#039;s_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub| to craft it]]&lt;br /&gt;
|-&lt;br /&gt;
| Accessory (Right) || {{#item:490064}} &amp;lt;br&amp;gt; {{#item:490052}} || [[Brilliant_Light_Enchantment| For Brilliant Enchants: Any Happiness, Any Destructive Evil]]. &amp;lt;br&amp;gt; [[Sinful_Enchantment| For Sinful Enchants: Any Horror, Any Dragon Scale]]. I recommend at least level 3 for both. &lt;br /&gt;
|-&lt;br /&gt;
| Accessory (Left) || {{#item:490065}} &amp;lt;br&amp;gt; {{#item:490053}} || [[Brilliant_Light_Enchantment| For Brilliant Enchants: Any Happiness, Any Destructive Evil]]. &amp;lt;br&amp;gt; [[Sinful_Enchantment| For Sinful Enchants: Any Horror, Any Dragon Scale]]. I recommend at least level 3 for both.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Convertible_Wings| To craft]] the {{#item:480125}}, you&#039;ll need a +7 {{#item:20732}}, a +7 {{#item:20733}}, a +7 {{#item:16030}}, 5 {{#item:727}}, and 3 {{#item:27015}}.&lt;br /&gt;
* The {{#item:20732}} and {{#item:20733}} can be bought from the Mass Charleston npc with {{#item:6752}} which are farmed in the [[Charleston_Crisis| Charleston Crisis instance]] or exchanged for instance coins. They are also a random drop from the MVP in the Charleston Crisis&lt;br /&gt;
* The {{#item:16030}} require 300 {{#item:6751}}, 1 {{#item:1549}}, and 15 {{#item:6750}}, and will be exchanged with the Mass Charleston npc.&lt;br /&gt;
* The {{#item:1549}} requires 200 {{#item:999}}, 30 {{#item:7325}}, and a {{#item:1415}}. The {{#item:1549}} can be exchanged with the Gomer npc in Yuno with a mechanic class.&lt;br /&gt;
* You need Episode 15 done (you can use a clear ticket)&lt;br /&gt;
* You can use Safe to Refine Tickets on {{#item:20732}}, {{#item:20733}}, {{#item:16030}}, and {{#item:480125}}&lt;br /&gt;
&lt;br /&gt;
Zeny Tip: You should be able to farm comfortably at Clock Tower Basement and Niflheim 2 now, and they&#039;ll provide a lot of great end-game material as well. As mentioned, now would be a great time to work on your shadow gear, as both those maps provide {{#item:25729}}.&lt;br /&gt;
&lt;br /&gt;
=== Phase Four ===&lt;br /&gt;
We&#039;re almost at End Game. Time to make some of the tougher gears. You can skip to Phase Five if you think you can comfortably get the Equipment from Constellation Tower (Hard), Alice Twisted Madness (Hard) and Depth 1 and 2. &lt;br /&gt;
&lt;br /&gt;
For Talisman Builds, the Time Dimension Combo will be the biggest upgrade for the build, and you will be dropping Vesper Helm for the TD Crown. However, Depth 2 is a very difficult map, so you won&#039;t be able to farm there until Phase 5. That being said, feel free to Grade and upgrade your Vesper Helm or keep it at +9 or +12 or continue to use the Survival Circlet-LT until you can get to the TD Combo. &lt;br /&gt;
For EXO Builds, you will continue to use the Vesper Helm, so you will want to Grade and Enhance it. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Phase 4 Gear&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Item !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper || Talisman: +9 to +11 {{#item:400154}} or +9 to +12 {{#item:400111}} &amp;lt;br&amp;gt; EXO: +11 to +12  [A]{{#item:400111}} || Talisman: Grading and Upgrading of Vesper Helm is optional for Talisman builds. &lt;br /&gt;
|-&lt;br /&gt;
| Middle || {{#item:410017}} or {{#item:410080}} ||&lt;br /&gt;
|-&lt;br /&gt;
| Lower || {{#item:420066}} &amp;lt;br&amp;gt; {{#item:420022}} ||OoS: [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Orbs_of_Survival| To Reform]]. Use {{#item:420066}} if you are using the Survival Circlet-LT&amp;lt;br&amp;gt; YL: {{#item:311081}} or {{#item:310985}}, {{#item:4814}} or {{#item:310989}}, {{#item:4712}}. Do not change to Young Leaf until you switch to the Vesper Headgear. Any Young Leaf is fine; it&#039;s the enchants that matter. &lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11 {{#item:450178}} &amp;lt;br&amp;gt; +9 to +11 {{#item:450207}} &amp;lt;br&amp;gt; +9 to +11 {{#item:450265}} || GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} &amp;lt;br&amp;gt; SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} &amp;lt;br&amp;gt; Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}}&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:550089}} || EXO: {{#item:311458}}{{#item:311320}}{{#item:311320}} &amp;lt;br&amp;gt; Talisman: {{#item:311458}}{{#item:311319}}{{#item:311319}} or {{#item:311458}}{{#item:311317}}{{#item:311317}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11 {{#item:460018}} or &amp;lt;br&amp;gt; +10 or +11 [C] {{#item:460040}} || ISG: {{#item:29001}} {{#item:29001}} &amp;lt;br&amp;gt; Glacier: Your choice on the enchants for the Glacier Guard.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11 {{#item:480125}} &amp;lt;br&amp;gt; +9 or +10 {{#item:450267}} || &amp;lt;br&amp;gt; Glacier: {{#item:312070}} for Slot 2&lt;br /&gt;
|-&lt;br /&gt;
| Shoe || +12 [A] {{#item:470204}} ||&lt;br /&gt;
|-&lt;br /&gt;
| Accessory (Right) || {{#item:490304}} || {{#item:311958}}{{#item:311998}} Second Slot Enchant is your choice. Best is {{#item:311943}} but its a .05% chance.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory (Left) || {{#item:490307}} || {{#item:311958}}{{#item:311998}} Second Slot Enchant is your choice. Best is {{#item:311943}} but it&#039;s a .05% chance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phase Five ===&lt;br /&gt;
AKA the final phase. Phase Five revolves around the gear you get from Constellation Tower, Alice Twisted Madness, and Biosphere Depths and Depths 2. &lt;br /&gt;
The Enchants on the Stellar Spell Seal provide a large boost in VCT reduction that you&#039;ll need after losing the Convertible Magical Wing and Wolf Robe. I don&#039;t recommend switching out of the Convertible Magical Wing until you get the Stellar Spell Seal fully enchanted and upgraded. &lt;br /&gt;
&lt;br /&gt;
The {{#item:450284}} is the better armor, particularly against bosses. However, you will still likely need {{#item:450173}} before being able to farm Biosphere Depths effectively.  &lt;br /&gt;
&lt;br /&gt;
The Items from Alice Twisted Madness can provide S.Matk and Magic Damage with Element or provide a lot of VCT Reduction. You should get enchants according to the amount of VCT reduction you need for your build. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Phase 5 Gear&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Item !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper || EXO: +11 to +12  [A]{{#item:400111}} &amp;lt;br&amp;gt; Talisman: +12  [A]{{#item:400544}} || &amp;lt;br&amp;gt; TD: {{#item:4714}}, {{#item:312718}} or {{#item:312700}} or {{#item:312709}}, {{#item:312759}}&lt;br /&gt;
|-&lt;br /&gt;
| Middle || {{#item:410233}} ||&lt;br /&gt;
|-&lt;br /&gt;
| Lower || {{#item:420213}} ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A]{{#item:450173}} &amp;lt;br&amp;gt; +11 to +12 [A]{{#item:450284}} || Nebula: {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}} &amp;lt;br&amp;gt; Depth: {{#item:312374}}, {{#item:312364}}, {{#item:312359}}&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || EXO: +12 [A] {{#item:550089}} &amp;lt;br&amp;gt; EXO: +11 [A] {{#item: 550092}} &amp;lt;br&amp;gt; Talisman: +12 [A] {{#item:550131}} or +12 [A] {{#item:550132}} || Dim: {{#item:311458}}{{#item:311320}}{{#item:311320}} &amp;lt;br&amp;gt; Flush: {{#item:311393}}{{#item:311404}} &amp;lt;br&amp;gt; Time Dim: For the Dimensions Weapon, use the enchant you prefer. &lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9 to +12 [A] {{#item:460020}} &amp;lt;br&amp;gt; +10 to +12  [C] {{#item:460040}} || MB: {{#item:310856}}, {{#item:310860}}, or {{#item:310872}}. &amp;lt;br&amp;gt; Glacier: Your choice on the enchants for the Glacier Guard.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11 [A] {{#item:480233}} &amp;lt;br&amp;gt; +11 [A] {{#item:480284}} || DRM: {{#item:310925}}{{#item:4714}} Second Slot Enchant is your choice. &amp;lt;br&amp;gt; Dim: {{#item:312157}}, {{#item:312156}}, {{#item:312136}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoe || +12 [A] {{#item:470204}} ||&lt;br /&gt;
|-&lt;br /&gt;
| Accessory (Right) || {{#item:490136}} &amp;lt;br&amp;gt; {{#item:490304}} || SSS: {{#item:310711}}{{#item:310711}}{{#item:313038}} &amp;lt;br&amp;gt; TRR: {{#item:311958}}{{#item:311998}} If you don&#039;t need the VCT Reduction from Stellar Spell Seal you can use a Temple Rune Ring instead. &lt;br /&gt;
|-&lt;br /&gt;
| Accessory (Left) || {{#item:490307}} || TMR: {{#item:311958}}{{#item:311998}} Second Slot Enchant is your choice. Best is {{#item:311943}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For pure damage, {{#item:490304}} is better than {{#item:490136}} due to the power of the Second Slot Enchant. However, the Second Slot Enchant is limited to two races (unless you get the normal/boss enchant). Additionally, the Stellar Seal gives 30% variable cast reduction from a single accessory which is very powerful. &lt;br /&gt;
&lt;br /&gt;
{{#item:490052}} and {{#item:490053}} will still be useful to have due to its race modifiers against dragon which will be very strong against Betelgeuse and Jabberwocky.&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
=== Shadow Gear ===&lt;br /&gt;
For more information on Magic Shadow Gear, please check out the [[Choi&#039;s_Guide_To_Magic#Shadow_Gear|Shadow Gear section on the Guide to Magic]].&lt;br /&gt;
&lt;br /&gt;
Some great options for mixed Blue Shadow Gear are: &lt;br /&gt;
* Armor: {{#item:24883}}&lt;br /&gt;
* Weapon: {{#item:24753}}&lt;br /&gt;
* Shield: {{#item:24754}}&lt;br /&gt;
* Shoes: {{#item:24884}}&lt;br /&gt;
* Earring: {{#item:24665}}&lt;br /&gt;
* Pendant: {{#item:24668}}&lt;br /&gt;
&lt;br /&gt;
=== Costume Stones and Pets ===&lt;br /&gt;
&lt;br /&gt;
[[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]]:&lt;br /&gt;
&lt;br /&gt;
* Soul Ascetic Combo: {{#item: 1001789}}, {{#item: 1001050}}, {{#item: 1001051}}, {{#item: 1001052}}/{{#item: 25845}}. The Soul Ascetic Combo is better for Talisman builds.&lt;br /&gt;
* Arch Bishop Combo: {{#item:1000857}}, {{#item:1000859}}, and {{#item:25709}}/{{#item:1000019}}. The Arch Bishop Combo is better for EXO builds.&lt;br /&gt;
&lt;br /&gt;
[[Pet_System|Cute Pets]]: {{#item:9134}}, {{#item:9122}}, {{#item:9139}}, and {{#item:9147}} are good choices.&lt;br /&gt;
&lt;br /&gt;
=== Cards ===&lt;br /&gt;
You can find a list of cards to use in my [[Choi&#039;s_Guide_To_Magic#Cards|Guide to Magic]]. Depending on which element you are planning on using with {{#skill:425}}, the cards that you use may be different. However, the focus of the cards below are for a neutral element focus. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Cards&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Item !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper || {{#item:27310}} or {{#item:4366}} || Depends on how much VCT you need&lt;br /&gt;
|-&lt;br /&gt;
| Middle || {{#item:300251}} or {{#item:4169}} || Depends on how much VCT you need&lt;br /&gt;
|-&lt;br /&gt;
| Armor || {{#item:300376}} or {{#item:300308}} ||&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || {{#item:27384}}, {{#item:300455}}, or {{#item:4394}} || {{#item:300455}} Pairs with {{#item:300458}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || {{#item:27385}} or {{#item:300379}} || {{#item:300379}} should be used on a +12 shield&lt;br /&gt;
|-&lt;br /&gt;
| Garment || {{#item:300375}}, {{#item:300424}}, or {{#item:300273}} || {{#item:300273}} pairs with {{#item:4394}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoe || {{#item:4658}}, {{#item:300458}}, or {{#item:300221}} || {{#item:300455}} Pairs with {{#item:300458}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory (Right) || {{#item:300470}} or {{#item:4040}}|| {{#item:4040}} allows the use of teleport!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory (Left) || {{#item:300218}} || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vorpal</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Choi%27s_Soul_Ascetic_Guide&amp;diff=28373</id>
		<title>Choi&#039;s Soul Ascetic Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Choi%27s_Soul_Ascetic_Guide&amp;diff=28373"/>
		<updated>2025-01-06T17:01:20Z</updated>

		<summary type="html">&lt;p&gt;Vorpal: soul reaper stone mid is compatible with the AB combo and adds +1% size mod per level of Eswhoo (10 max)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Soul Ascetic]]&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The main purpose of this guide is to provide information on the gear progression for Soul Ascetics. This guide should be read in tandem with [[Choi&#039;s Guide To Magic]] which provides more general information about magic classes. However, as the gear and concepts are similar across different builds, this guide should also be helpful for other magic builds. Please feel free to reach out to me (IGN: Choi or Tokki) for any questions or feedback!&lt;br /&gt;
&lt;br /&gt;
Also, I wanted to say thank you to everyone who has helped me, as I learned and continue to learn SA!&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Soul Ascetic is a super fun class that is great for farming and has a unique mobility ability {{#skill:426}} which magic classes generally don&#039;t have. It also has many useful supportive buffs. However, Soul Ascetic is not a class that I recommend for beginners because its main abilities have high fixed cast requirements and the leveling progression is a bit difficult compared to others. Hopefully, though, this guide will help you through those difficulties.&lt;br /&gt;
&lt;br /&gt;
Soul Ascetic has two main builds: Talisman and Exorcism of Malicious Souls build. &lt;br /&gt;
* &#039;&#039;&#039;Talisman Build&#039;&#039;&#039; mainly focuses on {{#skill:5429}} and {{#skill:5427}} but later on can also use {{#skill:5428}} and {{#skill:5426}} for strong single target damage. However, {{#skill:5429}} and {{#skill:5427}} will still likely be your main skills. Black Tortoise is the more powerful of the skills with a decent AOE, so you will likely use this skill the most as you level. White Tiger on the other hand has a huge AOE and short cooldown which makes it very effective for farming. The Talisman Build is weaker than the EXO build early on but will really hit its stride once you get the time dimensions weapon for it. &lt;br /&gt;
* &#039;&#039;&#039;EXO Build&#039;&#039;&#039; focuses on {{#skill:5425}} and is an incredibly high damaging ability with a large AOE around the user. It&#039;s not as fluid as you have to use {{#skill: 5421}} every cast, but if you enjoy the build, you&#039;ll have higher damage output at the same progression level as the Talisman build. &lt;br /&gt;
&lt;br /&gt;
As I go through the guide, I will note anything that is specific to a particular build. &lt;br /&gt;
&lt;br /&gt;
One of the benefits of the Soul Ascetic is its access to {{#skill:425}} which allows you to change the element of your skills. This will be very helpful leveling but will also be really useful for farming and MVPing. Due to the Soul Reaper skill {{#skill:2601}}, Shadow Element is the highest cap in terms of damage for Soul Ascetic. However, Neutral Element is generally what I focus on, as it is a great element since it can hit almost anything without any negative elemental modifiers aka you don&#039;t have to think too much about elements. &lt;br /&gt;
&lt;br /&gt;
For other classes and builds, the gear progression and concepts should be fairly similar other than a change in weapon and gear&lt;br /&gt;
&lt;br /&gt;
== Relevant Skills ==&lt;br /&gt;
&#039;&#039;&#039;Talisman&#039;&#039;&#039;: &lt;br /&gt;
* {{#skill:5429}}: Your main ability while leveling. It provides good damage and a large 11x11 ground targeted AOE. &lt;br /&gt;
* {{#skill:5427}}: Has a huge 15x15 AOE around the caster but provides significantly less damage than Black Tortoise. However, it is super useful for farming and once you get your Time Dimension Combo, every time you cast White Tiger, you will auto-cast Black Tortoise. &lt;br /&gt;
* {{#skill:5431}}: A powerful ability but its main benefit is that it activates the Blessing of the Four Directions which provides a very significant buff to all of your Talisman Skills. To activate it, you cast Blue Dragon -&amp;gt; White Tiger -&amp;gt; Red Phoenix -&amp;gt; Black Tortoise -&amp;gt; Circle of Direction and Elementals. It&#039;s confusing at first, but you&#039;ll quickly get the hang of it! &lt;br /&gt;
* {{#skill:5428}} and {{#skill:5426}}: While not powerful on their own, the combo becomes very powerful for single targets with the Time Dimension combo that auto-casts Red Phoenix when Blue Dragon is cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EXO&#039;&#039;&#039;:&lt;br /&gt;
* {{#skill:5425}}: Your main skill in the EXO build. It is very powerful and has a large 13x13 AOE around the caster. &lt;br /&gt;
* {{#skill:5421}}: Allows the user to collect souls while {{#skill:2609}} is active. Everytime you use EXO, you will have to cast Soul Gathering, so your combo will be Soul Gathering -&amp;gt; EXO -&amp;gt; Soul Gathering -&amp;gt; EXO, and so on.&lt;br /&gt;
* {{#skill:5422}}: A really useful supportive skill that provides HP and SP in an AOE. However, it also provides a huge buff to EXO when the user is under the Totem of Tutelary effect. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;: &lt;br /&gt;
* {{#skill:425}}: A super useful ability that allows you to change the element of your damaging abilities. Use this effectively to take advantage of [[Elements|elemental weaknesses]]. &lt;br /&gt;
* {{#skill:426}}: A movement ability that allows you to leap a decent distance and over terrain. &lt;br /&gt;
* {{#skill:2612}}: Trades some of your HP to gain SP. Super useful in tandem with {{#skill:5418}}&lt;br /&gt;
* {{#skill:420}}: A self buff that provides a 20% chance of blocking long ranged abilities.&lt;br /&gt;
* {{#skill:462}}: Provides a buff that resurrects you when you die. But surely you won&#039;t ever die if you follow my guide right? &lt;br /&gt;
* {{#skill:463}}: Provides a buff that trades some of your SP to gain HP whenever you are hit. &lt;br /&gt;
* {{#skill:5424}}: A damaging ability that also restores some of your SP. &lt;br /&gt;
* {{#skill:2601}}: Curses a target making it take increased damage from Shadow element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supportive&#039;&#039;&#039;:&lt;br /&gt;
* {{#skill:2599}} Fairy Soul: Provides MATK and VCT% reduction&lt;br /&gt;
* {{#skill:5420}}: Provides S.MATK&lt;br /&gt;
* {{#skill:5423}}: Provides an increase in damage against water, wind, earth, fire, and neutral element&lt;br /&gt;
* {{#skill:5432}}: A party buff that provides a large buff in damage and recovers AP&lt;br /&gt;
* {{#skill:5418}}: Provides HP recovery every 3 seconds&lt;br /&gt;
* {{#skill:5419}}: Provides P.ATK&lt;br /&gt;
* {{#skill:2598}} Falcon Soul: Provides ATK and HIT &lt;br /&gt;
* {{#skill:2596}} Golem Soul: Provides DEF and MDEF&lt;br /&gt;
* {{#skill:2597}} Shadow Soul: Provides Critical and ASPD&lt;br /&gt;
* {{#skill:2605}}: A party buff that provides HP recovery every 3 seconds&lt;br /&gt;
Generally, if I am playing by myself, Fairy Soul, Talisman of Magician, Talisman of Protection, and Talisman of Five Elements are the main buffs that I provide to myself. If I have the available skill points for Soul of Heaven and Earth, then I will cast that on myself as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leveling&#039;&#039;&#039; is a bit difficult for Soul Reaper before reaching Soul Ascetic due to the Soul requirements on skills. As such, I recommend leveling with either {{#skill:2602}} and {{#skill:2604}} or {{#skill:2600}} and {{#skill:2601}}.&lt;br /&gt;
* {{#skill:2602}}: At level 10, Espa has no soul requirements, so is easy to spam. Affected by {{#skill:425}}&lt;br /&gt;
* {{#skill:2604}}: Very powerful ability but can only be used after Espa has been cast. Consumes 1 soul energy at level 10. Affected by {{#skill:425}}&lt;br /&gt;
* {{#skill:2600}}: Has no soul requirements, so it is easy to spam. It does Shadow damage.&lt;br /&gt;
* {{#skill:2601}}: Curses a target making it take increased damage from {{#skill:2600}} and increased damage from Shadow element. Consumes 3 Soul Energy&lt;br /&gt;
&lt;br /&gt;
== Stats and Traits ==&lt;br /&gt;
Generally, Stats should be based on what best suits you. As such, I won&#039;t provide my exact Stat distribution, as you should update yours accordingly. Instead, I&#039;ll provide my priority and the benefits of each Stat:&lt;br /&gt;
# &#039;&#039;&#039;Int:&#039;&#039;&#039; Provides the highest bonus in StatusMATK. It also provides the second-highest reduction in Variable Cast Time. &lt;br /&gt;
# &#039;&#039;&#039;Dex:&#039;&#039;&#039; Provides the third-highest bonus in StatusMATK. It also provides the highest reduction in Variable Cast Time from stats. Early on, you will want a lot of Dex, as your gear may not provide the VCT reduction you need. Later on, it will be a lower priority. However, I tend to keep a lot of dex in my full build, as I don&#039;t always use my full build in lieu of item drop rate gear.&lt;br /&gt;
# &#039;&#039;&#039;Vit:&#039;&#039;&#039; Provides a lot of tankiness through HP, SoftDEF, and SoftMDEF.&lt;br /&gt;
# &#039;&#039;&#039;Agi:&#039;&#039;&#039; Provides some additional tankiness by providing FLEE, and the ATKSPD improves DPS by reducing Cast animation. &lt;br /&gt;
# &#039;&#039;&#039;Str:&#039;&#039;&#039; Provides additional weight capacity which will help for farming. &lt;br /&gt;
# &#039;&#039;&#039;Luk:&#039;&#039;&#039; Provides the second-highest bonus in StatusMATK. However, I use more Dex than Luk because of the cast time reduction. &lt;br /&gt;
&lt;br /&gt;
Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward: &lt;br /&gt;
# &#039;&#039;&#039;SPL (110):&#039;&#039;&#039; Provides the highest bonus in S.MATK and your abilities will additionally scale off SPL.&lt;br /&gt;
# &#039;&#039;&#039;CON (100-110):&#039;&#039;&#039; Provides the second-highest bonus in S.MATK.&lt;br /&gt;
# &#039;&#039;&#039;WIS (50-82):&#039;&#039;&#039; Provides Magical Resistance which I prioritize over Physical Resistance, as you will have a lot of Flee for physical damage.  &lt;br /&gt;
# &#039;&#039;&#039;STA (0-32):&#039;&#039;&#039; Provides Physical Resistance.&lt;br /&gt;
&lt;br /&gt;
== Gear Progression ==&lt;br /&gt;
[[Madame Celery&#039;s Guide to MuhRO]] has a very useful section for Gear Progression and Useful Cards, so please check that out! The information I will provide for Gear Progression will be more specific to Magic Damage Classes, particularly EXO and Talisman Soul Ascetics. As you read through, you can look at the [[Choi&#039;s_Guide_To_Magic#Magic_Gear_Progression|Magic Gear Progression Table on my Guide to Magic]]. This table will have links that will guide you to the relevant pages. &lt;br /&gt;
&lt;br /&gt;
It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively. &lt;br /&gt;
&lt;br /&gt;
=== Phase Eden ===&lt;br /&gt;
At Level 100, you can talk with Labraham and Louis at @go Eden to get your [[Beginners_Guide#Eden_Gear| Advanced Paradise Gear]]. These gears will require {{#item:7318}}, {{#item:1034}}, and {{#item:7200}}. &amp;lt;br&amp;gt; Additionally, you can talk with Lucy in the same room to receive your [[Beginners_Guide#Shadow_Gear| Advanced Paradise Shadow Gear]] by renting it for 20 Eden Coins for 3 days or buying the set permanently for 230 in total.&lt;br /&gt;
&lt;br /&gt;
=== Phase One ===&lt;br /&gt;
Moving forward, your main priority is to see where you can reduce your fixed cast time, and your second priority will be increasing your damage output (for now). &amp;lt;br&amp;gt; Abilities will have a specific Fixed Cast Time and Variable Cast Time. For EXO your fixed cast time is 1.5s and your Variable Cast time is 2.2s. For Talisman your fixed cast time is 1.5s and your Variable Cast time is 1s &amp;lt;br&amp;gt;&lt;br /&gt;
Fixed Cast Time can be reduced by equipment (Most often through Shoes, Costume Enchant Stones, Accessories, and Higher Level Headgear).&amp;lt;br&amp;gt;&lt;br /&gt;
Variable Cast Time can be reduced by gear (all types of gear) and stats. The formula to calculate your Variable Cast Time Reduction is 1 -((1-((Int + (Dex*2))/530)) * (1 - Bonus VCT from gear)). &amp;lt;br&amp;gt;&lt;br /&gt;
For now, just assume that your VCT will come in time and go full int and dex for your stats. &lt;br /&gt;
&lt;br /&gt;
At Level 150, you can start using {{#item:470021}}, which can be obtained after completing the [[17.1_Illusion| 17.1 Questline]] from the [[Grace_Set| Sentinel NPC]]. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7. However, due to EXO and Talisman builds high FCT requirements, you will want to go for {{#item:470088}} or {{#item:450268}} as soon as possible. &amp;lt;br&amp;gt;&lt;br /&gt;
At Level 170, you will have access to the [[Illusion_of_Labyrinth_Equipment| Illusion of Labyrinth and its related equipment]]. The Illusion Morpheus Set will provide a good boost in damage, and a +9 {{#item:19428}} will give you Skill Cast Interruption Protection. &amp;lt;br&amp;gt;&lt;br /&gt;
Lastly, the Advanced Paradise Equipment does not provide a Middle or Lower Headgear, so getting middle and lower headgears will provide an easy upgrade. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Phase 1 Gear&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Item !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper || +9 to +11 {{#item:19428}}|| You can use {{#item:29001}} {{#item:29001}} depending on how long you plan on staying on Illusion Morpheus Hood. Make it +11 if you decide to enchant it. &lt;br /&gt;
|-&lt;br /&gt;
| Middle || {{#item:410091}} or {{#item:410092}} || Depending on if you have a card or not. &lt;br /&gt;
|-&lt;br /&gt;
| Lower || {{#item:420003}} ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || {{#item:450186}}, +7 to +9 {{#item:450118}} or +7 or +9 {{#item:450119}} || Espa: {{#item:450118}} or Curse Explosion: {{#item:450119}}&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +7 to +9 {{#item:2051}} or +7 to +11 {{#item:550030}} || The benefit of the illusion weapons is the card slots. Early on, I recommend {{#item:300442}} as a cheaper card option. &lt;br /&gt;
|-&lt;br /&gt;
| Shield || {{#item:460018}} || &lt;br /&gt;
|-&lt;br /&gt;
| Garment || +9 to +11 {{#item:20948}} or +7 or +9 {{#item:480019}} || You can use {{#item:29001}} {{#item:29001}} depending on how long you plan on staying on Illusion Morpheus Shawl. Make it +11 if you decide to enchant it. &lt;br /&gt;
|-&lt;br /&gt;
| Shoe || +7 to +9 {{#item:470021}} &amp;lt;br&amp;gt; +7 {{#item:470088}} &amp;lt;br&amp;gt; +7 {{#item:450268}} || Early on you can use Grace Shoes, but you will want to get the Gray Wolf or Glacier Shoes quickly. &lt;br /&gt;
|-&lt;br /&gt;
| Accessory (Right) || {{#item:32238}} or {{#item:490020}} || Use the Grace Ring if you&#039;re using the Grace Set.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory (Left) || {{#item:32239}} ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Zeny Tip: Illusion of Underwater 2 and Illusion of Labyrinth are great places to farm zeny starting out, and you&#039;ll be able to get {{#item:100425}} and {{#item:100423}} to upgrade your gear or to make Safe to Refine tickets!&lt;br /&gt;
&lt;br /&gt;
=== Phase Two ===&lt;br /&gt;
1.5s Fixed Cast Reduction is what you need. If you haven&#039;t already, your focus will be on getting {{#item:470088}} with the {{#item:310602}} or any other 1s FCT reduction shoe.&lt;br /&gt;
&lt;br /&gt;
The [[Brilliant_Light_Accessories| Brilliant]]/[[Sinful_Accessories| Sinful]] Sapphire Accessory Pairs give a good amount of damage and provide .2s and .3s FCT reduction respectively. With the {{#item:25170}} that gives .3s FCT reduction, you&#039;ll have a total of 1.5s or 1.6s FCT reduction. I do not recommend getting a {{#item:25067}} if it&#039;s too expensive, as you&#039;ll already have enough FCT!&amp;lt;br&amp;gt;&lt;br /&gt;
Moving forward, we&#039;re just working on damage; let&#039;s up those numbers!! &lt;br /&gt;
&lt;br /&gt;
Between the {{#item:450178}} and the {{#item:450207}}, both options are great. {{#item:450178}} provides more damage and {{#item:450207}} provides more tankiness. Generally, {{#item:450207}} will be cheaper, as you can buy the necessary enchantment stones from other players. However, this requires other players to have and be willing to sell those stones, which may not always be the case. {{#item:450178}}, however, requires farming of {{#item:1000405}} which may be grindier but more reliable. My recommendation if you plan on going the snow flower route is to make sure that the stones you need for the {{#item:450207}} are available. &lt;br /&gt;
&lt;br /&gt;
The Vesper Headgear is time-gated, requiring mysterious ores from a 24hr cooldown instance. You can try to farm these if you would like or buy these from a vendor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Phase 2 Gear&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Item !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper || +9 to +11 {{#item:400154}} or +9 {{#item:400111}}|| [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Survival_Circlet| To Reform the Survival Circlet]]. [[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear|To Craft the Vesper Helmet]]&lt;br /&gt;
|-&lt;br /&gt;
| Middle || {{#item:410017}} or {{#item:410092}} || Unslotted versions are fine if you don&#039;t have a card to use. &lt;br /&gt;
|-&lt;br /&gt;
| Lower || {{#item:420066}} &amp;lt;br&amp;gt; {{#item:420022}} &amp;lt;br&amp;gt; {{#item:420003}} || OoS: [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Orbs_of_Survival| To Reform]]. Use OoS if you&#039;re using Survival Circlet. &amp;lt;br&amp;gt; YL: {{#item:311081}} or {{#item:310985}}, {{#item:4814}} or {{#item:310989}}, {{#item:4712}}. Use Young Leaf if you are using Vesper Helm. Any Young Leaf is fine; it&#039;s the enchants that matter.&amp;lt;br&amp;gt; Alternatively, you can continue to use CD in mouth combo for a while.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +9 to +11 {{#item:450178}} &amp;lt;br&amp;gt; +9 to +11 {{#item:450207}} &amp;lt;br&amp;gt; +9 to +11 {{#item:450265}} || GW: {{#item:310532}}{{#item:310510}}{{#item:310507}}. [[Gray_Wolf_Equipment#Gray_Wolf_Armor_Enchantments| Gray Wolf Gear can be obtained after completing Episode 18 ]] &lt;br /&gt;
SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}}. [[Issgard_Equipment#Enchantment_Snow_Flower| Snow Flower gear can be obtained after completing Episode 19 ]]. Only get Snow Flower if the related Ice Flower Magic Stones are easily obtainable (available in vend). &amp;lt;br&amp;gt; Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}}. [[20_The_Immortal| Glacier gear can be obtained after completing Episode 20 ]].&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9 {{#item:640033}} || {{#item:311353}}{{#item:311351}}{{#item:311349}}{{#item:311343}} &#039;&#039;&#039;Just buy this from a seller!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Shield || N/A || &lt;br /&gt;
|-&lt;br /&gt;
| Garment || +9 or +11 {{#item:20948}} || You can use {{#item:29001}} {{#item:29001}} depending on how long you plan on staying on Illusion Morpheus Shawl. Make it +11 if you decide to enchant it. &lt;br /&gt;
|-&lt;br /&gt;
| Shoe || +7 {{#item:470088}} &amp;lt;br&amp;gt; +7 {{#item:450268}} || GW: {{#item:310602}}. The other enchants don&#039;t matter. &amp;lt;br&amp;gt; Glacier: {{#item:312076}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory (Right) || {{#item:490064}} &amp;lt;br&amp;gt; {{#item:490052}} || [[Brilliant_Light_Enchantment| For Brilliant Enchants: Any Happiness, Any Destructive Evil]]. &amp;lt;br&amp;gt; [[Sinful_Enchantment| For Sinful Enchants: Any Horror, Any Dragon Scale]]. I recommend at least level 3 for both. &lt;br /&gt;
|-&lt;br /&gt;
| Accessory (Left) || {{#item:490065}} &amp;lt;br&amp;gt; {{#item:490053}} || [[Brilliant_Light_Enchantment| For Brilliant Enchants: Any Happiness, Any Destructive Evil]]. &amp;lt;br&amp;gt; [[Sinful_Enchantment| For Sinful Enchants: Any Horror, Any Dragon Scale]]. I recommend at least level 3 for both.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In terms of Priority: &lt;br /&gt;
# Shoes and Weapon&lt;br /&gt;
# Accessories and Minor Cast Stone  &lt;br /&gt;
# Armor and Headgears&lt;br /&gt;
# Garment and Shoes. &lt;br /&gt;
&lt;br /&gt;
Zeny Tip: Thanatos 11 and 12 are great places to farm at this point and in general, and you&#039;ll be able to farm the materials for your accessories. {{#item:12710}} will help tremendously to prevent the {{#skill:30}} debuff effect.&lt;br /&gt;
&lt;br /&gt;
=== Phase Three ===&lt;br /&gt;
You can sit pretty comfortably on the Phase Two gears for a while. The best spots to upgrade are probably the Garment and Shoes if you&#039;re still on Grace. Now would be a good time to start farming your [[Shadow_Gear|Shadow gear]] as well!&lt;br /&gt;
&lt;br /&gt;
Dim Glacier Weapons are a great place to start dipping your toes into the [[Grade_Enhancing| painful world of item grading]]! Luckily, the {{#item:101637}} helps ease you in. [[Issgard_Equipment|Dim Glacier and Snow equipment can be obtained after completing Episode 19]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Phase 3 Gear&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Item !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper || +9 to +11 {{#item:400154}} &amp;lt;br&amp;gt; +9 {{#item:400111}}|| [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Survival_Circlet| To Reform the Survival Circlet]]. &amp;lt;br&amp;gt; [[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear|To Craft the Vesper Helmet]]&lt;br /&gt;
|-&lt;br /&gt;
| Middle || {{#item:410017}} or {{#item:410080}} ||&lt;br /&gt;
|-&lt;br /&gt;
| Lower || {{#item:420066}} &amp;lt;br&amp;gt; {{#item:420022}} || OoS: [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Orbs_of_Survival| To Reform]]. Use OoS if you&#039;re using Survival Circlet. &amp;lt;br&amp;gt; YL: {{#item:311081}} or {{#item:310985}}, {{#item:4814}} or {{#item:310989}}, {{#item:4712}}. Use Young Leaf if you are using Vesper Helm. Any Young Leaf is fine; it&#039;s the enchants that matter.&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11 {{#item:450178}} &amp;lt;br&amp;gt; +9 to +11 {{#item:450207}} &amp;lt;br&amp;gt; +9 to +11 {{#item:450265}}|| GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} &amp;lt;br&amp;gt; SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} &amp;lt;br&amp;gt; Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}}&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:550089}} || EXO: {{#item:311458}}{{#item:311320}}{{#item:311320}} &amp;lt;br&amp;gt; Talisman: {{#item:311458}}{{#item:311319}}{{#item:311319}} or {{#item:311458}}{{#item:311317}}{{#item:311317}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11 {{#item:460018}} &amp;lt;br&amp;gt; +10 {{#item:460040}} || ISG: {{#item:29001}} {{#item:29001}} &amp;lt;br&amp;gt; Glacier: Your choice on the enchants for the Glacier Guard.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11 {{#item:480125}} &amp;lt;br&amp;gt; +9 or +10 {{#item:450267}} || CMW: Please see below notes for more information on the convertible Wing &amp;lt;br&amp;gt; Glacier: {{#item:312070}} for Slot 2&lt;br /&gt;
|-&lt;br /&gt;
| Shoe || +7 to +9 [C] {{#item:470204}} || [[Equipment_Crafting#Pirate_Captain&#039;s_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub| to craft it]]&lt;br /&gt;
|-&lt;br /&gt;
| Accessory (Right) || {{#item:490064}} &amp;lt;br&amp;gt; {{#item:490052}} || [[Brilliant_Light_Enchantment| For Brilliant Enchants: Any Happiness, Any Destructive Evil]]. &amp;lt;br&amp;gt; [[Sinful_Enchantment| For Sinful Enchants: Any Horror, Any Dragon Scale]]. I recommend at least level 3 for both. &lt;br /&gt;
|-&lt;br /&gt;
| Accessory (Left) || {{#item:490065}} &amp;lt;br&amp;gt; {{#item:490053}} || [[Brilliant_Light_Enchantment| For Brilliant Enchants: Any Happiness, Any Destructive Evil]]. &amp;lt;br&amp;gt; [[Sinful_Enchantment| For Sinful Enchants: Any Horror, Any Dragon Scale]]. I recommend at least level 3 for both.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Convertible_Wings| To craft]] the {{#item:480125}}, you&#039;ll need a +7 {{#item:20732}}, a +7 {{#item:20733}}, a +7 {{#item:16030}}, 5 {{#item:727}}, and 3 {{#item:27015}}.&lt;br /&gt;
* The {{#item:20732}} and {{#item:20733}} can be bought from the Mass Charleston npc with {{#item:6752}} which are farmed in the [[Charleston_Crisis| Charleston Crisis instance]] or exchanged for instance coins. They are also a random drop from the MVP in the Charleston Crisis&lt;br /&gt;
* The {{#item:16030}} require 300 {{#item:6751}}, 1 {{#item:1549}}, and 15 {{#item:6750}}, and will be exchanged with the Mass Charleston npc.&lt;br /&gt;
* The {{#item:1549}} requires 200 {{#item:999}}, 30 {{#item:7325}}, and a {{#item:1415}}. The {{#item:1549}} can be exchanged with the Gomer npc in Yuno with a mechanic class.&lt;br /&gt;
* You need Episode 15 done (you can use a clear ticket)&lt;br /&gt;
* You can use Safe to Refine Tickets on {{#item:20732}}, {{#item:20733}}, {{#item:16030}}, and {{#item:480125}}&lt;br /&gt;
&lt;br /&gt;
Zeny Tip: You should be able to farm comfortably at Clock Tower Basement and Niflheim 2 now, and they&#039;ll provide a lot of great end-game material as well. As mentioned, now would be a great time to work on your shadow gear, as both those maps provide {{#item:25729}}.&lt;br /&gt;
&lt;br /&gt;
=== Phase Four ===&lt;br /&gt;
We&#039;re almost at End Game. Time to make some of the tougher gears. You can skip to Phase Five if you think you can comfortably get the Equipment from Constellation Tower (Hard), Alice Twisted Madness (Hard) and Depth 1 and 2. &lt;br /&gt;
&lt;br /&gt;
For Talisman Builds, the Time Dimension Combo will be the biggest upgrade for the build, and you will be dropping Vesper Helm for the TD Crown. However, Depth 2 is a very difficult map, so you won&#039;t be able to farm there until Phase 5. That being said, feel free to Grade and upgrade your Vesper Helm or keep it at +9 or +12 or continue to use the Survival Circlet-LT until you can get to the TD Combo. &lt;br /&gt;
For EXO Builds, you will continue to use the Vesper Helm, so you will want to Grade and Enhance it. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Phase 4 Gear&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Item !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper || Talisman: +9 to +11 {{#item:400154}} or +9 to +12 {{#item:400111}} &amp;lt;br&amp;gt; EXO: +11 to +12  [A]{{#item:400111}} || Talisman: Grading and Upgrading of Vesper Helm is optional for Talisman builds. &lt;br /&gt;
|-&lt;br /&gt;
| Middle || {{#item:410017}} or {{#item:410080}} ||&lt;br /&gt;
|-&lt;br /&gt;
| Lower || {{#item:420066}} &amp;lt;br&amp;gt; {{#item:420022}} ||OoS: [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Orbs_of_Survival| To Reform]]. Use {{#item:420066}} if you are using the Survival Circlet-LT&amp;lt;br&amp;gt; YL: {{#item:311081}} or {{#item:310985}}, {{#item:4814}} or {{#item:310989}}, {{#item:4712}}. Do not change to Young Leaf until you switch to the Vesper Headgear. Any Young Leaf is fine; it&#039;s the enchants that matter. &lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11 {{#item:450178}} &amp;lt;br&amp;gt; +9 to +11 {{#item:450207}} &amp;lt;br&amp;gt; +9 to +11 {{#item:450265}} || GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} &amp;lt;br&amp;gt; SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} &amp;lt;br&amp;gt; Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}}&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:550089}} || EXO: {{#item:311458}}{{#item:311320}}{{#item:311320}} &amp;lt;br&amp;gt; Talisman: {{#item:311458}}{{#item:311319}}{{#item:311319}} or {{#item:311458}}{{#item:311317}}{{#item:311317}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11 {{#item:460018}} or &amp;lt;br&amp;gt; +10 or +11 [C] {{#item:460040}} || ISG: {{#item:29001}} {{#item:29001}} &amp;lt;br&amp;gt; Glacier: Your choice on the enchants for the Glacier Guard.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11 {{#item:480125}} &amp;lt;br&amp;gt; +9 or +10 {{#item:450267}} || &amp;lt;br&amp;gt; Glacier: {{#item:312070}} for Slot 2&lt;br /&gt;
|-&lt;br /&gt;
| Shoe || +12 [A] {{#item:470204}} ||&lt;br /&gt;
|-&lt;br /&gt;
| Accessory (Right) || {{#item:490304}} || {{#item:311958}}{{#item:311998}} Second Slot Enchant is your choice. Best is {{#item:311943}} but its a .05% chance.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory (Left) || {{#item:490307}} || {{#item:311958}}{{#item:311998}} Second Slot Enchant is your choice. Best is {{#item:311943}} but it&#039;s a .05% chance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Phase Five ===&lt;br /&gt;
AKA the final phase. Phase Five revolves around the gear you get from Constellation Tower, Alice Twisted Madness, and Biosphere Depths and Depths 2. &lt;br /&gt;
The Enchants on the Stellar Spell Seal provide a large boost in VCT reduction that you&#039;ll need after losing the Convertible Magical Wing and Wolf Robe. I don&#039;t recommend switching out of the Convertible Magical Wing until you get the Stellar Spell Seal fully enchanted and upgraded. &lt;br /&gt;
&lt;br /&gt;
The {{#item:450284}} is the better armor, particularly against bosses. However, you will still likely need {{#item:450173}} before being able to farm Biosphere Depths effectively.  &lt;br /&gt;
&lt;br /&gt;
The Items from Alice Twisted Madness can provide S.Matk and Magic Damage with Element or provide a lot of VCT Reduction. You should get enchants according to the amount of VCT reduction you need for your build. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Phase 5 Gear&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Item !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper || EXO: +11 to +12  [A]{{#item:400111}} &amp;lt;br&amp;gt; Talisman: +12  [A]{{#item:400544}} || &amp;lt;br&amp;gt; TD: {{#item:4714}}, {{#item:312718}} or {{#item:312700}} or {{#item:312709}}, {{#item:312759}}&lt;br /&gt;
|-&lt;br /&gt;
| Middle || {{#item:410233}} ||&lt;br /&gt;
|-&lt;br /&gt;
| Lower || {{#item:420213}} ||&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A]{{#item:450173}} &amp;lt;br&amp;gt; +11 to +12 [A]{{#item:450284}} || Nebula: {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}} &amp;lt;br&amp;gt; Depth: {{#item:312374}}, {{#item:312364}}, {{#item:312359}}&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || EXO: +12 [A] {{#item:550089}} &amp;lt;br&amp;gt; EXO: +11 [A] {{#item: 550092}} &amp;lt;br&amp;gt; Talisman: +12 [A] {{#item:550131}} or +12 [A] {{#item:550132}} || Dim: {{#item:311458}}{{#item:311320}}{{#item:311320}} &amp;lt;br&amp;gt; Flush: {{#item:311393}}{{#item:311404}} &amp;lt;br&amp;gt; Time Dim: For the Dimensions Weapon, use the enchant you prefer. &lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9 to +12 [A] {{#item:460020}} &amp;lt;br&amp;gt; +10 to +12  [C] {{#item:460040}} || MB: {{#item:310856}}, {{#item:310860}}, or {{#item:310872}}. &amp;lt;br&amp;gt; Glacier: Your choice on the enchants for the Glacier Guard.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11 [A] {{#item:480233}} &amp;lt;br&amp;gt; +11 [A] {{#item:480284}} || DRM: {{#item:310925}}{{#item:4714}} Second Slot Enchant is your choice. &amp;lt;br&amp;gt; Dim: {{#item:312157}}, {{#item:312156}}, {{#item:312136}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoe || +12 [A] {{#item:470204}} ||&lt;br /&gt;
|-&lt;br /&gt;
| Accessory (Right) || {{#item:490136}} &amp;lt;br&amp;gt; {{#item:490304}} || SSS: {{#item:310711}}{{#item:310711}}{{#item:313038}} &amp;lt;br&amp;gt; TRR: {{#item:311958}}{{#item:311998}} If you don&#039;t need the VCT Reduction from Stellar Spell Seal you can use a Temple Rune Ring instead. &lt;br /&gt;
|-&lt;br /&gt;
| Accessory (Left) || {{#item:490307}} || TMR: {{#item:311958}}{{#item:311998}} Second Slot Enchant is your choice. Best is {{#item:311943}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For pure damage, {{#item:490304}} is better than {{#item:490136}} due to the power of the Second Slot Enchant. However, the Second Slot Enchant is limited to two races (unless you get the normal/boss enchant). Additionally, the Stellar Seal gives 30% variable cast reduction from a single accessory which is very powerful. &lt;br /&gt;
&lt;br /&gt;
{{#item:490052}} and {{#item:490053}} will still be useful to have due to its race modifiers against dragon which will be very strong against Betelgeuse and Jabberwocky.&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
=== Shadow Gear ===&lt;br /&gt;
For more information on Magic Shadow Gear, please check out the [[Choi&#039;s_Guide_To_Magic#Shadow_Gear|Shadow Gear section on the Guide to Magic]].&lt;br /&gt;
&lt;br /&gt;
Some great options for mixed Blue Shadow Gear are: &lt;br /&gt;
* Armor: {{#item:24883}}&lt;br /&gt;
* Weapon: {{#item:24753}}&lt;br /&gt;
* Shield: {{#item:24754}}&lt;br /&gt;
* Shoes: {{#item:24884}}&lt;br /&gt;
* Earring: {{#item:24665}}&lt;br /&gt;
* Pendant: {{#item:24668}}&lt;br /&gt;
&lt;br /&gt;
=== Costume Stones and Pets ===&lt;br /&gt;
[[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]]: &amp;lt;br&amp;gt;&lt;br /&gt;
* Soul Ascetic Combo: {{#item: 1001789}}, {{#item: 1001050}}, {{#item: 1001051}}, {{#item: 1001052}}/{{#item: 25845}}. The Soul Ascetic Combo is better for Talisman builds.&amp;lt;br&amp;gt;&lt;br /&gt;
* Arch Bishop Combo: {{#item:1000857}}, {{#item:1001051}}, {{#item:1000859}}, and {{#item:25709}}/{{#item:1000019}}. The Arch Bishop Combo is better for EXO builds&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Pet_System|Cute Pets]]: {{#item:9134}}, {{#item:9122}}, {{#item:9139}}, and Icewind Egg (9147) are good choices.&lt;br /&gt;
&lt;br /&gt;
=== Cards ===&lt;br /&gt;
You can find a list of cards to use in my [[Choi&#039;s_Guide_To_Magic#Cards|Guide to Magic]]. Depending on which element you are planning on using with {{#skill:425}}, the cards that you use may be different. However, the focus of the cards below are for a neutral element focus. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Cards&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Item !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper || {{#item:27310}} or {{#item:4366}} || Depends on how much VCT you need&lt;br /&gt;
|-&lt;br /&gt;
| Middle || {{#item:300251}} or {{#item:4169}} || Depends on how much VCT you need&lt;br /&gt;
|-&lt;br /&gt;
| Armor || {{#item:300376}} or {{#item:300308}} ||&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || {{#item:27384}}, {{#item:300455}}, or {{#item:4394}} || {{#item:300455}} Pairs with {{#item:300458}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || {{#item:27385}} or {{#item:300379}} || {{#item:300379}} should be used on a +12 shield&lt;br /&gt;
|-&lt;br /&gt;
| Garment || {{#item:300375}}, {{#item:300424}}, or {{#item:300273}} || {{#item:300273}} pairs with {{#item:4394}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoe || {{#item:4658}}, {{#item:300458}}, or {{#item:300221}} || {{#item:300455}} Pairs with {{#item:300458}}&lt;br /&gt;
|-&lt;br /&gt;
| Accessory (Right) || {{#item:300470}} or {{#item:4040}}|| {{#item:4040}} allows the use of teleport!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory (Left) || {{#item:300218}} || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vorpal</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User_talk:Vorpal&amp;diff=28352</id>
		<title>User talk:Vorpal</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User_talk:Vorpal&amp;diff=28352"/>
		<updated>2025-01-06T01:08:33Z</updated>

		<summary type="html">&lt;p&gt;Vorpal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Elisia&#039;s General Autocasting Guide]] ==&lt;br /&gt;
&lt;br /&gt;
* proc interactions: 2x gazeti won&#039;t work, autocast shadow + injustice will work / needs confirmation&lt;br /&gt;
* diabolic&lt;br /&gt;
* weapon cards - bloody knight, immo wind ghost, dragonoid, garm baby, immo bloody knight, dancing marionette&lt;br /&gt;
* illusion, automatic, grey wolf armors and accessories for aspd&lt;br /&gt;
* glacier armors and accessories for aspd&lt;br /&gt;
* old boitata hat&lt;br /&gt;
* shadow gear - cold bolt etc&lt;br /&gt;
* atcommands, Ctrl+End&lt;br /&gt;
* smokie non-lt only for the elsword builds&lt;/div&gt;</summary>
		<author><name>Vorpal</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User_talk:Vorpal&amp;diff=28338</id>
		<title>User talk:Vorpal</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User_talk:Vorpal&amp;diff=28338"/>
		<updated>2025-01-05T15:41:20Z</updated>

		<summary type="html">&lt;p&gt;Vorpal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Elisia&#039;s General Autocasting Guide]] ==&lt;br /&gt;
&lt;br /&gt;
* proc interactions: 2x gazeti won&#039;t work, autocast shadow + injustice will work / needs confirmation&lt;br /&gt;
* diabolic&lt;br /&gt;
* weapon cards - bloody knight, immo wind ghost, dragonoid, garm baby, immo bloody knight, dancing marionette&lt;br /&gt;
* illusion, automatic, grey wolf armors and accessories for aspd&lt;br /&gt;
* glacier armors and accessories for aspd&lt;br /&gt;
* old boitata hat&lt;br /&gt;
* shadow gear - cold bolt etc&lt;br /&gt;
* smokie non-lt only for the elsword builds&lt;/div&gt;</summary>
		<author><name>Vorpal</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=User_talk:Vorpal&amp;diff=28334</id>
		<title>User talk:Vorpal</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=User_talk:Vorpal&amp;diff=28334"/>
		<updated>2025-01-05T12:46:03Z</updated>

		<summary type="html">&lt;p&gt;Vorpal: /* Elisia&amp;#039;s General Autocasting Guide */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Elisia&#039;s General Autocasting Guide ==&lt;/div&gt;</summary>
		<author><name>Vorpal</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Equipment_Crafting&amp;diff=23663</id>
		<title>Equipment Crafting</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Equipment_Crafting&amp;diff=23663"/>
		<updated>2024-09-14T20:17:31Z</updated>

		<summary type="html">&lt;p&gt;Vorpal: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Equipment Available]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
* Some of the items are slottable and enchantable: [[Market Place]].&lt;br /&gt;
* Some can be reformed: [[Various Headgears Reform]]. &amp;lt;br&amp;gt;&lt;br /&gt;
==Charlotte ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#F5D2E7;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Charlotte&amp;lt;br&amp;gt;{{#navi:muh_market|164|47}} &amp;lt;br&amp;gt; [[File:Charlotte.png|frameless]] &amp;lt;br&amp;gt;You need 1m zeny and some items:&lt;br /&gt;
|- style=&amp;quot;background-color:#F5D2E7;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
|{{#item:5422}} &amp;lt;br&amp;gt;&lt;br /&gt;
|{{#itemDesc:5422}} &amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
100x {{#item:1097}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:7117}} &amp;lt;br&amp;gt;&lt;br /&gt;
30x {{#item:1019}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:7015}} &amp;lt;br&amp;gt;&lt;br /&gt;
2x {{#item:1557}} &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:5659}} &amp;lt;br&amp;gt;&lt;br /&gt;
|{{#itemDesc:5659}} &amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
100x {{#item:997}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:7124}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:7004}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:993}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:4228}} &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:5660}} &amp;lt;br&amp;gt;&lt;br /&gt;
|{{#itemDesc:5660}} &amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
20x {{#item:7048}} &amp;lt;br&amp;gt;&lt;br /&gt;
300x {{#item:7063}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:1498}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:996}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:4163}} &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:18541}} &amp;lt;br&amp;gt;&lt;br /&gt;
|{{#itemDesc:18541}} &amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:2210}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:25266}} &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:7200}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7939}} &amp;lt;br&amp;gt;&lt;br /&gt;
40x {{#item:604}} &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:18599}} &amp;lt;br&amp;gt;&lt;br /&gt;
|{{#itemDesc:18599}} &amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:4174}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2255}} &amp;lt;br&amp;gt;&lt;br /&gt;
300x {{#item:1039}} &amp;lt;br&amp;gt;&lt;br /&gt;
150x {{#item:7568}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7563}} &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:18607}} &amp;lt;br&amp;gt;&lt;br /&gt;
|{{#itemDesc:18607}} &amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
50x {{#item:6214}} &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:12040}} &amp;lt;br&amp;gt;&lt;br /&gt;
300x {{#item:7216}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:4253}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2148}} &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:18620}} &amp;lt;br&amp;gt;&lt;br /&gt;
|{{#itemDesc:18620}} &amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
100x {{#item:7319}} &amp;lt;br&amp;gt;&lt;br /&gt;
200x {{#item:7097}} &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:990}} &amp;lt;br&amp;gt;&lt;br /&gt;
2x {{#item:660}} &amp;lt;br&amp;gt;&lt;br /&gt;
2x {{#item:633}} &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:18639}} &amp;lt;br&amp;gt;&lt;br /&gt;
|{{#itemDesc:18639}} &amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
400x {{#item:1059}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2221}} &amp;lt;br&amp;gt;&lt;br /&gt;
200x {{#item:7205}} &amp;lt;br&amp;gt;&lt;br /&gt;
200x {{#item:6253}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:978}} &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:18641}} &amp;lt;br&amp;gt;&lt;br /&gt;
|{{#itemDesc:18641}} &amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
20x {{#item:7293}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:5045}} &amp;lt;br&amp;gt;&lt;br /&gt;
200x {{#item:7439}} &amp;lt;br&amp;gt;&lt;br /&gt;
600x {{#item:7163}} &amp;lt;br&amp;gt;&lt;br /&gt;
70x {{#item:1001}} &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:18645}} &amp;lt;br&amp;gt;&lt;br /&gt;
|{{#itemDesc:18645}} &amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
300x {{#item:7065}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:7262}} &amp;lt;br&amp;gt;&lt;br /&gt;
200x {{#item:7218}} &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:982}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1023}} &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Donaco==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#E7F5D2;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Donaco &amp;lt;br&amp;gt;{{#navi:muh_market|285|49}} &amp;lt;br&amp;gt; [[File:donaco.png]]&amp;lt;br&amp;gt;You need 1m zeny and some items:&lt;br /&gt;
|- style=&amp;quot;background-color:#E7F5D2;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
|{{#item:5305}}&lt;br /&gt;
|{{#itemDesc:5305}}&lt;br /&gt;
|250x {{#item:7208}}, &amp;lt;br&amp;gt; 30x {{#item:7023}}, &amp;lt;br&amp;gt; 20x {{#item:7095}}, &amp;lt;br&amp;gt; 10x {{#item:7189}}, &amp;lt;br&amp;gt; 1x {{#item:13038}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:5307}}&lt;br /&gt;
|{{#itemDesc:5307}}&lt;br /&gt;
|100x {{#item:576}}, &amp;lt;br&amp;gt; 20x {{#item:634}}, &amp;lt;br&amp;gt; 20x {{#item:7510}}, &amp;lt;br&amp;gt; 10x {{#item:514}}, &amp;lt;br&amp;gt; 1x {{#item:2211}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:5364}}&lt;br /&gt;
|{{#itemDesc:5364}}&lt;br /&gt;
|100x {{#item:7169}}, &amp;lt;br&amp;gt; 1x {{#item:5012}}, &amp;lt;br&amp;gt; 300x {{#item:7166}}, &amp;lt;br&amp;gt; 1x {{#item:2718}}, &amp;lt;br&amp;gt; 50x {{#item:7019}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:5548}}&lt;br /&gt;
|{{#itemDesc:5548}}&lt;br /&gt;
|200x {{#item:748}}, &amp;lt;br&amp;gt; 200x {{#item:905}}, &amp;lt;br&amp;gt; 100x {{#item:1033}}, &amp;lt;br&amp;gt; 1x {{#item:2270}}, &amp;lt;br&amp;gt; 1x {{#item:4257}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:5574}}&lt;br /&gt;
|{{#itemDesc:5574}}&lt;br /&gt;
|100x {{#item:1019}}, &amp;lt;br&amp;gt; 50x {{#item:662}}, &amp;lt;br&amp;gt; 20x {{#item:7203}}, &amp;lt;br&amp;gt; 20x {{#item:1003}}, &amp;lt;br&amp;gt; 5x {{#item:976}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:5664}}&lt;br /&gt;
|{{#itemDesc:5664}}&lt;br /&gt;
|300x {{#item:951}}, &amp;lt;br&amp;gt; 1x {{#item:5014}}, &amp;lt;br&amp;gt; 50x {{#item:995}}, &amp;lt;br&amp;gt; 50x {{#item:702}}, &amp;lt;br&amp;gt; 10x {{#item:605}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:5675}}&lt;br /&gt;
|{{#itemDesc:5675}}&lt;br /&gt;
|300x {{#item:25257}}, &amp;lt;br&amp;gt; 200x {{#item:716}}, &amp;lt;br&amp;gt; 150x {{#item:7013}}, &amp;lt;br&amp;gt; 100x {{#item:1059}}, &amp;lt;br&amp;gt; 1x {{#item:4001}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:5778}}&lt;br /&gt;
|{{#itemDesc:5778}}&lt;br /&gt;
|200x {{#item:7441}}, &amp;lt;br&amp;gt; 200x {{#item:6073}}, &amp;lt;br&amp;gt; 200x {{#item:7326}}, &amp;lt;br&amp;gt; 200x {{#item:925}}, &amp;lt;br&amp;gt; 100x {{#item:510}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:5788}}&lt;br /&gt;
|{{#itemDesc:5788}}&lt;br /&gt;
|1x {{#item:2201}}, &amp;lt;br&amp;gt; 100x {{#item:747}}, &amp;lt;br&amp;gt; 150x {{#item:7053}}, &amp;lt;br&amp;gt; 150x {{#item:7054}}, &amp;lt;br&amp;gt; 150x {{#item:7321}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:18521}}&lt;br /&gt;
|{{#itemDesc:18521}}&lt;br /&gt;
|1x {{#item:5120}}, &amp;lt;br&amp;gt; 3x {{#item:5037}}, &amp;lt;br&amp;gt; 200x {{#item:1051}}, &amp;lt;br&amp;gt; 50x {{#item:7291}}, &amp;lt;br&amp;gt; 200x {{#item:7107}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cross Hat, Bulb Hairband, Striped Hairband, Blue Hairband==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#F0FFF0;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Hair Ornament Girl &amp;lt;br&amp;gt;{{#navi:comodo|227|158}}&amp;lt;br&amp;gt;[[File:haircomo.png]]&lt;br /&gt;
|- style=&amp;quot;background-color:#F0FFF0;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{#item:5036}} || rowspan=&amp;quot;2&amp;quot; | {{#itemDesc:5036}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:2608}}, &amp;lt;br&amp;gt;&lt;br /&gt;
500x {{#item:7069}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:2608}} can be bought at Nun at {{#navi:prt_church|108|124}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5034}} || {{#itemDesc:5034}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:2233}}, &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:746}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5049}} || {{#itemDesc:5049}}&lt;br /&gt;
|&lt;br /&gt;
1500x {{#item:1099}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{#item:5052}} || rowspan=&amp;quot;2&amp;quot; | {{#itemDesc:5052}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:2211}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:978}}, &amp;lt;br&amp;gt;&lt;br /&gt;
300x {{#item:7003}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:2211}} can be bought at Armor Dealer at {{#navi:payon_in01|7|119}}.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Decorative Mushroom==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#EEAEEE;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Ipore &amp;lt;br&amp;gt;{{#navi:geffen|67|87}}&amp;lt;br&amp;gt;[[File:ipore.png]]&lt;br /&gt;
|- style=&amp;quot;background-color:#EEAEEE;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5082}} || {{#itemDesc:5082}}&lt;br /&gt;
|&lt;br /&gt;
300x {{#item:921}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Decorative Golden Bell, Crown of Ancient Queen, Crown of Mistress==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFE4E1;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Nehris &amp;lt;br&amp;gt;{{#navi:yuno_in03|20|18}}&amp;lt;br&amp;gt;[[File:nehris.png]]&lt;br /&gt;
|- style=&amp;quot;background-color:#FFE4E1;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5091}} || {{#itemDesc:5091}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:10016}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:714}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:969}}, &amp;lt;br&amp;gt;&lt;br /&gt;
20,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5080}} || {{#itemDesc:5080}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:10006}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:714}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:969}}, &amp;lt;br&amp;gt;&lt;br /&gt;
20,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5081}} || {{#itemDesc:5081}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:2249}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:714}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:969}}, &amp;lt;br&amp;gt;&lt;br /&gt;
40,000 Zeny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blush, Cake Hat, Candle, Chef Hat==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFDAB9;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Vending Machine Man &amp;lt;br&amp;gt;{{#navi:xmas|117|295}}&amp;lt;br&amp;gt;[[File:venmach.png]]&lt;br /&gt;
|- style=&amp;quot;background-color:#FFDAB9;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5040}} || {{#itemDesc:5040}}&lt;br /&gt;
|&lt;br /&gt;
100x {{#item:7047}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5024}} || {{#itemDesc:5024}}&lt;br /&gt;
|&lt;br /&gt;
10x {{#item:529}}, &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:530}}, &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:539}}, &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:999}}, &amp;lt;br&amp;gt;&lt;br /&gt;
15x {{#item:538}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5028}} || {{#itemDesc:5028}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:2279}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7035}}, &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:526}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5026}} || {{#itemDesc:5026}}&lt;br /&gt;
|&lt;br /&gt;
450x {{#item:1036}}, &amp;lt;br&amp;gt;&lt;br /&gt;
330x {{#item:949}}, &amp;lt;br&amp;gt;&lt;br /&gt;
120x {{#item:539}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:982}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Doctor Band, Feather Bonnet, Opera Masque, Sakkat Hat==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#C1FFC1;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Trader &amp;lt;br&amp;gt;{{#navi:aldeba_in|152|166}}&amp;lt;br&amp;gt;[[File:tradalde.png]]&lt;br /&gt;
|- style=&amp;quot;background-color:#C1FFC1;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| {{#item:2273}} || {{#itemDesc:2273}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:2275}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:998}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:733}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3,500 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5018}} || {{#itemDesc:5018}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:2247}}, &amp;lt;br&amp;gt;&lt;br /&gt;
300x {{#item:916}}, &amp;lt;br&amp;gt;&lt;br /&gt;
500 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:2281}} || {{#itemDesc:2281}}&lt;br /&gt;
|&lt;br /&gt;
20x {{#item:998}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:707}}, &amp;lt;br&amp;gt;&lt;br /&gt;
5,000 Zeny&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:2280}} || {{#itemDesc:2280}}&lt;br /&gt;
|&lt;br /&gt;
120x {{#item:1019}}, &amp;lt;br&amp;gt;&lt;br /&gt;
10,000 Zeny&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mine Hat, Parcel Hat, Grief for Greed, Opera Phantom Mask==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFD39B;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Traveler &amp;lt;br&amp;gt;{{#navi:comodo|274|137}}&amp;lt;br&amp;gt;[[File:comtrav.png]]&lt;br /&gt;
|- style=&amp;quot;background-color:#FFD39B;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{#item:5031}} || rowspan=&amp;quot;2&amp;quot; | {{#itemDesc:5031}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:5009}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:5028}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:747}}, &amp;lt;br&amp;gt;&lt;br /&gt;
25x {{#item:999}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:747}} can be bought at Trader at {{#navi:moc_ruins|113|126}}.&lt;br /&gt;
You can craft {{#item:5028}} at Vending Machine Man at {{#navi:xmas|117|295}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5023}} || {{#itemDesc:5023}}&lt;br /&gt;
|&lt;br /&gt;
150x {{#item:1059}}, &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:907}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:978}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5021}} || {{#itemDesc:5021}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:2233}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:969}}, &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:999}}, &amp;lt;br&amp;gt;&lt;br /&gt;
80x {{#item:949}}, &amp;lt;br&amp;gt;&lt;br /&gt;
800x {{#item:938}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{#item:5043}} || rowspan=&amp;quot;2&amp;quot; | {{#itemDesc:5043}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:2281}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:1048}}&lt;br /&gt;
|-&lt;br /&gt;
|You can craft {{#item:2281}} at Trader at {{#navi:aldeba_in|152|166}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hat of the Sun God, Sunday Hat, Mage Hat, Magician Hat==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFC1C1;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Hat store girl &amp;lt;br&amp;gt;{{#navi:alberta|135|79}}&amp;lt;br&amp;gt;[[File:Tempestra.png]]&amp;lt;br&amp;gt; You need to bring her a {{#item:503}}:&lt;br /&gt;
|- style=&amp;quot;background-color:#FFC1C1;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5022}} || {{#itemDesc:5022}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:7086}}, &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:969}}, &amp;lt;br&amp;gt;&lt;br /&gt;
40x {{#item:999}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:1003}}, &amp;lt;br&amp;gt;&lt;br /&gt;
2x {{#item:984}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5032}} || {{#itemDesc:5032}}&lt;br /&gt;
|&lt;br /&gt;
250x {{#item:1059}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2221}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2227}}, &amp;lt;br&amp;gt;&lt;br /&gt;
600x {{#item:7063}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5027}} || {{#itemDesc:5027}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:2252}}, &amp;lt;br&amp;gt;&lt;br /&gt;
400x {{#item:1036}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7001}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:4052}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5045}} || {{#itemDesc:5045}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:2252}}, &amp;lt;br&amp;gt;&lt;br /&gt;
450x {{#item:1054}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1200x {{#item:943}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pile Bunker==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#DDE3E8;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Gomer &amp;lt;br&amp;gt;{{#navi:yuno|178|174}}&amp;lt;br&amp;gt;[[File:Gomer.png]]&amp;lt;br&amp;gt; You need to be a mechanic and some items:&lt;br /&gt;
|- style=&amp;quot;background-color:#DDE3E8;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| {{#item:1549}} || {{#itemDesc:1549}}&lt;br /&gt;
|&lt;br /&gt;
200x {{#item:999}}, &amp;lt;br&amp;gt;&lt;br /&gt;
30x {{#item:7325}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1415}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==EXP Advisor, Vesper Headgear, Cyclop&#039;s Eye==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#F9F5E7;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Roby &amp;lt;br&amp;gt;{{#navi:juperos_02|137|283}}&amp;lt;br&amp;gt;[[File:RobyCore.png]]&lt;br /&gt;
|- style=&amp;quot;background-color:#F9F5E7;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| {{#item:410013}}|| {{#itemDesc:410013}}&lt;br /&gt;
|&lt;br /&gt;
100x {{#item:7095}}, &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:7093}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:4369}}, &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:12735}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:4242}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400111}}|| {{#itemDesc:400111}}&lt;br /&gt;
|250x {{#item:25731}}, &amp;lt;br&amp;gt; 30x {{#item:1000833}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:5135}}|| {{#itemDesc:5135}}&lt;br /&gt;
|10x {{#item:2211}}, &amp;lt;br&amp;gt; &lt;br /&gt;
5x {{#item:2614}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sea Otter and Fur Seal Mini Fan==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#C9DCFC;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Captain &amp;lt;br&amp;gt;{{#navi:cmd_fild04|269|145}}&amp;lt;br&amp;gt; [[File:CaptainFur.png]]&amp;lt;br&amp;gt; You need 100,000 zeny and some items:&lt;br /&gt;
|- style=&amp;quot;background-color:#C9DCFC;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
|{{#item:28440}}|| {{#itemDesc:28440}}&lt;br /&gt;
|100x {{#item:960}}, &amp;lt;br&amp;gt; 100x {{#item:965}}, &amp;lt;br&amp;gt; 5x {{#item:726}}, &amp;lt;br&amp;gt; 20x {{#item:7053}}, &amp;lt;br&amp;gt; 1x {{#item:4153}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:28439}}|| {{#itemDesc:28439}}&lt;br /&gt;
|100x {{#item:7065}}, &amp;lt;br&amp;gt; 100x {{#item:964}}, &amp;lt;br&amp;gt; 5x {{#item:1001}}, &amp;lt;br&amp;gt; 20x {{#item:6264}}, &amp;lt;br&amp;gt; 1x {{#item:4326}}&lt;br /&gt;
|}&lt;br /&gt;
More info along with their LT version and its enchants: [[Sea Otter and Fur Seal Mini Fan|here]]&lt;br /&gt;
&lt;br /&gt;
==Phreeoni Wing Suit, CD in mouth==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FAE8DE;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Aster John {{#navi:moc_fild17|270|105}} &amp;lt;br&amp;gt; [[File:asterjohn.png]]&lt;br /&gt;
|- style=&amp;quot;background-color:#FAE8DE;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| {{#item:450217}}|| {{#itemDesc:450217}}&lt;br /&gt;
|&lt;br /&gt;
30x {{#item:7019}}, &amp;lt;br&amp;gt; &lt;br /&gt;
250x {{#item:25731}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:18666}} || {{#itemDesc:18666}}&lt;br /&gt;
| 1x {{#item:4230}}, &amp;lt;br&amp;gt; 250x {{#item:954}}, &amp;lt;br&amp;gt; 1x {{#item:1117}}, &amp;lt;br&amp;gt; 50x {{#item:7938}}, &amp;lt;br&amp;gt; 1x {{#item:2618}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pirate Captain&#039;s Coat, Moan of Corruption, Crown of Beelzebub, Fish Head Hat==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#CCFFCC;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Pirate Mayne {{#navi:treasure01|74|120}} &amp;lt;br&amp;gt; [[File:mayne.png]] &amp;lt;br&amp;gt; You need 1m zeny and some items:&lt;br /&gt;
|- style=&amp;quot;background-color:#CCFFCC;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480174}}|| {{#itemDesc:480174}}&lt;br /&gt;
|250x {{#item:25731}}, &amp;lt;br&amp;gt; 30x {{#item:7566}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400110}} || {{#itemDesc:400110}}&lt;br /&gt;
|250x {{#item:25731}}, &amp;lt;br&amp;gt; 30x {{#item:7566}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:470204}} || {{#itemDesc:470204}}&lt;br /&gt;
|250x {{#item:25731}}, &amp;lt;br&amp;gt; 30x {{#item:1001033}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5380}} || {{#itemDesc:5380}}&lt;br /&gt;
|150x {{#item:1023}}, &amp;lt;br&amp;gt; 10x {{#item:624}}, &amp;lt;br&amp;gt; 1x {{#item:300119}}, &amp;lt;br&amp;gt; 1x {{#item:300147}}, &amp;lt;br&amp;gt; 1x +6 {{#item:2221}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fafnir Set, Emperor&#039;s Laurel Crown, Elemental Boots==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#F9EBF2;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Maya {{#navi:moc_ruins|82|167}} &amp;lt;br&amp;gt; [[File:mayacra.png]]&lt;br /&gt;
|- style=&amp;quot;background-color:#F9EBF2;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
|{{#item:18559}}|| {{#itemDesc:18559}}&lt;br /&gt;
|&lt;br /&gt;
5x {{#item:983}}, &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1020}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:6245}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:6691}}, &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:7205}}, &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:7153}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:18560}}|| {{#itemDesc:18560}}&lt;br /&gt;
|&lt;br /&gt;
5x {{#item:983}}, &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:6405}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:6393}}, &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:7205}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7166}}, &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:1059}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:5205}}|| {{#itemDesc:5205}}&lt;br /&gt;
|&lt;br /&gt;
50x {{#item:12573}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:729}}, &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:979}}, &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:993}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2298}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:470033}}|| {{#itemDesc:470033}}&lt;br /&gt;
|&lt;br /&gt;
3x {{#item:4443}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:300116}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2680}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2424}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2372}},&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==New Wave Sunglasses==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#DBDECE;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Vincent &amp;lt;br&amp;gt;{{#navi:main_office|38|279}}&amp;lt;br&amp;gt;[[File:Vincent.png]]&amp;lt;br&amp;gt; You need Baselevel 150+ and to clear some instances, 10m zeny and some items. &#039;&#039;&#039;Talk first to Vincent!&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background-color:#DBDECE;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| {{#item:18813}}&lt;br /&gt;
* clear Last Room Instance&lt;br /&gt;
* clear Charleston Crisis Instance&lt;br /&gt;
* Kill EL1-A17T inside the Cor Mission Instance&lt;br /&gt;
| {{#itemDesc:18813}}&lt;br /&gt;
| 100x {{#item:50000}}, &amp;lt;br&amp;gt; 1x {{#item:2276}}, &amp;lt;br&amp;gt; 50x {{#item:25787}}, &amp;lt;br&amp;gt; 20x {{#item:6750}}, &amp;lt;br&amp;gt; 101x {{#item:7094}}, &amp;lt;br&amp;gt; 50x {{#item:6820}}, &amp;lt;br&amp;gt; 100x {{#item:25723}}, &amp;lt;br&amp;gt; 50x {{#item:25669}}, &amp;lt;br&amp;gt; 5x {{#item:25668}}, &amp;lt;br&amp;gt; 50x {{#item:25271}}.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | You can slot them with the item {{#item:25041}} from our cash shop.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boitata Hat&#039;s and Armor==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFB2CA;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Boit &amp;lt;br&amp;gt; {{#navi:bra_dun02|189|278}} &amp;lt;br&amp;gt; [[File:Boit.png]] &amp;lt;br&amp;gt; You need 1m zeny and some items:&lt;br /&gt;
|- style=&amp;quot;background-color:#FFB2CA;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| Recipe&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:18659}}|| {{#itemDesc:18659}}&lt;br /&gt;
| 1x {{#item:1377}}, &amp;lt;br&amp;gt; 1x {{#item:1471}}, &amp;lt;br&amp;gt; 5x {{#item:7444}}, &amp;lt;br&amp;gt; 100x {{#item:7798}}, &amp;lt;br&amp;gt; 50x {{#item:7222}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:15041}}|| {{#itemDesc:15041}}&lt;br /&gt;
| 1x {{#item:1422}}, &amp;lt;br&amp;gt; 1x {{#item:1471}}, &amp;lt;br&amp;gt; 5x {{#item:607}}, &amp;lt;br&amp;gt; 100x {{#item:7798}}, &amp;lt;br&amp;gt; 50x {{#item:7327}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400109}} &amp;lt;br&amp;gt; || {{#itemDesc:400109}}&lt;br /&gt;
|250x {{#item:25731}}, &amp;lt;br&amp;gt; 30x {{#item:1001037}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gold Fish Head, Smokie Transformation Leaf, Bacsojin Doll Hat, Drooping Incarnation of Morocc==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#E6B2FF;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Prity &amp;lt;br&amp;gt; {{#navi:muh_market|170|52}} &amp;lt;br&amp;gt; [[File:Prity.png]] &amp;lt;br&amp;gt; You need 1m zeny and some items:&lt;br /&gt;
|- style=&amp;quot;background-color:#E6B2FF;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| Recipe&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19264}}|| {{#itemDesc:19264}}&lt;br /&gt;
| 100x {{#item:956}}, &amp;lt;br&amp;gt; 50x {{#item:965}}, &amp;lt;br&amp;gt; 50x {{#item:966}}, &amp;lt;br&amp;gt; 20x {{#item:720}}, &amp;lt;br&amp;gt; 1x {{#item:10003}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19265}}|| {{#itemDesc:19265}}&lt;br /&gt;
| 100x {{#item:942}}, &amp;lt;br&amp;gt; 10x {{#item:753}}, &amp;lt;br&amp;gt; 10x {{#item:754}}, &amp;lt;br&amp;gt; 1x {{#item:2213}}, &amp;lt;br&amp;gt; 50x {{#item:945}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5464}}|| {{#itemDesc:5464}}&lt;br /&gt;
| 100x {{#item:7166}}, &amp;lt;br&amp;gt; 1x {{#item:2234}}, &amp;lt;br&amp;gt; 50x {{#item:1020}}, &amp;lt;br&amp;gt; 50x {{#item:12002}}, &amp;lt;br&amp;gt; 10x {{#item:984}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5671}}|| {{#itemDesc:5671}}&lt;br /&gt;
| 1x {{#item:2537}}, &amp;lt;br&amp;gt; 100x {{#item:7798}}, &amp;lt;br&amp;gt; 100x {{#item:7799}}, &amp;lt;br&amp;gt; 1x {{#item:2536}}, &amp;lt;br&amp;gt; 1x {{#item:2728}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Evil Marching, Judge, Elemental Crown, Rabbit Magic and Anubis Helm==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF7CC;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Scammy &amp;lt;br&amp;gt;{{#navi:muh_market|187|202}}&amp;lt;br&amp;gt;[[File:Scammy.png]]&amp;lt;br&amp;gt; You need 1m zeny and some items:&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF7CC;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| {{#item:18522}}|| {{#itemDesc:18522}}&lt;br /&gt;
| 50x {{#item:7441}}, &amp;lt;br&amp;gt; 50x {{#item:949}}, &amp;lt;br&amp;gt; 1x {{#item:2255}}, &amp;lt;br&amp;gt; 50x {{#item:1039}}, &amp;lt;br&amp;gt; 50x {{#item:7340}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:18572}}|| {{#itemDesc:18572}}&lt;br /&gt;
| 100x {{#item:7158}}, &amp;lt;br&amp;gt; 100x {{#item:7159}}, &amp;lt;br&amp;gt; 50x {{#item:7111}}, &amp;lt;br&amp;gt; 20x {{#item:7157}}, &amp;lt;br&amp;gt; 100x {{#item:7156}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19177}}|| {{#itemDesc:19177}}&lt;br /&gt;
| 1x {{#item:12040}}, &amp;lt;br&amp;gt; 50x {{#item:7163}}, &amp;lt;br&amp;gt; 50x {{#item:924}}, &amp;lt;br&amp;gt; 50x {{#item:7168}}, &amp;lt;br&amp;gt; 1x {{#item:2235}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19179}}|| {{#itemDesc:19179}}&lt;br /&gt;
| 1x {{#item:2221}}, &amp;lt;br&amp;gt; 20x {{#item:740}}, &amp;lt;br&amp;gt; 100x {{#item:949}}, &amp;lt;br&amp;gt; 20x {{#item:705}}, &amp;lt;br&amp;gt; 25x {{#item:622}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19180}}|| {{#itemDesc:19180}}&lt;br /&gt;
| 1x {{#item:5022}}, &amp;lt;br&amp;gt; 100x {{#item:1045}}, &amp;lt;br&amp;gt; 1x {{#item:1625}}, &amp;lt;br&amp;gt; 1x {{#item:2617}}, &amp;lt;br&amp;gt; 100x {{#item:934}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Orbs of Survival, Survival Circlet, Heart Wings Hairband, Rosary&#039;s Necklace, Drooping Gunslinger==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#E2D8E4;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Jewy &amp;lt;br&amp;gt;{{#navi:rockrdg2|318|314}}&amp;lt;br&amp;gt;[[File:Jewy.png]]&amp;lt;br&amp;gt; (Use Waper&amp;gt;Dungeons&amp;gt;Rock Ridge Mine)&amp;lt;br&amp;gt; You need 1m zeny and some items:&lt;br /&gt;
|- style=&amp;quot;background-color:#E2D8E4;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19267}}|| {{#itemDesc:19267}}&lt;br /&gt;
| 100x {{#item:25283}}, &amp;lt;br&amp;gt; 50x {{#item:702}}, &amp;lt;br&amp;gt; 50x {{#item:6394}}, &amp;lt;br&amp;gt; 5x {{#item:969}}, &amp;lt;br&amp;gt; 10x {{#item:7438}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19266}}|| {{#itemDesc:19266}}&lt;br /&gt;
| 250x {{#item:6246}}, &amp;lt;br&amp;gt; 50x {{#item:7435}}, &amp;lt;br&amp;gt; 50x {{#item:1060}}, &amp;lt;br&amp;gt; 3x {{#item:714}}, &amp;lt;br&amp;gt; 10x {{#item:7437}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:18563}}|| {{#itemDesc:18563}}&lt;br /&gt;
| 100x {{#item:950}}, &amp;lt;br&amp;gt; 1x {{#item:2746}}, &amp;lt;br&amp;gt; 1x {{#item:2244}}, &amp;lt;br&amp;gt; 5x {{#item:731}}, &amp;lt;br&amp;gt; 1x {{#item:5125}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19244}}|| {{#itemDesc:19244}}&lt;br /&gt;
| 1x {{#item:2626}}, &amp;lt;br&amp;gt; 50x {{#item:7327}}, &amp;lt;br&amp;gt; 1x {{#item:2603}}, &amp;lt;br&amp;gt; 3x {{#item:1008}}, &amp;lt;br&amp;gt; 3x {{#item:1007}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19157}}|| {{#itemDesc:19157}} &lt;br /&gt;
| 1x {{#item:32013}}, &amp;lt;br&amp;gt; 1x {{#item:28116}}, &amp;lt;br&amp;gt; 100x {{#item:7317}}, &amp;lt;br&amp;gt; 5x {{#item:7093}}, &amp;lt;br&amp;gt; 20x {{#item:7054}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19135}}&lt;br /&gt;
|{{#itemDesc:19135}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:610006}} &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:4373}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:9030}} &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:5978}} &amp;lt;br&amp;gt;&lt;br /&gt;
100x {{#item:23189}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moonlight Flower, Drooping Neko Crew, Kitten Headdress, Wickebine&#039;s Black Cat Ears, Beast&#039;s Leather Shoes==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#DDE3E8;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Mony &amp;lt;br&amp;gt;{{#navi:pay_dun04|121|116}}&amp;lt;br&amp;gt;[[File:Mony.png]]&amp;lt;br&amp;gt; You need 1m zeny and some items:&lt;br /&gt;
|- style=&amp;quot;background-color:#DDE3E8;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5214}}|| {{#itemDesc:5214}}&lt;br /&gt;
| 1x {{#item:1477}}, &amp;lt;br&amp;gt; 5x {{#item:686}}, &amp;lt;br&amp;gt; 50x {{#item:633}}, &amp;lt;br&amp;gt; 100x {{#item:7054}}, &amp;lt;br&amp;gt; 100x {{#item:953}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:18528}}|| {{#itemDesc:18528}}&lt;br /&gt;
| 100x {{#item:6020}}, &amp;lt;br&amp;gt; 50x {{#item:520}}, &amp;lt;br&amp;gt; 1x {{#item:638}}, &amp;lt;br&amp;gt; 1x {{#item:5008}}, &amp;lt;br&amp;gt; 50x {{#item:997}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19242}}|| {{#itemDesc:19242}}&lt;br /&gt;
| 50x {{#item:7035}}, &amp;lt;br&amp;gt; 50x {{#item:7047}}, &amp;lt;br&amp;gt; 50x {{#item:7563}}, &amp;lt;br&amp;gt; 1x {{#item:2233}}, &amp;lt;br&amp;gt; 50x {{#item:7340}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5360}}|| {{#itemDesc:5360}}&lt;br /&gt;
| 1x {{#item:2286}}, &amp;lt;br&amp;gt; 100x {{#item:7511}}, &amp;lt;br&amp;gt; 50x {{#item:7317}}, &amp;lt;br&amp;gt; 20x {{#item:12813}}, &amp;lt;br&amp;gt; 50x {{#item:990}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:470122}}|| {{#itemDesc:470122}}&lt;br /&gt;
|&lt;br /&gt;
50x {{#item:1029}}, &amp;lt;br&amp;gt; &lt;br /&gt;
250x {{#item:25731}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Archangel&#039;s Wings, Fallen Angel Blessing, 8Way WIngs of Purgatory, Sigrun&#039;s Wings==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#E5CCE5;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Kim &amp;lt;br&amp;gt;{{#navi:odin_tem02|258|121}}&amp;lt;br&amp;gt;[[File:BildRay.png]]&amp;lt;br&amp;gt; You need 1m zeny and some items:&lt;br /&gt;
|- style=&amp;quot;background-color:#E5CCE5;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| {{#item:2573}}|| {{#itemDesc:2573}}&lt;br /&gt;
| 100x {{#item:6383}}, &amp;lt;br&amp;gt; 50x {{#item:7038}}, &amp;lt;br&amp;gt; 1x {{#item:2254}}, &amp;lt;br&amp;gt; 1x {{#item:2282}}, &amp;lt;br&amp;gt; 100x {{#item:7063}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19031}}|| {{#itemDesc:19031}}&lt;br /&gt;
| 100x {{#item:6245}}, &amp;lt;br&amp;gt; 50x {{#item:7206}}, &amp;lt;br&amp;gt; 1x {{#item:2254}}, &amp;lt;br&amp;gt; 1x {{#item:2282}}, &amp;lt;br&amp;gt; 50x {{#item:6395}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5936}}|| {{#itemDesc:5936}}&lt;br /&gt;
| 100x {{#item:734}}, &amp;lt;br&amp;gt; 50x {{#item:747}}, &amp;lt;br&amp;gt; 20x {{#item:1000}}, &amp;lt;br&amp;gt; 5x {{#item:1009}}, &amp;lt;br&amp;gt; 1x {{#item:2505}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5592}}|| {{#itemDesc:5592}}&lt;br /&gt;
| 1x {{#item:2890}}, &amp;lt;br&amp;gt; 100x {{#item:7063}}, &amp;lt;br&amp;gt; 50x {{#item:916}}, &amp;lt;br&amp;gt; 50x {{#item:7446}}, &amp;lt;br&amp;gt; 10x {{#item:7293}}&lt;br /&gt;
|}&lt;br /&gt;
==Snake Head, Samambaia, Polar Bear Cap, White Romantic Flower==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#F0F8FF;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Kaa &amp;lt;br&amp;gt;{{#navi:pay_fild02|70|132}}&amp;lt;br&amp;gt; [[File:Kaa.png]]&amp;lt;br&amp;gt; You need 1m zeny and some items:&lt;br /&gt;
|- style=&amp;quot;background-color:#F0F8FF;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5388}}|| {{#itemDesc:5388}}&lt;br /&gt;
| 50x {{#item:993}}, &amp;lt;br&amp;gt; 50x {{#item:7226}}, &amp;lt;br&amp;gt; 50x {{#item:937}}, &amp;lt;br&amp;gt; 100x {{#item:954}}, &amp;lt;br&amp;gt; 100x {{#item:926}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5511}}|| {{#itemDesc:5511}}&lt;br /&gt;
| 50x {{#item:905}}, &amp;lt;br&amp;gt; 50x {{#item:521}}, &amp;lt;br&amp;gt; 50x {{#item:7445}}, &amp;lt;br&amp;gt; 3x {{#item:979}}, &amp;lt;br&amp;gt; 50x {{#item:7436}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:18850}}|| {{#itemDesc:18850}}&lt;br /&gt;
|200x {{#item:948}}, &amp;lt;br&amp;gt; 50x {{#item:25616}}, &amp;lt;br&amp;gt; 50x {{#item:7188}}, &amp;lt;br&amp;gt; 1x {{#item:2221}}, &amp;lt;br&amp;gt; 1x {{#item:4281}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:5206}}|| {{#itemDesc:5206}}&lt;br /&gt;
|200x {{#item:712}}, &amp;lt;br&amp;gt; 1x {{#item:2027}}, &amp;lt;br&amp;gt; 50x {{#item:629}}, &amp;lt;br&amp;gt; 3x {{#item:979}}, &amp;lt;br&amp;gt; 10x {{#item:7038}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5411}}|| {{#itemDesc:5411}}&lt;br /&gt;
| 10x {{#item:982}}, &amp;lt;br&amp;gt; 50x {{#item:7226}}, &amp;lt;br&amp;gt; 50x {{#item:937}}, &amp;lt;br&amp;gt; 100x {{#item:954}}, &amp;lt;br&amp;gt; 100x {{#item:926}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Circuit, Sorc Night Cap, Plain Black Magician Hat, Deadman Bandana==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#C9DCFC;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Maheo &amp;lt;br&amp;gt;{{#navi:ice_dun01|188|202}}&amp;lt;br&amp;gt; [[File:maheo.png]]&amp;lt;br&amp;gt; You need 1m zeny and some items:&lt;br /&gt;
|- style=&amp;quot;background-color:#C9DCFC;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19249}}|| {{#itemDesc:19249}}&lt;br /&gt;
|&lt;br /&gt;
10x {{#item:975}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2282}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7447}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7448}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7445}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:18793}}|| {{#itemDesc:18793}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:2244}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:982}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:714}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7038}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:1059}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:18794}}|| {{#itemDesc:18794}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:2221}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2244}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:714}}, &amp;lt;br&amp;gt;&lt;br /&gt;
2x {{#item:981}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:982}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5903}}|| {{#itemDesc:5903}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:2282}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:975}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:982}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:978}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:1059}}&lt;br /&gt;
|} &lt;br /&gt;
==Sea Captain Hat, Dog Officer, Harvester Hat, Amistr Beret, Musketeer Hat==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#F6E1D2;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Tomas &amp;lt;br&amp;gt;{{#navi:moscovia|164|67}}&amp;lt;br&amp;gt;[[File:tomas.png]]&amp;lt;br&amp;gt; You need 1m zeny and some items:&lt;br /&gt;
|- style=&amp;quot;background-color:#F6E1D2;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5907}}|| {{#itemDesc:5907}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:5172}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:982}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:978}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:7444}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7038}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19300}}|| {{#itemDesc:19300}}&lt;br /&gt;
|&lt;br /&gt;
1x  {{#item:5118}}, &amp;lt;br&amp;gt;&lt;br /&gt;
5x   {{#item:983}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x  {{#item:975}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3x  {{#item:714}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x  {{#item:5172}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5902}}|| {{#itemDesc:5902}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:2221}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7136}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2612}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7188}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7135}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19308}}|| {{#itemDesc:19308}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:5172}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2254}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2255}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:7444}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:10016}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5469}}|| {{#itemDesc:5469}}&lt;br /&gt;
|&lt;br /&gt;
10x  {{#item:6394}}, &amp;lt;br&amp;gt;&lt;br /&gt;
5x   {{#item:975}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x  {{#item:983}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3x  {{#item:714}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x  {{#item:5172}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lyrica Hat, Pale Moon Hat, Autumn Headband, Holy Marching Hat==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#F5D2E7;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Karian &amp;lt;br&amp;gt;{{#navi:comodo|152|316}} &amp;lt;br&amp;gt; [[File:karianv2.png|frameless]] &amp;lt;br&amp;gt;You need 1m zeny and some items:&lt;br /&gt;
|- style=&amp;quot;background-color:#F5D2E7;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5905}}|| {{#itemDesc:5905}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:2221}}, &amp;lt;br&amp;gt;&lt;br /&gt;
2x {{#item:975}}, &amp;lt;br&amp;gt;&lt;br /&gt;
2x {{#item:983}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:1059}}, &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:7200}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:18795}}|| {{#itemDesc:18795}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:5172}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2254}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:981}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:978}}, &amp;lt;br&amp;gt;&lt;br /&gt;
30x {{#item:7200}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5898}}|| {{#itemDesc:5898}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:2210}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:25262}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:7444}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7448}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:7934}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5654}}|| {{#itemDesc:5654}}&lt;br /&gt;
| 20x {{#item:668}}, &amp;lt;br&amp;gt; 100x {{#item:7063}}, &amp;lt;br&amp;gt; 50x {{#item:718}}, &amp;lt;br&amp;gt; 1x {{#item:2743}}, &amp;lt;br&amp;gt; 1x {{#item:20288}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Black Ribbon, Divine Guard Hat, Palace Guard==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#E7F5D2;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Trainer Adric &amp;lt;br&amp;gt;{{#navi:prt_sewb3|28|40}} &amp;lt;br&amp;gt; [[File:adric.png]]&amp;lt;br&amp;gt;You need 1m zeny and some items:&lt;br /&gt;
|- style=&amp;quot;background-color:#E7F5D2;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5899}}|| {{#itemDesc:5899}} &lt;br /&gt;
|&lt;br /&gt;
1x {{#item:2244}}, &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:983}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:982}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7038}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2627}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5900}}|| {{#itemDesc:5900}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:2221}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:714}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:982}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:978}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:916}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:18878}}|| {{#itemDesc:18878}}&lt;br /&gt;
| 100x {{#item:1020}}, &amp;lt;br&amp;gt; 5x {{#item:983}}, &amp;lt;br&amp;gt; 50x {{#item:7161}}, &amp;lt;br&amp;gt; 1x {{#item:2227}}, &amp;lt;br&amp;gt; 1x {{#item:1146}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Focus Beret, Shrine Maiden Hat, Chick Hat==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF7EA;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Alice Ishar&amp;lt;br&amp;gt; {{#navi:hu_in01|147|236}}&amp;lt;br&amp;gt;[[File:aliceishar.png]]&amp;lt;br&amp;gt; You need 1m zeny and some items:&lt;br /&gt;
|- style=&amp;quot;background-color:#FFF7EA;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5901}}|| {{#itemDesc:5901}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:2221}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:975}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:981}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7038}}, &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:7200}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:18791}}|| {{#itemDesc:18791}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:2244}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:975}}, &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:7200}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:7444}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:1059}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5283}}|| {{#itemDesc:5283}}&lt;br /&gt;
| 50x {{#item:7004}}, &amp;lt;br&amp;gt; 50x {{#item:7264}}, &amp;lt;br&amp;gt; 50x {{#item:7043}}, &amp;lt;br&amp;gt; 30x {{#item:5015}}, &amp;lt;br&amp;gt; 30x {{#item:10012}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inconspicuous Hat, Oni Horns, Noble Mask, Dokebi Horn==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#C9C7C5;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Resting Evil &amp;lt;br&amp;gt;{{#navi:muh_market|146|49}}&amp;lt;br&amp;gt;[[File:restingevil.png]]&amp;lt;br&amp;gt; You need 1m zeny and some items:&lt;br /&gt;
|- style=&amp;quot;background-color:#C9C7C5;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5904}}|| {{#itemDesc:5904}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:2221}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:975}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:981}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7038}}, &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:7200}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5906}}|| {{#itemDesc:5906}}&lt;br /&gt;
|&lt;br /&gt;
5x {{#item:7106}}, &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:6032}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:6033}}, &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:7200}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:982}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5985}}|| {{#itemDesc:5985}}&lt;br /&gt;
| 50x {{#item:7063}}, &amp;lt;br&amp;gt; 50x {{#item:6247}}, &amp;lt;br&amp;gt; 50x {{#item:509}}, &amp;lt;br&amp;gt; 1x {{#item:5089}}, &amp;lt;br&amp;gt; 100x {{#item:7568}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5573}}|| {{#itemDesc:5573}}&lt;br /&gt;
| 100x {{#item:947}}, &amp;lt;br&amp;gt; 50x {{#item:1021}}, &amp;lt;br&amp;gt; 2x {{#item:4019}}, &amp;lt;br&amp;gt; 1x {{#item:4045}}, &amp;lt;br&amp;gt; 2x {{#item:969}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==General&#039;s Helm, Classical Feather Hat, World Cup Hat, Amistr==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFFFD1;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Newoz&amp;lt;br&amp;gt; {{#navi:man_fild02|160|111}}&amp;lt;br&amp;gt; [[File:newoz.png]]&amp;lt;br&amp;gt; You need 1m zeny and some items:&lt;br /&gt;
|- style=&amp;quot;background-color:#FFFFD1;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19263}}|| {{#itemDesc:19263}}&lt;br /&gt;
|&lt;br /&gt;
50x {{#item:916}}, &amp;lt;br&amp;gt;&lt;br /&gt;
2x {{#item:975}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:5128}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:714}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:1043}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19296}}|| {{#itemDesc:19296}} &lt;br /&gt;
|&lt;br /&gt;
5x {{#item:983}}, &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:982}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:916}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:714}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1716}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5859}}|| {{#itemDesc:5859}}&lt;br /&gt;
| 1x {{#item:5122}}, &amp;lt;br&amp;gt; 100x {{#item:7448}}, &amp;lt;br&amp;gt; 15x {{#item:719}}, &amp;lt;br&amp;gt; 1x {{#item:2610}}, &amp;lt;br&amp;gt; 5x {{#item:714}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5766}}|| {{#itemDesc:5766}}&lt;br /&gt;
| 50x {{#item:923}}, &amp;lt;br&amp;gt; 50x {{#item:1021}}, &amp;lt;br&amp;gt; 100x {{#item:7106}}, &amp;lt;br&amp;gt; 100x {{#item:7107}}, &amp;lt;br&amp;gt; 1x {{#item:2221}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ascendant Crown, Adventurer&#039;s Backpack, Fallen Angel Wings==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#DBCCE6;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Lumin &amp;lt;br&amp;gt;{{#navi:cmd_fild07|273|324}} &amp;lt;br&amp;gt;[[File:lumin.png]]&lt;br /&gt;
|- style=&amp;quot;background-color:#DBCCE6;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5897}}|| {{#itemDesc:5897}}&lt;br /&gt;
| 1m zeny and&lt;br /&gt;
5x {{#item:12365}}, &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:6510}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2235}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2249}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:714}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:2576}}|| {{#itemDesc:2576}} &lt;br /&gt;
| 1m zeny and&lt;br /&gt;
1x {{#item:2502}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2504}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2506}}, &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:985}}, &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:984}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:2589}}|| {{#itemDesc:2589}}&lt;br /&gt;
| 1,5m zeny and&lt;br /&gt;
1x {{#item:2254}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2255}}, &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:983}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:916}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:7038}}&lt;br /&gt;
|}&lt;br /&gt;
==Rideword Hat, Blood Sucker, Officer&#039;s Hat==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#F3DADF;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Floating Book&amp;lt;br&amp;gt; {{#navi:yuno_in04|13|124}}&amp;lt;br&amp;gt;[[File:flobook.png]]&lt;br /&gt;
|- style=&amp;quot;background-color:#F3DADF;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5208}}|| {{#itemDesc:5208}}&lt;br /&gt;
|&lt;br /&gt;
1x +5 {{#item:1553}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x +5 {{#item:1554}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1555}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1556}}, &amp;lt;br&amp;gt;&lt;br /&gt;
200x {{#item:7015}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:18754}}|| {{#itemDesc:18754}}&lt;br /&gt;
|&lt;br /&gt;
100x {{#item:7266}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:1053}}, &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:7200}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:983}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:6719}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{#item:400011}} &lt;br /&gt;
| {{#itemDesc:400011}}&lt;br /&gt;
|&lt;br /&gt;
10x {{#item:983}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:27170}}, &amp;lt;br&amp;gt;&lt;br /&gt;
3x {{#item:27171}}, &amp;lt;br&amp;gt;&lt;br /&gt;
300x {{#item:25278}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:5170}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Feather Beret can be crafted at NPC Sakjul {{#navi:rachel|152|131}} for: &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:5172}}, 100x {{#item:7063}} and 1x {{#item:982}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wandering Wolf King Helmet, Thief Bandana==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#DBF3EF;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Confused Oliver &amp;lt;br&amp;gt;{{#navi:ra_fild01|165|342}} &amp;lt;br&amp;gt;[[File:oliver.png]]&lt;br /&gt;
|- style=&amp;quot;background-color:#DBF3EF;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5498}}|| {{#itemDesc:5498}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:2248}}, &amp;lt;br&amp;gt;&lt;br /&gt;
350x {{#item:920}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:7036}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:6020}}, &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:7938}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5944}}|| {{#itemDesc:5944}}&lt;br /&gt;
| 1x {{#item:2502}}, &amp;lt;br&amp;gt; 50x {{#item:7357}}, &amp;lt;br&amp;gt; 5x {{#item:721}}, &amp;lt;br&amp;gt; 5x {{#item:7436}}, &amp;lt;br&amp;gt; 1x {{#item:2298}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mask of Ifrit, Ears of Ifrit, Imp Hat, Gigant Snake&#039;s Breath==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#FFD1B2;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Trapped Demoness &amp;lt;br&amp;gt;{{#navi:mag_dun01|235|52}}&amp;lt;br&amp;gt; [[File:Demoness.png]]&lt;br /&gt;
|- style=&amp;quot;background-color:#FFD1B2;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5420}}|| {{#itemDesc:5420}}&lt;br /&gt;
|&lt;br /&gt;
50x {{#item:994}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1471}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:5090}}, &amp;lt;br&amp;gt;&lt;br /&gt;
200x {{#item:7097}}, &amp;lt;br&amp;gt;&lt;br /&gt;
200x {{#item:7122}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5421}}|| {{#itemDesc:5421}}&lt;br /&gt;
|&lt;br /&gt;
50x {{#item:994}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2286}}, &amp;lt;br&amp;gt;&lt;br /&gt;
200x {{#item:7122}}, &amp;lt;br&amp;gt;&lt;br /&gt;
200x {{#item:7098}}, &amp;lt;br&amp;gt;&lt;br /&gt;
200x {{#item:7097}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5658}}|| {{#itemDesc:5658}}&lt;br /&gt;
|&lt;br /&gt;
1x {{#item:12374}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x +5 {{#item:1376}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:13303}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x +6 {{#item:1972}}, &amp;lt;br&amp;gt;&lt;br /&gt;
200x {{#item:7122}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:19268}}|| {{#itemDesc:19268}}&lt;br /&gt;
| 100x {{#item:994}}, &amp;lt;br&amp;gt; 50x {{#item:7098}}, &amp;lt;br&amp;gt; 50x {{#item:7122}}, &amp;lt;br&amp;gt; 50x {{#item:7097}}, &amp;lt;br&amp;gt; 1x {{#item:2344}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Orc Hero Headdress, Black Frame Glasses==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#CCD2C0;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Weird Lady &amp;lt;br&amp;gt;{{#navi:in_orcs01|95|101}}&amp;lt;br&amp;gt;[[File:weirdlady.png]]&lt;br /&gt;
|- style=&amp;quot;background-color:#CCD2C0;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5375}}|| {{#itemDesc:5375}}&lt;br /&gt;
|&lt;br /&gt;
3x {{#item:968}}, &amp;lt;br&amp;gt;&lt;br /&gt;
500x {{#item:931}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1124}}, &amp;lt;br&amp;gt;&lt;br /&gt;
20x {{#item:756}}, &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:985}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:5401}}|| {{#itemDesc:5401}}&lt;br /&gt;
|&lt;br /&gt;
5x {{#item:983}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:2276}}, &amp;lt;br&amp;gt;&lt;br /&gt;
250x {{#item:7038}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:5042}}, &amp;lt;br&amp;gt;&lt;br /&gt;
150x {{#item:7053}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tiger King Doll Hat, Garuda Hat, Jaguar Hat==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#F9F5E7;text-align:center;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Miguel &amp;lt;br&amp;gt;{{#navi:pay_fild10|211|161}}&amp;lt;br&amp;gt;[[File:miguel.png]]&lt;br /&gt;
|- style=&amp;quot;background-color:#F9F5E7;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; | Equiment || Description&lt;br /&gt;
| style=&amp;quot;width: 25%&amp;quot; | Recipe &lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5497}}|| {{#itemDesc:5497}}&lt;br /&gt;
|&lt;br /&gt;
5x {{#item:1030}}, &amp;lt;br&amp;gt;&lt;br /&gt;
5x {{#item:1029}}, &amp;lt;br&amp;gt;&lt;br /&gt;
1x {{#item:1133}}, &amp;lt;br&amp;gt;&lt;br /&gt;
50x {{#item:518}}, &amp;lt;br&amp;gt;&lt;br /&gt;
10x {{#item:985}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:18508}}|| {{#itemDesc:18508}}&lt;br /&gt;
| 1x {{#item:2221}}, &amp;lt;br&amp;gt; 4x {{#item:969}}, &amp;lt;br&amp;gt; 100x {{#item:7063}}, &amp;lt;br&amp;gt; 50x {{#item:1060}}, &amp;lt;br&amp;gt; 20x {{#item:925}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:5539}}|| {{#itemDesc:5539}}&lt;br /&gt;
| 400x {{#item:7267}}, &amp;lt;br&amp;gt; 2x {{#item:4265}}, &amp;lt;br&amp;gt; 400x {{#item:7172}}, &amp;lt;br&amp;gt; 400x {{#item:7171}}, &amp;lt;br&amp;gt; 5x {{#item:969}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vorpal</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Dimension_Weapons&amp;diff=23441</id>
		<title>Dimension Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Dimension_Weapons&amp;diff=23441"/>
		<updated>2024-09-06T13:49:49Z</updated>

		<summary type="html">&lt;p&gt;Vorpal: added the missing Dimensions Mechanical Axe [2] (620037) because melee meister matters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Category:Equipment Available]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Equipment Available]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
== Dimensions Weapons ==&lt;br /&gt;
Dimensions Weapons are drops in Varmundt&#039;s Biosphere Depth 2 Dungeon. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;vertical-align:top;text-align:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#F6EBE1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |All Weapons&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:500092}} &amp;lt;br&amp;gt; {{#itemDesc:500092}} &lt;br /&gt;
|{{#item:500093}} &amp;lt;br&amp;gt; {{#itemDesc:500093}}&lt;br /&gt;
|{{#item:500094}} &amp;lt;br&amp;gt; {{#itemDesc:500094}}&lt;br /&gt;
|{{#item:510139}} &amp;lt;br&amp;gt; {{#itemDesc:510139}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:600054}} &amp;lt;br&amp;gt; {{#itemDesc:600054}}&lt;br /&gt;
|{{#item:610065}} &amp;lt;br&amp;gt; {{#itemDesc:610065}}&lt;br /&gt;
|{{#item:640049}} &amp;lt;br&amp;gt; {{#itemDesc:640049}}&lt;br /&gt;
|{{#item:630041}} &amp;lt;br&amp;gt; {{#itemDesc:630041}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:840032}} &amp;lt;br&amp;gt; {{#itemDesc:840032}}&lt;br /&gt;
|{{#item:810040}} &amp;lt;br&amp;gt; {{#itemDesc:810040}}&lt;br /&gt;
|{{#item:700094}} &amp;lt;br&amp;gt; {{#itemDesc:700094}}&lt;br /&gt;
|{{#item:700093}} &amp;lt;br&amp;gt; {{#itemDesc:700093}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:540081}} &amp;lt;br&amp;gt; {{#itemDesc:540081}}&lt;br /&gt;
|{{#item:540079}} &amp;lt;br&amp;gt; {{#itemDesc:540079}}&lt;br /&gt;
|{{#item:540080}} &amp;lt;br&amp;gt; {{#itemDesc:540080}}&lt;br /&gt;
|{{#item:530054}} &amp;lt;br&amp;gt; {{#itemDesc:530054}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:550130}} &amp;lt;br&amp;gt; {{#itemDesc:550130}}&lt;br /&gt;
|{{#item:540082}} &amp;lt;br&amp;gt; {{#itemDesc:540082}}&lt;br /&gt;
|{{#item:540083}} &amp;lt;br&amp;gt; {{#itemDesc:540083}}&lt;br /&gt;
|{{#item:550131}} &amp;lt;br&amp;gt; {{#itemDesc:550131}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:550133}} &amp;lt;br&amp;gt; {{#itemDesc:550133}}&lt;br /&gt;
|{{#item:550134}} &amp;lt;br&amp;gt; {{#itemDesc:550134}}&lt;br /&gt;
|{{#item:550135}} &amp;lt;br&amp;gt; {{#itemDesc:550135}}&lt;br /&gt;
|{{#item:550132}} &amp;lt;br&amp;gt; {{#itemDesc:550132}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:560061}} &amp;lt;br&amp;gt; {{#itemDesc:560061}}&lt;br /&gt;
|{{#item:560060}} &amp;lt;br&amp;gt; {{#itemDesc:560060}}&lt;br /&gt;
|{{#item:580061}} &amp;lt;br&amp;gt; {{#itemDesc:580061}}&lt;br /&gt;
|{{#item:570062}} &amp;lt;br&amp;gt; {{#itemDesc:570062}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:590080}} &amp;lt;br&amp;gt; {{#itemDesc:590080}}&lt;br /&gt;
|{{#item:590079}} &amp;lt;br&amp;gt; {{#itemDesc:590079}}&lt;br /&gt;
|{{#item:620037}} &amp;lt;br&amp;gt; {{#itemDesc:620037}}&lt;br /&gt;
|{{#item:570063}} &amp;lt;br&amp;gt; {{#itemDesc:570063}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:580062}} &amp;lt;br&amp;gt; {{#itemDesc:580062}}&lt;br /&gt;
|{{#item:700092}} &amp;lt;br&amp;gt; {{#itemDesc:700092}}&lt;br /&gt;
|{{#item:640050}} &amp;lt;br&amp;gt; {{#itemDesc:640050}}&lt;br /&gt;
|{{#item:650046}} &amp;lt;br&amp;gt; {{#itemDesc:650046}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:650047}} &amp;lt;br&amp;gt; {{#itemDesc:650047}}&lt;br /&gt;
|{{#item:610064}} &amp;lt;br&amp;gt; {{#itemDesc:610064}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Drops from===&lt;br /&gt;
&lt;br /&gt;
All monsters in Varmundt&#039;s Biosphere Depth 2 drop {{#item:41245}} which contains one random weapon.&lt;br /&gt;
&lt;br /&gt;
===Dimensions Weapons Enchants===&lt;br /&gt;
Enchants can be reset for 50x {{#item:25729}}, 50x {{#item:25731}}, 100x {{#item:1000322}} and 5,000,000z.&lt;br /&gt;
&lt;br /&gt;
===Perfect Enchants - Slot 3===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Slot 3 Enchant&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enchantment Process&lt;br /&gt;
|-&lt;br /&gt;
!Materials&lt;br /&gt;
!Zeny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{#item:311928}} &amp;lt;br&amp;gt; {{#itemDesc:311928}}&lt;br /&gt;
| 50x {{#item:1001555}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,000,000z&lt;br /&gt;
|-&lt;br /&gt;
| 10x {{#item:1001556}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{#item:311931}} &amp;lt;br&amp;gt; {{#itemDesc:311931}}&lt;br /&gt;
| 50x {{#item:1001555}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,000,000z&lt;br /&gt;
|-&lt;br /&gt;
| 10x {{#item:1001556}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{#item:311934}} &amp;lt;br&amp;gt; {{#itemDesc:311934}}&lt;br /&gt;
| 50x {{#item:1001555}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,000,000z&lt;br /&gt;
|-&lt;br /&gt;
| 10x {{#item:1001556}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{#item:311937}} &amp;lt;br&amp;gt; {{#itemDesc:311937}}&lt;br /&gt;
| 50x {{#item:1001555}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,000,000z&lt;br /&gt;
|-&lt;br /&gt;
| 10x {{#item:1001556}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{#item:311940}} &amp;lt;br&amp;gt; {{#itemDesc:311940}}&lt;br /&gt;
| 50x {{#item:1001555}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,000,000z&lt;br /&gt;
|-&lt;br /&gt;
| 10x {{#item:1001556}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Perfect Enchants - Slot 2===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Slot 2 Enchant&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enchantment Process&lt;br /&gt;
|-&lt;br /&gt;
!Materials&lt;br /&gt;
!Zeny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{#item:311864}} &amp;lt;br&amp;gt; {{#itemDesc:311864}}&lt;br /&gt;
| 75x {{#item:1001555}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 3,000,000z&lt;br /&gt;
|-&lt;br /&gt;
| 15x {{#item:1001556}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{#item:311869}} &amp;lt;br&amp;gt; {{#itemDesc:311869}}&lt;br /&gt;
| 75x {{#item:1001555}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 3,000,000z&lt;br /&gt;
|-&lt;br /&gt;
| 15x {{#item:1001556}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{#item:311874}} &amp;lt;br&amp;gt; {{#itemDesc:311874}}&lt;br /&gt;
| 75x {{#item:1001555}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 3,000,000z&lt;br /&gt;
|-&lt;br /&gt;
| 15x {{#item:1001556}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{#item:311879}} &amp;lt;br&amp;gt; {{#itemDesc:311879}}&lt;br /&gt;
| 75x {{#item:1001555}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 3,000,000z&lt;br /&gt;
|-&lt;br /&gt;
| 15x {{#item:1001556}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{#item:312800}} &amp;lt;br&amp;gt; {{#itemDesc:312800}}&lt;br /&gt;
| 75x {{#item:1001555}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 3,000,000z&lt;br /&gt;
|-&lt;br /&gt;
| 15x {{#item:1001556}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vorpal</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Homunculus&amp;diff=23437</id>
		<title>Homunculus</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Homunculus&amp;diff=23437"/>
		<updated>2024-09-04T20:25:01Z</updated>

		<summary type="html">&lt;p&gt;Vorpal: clarification about mutation to S and loyal skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Homunculus Infomation =&lt;br /&gt;
Homunculi are the special companions of Alchemist classes, created to assist their master in battle. &amp;lt;br&amp;gt; They have their own stats, skills and levels and can evolve after becoming loyal, and mutate to their S form after reaching level 99, gaining new skills and upgrading their level cap to 250.&lt;br /&gt;
&lt;br /&gt;
What is a Homunculus and why is it so important?&lt;br /&gt;
*Homunculus is a special pet that can assist you in many ways: Tanking, Buffing, Dealing damage.&lt;br /&gt;
*It will decide your play style depend on chosen Homunculus.&lt;br /&gt;
&lt;br /&gt;
== Base Homunculus ==&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: left; margin:auto; width: 95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Homunculus&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; width:25%;&amp;quot; | Amistr&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; width:25%;&amp;quot; | Lif&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; width:25%;&amp;quot; | Filir&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; width:25%;&amp;quot; | Vanilmirth&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Base Form&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Amistr.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Amistr2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Lif.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Lif2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Filir.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Filir2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Vanil.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Vanil2.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Evolution Form&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Amistr-e1.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Amistr-e2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Lif-e1.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Lif-e2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Filir-e1.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Filir-e2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Vanil-e1.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Vanil-e2.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Tank&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Physical Damage Dealer&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Magical Damage Dealer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Food&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | {{#item:912 |item=Zargon}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | {{#item:537 |item=Pet Food}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | {{#item:910 |item=Garlet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | {{#item:911 |item=Scell}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
*Castling&lt;br /&gt;
*Defense&lt;br /&gt;
*Adamantium Skin&lt;br /&gt;
*Blood Lust&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
*Touch of Heal&lt;br /&gt;
*Emergency Avoid&lt;br /&gt;
*Brain Surgery&lt;br /&gt;
*Mental Change&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
*Moonlight&lt;br /&gt;
*Fleet Move&lt;br /&gt;
*Over Speed&lt;br /&gt;
*S.B.R.44&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
*Caprice&lt;br /&gt;
*Chaotic Benediction&lt;br /&gt;
*Change Instruction&lt;br /&gt;
*Bio Explosion&lt;br /&gt;
|}&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left; margin:auto; width: 95%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Amistr || Lif || Filir || Vanilmirth&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8005}} || {{#skillDesc:8001}} || {{#skillDesc:8009}} || {{#skillDesc:8013}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8006}} || {{#skillDesc:8002}} || {{#skillDesc:8010}} || {{#skillDesc:8014}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8007}} || {{#skillDesc:8003}} || {{#skillDesc:8011}} || {{#skillDesc:8015}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8008}} || {{#skillDesc:8004}} || {{#skillDesc:8012}} || {{#skillDesc:8016}}&lt;br /&gt;
|}&lt;br /&gt;
===How to create a Homunculus ?===&lt;br /&gt;
*&#039;&#039;&#039;Step 1&#039;&#039;&#039; : Get 1 {{#item:7142 |item=Embryo}} (you can either buy or make 1 through Pharmacy (Prepare Potion))&lt;br /&gt;
*&#039;&#039;&#039;Step 2&#039;&#039;&#039; : Use Call Homunculus to create a Homunculus consuming 1 {{#item:7142 |item=Embryo}}.&lt;br /&gt;
**Got the Homun you want ? You&#039;re done creating Homunculus.&lt;br /&gt;
**Didn&#039;t got the Homun you want ? Open Homun status table by &#039;&#039;&#039;Alt+R&#039;&#039;&#039; , click &#039;&#039;&#039;Delete&#039;&#039;&#039;, re-do &#039;&#039;&#039;Step 2&#039;&#039;&#039;.&lt;br /&gt;
===How to Evolve my Homunculus ?===&lt;br /&gt;
*&#039;&#039;&#039;Step 1&#039;&#039;&#039; : Make your Homunculus &#039;&#039;&#039;Intimacy&#039;&#039;&#039; become Loyal.&lt;br /&gt;
*&#039;&#039;&#039;Step 2&#039;&#039;&#039; : Obtain a {{#item:12040 |item=Stone of Sage}} then use it. Done !&lt;br /&gt;
**After Evolution, your Homunculus will get its power &#039;&#039;&#039;significantly&#039;&#039;&#039; increased.&lt;br /&gt;
&lt;br /&gt;
===How to make my Homunculus Loyal ?===&lt;br /&gt;
&lt;br /&gt;
You have 2 ways :&lt;br /&gt;
*Method 1: Just turn on &#039;&#039;&#039;auto feed&#039;&#039;&#039; and AFK or go farming, Homunculus isn&#039;t easy to die as before, so low level area shouldn&#039;t be a problem. But the uptime of Homun is only &#039;&#039;&#039;30 minutes&#039;&#039;&#039;, so make sure to have it called back every &#039;&#039;&#039;30 minutes&#039;&#039;&#039;.&lt;br /&gt;
*Method 2: Using {{#item:100371 |item=Homunculus Supplement}} to increase Homunculus&#039;s intimacy directly by using it. Each pill gives &#039;&#039;&#039;10 points of intimacy&#039;&#039;&#039;, so &#039;&#039;&#039;90 pieces&#039;&#039;&#039; is need to make it Loyal instant from the start.&lt;br /&gt;
**Your Homun become Loyal when &#039;&#039;&#039;Intimacy&#039;&#039;&#039; reaches 911 which can be checked by &#039;&#039;&#039;Alt+R&#039;&#039;&#039; and &amp;lt;code&amp;gt;@hominfo&amp;lt;/code&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;Note&#039;&#039;&#039; : your Homun Hunger bar won&#039;t decrease if it isn&#039;t summoned.&lt;br /&gt;
Here the table how many &#039;&#039;&#039;Intimacy&#039;&#039;&#039; gained by feeding at specific &#039;&#039;&#039;hunger level&#039;&#039;&#039; :&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Hunger&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Intimacy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Leave your Homun starving (Hunger bar &amp;lt; 11%)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -1 ( every 200 seconds )&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1% ~ 10%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11% ~ 25%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 26% ~ 75%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +7.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 76% ~ 90%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -0.05&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 91%~100%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Homunculus S ==&lt;br /&gt;
=== How do I get Homunculus S? ===&lt;br /&gt;
# You must be a Genetic.&lt;br /&gt;
# Your Homunculus must be evolved and have reached level 99.&lt;br /&gt;
#* It does not necessarily need to be Loyal to get the loyal evolved skill. This can be done afterwards: once your Homunculus S is Loyal, it will get the skill (Self Destruction, S.B.R. 44, Blood Lust, Mental Charge) even if it did not have the skill before the mutation. You will have to level up the skill, so save some skill points if you want it.&lt;br /&gt;
# Go to Lighthalzen (@go 20) and enter the Geneticist Guild building at the 8-9 o&#039;clock area of the map (@navi job3_gen01 45 50).&lt;br /&gt;
# Inside, talk to Viorel NPC to start a short quest. You can pay a 50k fee to choose which Homunculus S you get or let Viorel decide for you randomly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Homunculus&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center; width:18%;&amp;quot; | Eira&lt;br /&gt;
! style=&amp;quot;text-align: center; width:18%;&amp;quot; | Bayeri&lt;br /&gt;
! style=&amp;quot;text-align: center; width:18%;&amp;quot; | Sera&lt;br /&gt;
! style=&amp;quot;text-align: center; width:18%;&amp;quot; | Dieter&lt;br /&gt;
! style=&amp;quot;text-align: center; width:18%;&amp;quot; | Eleanor&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:EiraMoving.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:BayeriMoving.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:SeraMoving.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:DieterMoving.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:EleanorMoving.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Tank , Magical AoE Damage Dealer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Support , Summoner&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Support , Tank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Single Physical Damage Dealer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Food&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#item:6098}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#item:6112}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#item:6108}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#item:6104}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#item:6115}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Skills and unlocked Level&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Eraser Cutter - &#039;&#039;&#039;Level 106&#039;&#039;&#039;&lt;br /&gt;
*Overed Boost - &#039;&#039;&#039;Level 114&#039;&#039;&#039;&lt;br /&gt;
*Xeno Slasher - &#039;&#039;&#039;Level 121&#039;&#039;&#039;&lt;br /&gt;
*Light of Regen - &#039;&#039;&#039;Level 128&#039;&#039;&#039;&lt;br /&gt;
*Silent Breeze - &#039;&#039;&#039;Level 137&#039;&#039;&#039;&lt;br /&gt;
*Classy Flutter - &#039;&#039;&#039;Level 210&#039;&#039;&#039;&lt;br /&gt;
*Twist Cutter - &#039;&#039;&#039;Level 215&#039;&#039;&#039;&lt;br /&gt;
*Absolute Zephyr - &#039;&#039;&#039;Level 230&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Stahl Horn - &#039;&#039;&#039;Level 105&#039;&#039;&#039;&lt;br /&gt;
*Goldene Ferse - &#039;&#039;&#039;Level 112&#039;&#039;&#039;&lt;br /&gt;
*Stein Wand - &#039;&#039;&#039;Level 121&#039;&#039;&#039;&lt;br /&gt;
*Angriffs Modus - &#039;&#039;&#039;Level 130&#039;&#039;&#039;&lt;br /&gt;
*Heilige Stange - &#039;&#039;&#039;Level 138&#039;&#039;&#039;&lt;br /&gt;
*Licht Gehorn - &#039;&#039;&#039;Level 210&#039;&#039;&#039;&lt;br /&gt;
*Glanzen Spies - &#039;&#039;&#039;Level 215&#039;&#039;&#039;&lt;br /&gt;
*Heilige Pferd - &#039;&#039;&#039;Level 230&#039;&#039;&#039;&lt;br /&gt;
*Goldene Tone - &#039;&#039;&#039;Level 230&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Needle Paralyze - &#039;&#039;&#039;Level 105&#039;&#039;&#039;&lt;br /&gt;
*Poison Mist - &#039;&#039;&#039;Level 116&#039;&#039;&#039;&lt;br /&gt;
*Pain Killer - &#039;&#039;&#039;Level 123&#039;&#039;&#039;&lt;br /&gt;
*Summon Legion - &#039;&#039;&#039;Level 132&#039;&#039;&#039;&lt;br /&gt;
*Polishing Needle - &#039;&#039;&#039;Level 210&#039;&#039;&#039;&lt;br /&gt;
*Toxin Of Mandara - &#039;&#039;&#039;Level 215&#039;&#039;&#039;&lt;br /&gt;
*Needle Stinger - &#039;&#039;&#039;Level 230&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Volcanic Ashe - &#039;&#039;&#039;Level 102&#039;&#039;&#039;&lt;br /&gt;
*Lava Slide - &#039;&#039;&#039;Level 109&#039;&#039;&#039;&lt;br /&gt;
*Granitic Armor - &#039;&#039;&#039;Level 116&#039;&#039;&#039;&lt;br /&gt;
*Magma Flow - &#039;&#039;&#039;Level 122&#039;&#039;&#039;&lt;br /&gt;
*Pyroclastic - &#039;&#039;&#039;Learned 131&#039;&#039;&#039;&lt;br /&gt;
*Blazing Lava - &#039;&#039;&#039;Level 210&#039;&#039;&#039;&lt;br /&gt;
*Blast Forge - &#039;&#039;&#039;Level 215&#039;&#039;&#039;&lt;br /&gt;
*Tempering - &#039;&#039;&#039;Level 230&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Style Change - &#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
*Sonic Claw - &#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
*Silvervein Rush - &#039;&#039;&#039;Level 114&#039;&#039;&#039;&lt;br /&gt;
*Midnight Frenzy - &#039;&#039;&#039;Level 128&#039;&#039;&#039;&lt;br /&gt;
*Tinder Breaker - &#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
*C.B.C - &#039;&#039;&#039;Level 112&#039;&#039;&#039;&lt;br /&gt;
*E.Q.C - &#039;&#039;&#039;Level 133&#039;&#039;&#039;&lt;br /&gt;
*Brushup Claw - &#039;&#039;&#039;Level 210&#039;&#039;&#039;&lt;br /&gt;
*Blazing And Furious - &#039;&#039;&#039;Level 215&#039;&#039;&#039;&lt;br /&gt;
*The One Fighter Rises - &#039;&#039;&#039;Level 230&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;; style=&amp;quot;text-align: center; | &#039;&#039;&#039;Which Base Homunculus to choose and why ?&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*What make &#039;&#039;&#039;Eira&#039;&#039;&#039; special is Overed Boost which gives &#039;&#039;&#039;190 ASPD&#039;&#039;&#039; and &#039;&#039;&#039;600 FLEE&#039;&#039;&#039; for both owner and her but drain 50% &#039;&#039;&#039;MaxSP&#039;&#039;&#039; when effect ends. Thanks to those boosted stats, Eira is able to tank a lot of &#039;&#039;&#039;high tiers monsters/bosses&#039;&#039;&#039;. So to maximize her tanking ability, I recommend to choose &#039;&#039;&#039;Amistr&#039;&#039;&#039; as base Homun. &lt;br /&gt;
*Further more, Overed Boost decreases &#039;&#039;&#039;Hunger bar&#039;&#039;&#039; to 1 after ended. So you can spam it to farm &#039;&#039;&#039;Intimacy&#039;&#039;&#039; which is scaled good with S.B.R.44 of &#039;&#039;&#039;Filir&#039;&#039;&#039; and Bio Explosion of &#039;&#039;&#039;Vanilmirth&#039;&#039;&#039;. You can consider either of them as base Homun too.&lt;br /&gt;
|&lt;br /&gt;
*&#039;&#039;&#039;Bayeri&#039;&#039;&#039; is famous for his tanking ability by abusing Stein Wand and even able to tank ranged monsters by Goldene Ferse which increases &#039;&#039;&#039;FLEE&#039;&#039;&#039;. &lt;br /&gt;
*When reaching level 138, Heilige Stange is now unlocked. It is &#039;&#039;&#039;very low delay&#039;&#039;&#039; , &#039;&#039;&#039;AoE&#039;&#039;&#039; and very strong, the skill damage depends on &#039;&#039;&#039;Homun&#039;s VIT&#039;&#039;&#039;. &#039;&#039;&#039;Tips&#039;&#039;&#039; : I highly recommend save up at least 10 Skill Points for Heilige Stange so that you can get it immediately at unlocked level.&lt;br /&gt;
*So I recommend &#039;&#039;&#039;Amistr&#039;&#039;&#039; for &#039;&#039;&#039;High max HP and VIT&#039;&#039;&#039; as Base for &#039;&#039;&#039;Bayeri&#039;&#039;&#039;.&lt;br /&gt;
| &lt;br /&gt;
*People want Pain Killer the most when picking &#039;&#039;&#039;Sera&#039;&#039;&#039; . It reduces received damage by a &#039;&#039;&#039;Flat amount&#039;&#039;&#039; up to &#039;&#039;&#039;2000&#039;&#039;&#039; (capped at 2000) at level 150 &amp;lt;code&amp;gt;(SkillLevel*200)*(HomunculusLevel/150)&amp;lt;/code&amp;gt;. Otherwise, Summon Legion is also helpful for tanking. Since she doesn&#039;t SP consuming and mainly used for buffing, you may want her to be more useful by choose &#039;&#039;&#039;Vanilmirth&#039;&#039;&#039; for extra brewing chance or &#039;&#039;&#039;Amistr&#039;&#039;&#039; to tank.&lt;br /&gt;
| &lt;br /&gt;
*&#039;&#039;&#039;Dieter&#039;&#039;&#039; has 2 buffing skills which provide &#039;&#039;&#039;ATK&#039;&#039;&#039; Pyroclastic and &#039;&#039;&#039;resist&#039;&#039;&#039; Granitic Armor. Is main source of damage is Magma Flow which need to be hit to active so i recommend &#039;&#039;&#039;Amistr&#039;&#039;&#039; for Dieter.&lt;br /&gt;
| &lt;br /&gt;
*Sonic Claw is the thing makes &#039;&#039;&#039;Eleanor&#039;&#039;&#039; , strong, fast but SP consuming. However, her strenght won&#039;t change much as her &#039;&#039;&#039;Level&#039;&#039;&#039; increases. And since Eleanor always rush in frontline and draw aggro to her, I recommend &#039;&#039;&#039;Amistr&#039;&#039;&#039; for her survivability , &#039;&#039;&#039;Filir&#039;&#039;&#039; to maximize &#039;&#039;&#039;DPS&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
*Since &#039;&#039;&#039;Vanilmirth&#039;&#039;&#039;&#039;s stats is very analogous, so in fact, &#039;&#039;&#039;Vanilmirth&#039;&#039;&#039; is suitable as &#039;&#039;&#039;Base Homun&#039;&#039;&#039; for every Homunculus S. If you&#039;re in doubt, then &#039;&#039;&#039;Vanilmirth&#039;&#039;&#039; is a good choice for you. Additionaly, Amistr is also a no-doubt option thanks to the tankiness and &#039;&#039;&#039;VIT&#039;&#039;&#039; bonus buff to help you reach &#039;&#039;&#039;100 Total VIT&#039;&#039;&#039; without waste precious status points (and legendary Castling skill too).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skill Descriptions ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left; margin:auto; width: 95%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Eira || Bayeri || Sera || Dieter || Eleanor&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8022}} || {{#skillDesc:8031}} || {{#skillDesc:8018}} || {{#skillDesc:8039}} || {{#skillDesc:8027}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8023}} || {{#skillDesc:8032}} || {{#skillDesc:8019}} || {{#skillDesc:8040}} || {{#skillDesc:8028}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8024}} || {{#skillDesc:8033}} || {{#skillDesc:8020}} || {{#skillDesc:8041}} || {{#skillDesc:8029}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8025}} || {{#skillDesc:8034}} || {{#skillDesc:8021}} || {{#skillDesc:8042}} || {{#skillDesc:8030}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8026}} || {{#skillDesc:8035}} || {{#skillDesc:8052}} || {{#skillDesc:8043}} || {{#skillDesc:8036}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8046}} || {{#skillDesc:8055}} || {{#skillDesc:8053}} || {{#skillDesc:8059}} || {{#skillDesc:8037}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8047}} || {{#skillDesc:8056}} || {{#skillDesc:8054}} || {{#skillDesc:8044}} || {{#skillDesc:8038}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8048}} || {{#skillDesc:8057}} ||  || {{#skillDesc:8045}} || {{#skillDesc:8049}}&lt;br /&gt;
|-&lt;br /&gt;
| || {{#skillDesc:8058}} || || || {{#skillDesc:8050}}&lt;br /&gt;
|-&lt;br /&gt;
| || || || || {{#skillDesc:8051}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= AzzyAI =&lt;br /&gt;
AzzyAI is an AI for use with the Homunculus systems. It has a huge selection of options, allowing customization of homunculus behavior to suit almost any forseeable circumstance. &amp;lt;br&amp;gt; Configuration is handled via an easy to use configuration tool.&lt;br /&gt;
&lt;br /&gt;
The AzzyAI application is included in &#039;&#039;&#039;MuhRO&#039;s Full Installer.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:AzzyAI.png|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AI Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before you attempt any troubleshooting, back up your current AI first:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Open your MuhRO installation folder and find these folders there:&lt;br /&gt;
#* &#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
#* &#039;&#039;&#039;AI_sakray&#039;&#039;&#039;&lt;br /&gt;
# Copy both those folders to another location outside the MuhRO installation folder, so you can restore them later if needed.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
The game client contains two implementations of the AI: the so-called basic (default) AI and the custom (user) AI. The basic one is active by default. That one is generally a stub, which does nothing. To enable the actual AI, you have to switch your game client to load the custom AI. This needs to be done only once at a given game client.&lt;br /&gt;
&lt;br /&gt;
The following are the general steps to verify that you have enabled the custom homunculus AI:&lt;br /&gt;
&lt;br /&gt;
# Run MuhRO as usual.&lt;br /&gt;
# Check that the &#039;&#039;&#039;Public&#039;&#039;&#039; chat messages are enabled in your chat settings. If not, enable them.&lt;br /&gt;
# Use the &amp;lt;code&amp;gt;/hoai&amp;lt;/code&amp;gt; command ingame and check the message it sends to the chat:&lt;br /&gt;
#* OK: &amp;quot;Homunculus has been customized.&amp;quot; If you see this, your game client is now set up to load the custom AI, move on.&lt;br /&gt;
#* Not OK: &amp;quot;Homunculus has been activated with the basic AI.&amp;quot; If you see this, your game client is now using the basic AI. Use the &amp;lt;code&amp;gt;/hoai&amp;lt;/code&amp;gt; command again to switch to the custom AI.&lt;br /&gt;
# Only after you have verified that your client is set up to load the custom AI: use the &amp;lt;code&amp;gt;@refresh&amp;lt;/code&amp;gt; command ingame to reload the AI settings. (&amp;lt;code&amp;gt;@refresh&amp;lt;/code&amp;gt; is not an AI command but it reloads the AI files as a side effect).&lt;br /&gt;
# The custom AI bundled with the MuhRO client is set to autoattack by default. If you find out that your homunculus does not autoattack, make sure it is not in standby mode:&lt;br /&gt;
#* Heal your homunculus to full HP.&lt;br /&gt;
#* Use Warper - Dungeons - Anthell. Normally the homunculus should automatically start attacking the ant eggs near the entrance.&lt;br /&gt;
#* If the homunculus does not attack, use the &#039;&#039;&#039;Alt+T&#039;&#039;&#039; hotkey to switch between active and standby modes. Do not expect it to switch immediately, allow a few seconds until the homunculus becomes aware of the mode change.&lt;br /&gt;
&lt;br /&gt;
When in doubt, you can restart your game client to troubleshoot the AI. Although the restart is not required to reload the AI, it does not hurt. The &amp;lt;code&amp;gt;/hoai&amp;lt;/code&amp;gt; setting is persistent and survives the restart; the standby mode is reset upon restart; homunculus behavior settings are read from the AI files and are not affected by the game client restarts.&lt;br /&gt;
&lt;br /&gt;
=== Vanilmirth skill Caprice ===&lt;br /&gt;
&lt;br /&gt;
If you have an issue that your &#039;&#039;&#039;Vanilmirth autoattacks but never uses Caprice&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
# Verify that you have the custom AI enabled, as described in the general instruction at the beginning of this troubleshooting section.&lt;br /&gt;
# Open your MuhRO installation folder and find the homunculus configuration file &#039;&#039;&#039;AI\USER_AI\H_Config.lua&#039;&#039;&#039;.&lt;br /&gt;
# Open &#039;&#039;&#039;H_Config.lua&#039;&#039;&#039; with any &#039;&#039;&#039;plain text editor&#039;&#039;&#039; (do not use text processors like Word; Notepad is OK).&lt;br /&gt;
# Scroll down to this line at the very bottom: &amp;lt;code&amp;gt;UseVaniCaprice           = false&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Change &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; so the line reads: &amp;lt;code&amp;gt;UseVaniCaprice           = true&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Save the &#039;&#039;&#039;H_Config.lua&#039;&#039;&#039; file and close it.&lt;br /&gt;
# Switch to the MuhRO window and make sure you have the custom AI enabled (see the general instructions above): use &amp;lt;code&amp;gt;/hoai&amp;lt;/code&amp;gt; to check, then &amp;lt;code&amp;gt;@refresh&amp;lt;/code&amp;gt; to reload settings. There is no need to restart the game client, though you can also use a restart instead of reloading AI with the commands.&lt;br /&gt;
&lt;br /&gt;
=== Dieter skill Tempering ===&lt;br /&gt;
&lt;br /&gt;
If you have an issue that your &#039;&#039;&#039;Dieter does not buff you with Tempering&#039;&#039;&#039;, you will need to download and install another version of the custom AI; the one bundled with the MuhRO client does not support the newer Homunculus S skills.&lt;br /&gt;
&lt;br /&gt;
# Close all the game clients.&lt;br /&gt;
# Download the [https://codeload.github.com/Kisaro/AzzyAI/zip/refs/heads/master Kisaro AI]. You will get the &#039;&#039;&#039;AzzyAI-master.zip&#039;&#039;&#039; archive. Unzip it to a temporary location to get the &#039;&#039;&#039;AzzyAI-master&#039;&#039;&#039; folder with the AI files inside.&lt;br /&gt;
# Open your MuhRO installation folder. Back up your current AI as described at the beginning of this troubleshooting section.&lt;br /&gt;
# In your MuhRO installation folder, open the &#039;&#039;&#039;AI&#039;&#039;&#039; folder and delete all its contents.&lt;br /&gt;
# Copy the &#039;&#039;contents&#039;&#039; of the previously unpacked &#039;&#039;&#039;AzzyAI-master&#039;&#039;&#039; folder to the now empty &#039;&#039;&#039;AI&#039;&#039;&#039; folder that is inside your MuhRO installation.&lt;br /&gt;
# Check the results. The AI-related folder structure should be:&lt;br /&gt;
#* &amp;lt;your MuhRO installation&amp;gt;&lt;br /&gt;
#** AI (this is the folder where you&#039;ve got to replace the files)&lt;br /&gt;
#*** Default&lt;br /&gt;
#*** USER_AI&lt;br /&gt;
#*** .gitignore&lt;br /&gt;
#*** Changelog.md&lt;br /&gt;
#*** README.md&lt;br /&gt;
#** AI_sakray (this folder should be left intact)&lt;br /&gt;
#*** Default&lt;br /&gt;
#*** USER_AI&lt;br /&gt;
#*** ...other files&lt;br /&gt;
# Start your MuhRO client and verify that you have the custom AI enabled, as described in the general instruction at the beginning of this troubleshooting section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the homunculus behavior settings in the &#039;&#039;&#039;Kisaro AI&#039;&#039;&#039; are different from the behavior settings in the custom AI that comes bundled with the MuhRO client. You may need to set up the AI again after you install the Kisaro AI, if its default settings do not suit you.&lt;br /&gt;
&lt;br /&gt;
=== AI Reset ===&lt;br /&gt;
&lt;br /&gt;
If you had changed the AI settings from their defaults and have issues after that, try resetting the AI first. The custom AI bundled with the MuhRO client has settings that suit most players, and several in-game issues are actually caused by altering those settings.&lt;br /&gt;
&lt;br /&gt;
To reset the AI, do one of the following:&lt;br /&gt;
&lt;br /&gt;
* If you have the &#039;&#039;&#039;AI&#039;&#039;&#039; and &#039;&#039;&#039;AI_sakray&#039;&#039;&#039; folders backed up, delete those folders from the MuhRO AI installation folder and restore them from the backup copy.&lt;br /&gt;
* If you have no such backup or you are not sure that your backup copy contains the default AI settings:&lt;br /&gt;
*# In your MuhRO installation folder, open the &#039;&#039;&#039;AI&#039;&#039;&#039; folder and delete all its contents.&lt;br /&gt;
*# Open the nearby &#039;&#039;&#039;AI_sakray&#039;&#039;&#039; folder and copy all its contents to the &#039;&#039;&#039;AI&#039;&#039;&#039; folder.&lt;br /&gt;
&lt;br /&gt;
=== Get Help ===&lt;br /&gt;
&lt;br /&gt;
If you encounter an issue that you cannot resolve on your own, do not hesitate to ask for help in the class Discord channel: [https://discord.com/channels/822793286786875403/1127134731063005255 #merchant]. Please be ready to upload your AI configuration files and answer questions regarding your AI settings.&lt;br /&gt;
&lt;br /&gt;
=== Other AI Versions ===&lt;br /&gt;
&lt;br /&gt;
The following other AzzyAI versions are known to be outdated as of July 2023 and are strongly not recommended to use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not download and use these unless you are a developer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The original AzzyAI at https://github.com/SpenceKonde/AzzyAI&lt;br /&gt;
* The ImmaculAI at https://github.com/cidimmacula/ImmaculAI&lt;br /&gt;
&lt;br /&gt;
With regards to their original authors, the currently supported AI versions are ahead of the abovementioned ones: those are the base works, while the custom AI bundled with the MuhRO client, and the Kisaro AI, are the continuations of those previous works.&lt;/div&gt;</summary>
		<author><name>Vorpal</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Cheverlotte%27s_Guide_to_becoming_a_daring_Dragon_Knight&amp;diff=23195</id>
		<title>Cheverlotte&#039;s Guide to becoming a daring Dragon Knight</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Cheverlotte%27s_Guide_to_becoming_a_daring_Dragon_Knight&amp;diff=23195"/>
		<updated>2024-08-15T18:18:32Z</updated>

		<summary type="html">&lt;p&gt;Vorpal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dragon Knight]]&lt;br /&gt;
= Introduction =&lt;br /&gt;
Dragon Knight is the 4th job variant of Knight branch, specializing in dealing large amounts of damage while being tanky enough to not instantly die. It is currently one of the best damage dealers in the game and its simple gameplay makes it engaging for both fresh and veterans alike.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pros !! Cons&lt;br /&gt;
!Neutral&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Top-tier damage (Top 3 among all jobs)&lt;br /&gt;
* Most of the time is less dependent on VCT and FCT compared to other jobs&lt;br /&gt;
* Versatile&lt;br /&gt;
* Above average HP and tankiness&lt;br /&gt;
* Higher base movement speed and increased weight capacity thanks to mount&lt;br /&gt;
* Simple gameplay&lt;br /&gt;
 ||&lt;br /&gt;
* Sustainability is dependent on consumables (Potions)&lt;br /&gt;
* Below Average Flee, you are less likely to dodge and have to eat the damage&lt;br /&gt;
* Gear-dependent&lt;br /&gt;
* No party utility outside of damage&lt;br /&gt;
* Only shines best in late/endgame&lt;br /&gt;
|Moderate upkeep to deal full damage (Runes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Stats and Traits =&lt;br /&gt;
This is a rundown on what each Stat and Trait does for Dragon Knight and its builds. If you wish to know certain stat allocations, please refer to Build Paths below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Stats !!  !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| STR || Main Damage Stat; Additional Weight || Your primary stat. It affects your melee damage output the most, also useful for carrying more items&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Attack Speed + Flee || Mainly used to increase attack speed. Also increases the potency of ASPD consumables. Such as Berserk Potion, Enrich Celermine, etc.&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Max HP; DEF and MDEF || Makes you tankier and increases healing potency of consumables, it also decreases your chance to be hit by certain status effects.&lt;br /&gt;
|-&lt;br /&gt;
| INT || Max SP; Casting Time, MDEF || Mainly for you to be able to cast your skills more before using consumables. This also affects your casting time mainly used for Dragonic Breath.&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Ranged ATK, HIT, MATK, Casting Time || Increases your HIT rate. Primary stat for Dragonic Breath as it increases your ranged damage and lowers cast time more than INT&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Critical HIT, ATK, MATK, Perfect Dodge || Mainly used to increase Critical Chance. It is the primary stat for Critical Hit builds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!Trait !!  !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| POW || ATK and P. ATK || Your main trait; all of your 4th Job Skills scale with POW&lt;br /&gt;
|-&lt;br /&gt;
| STA || RES || Get this if you wish to be more resistant to Physical Damage. If you have access to Parry, you may skip out on this.&lt;br /&gt;
|-&lt;br /&gt;
| WIS || MRES || Get this if you wish to be more resistant to Magical Damage. This is usually more preferred as you have less MDEF than DEF.&lt;br /&gt;
|-&lt;br /&gt;
| SPL || MATK and S. MATK || Primary trait of Magic builds. DKs have no magic build so we skip this. &lt;br /&gt;
|-&lt;br /&gt;
| CON || R HIT, FLEE, P. ATK || Mainly used to increase your P. ATK. This is a tertiary trait for Critical Hit builds and secondary trait for Dragonic Breath.&lt;br /&gt;
|-&lt;br /&gt;
| CRT || H. Plus and C. Rate || Increases 140% BASE Critical Damage Modifier; 1 C. Rate = +1% Critical Damage, Secondary Trait for Critical Builds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&#039;&#039;&#039;This will cover relevant skills mainly used for Leveling and staples skills used up to 4th jobs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st Job - Swordsman&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
{{#skill:7}} - Your main AoE skill during your 1st job phase. Allows you to deal ADDITIONAL 20% Fire property damage for 10 seconds. Highly used in endgame to boost damage vs. bosses &amp;lt;br&amp;gt;&lt;br /&gt;
{{#skill:8}} - Ignore stagger/hitstun from normal attacks for 7 normal attacks. Increase MDEF based on skill level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2nd Job - Knight / Lord Knight&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
{{#skill:60}} - Increases CRI, ASPD%, Scaling ASPD, HIT for 5 minutes. (Requires Two-Handed Sword) &amp;lt;br&amp;gt;&lt;br /&gt;
{{#skill:356}} - Enable up to 50% chance of blocking physical damage (Requires Two-Handed Sword) &amp;lt;br&amp;gt;&lt;br /&gt;
{{#skill:63}} - Enable Mounting (Peco-peco) &amp;lt;br&amp;gt;&lt;br /&gt;
{{#skill:64}} - Remove ASPD penalty from mounting &amp;lt;br&amp;gt;&lt;br /&gt;
{{#skill:355}} - Buffs damage based on Base Level &amp;lt;br&amp;gt;&lt;br /&gt;
{{#skill:357}} - Increase ATK and Hit; reduces your DEF; receive Endure Level 1 &amp;lt;br&amp;gt;&lt;br /&gt;
{{#skill:1001}} - 14 cell targeted gapcloser &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd Job - Rune Knight&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
{{#skill:2010}} - Enable craft and use of Runestones. The potency and crafting chance of runes scale with Rune Mastery Level. &amp;lt;br&amp;gt;&lt;br /&gt;
{{#skill:2001}} - Increase Auto Attack damage; bonus also increase with MATK and INT &amp;lt;br&amp;gt;&lt;br /&gt;
{{#skill:2007}} - Same as {{#skill:63}} and {{#skill:64}} but with a Dragon. Required for mounting from 3rd job onward&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills to use for Leveling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged Build ({{#skill:6001}} + {{#skill:5211}})&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{#skill:2008}} - 9x9 Ground Target AoE Fire Element &amp;lt;br&amp;gt;&lt;br /&gt;
{{#skill:5004}} - 9x9 Ground Target AoE Water Element &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Hit Build ({{#skill:5208}} + {{#skill:5201}} + {{#skill:5213}})&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{#skill:2005}} - 7x7 AOE [Lv5] Ignores Defense when using 2 Sword around yourself.&amp;lt;br&amp;gt;{{#skill:2006}} - 9x9 AOE Critical Skill around yourself.&amp;lt;br&amp;gt;{{#skill:2002}} - Single Target Critical Skill .&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th Job - Dragon Knight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{#skill:5207}} - Reduces damage taken when using 2-Hand weapons&lt;br /&gt;
&lt;br /&gt;
{{#skill:5212}} - Uses AP to give 2 types of buffs:&lt;br /&gt;
&lt;br /&gt;
1st: Drastically Increase Auto-attack damage&lt;br /&gt;
&lt;br /&gt;
2nd: Increase damage vs. Demi-Human and Angel race up to 100% &#039;&#039;&#039;&#039;&#039;(This applies to skills as well)&#039;&#039;&#039;&#039;&#039;. Highly useful for certain areas such as Biosphere Temple&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critical Hit Build ({{#skill:5208}} + {{#skill:5201}} + {{#skill:5213}})&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5213}}&#039;&#039;&#039; - Single Target Critical Skill; has a chance to double damage when used with &#039;&#039;&#039;&#039;&#039;{{#item:12731}}&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5208}}&#039;&#039;&#039; - Targetted 7x7 AOE Critical Skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5201}}&#039;&#039;&#039; - Summons swords that deal additional damage while auto-attacking this skill can crit.&lt;br /&gt;
&lt;br /&gt;
{{#skill:5203}} - Shoots a {{#skill:5201}} at an enemy to mark them as a {{#skill:5205}} and {{#skill:5204}}&lt;br /&gt;
&lt;br /&gt;
{{#skill:5205}} - Uses all {{#skill:5201}} to hit targets marked by {{#skill:5203}} around you in a 13x13 AOE (Can deal critical damage)&lt;br /&gt;
&lt;br /&gt;
{{#skill:5204}} -  Gapcloser that hits all targets marked by {{#skill:5203}} and the 5x5 area around the targets hits (Can deal critical damage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged Build ({{#skill:6001}} + {{#skill:5211}})&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5206}}&#039;&#039;&#039; - Gives a charge stack for each use of a ranged, non-{{#skill:6001}} skill, mainly  {{#skill:5211}}. Doubles the damage of the skill used at the 10th.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5211}}&#039;&#039;&#039; - 7x7 AOE Ranged Skill (Requires 2H Weapon)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:6001}}&#039;&#039;&#039;- 9x9 AOE ranged skill that also scales well with HP and SP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{#skill:5210}}&#039;&#039;&#039; - AOE ranged skill that inflicts big damage and greatly buffs {{#skill:6001}}, and {{#skill:2008}} + {{#skill:5004}}&lt;br /&gt;
&lt;br /&gt;
= Runes =&lt;br /&gt;
Runes are consumables that buff your character. It is highly recommended to farm for them, especially the staples, as they essentially double the damage that you can do.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Runes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Rune !! Effect !! Staple?&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12731}}&lt;br /&gt;
|STR +30, 30% to increase Auto Attack Damage by 150% and Base Damage of Skill by 250% (125% for PVP) for 15 minutes&lt;br /&gt;
|YES&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12729}}&lt;br /&gt;
|Increase Weapon ATK and Scaling ASPD for 15 minutes&lt;br /&gt;
|YES&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12726}}&lt;br /&gt;
|Significantly increases the damage of your next auto attack, has a chance to destroy your weapon by 20%&lt;br /&gt;
|PVP&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12732}}&lt;br /&gt;
|7x7 AOE skill around you. Can crit.&lt;br /&gt;
|NO&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12725}}&lt;br /&gt;
|Remove and become immune to the following debuffs: &amp;lt;br&amp;gt; Stun, Sleep, Curse, Stone Curse, Poison, Blind, Silence, Bleeding, Confusion, Frozen, Deep Sleep, Burning, Freezing, &amp;lt;br&amp;gt; Guillotine Cross Poisons, Marsh of Abyss, and Mandragora Howling. For 60 seconds&lt;br /&gt;
|Situational&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12733}}&lt;br /&gt;
|Consume 20% MaxHP. 30% of destroying weapons (Players) or decrease 25% ATK (Monsters) for 10 seconds [Bosses Unaffected] Increase DEF and MDEF for 15 minutes&lt;br /&gt;
|YES&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12727}}&lt;br /&gt;
|Randomly summon 2~4 shields. Shields share your DEF and MDEF and have 1000 HP. Shield will be destroyed if taking more than 1000HP damage, but any excess damage will be ignored. Lasts 15 minutes&lt;br /&gt;
|Situational&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12728}}&lt;br /&gt;
|Increase INCOMING healing effects by 50% Decrease reflected melee damage by 50% for 15 mins&lt;br /&gt;
|Situational&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12730}}&lt;br /&gt;
|Recover 60 SP every 10 seconds for 15 minutes&lt;br /&gt;
|NO&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22540}}&lt;br /&gt;
| +30% vs All Size, +30% melee and ranged damage, +30% critical damage, +30% MaxHP and MaxSP&lt;br /&gt;
|YESYESYES&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
== Where to Farm ==&lt;br /&gt;
&#039;&#039;Staple Runes are written in &#039;&#039;&#039;BOLD and ITALICIZED&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
! Rune &lt;br /&gt;
!&lt;br /&gt;
! !! Material !!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;{{#item:12731}}&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |{{#item:12736}}&lt;br /&gt;
{{#mob:1584}}&lt;br /&gt;
&lt;br /&gt;
[ALL STAGES] &lt;br /&gt;
&lt;br /&gt;
Use {{#item:25464}}to ayo_dun02&lt;br /&gt;
&lt;br /&gt;
[unless you want to do the pre-quest AND&lt;br /&gt;
&lt;br /&gt;
run around a maze every time you need to farm]&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |{{#item:7939}}&lt;br /&gt;
{{#mob:1995}}&lt;br /&gt;
&lt;br /&gt;
[Early Game] (Splendide &amp;gt; Right &amp;gt; Right)&lt;br /&gt;
&lt;br /&gt;
[Late Game] (Biosphere Grass)&lt;br /&gt;
|{{#item:7030}}&lt;br /&gt;
{{#mob:1106}}&lt;br /&gt;
&lt;br /&gt;
[ALL STAGES] (Ice Dungeon &amp;gt; Down Portal)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:1034}}{{#mob:1133}}[ANY]&lt;br /&gt;
[ALL STAGES] (Lighthalzen &amp;gt; Top &amp;gt; Top &amp;gt; Left)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;{{#item:12729}}&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |{{#item:7938}}&lt;br /&gt;
{{#mob:1713}}&lt;br /&gt;
&lt;br /&gt;
[Early Game] (Abyss Lakes &amp;gt; Left &amp;gt; Top) or Abyss Lakes 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#mob:20779}}&lt;br /&gt;
&lt;br /&gt;
[Mid Game] (Thanatos Tower &amp;gt; F9 &amp;gt; F10) QUEST REQUIRED&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:7002}}&lt;br /&gt;
{{#mob:1213}}&lt;br /&gt;
&lt;br /&gt;
[ALL STAGES] (Clock Tower &amp;gt; Middle &amp;gt; TopMid &amp;gt; BottomLeft Box)&lt;br /&gt;
&lt;br /&gt;
or {{#item:25464}}to alde_dun02&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;{{#item:22540}}&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:969}}&lt;br /&gt;
{{#item:644}} via {{#item:4206}}&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
Knight Dealer NPC via Main Office&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12726}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:716}}&lt;br /&gt;
{{#mob:1380}}&lt;br /&gt;
&lt;br /&gt;
[Early Game] (Aldebaran &amp;gt; Down &amp;gt; Down &amp;gt; Left)&lt;br /&gt;
&lt;br /&gt;
{{#mob:20179}}&lt;br /&gt;
&lt;br /&gt;
[Late Game] (Clock Tower Unknown Basement)&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12732}}&lt;br /&gt;
|{{#item:1035}}&lt;br /&gt;
{{#mob:1384}}{{#mob:1385}}&lt;br /&gt;
&lt;br /&gt;
[ALL STAGES] (Magma Dungeon 2 OR Magma Dungeon 3)&lt;br /&gt;
|{{#item:7221}}&lt;br /&gt;
{{#mob:1506}}&lt;br /&gt;
&lt;br /&gt;
[Early Game] (Niflheim &amp;gt; Left &amp;gt; Left)&lt;br /&gt;
&lt;br /&gt;
{{#mob:20936}}&lt;br /&gt;
&lt;br /&gt;
[Late Game] (Niflheim Dungeon 2F)&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12725}}&lt;br /&gt;
|{{#item:7069}}&lt;br /&gt;
{{#mob:1584}}&lt;br /&gt;
&lt;br /&gt;
[ALL STAGES] Use {{#item:25464}}to ayo_dun02&lt;br /&gt;
|{{#item:7099}}&lt;br /&gt;
{{#mob:1882}}&lt;br /&gt;
&lt;br /&gt;
[Early Game] (Moscovia Dungeon &amp;gt; Top &amp;gt; Right)&lt;br /&gt;
&lt;br /&gt;
{{#mob:20781}}&lt;br /&gt;
&lt;br /&gt;
[Midgame]  (Thanatos Tower &amp;gt; F9 &amp;gt; F10) &lt;br /&gt;
&lt;br /&gt;
QUEST REQUIRED&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;{{#item:12733}}&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|{{#item:1096}}&lt;br /&gt;
{{#mob:1194}}&lt;br /&gt;
&lt;br /&gt;
[Early Game] (See High Orc &amp;gt; Lower Right)&lt;br /&gt;
&lt;br /&gt;
{{#mob:20179}}&lt;br /&gt;
&lt;br /&gt;
[Late Game] (Clock Tower Unknown Basement)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:7123}}&lt;br /&gt;
{{#mob:1384}}{{#mob:1385}}&lt;br /&gt;
&lt;br /&gt;
[ALL STAGES] (Magma Dungeon 2 OR Magma Dungeon 3)&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12727}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |{{#item:7210}}&lt;br /&gt;
{{#mob:1504}}&lt;br /&gt;
&lt;br /&gt;
[Early Game] (Niflheim &amp;gt; Left &amp;gt; Left)&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12728}}&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |{{#item:7097}}&lt;br /&gt;
{{#mob:1836}}&lt;br /&gt;
&lt;br /&gt;
[ALL STAGES] (Thor Volcano &amp;gt; Down)&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:12730}}&lt;br /&gt;
|{{#item:518}}&lt;br /&gt;
{{#mob:1060}}&lt;br /&gt;
&lt;br /&gt;
[ALL STAGES] (Payon &amp;gt; Down&amp;gt; Left)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{#item:1048}}&lt;br /&gt;
{{#mob:1148}}&lt;br /&gt;
&lt;br /&gt;
[ALL STAGES] (Beach Dungeon &amp;gt; Beach Dungeon 1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Critical Hit Build ({{#skill:5208}} + {{#skill:5201}} + {{#skill:5213}}) =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
== &#039;&#039;&#039;Early Game Gears&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Gear !! Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper || {{#item:400139}} ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +11 {{#item:400053}}&lt;br /&gt;
|{{#item:4995}}AND/OR {{#item:29007}}&lt;br /&gt;
|Must be comboed with  {{#item:480054}}and Accessory Set&lt;br /&gt;
Requires at least +7 to effectively replace Advanced Paradise Cap&lt;br /&gt;
|-&lt;br /&gt;
| Middle || {{#item:410094}} ||&lt;br /&gt;
|Can be bought from other players for relatively cheap&lt;br /&gt;
|-&lt;br /&gt;
| Lower || {{#item:420076}} ||&lt;br /&gt;
|Can be bought from other players for relatively cheap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Armor || {{#item:450185}} ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| +9 {{#item:450087}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| +11 {{#item:450182}}&lt;br /&gt;
|{{#item:4995}}AND/OR {{#item:29007}}&lt;br /&gt;
|Must be comboed with {{#item:470066}}&lt;br /&gt;
Requires at least +9 to effectively replace Grace SET&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Weapon || {{#item:600021}}||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| +11 {{#item:600011}}&lt;br /&gt;
|&lt;br /&gt;
|Requires at least +9 to effectively replace Paradise RK. (Non-crit) Wind Cutter&lt;br /&gt;
Requires at least +11 to effectively replace Paradise RK (Crit)&lt;br /&gt;
|-&lt;br /&gt;
| +9 {{#item:600027}}&lt;br /&gt;
|{{#item:311352}}&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311348}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|First main priority upgrade. Best bought from other players.&lt;br /&gt;
Best weapon to get prior to getting your Dim Glacier weapon.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Garment || {{#item:480105}} ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| +9 {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| +11 {{#item:480054}}&lt;br /&gt;
|{{#item:4995}}AND/OR {{#item:29007}}&lt;br /&gt;
|Must be comboed with {{#item:400053}}and Accessory Set&lt;br /&gt;
Requires at least +9 Refine to effectively replace Grace SET&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Footwear || {{#item:470069}} ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| +9 {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| +11 {{#item:470066}}&lt;br /&gt;
|{{#item:4995}}AND/OR {{#item:29007}}&lt;br /&gt;
|Must be comboed with  {{#item:450182}}&lt;br /&gt;
Requires at least +9 Refine to effectively replace Grace SET&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Right Accessory || {{#item:490127}} ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:490069}}&lt;br /&gt;
|&lt;br /&gt;
|Completed +9 Illusion Morrigane+Sprint is preferred to replace Grace SET&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Left Accessory || {{#item:490126}} ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:490070}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
== &#039;&#039;&#039;Middle-game/Late-game Transition Gears&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Gear !! Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Upper || {{#item:19474}} ||{{#item:29085}}&lt;br /&gt;
{{#item:29689}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4703}}&lt;br /&gt;
|Can be kept up to late-game provided the Acute enchant is at least {{#item:29088}}, &lt;br /&gt;
otherwise stick with {{#item:400109}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400109}}&lt;br /&gt;
|&lt;br /&gt;
|You can get the MVP materials from {{#item:50001}}via Daily Hunts/Instances and {{#item:25731}}from EP18 Dungeons onwards. This is the best GENERIC headgear for critical jobs.&lt;br /&gt;
|-&lt;br /&gt;
| Middle || {{#item:410094}}||&lt;br /&gt;
|Can be bought from other players for relatively cheap&lt;br /&gt;
|-&lt;br /&gt;
| Lower || {{#item:420076}}||&lt;br /&gt;
|Can be bought from other players for relatively cheap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Armor || {{#item:450177}} ||{{#item:310542}}&lt;br /&gt;
{{#item:310509}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310506}}&lt;br /&gt;
|You can start farming {{#item:1000405}}at Labyrinth of Oz 2F once you complete your Early Game Gear, even earlier if you have complete rune buffs. Requires doing and completing EP18.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:450206}}&lt;br /&gt;
|{{#item:1000783}}&lt;br /&gt;
{{#item:1000720}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1000718}}OR {{#item:1000717}}&lt;br /&gt;
|Only get if you want to buy from other players. While potentially cheaper and marginally better than {{#item:450177}}), the volatility of the player market and getting it how it is intended can make it a bigger or as much of a grind as {{#item:450177}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:450169}}&lt;br /&gt;
|{{#item:310676}}&lt;br /&gt;
{{#item:310735}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4704}}or ANY&lt;br /&gt;
|Constellation Tower Gear.&lt;br /&gt;
The armor itself, and/or the materials used are best bought from other players, as Constellation Tower is a party-based instance.&lt;br /&gt;
Getting this is fully enchanted, graded and refined is required if you wish to farm Biosphere Depth F1 on your own.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Weapon || {{#skill:5208}}&lt;br /&gt;
{{#item:600030}}&lt;br /&gt;
|{{#item:311453}}&lt;br /&gt;
{{#item:311273}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311273}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Only replace  {{#item:600027}} with this once you have it at least at Grade B and +12 and fully enchanted&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5201}}&lt;br /&gt;
{{#item:600030}}&lt;br /&gt;
|{{#item:311453}}&lt;br /&gt;
{{#item:311272}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311272}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5213}}&lt;br /&gt;
{{#item:600031}}&lt;br /&gt;
|{{#item:311388}}&lt;br /&gt;
{{#item:4844}}&lt;br /&gt;
|Only get if you&#039;re ready to commit to {{#skill:5213}} as it is a single-target skill and farming normal mobs with it is quite inefficient&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Garment || {{#item:480174}} ||&lt;br /&gt;
|You can get the MVP materials from {{#item:50001}}via Daily Hunts/Instances and {{#item:25731}}from EP18 Dungeons onwards.Best GENERIC garment for critical jobs. While not the best in terms of damage, it can make crit management easier and can be used among all crit jobs, both ranged and melee. It can also be used up until endgame&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480230}}&lt;br /&gt;
|{{#item:311881}}OR ANY&lt;br /&gt;
{{#item:310922}}OR {{#item:310932}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4704}}OR ANY &lt;br /&gt;
|Best in slot manteau in terms of damage once you got your CRI stat managed. {{#item:310922}}is highly preferred but {{#item:310932}}provided the CRT stats you have are balanced&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Footwear&lt;br /&gt;
|{{#item:470087}}&lt;br /&gt;
|{{#item:310612}}&lt;br /&gt;
{{#item:310608}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310599}}&lt;br /&gt;
|2nd Slot, {{#item:310612}},  is highly optional as it is not worth the effort for inconsistent procs. Get if you want to have placeholder boots until you get {{#item:470173}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:470173}}&lt;br /&gt;
|{{#item:311881}} OR ANY&lt;br /&gt;
{{#item:310922}}OR {{#item:310932}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4704}}OR ANY &lt;br /&gt;
|Best in slot boots in terms of damage once you got your CRI stat managed. {{#item:310922}}is highly preferred but {{#item:310932}}provided the CRT stats you have are balanced&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Right Accessory&lt;br /&gt;
|{{#item:490054}}OR&lt;br /&gt;
{{#item:490066}}&lt;br /&gt;
&lt;br /&gt;
OR ANY 10% ATK THANATOS RING&lt;br /&gt;
|{{#item:310199}} above OR {{#item:310214}}above&lt;br /&gt;
{{#item:310234}} above OR {{#item:310219}}above&lt;br /&gt;
|Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. Only use as a placeholder as {{#item:490106}}is much better for crit management&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:490106}}||{{#item:310632}}&lt;br /&gt;
{{#item:310632}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310490}}&lt;br /&gt;
|Can easily solve your CRI problems in the midgame. Feel free to transition into {{#item:490303}}once you have settled with your CRI.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Left Accessory&lt;br /&gt;
|{{#item:490055}}OR&lt;br /&gt;
{{#item:490067}}OR&lt;br /&gt;
&lt;br /&gt;
OR ANY 10% ATK THANATOS RING&lt;br /&gt;
|{{#item:310199}} above &lt;br /&gt;
{{#item:310234}} above&lt;br /&gt;
|Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. Only use as a placeholder as {{#item:490107}}is much better for crit management&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:490107}}||{{#item:310632}}&lt;br /&gt;
{{#item:310632}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310490}}&lt;br /&gt;
|Can easily solve your CRI problems in the midgame. Feel free to transition into {{#item:490306}}once you have settled with your CRI. &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
== &#039;&#039;&#039;Late-game/End-game Gears&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Gear !! Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Upper&lt;br /&gt;
|{{#item:19474}}&lt;br /&gt;
|{{#item:29088}}- {{#item:29090}}&lt;br /&gt;
{{#item:29689}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4703}}&lt;br /&gt;
|Got the Acute enchant to at least {{#item:29088}}? Congratulations! You have currently the best in slot Upper HG for your job. &lt;br /&gt;
Stick with {{#item:400109}}if you don&#039;t want to leave it to RNG.&lt;br /&gt;
|-&lt;br /&gt;
| +12 [A] {{#item:400109}} ||&lt;br /&gt;
|The best generic critical headgear out there. If you have it lying around, this is a good choice.&lt;br /&gt;
|-&lt;br /&gt;
| +12 [A] {{#item:400374}}&lt;br /&gt;
|{{#item:312021}}&lt;br /&gt;
{{#item:29083}}&lt;br /&gt;
| - While it is the best headgear in terms of damage for {{#skill:5213}} when combo-ed with {{#item:470211}}(matches up with {{#item:19474}}at {{#item:29090}}) Only get this if you are wholly committed to  {{#skill:5213}}. Otherwise feel free to skip&lt;br /&gt;
- {{#item:400529}}with {{#item:312753}}and {{#item:312712}}matches with {{#item:400374}}and {{#item:470211}}. While is still technically the best by a very small margin (&amp;lt;1%). It is best to build a fully enchanted {{#item:400529}}instead and swap between {{#item:600054}}for {{#skill:5208}} and {{#item:600031}} and {{#skill:5213}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:400529}}&lt;br /&gt;
|{{#item:312753}}onwards&lt;br /&gt;
{{#item:312712}}&lt;br /&gt;
{{#item:4704}}OR {{#item:4754}}OR ANY&lt;br /&gt;
| - Combos with {{#item:600054}}for {{#skill:5208}} Cooldown Reduction + {{#skill:2006}} autocast.&lt;br /&gt;
- Can also be used as a standalone headgear for {{#skill:5213}}  and {{#skill:5201}} builds thanks to its enchantments.&lt;br /&gt;
|-&lt;br /&gt;
| Middle || {{#item:410233}}||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lower || {{#item:420210}}||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Armor || +12 [A] {{#item:450274}} ||{{#item:312334}}&lt;br /&gt;
{{#item:312324}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312319}}&lt;br /&gt;
|Though it is best in terms of damage, the -15 CRI penalty can hurt and makes crit management trickier. Feel free to choose this if you can handle the penalty, or happen to have one this around.&lt;br /&gt;
|-&lt;br /&gt;
| +12 [A] {{#item:450281}}&lt;br /&gt;
|{{#item:312394}}&lt;br /&gt;
{{#item:312384}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312379}}&lt;br /&gt;
|Best in terms of comfort. Makes crit management easier in exchange of losing a wee bit of damage&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Weapon&lt;br /&gt;
| {{#skill:5208}}&lt;br /&gt;
+12 [A] {{#item:600054}}&lt;br /&gt;
|ANY BIOSPHERE GEM&lt;br /&gt;
ANY VARMUNDT CRYSTAL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| - Combos with {{#item:400529}}. Best in slot for {{#skill:5208}} due to the Cooldown Reduction from 0.7s to 0.5s alongside the bonus of auto-casting {{#skill:2006}} per {{#skill:5208}} cast.&lt;br /&gt;
- Adjust the Biosphere Gem and Varmundt Crystal based on your needs.&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5201}}&lt;br /&gt;
+12 [A] {{#item:600030}}&lt;br /&gt;
|{{#item:311453}}&lt;br /&gt;
{{#item:311272}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311272}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5213}}&lt;br /&gt;
+12 [A] {{#item:600031}}&lt;br /&gt;
|{{#item:311388}}&lt;br /&gt;
{{#item:4844}}&lt;br /&gt;
|The main weapon for {{#skill:5213}}. Get it to maximize {{#skill:5213}} damage for MVPing / Instance Bosses&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Garment&lt;br /&gt;
| +12 [A]  {{#item:480174}}&lt;br /&gt;
|&lt;br /&gt;
|Best GENERIC garment for critical jobs. While not the best in terms of damage, it can make crit management easier and can be used among all crit jobs, both ranged and melee. It can also be used up until endgame&lt;br /&gt;
|-&lt;br /&gt;
| +12 [A]  {{#item:480230}}||{{#item:311881}}OR ANY&lt;br /&gt;
{{#item:310922}}OR {{#item:310932}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4704}}OR ANY &lt;br /&gt;
|Best in slot manteau in terms of damage once you got your CRI stat managed. {{#item:310922}}is highly preferred but {{#item:310932}}provided the CRT stats you have are balanced&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Footwear&lt;br /&gt;
| +12 [A] {{#item:470173}}&lt;br /&gt;
|{{#item:311881}}OR ANY&lt;br /&gt;
{{#item:310922}}OR {{#item:310932}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4704}}OR ANY &lt;br /&gt;
|Best in slot boots in terms of damage once you got your CRI stat managed. {{#item:310922}}is highly preferred but {{#item:310932}}provided the CRT stats you have are balanced&lt;br /&gt;
|-&lt;br /&gt;
| +12 [A]  {{#item:470211}}&lt;br /&gt;
|{{#item:312450}}&lt;br /&gt;
{{#item:311388}}&lt;br /&gt;
| - Comboes with {{#item:400374}}. You CANNOT use this boots alone as {{#item:312450}} requires {{#item:312021}} from the headgear. Get if you&#039;re committed to  {{#skill:5213}}. Otherwise use {{#item:470173}}&lt;br /&gt;
- While is still technically the best by a very small margin (&amp;lt;1%) when comboed with {{#item:400374}}. It is best to use {{#item:470173}}and build a fully enchanted {{#item:400529}}instead and swap between {{#item:600054}}for {{#skill:5208}} and {{#item:600031}} for {{#skill:5213}}&lt;br /&gt;
|-&lt;br /&gt;
| Right Accessory || {{#item:490303}}||{{#item:311943}}OR ANY&lt;br /&gt;
{{#item:311953}}OR {{#item:311963}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311978}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Feel free to use any 2nd Slot Racial based on your needs. {{#item:311943}}is best but is definitely the most expensive part to min-max.&lt;br /&gt;
{{#item:311953}}is highly preferred, but {{#item:311963}} provided there is at least one {{#item:311953}}to balance the damage-crit ratio.&lt;br /&gt;
|-&lt;br /&gt;
|Left Accessory&lt;br /&gt;
| {{#item:490306}}&lt;br /&gt;
|{{#item:311943}}OR ANY&lt;br /&gt;
{{#item:311953}}OR {{#item:311963}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311978}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
== &#039;&#039;&#039;Shadow Gear / Costume Stones&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Gear !! Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper || {{#item:1000222}} ||&lt;br /&gt;
|Combos with {{#item:1000221}} to giv +5% ATK and 15% Critical Damagee&lt;br /&gt;
|-&lt;br /&gt;
| Middle || {{#item:1000611}}&lt;br /&gt;
|&lt;br /&gt;
|Gives +5% Melee and Ranged damage with Lv. 10  {{#skill:2010}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower || {{#item:1000976}}&lt;br /&gt;
|&lt;br /&gt;
|Combos with {{#item:1000221}}to give +15% racial.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|{{#item:1000221}}&lt;br /&gt;
|&lt;br /&gt;
| +15% Critical Damage; Required to combo {{#item:1000222}}and {{#item:1000976}}&lt;br /&gt;
|-&lt;br /&gt;
|Dual&lt;br /&gt;
|{{#item:1000855}}&lt;br /&gt;
|&lt;br /&gt;
| +10 CRI; +10% Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +10 {{#item:24679}}|| rowspan=&amp;quot;6&amp;quot; |Melee +5% or ANY&lt;br /&gt;
C. Rate 5 (Priority)&lt;br /&gt;
|Increases damage dealt. Combos with {{#item:24680}}to further increase damage and be immune to knockback if both pieces are at least +9.&lt;br /&gt;
Interchangeable with {{#item:24663}}&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
| +10 {{#item:24386}}&lt;br /&gt;
|Mainly used to nullify damage penalty from Size, as 2H Sword deals 25% less against Small and Medium enemies&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
| +10 {{#item:24767}}&lt;br /&gt;
|Increases your attack speed and the damage you deal with crit.&lt;br /&gt;
|-&lt;br /&gt;
|Footwear&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|Interchangeable with {{#item:24664}}&lt;br /&gt;
|-&lt;br /&gt;
| Right Accessory || +10 {{#item:24661}}&lt;br /&gt;
|Allows you to ignore the enemy&#039;s defense stats. Combos with {{#item:24662}}to allow you to fully ignore enemy defense if both are at least +9&lt;br /&gt;
&lt;br /&gt;
Interchangeable with {{#item:24681}}&lt;br /&gt;
|-&lt;br /&gt;
|Left Accessory&lt;br /&gt;
| +10 {{#item:24662}}&lt;br /&gt;
|Interchangeable with {{#item:24682}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
== &#039;&#039;&#039;Stats / Traits&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Note: 120 is the usually the threshold for highest stat allocation efficiency, going above 120 is usually a loss barring some exceptions.&lt;br /&gt;
|-&lt;br /&gt;
! Stats !! Allocation !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| STR || 120+ ||Your main damage scaling for stats. Also increases your weight capacity allowing you to carry more items&lt;br /&gt;
|-&lt;br /&gt;
| AGI || 95-110&lt;br /&gt;
|Allows you to attack faster, which means you can output more skills for damage&lt;br /&gt;
|-&lt;br /&gt;
| VIT || 100-120&lt;br /&gt;
|Makes you less squishy. Having VIT at 100 renders you immune to certain status ailments (e.g. Stun) hence the 100 minimum.&lt;br /&gt;
|-&lt;br /&gt;
|INT&lt;br /&gt;
|70-100 / Leftover points&lt;br /&gt;
|Allows you to cast more skills before replenishing it.&lt;br /&gt;
|-&lt;br /&gt;
|DEX&lt;br /&gt;
|1&lt;br /&gt;
|Your build is centered around dealing crits, and crits DO NOT MISS, hence DEX can be left untouched. If you are still in the early game though, feel free to allocate some DEX as critical chance is not abundant early in the game.&lt;br /&gt;
|-&lt;br /&gt;
| LUK || 120-125||Increases your chance to deal critical hit damage. Decreases your chance to get hit by Curse status. Only allocate 125 LUK if and only if you run {{#item:300261}}&lt;br /&gt;
|-&lt;br /&gt;
!Trait&lt;br /&gt;
! Allocation&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|POW&lt;br /&gt;
| 100&lt;br /&gt;
|Your main damage scaling for Traits. Max this one first especially if you are leveling. &lt;br /&gt;
|-&lt;br /&gt;
| STA || Leftover&lt;br /&gt;
|Physical Damage Resist. Put leftover points if you want more tankiness vs. Physical&lt;br /&gt;
|-&lt;br /&gt;
|WIS&lt;br /&gt;
| Leftover&lt;br /&gt;
|Magical Damage Resist. Put leftover points if you want more tankiness vs. Magical.&lt;br /&gt;
|-&lt;br /&gt;
|SPL&lt;br /&gt;
|0&lt;br /&gt;
|You don&#039;t deal magic damage sadly&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|35 / Leftover&lt;br /&gt;
|Mostly used for increasing P. ATK. Allocate your points here if you wish to deal more damage once you maxed out POW/CRT&lt;br /&gt;
|-&lt;br /&gt;
|CRT&lt;br /&gt;
|100&lt;br /&gt;
|Your secondary scaling for Traits. Increases your chance to deal critical hit damage, as well as increases your base critical damage modifier (C.Rate) (Ex: Base crit damage is 200%. Having 30 C.Rate makes it 230%)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
== &#039;&#039;&#039;Skill Tree&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Note: Skills outlined with a RED box is a core skill that can be used on all stages of the game. While BLUE box is your skill used while leveling during that job.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Swordman[[File:Skillcrit1.png|center|frameless|1054x1054px]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | - {{#skill:7}} gives you an additional 20% Fire property damage for 10 seconds. It&#039;s used especially against bosses where that 20% can make a difference for DPS.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Lord Knight[[File:Skillcrit2.png|center|frameless|1054x1054px]] &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rune Knight[[File:Skillcrit3.png|center|frameless|1039x1039px]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Dragon Knight[[File:Skillcrit4.png|center|frameless|1041x1041px]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
== &#039;&#039;&#039;CARDS&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Gear &lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper || {{#item:300150}}&lt;br /&gt;
|Main combo component for {{#item:300144}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300015}}&lt;br /&gt;
|Budget offensive headgear card&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300360}}&lt;br /&gt;
|Combo with {{#item:300362}}&lt;br /&gt;
Best non-MVP HG card for Critical DK&lt;br /&gt;
|-&lt;br /&gt;
| Middle || {{#item:4524}}&lt;br /&gt;
|Combo with {{#item:300150}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300015}}&lt;br /&gt;
|Budget offensive headgear card&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|{{#item:300360}}&lt;br /&gt;
|Best non-MVP HG card for Critical DK&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Armor || {{#item:4393}} &lt;br /&gt;
|Combo with {{#item:300271}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300362}}&lt;br /&gt;
| +4% Melee per 3 refine and +1 P. ATK&lt;br /&gt;
Combo with {{#item:300360}}for +10% ATK&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Weapon&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
| +30% vs Medium and Large&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300263}}&lt;br /&gt;
| +5% ATK; +10% Melee if on 2H Sword; +2% Melee per 3 refine; +3% Melee per 3 refine and if Base Level 200.&lt;br /&gt;
Performs as much and scales better than {{#item:27361}} if at +12 Refine above&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Garment&lt;br /&gt;
| {{#item:300261}}&lt;br /&gt;
| +2 CRI per 10 Base LUK&lt;br /&gt;
+30% Crit Damage if Base LUK is at least 125&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300271}}&lt;br /&gt;
|Combo with {{#item:4393}}&lt;br /&gt;
+10% Melee; +15% Melee per 40 base STR if combo and base level 200&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Footwear&lt;br /&gt;
|{{#item:300144}}&lt;br /&gt;
|Your main card for shoes until you get {{#item:300380}}&lt;br /&gt;
+15% Critical Damage if combo with {{#item:300150}} &lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300380}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5 CRI&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If below +12: -15 CRI; -10% Crit Damage&lt;br /&gt;
&lt;br /&gt;
If +12 or above: +15 CRI; +10% Crit Damage; C. Rate +5&lt;br /&gt;
&lt;br /&gt;
Only use if footwear is +12 above, otherwise you lose on stats&lt;br /&gt;
|-&lt;br /&gt;
| Right Accessory || {{#item:300278}}&lt;br /&gt;
| +15% Critical Damage&lt;br /&gt;
|-&lt;br /&gt;
|Left Accessory&lt;br /&gt;
| {{#item:300278}}&lt;br /&gt;
| +15% Critical Damage&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
== &#039;&#039;&#039;PETS&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
! Pet &lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1374}} &lt;br /&gt;
|If you prefer SP sustain&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|If you prefer HP sustain&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1115}}&lt;br /&gt;
|If you prefer CRI (+8) and C. Rate (+3)&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:20420}} &lt;br /&gt;
|If you prefer Critical Damage (+7%) and some CRI (+3)&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1087}}&lt;br /&gt;
|If you prefer ATK (+7%) and some Critical Damage (+3%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ranged Build ({{#skill:6001}} + {{#skill:5211}}) =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
== &#039;&#039;&#039;Early Game Gears&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Gear !! Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper || {{#item:400139}} ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +11 {{#item:19366}}&lt;br /&gt;
|{{#item:29010}}AND/OR {{#item:29004}}&lt;br /&gt;
|Must be comboed with:&lt;br /&gt;
{{#item:15348}}&lt;br /&gt;
{{#item:20923}}&lt;br /&gt;
&lt;br /&gt;
{{#item:22192}}  &lt;br /&gt;
&lt;br /&gt;
Requires at least +9 to effectively replace Advanced Paradise Cap&lt;br /&gt;
|-&lt;br /&gt;
| Middle || {{#item:410092}}||&lt;br /&gt;
|Can be bought from other players for relatively cheap&lt;br /&gt;
|-&lt;br /&gt;
| Lower || {{#item:420030}}||&lt;br /&gt;
|Can be bought from other players for relatively cheap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Armor || {{#item:450185}} ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| +9 {{#item:450087}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| +11 {{#item:15348}}&lt;br /&gt;
|{{#item:29010}}AND/OR {{#item:29004}}&lt;br /&gt;
|Requires at least +9 Refine AND FULL COMBO to effectively replace Grace SET&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Weapon || {{#item:630015}}||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| +11 {{#item:21050}}&lt;br /&gt;
|&lt;br /&gt;
|Requires at least +9 to effectively replace Paradise RK.&lt;br /&gt;
Do note that 2H Sword has size penalty&lt;br /&gt;
|-&lt;br /&gt;
| +9 {{#item:630018}}&lt;br /&gt;
|{{#item:311352}}&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311348}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|First main priority upgrade. Best bought from other players.&lt;br /&gt;
Best weapon to get prior to getting your Dim Glacier weapon.&lt;br /&gt;
&lt;br /&gt;
Why not {{#item:530025}}+ Shield?&lt;br /&gt;
&lt;br /&gt;
Because  all the enchants gain additional benefits if slotted on a 2H Weapon, &lt;br /&gt;
&lt;br /&gt;
and the DPS gain is much better than having a shield.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Garment || {{#item:480105}} ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| +9 {{#item:480018}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| +11 {{#item:20923}}&lt;br /&gt;
|{{#item:29010}}AND/OR {{#item:29004}}&lt;br /&gt;
|Requires at least +9 Refine AND FULL COMBO to effectively replace Grace SET&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Footwear || {{#item:470069}} ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| +9 {{#item:470020}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| +11 {{#item:22192}}&lt;br /&gt;
|{{#item:29010}}AND/OR {{#item:29004}}&lt;br /&gt;
|Requires at least +9 Refine AND FULL COMBO to effectively replace Grace SET&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Right Accessory || {{#item:490127}} ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:490019}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:490121}}&lt;br /&gt;
|&lt;br /&gt;
|Use this once you&#039;ve replaced Grace set&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Left Accessory || {{#item:490126}} ||&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:490120}}&lt;br /&gt;
|&lt;br /&gt;
|Feel free to use once you&#039;ve gotten Grace set&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
== &#039;&#039;&#039;Middle-game/Late-game Transition Gears&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Gear !! Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper || {{#item:400110}}||&lt;br /&gt;
|You can get the MVP materials from {{#item:50001}}via Daily Hunts/Instances and {{#item:25731}}from EP18 Dungeons onwards. Get it ASAP and refine to at least +9 if able. This is the best in slot headgear for the Ranged Build so feel free to max it whenever you can.&lt;br /&gt;
|-&lt;br /&gt;
| Middle || {{#item:410092}}||&lt;br /&gt;
|Can be bought from other players for relatively cheap&lt;br /&gt;
|-&lt;br /&gt;
| Lower || {{#item:420030}}||&lt;br /&gt;
|Can be bought from other players for relatively cheap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Armor || {{#item:450177}} ||{{#item:310533}}&lt;br /&gt;
{{#item:310508}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310505}}&lt;br /&gt;
|You can start farming {{#item:1000405}}at Labyrinth of Oz 2F once you complete your Early Game Gear, even earlier if you have complete rune buffs. Requires doing and completing EP18.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:450206}}&lt;br /&gt;
|{{#item:311155}}&lt;br /&gt;
{{#item:311100}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1000718}}OR {{#item:1000717}}&lt;br /&gt;
|Only get if you want to buy from other players. While potentially cheaper and marginally better than {{#item:450177}}), the volatility of the player market and getting it how it is intended can make it a bigger or as much of a grind as {{#item:450177}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:450171}}&lt;br /&gt;
|{{#item:310682}}&lt;br /&gt;
{{#item:310732}}OR {{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4724}}or {{#item:4744}} or ANY&lt;br /&gt;
|Constellation Tower Gear.&lt;br /&gt;
The armor itself, and/or the materials used are best bought from other players, as Constellation Tower is a party-based instance.&lt;br /&gt;
Getting this is fully enchanted, graded and refined is required if you wish to farm Biosphere Depth F1 on your own.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Weapon || {{#skill:6001}}&lt;br /&gt;
{{#item:530034}}&lt;br /&gt;
|{{#item:311453}}&lt;br /&gt;
{{#item:311443}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311443}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Only replace {{#item:630018}} with this once you have it at least at Grade B and +12 and fully enchanted&lt;br /&gt;
For {{#skill:6001}}, only get if you wish to go through gradual progression or you happen to stumble to get one for relatively cheap. &lt;br /&gt;
&lt;br /&gt;
Prioritize getting {{#item:630041}}as you only need to refine and grade it, compared to farming enchantment materials AND refining and grading a {{#item:530034}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5211}}&lt;br /&gt;
{{#item:630019}}&lt;br /&gt;
|{{#item:311453}}&lt;br /&gt;
{{#item:311274}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311274}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6001}}&lt;br /&gt;
{{#item:630041}}&lt;br /&gt;
|ANY BIOSPHERE GEM&lt;br /&gt;
ANY VARMUNDT CRYSTAL&lt;br /&gt;
|Immediately replace {{#item:630018}} once you are able to get and equip it.  It beats a fully enchanted +9{{#item:630018}} through getting the same refine alone.&lt;br /&gt;
Best bought from other players as getting it at your current progression point is impossible, it should be relatively cheap as well to get the base weapon.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|{{#item:460018}}&lt;br /&gt;
|{{#item:29010}}&lt;br /&gt;
|Feel free to get once you transition into {{#item:530034}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Garment || {{#item:480124}}||&lt;br /&gt;
|This will serve as placeholder gear prior to getting Varmundt Manteaus. Refine to +11 if you wish&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:480231}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:311881}}OR ANY&lt;br /&gt;
{{#item:310922}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4724}}or {{#item:4744}} or ANY &lt;br /&gt;
|More niche equipment for {{#skill:6001}}. Best used with {{#item:470073}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480232}}&lt;br /&gt;
|Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)&lt;br /&gt;
Only best for {{#skill:6001}} when paired with {{#item:470174}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Footwear&lt;br /&gt;
|{{#item:470087}}&lt;br /&gt;
|{{#item:310609}}&lt;br /&gt;
{{#item:310602}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310599}}&lt;br /&gt;
|{{#item:310609}} is optional because of how expensive it is and proccing it can be annoying. Feel free to get this if you wish to have transition gear prior to getting Varmundt boots.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:470073}}&lt;br /&gt;
|ANY HP / ANY MAX HP&lt;br /&gt;
|Transition gear that can be brought into endgame because when you get this to proc it can effectively double your damage output. Its inconsistency can be off-putting for some though.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:470174}}&lt;br /&gt;
|{{#item:311881}} OR ANY&lt;br /&gt;
{{#item:310922}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4724}}or {{#item:4744}} or ANY &lt;br /&gt;
|More niche equipment for {{#skill:6001}}. Best used with {{#item:480232}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:470175}}&lt;br /&gt;
|{{#item:311881}} OR ANY&lt;br /&gt;
{{#item:310922}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4724}}or {{#item:4744}} or ANY &lt;br /&gt;
|Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)&lt;br /&gt;
Not the best for {{#skill:6001}} but still pretty good&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Right Accessory&lt;br /&gt;
|{{#item:490054}}OR&lt;br /&gt;
{{#item:490066}}&lt;br /&gt;
&lt;br /&gt;
OR ANY 10% ATK THANATOS RING&lt;br /&gt;
|{{#item:310199}} above OR {{#item:310214}}above&lt;br /&gt;
{{#item:310234}} above OR {{#item:310219}}above&lt;br /&gt;
|Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:490106}} ||{{#item:310631}}&lt;br /&gt;
{{#item:310631}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310491}}&lt;br /&gt;
|The best Midgame accessory prior to getting {{#item:490302}}.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Left Accessory&lt;br /&gt;
|{{#item:490055}}OR&lt;br /&gt;
{{#item:490067}}OR&lt;br /&gt;
&lt;br /&gt;
OR ANY 10% ATK THANATOS RING&lt;br /&gt;
|{{#item:310199}} above OR {{#item:310214}}above&lt;br /&gt;
{{#item:310234}} above OR {{#item:310219}}above&lt;br /&gt;
|Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:490107}} ||{{#item:310631}}&lt;br /&gt;
{{#item:310631}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310491}}&lt;br /&gt;
|The best Midgame accessory prior to getting {{#item:490305}}.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
== &#039;&#039;&#039;Late-game/End-game Gears&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Gear !! Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Upper || +12 [A] {{#item:400110}} ||&lt;br /&gt;
|Fully upgrading this headgear is still worthwhile, as {{#item:400529}}can get very expensive in terms of time and materials investment.&lt;br /&gt;
|-&lt;br /&gt;
| +12 [A] {{#item:400529}}&lt;br /&gt;
|{{#item:312783}}&lt;br /&gt;
{{#item:312706}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
| - Comboes with {{#item:630041}} for {{#skill:6001}} Cooldown Reduction&lt;br /&gt;
- Beats {{#item:400110}}once comboed with {{#item:630041}} assuming both are fully graded and refine at +12 even WITHOUT enchantments&lt;br /&gt;
|-&lt;br /&gt;
| Middle || {{#item:410233}}||5% MaxHP / 5% MaxHP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lower || {{#item:420220}}||+5 Dex / Long Range 7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450283}} ||{{#item:312354}}&lt;br /&gt;
{{#item:312344}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312339}}&lt;br /&gt;
|Best in slot armor. Better than {{#item:450171}} especially vs. Bosses&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Weapon&lt;br /&gt;
| {{#skill:6001}}&lt;br /&gt;
+12 [A] {{#item:530034}}&lt;br /&gt;
|{{#item:311453}}&lt;br /&gt;
{{#item:311443}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311443}}&lt;br /&gt;
|While it is still a good weapon, it is highly outclassed by {{#item:630041}}alone. &lt;br /&gt;
|-&lt;br /&gt;
|{{#skill:6001}}&lt;br /&gt;
+12 [A] {{#item:630041}}&lt;br /&gt;
|ANY BIOSPHERE GEM&lt;br /&gt;
ANY VARMUNDT CRYSTAL&lt;br /&gt;
| - Combos with {{#item:400529}}. Best in slot for {{#skill:6001}} due to the Cooldown Reduction from 0.5 to 0.35s.&lt;br /&gt;
-YOU WILL NEED INSTANT CAST AND AT LEAST 183+ ASPD TO MAXIMIZE YOUR SPAM RATE&lt;br /&gt;
&lt;br /&gt;
- Adjust the Biosphere Gem and Varmundt Crystal based on your needs.&lt;br /&gt;
&lt;br /&gt;
-This is a Two-Handed Weapon, you are unable to equip any shields such as {{#item:460018}}and {{#item:460020}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:5211}}&lt;br /&gt;
+12 [A]{{#item:630019}}&lt;br /&gt;
|{{#item:311453}}&lt;br /&gt;
{{#item:311274}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311274}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Shield&lt;br /&gt;
| +12 {{#item:460018}}&lt;br /&gt;
|2x {{#item:29010}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| +12 [A] {{#item:460020}}&lt;br /&gt;
|{{#item:310875}}&lt;br /&gt;
| - While only marginally better than {{#item:460018}}in terms of damage, the utility this shield gives makes it worthwhile.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Garment&lt;br /&gt;
| +12 [A]{{#item:480231}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:311881}}OR ANY&lt;br /&gt;
{{#item:310922}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4724}}or {{#item:4744}} or ANY &lt;br /&gt;
|More niche equipment for {{#skill:6001}}. Best used with {{#item:470073}}&lt;br /&gt;
|-&lt;br /&gt;
| +12 [A] {{#item:480232}}&lt;br /&gt;
|Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)&lt;br /&gt;
Only best for {{#skill:6001}} when paired with {{#item:470174}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Footwear&lt;br /&gt;
| +11 [C]{{#item:470073}}&lt;br /&gt;
|&lt;br /&gt;
|Can highly increase (almost double) your damage output if it procs. If you don&#039;t like inconsistency,&lt;br /&gt;
you may swap out to {{#item:470174}} or {{#item:470175}} &lt;br /&gt;
|-&lt;br /&gt;
| +12 [A] {{#item:470174}}&lt;br /&gt;
|{{#item:311881}} OR ANY&lt;br /&gt;
{{#item:310922}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4724}}or {{#item:4744}} or ANY &lt;br /&gt;
|More niche equipment for {{#skill:6001}}. Best used with {{#item:480232}}&lt;br /&gt;
|-&lt;br /&gt;
| +12 [A]{{#item:470175}}&lt;br /&gt;
|{{#item:311881}} OR ANY&lt;br /&gt;
{{#item:310922}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4724}}or {{#item:4744}} or ANY &lt;br /&gt;
|Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)&lt;br /&gt;
Not the best for {{#skill:6001}} but still pretty good&lt;br /&gt;
|-&lt;br /&gt;
| Right Accessory || {{#item:490302}}||{{#item:311943}}OR ANY&lt;br /&gt;
{{#item:311953}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311978}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Feel free to use any 2nd Slot Racial based on your needs. {{#item:311943}}is best &lt;br /&gt;
but is definitely the most expensive part to min-max&lt;br /&gt;
|-&lt;br /&gt;
|Left Accessory&lt;br /&gt;
| {{#item:490305}}&lt;br /&gt;
|{{#item:311943}}OR ANY&lt;br /&gt;
{{#item:311953}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311978}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
== &#039;&#039;&#039;Shadow Gear / Costume Stones&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Gear !! Enchant&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper || {{#item:1000297}}||&lt;br /&gt;
|Up to +5% Ranged per level of  {{#skill:397}}&lt;br /&gt;
|-&lt;br /&gt;
| Middle || {{#item:25491}}&lt;br /&gt;
|&lt;br /&gt;
|Combos with {{#item:25493}} to give +10% Ranged&lt;br /&gt;
|-&lt;br /&gt;
| Lower || {{#item:1000865}}&lt;br /&gt;
|&lt;br /&gt;
|Combo with {{#item:25493}}to give +15% vs. all Element&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|{{#item:25493}}&lt;br /&gt;
|&lt;br /&gt;
| Required for {{#item:25491}}combo. and {{#item:1000865}}&lt;br /&gt;
|-&lt;br /&gt;
|Dual&lt;br /&gt;
|{{#item:1001055}}&lt;br /&gt;
|&lt;br /&gt;
| +5 POW&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Armor || +10 {{#item:24679}}|| rowspan=&amp;quot;11&amp;quot; |Ranged +5% or ANY&lt;br /&gt;
POW 5 (Priority)&lt;br /&gt;
|Increases damage dealt. Combos with {{#item:24680}}to further increase damage and be immune to knockback if both pieces are at least +9.&lt;br /&gt;
Interchangeable with {{#item:24764}}&lt;br /&gt;
|-&lt;br /&gt;
| + 10{{#item:24764}}&lt;br /&gt;
|Double Lord Bearer&#039;s combo deals more damage compared to {{#item:24679}} combo, albeit you lose out on knockback immunity from the {{#item:24679}}combo&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
| +10 {{#item:24686}}&lt;br /&gt;
|Added Leech effect at +10 refine use this if you want more sustain over the damage of  {{#item:24734}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +10 {{#item:24734}}&lt;br /&gt;
|More damage.&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
| +10 {{#item:24685}}&lt;br /&gt;
|Added Leech effect at +10 refine use this if you want more sustain over the damage of  {{#item:24735}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| +10 {{#item:24735}}&lt;br /&gt;
|More damage.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Footwear&lt;br /&gt;
| +10 {{#item:24680}}&lt;br /&gt;
|Interchangeable with {{#item:24763}}&lt;br /&gt;
|-&lt;br /&gt;
| +10 {{#item:24763}}&lt;br /&gt;
|Combos with {{#item:24764}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Right Accessory || +10 {{#item:24766}}&lt;br /&gt;
|Combos with {{#item:24765}}to further increase HP and damage; enables Endure status permanent at the cost of HP penalty at +9 of both.&lt;br /&gt;
Refine to +10 both pieces to remove HP Penalty&lt;br /&gt;
&lt;br /&gt;
Interchangeable with {{#item:24681}}&lt;br /&gt;
|-&lt;br /&gt;
| +10 {{#item:24339}}&lt;br /&gt;
|With the coming of {{#item:400529}}and {{#item:630041}}, you may need additional status points for instant cast and attack speed to maximize your spam rate on {{#skill:6001}}. Do note that you will trade damage for comfort/spammability.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Left Accessory&lt;br /&gt;
| +10 {{#item:24765}}&lt;br /&gt;
|Interchangeable with {{#item:24682}}&lt;br /&gt;
|-&lt;br /&gt;
| +10 {{#item:24340}}&lt;br /&gt;
|&lt;br /&gt;
|With the coming of {{#item:400529}}and {{#item:630041}}, you may need additional status points for instant cast and attack speed to maximize your spam rate on {{#skill:6001}}. Do note that you will trade damage for comfort/spammability.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
=== Alternative ===&lt;br /&gt;
|-&lt;br /&gt;
|Upper&lt;br /&gt;
|{{#item:1000297}}&lt;br /&gt;
|&lt;br /&gt;
|Up to +5% Ranged per level of  {{#skill:397}}&lt;br /&gt;
|-&lt;br /&gt;
|Middle&lt;br /&gt;
|{{#item:1000611}}&lt;br /&gt;
|&lt;br /&gt;
|Gives +5% Melee and Ranged damage with Lv. 10  {{#skill:2010}}&lt;br /&gt;
|-&lt;br /&gt;
|Lower&lt;br /&gt;
|{{#item:25228}}OR ANY&lt;br /&gt;
|&lt;br /&gt;
|If you&#039;re using {{#item:470073}}, you may use any low stone for utility or more damage.&lt;br /&gt;
I chose {{#item:25228}}so you won&#039;t have to bring {{#item:601}}for convenience.&lt;br /&gt;
|-&lt;br /&gt;
|Garment&lt;br /&gt;
|{{#item:25067}}&lt;br /&gt;
|&lt;br /&gt;
|If you&#039;re using {{#item:470073}}and want to remove FCT.&lt;br /&gt;
|-&lt;br /&gt;
|Dual&lt;br /&gt;
|{{#item:1001055}}&lt;br /&gt;
|&lt;br /&gt;
| +5 POW&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
| +10 {{#item:24792}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{#item:312189}}&lt;br /&gt;
{{#item:4724}}or {{#item:4744}} &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Can function independently by themselves to provide more damage. {{#item:4724}}is preferred to aim towards VCT Instant cast via stats [(Int+2Dex)=530]&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
| +10 {{#item:24793}}&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
| +10 {{#item:24800}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |{{#item:312302}}&lt;br /&gt;
{{#item:312189}}&lt;br /&gt;
|Combos with {{#item:24793}}and {{#item:24801}} to provide 50% magical and physical defense pierce by 50% if ALL combo pieces are at least +9&lt;br /&gt;
If all Master Shadow pieces are equipped, gives 20% magical and physical RESISTANCE pierce by 20%&lt;br /&gt;
|-&lt;br /&gt;
|Footwear&lt;br /&gt;
| +10 {{#item:24801}}&lt;br /&gt;
|Required for {{#item:24800}}combo&lt;br /&gt;
|-&lt;br /&gt;
|Right Accessory&lt;br /&gt;
| +10 {{#item:24802}}&lt;br /&gt;
|Combos with {{#item:24803}}and {{#item:24792}}to provide 50% magical and physical defense pierce by 50% if ALL combo pieces are at least +9&lt;br /&gt;
|-&lt;br /&gt;
|Left Accessory&lt;br /&gt;
| +10 {{#item:24803}}&lt;br /&gt;
|Required for  {{#item:24802}}combo&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
=== NOTES: ===&lt;br /&gt;
&amp;gt; While Blue Shadows are better, the Master Shadow set is also good if you wish to focus on  {{#skill:6001}} as it is relatively cheaper to max out their stats compared to Blue Shadows where you require lapine enchanting.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; The costume stones shown here is for when you&#039;re using {{#item:470073}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
== &#039;&#039;&#039;Stats / Traits&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Note: 120 is the usually the threshold for highest stat allocation efficiency, going above 120 is usually a loss barring some exceptions.&lt;br /&gt;
|-&lt;br /&gt;
! Stats !! Allocation !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| STR || 100-120 ||One of your main damage stats. Also increases your weight capacity allowing you to carry more items.&lt;br /&gt;
|-&lt;br /&gt;
| AGI || 70-110&lt;br /&gt;
|Allows you to attack faster, which means you can output more skills for damage. Prioritize this last as ASPD is prioritized less in the early game. Once you hit the late game, you need to hit at least 183 ASPD to maximize {{#skill:6001}}&lt;br /&gt;
|-&lt;br /&gt;
| VIT || 120-130&lt;br /&gt;
|Makes you less squishy. Having VIT at 100 renders you immune to certain status ailments (e.g. Stun) hence the 100 minimum.&lt;br /&gt;
|-&lt;br /&gt;
|INT&lt;br /&gt;
|100-120&lt;br /&gt;
|Allows you to cast more skills before replenishing it. This stat is also included for cast time reduction via stats (Int+Dex(2)=530)&lt;br /&gt;
|-&lt;br /&gt;
|DEX&lt;br /&gt;
|100-120&lt;br /&gt;
|Increases your HIT rate. {{#skill:6001}} CAN miss so keep that in mind. This is also the main stat for cast time reduction via stats. In the late game you&#039;ll need to reach instant cast time to maximize {{#skill:6001}}.&lt;br /&gt;
In the early game you may prioritize this for smoother movement / kiting.&lt;br /&gt;
|-&lt;br /&gt;
|LUK&lt;br /&gt;
|1&lt;br /&gt;
|No need LUK as your skills cannot crit.&lt;br /&gt;
|-&lt;br /&gt;
!Trait&lt;br /&gt;
! Allocation&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|POW&lt;br /&gt;
| 100&lt;br /&gt;
|Your main damage scaling for Traits. Max this one first especially if you are leveling. &lt;br /&gt;
|-&lt;br /&gt;
| STA || Leftover&lt;br /&gt;
|Physical Damage Resist. Put leftover points if you want more tankiness vs. Physical&lt;br /&gt;
|-&lt;br /&gt;
|WIS&lt;br /&gt;
| Leftover&lt;br /&gt;
|Magical Damage Resist. Put leftover points if you want more tankiness vs. Magical.&lt;br /&gt;
|-&lt;br /&gt;
|SPL&lt;br /&gt;
|0&lt;br /&gt;
|You don&#039;t deal magic damage sadly.&lt;br /&gt;
|-&lt;br /&gt;
|CON&lt;br /&gt;
|100&lt;br /&gt;
|Mostly used for increasing P. ATK. Allocate your points here after maxing out POW&lt;br /&gt;
|-&lt;br /&gt;
|CRT&lt;br /&gt;
|0&lt;br /&gt;
|You don&#039;t need CRT as it is mainly for critical based builds. Feel free to put leftover points here if you wish to get a non-significant damage boost&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
== &#039;&#039;&#039;Skill Tree&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Note: Skills outlined with a RED box is a core skill that can be used on all stages of the game. While BLUE box is your skill used while leveling during that job.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Swordman[[File:Skillranged1.png|center|frameless|1052x1052px]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | - {{#skill:7}} gives you an additional 20% Fire property damage for 10 seconds. It&#039;s used especially against bosses where that 20% can make a difference for DPS.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Lord Knight[[File:Skillranged2.png|center|frameless|1053x1053px]] &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | - {{#skill:357}} is the only buff you can use for the build, feel free to allocate your points on anything else, even on the Swordman tree if you feel like it.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Rune Knight[[File:Skillranged3.png|center|frameless|1030x1030px]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | - {{#skill:2008}} and {{#skill:5004}} does NOT scale with STR. It mainly scales with MaxHP/Current HP. If you are still leveling, prioritize VIT first and INT/DEX for smoother leveling&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Dragon Knight[[File:Skillranged4.png|center|frameless|1041x1041px]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | - If you want to opt out of &#039;&#039;&#039;{{#skill:5211}}&#039;&#039;&#039;, you may max out {{#skill:5207}} instead.&lt;br /&gt;
- &#039;&#039;&#039;{{#skill:5201}}&#039;&#039;&#039; is used for AP recovery to recover AP outside of healer&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
== &#039;&#039;&#039;CARDS&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
! Position !! Gear &lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper || {{#item:300174}}&lt;br /&gt;
| +10% MaxHP. Best Non-MVP card that increases MaxHP&lt;br /&gt;
|-&lt;br /&gt;
| Middle || {{#item:300174}}&lt;br /&gt;
| +10% MaxHP. Best Non-MVP card that increases MaxHP&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Armor || {{#item:4392}}&lt;br /&gt;
|Combo with {{#item:300270}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:300376}}&lt;br /&gt;
| +100 Def, +50 RES&lt;br /&gt;
If below +12: -30% MaxHP; -10% ATK, -10% MATK&lt;br /&gt;
&lt;br /&gt;
If +12 or above:  +30% MaxHP; -10% ATK, -10% MATK&lt;br /&gt;
&lt;br /&gt;
Only use if armor is +12 above, otherwise you lose on stats.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Weapon&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
| +30% vs Medium and Large&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4608}}&lt;br /&gt;
| +15 ATK, +20% vs. Medium and Large; IF COMBO with {{#item:4609}}: gives a total +35% damage and -30% Damage taken vs Medium and Large&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300264}}&lt;br /&gt;
| +5% ATK; +10% Ranged if on 2H Spear; +2% Ranged per 3 refine; +3% Ranged per 3 refine and if Base Level 200.&lt;br /&gt;
Performs as much and scales better than {{#item:27361}} if at +12 Refine above&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Shield&lt;br /&gt;
|{{#item:300235}}&lt;br /&gt;
| +10% MaxSP; +1%MaxHP per refine&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:4609}}&lt;br /&gt;
| +20 DEF, -25% damage taken vs Medium and Large; IF COMBO with {{#item:4608}} gives a total +35% damage and -30% Damage taken vs Medium and Large&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Garment&lt;br /&gt;
| {{#item:300270}}&lt;br /&gt;
| Combo with {{#item:4392}}&lt;br /&gt;
+10% Ranged; +15% Ranged per 40 base DEX if combo and base level 200&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300426}}&lt;br /&gt;
| +10% damage taken vs Neutral Element; +5% Ranged; +4% ranged per 2 refine&lt;br /&gt;
|-&lt;br /&gt;
|Footwear&lt;br /&gt;
|{{#item:300091}}&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+2 Dex; +10% MaxHP and 10% MaxSP&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Right Accessory || {{#item:300077}}&lt;br /&gt;
| +2 Dex and +1 Vit; +10%MHP&lt;br /&gt;
|-&lt;br /&gt;
|Left Accessory&lt;br /&gt;
| {{#item:300077}}&lt;br /&gt;
| +2 Dex and +1 Vit; +10%MHP&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;PETS&#039;&#039;&#039; ==&lt;br /&gt;
|-&lt;br /&gt;
! Pet &lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1374}} &lt;br /&gt;
|If you prefer SP sustain&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:1370}}&lt;br /&gt;
|If you prefer HP sustain&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:20940}}&lt;br /&gt;
|For {{#skill:6001}} build&lt;br /&gt;
If you prefer more HP (+5%) and VIT (+4)&lt;br /&gt;
Be careful of its {{#skill:73}} proc as it can animation lock you&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1039}} &lt;br /&gt;
|If you prefer +5% Ranged and +7% MaxSP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epilogue ==&lt;br /&gt;
That should be all for now. Feel free to reach out to me via ping in MuhRO discord at the #swordsman channel.&lt;br /&gt;
&lt;br /&gt;
Video showcase and other updates coming soon provided I&#039;m free.&lt;br /&gt;
&lt;br /&gt;
Suggestions and comments that would help improve the guide are highly appreciated as well!&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
Special thanks to the following:&lt;br /&gt;
&lt;br /&gt;
* Nihilo Guild for being the OGs and bringing me to MuhRO&lt;br /&gt;
* yamiobsura and Nkkpgpbgbg of Nihilo for their insight on {{#skill:6001}} build&lt;br /&gt;
* Endless Paradise and Shady Communication for socialization&lt;br /&gt;
* Muh, Icecold and the rest of the MuhRO team for all the hard work.&lt;/div&gt;</summary>
		<author><name>Vorpal</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Issgard_Equipment&amp;diff=22561</id>
		<title>Issgard Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Issgard_Equipment&amp;diff=22561"/>
		<updated>2024-07-07T23:45:10Z</updated>

		<summary type="html">&lt;p&gt;Vorpal: Updated Dim Glacier drop info as per the patch #117 - Issgard mobs drop a weapon box now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Category:Equipment Available]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
= Item Exchange =&lt;br /&gt;
== Snow Flower Petal Conversion ==&lt;br /&gt;
[[File:Ice Flower NPC.png]]&lt;br /&gt;
{{#navi:icas_in|185|63}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Talk to Vellgunde (Option 2) to convert 35  {{#item:1000608|Snow Flower}} for a random Ice Flower Magic Stone.&amp;lt;br&amp;gt;&lt;br /&gt;
(Ice Flower Magic Stones are the enchantments for Ice Flower Armor, Garment, Footgear, and Accessories).&lt;br /&gt;
&lt;br /&gt;
== Ice Flower Magic Stone Recycling ==&lt;br /&gt;
[[File:Ice Flower NPC.png]]&lt;br /&gt;
{{#navi:icas_in|185|63}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Talk to Vellgunde (Option 3) to recycle any 3 Ice Flower Magic Stones for a new random Ice Flower Magic Stone.&lt;br /&gt;
&lt;br /&gt;
This will open a UI which allows you to select the 3 stones to convert.&lt;br /&gt;
&lt;br /&gt;
== Snow Flower Equipment ==&lt;br /&gt;
Talk to NPC Maram to exchange Flower Petals for Snow Flower equipment. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Maram NPC.png]]&lt;br /&gt;
{{#navi:icas_in|180|61}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Any part can be exchanged for 100x {{#item:1000608|Snow Flower}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 50%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot; &lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:450206}}&lt;br /&gt;
|{{#itemDesc:450206}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:450207}}&lt;br /&gt;
|{{#itemDesc:450207}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480159}}&lt;br /&gt;
|{{#itemDesc:480159}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480160}}&lt;br /&gt;
|{{#itemDesc:480160}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:470115}}&lt;br /&gt;
|{{#itemDesc:470115}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:470116}}&lt;br /&gt;
|{{#itemDesc:470116}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:490176}}&lt;br /&gt;
|{{#itemDesc:490176}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:490177}}&lt;br /&gt;
|{{#itemDesc:490177}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:490178}}&lt;br /&gt;
|{{#itemDesc:490178}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:490179}}&lt;br /&gt;
|{{#itemDesc:490179}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glacier Weapons (Melee and Bows) ==&lt;br /&gt;
Talk to NPC Maram to purchase Melee and Bow Glacier Weapons. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Maram NPC.png]]&lt;br /&gt;
{{#navi:icas_in|180|61}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Any weapon can be bought for 150,000 zeny (114,000 zeny with Discount)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 50%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot; &lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:600027}}&lt;br /&gt;
|{{#itemDesc:600027}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:630018}}&lt;br /&gt;
|{{#itemDesc:630018}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:500049}}&lt;br /&gt;
|{{#itemDesc:500049}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:500050}}&lt;br /&gt;
|{{#itemDesc:500050}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:530025}}&lt;br /&gt;
|{{#itemDesc:530025}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:620017}}&lt;br /&gt;
|{{#itemDesc:620017}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:520017}}&lt;br /&gt;
|{{#itemDesc:520017}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:590038}}&lt;br /&gt;
|{{#itemDesc:590038}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:590039}}&lt;br /&gt;
|{{#itemDesc:590039}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:510061}}&lt;br /&gt;
|{{#itemDesc:510061}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:510062}}&lt;br /&gt;
|{{#itemDesc:510062}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:700052}}&lt;br /&gt;
|{{#itemDesc:700052}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:560032}}&lt;br /&gt;
|{{#itemDesc:560032}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:540049}}&lt;br /&gt;
|{{#itemDesc:540049}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:610037}}&lt;br /&gt;
|{{#itemDesc:610037}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:570029}}&lt;br /&gt;
|{{#itemDesc:570029}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:580030}}&lt;br /&gt;
|{{#itemDesc:580030}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Glacier Weapons (Shuriken, Guns and Staffs) ==&lt;br /&gt;
Talk to NPC Maram to purchase Shuriken, Gun, and Staff Glacier Weapons. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Maram NPC.png]]&lt;br /&gt;
{{#navi:icas_in|180|61}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Any weapon can be bought for 150,000 zeny (114,000 zeny with Discount)&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 50%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot; &lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:550069}}&lt;br /&gt;
|{{#itemDesc:550069}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:640033}}&lt;br /&gt;
|{{#itemDesc:640033}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:550070}}&lt;br /&gt;
|{{#itemDesc:550070}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:650025}}&lt;br /&gt;
|{{#itemDesc:650025}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:800014}}&lt;br /&gt;
|{{#itemDesc:800014}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:810010}}&lt;br /&gt;
|{{#itemDesc:810010}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:820008}}&lt;br /&gt;
|{{#itemDesc:820008}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:830013}}&lt;br /&gt;
|{{#itemDesc:830013}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:840009}}&lt;br /&gt;
|{{#itemDesc:840009}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dim Glacier Weapons ==&lt;br /&gt;
&lt;br /&gt;
Monsters in episode 19 maps drop {{#item:41246}} which contains one random Dim Glacier weapon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 50%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot; &lt;br /&gt;
|Item&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:600030}}&lt;br /&gt;
|{{#itemDesc:600030}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:630019}}&lt;br /&gt;
|{{#itemDesc:630019}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:500054}}&lt;br /&gt;
|{{#itemDesc:500054}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:500055}}&lt;br /&gt;
|{{#itemDesc:500055}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:530034}}&lt;br /&gt;
|{{#itemDesc:530034}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:620019}}&lt;br /&gt;
|{{#itemDesc:620019}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:520021}}&lt;br /&gt;
|{{#itemDesc:520021}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:590047}}&lt;br /&gt;
|{{#itemDesc:590047}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:590048}}&lt;br /&gt;
|{{#itemDesc:590048}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:510075}}&lt;br /&gt;
|{{#itemDesc:510075}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:510076}}&lt;br /&gt;
|{{#itemDesc:510076}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:700059}}&lt;br /&gt;
|{{#itemDesc:700059}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:560037}}&lt;br /&gt;
|{{#itemDesc:560037}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:540056}}&lt;br /&gt;
|{{#itemDesc:540056}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:610041}}&lt;br /&gt;
|{{#itemDesc:610041}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:550089}}&lt;br /&gt;
|{{#itemDesc:550089}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:640034}}&lt;br /&gt;
|{{#itemDesc:640034}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:550090}}&lt;br /&gt;
|{{#itemDesc:550090}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:570032}}&lt;br /&gt;
|{{#itemDesc:570032}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:580033}}&lt;br /&gt;
|{{#itemDesc:580033}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:650028}}&lt;br /&gt;
|{{#itemDesc:650028}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:800015}}&lt;br /&gt;
|{{#itemDesc:800015}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:810015}}&lt;br /&gt;
|{{#itemDesc:810015}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:820011}}&lt;br /&gt;
|{{#itemDesc:820011}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:830015}}&lt;br /&gt;
|{{#itemDesc:830015}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:840010}}&lt;br /&gt;
|{{#itemDesc:840010}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Snow Flower Magic Stone ==&lt;br /&gt;
Talk to NPC Hoyoyo to convert Snow Flower Magic Stones. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hoyoyo NPC.png]]&lt;br /&gt;
{{#navi:icas_in|175|63}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width: 50%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot; &lt;br /&gt;
|Item&lt;br /&gt;
|Currency Amount&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000812}}&lt;br /&gt;
|x5 {{#item:1000811}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000813}}&lt;br /&gt;
|x5 {{#item:1000812}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000814}}&lt;br /&gt;
|x5 {{#item:1000813}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dim Glacier Extractor ==&lt;br /&gt;
Talk to NPC Glacier Extractor to recycle 1 Dim Glacier weapon or all at once into enchant materials. (These materials are used to enchant Dim Glacier weapons, as well as the regular Glacier weapons). &amp;lt;br&amp;gt;&lt;br /&gt;
For each turn-in you will get 3 random items.&lt;br /&gt;
You can either chose to recycle one item at a time or incinerate all Dim Glacier weapons in your inventory. &amp;quot;All Weapons&amp;quot; option will ignore refined, graded and carded items.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{#navi:icas_in|191|57}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot; style=&amp;quot;width: 50%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot; &lt;br /&gt;
|Possible Items&lt;br /&gt;
|Chance to Obtain&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1001034}}&lt;br /&gt;
|2.7%&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1001035}}&lt;br /&gt;
|2.7%&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1001036}}&lt;br /&gt;
|2.7%&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1001037}}&lt;br /&gt;
|2.7%&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000811}}&lt;br /&gt;
|32.4%&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000812}}&lt;br /&gt;
|13.5%&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000813}}&lt;br /&gt;
|8.1%&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1000814}}&lt;br /&gt;
|2.7%&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1001031}}&lt;br /&gt;
|5.4%&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1001032}}&lt;br /&gt;
|2.7%&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1001029}}&lt;br /&gt;
|13.5%&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1001030}}&lt;br /&gt;
|8.1%&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1001033}}&lt;br /&gt;
|2.7%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:Snow_Flower_Enchantment}}&lt;/div&gt;</summary>
		<author><name>Vorpal</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Dimension_Weapons&amp;diff=22497</id>
		<title>Dimension Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Dimension_Weapons&amp;diff=22497"/>
		<updated>2024-06-27T15:59:23Z</updated>

		<summary type="html">&lt;p&gt;Vorpal: Updated &amp;quot;Drops from&amp;quot; as per the patch #117 - all D2 mobs drop a weapon box now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Category:Equipment Available]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Equipment Available]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
== Dimensions Weapons ==&lt;br /&gt;
Dimensions Weapons are drops in Varmundt&#039;s Biosphere Depth 2 Dungeon. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;vertical-align:top;text-align:left;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#F6EBE1;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |All Weapons&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:500092}} &amp;lt;br&amp;gt; {{#itemDesc:500092}} &lt;br /&gt;
|{{#item:500093}} &amp;lt;br&amp;gt; {{#itemDesc:500093}}&lt;br /&gt;
|{{#item:500094}} &amp;lt;br&amp;gt; {{#itemDesc:500094}}&lt;br /&gt;
|{{#item:510139}} &amp;lt;br&amp;gt; {{#itemDesc:510139}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:600054}} &amp;lt;br&amp;gt; {{#itemDesc:600054}}&lt;br /&gt;
|{{#item:610065}} &amp;lt;br&amp;gt; {{#itemDesc:610065}}&lt;br /&gt;
|{{#item:640049}} &amp;lt;br&amp;gt; {{#itemDesc:640049}}&lt;br /&gt;
|{{#item:630041}} &amp;lt;br&amp;gt; {{#itemDesc:630041}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:840032}} &amp;lt;br&amp;gt; {{#itemDesc:840032}}&lt;br /&gt;
|{{#item:810040}} &amp;lt;br&amp;gt; {{#itemDesc:810040}}&lt;br /&gt;
|{{#item:700094}} &amp;lt;br&amp;gt; {{#itemDesc:700094}}&lt;br /&gt;
|{{#item:700093}} &amp;lt;br&amp;gt; {{#itemDesc:700093}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:540081}} &amp;lt;br&amp;gt; {{#itemDesc:540081}}&lt;br /&gt;
|{{#item:540079}} &amp;lt;br&amp;gt; {{#itemDesc:540079}}&lt;br /&gt;
|{{#item:540080}} &amp;lt;br&amp;gt; {{#itemDesc:540080}}&lt;br /&gt;
|{{#item:530054}} &amp;lt;br&amp;gt; {{#itemDesc:530054}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:550130}} &amp;lt;br&amp;gt; {{#itemDesc:550130}}&lt;br /&gt;
|{{#item:540082}} &amp;lt;br&amp;gt; {{#itemDesc:540082}}&lt;br /&gt;
|{{#item:540083}} &amp;lt;br&amp;gt; {{#itemDesc:540083}}&lt;br /&gt;
|{{#item:550131}} &amp;lt;br&amp;gt; {{#itemDesc:550131}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:550133}} &amp;lt;br&amp;gt; {{#itemDesc:550133}}&lt;br /&gt;
|{{#item:550134}} &amp;lt;br&amp;gt; {{#itemDesc:550134}}&lt;br /&gt;
|{{#item:550135}} &amp;lt;br&amp;gt; {{#itemDesc:550135}}&lt;br /&gt;
|{{#item:550132}} &amp;lt;br&amp;gt; {{#itemDesc:550132}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:560061}} &amp;lt;br&amp;gt; {{#itemDesc:560061}}&lt;br /&gt;
|{{#item:560060}} &amp;lt;br&amp;gt; {{#itemDesc:560060}}&lt;br /&gt;
|{{#item:580061}} &amp;lt;br&amp;gt; {{#itemDesc:580061}}&lt;br /&gt;
|{{#item:570062}} &amp;lt;br&amp;gt; {{#itemDesc:570062}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:590080}} &amp;lt;br&amp;gt; {{#itemDesc:590080}}&lt;br /&gt;
|{{#item:590079}} &amp;lt;br&amp;gt; {{#itemDesc:590079}}&lt;br /&gt;
|{{#item:570063}} &amp;lt;br&amp;gt; {{#itemDesc:570063}}&lt;br /&gt;
|{{#item:580062}} &amp;lt;br&amp;gt; {{#itemDesc:580062}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:700092}} &amp;lt;br&amp;gt; {{#itemDesc:700092}}&lt;br /&gt;
|{{#item:640050}} &amp;lt;br&amp;gt; {{#itemDesc:640050}}&lt;br /&gt;
|{{#item:650046}} &amp;lt;br&amp;gt; {{#itemDesc:650046}}&lt;br /&gt;
|{{#item:650047}} &amp;lt;br&amp;gt; {{#itemDesc:650047}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:610064}} &amp;lt;br&amp;gt; {{#itemDesc:610064}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Drops from===&lt;br /&gt;
&lt;br /&gt;
All monsters in Varmundt&#039;s Biosphere Depth 2 drop {{#item:41245}} which contains one random weapon.&lt;br /&gt;
&lt;br /&gt;
===Dimensions Weapons Enchants===&lt;br /&gt;
Enchants can be reset for 50x {{#item:25729}}, 50x {{#item:25731}}, 100x {{#item:1000322}} and 5,000,000z.&lt;br /&gt;
&lt;br /&gt;
===Perfect Enchants - Slot 3===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Slot 3 Enchant&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enchantment Process&lt;br /&gt;
|-&lt;br /&gt;
!Materials&lt;br /&gt;
!Zeny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{#item:311928}} &amp;lt;br&amp;gt; {{#itemDesc:311928}}&lt;br /&gt;
| 50x {{#item:1001555}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,000,000z&lt;br /&gt;
|-&lt;br /&gt;
| 10x {{#item:1001556}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{#item:311931}} &amp;lt;br&amp;gt; {{#itemDesc:311931}}&lt;br /&gt;
| 50x {{#item:1001555}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,000,000z&lt;br /&gt;
|-&lt;br /&gt;
| 10x {{#item:1001556}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{#item:311934}} &amp;lt;br&amp;gt; {{#itemDesc:311934}}&lt;br /&gt;
| 50x {{#item:1001555}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,000,000z&lt;br /&gt;
|-&lt;br /&gt;
| 10x {{#item:1001556}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{#item:311937}} &amp;lt;br&amp;gt; {{#itemDesc:311937}}&lt;br /&gt;
| 50x {{#item:1001555}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,000,000z&lt;br /&gt;
|-&lt;br /&gt;
| 10x {{#item:1001556}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{#item:311940}} &amp;lt;br&amp;gt; {{#itemDesc:311940}}&lt;br /&gt;
| 50x {{#item:1001555}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,000,000z&lt;br /&gt;
|-&lt;br /&gt;
| 10x {{#item:1001556}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Perfect Enchants - Slot 2===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Slot 2 Enchant&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enchantment Process&lt;br /&gt;
|-&lt;br /&gt;
!Materials&lt;br /&gt;
!Zeny&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{#item:311864}} &amp;lt;br&amp;gt; {{#itemDesc:311864}}&lt;br /&gt;
| 75x {{#item:1001555}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 3,000,000z&lt;br /&gt;
|-&lt;br /&gt;
| 15x {{#item:1001556}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{#item:311869}} &amp;lt;br&amp;gt; {{#itemDesc:311869}}&lt;br /&gt;
| 75x {{#item:1001555}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 3,000,000z&lt;br /&gt;
|-&lt;br /&gt;
| 15x {{#item:1001556}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{#item:311874}} &amp;lt;br&amp;gt; {{#itemDesc:311874}}&lt;br /&gt;
| 75x {{#item:1001555}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 3,000,000z&lt;br /&gt;
|-&lt;br /&gt;
| 15x {{#item:1001556}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{#item:311879}} &amp;lt;br&amp;gt; {{#itemDesc:311879}}&lt;br /&gt;
| 75x {{#item:1001555}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 3,000,000z&lt;br /&gt;
|-&lt;br /&gt;
| 15x {{#item:1001556}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{#item:312800}} &amp;lt;br&amp;gt; {{#itemDesc:312800}}&lt;br /&gt;
| 75x {{#item:1001555}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 3,000,000z&lt;br /&gt;
|-&lt;br /&gt;
| 15x {{#item:1001556}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vorpal</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Homunculus&amp;diff=21284</id>
		<title>Homunculus</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Homunculus&amp;diff=21284"/>
		<updated>2024-04-17T09:49:30Z</updated>

		<summary type="html">&lt;p&gt;Vorpal: markup fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Homunculus Infomation =&lt;br /&gt;
Homunculi are the special companions of Alchemist classes, created to assist their master in battle. &amp;lt;br&amp;gt; They have their own stats, skills and levels and can evolve after becoming loyal, and mutate to their S form after reaching level 99, gaining new skills and upgrading their level cap to 250.&lt;br /&gt;
&lt;br /&gt;
What is Homunculus and why is it so important?&lt;br /&gt;
*Homunculus is a special pet that can assist you in many ways: Tanking, Buffing, Dealing damage.&lt;br /&gt;
*It will decide your play style depend on chosen Homunculus.&lt;br /&gt;
&lt;br /&gt;
== Base Homunculus ==&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: left; margin:auto; width: 95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Homunculus&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; width:25%;&amp;quot; | Amistr&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; width:25%;&amp;quot; | Lif&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; width:25%;&amp;quot; | Filir&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; width:25%;&amp;quot; | Vanilmirth&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Base Form&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Amistr.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Amistr2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Lif.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Lif2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Filir.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Filir2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Vanil.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Vanil2.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Evolution Form&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Amistr-e1.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Amistr-e2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Lif-e1.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Lif-e2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Filir-e1.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Filir-e2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Vanil-e1.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Vanil-e2.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Tank&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Physical Damage Dealer&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Magical Damage Dealer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Food&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | {{#item:912 |item=Zargon}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | {{#item:537 |item=Pet Food}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | {{#item:910 |item=Garlet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | {{#item:911 |item=Scell}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
*Touch of Heal&lt;br /&gt;
*Emergency Avoid&lt;br /&gt;
*Brain Surgery&lt;br /&gt;
*Mental Change&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
*Moonlight&lt;br /&gt;
*Fleet Move&lt;br /&gt;
*Over Speed&lt;br /&gt;
*S.B.R.44&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
*Caprice&lt;br /&gt;
*Chaotic Benediction&lt;br /&gt;
*Change Instruction&lt;br /&gt;
*Bio Explosion&lt;br /&gt;
|}&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left; margin:auto; width: 95%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Amistr || Lif || Filir || Vanilmirth&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8005}} || {{#skillDesc:8001}} || {{#skillDesc:8009}} || {{#skillDesc:8013}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8006}} || {{#skillDesc:8002}} || {{#skillDesc:8010}} || {{#skillDesc:8014}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8007}} || {{#skillDesc:8003}} || {{#skillDesc:8011}} || {{#skillDesc:8015}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8008}} || {{#skillDesc:8004}} || {{#skillDesc:8012}} || {{#skillDesc:8016}}&lt;br /&gt;
|}&lt;br /&gt;
===How to create a Homunculus ?===&lt;br /&gt;
*&#039;&#039;&#039;Step 1&#039;&#039;&#039; : Get 1 {{#item:7142 |item=Embryo}} (you can either buy or make 1 through Pharmacy (Prepare Potion))&lt;br /&gt;
*&#039;&#039;&#039;Step 2&#039;&#039;&#039; : Use Call Homunculus to create a Homunculus consuming 1 {{#item:7142 |item=Embryo}}.&lt;br /&gt;
**Got the Homun you want ? You&#039;re done creating Homunculus.&lt;br /&gt;
**Didn&#039;t got the Homun you want ? Open Homun status table by &#039;&#039;&#039;Alt+R&#039;&#039;&#039; , click &#039;&#039;&#039;Delete&#039;&#039;&#039;, re-do &#039;&#039;&#039;Step 2&#039;&#039;&#039;.&lt;br /&gt;
===How to Evolve my Homunculus ?===&lt;br /&gt;
*&#039;&#039;&#039;Step 1&#039;&#039;&#039; : Make your Homunculus &#039;&#039;&#039;Intimacy&#039;&#039;&#039; become Loyal.&lt;br /&gt;
*&#039;&#039;&#039;Step 2&#039;&#039;&#039; : Obtain a {{#item:12040 |item=Stone of Sage}} then use it. Done !&lt;br /&gt;
**After Evolution, your Homunculus will get its power &#039;&#039;&#039;significantly&#039;&#039;&#039; increased.&lt;br /&gt;
&lt;br /&gt;
===How to make my Homunculus Loyal ?===&lt;br /&gt;
&lt;br /&gt;
You have 2 ways :&lt;br /&gt;
*Method 1: Just turn on &#039;&#039;&#039;auto feed&#039;&#039;&#039; and AFK or go farming, Homunculus isn&#039;t easy to die as before, so low level area shouldn&#039;t be a problem. But the uptime of Homun is only &#039;&#039;&#039;30 minutes&#039;&#039;&#039;, so make sure to have it called back every &#039;&#039;&#039;30 minutes&#039;&#039;&#039;.&lt;br /&gt;
*Method 2: Using {{#item:100371 |item=Homunculus Supplement}} to increase Homunculus&#039;s intimacy directly by using it. Each pill gives &#039;&#039;&#039;10 points of intimacy&#039;&#039;&#039;, so &#039;&#039;&#039;90 pieces&#039;&#039;&#039; is need to make it Loyal instant from the start.&lt;br /&gt;
**Your Homun become Loyal when &#039;&#039;&#039;Intimacy&#039;&#039;&#039; reaches 911 which can be checked by &#039;&#039;&#039;Alt+R&#039;&#039;&#039; and &amp;lt;code&amp;gt;@hominfo&amp;lt;/code&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;Note&#039;&#039;&#039; : your Homun Hunger bar won&#039;t decrease if it isn&#039;t summoned.&lt;br /&gt;
Here the table how many &#039;&#039;&#039;Intimacy&#039;&#039;&#039; gained by feeding at specific &#039;&#039;&#039;hunger level&#039;&#039;&#039; :&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Hunger&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Intimacy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Leave your Homun starving (Hunger bar &amp;lt; 11%)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -1 ( every 200 seconds )&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1% ~ 10%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11% ~ 25%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 26% ~ 75%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +7.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 76% ~ 90%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -0.05&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 91%~100%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Homunculus S ==&lt;br /&gt;
=== How do I get Homunculus S? ===&lt;br /&gt;
# You must be a Genetic.&lt;br /&gt;
# Your Homunculus must be evolved and have reached level 99. It doesn&#039;t necessarily needs to be Loyal, as it will gain its Loyal skill (e.g. Self Destruction, S.B.R. 44, Blood Lust or Mental Charge) once the mutation is completed, regardless of the current Intimacy level.&lt;br /&gt;
# Go to Lighthalzen (@go 20) and enter the Geneticist Guild building at the 8-9 o&#039;clock area of the map (@navi job3_gen01 45 50).&lt;br /&gt;
# Inside, talk to Viorel NPC to start a short quest. You can pay a 50k fee to choose which Homunculus S you get or let Viorel decide for you randomly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Homunculus&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center; width:18%;&amp;quot; | Eira&lt;br /&gt;
! style=&amp;quot;text-align: center; width:18%;&amp;quot; | Bayeri&lt;br /&gt;
! style=&amp;quot;text-align: center; width:18%;&amp;quot; | Sera&lt;br /&gt;
! style=&amp;quot;text-align: center; width:18%;&amp;quot; | Dieter&lt;br /&gt;
! style=&amp;quot;text-align: center; width:18%;&amp;quot; | Eleanor&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:EiraMoving.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:BayeriMoving.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:SeraMoving.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:DieterMoving.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:EleanorMoving.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Tank , Magical AoE Damage Dealer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Support , Summoner&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Support , Tank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Single Physical Damage Dealer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Food&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#item:6098}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#item:6112}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#item:6108}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#item:6104}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#item:6115}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Skills and unlocked Level&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Eraser Cutter - &#039;&#039;&#039;Level 106&#039;&#039;&#039;&lt;br /&gt;
*Overed Boost - &#039;&#039;&#039;Level 114&#039;&#039;&#039;&lt;br /&gt;
*Xeno Slasher - &#039;&#039;&#039;Level 121&#039;&#039;&#039;&lt;br /&gt;
*Light of Regen - &#039;&#039;&#039;Level 128&#039;&#039;&#039;&lt;br /&gt;
*Silent Breeze - &#039;&#039;&#039;Level 137&#039;&#039;&#039;&lt;br /&gt;
*Classy Flutter - &#039;&#039;&#039;Level 210&#039;&#039;&#039;&lt;br /&gt;
*Twist Cutter - &#039;&#039;&#039;Level 215&#039;&#039;&#039;&lt;br /&gt;
*Absolute Zephyr - &#039;&#039;&#039;Level 230&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Stahl Horn - &#039;&#039;&#039;Level 105&#039;&#039;&#039;&lt;br /&gt;
*Goldene Ferse - &#039;&#039;&#039;Level 112&#039;&#039;&#039;&lt;br /&gt;
*Stein Wand - &#039;&#039;&#039;Level 121&#039;&#039;&#039;&lt;br /&gt;
*Angriffs Modus - &#039;&#039;&#039;Level 130&#039;&#039;&#039;&lt;br /&gt;
*Heilige Stange - &#039;&#039;&#039;Level 138&#039;&#039;&#039;&lt;br /&gt;
*Licht Gehorn - &#039;&#039;&#039;Level 210&#039;&#039;&#039;&lt;br /&gt;
*Glanzen Spies - &#039;&#039;&#039;Level 215&#039;&#039;&#039;&lt;br /&gt;
*Heilige Pferd - &#039;&#039;&#039;Level 230&#039;&#039;&#039;&lt;br /&gt;
*Goldene Tone - &#039;&#039;&#039;Level 230&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Needle Paralyze - &#039;&#039;&#039;Level 105&#039;&#039;&#039;&lt;br /&gt;
*Poison Mist - &#039;&#039;&#039;Level 116&#039;&#039;&#039;&lt;br /&gt;
*Pain Killer - &#039;&#039;&#039;Level 123&#039;&#039;&#039;&lt;br /&gt;
*Summon Legion - &#039;&#039;&#039;Level 132&#039;&#039;&#039;&lt;br /&gt;
*Polishing Needle - &#039;&#039;&#039;Level 210&#039;&#039;&#039;&lt;br /&gt;
*Toxin Of Mandara - &#039;&#039;&#039;Level 215&#039;&#039;&#039;&lt;br /&gt;
*Needle Stinger - &#039;&#039;&#039;Level 230&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Volcanic Ashe - &#039;&#039;&#039;Level 102&#039;&#039;&#039;&lt;br /&gt;
*Lava Slide - &#039;&#039;&#039;Level 109&#039;&#039;&#039;&lt;br /&gt;
*Granitic Armor - &#039;&#039;&#039;Level 116&#039;&#039;&#039;&lt;br /&gt;
*Magma Flow - &#039;&#039;&#039;Level 122&#039;&#039;&#039;&lt;br /&gt;
*Pyroclastic - &#039;&#039;&#039;Learned 131&#039;&#039;&#039;&lt;br /&gt;
*Blazing Lava - &#039;&#039;&#039;Level 210&#039;&#039;&#039;&lt;br /&gt;
*Blast Forge - &#039;&#039;&#039;Level 215&#039;&#039;&#039;&lt;br /&gt;
*Tempering - &#039;&#039;&#039;Level 230&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Style Change - &#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
*Sonic Claw - &#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
*Silvervein Rush - &#039;&#039;&#039;Level 114&#039;&#039;&#039;&lt;br /&gt;
*Midnight Frenzy - &#039;&#039;&#039;Level 128&#039;&#039;&#039;&lt;br /&gt;
*Tinder Breaker - &#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
*C.B.C - &#039;&#039;&#039;Level 112&#039;&#039;&#039;&lt;br /&gt;
*E.Q.C - &#039;&#039;&#039;Level 133&#039;&#039;&#039;&lt;br /&gt;
*Brushup Claw - &#039;&#039;&#039;Level 210&#039;&#039;&#039;&lt;br /&gt;
*Blazing And Furious - &#039;&#039;&#039;Level 215&#039;&#039;&#039;&lt;br /&gt;
*The One Fighter Rises - &#039;&#039;&#039;Level 230&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;; style=&amp;quot;text-align: center; | &#039;&#039;&#039;Which Base Homunculus to choose and why ?&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*What make &#039;&#039;&#039;Eira&#039;&#039;&#039; special is Overed Boost which gives &#039;&#039;&#039;190 ASPD&#039;&#039;&#039; and &#039;&#039;&#039;600 FLEE&#039;&#039;&#039; for both owner and her but drain 50% &#039;&#039;&#039;MaxSP&#039;&#039;&#039; when effect ends. Thanks to those boosted stats, Eira is able to tank a lot of &#039;&#039;&#039;high tiers monsters/bosses&#039;&#039;&#039;. So to maximize her tanking ability, I recommend to choose &#039;&#039;&#039;Amistr&#039;&#039;&#039; as base Homun. &lt;br /&gt;
*Further more, Overed Boost decreases &#039;&#039;&#039;Hunger bar&#039;&#039;&#039; to 1 after ended. So you can spam it to farm &#039;&#039;&#039;Intimacy&#039;&#039;&#039; which is scaled good with S.B.R.44 of &#039;&#039;&#039;Filir&#039;&#039;&#039; and Bio Explosion of &#039;&#039;&#039;Vanilmirth&#039;&#039;&#039;. You can consider either of them as base Homun too.&lt;br /&gt;
|&lt;br /&gt;
*&#039;&#039;&#039;Bayeri&#039;&#039;&#039; is famous for his tanking ability by abusing Stein Wand and even able to tank ranged monsters by Goldene Ferse which increases &#039;&#039;&#039;FLEE&#039;&#039;&#039;. &lt;br /&gt;
*When reaching level 138, Heilige Stange is now unlocked. It is &#039;&#039;&#039;very low delay&#039;&#039;&#039; , &#039;&#039;&#039;AoE&#039;&#039;&#039; and very strong, the skill damage depends on &#039;&#039;&#039;Homun&#039;s VIT&#039;&#039;&#039;. &#039;&#039;&#039;Tips&#039;&#039;&#039; : I highly recommend save up at least 10 Skill Points for Heilige Stange so that you can get it immediately at unlocked level.&lt;br /&gt;
*So I recommend &#039;&#039;&#039;Amistr&#039;&#039;&#039; for &#039;&#039;&#039;High max HP and VIT&#039;&#039;&#039; as Base for &#039;&#039;&#039;Bayeri&#039;&#039;&#039;.&lt;br /&gt;
| &lt;br /&gt;
*People want Pain Killer the most when picking &#039;&#039;&#039;Sera&#039;&#039;&#039; . It reduces received damage by a &#039;&#039;&#039;Flat amount&#039;&#039;&#039; up to &#039;&#039;&#039;2000&#039;&#039;&#039; (capped at 2000) at level 150 &amp;lt;code&amp;gt;(SkillLevel*200)*(HomunculusLevel/150)&amp;lt;/code&amp;gt;. Otherwise, Summon Legion is also helpful for tanking. Since she doesn&#039;t SP consuming and mainly used for buffing, you may want her to be more useful by choose &#039;&#039;&#039;Vanilmirth&#039;&#039;&#039; for extra brewing chance or &#039;&#039;&#039;Amistr&#039;&#039;&#039; to tank.&lt;br /&gt;
| &lt;br /&gt;
*&#039;&#039;&#039;Dieter&#039;&#039;&#039; has 2 buffing skills which provide &#039;&#039;&#039;ATK&#039;&#039;&#039; Pyroclastic and &#039;&#039;&#039;resist&#039;&#039;&#039; Granitic Armor. Is main source of damage is Magma Flow which need to be hit to active so i recommend &#039;&#039;&#039;Amistr&#039;&#039;&#039; for Dieter.&lt;br /&gt;
| &lt;br /&gt;
*Sonic Claw is the thing makes &#039;&#039;&#039;Eleanor&#039;&#039;&#039; , strong, fast but SP consuming. However, her strenght won&#039;t change much as her &#039;&#039;&#039;Level&#039;&#039;&#039; increases. And since Eleanor always rush in frontline and draw aggro to her, I recommend &#039;&#039;&#039;Amistr&#039;&#039;&#039; for her survivability , &#039;&#039;&#039;Filir&#039;&#039;&#039; to maximize &#039;&#039;&#039;DPS&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
*Since &#039;&#039;&#039;Vanilmirth&#039;&#039;&#039;&#039;s stats is very analogous, so in fact, &#039;&#039;&#039;Vanilmirth&#039;&#039;&#039; is suitable as &#039;&#039;&#039;Base Homun&#039;&#039;&#039; for every Homunculus S. If you&#039;re in doubt, then &#039;&#039;&#039;Vanilmirth&#039;&#039;&#039; is a good choice for you. Additionaly, Amistr is also a no-doubt option thanks to the tankiness and &#039;&#039;&#039;VIT&#039;&#039;&#039; bonus buff to help you reach &#039;&#039;&#039;100 Total VIT&#039;&#039;&#039; without waste precious status points (and legendary Castling skill too).&lt;br /&gt;
|}&lt;br /&gt;
=== Skill Descriptions ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left; margin:auto; width: 95%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Eira || Bayeri || Sera || Dieter || Eleanor&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8022}} || {{#skillDesc:8031}} || {{#skillDesc:8018}} || {{#skillDesc:8039}} || {{#skillDesc:8027}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8023}} || {{#skillDesc:8032}} || {{#skillDesc:8019}} || {{#skillDesc:8040}} || {{#skillDesc:8028}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8024}} || {{#skillDesc:8033}} || {{#skillDesc:8020}} || {{#skillDesc:8041}} || {{#skillDesc:8029}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8025}} || {{#skillDesc:8034}} || {{#skillDesc:8021}} || {{#skillDesc:8042}} || {{#skillDesc:8030}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8026}} || {{#skillDesc:8035}} || {{#skillDesc:8052}} || {{#skillDesc:8043}} || {{#skillDesc:8036}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8046}} || {{#skillDesc:8055}} || {{#skillDesc:8053}} || {{#skillDesc:8059}} || {{#skillDesc:8037}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8047}} || {{#skillDesc:8056}} || {{#skillDesc:8054}} || {{#skillDesc:8044}} || {{#skillDesc:8038}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8048}} || {{#skillDesc:8057}} ||  || {{#skillDesc:8045}} || {{#skillDesc:8049}}&lt;br /&gt;
|-&lt;br /&gt;
| || {{#skillDesc:8058}} || || || {{#skillDesc:8050}}&lt;br /&gt;
|-&lt;br /&gt;
| || || || || {{#skillDesc:8051}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= AzzyAI =&lt;br /&gt;
AzzyAI is an AI for use with the Homunculus systems. It has a huge selection of options, allowing customization of homunculus behavior to suit almost any forseeable circumstance. &amp;lt;br&amp;gt; Configuration is handled via an easy to use configuration tool.&lt;br /&gt;
&lt;br /&gt;
The AzzyAI application is included in &#039;&#039;&#039;MuhRO&#039;s Full Installer.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:AzzyAI.png|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AI Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before you attempt any troubleshooting, back up your current AI first:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Open your MuhRO installation folder and find these folders there:&lt;br /&gt;
#* &#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
#* &#039;&#039;&#039;AI_sakray&#039;&#039;&#039;&lt;br /&gt;
# Copy both those folders to another location outside the MuhRO installation folder, so you can restore them later if needed.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
The game client contains two implementations of the AI: the so-called basic (default) AI and the custom (user) AI. The basic one is active by default. That one is generally a stub, which does nothing. To enable the actual AI, you have to switch your game client to load the custom AI. This needs to be done only once at a given game client.&lt;br /&gt;
&lt;br /&gt;
The following are the general steps to verify that you have enabled the custom homunculus AI:&lt;br /&gt;
&lt;br /&gt;
# Run MuhRO as usual.&lt;br /&gt;
# Check that the &#039;&#039;&#039;Public&#039;&#039;&#039; chat messages are enabled in your chat settings. If not, enable them.&lt;br /&gt;
# Use the &amp;lt;code&amp;gt;/hoai&amp;lt;/code&amp;gt; command ingame and check the message it sends to the chat:&lt;br /&gt;
#* OK: &amp;quot;Homunculus has been customized.&amp;quot; If you see this, your game client is now set up to load the custom AI, move on.&lt;br /&gt;
#* Not OK: &amp;quot;Homunculus has been activated with the basic AI.&amp;quot; If you see this, your game client is now using the basic AI. Use the &amp;lt;code&amp;gt;/hoai&amp;lt;/code&amp;gt; command again to switch to the custom AI.&lt;br /&gt;
# Only after you have verified that your client is set up to load the custom AI: use the &amp;lt;code&amp;gt;@refresh&amp;lt;/code&amp;gt; command ingame to reload the AI settings. (&amp;lt;code&amp;gt;@refresh&amp;lt;/code&amp;gt; is not an AI command but it reloads the AI files as a side effect).&lt;br /&gt;
# The custom AI bundled with the MuhRO client is set to autoattack by default. If you find out that your homunculus does not autoattack, make sure it is not in standby mode:&lt;br /&gt;
#* Heal your homunculus to full HP.&lt;br /&gt;
#* Use Warper - Dungeons - Anthell. Normally the homunculus should automatically start attacking the ant eggs near the entrance.&lt;br /&gt;
#* If the homunculus does not attack, use the &#039;&#039;&#039;Alt+T&#039;&#039;&#039; hotkey to switch between active and standby modes. Do not expect it to switch immediately, allow a few seconds until the homunculus becomes aware of the mode change.&lt;br /&gt;
&lt;br /&gt;
When in doubt, you can restart your game client to troubleshoot the AI. Although the restart is not required to reload the AI, it does not hurt. The &amp;lt;code&amp;gt;/hoai&amp;lt;/code&amp;gt; setting is persistent and survives the restart; the standby mode is reset upon restart; homunculus behavior settings are read from the AI files and are not affected by the game client restarts.&lt;br /&gt;
&lt;br /&gt;
=== Vanilmirth skill Caprice ===&lt;br /&gt;
&lt;br /&gt;
If you have an issue that your &#039;&#039;&#039;Vanilmirth autoattacks but never uses Caprice&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
# Verify that you have the custom AI enabled, as described in the general instruction at the beginning of this troubleshooting section.&lt;br /&gt;
# Open your MuhRO installation folder and find the homunculus configuration file &#039;&#039;&#039;AI\USER_AI\H_Config.lua&#039;&#039;&#039;.&lt;br /&gt;
# Open &#039;&#039;&#039;H_Config.lua&#039;&#039;&#039; with any &#039;&#039;&#039;plain text editor&#039;&#039;&#039; (do not use text processors like Word; Notepad is OK).&lt;br /&gt;
# Scroll down to this line at the very bottom: &amp;lt;code&amp;gt;UseVaniCaprice           = false&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Change &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; so the line reads: &amp;lt;code&amp;gt;UseVaniCaprice           = true&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Save the &#039;&#039;&#039;H_Config.lua&#039;&#039;&#039; file and close it.&lt;br /&gt;
# Switch to the MuhRO window and make sure you have the custom AI enabled (see the general instructions above): use &amp;lt;code&amp;gt;/hoai&amp;lt;/code&amp;gt; to check, then &amp;lt;code&amp;gt;@refresh&amp;lt;/code&amp;gt; to reload settings. There is no need to restart the game client, though you can also use a restart instead of reloading AI with the commands.&lt;br /&gt;
&lt;br /&gt;
=== Dieter skill Tempering ===&lt;br /&gt;
&lt;br /&gt;
If you have an issue that your &#039;&#039;&#039;Dieter does not buff you with Tempering&#039;&#039;&#039;, you will need to download and install another version of the custom AI; the one bundled with the MuhRO client does not support the newer Homunculus S skills.&lt;br /&gt;
&lt;br /&gt;
# Close all the game clients.&lt;br /&gt;
# Download the [https://codeload.github.com/Kisaro/AzzyAI/zip/refs/heads/master Kisaro AI]. You will get the &#039;&#039;&#039;AzzyAI-master.zip&#039;&#039;&#039; archive. Unzip it to a temporary location to get the &#039;&#039;&#039;AzzyAI-master&#039;&#039;&#039; folder with the AI files inside.&lt;br /&gt;
# Open your MuhRO installation folder. Back up your current AI as described at the beginning of this troubleshooting section.&lt;br /&gt;
# In your MuhRO installation folder, open the &#039;&#039;&#039;AI&#039;&#039;&#039; folder and delete all its contents.&lt;br /&gt;
# Copy the &#039;&#039;contents&#039;&#039; of the previously unpacked &#039;&#039;&#039;AzzyAI-master&#039;&#039;&#039; folder to the now empty &#039;&#039;&#039;AI&#039;&#039;&#039; folder that is inside your MuhRO installation.&lt;br /&gt;
# Check the results. The AI-related folder structure should be:&lt;br /&gt;
#* &amp;lt;your MuhRO installation&amp;gt;&lt;br /&gt;
#** AI (this is the folder where you&#039;ve got to replace the files)&lt;br /&gt;
#*** Default&lt;br /&gt;
#*** USER_AI&lt;br /&gt;
#*** .gitignore&lt;br /&gt;
#*** Changelog.md&lt;br /&gt;
#*** README.md&lt;br /&gt;
#** AI_sakray (this folder should be left intact)&lt;br /&gt;
#*** Default&lt;br /&gt;
#*** USER_AI&lt;br /&gt;
#*** ...other files&lt;br /&gt;
# Start your MuhRO client and verify that you have the custom AI enabled, as described in the general instruction at the beginning of this troubleshooting section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the homunculus behavior settings in the &#039;&#039;&#039;Kisaro AI&#039;&#039;&#039; are different from the behavior settings in the custom AI that comes bundled with the MuhRO client. You may need to set up the AI again after you install the Kisaro AI, if its default settings do not suit you.&lt;br /&gt;
&lt;br /&gt;
=== AI Reset ===&lt;br /&gt;
&lt;br /&gt;
If you had changed the AI settings from their defaults and have issues after that, try resetting the AI first. The custom AI bundled with the MuhRO client has settings that suit most players, and several in-game issues are actually caused by altering those settings.&lt;br /&gt;
&lt;br /&gt;
To reset the AI, do one of the following:&lt;br /&gt;
&lt;br /&gt;
* If you have the &#039;&#039;&#039;AI&#039;&#039;&#039; and &#039;&#039;&#039;AI_sakray&#039;&#039;&#039; folders backed up, delete those folders from the MuhRO AI installation folder and restore them from the backup copy.&lt;br /&gt;
* If you have no such backup or you are not sure that your backup copy contains the default AI settings:&lt;br /&gt;
*# In your MuhRO installation folder, open the &#039;&#039;&#039;AI&#039;&#039;&#039; folder and delete all its contents.&lt;br /&gt;
*# Open the nearby &#039;&#039;&#039;AI_sakray&#039;&#039;&#039; folder and copy all its contents to the &#039;&#039;&#039;AI&#039;&#039;&#039; folder.&lt;br /&gt;
&lt;br /&gt;
=== Get Help ===&lt;br /&gt;
&lt;br /&gt;
If you encounter an issue that you cannot resolve on your own, do not hesitate to ask for help in the class Discord channel: [https://discord.com/channels/822793286786875403/1127134731063005255 #merchant]. Please be ready to upload your AI configuration files and answer questions regarding your AI settings.&lt;br /&gt;
&lt;br /&gt;
=== Other AI Versions ===&lt;br /&gt;
&lt;br /&gt;
The following other AzzyAI versions are known to be outdated as of July 2023 and are strongly not recommended to use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not download and use these unless you are a developer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The original AzzyAI at https://github.com/SpenceKonde/AzzyAI&lt;br /&gt;
* The ImmaculAI at https://github.com/cidimmacula/ImmaculAI&lt;br /&gt;
&lt;br /&gt;
With regards to their original authors, the currently supported AI versions are ahead of the abovementioned ones: those are the base works, while the custom AI bundled with the MuhRO client, and the Kisaro AI, are the continuations of those previous works.&lt;/div&gt;</summary>
		<author><name>Vorpal</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Increase_item_drop_gears&amp;diff=20892</id>
		<title>Increase item drop gears</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Increase_item_drop_gears&amp;diff=20892"/>
		<updated>2024-04-04T10:33:53Z</updated>

		<summary type="html">&lt;p&gt;Vorpal: moved Blue Rear Ribbon down in the table where the low headgears are&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:General Guides]]&lt;br /&gt;
&lt;br /&gt;
== List of increase drop materials ==&lt;br /&gt;
&lt;br /&gt;
=== Genetic ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Type&lt;br /&gt;
!Item&lt;br /&gt;
!How to Get&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|Green Operation Coat&lt;br /&gt;
|Drops from Flamel in Biolab&lt;br /&gt;
|Combination with Scalpel: Brute and Demihuman Enemies drop Alcohol and Immortal Heart&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|Scalpel&lt;br /&gt;
|Drops from Banshee, Vanberk and Byorgue &lt;br /&gt;
|Combos with Green Operation Coat&lt;br /&gt;
|-&lt;br /&gt;
|Accessory&lt;br /&gt;
|Red Lantern&lt;br /&gt;
|Horror Toy Factory&lt;br /&gt;
|Enemies have a chance to drop Alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Headgear&lt;br /&gt;
|Harvester Hat&lt;br /&gt;
|Equipment Crafting&lt;br /&gt;
|Enemies have a chance to drop Blood Sucker Plant Seed or Bomb Mushroom Spore.&lt;br /&gt;
At +7, enemies have a chance at dropping Thorny Plant Seed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Item drop gears ==&lt;br /&gt;
&lt;br /&gt;
=== Here is a list of Equipments that you can use to increase the drop rate! ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Gears&lt;br /&gt;
!Position&lt;br /&gt;
!Where to get&lt;br /&gt;
!Drop rate Chance %&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:15186}}&lt;br /&gt;
|Armor&lt;br /&gt;
|dropped by Nightmare Golem (30230)&lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19136}}&lt;br /&gt;
|Headgear&lt;br /&gt;
|[[Equipment Crafting]]&lt;br /&gt;
|Increases item drop rate by 1% per 2 refine&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19157}}&lt;br /&gt;
|Headgear&lt;br /&gt;
|[[Equipment Crafting]]&lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19143}}&lt;br /&gt;
|Headgear     &lt;br /&gt;
|[[Poring Family Balloons]]  &lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19146}}&lt;br /&gt;
|Headgear     &lt;br /&gt;
|[[Poring Family Balloons]] &lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19147}}&lt;br /&gt;
|Headgear     &lt;br /&gt;
|[[Poring Family Balloons]]&lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19148}}&lt;br /&gt;
|Headgear     &lt;br /&gt;
|[[Poring Family Balloons]]&lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19149}}&lt;br /&gt;
|Headgear     &lt;br /&gt;
|[[Poring Family Balloons]]&lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19150}}&lt;br /&gt;
|Headgear     &lt;br /&gt;
|[[Poring Family Balloons]]&lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19151}}&lt;br /&gt;
|Headgear     &lt;br /&gt;
|[[Poring Family Balloons]]&lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19152}}&lt;br /&gt;
|Headgear     &lt;br /&gt;
|[[Poring Family Balloons]]&lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19153}}&lt;br /&gt;
|Headgear     &lt;br /&gt;
|[[Poring Family Balloons]]&lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19154}}&lt;br /&gt;
|Headgear     &lt;br /&gt;
|[[Poring Family Balloons]]&lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19243}}&lt;br /&gt;
|Headgear&lt;br /&gt;
|dropped by Archangeling (1388)&lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19095}}&lt;br /&gt;
|Headgear     &lt;br /&gt;
|[[Slot Machine]]&lt;br /&gt;
|Increases item drop rate by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22101}}&lt;br /&gt;
|Shoes&lt;br /&gt;
|[[Poring Village]]&lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19117}}&lt;br /&gt;
|Shoes&lt;br /&gt;
|[[Poring Village]]&lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19118}}&lt;br /&gt;
|Shoes&lt;br /&gt;
|[[Poring Village]]&lt;br /&gt;
|Increases item drop rate by 4%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22048}}&lt;br /&gt;
|Shoes&lt;br /&gt;
|[[Royal Hunting]]&lt;br /&gt;
|Increases item drop rate by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22049}}&lt;br /&gt;
|Shoes&lt;br /&gt;
|[[Royal Hunting]]&lt;br /&gt;
|Increases item drop rate by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22051}}&lt;br /&gt;
|Shoes&lt;br /&gt;
|[[Royal Hunting]]&lt;br /&gt;
|Increases item drop rate by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22055}}&lt;br /&gt;
|Shoes&lt;br /&gt;
|[[Royal Hunting]]&lt;br /&gt;
|Increases item drop rate by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22057}}&lt;br /&gt;
|Shoes&lt;br /&gt;
|[[Royal Hunting]]&lt;br /&gt;
|Increases item drop rate by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22061}}&lt;br /&gt;
|Shoes&lt;br /&gt;
|[[Royal Hunting]]&lt;br /&gt;
|Increases item drop rate by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22063}}&lt;br /&gt;
|Shoes&lt;br /&gt;
|[[Royal Hunting]]&lt;br /&gt;
|Increases item drop rate by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22065}}&lt;br /&gt;
|Shoes&lt;br /&gt;
|[[Royal Hunting]]&lt;br /&gt;
|Increases item drop rate by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22069}}&lt;br /&gt;
|Shoes&lt;br /&gt;
|[[Royal Hunting]]&lt;br /&gt;
|Increases item drop rate by 10%.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vorpal</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Increase_item_drop_gears&amp;diff=20888</id>
		<title>Increase item drop gears</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Increase_item_drop_gears&amp;diff=20888"/>
		<updated>2024-04-04T10:21:24Z</updated>

		<summary type="html">&lt;p&gt;Vorpal: added Blue Rear Ribbon (19243)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:General Guides]]&lt;br /&gt;
&lt;br /&gt;
== List of increase drop materials ==&lt;br /&gt;
&lt;br /&gt;
=== Genetic ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Type&lt;br /&gt;
!Item&lt;br /&gt;
!How to Get&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Armor&lt;br /&gt;
|Green Operation Coat&lt;br /&gt;
|Drops from Flamel in Biolab&lt;br /&gt;
|Combination with Scalpel: Brute and Demihuman Enemies drop Alcohol and Immortal Heart&lt;br /&gt;
|-&lt;br /&gt;
|Weapon&lt;br /&gt;
|Scalpel&lt;br /&gt;
|Drops from Banshee, Vanberk and Byorgue &lt;br /&gt;
|Combos with Green Operation Coat&lt;br /&gt;
|-&lt;br /&gt;
|Accessory&lt;br /&gt;
|Red Lantern&lt;br /&gt;
|Horror Toy Factory&lt;br /&gt;
|Enemies have a chance to drop Alcohol&lt;br /&gt;
|-&lt;br /&gt;
|Headgear&lt;br /&gt;
|Harvester Hat&lt;br /&gt;
|Equipment Crafting&lt;br /&gt;
|Enemies have a chance to drop Blood Sucker Plant Seed or Bomb Mushroom Spore.&lt;br /&gt;
At +7, enemies have a chance at dropping Thorny Plant Seed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of Item drop gears ==&lt;br /&gt;
&lt;br /&gt;
=== Here is a list of Equipments that you can use to increase the drop rate! ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Gears&lt;br /&gt;
!Position&lt;br /&gt;
!Where to get&lt;br /&gt;
!Drop rate Chance %&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:15186}}&lt;br /&gt;
|Armor&lt;br /&gt;
|dropped by Nightmare Golem (30230)&lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19243}}&lt;br /&gt;
|Headgear&lt;br /&gt;
|dropped by Archangeling (1388)&lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19136}}&lt;br /&gt;
|Headgear&lt;br /&gt;
|[[Equipment Crafting]]&lt;br /&gt;
|Increases item drop rate by 1% per 2 refine&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19157}}&lt;br /&gt;
|Headgear&lt;br /&gt;
|[[Equipment Crafting]]&lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19143}}&lt;br /&gt;
|Headgear     &lt;br /&gt;
|[[Poring Family Balloons]]  &lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19146}}&lt;br /&gt;
|Headgear     &lt;br /&gt;
|[[Poring Family Balloons]] &lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19147}}&lt;br /&gt;
|Headgear     &lt;br /&gt;
|[[Poring Family Balloons]]&lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19148}}&lt;br /&gt;
|Headgear     &lt;br /&gt;
|[[Poring Family Balloons]]&lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19149}}&lt;br /&gt;
|Headgear     &lt;br /&gt;
|[[Poring Family Balloons]]&lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19150}}&lt;br /&gt;
|Headgear     &lt;br /&gt;
|[[Poring Family Balloons]]&lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19151}}&lt;br /&gt;
|Headgear     &lt;br /&gt;
|[[Poring Family Balloons]]&lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19152}}&lt;br /&gt;
|Headgear     &lt;br /&gt;
|[[Poring Family Balloons]]&lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19153}}&lt;br /&gt;
|Headgear     &lt;br /&gt;
|[[Poring Family Balloons]]&lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19154}}&lt;br /&gt;
|Headgear     &lt;br /&gt;
|[[Poring Family Balloons]]&lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19095}}&lt;br /&gt;
|Headgear     &lt;br /&gt;
|[[Slot Machine]]&lt;br /&gt;
|Increases item drop rate by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22101}}&lt;br /&gt;
|Shoes&lt;br /&gt;
|[[Poring Village]]&lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19117}}&lt;br /&gt;
|Shoes&lt;br /&gt;
|[[Poring Village]]&lt;br /&gt;
|Increases item drop rate by 5%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:19118}}&lt;br /&gt;
|Shoes&lt;br /&gt;
|[[Poring Village]]&lt;br /&gt;
|Increases item drop rate by 4%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22048}}&lt;br /&gt;
|Shoes&lt;br /&gt;
|[[Royal Hunting]]&lt;br /&gt;
|Increases item drop rate by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22049}}&lt;br /&gt;
|Shoes&lt;br /&gt;
|[[Royal Hunting]]&lt;br /&gt;
|Increases item drop rate by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22051}}&lt;br /&gt;
|Shoes&lt;br /&gt;
|[[Royal Hunting]]&lt;br /&gt;
|Increases item drop rate by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22055}}&lt;br /&gt;
|Shoes&lt;br /&gt;
|[[Royal Hunting]]&lt;br /&gt;
|Increases item drop rate by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22057}}&lt;br /&gt;
|Shoes&lt;br /&gt;
|[[Royal Hunting]]&lt;br /&gt;
|Increases item drop rate by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22061}}&lt;br /&gt;
|Shoes&lt;br /&gt;
|[[Royal Hunting]]&lt;br /&gt;
|Increases item drop rate by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22063}}&lt;br /&gt;
|Shoes&lt;br /&gt;
|[[Royal Hunting]]&lt;br /&gt;
|Increases item drop rate by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22065}}&lt;br /&gt;
|Shoes&lt;br /&gt;
|[[Royal Hunting]]&lt;br /&gt;
|Increases item drop rate by 10%.&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:22069}}&lt;br /&gt;
|Shoes&lt;br /&gt;
|[[Royal Hunting]]&lt;br /&gt;
|Increases item drop rate by 10%.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vorpal</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=19_Isgard_Land_of_Snow_Flowers&amp;diff=19610</id>
		<title>19 Isgard Land of Snow Flowers</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=19_Isgard_Land_of_Snow_Flowers&amp;diff=19610"/>
		<updated>2023-12-12T00:37:39Z</updated>

		<summary type="html">&lt;p&gt;Vorpal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Requirements=&lt;br /&gt;
* Level Required: 200&lt;br /&gt;
* Quest Prerequisite:&lt;br /&gt;
** [[18_Direction_of_Prayer|Episode 18]]&lt;br /&gt;
=Main Story Quest=&lt;br /&gt;
# {{#navi:wolfvill|223|83}} &amp;lt;br&amp;gt; [[File: Step 1.png]] &amp;lt;br&amp;gt;Talk to Grey Wolf Villager who says Maram was looking for you. Maram appears and Miriam and Suad shortly joins to discuss the next step towards chasing Bagot. They mention that Elly managed to track Bagot steps and found a route to the northern regions thanks to your help. You all decide to go to Varmundt&#039;s Mansion to meet with Elly. However, Suad cannot join as he has to coordinate a parliament meeting with Niren for peace between Grey Wolf Village and Rachel.&lt;br /&gt;
# {{#navi:ba_in01|341|369}} &amp;lt;br&amp;gt; [[File: Step 2.png]] &amp;lt;br&amp;gt;Talk to Elly who explains her data collection when tracking Bagot. She says that he went to the northern regions and mentioned the legendary Jörmungandr. The only northern continent associated with Jörmungandr is Issgard. She also explains that the Illusion stole records from the aircraft that has sailed to Issgard. Elly is working on getting an Airship to navigate to Issgard but the technician, Ginger, reports that there is a wall around Issgard of high energy flow which blocks entry. Crux advises to seek help from royal family. The Gaebolg family would have information on Jörmungandr.&lt;br /&gt;
# {{#navi:ba_in01|386|110}} &amp;lt;br&amp;gt; [[File: Step 3.png]] &amp;lt;br&amp;gt;Talk to Crux to head back to Prontera Castle with Lazy while Elly and Ginger will address the airship.&lt;br /&gt;
# {{#navi:prt_cas|320|270}} &amp;lt;br&amp;gt; [[File: Step 4.png]] &amp;lt;br&amp;gt;Talk to Crux and Nyhill. Nyhill recaps that Gaebolg family were cursed by Jörmungandr. When the Jörmungandr Church vanished from Midgard, not everyone died and disappeared. Instead, the former followers were trapped in a land of ice beyond the sea and the land was sealed by an unknown force where guardians protected the seal. Nyhill mentions that some members of the Gaebolg family once traveled to and from Issgard. The queen, Catherine D. Gaebolg, arrives to give further explanation. She mentions that Tristan III has three sisters, two of which resides in Issgard who were entrusted to find a way to break the curse of Jörmungandr. Nyhill mentions that permission is required to enter Issgard and asks you for your reason to enter. You tell Nyhill the story of Illusion and Nyhill agrees with your agenda to stop it. He tells that he can write a special invitation letter.&amp;lt;br&amp;gt;&#039;&#039;Note: To get into the castle at any time, Crux will appear in the guests&#039; room, at {{#navi:ba_in01|48|146}}.&#039;&#039;&lt;br /&gt;
# {{#navi:prt_cas|331|343}} (leave the room to the top, then turn to the right) &amp;lt;br&amp;gt; [[File: Step 5.png]] &amp;lt;br&amp;gt;Talk to Nyhill at his desk. Nyhill explains that the ordinary-looking book on his desk is a Guardian&#039;s Box. Opening the cover reveals a void in the book which blesses any letter inside of it by the Guardians. Only direct descendants of the seven royal families can use it. The box was left by the First Tristan Gaebolg. Nyhill writes and gives you and your friends a  {{#item:1000607}}. You are then teleported back to Varmundt&#039;s Mansion.&lt;br /&gt;
# {{#navi:ba_maison|186|251}} &amp;lt;br&amp;gt; [[File: Step 6.png]] &amp;lt;br&amp;gt;You meet up with the rest of the team. Ginger says the airship is ready for travel to Issgard.&lt;br /&gt;
# {{#navi:ba_in01|30|264}} &amp;lt;br&amp;gt; [[File: Step 7.png]] &amp;lt;br&amp;gt;Talk to Ginger to board the airship.&lt;br /&gt;
# {{#navi:air_if|46|71}} &amp;lt;br&amp;gt; [[File: Step 8.png]] &amp;lt;br&amp;gt;Talk to Ginger on the airship and give her your invitation. Ginger examines the letter and detects a specific wavelength code emitting from the invitation.&lt;br /&gt;
# {{#navi:air_if|32|63}} &amp;lt;br&amp;gt; [[File: Step 9.png]] &amp;lt;br&amp;gt;Talk to Lehar and your friends. Lehar introduces himself as a member of the St. Capitolina Abbey. His mother was the sister of the previous king and the youngest princess of Gaebolg. She was concerned about the curse of their family and entrusted him to be raised at the monastery. However, the curse manifested to the direct son of the previous king. The son was determined to break the curse of the family himself and went to Issgard himself. Lehar describes Issgard as a land of only snow, ice, and glaciers. However, there is a castle made of ice, yet it stays warm inside with some kind of magical power. Lazy asks if there is any to worry about since Illusion must&#039;ve made contact for about 4 months. Lehar only recalls the number of Rgans dramatically increases. Ginger interrupts to announce that the airship will be landing soon and to brace for unexpected shocks.&lt;br /&gt;
# {{#navi:air_if|46|71}} &amp;lt;br&amp;gt; [[File: Step 10.png]] &amp;lt;br&amp;gt;Talk to Ginger to leave the airship into Issgard.&lt;br /&gt;
# {{#navi:jor_tail|221|53}} &amp;lt;br&amp;gt; [[File: Step 11.png]] &amp;lt;br&amp;gt;Talk to Lehar who states that we are close to Ice Castle and should head there.&lt;br /&gt;
# {{#navi:icas_in|141|216}} &amp;lt;br&amp;gt; [[File: Step 12.png]] &amp;lt;br&amp;gt;Talk to Lehar in the Ice Castle who introduces Leon Petit and Aurelie Petit. The Petit family have been taking on the role of overseeing the Ice Castle and protecting it. You explain the situation of Illusion and Bagot. Aurelie states that there is a high possibility that the Illusion had interfered with Rgans. Lehar&#039;s aunts, Voglinde Gaebolg and Vellgunde Gaebolg, appears and introduces themselves. Voglinde and Vellgunde both are here to study about Jörmungandr and Rgan&#039;s magic in attempt to break the curse upon their family. They both go back to their research in one of the Iwin&#039;s huts.&lt;br /&gt;
# {{#navi:icas_in|138|220}} &amp;lt;br&amp;gt; [[File: Step 13.png]] &amp;lt;br&amp;gt;Talk to Leon who explains more about Issgard. The land itself is made by the frozen body of Jörmungandr. The Rgans were the main followers of Jörmungandr and are bound here. You ask about the barrier. Leon states that the barrier does not seal Jörmungandr, but rather keeps the Rgans from leaving. Lazy asks about the giant birds around the castle. Aurelie explains that Iwins were originally migratory birds that moved to and from Oreum Mountains. However, once the barrier was placed, the Iwin race was stranded in Issgard. Since then, the Iwins helped guard the Ice Castle and monitor the barrier. Leon would like you to meet with Iwins since they haven&#039;t met an outsider since Varmundt. Aurelie decides to give you some {{#item:1000608}} stating that it is the main currency in this region. A magical power crystallized into a flower like shape. Rewarded with 40  {{#item:1000608}} and 50 Ice Castle Reputation. &lt;br /&gt;
#; Unlocked: Iwin Patrol Instance and Purification Saint Side Quest.&amp;lt;br&amp;gt;Warper / @go to Ice Castle&lt;br /&gt;
# {{#navi:icecastle|23|115}} &amp;lt;br&amp;gt; [[File: Step 14.png]] &amp;lt;br&amp;gt;Talk to Marshall Gigi Happy Rev Eve Alice Llyod Broad-Minded Tess Vortex, Captain of the Iwin Patrol, and perform a Iwin Patrol with the Iwins. In the first completion of the instance, you will find a young man who needs help escaping the area. You tell this man that he looks very similar to Morning. The man does not know who Morning. You mention that you found Morning in Rudus. The man tells you that Rudus is a place of discarded specimens and says that Morning is an earlier model of himself. He is a newer and improved test specimen created by the scientists of Illusion. You help Lunch cross Frozen Scale Hills into the Plains where it will be safer. Continue finishing the Iwin Patrol. Rewarded with 2  {{#item:1000608}} and 5 Ice Castle Reputation.&lt;br /&gt;
# {{#navi:jor_back2|250|30}} &amp;lt;br&amp;gt; [[File: Step 15.png]] &amp;lt;br&amp;gt;Talk to man you found in the Iwin Patrol. He introduces himself as HU-210426 which is the barcode engraved on his head. You say that it is difficult name to remember. You suggest the name “Lunch” since it is similar to Morning. The man agrees to be called Lunch. You ask Lunch on how did he get here? Lunch says that he only recalls the experimentation done in a “Large Mansion” but all of the sudden the scientist were preparing to leave. The scientist threw away many specimens, but Lunch managed to join the scientist in the Airship. However, the scientist lost interest in Lunch and decided to experiment with the Rgan race. In the meantime, Lunch wanted the attention of the scientist again so he transformed himself into an Rgan. You question on how does one transform like that. Lunch explains that one of his abilities is to transform into another being. You ask if he can transform you as well. Lunch states that he can help and to come back if you need more. Rewarded with 1  {{#item:101162}} and 2  {{#item:1000608}}.&lt;br /&gt;
#; Note: You can get more {{#item:101162}} from this NPC. &lt;br /&gt;
# {{#navi:icecastle|27|126}} &amp;lt;br&amp;gt; [[File: Step 16_a.png]] &amp;lt;br&amp;gt;Talk to the Iwin who introduce himself as Horr. He says he will accompany you to the Ice Castle.&lt;br /&gt;
# {{#navi:icas_in|34|189}} &amp;lt;br&amp;gt; [[File: Step 17.png]] &amp;lt;br&amp;gt;Talk to Aurelie with the team who states that the activity around Issgard is increasingly suspicious. It could be a sign of Jörmungandr reviving in connection with Illusion. Leon says the Jörmungandr Church must be stopped. Miriam advises that not only the seal should be protected, but also to recover the heart of Ymir from Illusion. Voglinde says it will be difficult entering the Rgan nest. You show your {{#item:101162}} and explained where you got it. The team concludes that the transformation scroll is the key into infiltrating the Rgan race.&lt;br /&gt;
# {{#navi:jor_back3|99|318}} &amp;lt;br&amp;gt; [[File: Step 18.png]] &amp;lt;br&amp;gt;Use a  {{#item:101162}} and talk to the team who are also all disguised as Rgan. Horr mentions that there is a problem with Lazy&#039;s transformation and that he looks more like a human still. Lazy mentions that you also look more human compared to rest of the team. You deduce that it has to be transformation scroll harmonizing with the magical powers from certain people. Horr and Miriam says that you and Lazy should pretend to be newborn Rgans while you venture into the nest. Rewarded with 25  {{#item:1000608}} and 30 Ice Castle Reputation.&lt;br /&gt;
# {{#navi:jor_dun02|263|170}} &amp;lt;br&amp;gt; [[File: Step 19.png]] &amp;lt;br&amp;gt;Talk to Miriam near the eggs. Horr mentions to be careful and to truly act like a newborn by not mentioning any outside knowledge. An Rgan Priest appears and frantically yells at Horr and Miriam asking them why is there a bishop here. Horr tells the priest that you and Lazy are newborns and that they were watching the eggs. The Rgan Priest asks to follow him into the nest. Rewarded with 25  {{#item:1000608}} and 30 Ice Castle Reputation.&lt;br /&gt;
# {{#navi:jor_nest|185|49}} &amp;lt;br&amp;gt; [[File: Step 20.png]] &amp;lt;br&amp;gt;Talk to Rgan Priest who announces to the rest of the nest that a Bishop was born. It is a miracle and a sign of Jörmungandr resurrection. More Rgan appears to praise Lazy and blesses him. A Bishop Rgan appears and explains that you and Lazy should receive a blessing baptism.&lt;br /&gt;
#; Unlocked: Warper to Snake&#039;s Nest&lt;br /&gt;
# {{#navi:jor_nest|196|202}} &amp;lt;br&amp;gt; [[File: Step 21.png]] &amp;lt;br&amp;gt;Talk to Bishop Rgan who tells you and Lazy that this particular area is the egg hatchery. It is the usual place of where priests and other bishops are born. He says that the unusual “birth spot” that you and Lazy “hatched” from must be a blessing from Jörmungandr. Lazy asks about all the weird devices near the eggs. The Bishop says that they are machines installed by humans to inject more magical energy into the eggs. You ask what humans but Bishop Rgan says he doesn&#039;t know other than they are from beyond the barrier.&lt;br /&gt;
# {{#navi:jor_nest|115|187}} &amp;lt;br&amp;gt; [[File: Step 22.png]] &amp;lt;br&amp;gt;Talk to Bishop Rgan who explains that the area nearby is where the humans resides and asks you to avoid the area as there are many strange devices made by dirty humans. Instead, Bishop Rgan asks you to follow him to meet Rasgand.&lt;br /&gt;
# {{#navi:jor_nest|53|244}} &amp;lt;br&amp;gt; [[File: Step 23.png]] &amp;lt;br&amp;gt;Talk to Bishop Rgan who introduces you Sarekhgand. Sarekhgand looks at you and Lazy and announces that Rasgand will be delighted with the news. Bishop Rgan sees that the human is approaching and wants to show you to him. Bagot appears and you are surprised. Sarekhgand explains to Bagot about how you were born. Bagot is impressed about the situation and wants to go back to his experiments. However, Sarekhgand does not want Bagot to perform any experiments with this miracle case. Sarekhgand wants you to get a health checkup from Juneau.&lt;br /&gt;
# {{#navi:jor_nest|22|141}} &amp;lt;br&amp;gt; [[File: Step 24.png]] &amp;lt;br&amp;gt;Talk to Juncea who is annoyed by your presence without prior notice. You tell her that you are here for a health checkup but pretend that you do not know what a health checkup is. Juncea is shocked that you are a senior Rgan while the hatchery showed no signs. She proceeds in performing a health checkup during which you ask questions. You ask what is this area but she dodges the question. You tell Juncea that you are afraid of humans. She tells you to hold still while conducting the tests. You ask how did she come here and she explains how an airship work. You tell her that you met another human recently. Juncea says that the other human is Bagot who joined recently. You ask if she and Bagot are friends, but Juncea says she shared a lab together but their fields are different and not interested. She accidentally stabbed too deeply and asks for a break.&lt;br /&gt;
# {{#navi:jor_nest|22|141}} &amp;lt;br&amp;gt; Talk to Juncea to continue the checkup. You ask about her research and if you will be experimented on. She says no due to making a promise with the Rgan race not to perform on higher Rgans as test subjects. But she comes up with an idea of examining the eggshells from which you hatched from and asks you for the pieces.&lt;br /&gt;
# {{#navi:jor_dun02 263|170}} &amp;lt;br&amp;gt; [[File: Step 26.png]] &amp;lt;br&amp;gt;Talk to Miriam and explain that you need eggshells. Miriam recalls that these eggs are low-level hatchery and that we must find the higher grade eggs in the nest.&lt;br /&gt;
# {{#navi:jor_nest|23|58}} &amp;lt;br&amp;gt; [[File: Step 27.png]] &amp;lt;br&amp;gt;Talk to Bishop Rgan at the higher egg hatchery. You ask that you need a piece of your eggshell but the Bishop knows that you did not hatch from here. A noise occurred close by from Horr accidentally breaking an egg. The Rgan finds Horr and asks for the names of these two suspicious Rgans. Horr introduces himself as Horrgand and Lehar introduces himself as Leharchangand. The Bishop Rgan asks Leharchangand to educate Horrgand on practice and takes him away. You managed to find an opportunity to collect 1  {{#item:1000606}}.&lt;br /&gt;
# {{#navi:jor_nest|22|141}} &amp;lt;br&amp;gt; [[File: Step 28.png]] &amp;lt;br&amp;gt;Bring the eggshell back to Juncea. She inspects it and is puzzled by the lack of high magical energy. You tell her that you don&#039;t understand. She explains that Rgans are born with magical energy equal to the mount they absorbed in the egg state. If an egg absorbs enough energy, a Bishop or a Priest will be born. You ask Juncea on how she knows so much. She states that her area of expertise is that of magical energy and magical tools. She says that humans cannot do this. She is simply here is to perform magical energy injection and to send an airship beyond the barrier at the other human&#039;s request. Lazy and Bagot appears.&lt;br /&gt;
# {{#navi:jor_nest|26|142}} &amp;lt;br&amp;gt; [[File: Step 29.png]] &amp;lt;br&amp;gt;Talk to Bagot who discusses with Juncea about her results. Bagot wants to know about the data regarding you being born in a lower-level hatchery. Juncea says to Bagot that she is still researching and has nothing to report. Displeased, Bagot demands for the data now. Juncea insists that there is no data yet. Bagot announces that he has made changes to priorities of work and says that his research is now top priority. Juncea is shocked saying that her work began first. Sarekhgand joins to say that Rasgand agrees with the new order of priorities. Bagot again demands the data to be delivered to him and leaves.&lt;br /&gt;
# {{#navi:jor_nest|22|141}} &amp;lt;br&amp;gt; [[File: Step 30.png]] &amp;lt;br&amp;gt;Talk to Juncea who is extremely furious. She rages at you and Lazy regarding Bagot&#039;s new orders. You ask about her study versus Bagot&#039;s but Juncea replies that it must be something that pleased Rasgand. She suspect that is must be relating to Ymir&#039;s heart and finding a way to use it for the eggs in attempt to revive Jörmungandr. Juncea finishes up her tests and asks you to go do some work at the nest.&lt;br /&gt;
# {{#navi:jor_nest|87|164}} &amp;lt;br&amp;gt; [[File: Step 31.png]] &amp;lt;br&amp;gt;Meet up with Lazy to exchange your findings. You tell Lazy that you did not uncover much other than the location of the Airship the Illusion uses but you should further investigate than meet back at the Ice Castle. You will go with Lehar to find the airship and try to find Horr who was taken away for accidentally breaking the egg.&lt;br /&gt;
# {{#navi:jor_nest|24|252}} &amp;lt;br&amp;gt; [[File: Step 32_a.png]] &amp;lt;br&amp;gt;Talk to Lazy near the airship dock location. Lazy asks if this is the site, but you say there are too many guards to further investigate with only two people. You rather find the rest of the team and develop a new plan.&lt;br /&gt;
# {{#navi:jor_dun02|153|239}} &amp;lt;br&amp;gt; [[File: Step 33.png]] &amp;lt;br&amp;gt;Talk to the Guard Rgan. He stops you and Lazy by saying this is not a place for noble people like yourselves. You respond by saying that you a a newborn looking to study how people work. The Guard Rgan allows it and lets you pass.&lt;br /&gt;
# {{#navi:jor_dun02|150|269}} &amp;lt;br&amp;gt; [[File: Step 34.png]] &amp;lt;br&amp;gt;Talk to Rgans working at the lower grade hatchery. You discover that they are Miriam, Lehar and Horr. Miriam said that she saw many humans coming in and working with the lesser Rgans stating that they may have been abducted to here via the Airship. The humans were handcuffed and working here. Lehar suspects that they may be used as test subjects similar to Lunch. You all decide to head back to the Ice Castle to report your findings.&lt;br /&gt;
# {{#navi:icas_in|34|189}} &amp;lt;br&amp;gt; [[File: Step 35.png]] &amp;lt;br&amp;gt;Talk to Aurelie and your team recaps the situation. Lehar explains the Rgans and their ranks. Even the lowest rank Rgans are stronger than ordinary humans thanks to the magical energy they possess. Lehar also shares that the leader of the Rgans is Rasgand, the final survivor from the past battle of Jörmungandr. He has a large following and is in absolute control of the Rgans. Leon suggest that Rasgand should be the priority target to stop the situation. Lehar agrees and says that we are lucky to have Lazy able to transform into Bishop Rgan with the transformation scroll. Leon asks how can Illusion, outsiders, able to contact Rasgand so easily. Lazy suggests that there may be a symbiotic relationship between the two groups and Rasgand desires the research. Aurelie is concerned about the number of Illusions, but you said you only seen Bagot, Juncea and the Heart Hunters. Miriam asks about the Ymir&#039;s Heart and where it can be. Lazy suggests that Bagot must have it since Rasgand prioritized his research. The new plan is to go back to the nest and explore more vulnerabilities, destroy the airship, and rescue any captured humans. Rewarded with 50  {{#item:1000608}} and 60 Ice Castle Reputation. &lt;br /&gt;
#; Unlocked Airship Destruction Instance.&lt;br /&gt;
# {{#navi:jor_nest|127|207}} &amp;lt;br&amp;gt; [[File: Step 36.png]] &amp;lt;br&amp;gt;As transformed Rgan, meet with Lazy at the nest. He tells to explore Juncea&#039;s Lab, Bagot&#039;s Lab, and the Rgan Guard areas.&lt;br /&gt;
# {{#navi:jor_nest|21|195}} &amp;lt;br&amp;gt; [[File: Step 37.png]] &amp;lt;br&amp;gt;Pick up the research documents from Juncea&#039;s Lab. You read some notes about a method being used on an already born object. It can be reborn as a better individual. A guard spots you and asks what are you doing here. You pretend to be the newborn exploring and you did not know the restrictions of the area. The guard introduces himself as Yugrungand, in charge of monitoring humans since they cannot be trusted. He mentions that only scientist uses this place, but it seems Juncea thinks that Bagot stole her place. You pretend to be puzzled and thank the guard for the explanation.&lt;br /&gt;
# {{#navi:jor_nest|66|260}} &amp;lt;br&amp;gt; [[File: Step 38.png]] &amp;lt;br&amp;gt;Walk to the door to enter Bagot&#039;s Lab.&lt;br /&gt;
# {{#navi:jor_dun03|74|71}} &amp;lt;br&amp;gt; [[File: Step 39.png]] &amp;lt;br&amp;gt;Pick up the research documents. You briefly skim through it and read the sames notes about a method on already born objects to make them stronger. You feel a strong presence from the surrounding lab specimens equivalent to that of Twisted God Freyja.&lt;br /&gt;
# {{#navi:jor_dun03|49|80}} &amp;lt;br&amp;gt; [[File: Step 40.png]] &amp;lt;br&amp;gt;Pick up the top secret document. You read information about mutations occurring on a cellular level based on the experiment in Rachel. There are hypotheses listed about correcting the problem by magic energy injection, but there is no need for returning a specimen back it&#039;s original form.&lt;br /&gt;
# {{#navi:jor_nest|181|173}} &amp;lt;br&amp;gt; [[File: Step 41.png]] &amp;lt;br&amp;gt;Talk to the pile of research documents near the Rgan Guards. You sift through the documents and pick up a  {{#item:1000845}}. The book describes a large amount of energy flowing into Bagot&#039;s lab.&lt;br /&gt;
# {{#navi:jor_nest|19|142}} &amp;lt;br&amp;gt; [[File: Step 42.png]] &amp;lt;br&amp;gt;Talk to the research documents near Juncea&#039;s work area. It describes events of artificially boosting Rgan levels before they hatch from the eggs.&lt;br /&gt;
# {{#navi:jor_nest|173|177}} &amp;lt;br&amp;gt; [[File: Step 43.png]] &amp;lt;br&amp;gt;Overhear a conversation by the Rgan Guard and Rgan Guard Captain. They talk about Bagot visiting Rasgand a lot but the Captain doesn&#039;t really trust him. The Guard asks the Captain on what to do. The Captain says to stay alert while he reallocates his people.&lt;br /&gt;
# {{#navi:jor_nest|127|207}} &amp;lt;br&amp;gt; [[File: Step 44.png]] &amp;lt;br&amp;gt;Report back to Lazy on your findings. You state that Juncea seem to be ignored now compared to Bagot. However, Bagot&#039;s experiments are more dangerous especially finding out the specimens in his lab are similar to the Twisted God Freyja. The two Illusions working together can be a big problem. Lazy mentions that Juncea and Bagot underwent a quarrel so it may be beneficial to further separate them. He says for you to talk with Juncea since she likes adventurers like yourself while he will go to Bagot.&lt;br /&gt;
# {{#navi:jor_nest|31|140}} &amp;lt;br&amp;gt; [[File: Step 45.png]] &amp;lt;br&amp;gt;Talk to Juncea. You notice that she is hooked up to her machines. You ask her why is she experimenting on herself. She is frustrated that she has no test subjects so she going to do whatever it takes to further her research. You offer Juncea to perform a secret experiment on yourself. She is flattered but rejects it. She states that correct results rely on documentation and she cannot hide her experiments. She doesn&#039;t want to be bother anymore as she doesn&#039;t have the energy to talk with you. You read the monitors indicating low blood sugar and ask what this means. Juncea explains it simply as wanting to eat something sweet. She tells you that she will continue answering your questions if you can bring her something sweet.&lt;br /&gt;
# {{#navi:icas_in 245|197}} &amp;lt;br&amp;gt; [[File: Step 46.png]] &amp;lt;br&amp;gt;Talk to Iwin who is eating an Ice Candy. You ask if you can have one and he gives you 1 {{#item:1000846}}&lt;br /&gt;
# {{#navi:jor_nest|31|140}} &amp;lt;br&amp;gt; [[File: Step 47_a.png]] &amp;lt;br&amp;gt;Go back to Juncea and give her the Ice Cookie. She asks how you got this and you faked a story about saving a big bird. Juncea is impressed with your efforts and starts to appreciate you more. You ask why isn&#039;t Juncea going to Rasgand for help, but she responds that funds are slowly dwindling for her projects. You try to ask more questions but she is busy unless you can bring back another Ice Cookie or 10  {{#item:1000707}}.&lt;br /&gt;
# {{#navi:jor_nest|31|140}} &amp;lt;br&amp;gt; Talk to Juncea and give her either Ice Cookie (Option 1) or 10  {{#item:1000707}} (Option 2). She begins to vent to you about not being able to progress her research. You ask if the eggshell you brought to her earlier was enough, but she says she needs living Rgans to prove her theory about injecting magical energy into an already born Rgan. You tell her that you want to be stronger and offer again to experiment on yourself. You try to ask more questions but she is busy unless you can bring back another Ice Cookie or 10  {{#item:1000707}}.&lt;br /&gt;
# {{#navi:jor_nest|31|140}} &amp;lt;br&amp;gt;Talk to Juncea and give her either Ice Cookie (Option 1) or 10  {{#item:1000707}} (Option 2). She is grateful in the repeated effort, but she really needs to produce results. She explains that data is scarce and seems to be no hope for progression.&lt;br /&gt;
# {{#navi:jor_nest|31|140}} &amp;lt;br&amp;gt; Talk to Juncea. You start to trust her and decide to give her the  {{#item:1000845}} pretending like you found this accidentally while playing with other Rgans and noticed it was human text. She reads through the documents and becomes outraged. She noticed how many specimens Bagot had while she had none. She complains so loud that Bagot appears and investigates you and Juncea by asking what is this noise about. He asks who you are and you continue to pretend your role as a newborn Priest Rgan. Juncea interrupts asking Bagot to speak to him. Bagot asks for the Rgans to leave then to speak privately. You reluctantly decide to leave and head back to Ice Castle to prevent any suspicion by staying.&lt;br /&gt;
# {{#navi:icas_in|245|197}} &amp;lt;br&amp;gt; [[File: Step 51.png]] &amp;lt;br&amp;gt;Talk to Lazy and the team to exchange your findings. You mention to Lazy that you became closer to Juncea by exposing how much support Rgans gave to Bagot compared to her. However, you want to resolve this faster.&lt;br /&gt;
# {{#navi:icas_in|249|199}} &amp;lt;br&amp;gt; [[File: Step 52.png]] &amp;lt;br&amp;gt;Talk to Miriam who agrees on taking action in a timely fashion. She says to restock on {{#item:101162}}s and head back to the nest to uncover more.&lt;br /&gt;
# {{#navi:jor_nest|19|190}} &amp;lt;br&amp;gt; [[File: Step 53.png]] &amp;lt;br&amp;gt;Talk to the box at Juncea&#039;s work area. You noticed that Juncea is no longer here, but you found a suspicious bubbling liquid experiment. You want to examine it further but you will need something to contain it.&lt;br /&gt;
# {{#navi:jor_nest|20|194}} &amp;lt;br&amp;gt; [[File: Step 54.png]] &amp;lt;br&amp;gt;Grab a  {{#item:1000604}} off from the table.&lt;br /&gt;
# {{#navi:jor_nest|19|190}} &amp;lt;br&amp;gt; [[File: Step 55.png]] &amp;lt;br&amp;gt;Collect the suspicious liquid into the test tube to get  {{#item:1000605}} and an Rgan appears.&lt;br /&gt;
# {{#navi:jor_nest|24|185}} &amp;lt;br&amp;gt; [[File: Step 56.png]] &amp;lt;br&amp;gt;Talk to the Rgan. He says that Juncea is looking for you in Bagot&#039;s lab and that you should meet her there. You are puzzled on how Juncea knows you would be here.&lt;br /&gt;
# {{#navi:jor_nest|66|260}} &amp;lt;br&amp;gt; Go towards Bagot&#039;s Lab to find Juncea.&lt;br /&gt;
# {{#navi:jor_dun03|57|63}} &amp;lt;br&amp;gt; [[File: Step 58.png]] &amp;lt;br&amp;gt;Talk to Juncea who says she wanted to talk to alone. An instance will be created that is forced solo and you cannot bring any party members.&lt;br /&gt;
# Talk to Juncea inside the instance. She questions the friendship and suspects you been gossiping to Bagot about her behind her back. You notice something is strange about her, maybe something to do with Bagot. You try to comfort her, but its already too late. She is undergoes a transformation into a greater being.&lt;br /&gt;
# Subdue transformed Juncea. You are wondering if Bagot made her go crazy. You decide to bring Juncea back to Ice Castle. Exit the instance.&lt;br /&gt;
# {{#navi:icecastle|27|126}} &amp;lt;br&amp;gt; [[File: Step 61.png]] &amp;lt;br&amp;gt;Talk to Horr. He questions why you brought an Rgan back to Ice Castle. You ask for a resting place and you will explain the situation later.&lt;br /&gt;
# {{#navi:icas_in|247|116}} &amp;lt;br&amp;gt; [[File: Step 62.png]] &amp;lt;br&amp;gt;Talk to Horr and the rest of the team in the inn who asks you what is going on about this Rgan. You explain that this is Juncea and you had to take her out of the nest safely. They are astonished by her form and wings. You reply that is may have to do with Bagot&#039;s experiment similar to Twisted God Freyja. You team wants to wake Juncea up but there is no response. You show the tube of liquid to the team but none of you can figure out what is it. Lehar says his aunt Vellgunde, the scientist, may be able to decipher it and create an antidote to return Juncea back to normal. While Lehar gets his aunt, Horr brings up a concern about using the {{#item:101162}}. At this point of time, the Rgans are very familiar to your transformed selves and are now skeptical especially for Lazy and yourself since there are very few Priests and Bishops. Vellgunde arrives and examines the liquid but requires 20  {{#item:1000707}}.&lt;br /&gt;
# {{#navi:icas_in|244|117}} &amp;lt;br&amp;gt; [[File: Step 63.png]] &amp;lt;br&amp;gt;Bring back the materials to Vellgunde. She combines it with the liquid and injects Juncea with it. Juncea slowly wakes up and notices her transformed self. She screams that Bagot used her for an experiment. She questions where she is and your team explained what happened. Lazy and you told her that you are not higher Rgan beings, but just humans. Juncea accuses you for deceiving her and trying to get rid of her, but you say that is not the case. The team says she would&#039;ve died if it wasn&#039;t for you escaping the nest and bringing her back. Lazy explains the situation of Illusion trying to control the Three Kingdoms of Midgard Continent and that you are here to stop them by infiltrating the nest. She questions how humans can so easily transform into Rgans. Vellgunde offers to exchange knowledge if Juncea cooperates. Rewarded with 25  {{#item:1000608}}.&lt;br /&gt;
# {{#navi:icas_in|243|120}} &amp;lt;br&amp;gt; [[File: Step 64.png]] &amp;lt;br&amp;gt;Talk to Juncea who accepted the offer. You ask about Jörmungandr Church power. Juncea explains that the Rgans are hatched from absorbing the left over magical energy surrounding it. But the source is slowly depleting so the future prospects of Rgans are grim. There is a finite amount of time left for the Rgans. Vellgunde suspects this is the reason why Rasgand must be desperate to reach out to Midgard Continent and collaborated with the Illusion. Juncea elaborates further stating that Rasgand is very powerful, being the last survivor. Most of the higher Rgans are born from his blood. She wanted to study Rasgand but wasn&#039;t even allowed to see him. Vellgunde says that Rasgand was the one who cursed the royal family and asks Juncea what was Rasgand&#039;s goals. Juncea says that she was there to study Jörmungandr&#039;s body and its magical energy flowing even years after his death, but has lost the opportunity. Lazy asks what did Bagot offer Rasgand. She comes to the conclusion that it may be the resurrection of Jörmungandr with the remaining body and Heart of Ymir, possibly even try to reproduce it in its entirety. Your team realized the similar circumstance at Rachel. However, Miriam asks if the resurrection is for Rasgand, what will Bagot gain from this experiment? Juncea replies that Bagot&#039;s drive is solely for science and his research. Vellgunde is extremely worried about the possibility for a resurrection. The entire continent will fall into a great crisis if it happens. The team decides to act quickly and ask Juncea more about the Rgan Nest and the location of the Jörmungandr&#039;s body. She says that she only knows one entrance near the lower level Rgan region. Aurelie appears to give her report.&lt;br /&gt;
# {{#navi:icas_in|249|113}} &amp;lt;br&amp;gt; [[File: Step 65.png]] &amp;lt;br&amp;gt;Talk to Aurelie who says that the movement of the Rgans were unusual recently. Those scouting on the Frozen Scale Glaciers were rushing back to the nest. Lazy and Horr agrees that we have to act quickly to find out and stop it.&lt;br /&gt;
# {{#navi:jor_dun01|8|238}} &amp;lt;br&amp;gt;Use a transformation scroll to enter the special Rgan nest area.&lt;br /&gt;
# {{#navi:jor_que|271|88}} &amp;lt;br&amp;gt; [[File: Step 67.png]] &amp;lt;br&amp;gt;Meet up with transformed Horr and team. An Iwin Soldier arrives and reveals that majority of the high level Rgans moved to a different area leaving only the intermediate and lower level Rgans in the vicinity. He brought back a few humans he found that were trying to escape. Horr asks the others to escort the refugees out to safety while Lazy suggests to split up and continue searching for more. Rewarded with 25  {{#item:1000608}} and 25 Ice Castle Reputation.&lt;br /&gt;
# {{#navi:jor_que|144|253}} &amp;lt;br&amp;gt; [[File: Step 68.png]] &amp;lt;br&amp;gt; Talk to Miriam who also found more human slaves who are scared of you. Lehar explains to them that you are also humans disguised as Rgans. There is no time for questions now and you guide them out of the nest. Lazy goes off to find Rasgand while you continuing searching.&lt;br /&gt;
# {{#navi:jor_que|131|148}} &amp;lt;br&amp;gt; [[File: Step 69.png]] &amp;lt;br&amp;gt;Talk to Horr who is trying to interrogate other low level Rgans for information, but they won&#039;t talk to him and continue to work at the hatchery. You show up and the other Rgans greets you kindly since you are a Priest. You start asking where the other Bishop and Priest Rgans went. They disclose only that the Lord requested all advanced Rgans to gather. You ask if this is Rasgand&#039;s order and where is the gathering spot. They point you to the area above and say to hurry. You decide to check it out while the others try to find more human slaves.&lt;br /&gt;
# {{#navi:jor_que|32|37}} &amp;lt;br&amp;gt; [[File: Step 70.png]] &amp;lt;br&amp;gt;Talk to Lehar and the team who found the entrance to the gathering. However, it is blockaded. Aurelie asks if this is where Bagot and Rasgand could be and Lehar suspects so. Lazy found out that this area is indeed where Rasgand, Bagot, and the other higher rank Rgans went, but also where Illusions performed experiments. Horr wants to enter the area and commands his soldiers to tear down small entry way so that you may enter. The area is an instance (Party Members allowed).&lt;br /&gt;
# {{#navi:1@jorchs|261|34}} &amp;lt;br&amp;gt;Meet with Voglinde, Aurelie, Leon, Miriam and few Iwin Soldiers. The goal now is find Rasgand and Bagot and secure the heart of Ymir. There are many powerful mutated Rgans around the area. Iwin warns that these Rgans are different than the ones outside. All roaming enemies must be defeated in order to progress.&lt;br /&gt;
# {{#navi:1@jorchs|249|79}} &amp;lt;br&amp;gt;Defeat the special Rgan guarding the area.&lt;br /&gt;
# {{#navi:1@jorchs|114|20}} &amp;lt;br&amp;gt; Defeat the special Rgan guarding the area.&lt;br /&gt;
# {{#navi:1@jorchs|142|58}} &amp;lt;br&amp;gt; After defeating all remaining enemies, meet with the team again. The Iwins are surprised by the new mutated Rgans. Miriam suspects that the Illusion must already have performed experiments on them .&lt;br /&gt;
# {{#navi:1@jorchs|23|57}} &amp;lt;br&amp;gt; Defeat the special Rgan guarding the area.&lt;br /&gt;
# {{#navi:1@jorchs|21|97}} &amp;lt;br&amp;gt; Defeat the special Rgan guarding the area.&lt;br /&gt;
# {{#navi:1@jorchs|112|119}} &amp;lt;br&amp;gt; After defeating all remaining enemies, talk to the Iwin soldiers who notices a line of Rgans blocking the area ahead. They try to pierce through the lines but they are too powerful. Heart Hunters AT appears who are surprised that you and your team managed to chase them all the way to Issgard. They command the mutated Rgans to attack. Defeat all the enemies and continue further in the area.&lt;br /&gt;
# {{#navi:1@jorchs|249|170}} &amp;lt;br&amp;gt; Meet with Voglinde and Miriam who is also trying to get through another defense of Mutated Rgans. You tell them that they are being controlled by the Heart Hunters. More Heart Hunters AT appears and say it is pointless to stop the Rgan mutations. As long as magical energy flows through their special injection machines, so will more Rgans be mutated. Defeat all the enemies and search for a way to deactivate the mutation device.&lt;br /&gt;
# {{#navi:1@jorchs|219|148}} &amp;lt;br&amp;gt; Deactivate the device and Heart Hunter ATs will appear and try to stop you. Defeat them.&lt;br /&gt;
# {{#navi:1@jorchs|191|203}} &amp;lt;br&amp;gt; Deactivate the device.&lt;br /&gt;
# {{#navi:1@jorchs|226|244}} &amp;lt;br&amp;gt; Deactivate the device and defeat the all remaining roaming enemies.&lt;br /&gt;
# {{#navi:1@jorchs|151|179}} &amp;lt;br&amp;gt; Meet with Aurelie and Leon who captured two Heart Hunters who restarted the machines. Aurelie asks you to go turn off the machine again.&lt;br /&gt;
# {{#navi:1@jorchs|191|203}} &amp;lt;br&amp;gt; Deactivate again the device.&lt;br /&gt;
# {{#navi:1@jorchs|151|179}} &amp;lt;br&amp;gt; Go back to Aurelie and Leon who starts interrogating the Heart Hunters. They ask where is the entrance and if there is more than one. The Heart Hunters pleaded saying that they only know 1 entrance straight ahead. The Heart Hunters break free and commands their attack. Defeat all enemies and continue further.&lt;br /&gt;
# {{#navi:1@jorchs|24|142}} &amp;lt;br&amp;gt; Go to the lab area and search for the research data, but you did not find anything. Enemies will appear. Defeat them all.&lt;br /&gt;
# {{#navi:1@jorchs|20|195}} &amp;lt;br&amp;gt; Go to the next lab area. You find some excerpts referring to Ymir&#039;s Heart but nothing else useful. More Heart Hunters appear. Defeat them.&lt;br /&gt;
# {{#navi:1@jorchs|39|251}} &amp;lt;br&amp;gt; Meet up at the final defense line of the Heart Hunter and Rgans. Bagot appears and is unconcerned with your efforts. He discloses that he is the one that provoked Juncea to the extreme. He is irritated that pests like you keep showing up into the world he is trying to create. Bagot notes that Rasgand is very angry at humans for deceiving him. He injects magical energy into the surrounding Rgans to make them more powerful and heads into the Jörmungandr Church. Defeat all the enemies.&lt;br /&gt;
# {{#navi:1@jorchs|38|272}} &amp;lt;br&amp;gt; Head to the entrance of Jörmungandr Church and meet your team who are glad that you are okay. The door is locked and you suspect it is where Bagot and the Illusion are. The Iwin soldiers couldn&#039;t open the door. Voglinde tries to use the key she acquired from the Heart Hunters but that didn&#039;t work. Aurelie tries to use her magic to open the door but that didn&#039;t work either. Voglinde says we should just setup surveillance around the nest area and leave. Aurelie agrees since it may be the only exit for them anyways. Sooner rather than later, the door will have to be opened. You and your team decide to leave.&lt;br /&gt;
# {{#navi:icas_in|34|189}} &amp;lt;br&amp;gt; [[File:Step 89.png]] &amp;lt;br&amp;gt; Talk to Aurelie and the team at Ice Castle. They are all discouraged that we returned empty-handed. Leon suggests that a new entrance to Jörmungandr Church could be made and that we should be on the search for when that happens. Horr will allocate Iwin Soldiers on watch duty. Leon says that in order eventually to escape to the Midgard continent, an airship will have to be used which is very noticeable. Vellgunde appears with Juncea saying that she can help. Juncea agrees to fully cooperate since she promised. She said that Bagot took all of the research materials from her lab so there is little there to gain. She questions Bagot&#039;s ability. Lazy explains to her that he is very capable based on previous encounters. Leon wonders why the fight at the end was too easy. Aurelie suspects that Bagot held back his ability to save strength for the resurrection of Jörmungandr. The other Heart Hunters and mutated Rgans were simply a distraction to gain time to seal the door. Juncea is worried regarding her research data about magical energy injection on higher Rgans. The team settles down and agrees to just keep monitoring the situation for any possible news of the door opening and barrier breaching. Rewarded with 50  {{#item:1000608}} and 50 Ice Castle Reputation.&lt;br /&gt;
&lt;br /&gt;
=Side Quests=&lt;br /&gt;
You need to quest them to unlock the daily quests. [[Side Quests]]&lt;br /&gt;
&lt;br /&gt;
=Daily Quests=&lt;br /&gt;
* All Daily Quests require level 200 unless stated otherwise.&lt;br /&gt;
* Daily Quests reset at 00:00 AM server time.&lt;br /&gt;
* Rewards increase with reputation level&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|NPC&lt;br /&gt;
|Quest&lt;br /&gt;
|Itemreward&lt;br /&gt;
|Reputation&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|27|126}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 1 wiki.png]]&lt;br /&gt;
|Finding an Underground Hideout&lt;br /&gt;
* Bury the 10 {{#item:1000842}} across jor_back2 and jor_back3.&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|123|168}} &amp;lt;br&amp;gt; {{#navi:icas_in|241|66}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 2 wiki.png]]&lt;br /&gt;
|Happy Lunch Time with Zoryara&lt;br /&gt;
* Gather 15x {{#item:1000830}}.&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|186|218}} &amp;lt;br&amp;gt; {{#navi:icas_in|33|53}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 3 wiki.png]]&lt;br /&gt;
|Secret Fun&lt;br /&gt;
* Gather 10 Feathers of one type. List of acceptable feathers are:&lt;br /&gt;
{{#item:6393}}, {{#item:7063}}, {{#item:6691}}, {{#item:7440}}, {{#item:916}}, {{#item:6405}}, {{#item:7101}}, {{#item:7441}}, {{#item:7115}}&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icas_in|185|63}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 4 wiki.png]]&lt;br /&gt;
|Procurement of Research Materials for Vellgunde&lt;br /&gt;
* Gather 3x {{#item:1000706}}. &lt;br /&gt;
* Go to Freiderike {{#navi:icas_in|35|121}} and select the second option:&lt;br /&gt;
* Converts 10x {{#item:1000707}} for 1x {{#item:1000706}}&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:jor_back2|250|30}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 5 wiki.png]]&lt;br /&gt;
|Select Menu for Lunch&lt;br /&gt;
* Gather 10 items for Lunch. The following items can be requested:&lt;br /&gt;
{{#item:7162}}, {{#item:7158}}, {{#item:7150}}, {{#item:6405}}, {{#item:7299}}, {{#item:25285}}, {{#item:7762}}, {{#item:7266}}, {{#item:6498}}, {{#item:7171}}&lt;br /&gt;
|2x {{#item:1000608}} and 1x {{#item:101162}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|62|212}} &amp;lt;br&amp;gt; {{#navi:icas_in|27|116}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 6 7 8 wiki.png]]&lt;br /&gt;
|Abandoned Pit Floor 1 Level 220+: Kill 40x Monsters in jor_ab01 and gather 20x {{#item:1000708}}.&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|62|212}} &amp;lt;br&amp;gt; {{#navi:icas_in|27|116}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 6 7 8 wiki.png]]&lt;br /&gt;
|Abandoned Pit Floor 2 Level 240+: Kill 40x Monsters in jor_ab02 and gather 20x {{#item:1000708}}.&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|62|212}} &amp;lt;br&amp;gt; {{#navi:icas_in|27|116}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 6 7 8 wiki.png]]&lt;br /&gt;
|Dig and Dig&lt;br /&gt;
* Examine the ominous traces in jor_ab01 and jor_ab02.&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|62|212}} &amp;lt;br&amp;gt; {{#navi:icas_in|27|122}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 9 10 wiki.png]]&lt;br /&gt;
|Do we need a refrigerator?&lt;br /&gt;
* Kill 20x Monsters in jor_back 2 and gather 20x {{#item:1000708}}.&lt;br /&gt;
|3x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|62|212}} &amp;lt;br&amp;gt; {{#navi:icas_in|27|122}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 9 10 wiki.png]]&lt;br /&gt;
|Cirspy Tools&lt;br /&gt;
* Ensure the Frozen Traps are working in jor_back2.&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|62|212}} &amp;lt;br&amp;gt; {{#navi:icas_in|35|121}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 11 wiki.png]]&lt;br /&gt;
|Friederike&#039;s Days&lt;br /&gt;
* Kill 10x Primitive Rgan and 10x Lowest Rgan.&lt;br /&gt;
* Gather 10x {{#item:1000705}}&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|97|177}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 12 wiki.png]]&lt;br /&gt;
|Do not Feed Wildlife&lt;br /&gt;
* Retrieve 1x {{#item:528}} from a sand pile in jor_back1.&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icas_in|48|252}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 13 wiki.png]]&lt;br /&gt;
|Searching for Survivors&lt;br /&gt;
* Find survivors in jor_back3 then return to Maram {{#navi:icas_in|262|179}}.&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:jor_tail|48|241}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 14 wiki.png]]&lt;br /&gt;
|Help Moryara Fish&lt;br /&gt;
* Kill 20x Shining Seaweed&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:jor_nest|239|244}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 15 wiki.png]]&lt;br /&gt;
|Rgan to Work&lt;br /&gt;
* Kill 20x Primitive Rgan.&lt;br /&gt;
|First Clear: 10x {{#item:1000608}} &amp;lt;br&amp;gt; Daily: 2x {{#item:1000608}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:jor_nest|37|75}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 16 wiki.png]]&lt;br /&gt;
|Elegant Hobbies&lt;br /&gt;
* Gather the following items: 10x {{#item:1000830}}, 10x {{#item:1000829}}, 10x {{#item:1000824}}, 10x {{#item:7326}}&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:jor_nest|235|57}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 17 wiki.png]]&lt;br /&gt;
|Priest, Have Mercy??&lt;br /&gt;
* Gather 30x {{#item:1000822}}&lt;br /&gt;
|First Clear: 10x {{#item:1000608}} &amp;lt;br&amp;gt; Daily: 2x {{#item:1000608}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:jor_nest|34|79}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 18 wiki.png]]&lt;br /&gt;
|Our Precious Food&lt;br /&gt;
* Gather 30x {{#item:1000707}} from Rgans.&lt;br /&gt;
|First Clear: 10x {{#item:1000608}} &amp;lt;br&amp;gt; Daily: 2x {{#item:1000608}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:jor_nest|257|26}} &amp;lt;br&amp;gt; [[File:Safework19.png]]&lt;br /&gt;
|For Safe Work&lt;br /&gt;
&lt;br /&gt;
* Kill 20x Limacina and 20x Calmaring&lt;br /&gt;
|&amp;lt;br&amp;gt; 2x {{#item:1000608}}  &lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instances=&lt;br /&gt;
You need to do the whole Episode 19 - Main Story to get access to the instances. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|Instance&lt;br /&gt;
|Level Required&lt;br /&gt;
|Party count&lt;br /&gt;
|CD (days)&lt;br /&gt;
|Possible Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Iwin Patrol]] &amp;lt;br&amp;gt; {{#navi:icecastle|23|115}} &amp;lt;br&amp;gt; [[File:Iwin Patrol NPC Start wiki.png]]&lt;br /&gt;
|200&lt;br /&gt;
|1+&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1000608}}&lt;br /&gt;
* Ice Castle Reputation&lt;br /&gt;
|-&lt;br /&gt;
|[[Airship Destruction]] &amp;lt;br&amp;gt; {{#navi:jor_nest|22|255}} &amp;lt;br&amp;gt; [[File:Airship Destruction NPC Start wiki.png]]&lt;br /&gt;
|200&lt;br /&gt;
|1+&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1000608}}&lt;br /&gt;
* {{#item:1000811}}&lt;br /&gt;
* {{#item:1000812}}&lt;br /&gt;
* {{#item:1000813}}&lt;br /&gt;
* {{#item:1000814}}&lt;br /&gt;
* {{#item:1000833}}&lt;br /&gt;
* Ice Castle Reputation&lt;br /&gt;
|-&lt;br /&gt;
|[[Simulation Battle]] &amp;lt;br&amp;gt; {{#navi:jor_nest|66|260}} &amp;lt;br&amp;gt; [[File:Simulation Battle NPC Start wiki.png]]&lt;br /&gt;
|200&lt;br /&gt;
|1+&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1000608}}&lt;br /&gt;
* {{#item:1000811}}&lt;br /&gt;
* {{#item:1000812}}&lt;br /&gt;
* {{#item:1000813}}&lt;br /&gt;
* {{#item:1000814}}&lt;br /&gt;
* Ice Castle Reputation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Field/Dungeons =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 50%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
|Map&lt;br /&gt;
|Monsters&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Frozen Tail &amp;lt;br&amp;gt; jor_tail&lt;br /&gt;
|{{#mob:21525}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21524}} &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Frozen Scale Hills &amp;lt;br&amp;gt; jor_back1&lt;br /&gt;
|{{#mob:21525}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21524}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21523}} &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Frozen Scale Plains &amp;lt;br&amp;gt; jor_back2&lt;br /&gt;
|{{#mob:21525}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21523}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21521}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21520}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Frozen Scale Glaciers &amp;lt;br&amp;gt; jor_back3&lt;br /&gt;
|{{#mob:21525}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21540}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21526}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21527}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21520}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21537}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Abandoned Pit Floor 1  &amp;lt;br&amp;gt; jor_ab01&lt;br /&gt;
|{{#mob:21540}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21541}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21538}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21543}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21600}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Abandoned Pit Floor 2  &amp;lt;br&amp;gt; jor_ab02&lt;br /&gt;
|{{#mob:21544}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21542}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21601}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21539}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21545}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Snake God&#039;s Warmth Floor 1  &amp;lt;br&amp;gt; jor_dun01&lt;br /&gt;
|{{#mob:21526}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21599}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21527}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21528}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Snake God&#039;s Warmth Floor 2  &amp;lt;br&amp;gt; jor_dun02&lt;br /&gt;
|{{#mob:21599}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21527}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21528}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21529}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Reputation =&lt;br /&gt;
Talk to NPC Hoyoyo to open the special reputation shop. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hoyoyo NPC.png]]&lt;br /&gt;
{{#navi:icas_in|175|63}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each level of reputation requires 1,000 points each. See Daily Quests, and Instances for more information on reputation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot; style=&amp;quot;width: 50%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot; &lt;br /&gt;
|Reputation Level&lt;br /&gt;
|Unlock&lt;br /&gt;
|Currency Amount&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|Hoyoyo will not speak with you.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|1&lt;br /&gt;
|{{#item:101187}}&lt;br /&gt;
|x200 {{#item:1000608}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1100006}}&lt;br /&gt;
|x1 {{#item:1000608}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480137}}&lt;br /&gt;
|x1000 {{#item:1000608}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|Daily Quests will grant an additional x1 {{#item:1000608}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|2&lt;br /&gt;
|{{#item:101188}}&lt;br /&gt;
|x500 {{#item:1000608}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480205}}&lt;br /&gt;
|x1000 {{#item:1000608}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20579}}&lt;br /&gt;
|x1000 {{#item:1000608}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|Daily Quests will grant an additional x2 {{#item:1000608}}&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|Daily Quests will grant an additional x4 {{#item:1000608}}&amp;lt;br&amp;gt;(making the bonus x7 {{#item:1000608}} in total)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=Equipments=&lt;br /&gt;
&lt;br /&gt;
Episode related equipment can be found here: [[Issgard_Equipment|Equipment Issgard]]&lt;/div&gt;</summary>
		<author><name>Vorpal</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=19_Isgard_Land_of_Snow_Flowers&amp;diff=19609</id>
		<title>19 Isgard Land of Snow Flowers</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=19_Isgard_Land_of_Snow_Flowers&amp;diff=19609"/>
		<updated>2023-12-12T00:12:29Z</updated>

		<summary type="html">&lt;p&gt;Vorpal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Requirements=&lt;br /&gt;
* Level Required: 200&lt;br /&gt;
* Quest Prerequisite:&lt;br /&gt;
** [[18_Direction_of_Prayer|Episode 18]]&lt;br /&gt;
=Main Story Quest=&lt;br /&gt;
# {{#navi:wolfvill|223|83}} &amp;lt;br&amp;gt; [[File: Step 1.png]] &amp;lt;br&amp;gt;Talk to Grey Wolf Villager who says Maram was looking for you. Maram appears and Miriam and Suad shortly joins to discuss the next step towards chasing Bagot. They mention that Elly managed to track Bagot steps and found a route to the northern regions thanks to your help. You all decide to go to Varmundt&#039;s Mansion to meet with Elly. However, Suad cannot join as he has to coordinate a parliament meeting with Niren for peace between Grey Wolf Village and Rachel.&lt;br /&gt;
# {{#navi:ba_in01|341|369}} &amp;lt;br&amp;gt; [[File: Step 2.png]] &amp;lt;br&amp;gt;Talk to Elly who explains her data collection when tracking Bagot. She says that he went to the northern regions and mentioned the legendary Jörmungandr. The only northern continent associated with Jörmungandr is Issgard. She also explains that the Illusion stole records from the aircraft that has sailed to Issgard. Elly is working on getting an Airship to navigate to Issgard but the technician, Ginger, reports that there is a wall around Issgard of high energy flow which blocks entry. Crux advises to seek help from royal family. The Gaebolg family would have information on Jörmungandr.&lt;br /&gt;
# {{#navi:ba_in01|386|110}} &amp;lt;br&amp;gt; [[File: Step 3.png]] &amp;lt;br&amp;gt;Talk to Crux to head back to Prontera Castle with Lazy while Elly and Ginger will address the airship.&lt;br /&gt;
# {{#navi:prt_cas|320|270}} &amp;lt;br&amp;gt; [[File: Step 4.png]] &amp;lt;br&amp;gt;Talk to Crux and Nyhill. Nyhill recaps that Gaebolg family were cursed by Jörmungandr. When the Jörmungandr Church vanished from Midgard, not everyone died and disappeared. Instead, the former followers were trapped in a land of ice beyond the sea and the land was sealed by an unknown force where guardians protected the seal. Nyhill mentions that some members of the Gaebolg family once traveled to and from Issgard. The queen, Catherine D. Gaebolg, arrives to give further explanation. She mentions that Tristan III has three sisters, two of which resides in Issgard who were entrusted to find a way to break the curse of Jörmungandr. Nyhill mentions that permission is required to enter Issgard and asks you for your reason to enter. You tell Nyhill the story of Illusion and Nyhill agrees with your agenda to stop it. He tells that he can write a special invitation letter.&amp;lt;br&amp;gt;&#039;&#039;Note: To get into the castle at any time, Crux will appear in the guests&#039; room, at {{#navi:ba_in01|48|146}}.&#039;&#039;&lt;br /&gt;
# {{#navi:prt_cas|331|343}} (leave the room to the top, then turn to the right) &amp;lt;br&amp;gt; [[File: Step 5.png]] &amp;lt;br&amp;gt;Talk to Nyhill at his desk. Nyhill explains that the ordinary-looking book on his desk is a Guardian&#039;s Box. Opening the cover reveals a void in the book which blesses any letter inside of it by the Guardians. Only direct descendants of the seven royal families can use it. The box was left by the First Tristan Gaebolg. Nyhill writes and gives you and your friends a  {{#item:1000607}}. You are then teleported back to Varmundt&#039;s Mansion.&lt;br /&gt;
# {{#navi:ba_maison|186|251}} &amp;lt;br&amp;gt; [[File: Step 6.png]] &amp;lt;br&amp;gt;You meet up with the rest of the team. Ginger says the airship is ready for travel to Issgard.&lt;br /&gt;
# {{#navi:ba_in01|30|264}} &amp;lt;br&amp;gt; [[File: Step 7.png]] &amp;lt;br&amp;gt;Talk to Ginger to board the airship.&lt;br /&gt;
# {{#navi:air_if|46|71}} &amp;lt;br&amp;gt; [[File: Step 8.png]] &amp;lt;br&amp;gt;Talk to Ginger on the airship and give her your invitation. Ginger examines the letter and detects a specific wavelength code emitting from the invitation.&lt;br /&gt;
# {{#navi:air_if|32|63}} &amp;lt;br&amp;gt; [[File: Step 9.png]] &amp;lt;br&amp;gt;Talk to Lehar and your friends. Lehar introduces himself as a member of the St. Capitolina Abbey. His mother was the sister of the previous king and the youngest princess of Gaebolg. She was concerned about the curse of their family and entrusted him to be raised at the monastery. However, the curse manifested to the direct son of the previous king. The son was determined to break the curse of the family himself and went to Issgard himself. Lehar describes Issgard as a land of only snow, ice, and glaciers. However, there is a castle made of ice, yet it stays warm inside with some kind of magical power. Lazy asks if there is any to worry about since Illusion must&#039;ve made contact for about 4 months. Lehar only recalls the number of Rgans dramatically increases. Ginger interrupts to announce that the airship will be landing soon and to brace for unexpected shocks.&lt;br /&gt;
# {{#navi:air_if|46|71}} &amp;lt;br&amp;gt; [[File: Step 10.png]] &amp;lt;br&amp;gt;Talk to Ginger to leave the airship into Issgard.&lt;br /&gt;
# {{#navi:jor_tail|221|53}} &amp;lt;br&amp;gt; [[File: Step 11.png]] &amp;lt;br&amp;gt;Talk to Lehar who states that we are close to Ice Castle and should head there.&lt;br /&gt;
# {{#navi:icas_in|141|216}} &amp;lt;br&amp;gt; [[File: Step 12.png]] &amp;lt;br&amp;gt;Talk to Lehar in the Ice Castle who introduces Leon Petit and Aurelie Petit. The Petit family have been taking on the role of overseeing the Ice Castle and protecting it. You explain the situation of Illusion and Bagot. Aurelie states that there is a high possibility that the Illusion had interfered with Rgans. Lehar&#039;s aunts, Voglinde Gaebolg and Vellgunde Gaebolg, appears and introduces themselves. Voglinde and Vellgunde both are here to study about Jörmungandr and Rgan&#039;s magic in attempt to break the curse upon their family. They both go back to their research in one of the Iwin&#039;s huts.&lt;br /&gt;
# {{#navi:icas_in|138|220}} &amp;lt;br&amp;gt; [[File: Step 13.png]] &amp;lt;br&amp;gt;Talk to Leon who explains more about Issgard. The land itself is made by the frozen body of Jörmungandr. The Rgans were the main followers of Jörmungandr and are bound here. You ask about the barrier. Leon states that the barrier does not seal Jörmungandr, but rather keeps the Rgans from leaving. Lazy asks about the giant birds around the castle. Aurelie explains that Iwins were originally migratory birds that moved to and from Oreum Mountains. However, once the barrier was placed, the Iwin race was stranded in Issgard. Since then, the Iwins helped guard the Ice Castle and monitor the barrier. Leon would like you to meet with Iwins since they haven&#039;t met an outsider since Varmundt. Aurelie decides to give you some {{#item:1000608}} stating that it is the main currency in this region. A magical power crystallized into a flower like shape. Rewarded with 40  {{#item:1000608}} and 50 Ice Castle Reputation. &lt;br /&gt;
#; Unlocked: Iwin Patrol Instance and Purification Saint Side Quest.&amp;lt;br&amp;gt;Warper / @go to Ice Castle&lt;br /&gt;
# {{#navi:icecastle|23|115}} &amp;lt;br&amp;gt; [[File: Step 14.png]] &amp;lt;br&amp;gt;Talk to Marshall Gigi Happy Rev Eve Alice Llyod Broad-Minded Tess Vortex, Captain of the Iwin Patrol, and perform a Iwin Patrol with the Iwins. In the first completion of the instance, you will find a young man who needs help escaping the area. You tell this man that he looks very similar to Morning. The man does not know who Morning. You mention that you found Morning in Rudus. The man tells you that Rudus is a place of discarded specimens and says that Morning is an earlier model of himself. He is a newer and improved test specimen created by the scientists of Illusion. You help Lunch cross Frozen Scale Hills into the Plains where it will be safer. Continue finishing the Iwin Patrol. Rewarded with 2  {{#item:1000608}} and 5 Ice Castle Reputation.&lt;br /&gt;
# {{#navi:jor_back2|250|30}} &amp;lt;br&amp;gt; [[File: Step 15.png]] &amp;lt;br&amp;gt;Talk to man you found in the Iwin Patrol. He introduces himself as HU-210426 which is the barcode engraved on his head. You say that it is difficult name to remember. You suggest the name “Lunch” since it is similar to Morning. The man agrees to be called Lunch. You ask Lunch on how did he get here? Lunch says that he only recalls the experimentation done in a “Large Mansion” but all of the sudden the scientist were preparing to leave. The scientist threw away many specimens, but Lunch managed to join the scientist in the Airship. However, the scientist lost interest in Lunch and decided to experiment with the Rgan race. In the meantime, Lunch wanted the attention of the scientist again so he transformed himself into an Rgan. You question on how does one transform like that. Lunch explains that one of his abilities is to transform into another being. You ask if he can transform you as well. Lunch states that he can help and to come back if you need more. Rewarded with 1  {{#item:101162}} and 2  {{#item:1000608}}.&lt;br /&gt;
#; Note: You can get more {{#item:101162}} from this NPC. &lt;br /&gt;
# {{#navi:icecastle|27|126}} &amp;lt;br&amp;gt; [[File: Step 16_a.png]] &amp;lt;br&amp;gt;Talk to the Iwin who introduce himself as Horr. He says he will accompany you to the Ice Castle.&lt;br /&gt;
# {{#navi:icas_in|34|189}} &amp;lt;br&amp;gt; [[File: Step 17.png]] &amp;lt;br&amp;gt;Talk to Aurelie with the team who states that the activity around Issgard is increasingly suspicious. It could be a sign of Jörmungandr reviving in connection with Illusion. Leon says the Jörmungandr Church must be stopped. Miriam advises that not only the seal should be protected, but also to recover the heart of Ymir from Illusion. Voglinde says it will be difficult entering the Rgan nest. You show your {{#item:101162}} and explained where you got it. The team concludes that the transformation scroll is the key into infiltrating the Rgan race.&lt;br /&gt;
# {{#navi:jor_back3|99|318}} &amp;lt;br&amp;gt; [[File: Step 18.png]] &amp;lt;br&amp;gt;Use a  {{#item:101162}} and talk to the team who are also all disguised as Rgan. Horr mentions that there is a problem with Lazy&#039;s transformation and that he looks more like a human still. Lazy mentions that you also look more human compared to rest of the team. You deduce that it has to be transformation scroll harmonizing with the magical powers from certain people. Horr and Miriam says that you and Lazy should pretend to be newborn Rgans while you venture into the nest. Rewarded with 25  {{#item:1000608}} and 30 Ice Castle Reputation.&lt;br /&gt;
# {{#navi:jor_dun02|263|170}} &amp;lt;br&amp;gt; [[File: Step 19.png]] &amp;lt;br&amp;gt;Talk to Miriam near the eggs. Horr mentions to be careful and to truly act like a newborn by not mentioning any outside knowledge. An Rgan Priest appears and frantically yells at Horr and Miriam asking them why is there a bishop here. Horr tells the priest that you and Lazy are newborns and that they were watching the eggs. The Rgan Priest asks to follow him into the nest. Rewarded with 25  {{#item:1000608}} and 30 Ice Castle Reputation.&lt;br /&gt;
# {{#navi:jor_nest|185|49}} &amp;lt;br&amp;gt; [[File: Step 20.png]] &amp;lt;br&amp;gt;Talk to Rgan Priest who announces to the rest of the nest that a Bishop was born. It is a miracle and a sign of Jörmungandr resurrection. More Rgan appears to praise Lazy and blesses him. A Bishop Rgan appears and explains that you and Lazy should receive a blessing baptism.&lt;br /&gt;
#; Unlocked: Warper to Snake&#039;s Nest&lt;br /&gt;
# {{#navi:jor_nest|196|202}} &amp;lt;br&amp;gt; [[File: Step 21.png]] &amp;lt;br&amp;gt;Talk to Bishop Rgan who tells you and Lazy that this particular area is the egg hatchery. It is the usual place of where priests and other bishops are born. He says that the unusual “birth spot” that you and Lazy “hatched” from must be a blessing from Jörmungandr. Lazy asks about all the weird devices near the eggs. The Bishop says that they are machines installed by humans to inject more magical energy into the eggs. You ask what humans but Bishop Rgan says he doesn&#039;t know other than they are from beyond the barrier.&lt;br /&gt;
# {{#navi:jor_nest|115|187}} &amp;lt;br&amp;gt; [[File: Step 22.png]] &amp;lt;br&amp;gt;Talk to Bishop Rgan who explains that the area nearby is where the humans resides and asks you to avoid the area as there are many strange devices made by dirty humans. Instead, Bishop Rgan asks you to follow him to meet Rasgand.&lt;br /&gt;
# {{#navi:jor_nest|53|244}} &amp;lt;br&amp;gt; [[File: Step 23.png]] &amp;lt;br&amp;gt;Talk to Bishop Rgan who introduces you Sarekhgand. Sarekhgand looks at you and Lazy and announces that Rasgand will be delighted with the news. Bishop Rgan sees that the human is approaching and wants to show you to him. Bagot appears and you are surprised. Sarekhgand explains to Bagot about how you were born. Bagot is impressed about the situation and wants to go back to his experiments. However, Sarekhgand does not want Bagot to perform any experiments with this miracle case. Sarekhgand wants you to get a health checkup from Juneau.&lt;br /&gt;
# {{#navi:jor_nest|22|141}} &amp;lt;br&amp;gt; [[File: Step 24.png]] &amp;lt;br&amp;gt;Talk to Juncea who is annoyed by your presence without prior notice. You tell her that you are here for a health checkup but pretend that you do not know what a health checkup is. Juncea is shocked that you are a senior Rgan while the hatchery showed no signs. She proceeds in performing a health checkup during which you ask questions. You ask what is this area but she dodges the question. You tell Juncea that you are afraid of humans. She tells you to hold still while conducting the tests. You ask how did she come here and she explains how an airship work. You tell her that you met another human recently. Juncea says that the other human is Bagot who joined recently. You ask if she and Bagot are friends, but Juncea says she shared a lab together but their fields are different and not interested. She accidentally stabbed too deeply and asks for a break.&lt;br /&gt;
# {{#navi:jor_nest|22|141}} &amp;lt;br&amp;gt; Talk to Juncea to continue the checkup. You ask about her research and if you will be experimented on. She says no due to making a promise with the Rgan race not to perform on higher Rgans as test subjects. But she comes up with an idea of examining the eggshells from which you hatched from and asks you for the pieces.&lt;br /&gt;
# {{#navi:jor_dun02 263|170}} &amp;lt;br&amp;gt; [[File: Step 26.png]] &amp;lt;br&amp;gt;Talk to Miriam and explain that you need eggshells. Miriam recalls that these eggs are low-level hatchery and that we must find the higher grade eggs in the nest.&lt;br /&gt;
# {{#navi:jor_nest|23|58}} &amp;lt;br&amp;gt; [[File: Step 27.png]] &amp;lt;br&amp;gt;Talk to Bishop Rgan at the higher egg hatchery. You ask that you need a piece of your eggshell but the Bishop knows that you did not hatch from here. A noise occurred close by from Horr accidentally breaking an egg. The Rgan finds Horr and asks for the names of these two suspicious Rgans. Horr introduces himself as Horrgand and Lehar introduces himself as Leharchangand. The Bishop Rgan asks Leharchangand to educate Horrgand on practice and takes him away. You managed to find an opportunity to collect 1  {{#item:1000606}}.&lt;br /&gt;
# {{#navi:jor_nest|22|141}} &amp;lt;br&amp;gt; [[File: Step 28.png]] &amp;lt;br&amp;gt;Bring the eggshell back to Juncea. She inspects it and is puzzled by the lack of high magical energy. You tell her that you don&#039;t understand. She explains that Rgans are born with magical energy equal to the mount they absorbed in the egg state. If an egg absorbs enough energy, a Bishop or a Priest will be born. You ask Juncea on how she knows so much. She states that her area of expertise is that of magical energy and magical tools. She says that humans cannot do this. She is simply here is to perform magical energy injection and to send an airship beyond the barrier at the other human&#039;s request. Lazy and Bagot appears.&lt;br /&gt;
# {{#navi:jor_nest|26|142}} &amp;lt;br&amp;gt; [[File: Step 29.png]] &amp;lt;br&amp;gt;Talk to Bagot who discusses with Juncea about her results. Bagot wants to know about the data regarding you being born in a lower-level hatchery. Juncea says to Bagot that she is still researching and has nothing to report. Displeased, Bagot demands for the data now. Juncea insists that there is no data yet. Bagot announces that he has made changes to priorities of work and says that his research is now top priority. Juncea is shocked saying that her work began first. Sarekhgand joins to say that Rasgand agrees with the new order of priorities. Bagot again demands the data to be delivered to him and leaves.&lt;br /&gt;
# {{#navi:jor_nest|22|141}} &amp;lt;br&amp;gt; [[File: Step 30.png]] &amp;lt;br&amp;gt;Talk to Juncea who is extremely furious. She rages at you and Lazy regarding Bagot&#039;s new orders. You ask about her study versus Bagot&#039;s but Juncea replies that it must be something that pleased Rasgand. She suspect that is must be relating to Ymir&#039;s heart and finding a way to use it for the eggs in attempt to revive Jörmungandr. Juncea finishes up her tests and asks you to go do some work at the nest.&lt;br /&gt;
# {{#navi:jor_nest|87|164}} &amp;lt;br&amp;gt; [[File: Step 31.png]] &amp;lt;br&amp;gt;Meet up with Lazy to exchange your findings. You tell Lazy that you did not uncover much other than the location of the Airship the Illusion uses but you should further investigate than meet back at the Ice Castle. You will go with Lehar to find the airship and try to find Horr who was taken away for accidentally breaking the egg.&lt;br /&gt;
# {{#navi:jor_nest|24|252}} &amp;lt;br&amp;gt; [[File: Step 32_a.png]] &amp;lt;br&amp;gt;Talk to Lazy near the airship dock location. Lazy asks if this is the site, but you say there are too many guards to further investigate with only two people. You rather find the rest of the team and develop a new plan.&lt;br /&gt;
# {{#navi:jor_dun02|153|239}} &amp;lt;br&amp;gt; [[File: Step 33.png]] &amp;lt;br&amp;gt;Talk to the Guard Rgan. He stops you and Lazy by saying this is not a place for noble people like yourselves. You respond by saying that you a a newborn looking to study how people work. The Guard Rgan allows it and lets you pass.&lt;br /&gt;
# {{#navi:jor_dun02|150|269}} &amp;lt;br&amp;gt; [[File: Step 34.png]] &amp;lt;br&amp;gt;Talk to Rgans working at the lower grade hatchery. You discover that they are Miriam, Lehar and Horr. Miriam said that she saw many humans coming in and working with the lesser Rgans stating that they may have been abducted to here via the Airship. The humans were handcuffed and working here. Lehar suspects that they may be used as test subjects similar to Lunch. You all decide to head back to the Ice Castle to report your findings.&lt;br /&gt;
# {{#navi:icas_in|34|189}} &amp;lt;br&amp;gt; [[File: Step 35.png]] &amp;lt;br&amp;gt;Talk to Aurelie and your team recaps the situation. Lehar explains the Rgans and their ranks. Even the lowest rank Rgans are stronger than ordinary humans thanks to the magical energy they possess. Lehar also shares that the leader of the Rgans is Rasgand, the final survivor from the past battle of Jörmungandr. He has a large following and is in absolute control of the Rgans. Leon suggest that Rasgand should be the priority target to stop the situation. Lehar agrees and says that we are lucky to have Lazy able to transform into Bishop Rgan with the transformation scroll. Leon asks how can Illusion, outsiders, able to contact Rasgand so easily. Lazy suggests that there may be a symbiotic relationship between the two groups and Rasgand desires the research. Aurelie is concerned about the number of Illusions, but you said you only seen Bagot, Juncea and the Heart Hunters. Miriam asks about the Ymir&#039;s Heart and where it can be. Lazy suggests that Bagot must have it since Rasgand prioritized his research. The new plan is to go back to the nest and explore more vulnerabilities, destroy the airship, and rescue any captured humans. Rewarded with 50  {{#item:1000608}} and 60 Ice Castle Reputation. &lt;br /&gt;
#; Unlocked Airship Destruction Instance.&lt;br /&gt;
# {{#navi:jor_nest|127|207}} &amp;lt;br&amp;gt; [[File: Step 36.png]] &amp;lt;br&amp;gt;As transformed Rgan, meet with Lazy at the nest. He tells to explore Juncea&#039;s Lab, Bagot&#039;s Lab, and the Rgan Guard areas.&lt;br /&gt;
# {{#navi:jor_nest|21|195}} &amp;lt;br&amp;gt; [[File: Step 37.png]] &amp;lt;br&amp;gt;Pick up the research documents from Juncea&#039;s Lab. You read some notes about a method being used on an already born object. It can be reborn as a better individual. A guard spots you and asks what are you doing here. You pretend to be the newborn exploring and you did not know the restrictions of the area. The guard introduces himself as Yugrungand, in charge of monitoring humans since they cannot be trusted. He mentions that only scientist uses this place, but it seems Juncea thinks that Bagot stole her place. You pretend to be puzzled and thank the guard for the explanation.&lt;br /&gt;
# {{#navi:jor_nest|66|260}} &amp;lt;br&amp;gt; [[File: Step 38.png]] &amp;lt;br&amp;gt;Walk to the door to enter Bagot&#039;s Lab.&lt;br /&gt;
# {{#navi:jor_dun03|74|71}} &amp;lt;br&amp;gt; [[File: Step 39.png]] &amp;lt;br&amp;gt;Pick up the research documents. You briefly skim through it and read the sames notes about a method on already born objects to make them stronger. You feel a strong presence from the surrounding lab specimens equivalent to that of Twisted God Freyja.&lt;br /&gt;
# {{#navi:jor_dun03|49|80}} &amp;lt;br&amp;gt; [[File: Step 40.png]] &amp;lt;br&amp;gt;Pick up the top secret document. You read information about mutations occurring on a cellular level based on the experiment in Rachel. There are hypotheses listed about correcting the problem by magic energy injection, but there is no need for returning a specimen back it&#039;s original form.&lt;br /&gt;
# {{#navi:jor_nest|181|173}} &amp;lt;br&amp;gt; [[File: Step 41.png]] &amp;lt;br&amp;gt;Talk to the pile of research documents near the Rgan Guards. You sift through the documents and pick up a  {{#item:1000845}}. The book describes a large amount of energy flowing into Bagot&#039;s lab.&lt;br /&gt;
# {{#navi:jor_nest|19|142}} &amp;lt;br&amp;gt; [[File: Step 42.png]] &amp;lt;br&amp;gt;Talk to the research documents near Juncea&#039;s work area. It describes events of artificially boosting Rgan levels before they hatch from the eggs.&lt;br /&gt;
# {{#navi:jor_nest|173|177}} &amp;lt;br&amp;gt; [[File: Step 43.png]] &amp;lt;br&amp;gt;Overhear a conversation by the Rgan Guard and Rgan Guard Captain. They talk about Bagot visiting Rasgand a lot but the Captain doesn&#039;t really trust him. The Guard asks the Captain on what to do. The Captain says to stay alert while he reallocates his people.&lt;br /&gt;
# {{#navi:jor_nest|127|207}} &amp;lt;br&amp;gt; [[File: Step 44.png]] &amp;lt;br&amp;gt;Report back to Lazy on your findings. You state that Juncea seem to be ignored now compared to Bagot. However, Bagot&#039;s experiments are more dangerous especially finding out the specimens in his lab are similar to the Twisted God Freyja. The two Illusions working together can be a big problem. Lazy mentions that Juncea and Bagot underwent a quarrel so it may be beneficial to further separate them. He says for you to talk with Juncea since she likes adventurers like yourself while he will go to Bagot.&lt;br /&gt;
# {{#navi:jor_nest|31|140}} &amp;lt;br&amp;gt; [[File: Step 45.png]] &amp;lt;br&amp;gt;Talk to Juncea. You notice that she is hooked up to her machines. You ask her why is she experimenting on herself. She is frustrated that she has no test subjects so she going to do whatever it takes to further her research. You offer Juncea to perform a secret experiment on yourself. She is flattered but rejects it. She states that correct results rely on documentation and she cannot hide her experiments. She doesn&#039;t want to be bother anymore as she doesn&#039;t have the energy to talk with you. You read the monitors indicating low blood sugar and ask what this means. Juncea explains it simply as wanting to eat something sweet. She tells you that she will continue answering your questions if you can bring her something sweet.&lt;br /&gt;
# {{#navi:icas_in 245|197}} &amp;lt;br&amp;gt; [[File: Step 46.png]] &amp;lt;br&amp;gt;Talk to Iwin who is eating an Ice Candy. You ask if you can have one and he gives you 1 {{#item:1000846}}&lt;br /&gt;
# {{#navi:jor_nest|31|140}} &amp;lt;br&amp;gt; [[File: Step 47_a.png]] &amp;lt;br&amp;gt;Go back to Juncea and give her the Ice Cookie. She asks how you got this and you faked a story about saving a big bird. Juncea is impressed with your efforts and starts to appreciate you more. You ask why isn&#039;t Juncea going to Rasgand for help, but she responds that funds are slowly dwindling for her projects. You try to ask more questions but she is busy unless you can bring back another Ice Cookie or 10  {{#item:1000707}}.&lt;br /&gt;
# {{#navi:jor_nest|31|140}} &amp;lt;br&amp;gt; Talk to Juncea and give her either Ice Cookie (Option 1) or 10  {{#item:1000707}} (Option 2). She begins to vent to you about not being able to progress her research. You ask if the eggshell you brought to her earlier was enough, but she says she needs living Rgans to prove her theory about injecting magical energy into an already born Rgan. You tell her that you want to be stronger and offer again to experiment on yourself. You try to ask more questions but she is busy unless you can bring back another Ice Cookie or 10  {{#item:1000707}}.&lt;br /&gt;
# {{#navi:jor_nest|31|140}} &amp;lt;br&amp;gt;Talk to Juncea and give her either Ice Cookie (Option 1) or 10  {{#item:1000707}} (Option 2). She is grateful in the repeated effort, but she really needs to produce results. She explains that data is scarce and seems to be no hope for progression.&lt;br /&gt;
# {{#navi:jor_nest|31|140}} &amp;lt;br&amp;gt; Talk to Juncea. You start to trust her and decide to give her the  {{#item:1000845}} pretending like you found this accidentally while playing with other Rgans and noticed it was human text. She reads through the documents and becomes outraged. She noticed how many specimens Bagot had while she had none. She complains so loud that Bagot appears and investigates you and Juncea by asking what is this noise about. He asks who you are and you continue to pretend your role as a newborn Priest Rgan. Juncea interrupts asking Bagot to speak to him. Bagot asks for the Rgans to leave then to speak privately. You reluctantly decide to leave and head back to Ice Castle to prevent any suspicion by staying.&lt;br /&gt;
# {{#navi:icas_in|245|197}} &amp;lt;br&amp;gt; [[File: Step 51.png]] &amp;lt;br&amp;gt;Talk to Lazy and the team to exchange your findings. You mention to Lazy that you became closer to Juncea by exposing how much support Rgans gave to Bagot compared to her. However, you want to resolve this faster.&lt;br /&gt;
# {{#navi:icas_in|249|199}} &amp;lt;br&amp;gt; [[File: Step 52.png]] &amp;lt;br&amp;gt;Talk to Miriam who agrees on taking action in a timely fashion. She says to restock on {{#item:101162}}s and head back to the nest to uncover more.&lt;br /&gt;
# {{#navi:jor_nest|19|190}} &amp;lt;br&amp;gt; [[File: Step 53.png]] &amp;lt;br&amp;gt;Talk to the box at Juncea&#039;s work area. You noticed that Juncea is no longer here, but you found a suspicious bubbling liquid experiment. You want to examine it further but you will need something to contain it.&lt;br /&gt;
# {{#navi:jor_nest|20|194}} &amp;lt;br&amp;gt; [[File: Step 54.png]] &amp;lt;br&amp;gt;Grab a  {{#item:1000604}} off from the table.&lt;br /&gt;
# {{#navi:jor_nest|19|190}} &amp;lt;br&amp;gt; [[File: Step 55.png]] &amp;lt;br&amp;gt;Collect the suspicious liquid into the test tube to get  {{#item:1000605}} and an Rgan appears.&lt;br /&gt;
# {{#navi:jor_nest|24|185}} &amp;lt;br&amp;gt; [[File: Step 56.png]] &amp;lt;br&amp;gt;Talk to the Rgan. He says that Juncea is looking for you in Bagot&#039;s lab and that you should meet her there. You are puzzled on how Juncea knows you would be here.&lt;br /&gt;
# {{#navi:jor_nest|66|260}} &amp;lt;br&amp;gt; Go towards Bagot&#039;s Lab to find Juncea.&lt;br /&gt;
# {{#navi:jor_dun03|57|63}} &amp;lt;br&amp;gt; [[File: Step 58.png]] &amp;lt;br&amp;gt;Talk to Juncea who says she wanted to talk to alone. An instance will be created that is forced solo and you cannot bring any party members.&lt;br /&gt;
# Talk to Juncea inside the instance. She questions the friendship and suspects you been gossiping to Bagot about her behind her back. You notice something is strange about her, maybe something to do with Bagot. You try to comfort her, but its already too late. She is undergoes a transformation into a greater being.&lt;br /&gt;
# Subdue transformed Juncea. You are wondering if Bagot made her go crazy. You decide to bring Juncea back to Ice Castle. Exit the instance.&lt;br /&gt;
# {{#navi:icecastle|27|126}} &amp;lt;br&amp;gt; [[File: Step 61.png]] &amp;lt;br&amp;gt;Talk to Horr. He questions why you brought an Rgan back to Ice Castle. You ask for a resting place and you will explain the situation later.&lt;br /&gt;
# {{#navi:icas_in|247|116}} &amp;lt;br&amp;gt; [[File: Step 62.png]] &amp;lt;br&amp;gt;Talk to Horr and the rest of the team in the inn who asks you what is going on about this Rgan. You explain that this is Juncea and you had to take her out of the nest safely. They are astonished by her form and wings. You reply that is may have to do with Bagot&#039;s experiment similar to Twisted God Freyja. You team wants to wake Juncea up but there is no response. You show the tube of liquid to the team but none of you can figure out what is it. Lehar says his aunt Vellgunde, the scientist, may be able to decipher it and create an antidote to return Juncea back to normal. While Lehar gets his aunt, Horr brings up a concern about using the {{#item:101162}}. At this point of time, the Rgans are very familiar to your transformed selves and are now skeptical especially for Lazy and yourself since there are very few Priests and Bishops. Vellgunde arrives and examines the liquid but requires 20  {{#item:1000707}}.&lt;br /&gt;
# {{#navi:icas_in|244|117}} &amp;lt;br&amp;gt; [[File: Step 63.png]] &amp;lt;br&amp;gt;Bring back the materials to Vellgunde. She combines it with the liquid and injects Juncea with it. Juncea slowly wakes up and notices her transformed self. She screams that Bagot used her for an experiment. She questions where she is and your team explained what happened. Lazy and you told her that you are not higher Rgan beings, but just humans. Juncea accuses you for deceiving her and trying to get rid of her, but you say that is not the case. The team says she would&#039;ve died if it wasn&#039;t for you escaping the nest and bringing her back. Lazy explains the situation of Illusion trying to control the Three Kingdoms of Midgard Continent and that you are here to stop them by infiltrating the nest. She questions how humans can so easily transform into Rgans. Vellgunde offers to exchange knowledge if Juncea cooperates. Rewarded with 25  {{#item:1000608}}.&lt;br /&gt;
# {{#navi:icas_in|243|120}} &amp;lt;br&amp;gt; [[File: Step 64.png]] &amp;lt;br&amp;gt;Talk to Juncea who accepted the offer. You ask about Jörmungandr Church power. Juncea explains that the Rgans are hatched from absorbing the left over magical energy surrounding it. But the source is slowly depleting so the future prospects of Rgans are grim. There is a finite amount of time left for the Rgans. Vellgunde suspects this is the reason why Rasgand must be desperate to reach out to Midgard Continent and collaborated with the Illusion. Juncea elaborates further stating that Rasgand is very powerful, being the last survivor. Most of the higher Rgans are born from his blood. She wanted to study Rasgand but wasn&#039;t even allowed to see him. Vellgunde says that Rasgand was the one who cursed the royal family and asks Juncea what was Rasgand&#039;s goals. Juncea says that she was there to study Jörmungandr&#039;s body and its magical energy flowing even years after his death, but has lost the opportunity. Lazy asks what did Bagot offer Rasgand. She comes to the conclusion that it may be the resurrection of Jörmungandr with the remaining body and Heart of Ymir, possibly even try to reproduce it in its entirety. Your team realized the similar circumstance at Rachel. However, Miriam asks if the resurrection is for Rasgand, what will Bagot gain from this experiment? Juncea replies that Bagot&#039;s drive is solely for science and his research. Vellgunde is extremely worried about the possibility for a resurrection. The entire continent will fall into a great crisis if it happens. The team decides to act quickly and ask Juncea more about the Rgan Nest and the location of the Jörmungandr&#039;s body. She says that she only knows one entrance near the lower level Rgan region. Aurelie appears to give her report.&lt;br /&gt;
# {{#navi:icas_in|249|113}} &amp;lt;br&amp;gt; [[File: Step 65.png]] &amp;lt;br&amp;gt;Talk to Aurelie who says that the movement of the Rgans were unusual recently. Those scouting on the Frozen Scale Glaciers were rushing back to the nest. Lazy and Horr agrees that we have to act quickly to find out and stop it.&lt;br /&gt;
# {{#navi:jor_dun01|8|238}} &amp;lt;br&amp;gt;Use a transformation scroll to enter the special Rgan nest area.&lt;br /&gt;
# {{#navi:jor_que|271|88}} &amp;lt;br&amp;gt; [[File: Step 67.png]] &amp;lt;br&amp;gt;Meet up with transformed Horr and team. An Iwin Soldier arrives and reveals that majority of the high level Rgans moved to a different area leaving only the intermediate and lower level Rgans in the vicinity. He brought back a few humans he found that were trying to escape. Horr asks the others to escort the refugees out to safety while Lazy suggests to split up and continue searching for more. Rewarded with 25  {{#item:1000608}} and 25 Ice Castle Reputation.&lt;br /&gt;
# {{#navi:jor_que|144|253}} &amp;lt;br&amp;gt; [[File: Step 68.png]] &amp;lt;br&amp;gt; Talk to Miriam who also found more human slaves who are scared of you. Lehar explains to them that you are also humans disguised as Rgans. There is no time for questions now and you guide them out of the nest. Lazy goes off to find Rasgand while you continuing searching.&lt;br /&gt;
# {{#navi:jor_que|131|148}} &amp;lt;br&amp;gt; [[File: Step 69.png]] &amp;lt;br&amp;gt;Talk to Horr who is trying to interrogate other low level Rgans for information, but they won&#039;t talk to him and continue to work at the hatchery. You show up and the other Rgans greets you kindly since you are a Priest. You start asking where the other Bishop and Priest Rgans went. They disclose only that the Lord requested all advanced Rgans to gather. You ask if this is Rasgand&#039;s order and where is the gathering spot. They point you to the area above and say to hurry. You decide to check it out while the others try to find more human slaves.&lt;br /&gt;
# {{#navi:jor_que|32|37}} &amp;lt;br&amp;gt; [[File: Step 70.png]] &amp;lt;br&amp;gt;Talk to Lehar and the team who found the entrance to the gathering. However, it is blockaded. Aurelie asks if this is where Bagot and Rasgand could be and Lehar suspects so. Lazy found out that this area is indeed where Rasgand, Bagot, and the other higher rank Rgans went, but also where Illusions performed experiments. Horr wants to enter the area and commands his soldiers to tear down small entry way so that you may enter. The area is an instance (Party Members allowed).&lt;br /&gt;
# {{#navi:1@jorchs|261|34}} &amp;lt;br&amp;gt;Meet with Voglinde, Aurelie, Leon, Miriam and few Iwin Soldiers. The goal now is find Rasgand and Bagot and secure the heart of Ymir. There are many powerful mutated Rgans around the area. Iwin warns that these Rgans are different than the ones outside. All roaming enemies must be defeated in order to progress.&lt;br /&gt;
# {{#navi:1@jorchs|249|79}} &amp;lt;br&amp;gt;Defeat the special Rgan guarding the area.&lt;br /&gt;
# {{#navi:1@jorchs|114|20}} &amp;lt;br&amp;gt; Defeat the special Rgan guarding the area.&lt;br /&gt;
# {{#navi:1@jorchs|142|58}} &amp;lt;br&amp;gt; After defeating all remaining enemies, meet with the team again. The Iwins are surprised by the new mutated Rgans. Miriam suspects that the Illusion must already have performed experiments on them .&lt;br /&gt;
# {{#navi:1@jorchs|23|57}} &amp;lt;br&amp;gt; Defeat the special Rgan guarding the area.&lt;br /&gt;
# {{#navi:1@jorchs|21|97}} &amp;lt;br&amp;gt; Defeat the special Rgan guarding the area.&lt;br /&gt;
# {{#navi:1@jorchs|112|119}} &amp;lt;br&amp;gt; After defeating all remaining enemies, talk to the Iwin soldiers who notices a line of Rgans blocking the area ahead. They try to pierce through the lines but they are too powerful. Heart Hunters AT appears who are surprised that you and your team managed to chase them all the way to Issgard. They command the mutated Rgans to attack. Defeat all the enemies and continue further in the area.&lt;br /&gt;
# {{#navi:1@jorchs|249|170}} &amp;lt;br&amp;gt; Meet with Voglinde and Miriam who is also trying to get through another defense of Mutated Rgans. You tell them that they are being controlled by the Heart Hunters. More Heart Hunters AT appears and say it is pointless to stop the Rgan mutations. As long as magical energy flows through their special injection machines, so will more Rgans be mutated. Defeat all the enemies and search for a way to deactivate the mutation device.&lt;br /&gt;
# {{#navi:1@jorchs|219|148}} &amp;lt;br&amp;gt; Deactivate the device and Heart Hunter ATs will appear and try to stop you. Defeat them.&lt;br /&gt;
# {{#navi:1@jorchs|191|203}} &amp;lt;br&amp;gt; Deactivate the device.&lt;br /&gt;
# {{#navi:1@jorchs|226|244}} &amp;lt;br&amp;gt; Deactivate the device and defeat the all remaining roaming enemies.&lt;br /&gt;
# {{#navi:1@jorchs|151|179}} &amp;lt;br&amp;gt; Meet with Aurelie and Leon who captured two Heart Hunters who restarted the machines. Aurelie asks you to go turn off the machine again.&lt;br /&gt;
# {{#navi:1@jorchs|191|203}} &amp;lt;br&amp;gt; Deactivate again the device.&lt;br /&gt;
# {{#navi:1@jorchs|151|179}} &amp;lt;br&amp;gt; Go back to Aurelie and Leon who starts interrogating the Heart Hunters. They ask where is the entrance and if there is more than one. The Heart Hunters pleaded saying that they only know 1 entrance straight ahead. The Heart Hunters break free and commands their attack. Defeat all enemies and continue further.&lt;br /&gt;
# {{#navi:1@jorchs|24|142}} &amp;lt;br&amp;gt; Go to the lab area and search for the research data, but you did not find anything. Enemies will appear. Defeat them all.&lt;br /&gt;
# {{#navi:1@jorchs|20|195}} &amp;lt;br&amp;gt; Go to the next lab area. You find some excerpts referring to Ymir&#039;s Heart but nothing else useful. More Heart Hunters appear. Defeat them.&lt;br /&gt;
# {{#navi:1@jorchs|39|251}} &amp;lt;br&amp;gt; Meet up at the final defense line of the Heart Hunter and Rgans. Bagot appears and is unconcerned with your efforts. He discloses that he is the one that provoked Juncea to the extreme. He is irritated that pests like you keep showing up into the world he is trying to create. Bagot notes that Rasgand is very angry at humans for deceiving him. He injects magical energy into the surrounding Rgans to make them more powerful and heads into the Jörmungandr Church. Defeat all the enemies.&lt;br /&gt;
# {{#navi:1@jorchs|38|272}} &amp;lt;br&amp;gt; Head to the entrance of Jörmungandr Church and meet your team who are glad that you are okay. The door is locked and you suspect it is where Bagot and the Illusion are. The Iwin soldiers couldn&#039;t open the door. Voglinde tries to use the key she acquired from the Heart Hunters but that didn&#039;t work. Aurelie tries to use her magic to open the door but that didn&#039;t work either. Voglinde says we should just setup surveillance around the nest area and leave. Aurelie agrees since it may be the only exit for them anyways. Sooner rather than later, the door will have to be opened. You and your team decide to leave.&lt;br /&gt;
# {{#navi:icas_in|34|189}} &amp;lt;br&amp;gt; [[File:Step 89.png]] &amp;lt;br&amp;gt; Talk to Aurelie and the team at Ice Castle. They are all discouraged that we returned empty-handed. Leon suggests that a new entrance to Jörmungandr Church could be made and that we should be on the search for when that happens. Horr will allocate Iwin Soldiers on watch duty. Leon says that in order eventually to escape to the Midgard continent, an airship will have to be used which is very noticeable. Vellgunde appears with Juncea saying that she can help. Juncea agrees to fully cooperate since she promised. She said that Bagot took all of the research materials from her lab so there is little there to gain. She questions Bagot&#039;s ability. Lazy explains to her that he is very capable based on previous encounters. Leon wonders why the fight at the end was too easy. Aurelie suspects that Bagot held back his ability to save strength for the resurrection of Jörmungandr. The other Heart Hunters and mutated Rgans were simply a distraction to gain time to seal the door. Juncea is worried regarding her research data about magical energy injection on higher Rgans. The team settles down and agrees to just keep monitoring the situation for any possible news of the door opening and barrier breaching. Rewarded with 50  {{#item:1000608}} and 50 Ice Castle Reputation.&lt;br /&gt;
&lt;br /&gt;
=Side Quests=&lt;br /&gt;
You need to quest them to unlock the daily quests. [[Side Quests]]&lt;br /&gt;
&lt;br /&gt;
=Daily Quests=&lt;br /&gt;
* All Daily Quests require level 200 unless stated otherwise.&lt;br /&gt;
* Daily Quests reset at 00:00 AM server time.&lt;br /&gt;
* Rewards increase with reputation level&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|NPC&lt;br /&gt;
|Quest&lt;br /&gt;
|Itemreward&lt;br /&gt;
|Reputation&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|27|126}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 1 wiki.png]]&lt;br /&gt;
|Finding an Underground Hideout&lt;br /&gt;
* Bury the 10 {{#item:1000842}} across jor_back2 and jor_back3.&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|123|168}} &amp;lt;br&amp;gt; {{#navi:icas_in|241|66}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 2 wiki.png]]&lt;br /&gt;
|Happy Lunch Time with Zoryara&lt;br /&gt;
* Gather 15x {{#item:1000830}}.&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|186|218}} &amp;lt;br&amp;gt; {{#navi:icas_in|33|53}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 3 wiki.png]]&lt;br /&gt;
|Secret Fun&lt;br /&gt;
* Gather 10 Feathers of one type. List of acceptable feathers are:&lt;br /&gt;
{{#item:6393}}, {{#item:7063}}, {{#item:6691}}, {{#item:7440}}, {{#item:916}}, {{#item:6405}}, {{#item:7101}}, {{#item:7441}}, {{#item:7115}}&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icas_in|185|63}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 4 wiki.png]]&lt;br /&gt;
|Procurement of Research Materials for Vellgunde&lt;br /&gt;
* Gather 3x {{#item:1000706}}. &lt;br /&gt;
* Go to Freiderike {{#navi:icas_in|35|121}} and select the second option:&lt;br /&gt;
* Converts 10x {{#item:1000707}} for 1x {{#item:1000706}}&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:jor_back2|250|30}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 5 wiki.png]]&lt;br /&gt;
|Select Menu for Lunch&lt;br /&gt;
* Gather 10 items for Lunch. The following items can be requested:&lt;br /&gt;
{{#item:7162}}, {{#item:7158}}, {{#item:7150}}, {{#item:6405}}, {{#item:7299}}, {{#item:25285}}, {{#item:7762}}, {{#item:7266}}, {{#item:6498}}, {{#item:7171}}&lt;br /&gt;
|2x {{#item:1000608}} and 1x {{#item:101162}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|62|212}} &amp;lt;br&amp;gt; {{#navi:icas_in|27|116}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 6 7 8 wiki.png]]&lt;br /&gt;
|Abandoned Pit Floor 1 Level 220+: Kill 40x Monsters in jor_ab01 and gather 20x {{#item:1000708}}.&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|62|212}} &amp;lt;br&amp;gt; {{#navi:icas_in|27|116}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 6 7 8 wiki.png]]&lt;br /&gt;
|Abandoned Pit Floor 2 Level 240+: Kill 40x Monsters in jor_ab02 and gather 20x {{#item:1000708}}.&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|62|212}} &amp;lt;br&amp;gt; {{#navi:icas_in|27|116}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 6 7 8 wiki.png]]&lt;br /&gt;
|Dig and Dig&lt;br /&gt;
* Examine the ominous traces in jor_ab01 and jor_ab02.&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|62|212}} &amp;lt;br&amp;gt; {{#navi:icas_in|27|122}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 9 10 wiki.png]]&lt;br /&gt;
|Do we need a refrigerator?&lt;br /&gt;
* Kill 20x Monsters in jor_back 2 and gather 20x {{#item:1000708}}.&lt;br /&gt;
|3x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|62|212}} &amp;lt;br&amp;gt; {{#navi:icas_in|27|122}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 9 10 wiki.png]]&lt;br /&gt;
|Cirspy Tools&lt;br /&gt;
* Ensure the Frozen Traps are working in jor_back2.&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|62|212}} &amp;lt;br&amp;gt; {{#navi:icas_in|35|121}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 11 wiki.png]]&lt;br /&gt;
|Friederike&#039;s Days&lt;br /&gt;
* Kill 10x Primitive Rgan and 10x Lowest Rgan.&lt;br /&gt;
* Gather 10x {{#item:1000705}}&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|97|177}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 12 wiki.png]]&lt;br /&gt;
|Do not Feed Wildlife&lt;br /&gt;
* Retrieve 1x {{#item:528}} from a sand pile in jor_back1.&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icas_in|48|252}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 13 wiki.png]]&lt;br /&gt;
|Searching for Survivors&lt;br /&gt;
* Find survivors in jor_back3 then return to Maram {{#navi:icas_in|262|179}}.&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:jor_tail|48|241}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 14 wiki.png]]&lt;br /&gt;
|Help Moryara Fish&lt;br /&gt;
* Kill 20x Shining Seaweed&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:jor_nest|239|244}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 15 wiki.png]]&lt;br /&gt;
|Rgan to Work&lt;br /&gt;
* Kill 20x Primitive Rgan.&lt;br /&gt;
|First Clear: 10x {{#item:1000608}} &amp;lt;br&amp;gt; Daily: 2x {{#item:1000608}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:jor_nest|37|75}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 16 wiki.png]]&lt;br /&gt;
|Elegant Hobbies&lt;br /&gt;
* Gather the following items: {{#item:1000830}}, {{#item:1000829}}, {{#item:1000824}}, {{#item:7326}}&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:jor_nest|235|57}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 17 wiki.png]]&lt;br /&gt;
|Priest, Have Mercy??&lt;br /&gt;
* Gather 30x {{#item:1000822}}&lt;br /&gt;
|First Clear: 10x {{#item:1000608}} &amp;lt;br&amp;gt; Daily: 2x {{#item:1000608}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:jor_nest|34|79}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 18 wiki.png]]&lt;br /&gt;
|Our Precious Food&lt;br /&gt;
* Gather 30x {{#item:1000707}} from Rgans.&lt;br /&gt;
|First Clear: 10x {{#item:1000608}} &amp;lt;br&amp;gt; Daily: 2x {{#item:1000608}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:jor_nest|257|26}} &amp;lt;br&amp;gt; [[File:Safework19.png]]&lt;br /&gt;
|For Safe Work&lt;br /&gt;
&lt;br /&gt;
* Kill 20x Limacina and 20x Calmaring&lt;br /&gt;
|&amp;lt;br&amp;gt; 2x {{#item:1000608}}  &lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instances=&lt;br /&gt;
You need to do the whole Episode 19 - Main Story to get access to the instances. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|Instance&lt;br /&gt;
|Level Required&lt;br /&gt;
|Party count&lt;br /&gt;
|CD (days)&lt;br /&gt;
|Possible Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Iwin Patrol]] &amp;lt;br&amp;gt; {{#navi:icecastle|23|115}} &amp;lt;br&amp;gt; [[File:Iwin Patrol NPC Start wiki.png]]&lt;br /&gt;
|200&lt;br /&gt;
|1+&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1000608}}&lt;br /&gt;
* Ice Castle Reputation&lt;br /&gt;
|-&lt;br /&gt;
|[[Airship Destruction]] &amp;lt;br&amp;gt; {{#navi:jor_nest|22|255}} &amp;lt;br&amp;gt; [[File:Airship Destruction NPC Start wiki.png]]&lt;br /&gt;
|200&lt;br /&gt;
|1+&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1000608}}&lt;br /&gt;
* {{#item:1000811}}&lt;br /&gt;
* {{#item:1000812}}&lt;br /&gt;
* {{#item:1000813}}&lt;br /&gt;
* {{#item:1000814}}&lt;br /&gt;
* {{#item:1000833}}&lt;br /&gt;
* Ice Castle Reputation&lt;br /&gt;
|-&lt;br /&gt;
|[[Simulation Battle]] &amp;lt;br&amp;gt; {{#navi:jor_nest|66|260}} &amp;lt;br&amp;gt; [[File:Simulation Battle NPC Start wiki.png]]&lt;br /&gt;
|200&lt;br /&gt;
|1+&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1000608}}&lt;br /&gt;
* {{#item:1000811}}&lt;br /&gt;
* {{#item:1000812}}&lt;br /&gt;
* {{#item:1000813}}&lt;br /&gt;
* {{#item:1000814}}&lt;br /&gt;
* Ice Castle Reputation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Field/Dungeons =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 50%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
|Map&lt;br /&gt;
|Monsters&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Frozen Tail &amp;lt;br&amp;gt; jor_tail&lt;br /&gt;
|{{#mob:21525}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21524}} &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Frozen Scale Hills &amp;lt;br&amp;gt; jor_back1&lt;br /&gt;
|{{#mob:21525}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21524}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21523}} &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Frozen Scale Plains &amp;lt;br&amp;gt; jor_back2&lt;br /&gt;
|{{#mob:21525}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21523}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21521}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21520}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Frozen Scale Glaciers &amp;lt;br&amp;gt; jor_back3&lt;br /&gt;
|{{#mob:21525}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21540}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21526}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21527}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21520}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21537}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Abandoned Pit Floor 1  &amp;lt;br&amp;gt; jor_ab01&lt;br /&gt;
|{{#mob:21540}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21541}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21538}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21543}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21600}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Abandoned Pit Floor 2  &amp;lt;br&amp;gt; jor_ab02&lt;br /&gt;
|{{#mob:21544}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21542}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21601}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21539}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21545}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Snake God&#039;s Warmth Floor 1  &amp;lt;br&amp;gt; jor_dun01&lt;br /&gt;
|{{#mob:21526}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21599}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21527}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21528}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Snake God&#039;s Warmth Floor 2  &amp;lt;br&amp;gt; jor_dun02&lt;br /&gt;
|{{#mob:21599}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21527}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21528}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21529}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Reputation =&lt;br /&gt;
Talk to NPC Hoyoyo to open the special reputation shop. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hoyoyo NPC.png]]&lt;br /&gt;
{{#navi:icas_in|175|63}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each level of reputation requires 1,000 points each. See Daily Quests, and Instances for more information on reputation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot; style=&amp;quot;width: 50%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot; &lt;br /&gt;
|Reputation Level&lt;br /&gt;
|Unlock&lt;br /&gt;
|Currency Amount&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|Hoyoyo will not speak with you.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|1&lt;br /&gt;
|{{#item:101187}}&lt;br /&gt;
|x200 {{#item:1000608}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1100006}}&lt;br /&gt;
|x1 {{#item:1000608}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480137}}&lt;br /&gt;
|x1000 {{#item:1000608}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|Daily Quests will grant an additional x1 {{#item:1000608}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|2&lt;br /&gt;
|{{#item:101188}}&lt;br /&gt;
|x500 {{#item:1000608}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480205}}&lt;br /&gt;
|x1000 {{#item:1000608}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20579}}&lt;br /&gt;
|x1000 {{#item:1000608}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|Daily Quests will grant an additional x2 {{#item:1000608}}&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|Daily Quests will grant an additional x4 {{#item:1000608}}&amp;lt;br&amp;gt;(making the bonus x7 {{#item:1000608}} in total)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=Equipments=&lt;br /&gt;
&lt;br /&gt;
Episode related equipment can be found here: [[Issgard_Equipment|Equipment Issgard]]&lt;/div&gt;</summary>
		<author><name>Vorpal</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=19_Isgard_Land_of_Snow_Flowers&amp;diff=19608</id>
		<title>19 Isgard Land of Snow Flowers</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=19_Isgard_Land_of_Snow_Flowers&amp;diff=19608"/>
		<updated>2023-12-11T17:40:43Z</updated>

		<summary type="html">&lt;p&gt;Vorpal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Requirements=&lt;br /&gt;
* Level Required: 200&lt;br /&gt;
* Quest Prerequisite:&lt;br /&gt;
** [[18_Direction_of_Prayer|Episode 18]]&lt;br /&gt;
=Main Story Quest=&lt;br /&gt;
# {{#navi:wolfvill|223|83}} &amp;lt;br&amp;gt; [[File: Step 1.png]] &amp;lt;br&amp;gt;Talk to Grey Wolf Villager who says Maram was looking for you. Maram appears and Miriam and Suad shortly joins to discuss the next step towards chasing Bagot. They mention that Elly managed to track Bagot steps and found a route to the northern regions thanks to your help. You all decide to go to Varmundt&#039;s Mansion to meet with Elly. However, Suad cannot join as he has to coordinate a parliament meeting with Niren for peace between Grey Wolf Village and Rachel.&lt;br /&gt;
# {{#navi:ba_in01|341|369}} &amp;lt;br&amp;gt; [[File: Step 2.png]] &amp;lt;br&amp;gt;Talk to Elly who explains her data collection when tracking Bagot. She says that he went to the northern regions and mentioned the legendary Jörmungandr. The only northern continent associated with Jörmungandr is Issgard. She also explains that the Illusion stole records from the aircraft that has sailed to Issgard. Elly is working on getting an Airship to navigate to Issgard but the technician, Ginger, reports that there is a wall around Issgard of high energy flow which blocks entry. Crux advises to seek help from royal family. The Gaebolg family would have information on Jörmungandr.&lt;br /&gt;
# {{#navi:ba_in01|386|110}} &amp;lt;br&amp;gt; [[File: Step 3.png]] &amp;lt;br&amp;gt;Talk to Crux to head back to Prontera Castle with Lazy while Elly and Ginger will address the airship.&lt;br /&gt;
# {{#navi:prt_cas|320|270}} &amp;lt;br&amp;gt; [[File: Step 4.png]] &amp;lt;br&amp;gt;Talk to Crux and Nyhill. Nyhill recaps that Gaebolg family were cursed by Jörmungandr. When the Jörmungandr Church vanished from Midgard, not everyone died and disappeared. Instead, the former followers were trapped in a land of ice beyond the sea and the land was sealed by an unknown force where guardians protected the seal. Nyhill mentions that some members of the Gaebolg family once traveled to and from Issgard. The queen, Catherine D. Gaebolg, arrives to give further explanation. She mentions that Tristan III has three sisters, two of which resides in Issgard who were entrusted to find a way to break the curse of Jörmungandr. Nyhill mentions that permission is required to enter Issgard and asks you for your reason to enter. You tell Nyhill the story of Illusion and Nyhill agrees with your agenda to stop it. He tells that he can write a special invitation letter.&amp;lt;br&amp;gt;&#039;&#039;Note: To get into the castle at any time, Crux will appear in the guests&#039; room, at {{#navi:ba_in01|48|146}}.&#039;&#039;&lt;br /&gt;
# {{#navi:prt_cas|331|343}} (leave the room to the top, then turn to the right) &amp;lt;br&amp;gt; [[File: Step 5.png]] &amp;lt;br&amp;gt;Talk to Nyhill at his desk. Nyhill explains that the ordinary-looking book on his desk is a Guardian&#039;s Box. Opening the cover reveals a void in the book which blesses any letter inside of it by the Guardians. Only direct descendants of the seven royal families can use it. The box was left by the First Tristan Gaebolg. Nyhill writes and gives you and your friends a  {{#item:1000607}}. You are then teleported back to Varmundt&#039;s Mansion.&lt;br /&gt;
# {{#navi:ba_maison|186|251}} &amp;lt;br&amp;gt; [[File: Step 6.png]] &amp;lt;br&amp;gt;You meet up with the rest of the team. Ginger says the airship is ready for travel to Issgard.&lt;br /&gt;
# {{#navi:ba_in01|30|264}} &amp;lt;br&amp;gt; [[File: Step 7.png]] &amp;lt;br&amp;gt;Talk to Ginger to board the airship.&lt;br /&gt;
# {{#navi:air_if|46|71}} &amp;lt;br&amp;gt; [[File: Step 8.png]] &amp;lt;br&amp;gt;Talk to Ginger on the airship and give her your invitation. Ginger examines the letter and detects a specific wavelength code emitting from the invitation.&lt;br /&gt;
# {{#navi:air_if|32|63}} &amp;lt;br&amp;gt; [[File: Step 9.png]] &amp;lt;br&amp;gt;Talk to Lehar and your friends. Lehar introduces himself as a member of the St. Capitolina Abbey. His mother was the sister of the previous king and the youngest princess of Gaebolg. She was concerned about the curse of their family and entrusted him to be raised at the monastery. However, the curse manifested to the direct son of the previous king. The son was determined to break the curse of the family himself and went to Issgard himself. Lehar describes Issgard as a land of only snow, ice, and glaciers. However, there is a castle made of ice, yet it stays warm inside with some kind of magical power. Lazy asks if there is any to worry about since Illusion must&#039;ve made contact for about 4 months. Lehar only recalls the number of Rgans dramatically increases. Ginger interrupts to announce that the airship will be landing soon and to brace for unexpected shocks.&lt;br /&gt;
# {{#navi:air_if|46|71}} &amp;lt;br&amp;gt; [[File: Step 10.png]] &amp;lt;br&amp;gt;Talk to Ginger to leave the airship into Issgard.&lt;br /&gt;
# {{#navi:jor_tail|221|53}} &amp;lt;br&amp;gt; [[File: Step 11.png]] &amp;lt;br&amp;gt;Talk to Lehar who states that we are close to Ice Castle and should head there.&lt;br /&gt;
# {{#navi:icas_in|141|216}} &amp;lt;br&amp;gt; [[File: Step 12.png]] &amp;lt;br&amp;gt;Talk to Lehar in the Ice Castle who introduces Leon Petit and Aurelie Petit. The Petit family have been taking on the role of overseeing the Ice Castle and protecting it. You explain the situation of Illusion and Bagot. Aurelie states that there is a high possibility that the Illusion had interfered with Rgans. Lehar&#039;s aunts, Voglinde Gaebolg and Vellgunde Gaebolg, appears and introduces themselves. Voglinde and Vellgunde both are here to study about Jörmungandr and Rgan&#039;s magic in attempt to break the curse upon their family. They both go back to their research in one of the Iwin&#039;s huts.&lt;br /&gt;
# {{#navi:icas_in|138|220}} &amp;lt;br&amp;gt; [[File: Step 13.png]] &amp;lt;br&amp;gt;Talk to Leon who explains more about Issgard. The land itself is made by the frozen body of Jörmungandr. The Rgans were the main followers of Jörmungandr and are bound here. You ask about the barrier. Leon states that the barrier does not seal Jörmungandr, but rather keeps the Rgans from leaving. Lazy asks about the giant birds around the castle. Aurelie explains that Iwins were originally migratory birds that moved to and from Oreum Mountains. However, once the barrier was placed, the Iwin race was stranded in Issgard. Since then, the Iwins helped guard the Ice Castle and monitor the barrier. Leon would like you to meet with Iwins since they haven&#039;t met an outsider since Varmundt. Aurelie decides to give you some {{#item:1000608}} stating that it is the main currency in this region. A magical power crystallized into a flower like shape. Rewarded with 40  {{#item:1000608}} and 50 Ice Castle Reputation. &lt;br /&gt;
#; Unlocked: Iwin Patrol Instance and Purification Saint Side Quest.&amp;lt;br&amp;gt;Warper / @go to Ice Castle&lt;br /&gt;
# {{#navi:icecastle|23|115}} &amp;lt;br&amp;gt; [[File: Step 14.png]] &amp;lt;br&amp;gt;Talk to Marshall Gigi Happy Rev Eve Alice Llyod Broad-Minded Tess Vortex, Captain of the Iwin Patrol, and perform a Iwin Patrol with the Iwins. In the first completion of the instance, you will find a young man who needs help escaping the area. You tell this man that he looks very similar to Morning. The man does not know who Morning. You mention that you found Morning in Rudus. The man tells you that Rudus is a place of discarded specimens and says that Morning is an earlier model of himself. He is a newer and improved test specimen created by the scientists of Illusion. You help Lunch cross Frozen Scale Hills into the Plains where it will be safer. Continue finishing the Iwin Patrol. Rewarded with 2  {{#item:1000608}} and 5 Ice Castle Reputation.&lt;br /&gt;
# {{#navi:jor_back2|250|30}} &amp;lt;br&amp;gt; [[File: Step 15.png]] &amp;lt;br&amp;gt;Talk to man you found in the Iwin Patrol. He introduces himself as HU-210426 which is the barcode engraved on his head. You say that it is difficult name to remember. You suggest the name “Lunch” since it is similar to Morning. The man agrees to be called Lunch. You ask Lunch on how did he get here? Lunch says that he only recalls the experimentation done in a “Large Mansion” but all of the sudden the scientist were preparing to leave. The scientist threw away many specimens, but Lunch managed to join the scientist in the Airship. However, the scientist lost interest in Lunch and decided to experiment with the Rgan race. In the meantime, Lunch wanted the attention of the scientist again so he transformed himself into an Rgan. You question on how does one transform like that. Lunch explains that one of his abilities is to transform into another being. You ask if he can transform you as well. Lunch states that he can help and to come back if you need more. Rewarded with 1  {{#item:101162}} and 2  {{#item:1000608}}.&lt;br /&gt;
#; Note: You can get more {{#item:101162}} from this NPC. &lt;br /&gt;
# {{#navi:icecastle|27|126}} &amp;lt;br&amp;gt; [[File: Step 16_a.png]] &amp;lt;br&amp;gt;Talk to the Iwin who introduce himself as Horr. He says he will accompany you to the Ice Castle.&lt;br /&gt;
# {{#navi:icas_in|34|189}} &amp;lt;br&amp;gt; [[File: Step 17.png]] &amp;lt;br&amp;gt;Talk to Aurelie with the team who states that the activity around Issgard is increasingly suspicious. It could be a sign of Jörmungandr reviving in connection with Illusion. Leon says the Jörmungandr Church must be stopped. Miriam advises that not only the seal should be protected, but also to recover the heart of Ymir from Illusion. Voglinde says it will be difficult entering the Rgan nest. You show your {{#item:101162}} and explained where you got it. The team concludes that the transformation scroll is the key into infiltrating the Rgan race.&lt;br /&gt;
# {{#navi:jor_back3|99|318}} &amp;lt;br&amp;gt; [[File: Step 18.png]] &amp;lt;br&amp;gt;Use a  {{#item:101162}} and talk to the team who are also all disguised as Rgan. Horr mentions that there is a problem with Lazy&#039;s transformation and that he looks more like a human still. Lazy mentions that you also look more human compared to rest of the team. You deduce that it has to be transformation scroll harmonizing with the magical powers from certain people. Horr and Miriam says that you and Lazy should pretend to be newborn Rgans while you venture into the nest. Rewarded with 25  {{#item:1000608}} and 30 Ice Castle Reputation.&lt;br /&gt;
# {{#navi:jor_dun02|263|170}} &amp;lt;br&amp;gt; [[File: Step 19.png]] &amp;lt;br&amp;gt;Talk to Miriam near the eggs. Horr mentions to be careful and to truly act like a newborn by not mentioning any outside knowledge. An Rgan Priest appears and frantically yells at Horr and Miriam asking them why is there a bishop here. Horr tells the priest that you and Lazy are newborns and that they were watching the eggs. The Rgan Priest asks to follow him into the nest. Rewarded with 25  {{#item:1000608}} and 30 Ice Castle Reputation.&lt;br /&gt;
# {{#navi:jor_nest|185|49}} &amp;lt;br&amp;gt; [[File: Step 20.png]] &amp;lt;br&amp;gt;Talk to Rgan Priest who announces to the rest of the nest that a Bishop was born. It is a miracle and a sign of Jörmungandr resurrection. More Rgan appears to praise Lazy and blesses him. A Bishop Rgan appears and explains that you and Lazy should receive a blessing baptism.&lt;br /&gt;
#; Unlocked: Warper to Snake&#039;s Nest&lt;br /&gt;
# {{#navi:jor_nest|196|202}} &amp;lt;br&amp;gt; [[File: Step 21.png]] &amp;lt;br&amp;gt;Talk to Bishop Rgan who tells you and Lazy that this particular area is the egg hatchery. It is the usual place of where priests and other bishops are born. He says that the unusual “birth spot” that you and Lazy “hatched” from must be a blessing from Jörmungandr. Lazy asks about all the weird devices near the eggs. The Bishop says that they are machines installed by humans to inject more magical energy into the eggs. You ask what humans but Bishop Rgan says he doesn&#039;t know other than they are from beyond the barrier.&lt;br /&gt;
# {{#navi:jor_nest|115|187}} &amp;lt;br&amp;gt; [[File: Step 22.png]] &amp;lt;br&amp;gt;Talk to Bishop Rgan who explains that the area nearby is where the humans resides and asks you to avoid the area as there are many strange devices made by dirty humans. Instead, Bishop Rgan asks you to follow him to meet Rasgand.&lt;br /&gt;
# {{#navi:jor_nest|53|244}} &amp;lt;br&amp;gt; [[File: Step 23.png]] &amp;lt;br&amp;gt;Talk to Bishop Rgan who introduces you Sarekhgand. Sarekhgand looks at you and Lazy and announces that Rasgand will be delighted with the news. Bishop Rgan sees that the human is approaching and wants to show you to him. Bagot appears and you are surprised. Sarekhgand explains to Bagot about how you were born. Bagot is impressed about the situation and wants to go back to his experiments. However, Sarekhgand does not want Bagot to perform any experiments with this miracle case. Sarekhgand wants you to get a health checkup from Juneau.&lt;br /&gt;
# {{#navi:jor_nest|22|141}} &amp;lt;br&amp;gt; [[File: Step 24.png]] &amp;lt;br&amp;gt;Talk to Juncea who is annoyed by your presence without prior notice. You tell her that you are here for a health checkup but pretend that you do not know what a health checkup is. Juncea is shocked that you are a senior Rgan while the hatchery showed no signs. She proceeds in performing a health checkup during which you ask questions. You ask what is this area but she dodges the question. You tell Juncea that you are afraid of humans. She tells you to hold still while conducting the tests. You ask how did she come here and she explains how an airship work. You tell her that you met another human recently. Juncea says that the other human is Bagot who joined recently. You ask if she and Bagot are friends, but Juncea says she shared a lab together but their fields are different and not interested. She accidentally stabbed too deeply and asks for a break.&lt;br /&gt;
# {{#navi:jor_nest|22|141}} &amp;lt;br&amp;gt; Talk to Juncea to continue the checkup. You ask about her research and if you will be experimented on. She says no due to making a promise with the Rgan race not to perform on higher Rgans as test subjects. But she comes up with an idea of examining the eggshells from which you hatched from and asks you for the pieces.&lt;br /&gt;
# {{#navi:jor_dun02 263|170}} &amp;lt;br&amp;gt; [[File: Step 26.png]] &amp;lt;br&amp;gt;Talk to Miriam and explain that you need eggshells. Miriam recalls that these eggs are low-level hatchery and that we must find the higher grade eggs in the nest.&lt;br /&gt;
# {{#navi:jor_nest|23|58}} &amp;lt;br&amp;gt; [[File: Step 27.png]] &amp;lt;br&amp;gt;Talk to Bishop Rgan at the higher egg hatchery. You ask that you need a piece of your eggshell but the Bishop knows that you did not hatch from here. A noise occurred close by from Horr accidentally breaking an egg. The Rgan finds Horr and asks for the names of these two suspicious Rgans. Horr introduces himself as Horrgand and Lehar introduces himself as Leharchangand. The Bishop Rgan asks Leharchangand to educate Horrgand on practice and takes him away. You managed to find an opportunity to collect 1  {{#item:1000606}}.&lt;br /&gt;
# {{#navi:jor_nest|22|141}} &amp;lt;br&amp;gt; [[File: Step 28.png]] &amp;lt;br&amp;gt;Bring the eggshell back to Juncea. She inspects it and is puzzled by the lack of high magical energy. You tell her that you don&#039;t understand. She explains that Rgans are born with magical energy equal to the mount they absorbed in the egg state. If an egg absorbs enough energy, a Bishop or a Priest will be born. You ask Juncea on how she knows so much. She states that her area of expertise is that of magical energy and magical tools. She says that humans cannot do this. She is simply here is to perform magical energy injection and to send an airship beyond the barrier at the other human&#039;s request. Lazy and Bagot appears.&lt;br /&gt;
# {{#navi:jor_nest|26|142}} &amp;lt;br&amp;gt; [[File: Step 29.png]] &amp;lt;br&amp;gt;Talk to Bagot who discusses with Juncea about her results. Bagot wants to know about the data regarding you being born in a lower-level hatchery. Juncea says to Bagot that she is still researching and has nothing to report. Displeased, Bagot demands for the data now. Juncea insists that there is no data yet. Bagot announces that he has made changes to priorities of work and says that his research is now top priority. Juncea is shocked saying that her work began first. Sarekhgand joins to say that Rasgand agrees with the new order of priorities. Bagot again demands the data to be delivered to him and leaves.&lt;br /&gt;
# {{#navi:jor_nest|22|141}} &amp;lt;br&amp;gt; [[File: Step 30.png]] &amp;lt;br&amp;gt;Talk to Juncea who is extremely furious. She rages at you and Lazy regarding Bagot&#039;s new orders. You ask about her study versus Bagot&#039;s but Juncea replies that it must be something that pleased Rasgand. She suspect that is must be relating to Ymir&#039;s heart and finding a way to use it for the eggs in attempt to revive Jörmungandr. Juncea finishes up her tests and asks you to go do some work at the nest.&lt;br /&gt;
# {{#navi:jor_nest|87|164}} &amp;lt;br&amp;gt; [[File: Step 31.png]] &amp;lt;br&amp;gt;Meet up with Lazy to exchange your findings. You tell Lazy that you did not uncover much other than the location of the Airship the Illusion uses but you should further investigate than meet back at the Ice Castle. You will go with Lehar to find the airship and try to find Horr who was taken away for accidentally breaking the egg.&lt;br /&gt;
# {{#navi:jor_nest|24|252}} &amp;lt;br&amp;gt; [[File: Step 32_a.png]] &amp;lt;br&amp;gt;Talk to Lazy near the airship dock location. Lazy asks if this is the site, but you say there are too many guards to further investigate with only two people. You rather find the rest of the team and develop a new plan.&lt;br /&gt;
# {{#navi:jor_dun02|153|239}} &amp;lt;br&amp;gt; [[File: Step 33.png]] &amp;lt;br&amp;gt;Talk to the Guard Rgan. He stops you and Lazy by saying this is not a place for noble people like yourselves. You respond by saying that you a a newborn looking to study how people work. The Guard Rgan allows it and lets you pass.&lt;br /&gt;
# {{#navi:jor_dun02|150|269}} &amp;lt;br&amp;gt; [[File: Step 34.png]] &amp;lt;br&amp;gt;Talk to Rgans working at the lower grade hatchery. You discover that they are Miriam, Lehar and Horr. Miriam said that she saw many humans coming in and working with the lesser Rgans stating that they may have been abducted to here via the Airship. The humans were handcuffed and working here. Lehar suspects that they may be used as test subjects similar to Lunch. You all decide to head back to the Ice Castle to report your findings.&lt;br /&gt;
# {{#navi:icas_in|34|189}} &amp;lt;br&amp;gt; [[File: Step 35.png]] &amp;lt;br&amp;gt;Talk to Aurelie and your team recaps the situation. Lehar explains the Rgans and their ranks. Even the lowest rank Rgans are stronger than ordinary humans thanks to the magical energy they possess. Lehar also shares that the leader of the Rgans is Rasgand, the final survivor from the past battle of Jörmungandr. He has a large following and is in absolute control of the Rgans. Leon suggest that Rasgand should be the priority target to stop the situation. Lehar agrees and says that we are lucky to have Lazy able to transform into Bishop Rgan with the transformation scroll. Leon asks how can Illusion, outsiders, able to contact Rasgand so easily. Lazy suggests that there may be a symbiotic relationship between the two groups and Rasgand desires the research. Aurelie is concerned about the number of Illusions, but you said you only seen Bagot, Juncea and the Heart Hunters. Miriam asks about the Ymir&#039;s Heart and where it can be. Lazy suggests that Bagot must have it since Rasgand prioritized his research. The new plan is to go back to the nest and explore more vulnerabilities, destroy the airship, and rescue any captured humans. Rewarded with 50  {{#item:1000608}} and 60 Ice Castle Reputation. &lt;br /&gt;
#; Unlocked Airship Destruction Instance.&lt;br /&gt;
# {{#navi:jor_nest|127|207}} &amp;lt;br&amp;gt; [[File: Step 36.png]] &amp;lt;br&amp;gt;As transformed Rgan, meet with Lazy at the nest. He tells to explore Juncea&#039;s Lab, Bagot&#039;s Lab, and the Rgan Guard areas.&lt;br /&gt;
# {{#navi:jor_nest|21|195}} &amp;lt;br&amp;gt; [[File: Step 37.png]] &amp;lt;br&amp;gt;Pick up the research documents from Juncea&#039;s Lab. You read some notes about a method being used on an already born object. It can be reborn as a better individual. A guard spots you and asks what are you doing here. You pretend to be the newborn exploring and you did not know the restrictions of the area. The guard introduces himself as Yugrungand, in charge of monitoring humans since they cannot be trusted. He mentions that only scientist uses this place, but it seems Juncea thinks that Bagot stole her place. You pretend to be puzzled and thank the guard for the explanation.&lt;br /&gt;
# {{#navi:jor_nest|66|260}} &amp;lt;br&amp;gt; [[File: Step 38.png]] &amp;lt;br&amp;gt;Walk to the door to enter Bagot&#039;s Lab.&lt;br /&gt;
# {{#navi:jor_dun03|74|71}} &amp;lt;br&amp;gt; [[File: Step 39.png]] &amp;lt;br&amp;gt;Pick up the research documents. You briefly skim through it and read the sames notes about a method on already born objects to make them stronger. You feel a strong presence from the surrounding lab specimens equivalent to that of Twisted God Freyja.&lt;br /&gt;
# {{#navi:jor_dun03|49|80}} &amp;lt;br&amp;gt; [[File: Step 40.png]] &amp;lt;br&amp;gt;Pick up the top secret document. You read information about mutations occurring on a cellular level based on the experiment in Rachel. There are hypotheses listed about correcting the problem by magic energy injection, but there is no need for returning a specimen back it&#039;s original form.&lt;br /&gt;
# {{#navi:jor_nest|181|173}} &amp;lt;br&amp;gt; [[File: Step 41.png]] &amp;lt;br&amp;gt;Talk to the pile of research documents near the Rgan Guards. You sift through the documents and pick up a  {{#item:1000845}}. The book describes a large amount of energy flowing into Bagot&#039;s lab.&lt;br /&gt;
# {{#navi:jor_nest|19|142}} &amp;lt;br&amp;gt; [[File: Step 42.png]] &amp;lt;br&amp;gt;Talk to the research documents near Juncea&#039;s work area. It describes events of artificially boosting Rgan levels before they hatch from the eggs.&lt;br /&gt;
# {{#navi:jor_nest|173|177}} &amp;lt;br&amp;gt; [[File: Step 43.png]] &amp;lt;br&amp;gt;Overhear a conversation by the Rgan Guard and Rgan Guard Captain. They talk about Bagot visiting Rasgand a lot but the Captain doesn&#039;t really trust him. The Guard asks the Captain on what to do. The Captain says to stay alert while he reallocates his people.&lt;br /&gt;
# {{#navi:jor_nest|127|207}} &amp;lt;br&amp;gt; [[File: Step 44.png]] &amp;lt;br&amp;gt;Report back to Lazy on your findings. You state that Juncea seem to be ignored now compared to Bagot. However, Bagot&#039;s experiments are more dangerous especially finding out the specimens in his lab are similar to the Twisted God Freyja. The two Illusions working together can be a big problem. Lazy mentions that Juncea and Bagot underwent a quarrel so it may be beneficial to further separate them. He says for you to talk with Juncea since she likes adventurers like yourself while he will go to Bagot.&lt;br /&gt;
# {{#navi:jor_nest|31|140}} &amp;lt;br&amp;gt; [[File: Step 45.png]] &amp;lt;br&amp;gt;Talk to Juncea. You notice that she is hooked up to her machines. You ask her why is she experimenting on herself. She is frustrated that she has no test subjects so she going to do whatever it takes to further her research. You offer Juncea to perform a secret experiment on yourself. She is flattered but rejects it. She states that correct results rely on documentation and she cannot hide her experiments. She doesn&#039;t want to be bother anymore as she doesn&#039;t have the energy to talk with you. You read the monitors indicating low blood sugar and ask what this means. Juncea explains it simply as wanting to eat something sweet. She tells you that she will continue answering your questions if you can bring her something sweet.&lt;br /&gt;
# {{#navi:icas_in 245|197}} &amp;lt;br&amp;gt; [[File: Step 46.png]] &amp;lt;br&amp;gt;Talk to Iwin who is eating an Ice Candy. You ask if you can have one and he gives you 1 {{#item:1000846}}&lt;br /&gt;
# {{#navi:jor_nest|31|140}} &amp;lt;br&amp;gt; [[File: Step 47_a.png]] &amp;lt;br&amp;gt;Go back to Juncea and give her the Ice Cookie. She asks how you got this and you faked a story about saving a big bird. Juncea is impressed with your efforts and starts to appreciate you more. You ask why isn&#039;t Juncea going to Rasgand for help, but she responds that funds are slowly dwindling for her projects. You try to ask more questions but she is busy unless you can bring back another Ice Cookie or 10  {{#item:1000707}}.&lt;br /&gt;
# {{#navi:jor_nest|31|140}} &amp;lt;br&amp;gt; Talk to Juncea and give her either Ice Cookie (Option 1) or 10  {{#item:1000707}} (Option 2). She begins to vent to you about not being able to progress her research. You ask if the eggshell you brought to her earlier was enough, but she says she needs living Rgans to prove her theory about injecting magical energy into an already born Rgan. You tell her that you want to be stronger and offer again to experiment on yourself. You try to ask more questions but she is busy unless you can bring back another Ice Cookie or 10  {{#item:1000707}}.&lt;br /&gt;
# {{#navi:jor_nest|31|140}} &amp;lt;br&amp;gt;Talk to Juncea and give her either Ice Cookie (Option 1) or 10  {{#item:1000707}} (Option 2). She is grateful in the repeated effort, but she really needs to produce results. She explains that data is scarce and seems to be no hope for progression.&lt;br /&gt;
# {{#navi:jor_nest|31|140}} &amp;lt;br&amp;gt; Talk to Juncea. You start to trust her and decide to give her the  {{#item:1000845}} pretending like you found this accidentally while playing with other Rgans and noticed it was human text. She reads through the documents and becomes outraged. She noticed how many specimens Bagot had while she had none. She complains so loud that Bagot appears and investigates you and Juncea by asking what is this noise about. He asks who you are and you continue to pretend your role as a newborn Priest Rgan. Juncea interrupts asking Bagot to speak to him. Bagot asks for the Rgans to leave then to speak privately. You reluctantly decide to leave and head back to Ice Castle to prevent any suspicion by staying.&lt;br /&gt;
# {{#navi:icas_in|245|197}} &amp;lt;br&amp;gt; [[File: Step 51.png]] &amp;lt;br&amp;gt;Talk to Lazy and the team to exchange your findings. You mention to Lazy that you became closer to Juncea by exposing how much support Rgans gave to Bagot compared to her. However, you want to resolve this faster.&lt;br /&gt;
# {{#navi:icas_in|249|199}} &amp;lt;br&amp;gt; [[File: Step 52.png]] &amp;lt;br&amp;gt;Talk to Miriam who agrees on taking action in a timely fashion. She says to restock on {{#item:101162}}s and head back to the nest to uncover more.&lt;br /&gt;
# {{#navi:jor_nest|19|190}} &amp;lt;br&amp;gt; [[File: Step 53.png]] &amp;lt;br&amp;gt;Talk to the box at Juncea&#039;s work area. You noticed that Juncea is no longer here, but you found a suspicious bubbling liquid experiment. You want to examine it further but you will need something to contain it.&lt;br /&gt;
# {{#navi:jor_nest|20|194}} &amp;lt;br&amp;gt; [[File: Step 54.png]] &amp;lt;br&amp;gt;Grab a  {{#item:1000604}} off from the table.&lt;br /&gt;
# {{#navi:jor_nest|19|190}} &amp;lt;br&amp;gt; [[File: Step 55.png]] &amp;lt;br&amp;gt;Collect the suspicious liquid into the test tube to get  {{#item:1000605}} and an Rgan appears.&lt;br /&gt;
# {{#navi:jor_nest|24|185}} &amp;lt;br&amp;gt; [[File: Step 56.png]] &amp;lt;br&amp;gt;Talk to the Rgan. He says that Juncea is looking for you in Bagot&#039;s lab and that you should meet her there. You are puzzled on how Juncea knows you would be here.&lt;br /&gt;
# {{#navi:jor_nest|66|260}} &amp;lt;br&amp;gt; Go towards Bagot&#039;s Lab to find Juncea.&lt;br /&gt;
# {{#navi:jor_dun03|57|63}} &amp;lt;br&amp;gt; [[File: Step 58.png]] &amp;lt;br&amp;gt;Talk to Juncea who says she wanted to talk to alone. An instance will be created that is forced solo and you cannot bring any party members.&lt;br /&gt;
# Talk to Juncea inside the instance. She questions the friendship and suspects you been gossiping to Bagot about her behind her back. You notice something is strange about her, maybe something to do with Bagot. You try to comfort her, but its already too late. She is undergoes a transformation into a greater being.&lt;br /&gt;
# Subdue transformed Juncea. You are wondering if Bagot made her go crazy. You decide to bring Juncea back to Ice Castle. Exit the instance.&lt;br /&gt;
# {{#navi:icecastle|27|126}} &amp;lt;br&amp;gt; [[File: Step 61.png]] &amp;lt;br&amp;gt;Talk to Horr. He questions why you brought an Rgan back to Ice Castle. You ask for a resting place and you will explain the situation later.&lt;br /&gt;
# {{#navi:icas_in|247|116}} &amp;lt;br&amp;gt; [[File: Step 62.png]] &amp;lt;br&amp;gt;Talk to Horr and the rest of the team in the inn who asks you what is going on about this Rgan. You explain that this is Juncea and you had to take her out of the nest safely. They are astonished by her form and wings. You reply that is may have to do with Bagot&#039;s experiment similar to Twisted God Freyja. You team wants to wake Juncea up but there is no response. You show the tube of liquid to the team but none of you can figure out what is it. Lehar says his aunt Vellgunde, the scientist, may be able to decipher it and create an antidote to return Juncea back to normal. While Lehar gets his aunt, Horr brings up a concern about using the {{#item:101162}}. At this point of time, the Rgans are very familiar to your transformed selves and are now skeptical especially for Lazy and yourself since there are very few Priests and Bishops. Vellgunde arrives and examines the liquid but requires 20  {{#item:1000707}}.&lt;br /&gt;
# {{#navi:icas_in|244|117}} &amp;lt;br&amp;gt; [[File: Step 63.png]] &amp;lt;br&amp;gt;Bring back the materials to Vellgunde. She combines it with the liquid and injects Juncea with it. Juncea slowly wakes up and notices her transformed self. She screams that Bagot used her for an experiment. She questions where she is and your team explained what happened. Lazy and you told her that you are not higher Rgan beings, but just humans. Juncea accuses you for deceiving her and trying to get rid of her, but you say that is not the case. The team says she would&#039;ve died if it wasn&#039;t for you escaping the nest and bringing her back. Lazy explains the situation of Illusion trying to control the Three Kingdoms of Midgard Continent and that you are here to stop them by infiltrating the nest. She questions how humans can so easily transform into Rgans. Vellgunde offers to exchange knowledge if Juncea cooperates. Rewarded with 25  {{#item:1000608}}.&lt;br /&gt;
# {{#navi:icas_in|243|120}} &amp;lt;br&amp;gt; [[File: Step 64.png]] &amp;lt;br&amp;gt;Talk to Juncea who accepted the offer. You ask about Jörmungandr Church power. Juncea explains that the Rgans are hatched from absorbing the left over magical energy surrounding it. But the source is slowly depleting so the future prospects of Rgans are grim. There is a finite amount of time left for the Rgans. Vellgunde suspects this is the reason why Rasgand must be desperate to reach out to Midgard Continent and collaborated with the Illusion. Juncea elaborates further stating that Rasgand is very powerful, being the last survivor. Most of the higher Rgans are born from his blood. She wanted to study Rasgand but wasn&#039;t even allowed to see him. Vellgunde says that Rasgand was the one who cursed the royal family and asks Juncea what was Rasgand&#039;s goals. Juncea says that she was there to study Jörmungandr&#039;s body and its magical energy flowing even years after his death, but has lost the opportunity. Lazy asks what did Bagot offer Rasgand. She comes to the conclusion that it may be the resurrection of Jörmungandr with the remaining body and Heart of Ymir, possibly even try to reproduce it in its entirety. Your team realized the similar circumstance at Rachel. However, Miriam asks if the resurrection is for Rasgand, what will Bagot gain from this experiment? Juncea replies that Bagot&#039;s drive is solely for science and his research. Vellgunde is extremely worried about the possibility for a resurrection. The entire continent will fall into a great crisis if it happens. The team decides to act quickly and ask Juncea more about the Rgan Nest and the location of the Jörmungandr&#039;s body. She says that she only knows one entrance near the lower level Rgan region. Aurelie appears to give her report.&lt;br /&gt;
# {{#navi:icas_in|249|113}} &amp;lt;br&amp;gt; [[File: Step 65.png]] &amp;lt;br&amp;gt;Talk to Aurelie who says that the movement of the Rgans were unusual recently. Those scouting on the Frozen Scale Glaciers were rushing back to the nest. Lazy and Horr agrees that we have to act quickly to find out and stop it.&lt;br /&gt;
# {{#navi:jor_dun01|8|238}} &amp;lt;br&amp;gt;Use a transformation scroll to enter the special Rgan nest area.&lt;br /&gt;
# {{#navi:jor_que|271|88}} &amp;lt;br&amp;gt; [[File: Step 67.png]] &amp;lt;br&amp;gt;Meet up with transformed Horr and team. An Iwin Soldier arrives and reveals that majority of the high level Rgans moved to a different area leaving only the intermediate and lower level Rgans in the vicinity. He brought back a few humans he found that were trying to escape. Horr asks the others to escort the refugees out to safety while Lazy suggests to split up and continue searching for more. Rewarded with 25  {{#item:1000608}} and 25 Ice Castle Reputation.&lt;br /&gt;
# {{#navi:jor_que|144|253}} &amp;lt;br&amp;gt; [[File: Step 68.png]] &amp;lt;br&amp;gt; Talk to Miriam who also found more human slaves who are scared of you. Lehar explains to them that you are also humans disguised as Rgans. There is no time for questions now and you guide them out of the nest. Lazy goes off to find Rasgand while you continuing searching.&lt;br /&gt;
# {{#navi:jor_que|131|148}} &amp;lt;br&amp;gt; [[File: Step 69.png]] &amp;lt;br&amp;gt;Talk to Horr who is trying to interrogate other low level Rgans for information, but they won&#039;t talk to him and continue to work at the hatchery. You show up and the other Rgans greets you kindly since you are a Priest. You start asking where the other Bishop and Priest Rgans went. They disclose only that the Lord requested all advanced Rgans to gather. You ask if this is Rasgand&#039;s order and where is the gathering spot. They point you to the area above and say to hurry. You decide to check it out while the others try to find more human slaves.&lt;br /&gt;
# {{#navi:jor_que|32|37}} &amp;lt;br&amp;gt; [[File: Step 70.png]] &amp;lt;br&amp;gt;Talk to Lehar and the team who found the entrance to the gathering. However, it is blockaded. Aurelie asks if this is where Bagot and Rasgand could be and Lehar suspects so. Lazy found out that this area is indeed where Rasgand, Bagot, and the other higher rank Rgans went, but also where Illusions performed experiments. Horr wants to enter the area and commands his soldiers to tear down small entry way so that you may enter. The area is an instance (Party Members allowed).&lt;br /&gt;
# {{#navi:1@jorchs|261|34}} &amp;lt;br&amp;gt;Meet with Voglinde, Aurelie, Leon, Miriam and few Iwin Soldiers. The goal now is find Rasgand and Bagot and secure the heart of Ymir. There are many powerful mutated Rgans around the area. Iwin warns that these Rgans are different than the ones outside. All roaming enemies must be defeated in order to progress.&lt;br /&gt;
# {{#navi:1@jorchs|249|79}} &amp;lt;br&amp;gt;Defeat the special Rgan guarding the area.&lt;br /&gt;
# {{#navi:1@jorchs|114|20}} &amp;lt;br&amp;gt; Defeat the special Rgan guarding the area.&lt;br /&gt;
# {{#navi:1@jorchs|142|58}} &amp;lt;br&amp;gt; After defeating all remaining enemies, meet with the team again. The Iwins are surprised by the new mutated Rgans. Miriam suspects that the Illusion must already have performed experiments on them .&lt;br /&gt;
# {{#navi:1@jorchs|23|57}} &amp;lt;br&amp;gt; Defeat the special Rgan guarding the area.&lt;br /&gt;
# {{#navi:1@jorchs|21|97}} &amp;lt;br&amp;gt; Defeat the special Rgan guarding the area.&lt;br /&gt;
# {{#navi:1@jorchs|112|119}} &amp;lt;br&amp;gt; After defeating all remaining enemies, talk to the Iwin soldiers who notices a line of Rgans blocking the area ahead. They try to pierce through the lines but they are too powerful. Heart Hunters AT appears who are surprised that you and your team managed to chase them all the way to Issgard. They command the mutated Rgans to attack. Defeat all the enemies and continue further in the area.&lt;br /&gt;
# {{#navi:1@jorchs|249|170}} &amp;lt;br&amp;gt; Meet with Voglinde and Miriam who is also trying to get through another defense of Mutated Rgans. You tell them that they are being controlled by the Heart Hunters. More Heart Hunters AT appears and say it is pointless to stop the Rgan mutations. As long as magical energy flows through their special injection machines, so will more Rgans be mutated. Defeat all the enemies and search for a way to deactivate the mutation device.&lt;br /&gt;
# {{#navi:1@jorchs|219|148}} &amp;lt;br&amp;gt; Deactivate the device and Heart Hunter ATs will appear and try to stop you. Defeat them.&lt;br /&gt;
# {{#navi:1@jorchs|191|203}} &amp;lt;br&amp;gt; Deactivate the device.&lt;br /&gt;
# {{#navi:1@jorchs|226|244}} &amp;lt;br&amp;gt; Deactivate the device and defeat the all remaining roaming enemies.&lt;br /&gt;
# {{#navi:1@jorchs|151|179}} &amp;lt;br&amp;gt; Meet with Aurelie and Leon who captured two Heart Hunters who restarted the machines. Aurelie asks you to go turn off the machine again.&lt;br /&gt;
# {{#navi:1@jorchs|191|203}} &amp;lt;br&amp;gt; Deactivate again the device.&lt;br /&gt;
# {{#navi:1@jorchs|151|179}} &amp;lt;br&amp;gt; Go back to Aurelie and Leon who starts interrogating the Heart Hunters. They ask where is the entrance and if there is more than one. The Heart Hunters pleaded saying that they only know 1 entrance straight ahead. The Heart Hunters break free and commands their attack. Defeat all enemies and continue further.&lt;br /&gt;
# {{#navi:1@jorchs|24|142}} &amp;lt;br&amp;gt; Go to the lab area and search for the research data, but you did not find anything. Enemies will appear. Defeat them all.&lt;br /&gt;
# {{#navi:1@jorchs|20|195}} &amp;lt;br&amp;gt; Go to the next lab area. You find some excerpts referring to Ymir&#039;s Heart but nothing else useful. More Heart Hunters appear. Defeat them.&lt;br /&gt;
# {{#navi:1@jorchs|39|251}} &amp;lt;br&amp;gt; Meet up at the final defense line of the Heart Hunter and Rgans. Bagot appears and is unconcerned with your efforts. He discloses that he is the one that provoked Juncea to the extreme. He is irritated that pests like you keep showing up into the world he is trying to create. Bagot notes that Rasgand is very angry at humans for deceiving him. He injects magical energy into the surrounding Rgans to make them more powerful and heads into the Jörmungandr Church. Defeat all the enemies.&lt;br /&gt;
# {{#navi:1@jorchs|38|272}} &amp;lt;br&amp;gt; Head to the entrance of Jörmungandr Church and meet your team who are glad that you are okay. The door is locked and you suspect it is where Bagot and the Illusion are. The Iwin soldiers couldn&#039;t open the door. Voglinde tries to use the key she acquired from the Heart Hunters but that didn&#039;t work. Aurelie tries to use her magic to open the door but that didn&#039;t work either. Voglinde says we should just setup surveillance around the nest area and leave. Aurelie agrees since it may be the only exit for them anyways. Sooner rather than later, the door will have to be opened. You and your team decide to leave.&lt;br /&gt;
# {{#navi:icas_in|34|189}} &amp;lt;br&amp;gt; [[File:Step 89.png]] &amp;lt;br&amp;gt; Talk to Aurelie and the team at Ice Castle. They are all discouraged that we returned empty-handed. Leon suggests that a new entrance to Jörmungandr Church could be made and that we should be on the search for when that happens. Horr will allocate Iwin Soldiers on watch duty. Leon says that in order eventually to escape to the Midgard continent, an airship will have to be used which is very noticeable. Vellgunde appears with Juncea saying that she can help. Juncea agrees to fully cooperate since she promised. She said that Bagot took all of the research materials from her lab so there is little there to gain. She questions Bagot&#039;s ability. Lazy explains to her that he is very capable based on previous encounters. Leon wonders why the fight at the end was too easy. Aurelie suspects that Bagot held back his ability to save strength for the resurrection of Jörmungandr. The other Heart Hunters and mutated Rgans were simply a distraction to gain time to seal the door. Juncea is worried regarding her research data about magical energy injection on higher Rgans. The team settles down and agrees to just keep monitoring the situation for any possible news of the door opening and barrier breaching. Rewarded with 50  {{#item:1000608}} and 50 Ice Castle Reputation.&lt;br /&gt;
&lt;br /&gt;
=Side Quests=&lt;br /&gt;
You need to quest them to unlock the daily quests. [[Side Quests]]&lt;br /&gt;
&lt;br /&gt;
=Daily Quests=&lt;br /&gt;
* All Daily Quests require level 200 unless stated otherwise.&lt;br /&gt;
* Daily Quests reset at 00:00 AM server time.&lt;br /&gt;
* Rewards increase with reputation level&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|NPC&lt;br /&gt;
|Quest&lt;br /&gt;
|Itemreward&lt;br /&gt;
|Reputation&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|27|126}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 1 wiki.png]]&lt;br /&gt;
|Finding an Underground Hideout&lt;br /&gt;
* Bury the 10 {{#item:1000842}} across jor_back2 and jor_back3.&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|123|168}} &amp;lt;br&amp;gt; {{#navi:icas_in|241|66}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 2 wiki.png]]&lt;br /&gt;
|Happy Lunch Time with Zoryara&lt;br /&gt;
* Gather 20x {{#item:1000830}}.&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|186|218}} &amp;lt;br&amp;gt; {{#navi:icas_in|33|53}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 3 wiki.png]]&lt;br /&gt;
|Secret Fun&lt;br /&gt;
* Gather 10 Feathers of one type. List of acceptable feathers are:&lt;br /&gt;
{{#item:6393}}, {{#item:7063}}, {{#item:6691}}, {{#item:7440}}, {{#item:916}}, {{#item:6405}}, {{#item:7101}}, {{#item:7441}}, {{#item:7115}}&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icas_in|185|63}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 4 wiki.png]]&lt;br /&gt;
|Procurement of Research Materials for Vellgunde&lt;br /&gt;
* Gather 3x {{#item:1000706}}. &lt;br /&gt;
* Go to Freiderike {{#navi:icas_in|35|121}} and select the second option:&lt;br /&gt;
* Converts 10x {{#item:1000707}} for 1x {{#item:1000706}}&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:jor_back2|250|30}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 5 wiki.png]]&lt;br /&gt;
|Select Menu for Lunch&lt;br /&gt;
* Gather 10 items for Lunch. The following items can be requested:&lt;br /&gt;
{{#item:7162}}, {{#item:7158}}, {{#item:7150}}, {{#item:6405}}, {{#item:7299}}, {{#item:25285}}, {{#item:7762}}, {{#item:7266}}, {{#item:6498}}, {{#item:7171}}&lt;br /&gt;
|2x {{#item:1000608}} and 1x {{#item:101162}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|62|212}} &amp;lt;br&amp;gt; {{#navi:icas_in|27|116}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 6 7 8 wiki.png]]&lt;br /&gt;
|Abandoned Pit Floor 1 Level 220+: Kill 40x Monsters in jor_ab01 and gather 20x {{#item:1000708}}.&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|62|212}} &amp;lt;br&amp;gt; {{#navi:icas_in|27|116}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 6 7 8 wiki.png]]&lt;br /&gt;
|Abandoned Pit Floor 2 Level 240+: Kill 40x Monsters in jor_ab02 and gather 20x {{#item:1000708}}.&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|62|212}} &amp;lt;br&amp;gt; {{#navi:icas_in|27|116}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 6 7 8 wiki.png]]&lt;br /&gt;
|Dig and Dig&lt;br /&gt;
* Examine the ominous traces in jor_ab01 and jor_ab02.&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|62|212}} &amp;lt;br&amp;gt; {{#navi:icas_in|27|122}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 9 10 wiki.png]]&lt;br /&gt;
|Do we need a refrigerator?&lt;br /&gt;
* Kill 20x Monsters in jor_back 2 and gather 20x {{#item:1000708}}.&lt;br /&gt;
|3x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|62|212}} &amp;lt;br&amp;gt; {{#navi:icas_in|27|122}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 9 10 wiki.png]]&lt;br /&gt;
|Cirspy Tools&lt;br /&gt;
* Ensure the Frozen Traps are working in jor_back2.&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|62|212}} &amp;lt;br&amp;gt; {{#navi:icas_in|35|121}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 11 wiki.png]]&lt;br /&gt;
|Friederike&#039;s Days&lt;br /&gt;
* Kill 10x Primitive Rgan and 10x Lowest Rgan.&lt;br /&gt;
* Gather 10x {{#item:1000705}}&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icecastle|97|177}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 12 wiki.png]]&lt;br /&gt;
|Do not Feed Wildlife&lt;br /&gt;
* Retrieve 1x {{#item:528}} from a sand pile in jor_back1.&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:icas_in|48|252}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 13 wiki.png]]&lt;br /&gt;
|Searching for Survivors&lt;br /&gt;
* Find survivors in jor_back3 then return to Maram {{#navi:icas_in|262|179}}.&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:jor_tail|48|241}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 14 wiki.png]]&lt;br /&gt;
|Help Moryara Fish&lt;br /&gt;
* Kill 20x Shining Seaweed&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:jor_nest|239|244}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 15 wiki.png]]&lt;br /&gt;
|Rgan to Work&lt;br /&gt;
* Kill 20x Primitive Rgan.&lt;br /&gt;
|First Clear: 10x {{#item:1000608}} &amp;lt;br&amp;gt; Daily: 2x {{#item:1000608}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:jor_nest|37|75}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 16 wiki.png]]&lt;br /&gt;
|Elegant Hobbies&lt;br /&gt;
* Gather the following items: {{#item:1000830}}, {{#item:1000829}}, {{#item:1000824}}, {{#item:7326}}&lt;br /&gt;
|2x {{#item:1000608}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:jor_nest|235|57}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 17 wiki.png]]&lt;br /&gt;
|Priest, Have Mercy??&lt;br /&gt;
* Gather 30x {{#item:1000822}}&lt;br /&gt;
|First Clear: 10x {{#item:1000608}} &amp;lt;br&amp;gt; Daily: 2x {{#item:1000608}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:jor_nest|34|79}} &amp;lt;br&amp;gt; [[File:Daily Quest NPC 18 wiki.png]]&lt;br /&gt;
|Our Precious Food&lt;br /&gt;
* Gather 30x {{#item:1000707}} from Rgans.&lt;br /&gt;
|First Clear: 10x {{#item:1000608}} &amp;lt;br&amp;gt; Daily: 2x {{#item:1000608}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|{{#navi:jor_nest|257|26}} &amp;lt;br&amp;gt; [[File:Safework19.png]]&lt;br /&gt;
|For Safe Work&lt;br /&gt;
&lt;br /&gt;
* Kill 20x Limacina and 20x Calmaring&lt;br /&gt;
|&amp;lt;br&amp;gt; 2x {{#item:1000608}}  &lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Instances=&lt;br /&gt;
You need to do the whole Episode 19 - Main Story to get access to the instances. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|Instance&lt;br /&gt;
|Level Required&lt;br /&gt;
|Party count&lt;br /&gt;
|CD (days)&lt;br /&gt;
|Possible Rewards&lt;br /&gt;
|-&lt;br /&gt;
|[[Iwin Patrol]] &amp;lt;br&amp;gt; {{#navi:icecastle|23|115}} &amp;lt;br&amp;gt; [[File:Iwin Patrol NPC Start wiki.png]]&lt;br /&gt;
|200&lt;br /&gt;
|1+&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1000608}}&lt;br /&gt;
* Ice Castle Reputation&lt;br /&gt;
|-&lt;br /&gt;
|[[Airship Destruction]] &amp;lt;br&amp;gt; {{#navi:jor_nest|22|255}} &amp;lt;br&amp;gt; [[File:Airship Destruction NPC Start wiki.png]]&lt;br /&gt;
|200&lt;br /&gt;
|1+&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1000608}}&lt;br /&gt;
* {{#item:1000811}}&lt;br /&gt;
* {{#item:1000812}}&lt;br /&gt;
* {{#item:1000813}}&lt;br /&gt;
* {{#item:1000814}}&lt;br /&gt;
* {{#item:1000833}}&lt;br /&gt;
* Ice Castle Reputation&lt;br /&gt;
|-&lt;br /&gt;
|[[Simulation Battle]] &amp;lt;br&amp;gt; {{#navi:jor_nest|66|260}} &amp;lt;br&amp;gt; [[File:Simulation Battle NPC Start wiki.png]]&lt;br /&gt;
|200&lt;br /&gt;
|1+&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
* {{#item:1000608}}&lt;br /&gt;
* {{#item:1000811}}&lt;br /&gt;
* {{#item:1000812}}&lt;br /&gt;
* {{#item:1000813}}&lt;br /&gt;
* {{#item:1000814}}&lt;br /&gt;
* Ice Castle Reputation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Field/Dungeons =&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 50%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot;&lt;br /&gt;
|Map&lt;br /&gt;
|Monsters&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Frozen Tail &amp;lt;br&amp;gt; jor_tail&lt;br /&gt;
|{{#mob:21525}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21524}} &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Frozen Scale Hills &amp;lt;br&amp;gt; jor_back1&lt;br /&gt;
|{{#mob:21525}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21524}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21523}} &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Frozen Scale Plains &amp;lt;br&amp;gt; jor_back2&lt;br /&gt;
|{{#mob:21525}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21523}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21521}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21520}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Frozen Scale Glaciers &amp;lt;br&amp;gt; jor_back3&lt;br /&gt;
|{{#mob:21525}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21540}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21526}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21527}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21520}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21537}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Abandoned Pit Floor 1  &amp;lt;br&amp;gt; jor_ab01&lt;br /&gt;
|{{#mob:21540}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21541}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21538}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21543}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21600}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Abandoned Pit Floor 2  &amp;lt;br&amp;gt; jor_ab02&lt;br /&gt;
|{{#mob:21544}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21542}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21601}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21539}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21545}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Snake God&#039;s Warmth Floor 1  &amp;lt;br&amp;gt; jor_dun01&lt;br /&gt;
|{{#mob:21526}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21599}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21527}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21528}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Snake God&#039;s Warmth Floor 2  &amp;lt;br&amp;gt; jor_dun02&lt;br /&gt;
|{{#mob:21599}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21527}} &lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21528}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#mob:21529}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Reputation =&lt;br /&gt;
Talk to NPC Hoyoyo to open the special reputation shop. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hoyoyo NPC.png]]&lt;br /&gt;
{{#navi:icas_in|175|63}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Each level of reputation requires 1,000 points each. See Daily Quests, and Instances for more information on reputation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot; style=&amp;quot;width: 50%;text-align:center;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#E1C7C1;&amp;quot; &lt;br /&gt;
|Reputation Level&lt;br /&gt;
|Unlock&lt;br /&gt;
|Currency Amount&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|Hoyoyo will not speak with you.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|1&lt;br /&gt;
|{{#item:101187}}&lt;br /&gt;
|x200 {{#item:1000608}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:1100006}}&lt;br /&gt;
|x1 {{#item:1000608}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480137}}&lt;br /&gt;
|x1000 {{#item:1000608}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|Daily Quests will grant an additional x1 {{#item:1000608}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|2&lt;br /&gt;
|{{#item:101188}}&lt;br /&gt;
|x500 {{#item:1000608}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:480205}}&lt;br /&gt;
|x1000 {{#item:1000608}}&lt;br /&gt;
|-&lt;br /&gt;
|{{#item:20579}}&lt;br /&gt;
|x1000 {{#item:1000608}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|Daily Quests will grant an additional x2 {{#item:1000608}}&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|Daily Quests will grant an additional x4 {{#item:1000608}}&amp;lt;br&amp;gt;(making the bonus x7 {{#item:1000608}} in total)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=Equipments=&lt;br /&gt;
&lt;br /&gt;
Episode related equipment can be found here: [[Issgard_Equipment|Equipment Issgard]]&lt;/div&gt;</summary>
		<author><name>Vorpal</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Talk:Homunculus&amp;diff=17796</id>
		<title>Talk:Homunculus</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Talk:Homunculus&amp;diff=17796"/>
		<updated>2023-07-25T20:57:35Z</updated>

		<summary type="html">&lt;p&gt;Vorpal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AI Troubleshooting rewrite (rev 17354) removed several invalid instructions:&lt;br /&gt;
&lt;br /&gt;
* The Kisaro AI download. That AI version is outdated and contains own issues. When it &amp;quot;fixes an issue&amp;quot;, it does so only because its configuration (the user-level settings) is different from Muh&#039;s and suits some players more. An example is the case with Vanil not using Caprice by default, which is now described at its own.&lt;br /&gt;
* The VC++ redistributable download links. 1) half of them nowadays return 404 2) they are not related to AI troubleshooting - the RO client itself does not work in the first place, if the required VC++ packages are not installed, and if they are installed, reinstalling them isn&#039;t going to fix the AI.&lt;br /&gt;
* Client update. MuhRO starts only via the patcher, the client does not need to be updated more than that.&lt;br /&gt;
&lt;br /&gt;
rev 17795 re-added the Cruro&#039;s @cruro (@Cruro#3078) Kisaro AI: https://github.com/Kisaro/AzzyAI/commit/e3a9ef571a25569d0af5b560053804f1dd018d2d fixes the important autoattack issue so the AI is now usable as is, without messing with the settings incomprehensible to most users.&lt;/div&gt;</summary>
		<author><name>Vorpal</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Homunculus&amp;diff=17795</id>
		<title>Homunculus</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Homunculus&amp;diff=17795"/>
		<updated>2023-07-25T20:49:42Z</updated>

		<summary type="html">&lt;p&gt;Vorpal: updated the AI Troubleshooting section w.r.t. the 2023-07-23 Kisaro AI update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Homunculus Infomation =&lt;br /&gt;
Homunculi are the special companions of Alchemist classes, created to assist their master in battle. &amp;lt;br&amp;gt; They have their own stats, skills and levels and can evolve after becoming loyal, and mutate to their S form after reaching level 99, gaining new skills and upgrading their level cap to 250.&lt;br /&gt;
&lt;br /&gt;
What is Homunculus and why is it so important?&lt;br /&gt;
*Homunculus is a special pet that can assist you in many ways: Tanking, Buffing, Dealing damage.&lt;br /&gt;
*It will decide your play style depend on chosen Homunculus.&lt;br /&gt;
&lt;br /&gt;
== Base Homunculus ==&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: left; margin:auto; width: 95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Homunculus&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; width:25%;&amp;quot; | Amistr&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; width:25%;&amp;quot; | Lif&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; width:25%;&amp;quot; | Filir&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; width:25%;&amp;quot; | Vanilmirth&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Base Form&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Amistr.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Amistr2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Lif.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Lif2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Filir.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Filir2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Vanil.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Vanil2.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Evolution Form&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Amistr-e1.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Amistr-e2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Lif-e1.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Lif-e2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Filir-e1.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Filir-e2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Vanil-e1.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Vanil-e2.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Tank&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Physical Damage Dealer&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Magical Damage Dealer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Food&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | {{#item:912 |item=Zargon}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | {{#item:537 |item=Pet Food}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | {{#item:910 |item=Garlet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | {{#item:911 |item=Scell}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
*Touch of Heal&lt;br /&gt;
*Emergency Avoid&lt;br /&gt;
*Brain Surgery&lt;br /&gt;
*Mental Change&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
*Moonlight&lt;br /&gt;
*Fleet Move&lt;br /&gt;
*Over Speed&lt;br /&gt;
*S.B.R.44&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
*Caprice&lt;br /&gt;
*Chaotic Benediction&lt;br /&gt;
*Change Instruction&lt;br /&gt;
*Bio Explosion&lt;br /&gt;
|}&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left; margin:auto; width: 95%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Amistr || Lif || Filir || Vanilmirth&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8005}} || {{#skillDesc:8001}} || {{#skillDesc:8009}} || {{#skillDesc:8013}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8006}} || {{#skillDesc:8002}} || {{#skillDesc:8010}} || {{#skillDesc:8014}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8007}} || {{#skillDesc:8003}} || {{#skillDesc:8011}} || {{#skillDesc:8015}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8008}} || {{#skillDesc:8004}} || {{#skillDesc:8012}} || {{#skillDesc:8016}}&lt;br /&gt;
|}&lt;br /&gt;
===How to create a Homunculus ?===&lt;br /&gt;
*&#039;&#039;&#039;Step 1&#039;&#039;&#039; : Get 1 {{#item:7142 |item=Embryo}} (you can either buy or make 1 through Pharmacy (Prepare Potion))&lt;br /&gt;
*&#039;&#039;&#039;Step 2&#039;&#039;&#039; : Use Call Homunculus to create a Homunculus consuming 1 {{#item:7142 |item=Embryo}}.&lt;br /&gt;
**Got the Homun you want ? You&#039;re done creating Homunculus.&lt;br /&gt;
**Didn&#039;t got the Homun you want ? Open Homun status table by &#039;&#039;&#039;Alt+R&#039;&#039;&#039; , click &#039;&#039;&#039;Delete&#039;&#039;&#039;, re-do &#039;&#039;&#039;Step 2&#039;&#039;&#039;.&lt;br /&gt;
===How to Evolve my Homunculus ?===&lt;br /&gt;
*&#039;&#039;&#039;Step 1&#039;&#039;&#039; : Make your Homunculus &#039;&#039;&#039;Intimacy&#039;&#039;&#039; become Loyal.&lt;br /&gt;
*&#039;&#039;&#039;Step 2&#039;&#039;&#039; : Obtain a {{#item:12040 |item=Stone of Sage}} then use it. Done !&lt;br /&gt;
**After Evolution, your Homunculus will get its power &#039;&#039;&#039;significantly&#039;&#039;&#039; increased.&lt;br /&gt;
&lt;br /&gt;
===How to make my Homunculus Loyal ?===&lt;br /&gt;
&lt;br /&gt;
You have 2 ways :&lt;br /&gt;
*Method 1: Just turn on &#039;&#039;&#039;auto feed&#039;&#039;&#039; and AFK or go farming, Homunculus isn&#039;t easy to die as before, so low level area shouldn&#039;t be a problem. But the uptime of Homun is only &#039;&#039;&#039;30 minutes&#039;&#039;&#039;, so make sure to have it called back every &#039;&#039;&#039;30 minutes&#039;&#039;&#039;.&lt;br /&gt;
*Method 2: Using {{#item:100371 |item=Homunculus Supplement}} to increase Homunculus&#039;s intimacy directly by using it. Each pill gives &#039;&#039;&#039;10 points of intimacy&#039;&#039;&#039;, so &#039;&#039;&#039;90 pieces&#039;&#039;&#039; is need to make it Loyal instant from the start.&lt;br /&gt;
**Your Homun become Loyal when &#039;&#039;&#039;Intimacy&#039;&#039;&#039; reaches 911 which can be checked by &#039;&#039;&#039;Alt+R&#039;&#039;&#039; and &amp;lt;code&amp;gt;@hominfo&amp;lt;/code&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;Note&#039;&#039;&#039; : your Homun Hunger bar won&#039;t decrease if it isn&#039;t summoned.&lt;br /&gt;
Here the table how many &#039;&#039;&#039;Intimacy&#039;&#039;&#039; gained by feeding at specific &#039;&#039;&#039;hunger level&#039;&#039;&#039; :&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Hunger&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Intimacy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Leave your Homun starving (Hunger bar &amp;lt; 11%)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -1 ( every 200 seconds )&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1% ~ 10%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11% ~ 25%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 26% ~ 75%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +7.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 76% ~ 90%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -0.05&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 91%~100%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Homunculus S ==&lt;br /&gt;
=== How do I get Homunculus S? ===&lt;br /&gt;
# You must be a Genetic.&lt;br /&gt;
# Your Homunculus must be evolved and have reached level 99. It doesn&#039;t necessarily needs to be Loyal, as it will gain its Loyal skill (e.g. Self Destruction, S.B.R. 44, Blood Lust or Mental Charge) once the mutation is completed, regardless of the current Intimacy level.&lt;br /&gt;
# Go to Lighthalzen (@go 20) and enter the Geneticist Guild building at the 8-9 o&#039;clock area of the map (@navi job3_gen01 45 50).&lt;br /&gt;
# Inside, talk to Viorel NPC to start a short quest. You can pay a 50k fee to choose which Homunculus S you get or let Viorel decide for you randomly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Homunculus&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center; width:18%;&amp;quot; | Eira&lt;br /&gt;
! style=&amp;quot;text-align: center; width:18%;&amp;quot; | Bayeri&lt;br /&gt;
! style=&amp;quot;text-align: center; width:18%;&amp;quot; | Sera&lt;br /&gt;
! style=&amp;quot;text-align: center; width:18%;&amp;quot; | Dieter&lt;br /&gt;
! style=&amp;quot;text-align: center; width:18%;&amp;quot; | Eleanor&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:EiraMoving.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:BayeriMoving.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:SeraMoving.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:DieterMoving.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:EleanorMoving.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Tank , Magical AoE Damage Dealer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Support , Summoner&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Support , Tank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Single Physical Damage Dealer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Food&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#item:6098}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#item:6112}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#item:6108}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#item:6104}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#item:6115}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Skills and unlocked Level&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Eraser Cutter - &#039;&#039;&#039;Level 106&#039;&#039;&#039;&lt;br /&gt;
*Overed Boost - &#039;&#039;&#039;Level 114&#039;&#039;&#039;&lt;br /&gt;
*Xeno Slasher - &#039;&#039;&#039;Level 121&#039;&#039;&#039;&lt;br /&gt;
*Light of Regen - &#039;&#039;&#039;Level 128&#039;&#039;&#039;&lt;br /&gt;
*Silent Breeze - &#039;&#039;&#039;Level 137&#039;&#039;&#039;&lt;br /&gt;
*Classy Flutter - &#039;&#039;&#039;Level 210&#039;&#039;&#039;&lt;br /&gt;
*Twist Cutter - &#039;&#039;&#039;Level 215&#039;&#039;&#039;&lt;br /&gt;
*Absolute Zephyr - &#039;&#039;&#039;Level 230&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Stahl Horn - &#039;&#039;&#039;Level 105&#039;&#039;&#039;&lt;br /&gt;
*Goldene Ferse - &#039;&#039;&#039;Level 112&#039;&#039;&#039;&lt;br /&gt;
*Stein Wand - &#039;&#039;&#039;Level 121&#039;&#039;&#039;&lt;br /&gt;
*Angriffs Modus - &#039;&#039;&#039;Level 130&#039;&#039;&#039;&lt;br /&gt;
*Heilige Stange - &#039;&#039;&#039;Level 138&#039;&#039;&#039;&lt;br /&gt;
*Licht Gehorn - &#039;&#039;&#039;Level 210&#039;&#039;&#039;&lt;br /&gt;
*Glanzen Spies - &#039;&#039;&#039;Level 215&#039;&#039;&#039;&lt;br /&gt;
*Heilige Pferd - &#039;&#039;&#039;Level 230&#039;&#039;&#039;&lt;br /&gt;
*Goldene Tone - &#039;&#039;&#039;Level 230&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Needle Paralyze - &#039;&#039;&#039;Level 105&#039;&#039;&#039;&lt;br /&gt;
*Poison Mist - &#039;&#039;&#039;Level 116&#039;&#039;&#039;&lt;br /&gt;
*Pain Killer - &#039;&#039;&#039;Level 123&#039;&#039;&#039;&lt;br /&gt;
*Summon Legion - &#039;&#039;&#039;Level 132&#039;&#039;&#039;&lt;br /&gt;
*Polishing Needle - &#039;&#039;&#039;Level 210&#039;&#039;&#039;&lt;br /&gt;
*Toxin Of Mandara - &#039;&#039;&#039;Level 215&#039;&#039;&#039;&lt;br /&gt;
*Needle Stinger - &#039;&#039;&#039;Level 230&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Volcanic Ashe - &#039;&#039;&#039;Level 102&#039;&#039;&#039;&lt;br /&gt;
*Lava Slide - &#039;&#039;&#039;Level 109&#039;&#039;&#039;&lt;br /&gt;
*Granitic Armor - &#039;&#039;&#039;Level 116&#039;&#039;&#039;&lt;br /&gt;
*Magma Flow - &#039;&#039;&#039;Level 122&#039;&#039;&#039;&lt;br /&gt;
*Pyroclastic - &#039;&#039;&#039;Learned 131&#039;&#039;&#039;&lt;br /&gt;
*Blazing Lava - &#039;&#039;&#039;Level 210&#039;&#039;&#039;&lt;br /&gt;
*Blast Forge - &#039;&#039;&#039;Level 215&#039;&#039;&#039;&lt;br /&gt;
*Tempering - &#039;&#039;&#039;Level 230&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Style Change - &#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
*Sonic Claw - &#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
*Silvervein Rush - &#039;&#039;&#039;Level 114&#039;&#039;&#039;&lt;br /&gt;
*Midnight Frenzy - &#039;&#039;&#039;Level 128&#039;&#039;&#039;&lt;br /&gt;
*Tinder Breaker - &#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
*C.B.C - &#039;&#039;&#039;Level 112&#039;&#039;&#039;&lt;br /&gt;
*E.Q.C - &#039;&#039;&#039;Level 133&#039;&#039;&#039;&lt;br /&gt;
*Brushup Claw - &#039;&#039;&#039;Level 210&#039;&#039;&#039;&lt;br /&gt;
*Blazing And Furious - &#039;&#039;&#039;Level 215&#039;&#039;&#039;&lt;br /&gt;
*The One Fighter Rises - &#039;&#039;&#039;Level 230&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;; style=&amp;quot;text-align: center; | &#039;&#039;&#039;Which Base Homunculus to choose and why ?&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*What make &#039;&#039;&#039;Eira&#039;&#039;&#039; special is Overed Boost which gives &#039;&#039;&#039;190 ASPD&#039;&#039;&#039; and &#039;&#039;&#039;600 FLEE&#039;&#039;&#039; for both owner and her but drain 50% &#039;&#039;&#039;MaxSP&#039;&#039;&#039; when effect ends. Thanks to those boosted stats, Eira is able to tank a lot of &#039;&#039;&#039;high tiers monsters/bosses&#039;&#039;&#039;. So to maximize her tanking ability, I recommend to choose &#039;&#039;&#039;Amistr&#039;&#039;&#039; as base Homun. &lt;br /&gt;
*Further more, Overed Boost decreases &#039;&#039;&#039;Hunger bar&#039;&#039;&#039; to 1 after ended. So you can spam it to farm &#039;&#039;&#039;Intimacy&#039;&#039;&#039; which is scaled good with S.B.R.44 of &#039;&#039;&#039;Filir&#039;&#039;&#039; and Bio Explosion of &#039;&#039;&#039;Vanilmirth&#039;&#039;&#039;. You can consider either of them as base Homun too.&lt;br /&gt;
|&lt;br /&gt;
*&#039;&#039;&#039;Bayeri&#039;&#039;&#039; is famous for his tanking ability by abusing Stein Wand and even able to tank ranged monsters by Goldene Ferse which increases &#039;&#039;&#039;FLEE&#039;&#039;&#039;. &lt;br /&gt;
*When reaching level 138, Heilige Stange is now unlocked. It is &#039;&#039;&#039;very low delay&#039;&#039;&#039; , &#039;&#039;&#039;AoE&#039;&#039;&#039; and very strong, the skill damage depends on &#039;&#039;&#039;Homun&#039;s VIT&#039;&#039;&#039;. &#039;&#039;&#039;Tips&#039;&#039;&#039; : I highly recommend save up at least 10 Skill Points for Heilige Stange so that you can get it immediately at unlocked level.&lt;br /&gt;
*So I recommend &#039;&#039;&#039;Amistr&#039;&#039;&#039; for &#039;&#039;&#039;High max HP and VIT&#039;&#039;&#039; as Base for &#039;&#039;&#039;Bayeri&#039;&#039;&#039;.&lt;br /&gt;
| &lt;br /&gt;
*People want Pain Killer the most when picking &#039;&#039;&#039;Sera&#039;&#039;&#039; . It reduces received damage by a &#039;&#039;&#039;Flat amount&#039;&#039;&#039; up to &#039;&#039;&#039;2000&#039;&#039;&#039; (capped at 2000) at level 150 &amp;lt;code&amp;gt;(SkillLevel*200)*(HomunculusLevel/150)&amp;lt;/code&amp;gt;. Otherwise, Summon Legion is also helpful for tanking. Since she doesn&#039;t SP consuming and mainly used for buffing, you may want her to be more useful by choose &#039;&#039;&#039;Vanilmirth&#039;&#039;&#039; for extra brewing chance or &#039;&#039;&#039;Amistr&#039;&#039;&#039; to tank.&lt;br /&gt;
| &lt;br /&gt;
*&#039;&#039;&#039;Dieter&#039;&#039;&#039; has 2 buffing skills which provide &#039;&#039;&#039;ATK&#039;&#039;&#039; Pyroclastic and &#039;&#039;&#039;resist&#039;&#039;&#039; Granitic Armor. Is main source of damage is Magma Flow which need to be hit to active so i recommend &#039;&#039;&#039;Amistr&#039;&#039;&#039; for Dieter.&lt;br /&gt;
| &lt;br /&gt;
*Sonic Claw is the thing makes &#039;&#039;&#039;Eleanor&#039;&#039;&#039; , strong, fast but SP consuming. However, her strenght won&#039;t change much as her &#039;&#039;&#039;Level&#039;&#039;&#039; increases. And since Eleanor always rush in frontline and draw aggro to her, I recommend &#039;&#039;&#039;Amistr&#039;&#039;&#039; for her survivability , &#039;&#039;&#039;Filir&#039;&#039;&#039; to maximize &#039;&#039;&#039;DPS&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
*Since &#039;&#039;&#039;Vanilmirth&#039;&#039;&#039;&#039;s stats is very analogous, so in fact, &#039;&#039;&#039;Vanilmirth&#039;&#039;&#039; is suitable as &#039;&#039;&#039;Base Homun&#039;&#039;&#039; for every Homunculus S. If you&#039;re in doubt, then &#039;&#039;&#039;Vanilmirth&#039;&#039;&#039; is a good choice for you. Additionaly, Amistr is also a no-doubt option thanks to the tankiness and &#039;&#039;&#039;VIT&#039;&#039;&#039; bonus buff to help you reach &#039;&#039;&#039;100 Total VIT&#039;&#039;&#039; without waste precious status points (and legendary Castling skill too).&lt;br /&gt;
|}&lt;br /&gt;
=== Skill Descriptions ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left; margin:auto; width: 95%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Eira || Bayeri || Sera || Dieter || Eleanor&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8022}} || {{#skillDesc:8031}} || {{#skillDesc:8018}} || {{#skillDesc:8039}} || {{#skillDesc:8027}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8023}} || {{#skillDesc:8032}} || {{#skillDesc:8019}} || {{#skillDesc:8040}} || {{#skillDesc:8028}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8024}} || {{#skillDesc:8033}} || {{#skillDesc:8020}} || {{#skillDesc:8041}} || {{#skillDesc:8029}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8025}} || {{#skillDesc:8034}} || {{#skillDesc:8021}} || {{#skillDesc:8042}} || {{#skillDesc:8030}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8026}} || {{#skillDesc:8035}} || {{#skillDesc:8052}} || {{#skillDesc:8043}} || {{#skillDesc:8036}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8046}} || {{#skillDesc:8055}} || {{#skillDesc:8053}} || {{#skillDesc:8059}} || {{#skillDesc:8037}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8047}} || {{#skillDesc:8056}} || {{#skillDesc:8054}} || {{#skillDesc:8044}} || {{#skillDesc:8038}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8048}} || {{#skillDesc:8057}} ||  || {{#skillDesc:8045}} || {{#skillDesc:8049}}&lt;br /&gt;
|-&lt;br /&gt;
| || {{#skillDesc:8058}} || || || {{#skillDesc:8050}}&lt;br /&gt;
|-&lt;br /&gt;
| || || || || {{#skillDesc:8051}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= AzzyAI =&lt;br /&gt;
AzzyAI is an AI for use with the Homunculus systems. It has a huge selection of options, allowing customization of homunculus behavior to suit almost any forseeable circumstance. &amp;lt;br&amp;gt; Configuration is handled via an easy to use configuration tool.&lt;br /&gt;
&lt;br /&gt;
The AzzyAI application is included in &#039;&#039;&#039;MuhRO&#039;s Full Installer.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:AzzyAI.png|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AI Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before you attempt any troubleshooting, back up your current AI first:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Open your MuhRO installation folder and find these folders there:&lt;br /&gt;
#* &#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
#* &#039;&#039;&#039;AI_sakray&#039;&#039;&#039;&lt;br /&gt;
# Copy both those folders to another location outside the MuhRO installation folder, so you can restore them later if needed.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
The game client contains two implementations of the AI: the so-called basic (default) AI and the custom (user) AI. The basic one is active by default. That one is generally a stub, which does nothing. To enable the actual AI, you have to switch your game client to load the custom AI. This needs to be done only once at a given game client.&lt;br /&gt;
&lt;br /&gt;
The following are the general steps to verify that you have enabled the custom homunculus AI:&lt;br /&gt;
&lt;br /&gt;
# Run MuhRO as usual.&lt;br /&gt;
# Check that the &#039;&#039;&#039;Public&#039;&#039;&#039; chat messages are enabled in your chat settings. If not, enable them.&lt;br /&gt;
# Use the &amp;lt;code&amp;gt;/hoai&amp;lt;/code&amp;gt; command ingame and check the message it sends to the chat:&lt;br /&gt;
#* OK: &amp;quot;Homunculus has been customized.&amp;quot; If you see this, your game client is now set up to load the custom AI, move on.&lt;br /&gt;
#* Not OK: &amp;quot;Homunculus has been activated with the basic AI.&amp;quot; If you see this, your game client is now using the basic AI. Use the &amp;lt;code&amp;gt;/hoai&amp;lt;/code&amp;gt; command again to switch to the custom AI.&lt;br /&gt;
# Only after you have verified that your client is set up to load the custom AI: use the &amp;lt;code&amp;gt;@refresh&amp;lt;/code&amp;gt; command ingame to reload the AI settings. (&amp;lt;code&amp;gt;@refresh&amp;lt;/code&amp;gt; is not an AI command but it reloads the AI files as a side effect).&lt;br /&gt;
# The custom AI bundled with the MuhRO client is set to autoattack by default. If you find out that your homunculus does not autoattack, make sure it is not in standby mode:&lt;br /&gt;
#* Heal your homunculus to full HP.&lt;br /&gt;
#* Use Warper - Dungeons - Anthell. Normally the homunculus should automatically start attacking the ant eggs near the entrance.&lt;br /&gt;
#* If the homunculus does not attack, use the &#039;&#039;&#039;Alt+T&#039;&#039;&#039; hotkey to switch between active and standby modes. Do not expect it to switch immediately, allow a few seconds until the homunculus becomes aware of the mode change.&lt;br /&gt;
&lt;br /&gt;
When in doubt, you can restart your game client to troubleshoot the AI. Although the restart is not required to reload the AI, it does not hurt. The &amp;lt;code&amp;gt;/hoai&amp;lt;/code&amp;gt; setting is persistent and survives the restart; the standby mode is reset upon restart; homunculus behavior settings are read from the AI files and are not affected by the game client restarts.&lt;br /&gt;
&lt;br /&gt;
=== Vanilmirth skill Caprice ===&lt;br /&gt;
&lt;br /&gt;
If you have an issue that your &#039;&#039;&#039;Vanilmirth autoattacks but never uses Caprice&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
# Verify that you have the custom AI enabled, as described in the general instruction at the beginning of this troubleshooting section.&lt;br /&gt;
# Open your MuhRO installation folder and find the homunculus configuration file &#039;&#039;&#039;AI\USER_AI\H_Config.lua&#039;&#039;&#039;.&lt;br /&gt;
# Open &#039;&#039;&#039;H_Config.lua&#039;&#039;&#039; with any &#039;&#039;&#039;plain text editor&#039;&#039;&#039; (do not use text processors like Word; Notepad is OK).&lt;br /&gt;
# Scroll down to this line at the very bottom: &amp;lt;code&amp;gt;UseVaniCaprice           = false&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Change &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; so the line reads: &amp;lt;code&amp;gt;UseVaniCaprice           = true&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Save the &#039;&#039;&#039;H_Config.lua&#039;&#039;&#039; file and close it.&lt;br /&gt;
# Switch to the MuhRO window and make sure you have the custom AI enabled (see the general instructions above): use &amp;lt;code&amp;gt;/hoai&amp;lt;/code&amp;gt; to check, then &amp;lt;code&amp;gt;@refresh&amp;lt;/code&amp;gt; to reload settings. There is no need to restart the game client, though you can also use a restart instead of reloading AI with the commands.&lt;br /&gt;
&lt;br /&gt;
=== Dieter skill Tempering ===&lt;br /&gt;
&lt;br /&gt;
If you have an issue that your &#039;&#039;&#039;Dieter does not buff you with Tempering&#039;&#039;&#039;, you will need to download and install another version of the custom AI; the one bundled with the MuhRO client does not support the newer Homunculus S skills.&lt;br /&gt;
&lt;br /&gt;
# Close all the game clients.&lt;br /&gt;
# Download the [https://codeload.github.com/Kisaro/AzzyAI/zip/refs/heads/master Kisaro AI]. You will get the &#039;&#039;&#039;AzzyAI-master.zip&#039;&#039;&#039; archive. Unzip it to a temporary location to get the &#039;&#039;&#039;AzzyAI-master&#039;&#039;&#039; folder with the AI files inside.&lt;br /&gt;
# Open your MuhRO installation folder. Back up your current AI as described at the beginning of this troubleshooting section.&lt;br /&gt;
# In your MuhRO installation folder, open the &#039;&#039;&#039;AI&#039;&#039;&#039; folder and delete all its contents.&lt;br /&gt;
# Copy the &#039;&#039;contents&#039;&#039; of the previously unpacked &#039;&#039;&#039;AzzyAI-master&#039;&#039;&#039; folder to the now empty &#039;&#039;&#039;AI&#039;&#039; folder that is inside your MuhRO installation.&lt;br /&gt;
# Check the results. The AI-related folder structure should be:&lt;br /&gt;
#* &amp;lt;your MuhRO installation&amp;gt;&lt;br /&gt;
#** AI (this is the folder where you&#039;ve got to replace the files)&lt;br /&gt;
#*** Default&lt;br /&gt;
#*** USER_AI&lt;br /&gt;
#*** .gitignore&lt;br /&gt;
#*** Changelog.md&lt;br /&gt;
#*** README.md&lt;br /&gt;
#** AI_sakray (this folder should be left intact)&lt;br /&gt;
#*** Default&lt;br /&gt;
#*** USER_AI&lt;br /&gt;
#*** ...other files&lt;br /&gt;
# Start your MuhRO client and verify that you have the custom AI enabled, as described in the general instruction at the beginning of this troubleshooting section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; the homunculus behavior settings in the &#039;&#039;&#039;Kisaro AI&#039;&#039;&#039; are different from the behavior settings in the custom AI that comes bundled with the MuhRO client. You may need to set up the AI again after you install the Kisaro AI, if its default settings do not suit you.&lt;br /&gt;
&lt;br /&gt;
=== AI Reset ===&lt;br /&gt;
&lt;br /&gt;
If you had changed the AI settings from their defaults and have issues after that, try resetting the AI first. The custom AI bundled with the MuhRO client has settings that suit most players, and several in-game issues are actually caused by altering those settings.&lt;br /&gt;
&lt;br /&gt;
To reset the AI, do one of the following:&lt;br /&gt;
&lt;br /&gt;
* If you have the &#039;&#039;&#039;AI&#039;&#039;&#039; and &#039;&#039;&#039;AI_sakray&#039;&#039;&#039; folders backed up, delete those folders from the MuhRO AI installation folder and restore them from the backup copy.&lt;br /&gt;
* If you have no such backup or you are not sure that your backup copy contains the default AI settings:&lt;br /&gt;
*# In your MuhRO installation folder, open the &#039;&#039;&#039;AI&#039;&#039;&#039; folder and delete all its contents.&lt;br /&gt;
*# Open the nearby &#039;&#039;&#039;AI_sakray&#039;&#039;&#039; folder and copy all its contents to the &#039;&#039;&#039;AI&#039;&#039;&#039; folder.&lt;br /&gt;
&lt;br /&gt;
=== Get Help ===&lt;br /&gt;
&lt;br /&gt;
If you encounter an issue that you cannot resolve on your own, do not hesitate to ask for help in the class Discord channel: [https://discord.com/channels/822793286786875403/1127134731063005255 #merchant]. Please be ready to upload your AI configuration files and answer questions regarding your AI settings.&lt;br /&gt;
&lt;br /&gt;
=== Other AI Versions ===&lt;br /&gt;
&lt;br /&gt;
The following other AzzyAI versions are known to be outdated as of July 2023 and are strongly not recommended to use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not download and use these unless you are a developer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The original AzzyAI at https://github.com/SpenceKonde/AzzyAI&lt;br /&gt;
* The ImmaculAI at https://github.com/cidimmacula/ImmaculAI&lt;br /&gt;
&lt;br /&gt;
With regards to their original authors, the currently supported AI versions are ahead of the abovementioned ones: those are the base works, while the custom AI bundled with the MuhRO client, and the Kisaro AI, are the continuations of those previous works.&lt;/div&gt;</summary>
		<author><name>Vorpal</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Talk:Homunculus&amp;diff=17790</id>
		<title>Talk:Homunculus</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Talk:Homunculus&amp;diff=17790"/>
		<updated>2023-07-25T16:31:11Z</updated>

		<summary type="html">&lt;p&gt;Vorpal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AI Troubleshooting rewrite (rev 17354) removed several invalid instructions:&lt;br /&gt;
&lt;br /&gt;
* The Kisaro AI download. That AI version is outdated and contains own issues. When it &amp;quot;fixes an issue&amp;quot;, it does so only because its configuration (the user-level settings) is different from Muh&#039;s and suits some players more. An example is the case with Vanil not using Caprice by default, which is now described at its own.&lt;br /&gt;
* The VC++ redistributable download links. 1) half of them nowadays return 404 2) they are not related to AI troubleshooting - the RO client itself does not work in the first place, if the required VC++ packages are not installed, and if they are installed, reinstalling them isn&#039;t going to fix the AI.&lt;br /&gt;
* Client update. MuhRO starts only via the patcher, the client does not need to be updated more than that.&lt;/div&gt;</summary>
		<author><name>Vorpal</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Talk:Homunculus&amp;diff=17355</id>
		<title>Talk:Homunculus</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Talk:Homunculus&amp;diff=17355"/>
		<updated>2023-07-16T10:35:19Z</updated>

		<summary type="html">&lt;p&gt;Vorpal: Created page with &amp;quot;AI Troubleshooting rewrite (rev 17354) removed several invalid instructions:  * The Kisaro AI download. That AI version is outdated and contains much inconsistencies with the current state of homunculus skills. Using it can lead to various incomprehensible issues. When it &amp;quot;fixes an issue&amp;quot;, it does so only because its configuration (the user-level settings) is different from Muh&amp;#039;s and suits some players more. An example is the case with Vanil not using Caprice by default,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AI Troubleshooting rewrite (rev 17354) removed several invalid instructions:&lt;br /&gt;
&lt;br /&gt;
* The Kisaro AI download. That AI version is outdated and contains much inconsistencies with the current state of homunculus skills. Using it can lead to various incomprehensible issues. When it &amp;quot;fixes an issue&amp;quot;, it does so only because its configuration (the user-level settings) is different from Muh&#039;s and suits some players more. An example is the case with Vanil not using Caprice by default, which is now described at its own.&lt;br /&gt;
* The VC++ redistributable download links. 1) half of them nowadays return 404 2) they are not related to AI troubleshooting - the RO client itself does not work in the first place, if the required VC++ packages are not installed, and if they are installed, reinstalling them isn&#039;t going to fix the AI.&lt;br /&gt;
* Client update. MuhRO starts only via the patcher, the client does not need to be updated more than that.&lt;/div&gt;</summary>
		<author><name>Vorpal</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Homunculus&amp;diff=17354</id>
		<title>Homunculus</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Homunculus&amp;diff=17354"/>
		<updated>2023-07-16T10:32:32Z</updated>

		<summary type="html">&lt;p&gt;Vorpal: AI Troubleshooting section rewrite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Homunculus Infomation =&lt;br /&gt;
Homunculi are the special companions of Alchemist classes, created to assist their master in battle. &amp;lt;br&amp;gt; They have their own stats, skills and levels and can evolve after becoming loyal, and mutate to their S form after reaching level 99, gaining new skills and upgrading their level cap to 250.&lt;br /&gt;
&lt;br /&gt;
What is Homunculus and why is it so important?&lt;br /&gt;
*Homunculus is a special pet that can assist you in many ways: Tanking, Buffing, Dealing damage.&lt;br /&gt;
*It will decide your play style depend on chosen Homunculus.&lt;br /&gt;
&lt;br /&gt;
== Base Homunculus ==&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: left; margin:auto; width: 95%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Homunculus&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; width:25%;&amp;quot; | Amistr&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; width:25%;&amp;quot; | Lif&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; width:25%;&amp;quot; | Filir&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; width:25%;&amp;quot; | Vanilmirth&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Base Form&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Amistr.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Amistr2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Lif.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Lif2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Filir.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Filir2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Vanil.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Vanil2.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Evolution Form&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Amistr-e1.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Amistr-e2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Lif-e1.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Lif-e2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Filir-e1.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Filir-e2.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Vanil-e1.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:Vanil-e2.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Tank&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Physical Damage Dealer&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Magical Damage Dealer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Food&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | {{#item:912 |item=Zargon}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | {{#item:537 |item=Pet Food}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | {{#item:910 |item=Garlet}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | {{#item:911 |item=Scell}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
*Touch of Heal&lt;br /&gt;
*Emergency Avoid&lt;br /&gt;
*Brain Surgery&lt;br /&gt;
*Mental Change&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
*Moonlight&lt;br /&gt;
*Fleet Move&lt;br /&gt;
*Over Speed&lt;br /&gt;
*S.B.R.44&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
*Caprice&lt;br /&gt;
*Chaotic Benediction&lt;br /&gt;
*Change Instruction&lt;br /&gt;
*Bio Explosion&lt;br /&gt;
|}&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left; margin:auto; width: 95%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Amistr || Lif || Filir || Vanilmirth&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8005}} || {{#skillDesc:8001}} || {{#skillDesc:8009}} || {{#skillDesc:8013}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8006}} || {{#skillDesc:8002}} || {{#skillDesc:8010}} || {{#skillDesc:8014}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8007}} || {{#skillDesc:8003}} || {{#skillDesc:8011}} || {{#skillDesc:8015}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8008}} || {{#skillDesc:8004}} || {{#skillDesc:8012}} || {{#skillDesc:8016}}&lt;br /&gt;
|}&lt;br /&gt;
===How to create a Homunculus ?===&lt;br /&gt;
*&#039;&#039;&#039;Step 1&#039;&#039;&#039; : Get 1 {{#item:7142 |item=Embryo}} (you can either buy or make 1 through Pharmacy (Prepare Potion))&lt;br /&gt;
*&#039;&#039;&#039;Step 2&#039;&#039;&#039; : Use Call Homunculus to create a Homunculus consuming 1 {{#item:7142 |item=Embryo}}.&lt;br /&gt;
**Got the Homun you want ? You&#039;re done creating Homunculus.&lt;br /&gt;
**Didn&#039;t got the Homun you want ? Open Homun status table by &#039;&#039;&#039;Alt+R&#039;&#039;&#039; , click &#039;&#039;&#039;Delete&#039;&#039;&#039;, re-do &#039;&#039;&#039;Step 2&#039;&#039;&#039;.&lt;br /&gt;
===How to Evolve my Homunculus ?===&lt;br /&gt;
*&#039;&#039;&#039;Step 1&#039;&#039;&#039; : Make your Homunculus &#039;&#039;&#039;Intimacy&#039;&#039;&#039; become Loyal.&lt;br /&gt;
*&#039;&#039;&#039;Step 2&#039;&#039;&#039; : Obtain a {{#item:12040 |item=Stone of Sage}} then use it. Done !&lt;br /&gt;
**After Evolution, your Homunculus will get its power &#039;&#039;&#039;significantly&#039;&#039;&#039; increased.&lt;br /&gt;
&lt;br /&gt;
===How to make my Homunculus Loyal ?===&lt;br /&gt;
&lt;br /&gt;
You have 2 ways :&lt;br /&gt;
*Method 1: Just turn on &#039;&#039;&#039;auto feed&#039;&#039;&#039; and AFK or go farming, Homunculus isn&#039;t easy to die as before, so low level area shouldn&#039;t be a problem. But the uptime of Homun is only &#039;&#039;&#039;30 minutes&#039;&#039;&#039;, so make sure to have it called back every &#039;&#039;&#039;30 minutes&#039;&#039;&#039;.&lt;br /&gt;
*Method 2: Using {{#item:100371 |item=Homunculus Supplement}} to increase Homunculus&#039;s intimacy directly by using it. Each pill gives &#039;&#039;&#039;10 points of intimacy&#039;&#039;&#039;, so &#039;&#039;&#039;90 pieces&#039;&#039;&#039; is need to make it Loyal instant from the start.&lt;br /&gt;
**Your Homun become Loyal when &#039;&#039;&#039;Intimacy&#039;&#039;&#039; reaches 911 which can be checked by &#039;&#039;&#039;Alt+R&#039;&#039;&#039; and &amp;lt;code&amp;gt;@hominfo&amp;lt;/code&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;Note&#039;&#039;&#039; : your Homun Hunger bar won&#039;t decrease if it isn&#039;t summoned.&lt;br /&gt;
Here the table how many &#039;&#039;&#039;Intimacy&#039;&#039;&#039; gained by feeding at specific &#039;&#039;&#039;hunger level&#039;&#039;&#039; :&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Hunger&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Intimacy&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Leave your Homun starving (Hunger bar &amp;lt; 11%)&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -1 ( every 200 seconds )&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1% ~ 10%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 11% ~ 25%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 26% ~ 75%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +7.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 76% ~ 90%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -0.05&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 91%~100%&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Homunculus S ==&lt;br /&gt;
=== How do I get Homunculus S? ===&lt;br /&gt;
# You must be a Genetic.&lt;br /&gt;
# Your Homunculus must be evolved and have reached level 99. It doesn&#039;t necessarily needs to be Loyal, as it will gain its Loyal skill (e.g. Self Destruction, S.B.R. 44, Blood Lust or Mental Charge) once the mutation is completed, regardless of the current Intimacy level.&lt;br /&gt;
# Go to Lighthalzen (@go 20) and enter the Geneticist Guild building at the 8-9 o&#039;clock area of the map (@navi job3_gen01 45 50).&lt;br /&gt;
# Inside, talk to Viorel NPC to start a short quest. You can pay a 50k fee to choose which Homunculus S you get or let Viorel decide for you randomly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Homunculus&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;text-align: center; width:18%;&amp;quot; | Eira&lt;br /&gt;
! style=&amp;quot;text-align: center; width:18%;&amp;quot; | Bayeri&lt;br /&gt;
! style=&amp;quot;text-align: center; width:18%;&amp;quot; | Sera&lt;br /&gt;
! style=&amp;quot;text-align: center; width:18%;&amp;quot; | Dieter&lt;br /&gt;
! style=&amp;quot;text-align: center; width:18%;&amp;quot; | Eleanor&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:EiraMoving.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:BayeriMoving.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:SeraMoving.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:DieterMoving.gif]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | [[File:EleanorMoving.gif]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Support&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Tank , Magical AoE Damage Dealer&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Support , Summoner&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Support , Tank&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Single Physical Damage Dealer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Food&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#item:6098}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#item:6112}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#item:6108}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#item:6104}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#item:6115}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Skills and unlocked Level&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Eraser Cutter - &#039;&#039;&#039;Level 106&#039;&#039;&#039;&lt;br /&gt;
*Overed Boost - &#039;&#039;&#039;Level 114&#039;&#039;&#039;&lt;br /&gt;
*Xeno Slasher - &#039;&#039;&#039;Level 121&#039;&#039;&#039;&lt;br /&gt;
*Light of Regen - &#039;&#039;&#039;Level 128&#039;&#039;&#039;&lt;br /&gt;
*Silent Breeze - &#039;&#039;&#039;Level 137&#039;&#039;&#039;&lt;br /&gt;
*Classy Flutter - &#039;&#039;&#039;Level 210&#039;&#039;&#039;&lt;br /&gt;
*Twist Cutter - &#039;&#039;&#039;Level 215&#039;&#039;&#039;&lt;br /&gt;
*Absolute Zephyr - &#039;&#039;&#039;Level 230&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Stahl Horn - &#039;&#039;&#039;Level 105&#039;&#039;&#039;&lt;br /&gt;
*Goldene Ferse - &#039;&#039;&#039;Level 112&#039;&#039;&#039;&lt;br /&gt;
*Stein Wand - &#039;&#039;&#039;Level 121&#039;&#039;&#039;&lt;br /&gt;
*Angriffs Modus - &#039;&#039;&#039;Level 130&#039;&#039;&#039;&lt;br /&gt;
*Heilige Stange - &#039;&#039;&#039;Level 138&#039;&#039;&#039;&lt;br /&gt;
*Licht Gehorn - &#039;&#039;&#039;Level 210&#039;&#039;&#039;&lt;br /&gt;
*Glanzen Spies - &#039;&#039;&#039;Level 215&#039;&#039;&#039;&lt;br /&gt;
*Heilige Pferd - &#039;&#039;&#039;Level 230&#039;&#039;&#039;&lt;br /&gt;
*Goldene Tone - &#039;&#039;&#039;Level 230&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Needle Paralyze - &#039;&#039;&#039;Level 105&#039;&#039;&#039;&lt;br /&gt;
*Poison Mist - &#039;&#039;&#039;Level 116&#039;&#039;&#039;&lt;br /&gt;
*Pain Killer - &#039;&#039;&#039;Level 123&#039;&#039;&#039;&lt;br /&gt;
*Summon Legion - &#039;&#039;&#039;Level 132&#039;&#039;&#039;&lt;br /&gt;
*Polishing Needle - &#039;&#039;&#039;Level 210&#039;&#039;&#039;&lt;br /&gt;
*Toxin Of Mandara - &#039;&#039;&#039;Level 215&#039;&#039;&#039;&lt;br /&gt;
*Needle Stinger - &#039;&#039;&#039;Level 230&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Volcanic Ashe - &#039;&#039;&#039;Level 102&#039;&#039;&#039;&lt;br /&gt;
*Lava Slide - &#039;&#039;&#039;Level 109&#039;&#039;&#039;&lt;br /&gt;
*Granitic Armor - &#039;&#039;&#039;Level 116&#039;&#039;&#039;&lt;br /&gt;
*Magma Flow - &#039;&#039;&#039;Level 122&#039;&#039;&#039;&lt;br /&gt;
*Pyroclastic - &#039;&#039;&#039;Learned 131&#039;&#039;&#039;&lt;br /&gt;
*Blazing Lava - &#039;&#039;&#039;Level 210&#039;&#039;&#039;&lt;br /&gt;
*Blast Forge - &#039;&#039;&#039;Level 215&#039;&#039;&#039;&lt;br /&gt;
*Tempering - &#039;&#039;&#039;Level 230&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*Style Change - &#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
*Sonic Claw - &#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
*Silvervein Rush - &#039;&#039;&#039;Level 114&#039;&#039;&#039;&lt;br /&gt;
*Midnight Frenzy - &#039;&#039;&#039;Level 128&#039;&#039;&#039;&lt;br /&gt;
*Tinder Breaker - &#039;&#039;&#039;Level 100&#039;&#039;&#039;&lt;br /&gt;
*C.B.C - &#039;&#039;&#039;Level 112&#039;&#039;&#039;&lt;br /&gt;
*E.Q.C - &#039;&#039;&#039;Level 133&#039;&#039;&#039;&lt;br /&gt;
*Brushup Claw - &#039;&#039;&#039;Level 210&#039;&#039;&#039;&lt;br /&gt;
*Blazing And Furious - &#039;&#039;&#039;Level 215&#039;&#039;&#039;&lt;br /&gt;
*The One Fighter Rises - &#039;&#039;&#039;Level 230&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;; style=&amp;quot;text-align: center; | &#039;&#039;&#039;Which Base Homunculus to choose and why ?&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
*What make &#039;&#039;&#039;Eira&#039;&#039;&#039; special is Overed Boost which gives &#039;&#039;&#039;190 ASPD&#039;&#039;&#039; and &#039;&#039;&#039;600 FLEE&#039;&#039;&#039; for both owner and her but drain 50% &#039;&#039;&#039;MaxSP&#039;&#039;&#039; when effect ends. Thanks to those boosted stats, Eira is able to tank a lot of &#039;&#039;&#039;high tiers monsters/bosses&#039;&#039;&#039;. So to maximize her tanking ability, I recommend to choose &#039;&#039;&#039;Amistr&#039;&#039;&#039; as base Homun. &lt;br /&gt;
*Further more, Overed Boost decreases &#039;&#039;&#039;Hunger bar&#039;&#039;&#039; to 1 after ended. So you can spam it to farm &#039;&#039;&#039;Intimacy&#039;&#039;&#039; which is scaled good with S.B.R.44 of &#039;&#039;&#039;Filir&#039;&#039;&#039; and Bio Explosion of &#039;&#039;&#039;Vanilmirth&#039;&#039;&#039;. You can consider either of them as base Homun too.&lt;br /&gt;
|&lt;br /&gt;
*&#039;&#039;&#039;Bayeri&#039;&#039;&#039; is famous for his tanking ability by abusing Stein Wand and even able to tank ranged monsters by Goldene Ferse which increases &#039;&#039;&#039;FLEE&#039;&#039;&#039;. &lt;br /&gt;
*When reaching level 138, Heilige Stange is now unlocked. It is &#039;&#039;&#039;very low delay&#039;&#039;&#039; , &#039;&#039;&#039;AoE&#039;&#039;&#039; and very strong, the skill damage depends on &#039;&#039;&#039;Homun&#039;s VIT&#039;&#039;&#039;. &#039;&#039;&#039;Tips&#039;&#039;&#039; : I highly recommend save up at least 10 Skill Points for Heilige Stange so that you can get it immediately at unlocked level.&lt;br /&gt;
*So I recommend &#039;&#039;&#039;Amistr&#039;&#039;&#039; for &#039;&#039;&#039;High max HP and VIT&#039;&#039;&#039; as Base for &#039;&#039;&#039;Bayeri&#039;&#039;&#039;.&lt;br /&gt;
| &lt;br /&gt;
*People want Pain Killer the most when picking &#039;&#039;&#039;Sera&#039;&#039;&#039; . It reduces received damage by a &#039;&#039;&#039;Flat amount&#039;&#039;&#039; up to &#039;&#039;&#039;2000&#039;&#039;&#039; (capped at 2000) at level 150 &amp;lt;code&amp;gt;(SkillLevel*200)*(HomunculusLevel/150)&amp;lt;/code&amp;gt;. Otherwise, Summon Legion is also helpful for tanking. Since she doesn&#039;t SP consuming and mainly used for buffing, you may want her to be more useful by choose &#039;&#039;&#039;Vanilmirth&#039;&#039;&#039; for extra brewing chance or &#039;&#039;&#039;Amistr&#039;&#039;&#039; to tank.&lt;br /&gt;
| &lt;br /&gt;
*&#039;&#039;&#039;Dieter&#039;&#039;&#039; has 2 buffing skills which provide &#039;&#039;&#039;ATK&#039;&#039;&#039; Pyroclastic and &#039;&#039;&#039;resist&#039;&#039;&#039; Granitic Armor. Is main source of damage is Magma Flow which need to be hit to active so i recommend &#039;&#039;&#039;Amistr&#039;&#039;&#039; for Dieter.&lt;br /&gt;
| &lt;br /&gt;
*Sonic Claw is the thing makes &#039;&#039;&#039;Eleanor&#039;&#039;&#039; , strong, fast but SP consuming. However, her strenght won&#039;t change much as her &#039;&#039;&#039;Level&#039;&#039;&#039; increases. And since Eleanor always rush in frontline and draw aggro to her, I recommend &#039;&#039;&#039;Amistr&#039;&#039;&#039; for her survivability , &#039;&#039;&#039;Filir&#039;&#039;&#039; to maximize &#039;&#039;&#039;DPS&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
*Since &#039;&#039;&#039;Vanilmirth&#039;&#039;&#039;&#039;s stats is very analogous, so in fact, &#039;&#039;&#039;Vanilmirth&#039;&#039;&#039; is suitable as &#039;&#039;&#039;Base Homun&#039;&#039;&#039; for every Homunculus S. If you&#039;re in doubt, then &#039;&#039;&#039;Vanilmirth&#039;&#039;&#039; is a good choice for you. Additionaly, Amistr is also a no-doubt option thanks to the tankiness and &#039;&#039;&#039;VIT&#039;&#039;&#039; bonus buff to help you reach &#039;&#039;&#039;100 Total VIT&#039;&#039;&#039; without waste precious status points (and legendary Castling skill too).&lt;br /&gt;
|}&lt;br /&gt;
=== Skill Descriptions ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align: left; margin:auto; width: 95%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| Eira || Bayeri || Sera || Dieter || Eleanor&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8022}} || {{#skillDesc:8031}} || {{#skillDesc:8018}} || {{#skillDesc:8039}} || {{#skillDesc:8027}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8023}} || {{#skillDesc:8032}} || {{#skillDesc:8019}} || {{#skillDesc:8040}} || {{#skillDesc:8028}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8024}} || {{#skillDesc:8033}} || {{#skillDesc:8020}} || {{#skillDesc:8041}} || {{#skillDesc:8029}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8025}} || {{#skillDesc:8034}} || {{#skillDesc:8021}} || {{#skillDesc:8042}} || {{#skillDesc:8030}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8026}} || {{#skillDesc:8035}} || {{#skillDesc:8052}} || {{#skillDesc:8043}} || {{#skillDesc:8036}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8046}} || {{#skillDesc:8055}} || {{#skillDesc:8053}} || {{#skillDesc:8059}} || {{#skillDesc:8037}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8047}} || {{#skillDesc:8056}} || {{#skillDesc:8054}} || {{#skillDesc:8044}} || {{#skillDesc:8038}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#skillDesc:8048}} || {{#skillDesc:8057}} ||  || {{#skillDesc:8045}} || {{#skillDesc:8049}}&lt;br /&gt;
|-&lt;br /&gt;
| || {{#skillDesc:8058}} || || || {{#skillDesc:8050}}&lt;br /&gt;
|-&lt;br /&gt;
| || || || || {{#skillDesc:8051}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= AzzyAI =&lt;br /&gt;
AzzyAI is an AI for use with the Homunculus systems. It has a huge selection of options, allowing customization of homunculus behavior to suit almost any forseeable circumstance. &amp;lt;br&amp;gt; Configuration is handled via an easy to use configuration tool.&lt;br /&gt;
&lt;br /&gt;
The AzzyAI application is included in &#039;&#039;&#039;MuhRO&#039;s Full Installer.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:AzzyAI.png|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AI Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before you attempt any troubleshooting, back up your current AI first:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Open your MuhRO installation folder and find these folders there:&lt;br /&gt;
#* &#039;&#039;&#039;AI&#039;&#039;&#039;&lt;br /&gt;
#* &#039;&#039;&#039;AI_sakray&#039;&#039;&#039;&lt;br /&gt;
# Copy both those folders to another location outside the MuhRO installation folder, so you can restore them later if needed.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
The following are the general steps to verify that you have enabled the custom MuhRO homunculus AI:&lt;br /&gt;
&lt;br /&gt;
# Run MuhRO as usual.&lt;br /&gt;
# Check that the &#039;&#039;&#039;Public&#039;&#039;&#039; chat messages are enabled in your chat settings. If not, enable them.&lt;br /&gt;
# Use the &amp;lt;code&amp;gt;/hoai&amp;lt;/code&amp;gt; command ingame and check the message it sends to the chat:&lt;br /&gt;
#* &amp;quot;Homunculus has been customized.&amp;quot;: your game client is set up to load the custom MuhRO AI, move on.&lt;br /&gt;
#* &amp;quot;Homunculus has been activated with the basic AI.&amp;quot;: your game client is currently using the default AI, which is not the one you need. Use the &amp;lt;code&amp;gt;/hoai&amp;lt;/code&amp;gt; command again to switch to the custom MuhRO AI.&lt;br /&gt;
# Only after you have verified that your client is set up to load the custom MuhRO AI: use the &amp;lt;code&amp;gt;@refresh&amp;lt;/code&amp;gt; command ingame to reload the AI settings. (&amp;lt;code&amp;gt;@refresh&amp;lt;/code&amp;gt; is not an AI command but it reloads the AI files as a side effect).&lt;br /&gt;
# The custom MuhRO AI is set to autoattack by default. If you find out that your homunculus does not autoattack, make sure it is not in standby mode:&lt;br /&gt;
#* Heal your homunculus to full HP.&lt;br /&gt;
#* Get to any low-level dungeon and get near some mobs. Normally the homunculus should start attacking them automatically.&lt;br /&gt;
#* If the homunculus does not attack, use the &#039;&#039;&#039;Alt+T&#039;&#039;&#039; hotkey to switch between active and standby modes. Do not expect it to switch immediately, allow a few seconds until the homunculus becomes aware of the mode change.&lt;br /&gt;
&lt;br /&gt;
=== Vanilmirth skill Caprice ===&lt;br /&gt;
&lt;br /&gt;
If you have an issue that your &#039;&#039;&#039;Vanilmirth autoattacks but never uses Caprice&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
# Verify that you have the custom MuhRO AI enabled in general, as described in the general instruction at the beginning of this section.&lt;br /&gt;
# Open your MuhRO installation folder and find the homunculus configuration file &#039;&#039;&#039;AI\USER_AI\H_Config.lua&#039;&#039;&#039;.&lt;br /&gt;
# Open &#039;&#039;&#039;H_Config.lua&#039;&#039;&#039; with any &#039;&#039;&#039;plain text editor&#039;&#039;&#039; (do not use text processors like Word; Notepad is OK).&lt;br /&gt;
# Scroll down to this line at the very bottom: &amp;lt;code&amp;gt;UseVaniCaprice           = false&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Change &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt; so the line reads: &amp;lt;code&amp;gt;UseVaniCaprice           = true&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Save the &#039;&#039;&#039;H_Config.lua&#039;&#039;&#039; file and close it.&lt;br /&gt;
# Switch to the MuhRO window and make sure you have the custom MuhRO AI enabled: use &amp;lt;code&amp;gt;/hoai&amp;lt;/code&amp;gt; to check, then &amp;lt;code&amp;gt;@refresh&amp;lt;/code&amp;gt; to reload settings. There is no need to restart the game client.&lt;br /&gt;
&lt;br /&gt;
=== AI Reset ===&lt;br /&gt;
&lt;br /&gt;
If you had changed the AI settings from defaults and have issues after that, try resetting the AI first. The custom MuhRO homunculus AI is currently (as of July 2023) the most up to date AI version available - do not try replacing it with other AI versions to avoid creating new issues caused by incompatibilities between an outdated AI and current homunculi.&lt;br /&gt;
&lt;br /&gt;
To reset the AI, do one of the following:&lt;br /&gt;
&lt;br /&gt;
* If you have the &#039;&#039;&#039;AI&#039;&#039;&#039; and &#039;&#039;&#039;AI_sakray&#039;&#039;&#039; folders backed up, delete those folders from the MuhRO AI installation folder and restore them from the backup copy.&lt;br /&gt;
* If you have no such backup or you are not sure that your backup copy contains the default AI settings:&lt;br /&gt;
*# In your MuhRO installation folder, open the &#039;&#039;&#039;AI&#039;&#039;&#039; folder and delete all its contents.&lt;br /&gt;
*# Open the nearby &#039;&#039;&#039;AI_sakray&#039;&#039;&#039; folder and copy all its contents to the &#039;&#039;&#039;AI&#039;&#039;&#039; folder.&lt;br /&gt;
&lt;br /&gt;
=== Get Help ===&lt;br /&gt;
&lt;br /&gt;
If you cannot resolve the issue on your own, follow to the class Discord channel for help: [https://discord.com/channels/822793286786875403/1127134731063005255 #merchant]. Please be ready to upload your configuration files and answer questions regarding your AI settings.&lt;br /&gt;
&lt;br /&gt;
=== Other AI Versions ===&lt;br /&gt;
&lt;br /&gt;
The following other AzzyAI versions are known to be outdated as of July 2023 and are strongly not recommended to use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not download and use these unless you are a developer:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The original AzzyAI at https://github.com/SpenceKonde/AzzyAI&lt;br /&gt;
* The Kisaro fork at https://github.com/Kisaro/AzzyAI&lt;br /&gt;
* The ImmaculAI at https://github.com/cidimmacula/ImmaculAI&lt;br /&gt;
&lt;br /&gt;
With regards to their original authors, the custom MuhRO AI is actually an updated version of the work done in the KisaRO fork and ImmaculAI.&lt;/div&gt;</summary>
		<author><name>Vorpal</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=OS_/_OS-LT_Headgears&amp;diff=17299</id>
		<title>OS / OS-LT Headgears</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=OS_/_OS-LT_Headgears&amp;diff=17299"/>
		<updated>2023-07-11T23:16:55Z</updated>

		<summary type="html">&lt;p&gt;Vorpal: link fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Category:Equipment Available]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
== OS / OS-LT Headger Exchange ==&lt;br /&gt;
To start the exchange, you must first complete the [[17.1_Illusion#Capturing Elyumina|Capturing Elyumina]] quest. &amp;lt;br&amp;gt;&lt;br /&gt;
Elyumina will appear after you speak with the Rebellion in Cor, at {{#Navi:sp_cor|108|130}}. You can then exchange both equipment types from her. &lt;br /&gt;
&lt;br /&gt;
OS headgears can be obtained by exchanging 50 {{#item:25669}} and 50 {{#item:25723}}, with Elyumina.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:75%;text-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#F0FFFF; width: 15%&amp;quot; | OS Version&lt;br /&gt;
| style=&amp;quot;background-color:#F0FFFF; width: 40%&amp;quot; | Description&lt;br /&gt;
| style=&amp;quot;background-color:#F0FFFF; width: 15%&amp;quot; | OS-LT Version&lt;br /&gt;
| style=&amp;quot;background-color:#F0FFFF; width: 40%&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400061}}&lt;br /&gt;
| {{#itemDesc:400061}}&lt;br /&gt;
| {{#item:400261}}&lt;br /&gt;
| {{#itemDesc:400261}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400059}}&lt;br /&gt;
| {{#itemDesc:400059}}&lt;br /&gt;
| {{#item:400262}}&lt;br /&gt;
| {{#itemDesc:400262}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400054}}&lt;br /&gt;
| {{#itemDesc:400054}}&lt;br /&gt;
| {{#item:400263}}&lt;br /&gt;
| {{#itemDesc:400263}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400049}}&lt;br /&gt;
| {{#itemDesc:400049}}&lt;br /&gt;
| {{#item:400264}}&lt;br /&gt;
| {{#itemDesc:400264}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400044}}&lt;br /&gt;
| {{#itemDesc:400044}}&lt;br /&gt;
| {{#item:400265}}&lt;br /&gt;
| {{#itemDesc:400265}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:400022}}&lt;br /&gt;
| {{#itemDesc:400022}}&lt;br /&gt;
| {{#item:400266}}&lt;br /&gt;
| {{#itemDesc:400266}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{{:OS / OS-LT Headgear Item Reform}}&lt;/div&gt;</summary>
		<author><name>Vorpal</name></author>
	</entry>
</feed>