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	<id>https://wiki.muhro.eu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Titano</id>
	<title>MuhRO - User contributions [en]</title>
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	<updated>2026-07-27T02:28:30Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61181</id>
		<title>Server Events</title>
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		<updated>2026-07-25T21:28:43Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* Human Dart 🎯 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;color:rgb(139,10,80); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;Daily Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
Every full hour (servertime) our automated events will start for you in Neustadt (@go 52). &amp;lt;br&amp;gt;  &lt;br /&gt;
Our automated events are: &lt;br /&gt;
* Poring Catcher&lt;br /&gt;
* Cluckers&lt;br /&gt;
* Dice&lt;br /&gt;
* Find the Cowrings &lt;br /&gt;
* Bombring&lt;br /&gt;
* Chaos Race&lt;br /&gt;
* Poring Size Hunt&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:rgb(193,33,50); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;How to play EM/GM Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
&#039;&#039;This is not a &amp;quot;how to WIN&amp;quot; guide, but &amp;quot;how to PLAY&amp;quot;. I&#039;m a noob when it comes to winning, so how could I teach you?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
All events starts in Neustadt (@go 52). For some of them, you need to enter the portal, while others begin right in Neustadt itself. &lt;br /&gt;
&amp;lt;br&amp;gt;I&#039;ve added a &amp;quot;tip&amp;quot; for some events, but for others, only luck will help you win.&lt;br /&gt;
&lt;br /&gt;
==Bloody Orc Run🏃‍➡️==&lt;br /&gt;
Upon entering the map, the skill &amp;quot;Play Dead&amp;quot; will be available and can be used in any key. You&#039;ll also receive the Kaupe buff, which grants you to receive one hit without dying. &amp;lt;br&amp;gt;Your objective is to run and reach the next red portal shown on the mini-map. &amp;lt;br&amp;gt;Along the way, you&#039;ll encounter three types of Orc Poring. The largest one is the slowest. The smallest one moves very fast, so be ready to &amp;quot;Play Dead&amp;quot; when you see it. If you die, you&#039;ll return to the entrance and the Kaupe buff will be refreshed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|-&lt;br /&gt;
|Additional rewards ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bombring💣==&lt;br /&gt;
Inside the map, choose a place to stay - but be warned: nowhere is truly safe. Many Bombrings will appear and explode after a short time. They can move around and hit you. Avoid the explosions for 5 rounds to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If a Bombring gets hit by another Bombring&#039;s explosion, it&#039;s casts to explode will start over.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 100 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bring a Friend🧑‍🤝‍🧑==&lt;br /&gt;
In the room, 2 players must be side-by-side in a Safety Wall: one inside and one outside. &amp;lt;br&amp;gt;After the countdown, you have 2 options: &amp;lt;br&amp;gt;* Find a player inside a Safety Wall and stay by their side. You must be on one of the 4 sides, not diagonally. &amp;lt;br&amp;gt;* Find a Safety Wall and stay inside it. Wait and hope for someone to come to your side. &amp;lt;br&amp;gt;Remember: Only 2 players can use one Safety Wall. If a 3rd joins, all three lose.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can use an Ice Wall to block a 3rd person from entering. Be careful with misclicks - with too many Ice Walls it might be hard to get back to your spot.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive||&lt;br /&gt;
|-&lt;br /&gt;
|Last two players alive ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Chaos Race 🏁==&lt;br /&gt;
Enter the portal and you&#039;ll see 5 rows, each with 5 boxes. When the event starts, you must click the correct box in each row to pass through. Every player gets a unique random pattern, which remains the same for the entire event. &amp;lt;br&amp;gt;If you click the wrong box, you&#039;ll be teleported back to the entrance. Remember the correct sequence and reach the final floor to win the prize.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone else who reachs the end || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Cluckers 🐔==&lt;br /&gt;
In Neustadt (@go 52), walk a little north and you&#039;ll find a sleeping Chicken. When the event starts, click on it. &amp;lt;br&amp;gt;A random effect will be applied: frozen, sleep, stun, petrify or death. &amp;lt;br&amp;gt; At random, one player&#039;s click will end the event.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If you die, use @go 52 and click the chicken again. If you get a debuff status, use @die.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Player who gives the last click || Random amount of Muh Coins (minimum 30, increases with clicks)&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || Each death gives 1 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Color Picker 🎨==&lt;br /&gt;
One of four paths will open, and you must reach the end within the time limit. There are three rounds in total.&lt;br /&gt;
&amp;lt;br&amp;gt;If you lose, you go to jail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners - Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners - Hard Mode&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 25 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 75 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and also rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Deadly Merry-go-round 🎠==&lt;br /&gt;
When the countdown ends, a random number will be announced. Players need to run in any direction, find a room, and ensure the number of players inside matches the number announced. After the room is complete, players can close the door by clicking the fire next to it. Be aware: if the door is open, more players can enter, and everyone in the room will lose. But if you close the door without reaching the number announced, it&#039;s also an end game for those inside the room. The event consists of 3 rounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|2nd round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|3rd round survivors ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dice 🎲==&lt;br /&gt;
After entering the portal, choose one of the four boxes available. &amp;lt;br&amp;gt;Once the countdown ends, a dice will be rolled and the players standing in the correct box wins.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Everyone in the correct box || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Disguise 🥸==&lt;br /&gt;
Inside the room, a monster will spawn and you have to type his name. The faster player to do it wins the round. &amp;lt;br&amp;gt;The event consists of 10 rounds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|3 right answers || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|6 right answers || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|9 right answers || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|10 right answers || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dodgeball 🔴==&lt;br /&gt;
Players will be split into two teams: Ice Team and Muh Team. Starting from opposite sides, team members must eliminate the enemy team members. At the end of the round, the team with the most points wins.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|Winner Team || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Losing Team || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Tie || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Elemental Rush ⚡==&lt;br /&gt;
With a 10-skill bar set, you have to cross 3 corridors. Along the way, there&#039;ll be elemental damage that can push you into the dark, teleporting you back to the last portal you passed. Use the skill that matches the element so you don&#039;t fall.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Right-click a skill to open the full list and see which key to use.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Hard mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 90 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 30 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Falling Floor 🕳️==&lt;br /&gt;
Inside the room, choose a spot to stay while random portals begin to appear. If you fall into a portal, you&#039;re eliminated. &amp;lt;br&amp;gt;Be careful, cause when a portal appears, you have less than one second to try and move out of it!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Check how many cells the portal uses and stay on a cell where you can easily click another to run from the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 3 seconds)|| 3 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
Here the reward is sent to your Rodex.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find me 🔍==&lt;br /&gt;
A broadcast message you announce which map the EM/GM is hiding in. You need to go there and walk near them. &amp;lt;br&amp;gt;You can teleport or just walk, you just need to be the first to find and walk near them! &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to find the EM/GM|| 150 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to find the EM/GM|| 125 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to find the EM/GM|| 100 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find the Cowrings 🐮==&lt;br /&gt;
In Neustadt (@go 52), a large number of Cowrings will appear and your goal is to kill them using only basic attacks. You&#039;ll deal melee damage even if you&#039;re using a bow and it dies with 3 single hits. &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. High ASPD character will perform better. Don&#039;t use bow.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Cowring killed || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Last Cowring killed || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Additional || 5,45% chance to drop 1 Muh Coin from Cowrings&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || When spawned: Big Cowring&#039;s drops&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty, double rewards and a Big Cowring will be spawned. &amp;lt;br&amp;gt;When the Big Cowring is defeated, items like Muh Coins, Bubblegum, Blacksmith Blessing, Combat Manual, and The One Potion will drop on the ground. Make sure to loot them before they disappears.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Floor is Lava ♨️==&lt;br /&gt;
Within 3 rounds, there&#039;s at least 7 different modes where you need to avoid the red cells on the floor to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep the zoom a bit further out, so you can see where to click. In &amp;quot;dance!&amp;quot; mode, stay on the edge and walk just one cell left/right.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 1st round || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 2nd round || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 3rd round || 30 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Bomb Poring 🧨==&lt;br /&gt;
Inside the map, once the event starts, everyone is teleported to the center. From there, your goal is to run and avoid every Bombring you see. &amp;lt;br&amp;gt;Each color represents a different skill: &lt;br /&gt;
&amp;lt;br&amp;gt;* Brown Bombring cast Sight Blaster.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Black Bombring cast Fire Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Blue Bombring cast Ice Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Dark Blue Bombring cast Wall of Thorns.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Light Purple Bombring cast Change Location.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Purple Bombring cast Skid Trap.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Pink Bombring casts Grasp of Death.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* White Bombring cast Pulse Strike.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Yellow Bombring cast Chaos Panic.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;By casting Metamorphosis, any color can transform into the Red Bombring, which is the only one that can kill you with its explosion. &amp;lt;br&amp;gt;Avoid the Bombrings for 60 seconds and you win the round! &amp;lt;br&amp;gt;There are 3 rounds in 3 random maps.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @noattack because everytime you hit a poring, it casts their skill.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 15 seconds or less || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 16 and 30 seconds || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 31 and 45 seconds || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 46 and 60 seconds || 16 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 60 seconds || 32 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Poring Search 🧐==&lt;br /&gt;
Inside the room, an announcement will tell you the name of the monster you need to find. Many monster of the same type will appear, but you have to click on the one with the correctly spelled name. &amp;lt;br&amp;gt;As time passes, new monsters will appear. &amp;lt;br&amp;gt;There are 3 floors to complete.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st floor - Players who find the correct one || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd floor - Players who find the correct one|| 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd floor - 1st to find the correct one || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Bonus if going next floor|| 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Headplants 🪴==&lt;br /&gt;
Everyone will be teleported together to a random spot in the room. After the countdown, you must run to the first portal you see. Enter the portal to be safe for the next round. There are 5 rounds in total, and the speed slows down each round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Try walking straight in one direction, then change lanes when you see the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 10 Muh Coins - 1st round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 20 Muh Coins - 2nd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 30 Muh Coins - 3rd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 40 Muh Coins - 4th round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 50 Muh Coins - 5th round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Hard Mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 20 Muh Coins - 1st round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 40 Muh Coins - 2nd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 60 Muh Coins - 3rd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 80 Muh Coins - 4th round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 100 Muh Coins - 5th round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Human Dart 🎯==&lt;br /&gt;
A broadcast message will announce which map the EM/GM is standing in, inside a 7x7 area marked by Safety Walls. &amp;lt;br&amp;gt;To win, you must teleport directly into the area and stand there. &amp;lt;br&amp;gt;Walking into the area doesn&#039;t count, you must land inside it by teleporting. Count on your lucky~&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to teleport inside the area || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to teleport inside the area || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to teleport inside the area || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Left or Right ⬅️➡️==&lt;br /&gt;
You have two sides to choose from. When the countdown ends, the side with fewer players wins the round. &amp;lt;br&amp;gt;Everyone else is sent out to watch. If it&#039;s a draw, one side will be randomly chosen as the winner. &amp;lt;br&amp;gt;Event continues until there&#039;s only one winner.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Be aware, players might betray you by switching sides at the end of the countdown.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Mega Dodgeball 🤾‍♂️==&lt;br /&gt;
This is an every-player-against-every-player event. We also have Fluffrings on the map. Every player kill and Fluffring kill grants you points. At the end of the round, the top 3 players with the most points win.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can track your position on the bottom right of the screen. If your position is high, try not to die and keep killing Fluffrings.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|Fluffring kill || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners Hard Mode&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || 2 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|Fluffring kill || 2 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 90 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 30 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==MVP vs MVP ⚔️==&lt;br /&gt;
A portal will remain open in Neustadt, allowing you to enter and watch a fight between two random MVPs.&amp;lt;br&amp;gt;&lt;br /&gt;
20 seconds before the battle begins, you must click on the MVP you believe will win the round.&lt;br /&gt;
Each bet costs 5 Muh Coins.&lt;br /&gt;
&lt;br /&gt;
For more fair fights: &lt;br /&gt;
* HP was set equal&lt;br /&gt;
* Innate damage reductions have been removed&lt;br /&gt;
* Innate immunities have been removed (e.g. Immune to magic damage)&lt;br /&gt;
* Innate status resistances have been removed (stats still can provide immunities)&lt;br /&gt;
* same AI for everyone, they all can move and attack&lt;br /&gt;
* ATK/MATK bonus which increases every 15 seconds&lt;br /&gt;
* Increased HIT stats&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Think about the mob and skills from each MvP.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All those who bet on the winner|| 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Poring Catcher 🕵️‍♂️==&lt;br /&gt;
After entering the portal, an announcement will reveal the name of the monster you need to find. Many monster of the same type will appear, but you must click on the one with the correctly spelled name. &amp;lt;br&amp;gt;There are only 3 monsters with the correct name.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Red means Dead 🚦==&lt;br /&gt;
(This is &amp;quot;Red light, green light&amp;quot; from Squid Game series)&amp;lt;br&amp;gt;Inside the room, you have 5 minutes to cross the finish line. But you can only move when the light is green. If you take a step while the light is red, you are out.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the finish line || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || 5 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Reverse Dice 🔄️🎲==&lt;br /&gt;
After entering the portal, choose one of the 4 available boxes. &amp;lt;br&amp;gt;Each time the dice is rolled, the players inside the box will be kicked out. &amp;lt;br&amp;gt;Afterward, you have 10 seconds to switch boxes if you want.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st and 2nd round || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|3rd and 4th round || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|5th and 6th round|| 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|7th and forward || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners in last round || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Stormparty ⛈️==&lt;br /&gt;
Theethrings (yes, Porings with scary teeths) will spawn after the countdown, casting skills on ground. They also bite, as melee basic attack. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Teethring&#039; Skills:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;* Storm Gust. &amp;lt;br&amp;gt;* Lord of Vermillion. &amp;lt;br&amp;gt;* Meteor Storm. &amp;lt;br&amp;gt;* Heaven&#039;s Drive. &amp;lt;br&amp;gt;One hit and you&#039;re out! Run as fast as you can, dodge the aoe skills and their scary teeths.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep @aoes and @lgp active. This way, you&#039;re able to see if the skill will hit you.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (end of event) || 40 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Treasure Box 🎁==&lt;br /&gt;
In Neustadt (@go 52), Treasure Boxes will appear. A single hit will give you rewards. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. ASPD characters perfoms better here.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Treasure Box || 15 Muh Coins and some consumibles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Undead Outbreak 🧟==&lt;br /&gt;
A horde of zombies will appear from the dark purple areas in the room. Avoid the zombie melee basic attacks at all costs to survive. Zombies also cast &amp;quot;Impact Cross&amp;quot;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Winners Normal || 25 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners Hard-Mode || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Normal || 75 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Hard-Mode || 150 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 2 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61180</id>
		<title>Server Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61180"/>
		<updated>2026-07-25T21:27:52Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* Disguise 🥸 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;color:rgb(139,10,80); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;Daily Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
Every full hour (servertime) our automated events will start for you in Neustadt (@go 52). &amp;lt;br&amp;gt;  &lt;br /&gt;
Our automated events are: &lt;br /&gt;
* Poring Catcher&lt;br /&gt;
* Cluckers&lt;br /&gt;
* Dice&lt;br /&gt;
* Find the Cowrings &lt;br /&gt;
* Bombring&lt;br /&gt;
* Chaos Race&lt;br /&gt;
* Poring Size Hunt&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:rgb(193,33,50); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;How to play EM/GM Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
&#039;&#039;This is not a &amp;quot;how to WIN&amp;quot; guide, but &amp;quot;how to PLAY&amp;quot;. I&#039;m a noob when it comes to winning, so how could I teach you?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
All events starts in Neustadt (@go 52). For some of them, you need to enter the portal, while others begin right in Neustadt itself. &lt;br /&gt;
&amp;lt;br&amp;gt;I&#039;ve added a &amp;quot;tip&amp;quot; for some events, but for others, only luck will help you win.&lt;br /&gt;
&lt;br /&gt;
==Bloody Orc Run🏃‍➡️==&lt;br /&gt;
Upon entering the map, the skill &amp;quot;Play Dead&amp;quot; will be available and can be used in any key. You&#039;ll also receive the Kaupe buff, which grants you to receive one hit without dying. &amp;lt;br&amp;gt;Your objective is to run and reach the next red portal shown on the mini-map. &amp;lt;br&amp;gt;Along the way, you&#039;ll encounter three types of Orc Poring. The largest one is the slowest. The smallest one moves very fast, so be ready to &amp;quot;Play Dead&amp;quot; when you see it. If you die, you&#039;ll return to the entrance and the Kaupe buff will be refreshed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|-&lt;br /&gt;
|Additional rewards ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bombring💣==&lt;br /&gt;
Inside the map, choose a place to stay - but be warned: nowhere is truly safe. Many Bombrings will appear and explode after a short time. They can move around and hit you. Avoid the explosions for 5 rounds to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If a Bombring gets hit by another Bombring&#039;s explosion, it&#039;s casts to explode will start over.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 100 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bring a Friend🧑‍🤝‍🧑==&lt;br /&gt;
In the room, 2 players must be side-by-side in a Safety Wall: one inside and one outside. &amp;lt;br&amp;gt;After the countdown, you have 2 options: &amp;lt;br&amp;gt;* Find a player inside a Safety Wall and stay by their side. You must be on one of the 4 sides, not diagonally. &amp;lt;br&amp;gt;* Find a Safety Wall and stay inside it. Wait and hope for someone to come to your side. &amp;lt;br&amp;gt;Remember: Only 2 players can use one Safety Wall. If a 3rd joins, all three lose.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can use an Ice Wall to block a 3rd person from entering. Be careful with misclicks - with too many Ice Walls it might be hard to get back to your spot.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive||&lt;br /&gt;
|-&lt;br /&gt;
|Last two players alive ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Chaos Race 🏁==&lt;br /&gt;
Enter the portal and you&#039;ll see 5 rows, each with 5 boxes. When the event starts, you must click the correct box in each row to pass through. Every player gets a unique random pattern, which remains the same for the entire event. &amp;lt;br&amp;gt;If you click the wrong box, you&#039;ll be teleported back to the entrance. Remember the correct sequence and reach the final floor to win the prize.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone else who reachs the end || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Cluckers 🐔==&lt;br /&gt;
In Neustadt (@go 52), walk a little north and you&#039;ll find a sleeping Chicken. When the event starts, click on it. &amp;lt;br&amp;gt;A random effect will be applied: frozen, sleep, stun, petrify or death. &amp;lt;br&amp;gt; At random, one player&#039;s click will end the event.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If you die, use @go 52 and click the chicken again. If you get a debuff status, use @die.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Player who gives the last click || Random amount of Muh Coins (minimum 30, increases with clicks)&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || Each death gives 1 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Color Picker 🎨==&lt;br /&gt;
One of four paths will open, and you must reach the end within the time limit. There are three rounds in total.&lt;br /&gt;
&amp;lt;br&amp;gt;If you lose, you go to jail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners - Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners - Hard Mode&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 25 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 75 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and also rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Deadly Merry-go-round 🎠==&lt;br /&gt;
When the countdown ends, a random number will be announced. Players need to run in any direction, find a room, and ensure the number of players inside matches the number announced. After the room is complete, players can close the door by clicking the fire next to it. Be aware: if the door is open, more players can enter, and everyone in the room will lose. But if you close the door without reaching the number announced, it&#039;s also an end game for those inside the room. The event consists of 3 rounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|2nd round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|3rd round survivors ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dice 🎲==&lt;br /&gt;
After entering the portal, choose one of the four boxes available. &amp;lt;br&amp;gt;Once the countdown ends, a dice will be rolled and the players standing in the correct box wins.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Everyone in the correct box || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Disguise 🥸==&lt;br /&gt;
Inside the room, a monster will spawn and you have to type his name. The faster player to do it wins the round. &amp;lt;br&amp;gt;The event consists of 10 rounds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|3 right answers || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|6 right answers || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|9 right answers || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|10 right answers || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dodgeball 🔴==&lt;br /&gt;
Players will be split into two teams: Ice Team and Muh Team. Starting from opposite sides, team members must eliminate the enemy team members. At the end of the round, the team with the most points wins.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|Winner Team || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Losing Team || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Tie || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Elemental Rush ⚡==&lt;br /&gt;
With a 10-skill bar set, you have to cross 3 corridors. Along the way, there&#039;ll be elemental damage that can push you into the dark, teleporting you back to the last portal you passed. Use the skill that matches the element so you don&#039;t fall.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Right-click a skill to open the full list and see which key to use.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Hard mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 90 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 30 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Falling Floor 🕳️==&lt;br /&gt;
Inside the room, choose a spot to stay while random portals begin to appear. If you fall into a portal, you&#039;re eliminated. &amp;lt;br&amp;gt;Be careful, cause when a portal appears, you have less than one second to try and move out of it!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Check how many cells the portal uses and stay on a cell where you can easily click another to run from the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 3 seconds)|| 3 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
Here the reward is sent to your Rodex.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find me 🔍==&lt;br /&gt;
A broadcast message you announce which map the EM/GM is hiding in. You need to go there and walk near them. &amp;lt;br&amp;gt;You can teleport or just walk, you just need to be the first to find and walk near them! &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to find the EM/GM|| 150 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to find the EM/GM|| 125 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to find the EM/GM|| 100 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find the Cowrings 🐮==&lt;br /&gt;
In Neustadt (@go 52), a large number of Cowrings will appear and your goal is to kill them using only basic attacks. You&#039;ll deal melee damage even if you&#039;re using a bow and it dies with 3 single hits. &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. High ASPD character will perform better. Don&#039;t use bow.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Cowring killed || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Last Cowring killed || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Additional || 5,45% chance to drop 1 Muh Coin from Cowrings&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || When spawned: Big Cowring&#039;s drops&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty, double rewards and a Big Cowring will be spawned. &amp;lt;br&amp;gt;When the Big Cowring is defeated, items like Muh Coins, Bubblegum, Blacksmith Blessing, Combat Manual, and The One Potion will drop on the ground. Make sure to loot them before they disappears.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Floor is Lava ♨️==&lt;br /&gt;
Within 3 rounds, there&#039;s at least 7 different modes where you need to avoid the red cells on the floor to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep the zoom a bit further out, so you can see where to click. In &amp;quot;dance!&amp;quot; mode, stay on the edge and walk just one cell left/right.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 1st round || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 2nd round || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 3rd round || 30 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Bomb Poring 🧨==&lt;br /&gt;
Inside the map, once the event starts, everyone is teleported to the center. From there, your goal is to run and avoid every Bombring you see. &amp;lt;br&amp;gt;Each color represents a different skill: &lt;br /&gt;
&amp;lt;br&amp;gt;* Brown Bombring cast Sight Blaster.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Black Bombring cast Fire Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Blue Bombring cast Ice Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Dark Blue Bombring cast Wall of Thorns.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Light Purple Bombring cast Change Location.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Purple Bombring cast Skid Trap.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Pink Bombring casts Grasp of Death.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* White Bombring cast Pulse Strike.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Yellow Bombring cast Chaos Panic.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;By casting Metamorphosis, any color can transform into the Red Bombring, which is the only one that can kill you with its explosion. &amp;lt;br&amp;gt;Avoid the Bombrings for 60 seconds and you win the round! &amp;lt;br&amp;gt;There are 3 rounds in 3 random maps.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @noattack because everytime you hit a poring, it casts their skill.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 15 seconds or less || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 16 and 30 seconds || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 31 and 45 seconds || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 46 and 60 seconds || 16 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 60 seconds || 32 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Poring Search 🧐==&lt;br /&gt;
Inside the room, an announcement will tell you the name of the monster you need to find. Many monster of the same type will appear, but you have to click on the one with the correctly spelled name. &amp;lt;br&amp;gt;As time passes, new monsters will appear. &amp;lt;br&amp;gt;There are 3 floors to complete.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st floor - Players who find the correct one || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd floor - Players who find the correct one|| 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd floor - 1st to find the correct one || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Bonus if going next floor|| 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Headplants 🪴==&lt;br /&gt;
Everyone will be teleported together to a random spot in the room. After the countdown, you must run to the first portal you see. Enter the portal to be safe for the next round. There are 5 rounds in total, and the speed slows down each round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Try walking straight in one direction, then change lanes when you see the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 10 Muh Coins - 1st round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 20 Muh Coins - 2nd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 30 Muh Coins - 3rd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 40 Muh Coins - 4th round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 50 Muh Coins - 5th round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Hard Mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 20 Muh Coins - 1st round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 40 Muh Coins - 2nd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 60 Muh Coins - 3rd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 80 Muh Coins - 4th round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 100 Muh Coins - 5th round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Human Dart 🎯==&lt;br /&gt;
A broadcast message will announce which map the EM/GM is standing in, inside a 7x7 area marked by Safety Walls. &amp;lt;br&amp;gt;To win, you must teleport directly into the area and stand there. &amp;lt;br&amp;gt;Walking into the area doesn&#039;t count, you must land inside it by teleporting. Count on your lucky~&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to teleport inside the area || 50 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Left or Right ⬅️➡️==&lt;br /&gt;
You have two sides to choose from. When the countdown ends, the side with fewer players wins the round. &amp;lt;br&amp;gt;Everyone else is sent out to watch. If it&#039;s a draw, one side will be randomly chosen as the winner. &amp;lt;br&amp;gt;Event continues until there&#039;s only one winner.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Be aware, players might betray you by switching sides at the end of the countdown.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Mega Dodgeball 🤾‍♂️==&lt;br /&gt;
This is an every-player-against-every-player event. We also have Fluffrings on the map. Every player kill and Fluffring kill grants you points. At the end of the round, the top 3 players with the most points win.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can track your position on the bottom right of the screen. If your position is high, try not to die and keep killing Fluffrings.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|Fluffring kill || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners Hard Mode&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || 2 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|Fluffring kill || 2 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 90 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 30 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==MVP vs MVP ⚔️==&lt;br /&gt;
A portal will remain open in Neustadt, allowing you to enter and watch a fight between two random MVPs.&amp;lt;br&amp;gt;&lt;br /&gt;
20 seconds before the battle begins, you must click on the MVP you believe will win the round.&lt;br /&gt;
Each bet costs 5 Muh Coins.&lt;br /&gt;
&lt;br /&gt;
For more fair fights: &lt;br /&gt;
* HP was set equal&lt;br /&gt;
* Innate damage reductions have been removed&lt;br /&gt;
* Innate immunities have been removed (e.g. Immune to magic damage)&lt;br /&gt;
* Innate status resistances have been removed (stats still can provide immunities)&lt;br /&gt;
* same AI for everyone, they all can move and attack&lt;br /&gt;
* ATK/MATK bonus which increases every 15 seconds&lt;br /&gt;
* Increased HIT stats&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Think about the mob and skills from each MvP.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All those who bet on the winner|| 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Poring Catcher 🕵️‍♂️==&lt;br /&gt;
After entering the portal, an announcement will reveal the name of the monster you need to find. Many monster of the same type will appear, but you must click on the one with the correctly spelled name. &amp;lt;br&amp;gt;There are only 3 monsters with the correct name.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Red means Dead 🚦==&lt;br /&gt;
(This is &amp;quot;Red light, green light&amp;quot; from Squid Game series)&amp;lt;br&amp;gt;Inside the room, you have 5 minutes to cross the finish line. But you can only move when the light is green. If you take a step while the light is red, you are out.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the finish line || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || 5 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Reverse Dice 🔄️🎲==&lt;br /&gt;
After entering the portal, choose one of the 4 available boxes. &amp;lt;br&amp;gt;Each time the dice is rolled, the players inside the box will be kicked out. &amp;lt;br&amp;gt;Afterward, you have 10 seconds to switch boxes if you want.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st and 2nd round || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|3rd and 4th round || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|5th and 6th round|| 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|7th and forward || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners in last round || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Stormparty ⛈️==&lt;br /&gt;
Theethrings (yes, Porings with scary teeths) will spawn after the countdown, casting skills on ground. They also bite, as melee basic attack. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Teethring&#039; Skills:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;* Storm Gust. &amp;lt;br&amp;gt;* Lord of Vermillion. &amp;lt;br&amp;gt;* Meteor Storm. &amp;lt;br&amp;gt;* Heaven&#039;s Drive. &amp;lt;br&amp;gt;One hit and you&#039;re out! Run as fast as you can, dodge the aoe skills and their scary teeths.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep @aoes and @lgp active. This way, you&#039;re able to see if the skill will hit you.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (end of event) || 40 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Treasure Box 🎁==&lt;br /&gt;
In Neustadt (@go 52), Treasure Boxes will appear. A single hit will give you rewards. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. ASPD characters perfoms better here.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Treasure Box || 15 Muh Coins and some consumibles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Undead Outbreak 🧟==&lt;br /&gt;
A horde of zombies will appear from the dark purple areas in the room. Avoid the zombie melee basic attacks at all costs to survive. Zombies also cast &amp;quot;Impact Cross&amp;quot;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Winners Normal || 25 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners Hard-Mode || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Normal || 75 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Hard-Mode || 150 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 2 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61179</id>
		<title>Server Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61179"/>
		<updated>2026-07-25T21:24:32Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* GM Poring Search 🧐 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;color:rgb(139,10,80); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;Daily Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
Every full hour (servertime) our automated events will start for you in Neustadt (@go 52). &amp;lt;br&amp;gt;  &lt;br /&gt;
Our automated events are: &lt;br /&gt;
* Poring Catcher&lt;br /&gt;
* Cluckers&lt;br /&gt;
* Dice&lt;br /&gt;
* Find the Cowrings &lt;br /&gt;
* Bombring&lt;br /&gt;
* Chaos Race&lt;br /&gt;
* Poring Size Hunt&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:rgb(193,33,50); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;How to play EM/GM Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
&#039;&#039;This is not a &amp;quot;how to WIN&amp;quot; guide, but &amp;quot;how to PLAY&amp;quot;. I&#039;m a noob when it comes to winning, so how could I teach you?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
All events starts in Neustadt (@go 52). For some of them, you need to enter the portal, while others begin right in Neustadt itself. &lt;br /&gt;
&amp;lt;br&amp;gt;I&#039;ve added a &amp;quot;tip&amp;quot; for some events, but for others, only luck will help you win.&lt;br /&gt;
&lt;br /&gt;
==Bloody Orc Run🏃‍➡️==&lt;br /&gt;
Upon entering the map, the skill &amp;quot;Play Dead&amp;quot; will be available and can be used in any key. You&#039;ll also receive the Kaupe buff, which grants you to receive one hit without dying. &amp;lt;br&amp;gt;Your objective is to run and reach the next red portal shown on the mini-map. &amp;lt;br&amp;gt;Along the way, you&#039;ll encounter three types of Orc Poring. The largest one is the slowest. The smallest one moves very fast, so be ready to &amp;quot;Play Dead&amp;quot; when you see it. If you die, you&#039;ll return to the entrance and the Kaupe buff will be refreshed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|-&lt;br /&gt;
|Additional rewards ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bombring💣==&lt;br /&gt;
Inside the map, choose a place to stay - but be warned: nowhere is truly safe. Many Bombrings will appear and explode after a short time. They can move around and hit you. Avoid the explosions for 5 rounds to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If a Bombring gets hit by another Bombring&#039;s explosion, it&#039;s casts to explode will start over.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 100 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bring a Friend🧑‍🤝‍🧑==&lt;br /&gt;
In the room, 2 players must be side-by-side in a Safety Wall: one inside and one outside. &amp;lt;br&amp;gt;After the countdown, you have 2 options: &amp;lt;br&amp;gt;* Find a player inside a Safety Wall and stay by their side. You must be on one of the 4 sides, not diagonally. &amp;lt;br&amp;gt;* Find a Safety Wall and stay inside it. Wait and hope for someone to come to your side. &amp;lt;br&amp;gt;Remember: Only 2 players can use one Safety Wall. If a 3rd joins, all three lose.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can use an Ice Wall to block a 3rd person from entering. Be careful with misclicks - with too many Ice Walls it might be hard to get back to your spot.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive||&lt;br /&gt;
|-&lt;br /&gt;
|Last two players alive ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Chaos Race 🏁==&lt;br /&gt;
Enter the portal and you&#039;ll see 5 rows, each with 5 boxes. When the event starts, you must click the correct box in each row to pass through. Every player gets a unique random pattern, which remains the same for the entire event. &amp;lt;br&amp;gt;If you click the wrong box, you&#039;ll be teleported back to the entrance. Remember the correct sequence and reach the final floor to win the prize.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone else who reachs the end || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Cluckers 🐔==&lt;br /&gt;
In Neustadt (@go 52), walk a little north and you&#039;ll find a sleeping Chicken. When the event starts, click on it. &amp;lt;br&amp;gt;A random effect will be applied: frozen, sleep, stun, petrify or death. &amp;lt;br&amp;gt; At random, one player&#039;s click will end the event.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If you die, use @go 52 and click the chicken again. If you get a debuff status, use @die.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Player who gives the last click || Random amount of Muh Coins (minimum 30, increases with clicks)&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || Each death gives 1 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Color Picker 🎨==&lt;br /&gt;
One of four paths will open, and you must reach the end within the time limit. There are three rounds in total.&lt;br /&gt;
&amp;lt;br&amp;gt;If you lose, you go to jail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners - Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners - Hard Mode&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 25 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 75 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and also rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Deadly Merry-go-round 🎠==&lt;br /&gt;
When the countdown ends, a random number will be announced. Players need to run in any direction, find a room, and ensure the number of players inside matches the number announced. After the room is complete, players can close the door by clicking the fire next to it. Be aware: if the door is open, more players can enter, and everyone in the room will lose. But if you close the door without reaching the number announced, it&#039;s also an end game for those inside the room. The event consists of 3 rounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|2nd round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|3rd round survivors ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dice 🎲==&lt;br /&gt;
After entering the portal, choose one of the four boxes available. &amp;lt;br&amp;gt;Once the countdown ends, a dice will be rolled and the players standing in the correct box wins.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Everyone in the correct box || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Disguise 🥸==&lt;br /&gt;
Inside the room, a monster will spawn and you have to type his name. The faster player to do it wins the round. &amp;lt;br&amp;gt;The event consists of 10 rounds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to type the correct name || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dodgeball 🔴==&lt;br /&gt;
Players will be split into two teams: Ice Team and Muh Team. Starting from opposite sides, team members must eliminate the enemy team members. At the end of the round, the team with the most points wins.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|Winner Team || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Losing Team || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Tie || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Elemental Rush ⚡==&lt;br /&gt;
With a 10-skill bar set, you have to cross 3 corridors. Along the way, there&#039;ll be elemental damage that can push you into the dark, teleporting you back to the last portal you passed. Use the skill that matches the element so you don&#039;t fall.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Right-click a skill to open the full list and see which key to use.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Hard mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 90 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 30 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Falling Floor 🕳️==&lt;br /&gt;
Inside the room, choose a spot to stay while random portals begin to appear. If you fall into a portal, you&#039;re eliminated. &amp;lt;br&amp;gt;Be careful, cause when a portal appears, you have less than one second to try and move out of it!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Check how many cells the portal uses and stay on a cell where you can easily click another to run from the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 3 seconds)|| 3 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
Here the reward is sent to your Rodex.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find me 🔍==&lt;br /&gt;
A broadcast message you announce which map the EM/GM is hiding in. You need to go there and walk near them. &amp;lt;br&amp;gt;You can teleport or just walk, you just need to be the first to find and walk near them! &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to find the EM/GM|| 150 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to find the EM/GM|| 125 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to find the EM/GM|| 100 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find the Cowrings 🐮==&lt;br /&gt;
In Neustadt (@go 52), a large number of Cowrings will appear and your goal is to kill them using only basic attacks. You&#039;ll deal melee damage even if you&#039;re using a bow and it dies with 3 single hits. &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. High ASPD character will perform better. Don&#039;t use bow.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Cowring killed || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Last Cowring killed || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Additional || 5,45% chance to drop 1 Muh Coin from Cowrings&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || When spawned: Big Cowring&#039;s drops&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty, double rewards and a Big Cowring will be spawned. &amp;lt;br&amp;gt;When the Big Cowring is defeated, items like Muh Coins, Bubblegum, Blacksmith Blessing, Combat Manual, and The One Potion will drop on the ground. Make sure to loot them before they disappears.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Floor is Lava ♨️==&lt;br /&gt;
Within 3 rounds, there&#039;s at least 7 different modes where you need to avoid the red cells on the floor to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep the zoom a bit further out, so you can see where to click. In &amp;quot;dance!&amp;quot; mode, stay on the edge and walk just one cell left/right.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 1st round || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 2nd round || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 3rd round || 30 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Bomb Poring 🧨==&lt;br /&gt;
Inside the map, once the event starts, everyone is teleported to the center. From there, your goal is to run and avoid every Bombring you see. &amp;lt;br&amp;gt;Each color represents a different skill: &lt;br /&gt;
&amp;lt;br&amp;gt;* Brown Bombring cast Sight Blaster.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Black Bombring cast Fire Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Blue Bombring cast Ice Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Dark Blue Bombring cast Wall of Thorns.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Light Purple Bombring cast Change Location.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Purple Bombring cast Skid Trap.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Pink Bombring casts Grasp of Death.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* White Bombring cast Pulse Strike.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Yellow Bombring cast Chaos Panic.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;By casting Metamorphosis, any color can transform into the Red Bombring, which is the only one that can kill you with its explosion. &amp;lt;br&amp;gt;Avoid the Bombrings for 60 seconds and you win the round! &amp;lt;br&amp;gt;There are 3 rounds in 3 random maps.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @noattack because everytime you hit a poring, it casts their skill.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 15 seconds or less || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 16 and 30 seconds || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 31 and 45 seconds || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 46 and 60 seconds || 16 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 60 seconds || 32 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Poring Search 🧐==&lt;br /&gt;
Inside the room, an announcement will tell you the name of the monster you need to find. Many monster of the same type will appear, but you have to click on the one with the correctly spelled name. &amp;lt;br&amp;gt;As time passes, new monsters will appear. &amp;lt;br&amp;gt;There are 3 floors to complete.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st floor - Players who find the correct one || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd floor - Players who find the correct one|| 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd floor - 1st to find the correct one || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Bonus if going next floor|| 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Headplants 🪴==&lt;br /&gt;
Everyone will be teleported together to a random spot in the room. After the countdown, you must run to the first portal you see. Enter the portal to be safe for the next round. There are 5 rounds in total, and the speed slows down each round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Try walking straight in one direction, then change lanes when you see the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 10 Muh Coins - 1st round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 20 Muh Coins - 2nd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 30 Muh Coins - 3rd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 40 Muh Coins - 4th round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 50 Muh Coins - 5th round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Hard Mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 20 Muh Coins - 1st round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 40 Muh Coins - 2nd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 60 Muh Coins - 3rd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 80 Muh Coins - 4th round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 100 Muh Coins - 5th round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Human Dart 🎯==&lt;br /&gt;
A broadcast message will announce which map the EM/GM is standing in, inside a 7x7 area marked by Safety Walls. &amp;lt;br&amp;gt;To win, you must teleport directly into the area and stand there. &amp;lt;br&amp;gt;Walking into the area doesn&#039;t count, you must land inside it by teleporting. Count on your lucky~&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to teleport inside the area || 50 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Left or Right ⬅️➡️==&lt;br /&gt;
You have two sides to choose from. When the countdown ends, the side with fewer players wins the round. &amp;lt;br&amp;gt;Everyone else is sent out to watch. If it&#039;s a draw, one side will be randomly chosen as the winner. &amp;lt;br&amp;gt;Event continues until there&#039;s only one winner.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Be aware, players might betray you by switching sides at the end of the countdown.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Mega Dodgeball 🤾‍♂️==&lt;br /&gt;
This is an every-player-against-every-player event. We also have Fluffrings on the map. Every player kill and Fluffring kill grants you points. At the end of the round, the top 3 players with the most points win.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can track your position on the bottom right of the screen. If your position is high, try not to die and keep killing Fluffrings.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|Fluffring kill || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners Hard Mode&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || 2 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|Fluffring kill || 2 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 90 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 30 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==MVP vs MVP ⚔️==&lt;br /&gt;
A portal will remain open in Neustadt, allowing you to enter and watch a fight between two random MVPs.&amp;lt;br&amp;gt;&lt;br /&gt;
20 seconds before the battle begins, you must click on the MVP you believe will win the round.&lt;br /&gt;
Each bet costs 5 Muh Coins.&lt;br /&gt;
&lt;br /&gt;
For more fair fights: &lt;br /&gt;
* HP was set equal&lt;br /&gt;
* Innate damage reductions have been removed&lt;br /&gt;
* Innate immunities have been removed (e.g. Immune to magic damage)&lt;br /&gt;
* Innate status resistances have been removed (stats still can provide immunities)&lt;br /&gt;
* same AI for everyone, they all can move and attack&lt;br /&gt;
* ATK/MATK bonus which increases every 15 seconds&lt;br /&gt;
* Increased HIT stats&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Think about the mob and skills from each MvP.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All those who bet on the winner|| 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Poring Catcher 🕵️‍♂️==&lt;br /&gt;
After entering the portal, an announcement will reveal the name of the monster you need to find. Many monster of the same type will appear, but you must click on the one with the correctly spelled name. &amp;lt;br&amp;gt;There are only 3 monsters with the correct name.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Red means Dead 🚦==&lt;br /&gt;
(This is &amp;quot;Red light, green light&amp;quot; from Squid Game series)&amp;lt;br&amp;gt;Inside the room, you have 5 minutes to cross the finish line. But you can only move when the light is green. If you take a step while the light is red, you are out.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the finish line || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || 5 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Reverse Dice 🔄️🎲==&lt;br /&gt;
After entering the portal, choose one of the 4 available boxes. &amp;lt;br&amp;gt;Each time the dice is rolled, the players inside the box will be kicked out. &amp;lt;br&amp;gt;Afterward, you have 10 seconds to switch boxes if you want.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st and 2nd round || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|3rd and 4th round || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|5th and 6th round|| 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|7th and forward || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners in last round || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Stormparty ⛈️==&lt;br /&gt;
Theethrings (yes, Porings with scary teeths) will spawn after the countdown, casting skills on ground. They also bite, as melee basic attack. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Teethring&#039; Skills:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;* Storm Gust. &amp;lt;br&amp;gt;* Lord of Vermillion. &amp;lt;br&amp;gt;* Meteor Storm. &amp;lt;br&amp;gt;* Heaven&#039;s Drive. &amp;lt;br&amp;gt;One hit and you&#039;re out! Run as fast as you can, dodge the aoe skills and their scary teeths.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep @aoes and @lgp active. This way, you&#039;re able to see if the skill will hit you.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (end of event) || 40 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Treasure Box 🎁==&lt;br /&gt;
In Neustadt (@go 52), Treasure Boxes will appear. A single hit will give you rewards. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. ASPD characters perfoms better here.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Treasure Box || 15 Muh Coins and some consumibles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Undead Outbreak 🧟==&lt;br /&gt;
A horde of zombies will appear from the dark purple areas in the room. Avoid the zombie melee basic attacks at all costs to survive. Zombies also cast &amp;quot;Impact Cross&amp;quot;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Winners Normal || 25 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners Hard-Mode || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Normal || 75 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Hard-Mode || 150 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 2 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61178</id>
		<title>Server Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61178"/>
		<updated>2026-07-25T21:22:06Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* Mega Dodgeball 🤾‍♂️ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;color:rgb(139,10,80); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;Daily Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
Every full hour (servertime) our automated events will start for you in Neustadt (@go 52). &amp;lt;br&amp;gt;  &lt;br /&gt;
Our automated events are: &lt;br /&gt;
* Poring Catcher&lt;br /&gt;
* Cluckers&lt;br /&gt;
* Dice&lt;br /&gt;
* Find the Cowrings &lt;br /&gt;
* Bombring&lt;br /&gt;
* Chaos Race&lt;br /&gt;
* Poring Size Hunt&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:rgb(193,33,50); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;How to play EM/GM Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
&#039;&#039;This is not a &amp;quot;how to WIN&amp;quot; guide, but &amp;quot;how to PLAY&amp;quot;. I&#039;m a noob when it comes to winning, so how could I teach you?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
All events starts in Neustadt (@go 52). For some of them, you need to enter the portal, while others begin right in Neustadt itself. &lt;br /&gt;
&amp;lt;br&amp;gt;I&#039;ve added a &amp;quot;tip&amp;quot; for some events, but for others, only luck will help you win.&lt;br /&gt;
&lt;br /&gt;
==Bloody Orc Run🏃‍➡️==&lt;br /&gt;
Upon entering the map, the skill &amp;quot;Play Dead&amp;quot; will be available and can be used in any key. You&#039;ll also receive the Kaupe buff, which grants you to receive one hit without dying. &amp;lt;br&amp;gt;Your objective is to run and reach the next red portal shown on the mini-map. &amp;lt;br&amp;gt;Along the way, you&#039;ll encounter three types of Orc Poring. The largest one is the slowest. The smallest one moves very fast, so be ready to &amp;quot;Play Dead&amp;quot; when you see it. If you die, you&#039;ll return to the entrance and the Kaupe buff will be refreshed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|-&lt;br /&gt;
|Additional rewards ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bombring💣==&lt;br /&gt;
Inside the map, choose a place to stay - but be warned: nowhere is truly safe. Many Bombrings will appear and explode after a short time. They can move around and hit you. Avoid the explosions for 5 rounds to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If a Bombring gets hit by another Bombring&#039;s explosion, it&#039;s casts to explode will start over.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 100 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bring a Friend🧑‍🤝‍🧑==&lt;br /&gt;
In the room, 2 players must be side-by-side in a Safety Wall: one inside and one outside. &amp;lt;br&amp;gt;After the countdown, you have 2 options: &amp;lt;br&amp;gt;* Find a player inside a Safety Wall and stay by their side. You must be on one of the 4 sides, not diagonally. &amp;lt;br&amp;gt;* Find a Safety Wall and stay inside it. Wait and hope for someone to come to your side. &amp;lt;br&amp;gt;Remember: Only 2 players can use one Safety Wall. If a 3rd joins, all three lose.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can use an Ice Wall to block a 3rd person from entering. Be careful with misclicks - with too many Ice Walls it might be hard to get back to your spot.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive||&lt;br /&gt;
|-&lt;br /&gt;
|Last two players alive ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Chaos Race 🏁==&lt;br /&gt;
Enter the portal and you&#039;ll see 5 rows, each with 5 boxes. When the event starts, you must click the correct box in each row to pass through. Every player gets a unique random pattern, which remains the same for the entire event. &amp;lt;br&amp;gt;If you click the wrong box, you&#039;ll be teleported back to the entrance. Remember the correct sequence and reach the final floor to win the prize.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone else who reachs the end || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Cluckers 🐔==&lt;br /&gt;
In Neustadt (@go 52), walk a little north and you&#039;ll find a sleeping Chicken. When the event starts, click on it. &amp;lt;br&amp;gt;A random effect will be applied: frozen, sleep, stun, petrify or death. &amp;lt;br&amp;gt; At random, one player&#039;s click will end the event.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If you die, use @go 52 and click the chicken again. If you get a debuff status, use @die.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Player who gives the last click || Random amount of Muh Coins (minimum 30, increases with clicks)&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || Each death gives 1 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Color Picker 🎨==&lt;br /&gt;
One of four paths will open, and you must reach the end within the time limit. There are three rounds in total.&lt;br /&gt;
&amp;lt;br&amp;gt;If you lose, you go to jail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners - Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners - Hard Mode&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 25 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 75 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and also rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Deadly Merry-go-round 🎠==&lt;br /&gt;
When the countdown ends, a random number will be announced. Players need to run in any direction, find a room, and ensure the number of players inside matches the number announced. After the room is complete, players can close the door by clicking the fire next to it. Be aware: if the door is open, more players can enter, and everyone in the room will lose. But if you close the door without reaching the number announced, it&#039;s also an end game for those inside the room. The event consists of 3 rounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|2nd round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|3rd round survivors ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dice 🎲==&lt;br /&gt;
After entering the portal, choose one of the four boxes available. &amp;lt;br&amp;gt;Once the countdown ends, a dice will be rolled and the players standing in the correct box wins.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Everyone in the correct box || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Disguise 🥸==&lt;br /&gt;
Inside the room, a monster will spawn and you have to type his name. The faster player to do it wins the round. &amp;lt;br&amp;gt;The event consists of 10 rounds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to type the correct name || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dodgeball 🔴==&lt;br /&gt;
Players will be split into two teams: Ice Team and Muh Team. Starting from opposite sides, team members must eliminate the enemy team members. At the end of the round, the team with the most points wins.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|Winner Team || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Losing Team || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Tie || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Elemental Rush ⚡==&lt;br /&gt;
With a 10-skill bar set, you have to cross 3 corridors. Along the way, there&#039;ll be elemental damage that can push you into the dark, teleporting you back to the last portal you passed. Use the skill that matches the element so you don&#039;t fall.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Right-click a skill to open the full list and see which key to use.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Hard mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 90 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 30 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Falling Floor 🕳️==&lt;br /&gt;
Inside the room, choose a spot to stay while random portals begin to appear. If you fall into a portal, you&#039;re eliminated. &amp;lt;br&amp;gt;Be careful, cause when a portal appears, you have less than one second to try and move out of it!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Check how many cells the portal uses and stay on a cell where you can easily click another to run from the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 3 seconds)|| 3 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
Here the reward is sent to your Rodex.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find me 🔍==&lt;br /&gt;
A broadcast message you announce which map the EM/GM is hiding in. You need to go there and walk near them. &amp;lt;br&amp;gt;You can teleport or just walk, you just need to be the first to find and walk near them! &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to find the EM/GM|| 150 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to find the EM/GM|| 125 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to find the EM/GM|| 100 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find the Cowrings 🐮==&lt;br /&gt;
In Neustadt (@go 52), a large number of Cowrings will appear and your goal is to kill them using only basic attacks. You&#039;ll deal melee damage even if you&#039;re using a bow and it dies with 3 single hits. &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. High ASPD character will perform better. Don&#039;t use bow.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Cowring killed || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Last Cowring killed || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Additional || 5,45% chance to drop 1 Muh Coin from Cowrings&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || When spawned: Big Cowring&#039;s drops&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty, double rewards and a Big Cowring will be spawned. &amp;lt;br&amp;gt;When the Big Cowring is defeated, items like Muh Coins, Bubblegum, Blacksmith Blessing, Combat Manual, and The One Potion will drop on the ground. Make sure to loot them before they disappears.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Floor is Lava ♨️==&lt;br /&gt;
Within 3 rounds, there&#039;s at least 7 different modes where you need to avoid the red cells on the floor to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep the zoom a bit further out, so you can see where to click. In &amp;quot;dance!&amp;quot; mode, stay on the edge and walk just one cell left/right.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 1st round || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 2nd round || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 3rd round || 30 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Bomb Poring 🧨==&lt;br /&gt;
Inside the map, once the event starts, everyone is teleported to the center. From there, your goal is to run and avoid every Bombring you see. &amp;lt;br&amp;gt;Each color represents a different skill: &lt;br /&gt;
&amp;lt;br&amp;gt;* Brown Bombring cast Sight Blaster.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Black Bombring cast Fire Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Blue Bombring cast Ice Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Dark Blue Bombring cast Wall of Thorns.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Light Purple Bombring cast Change Location.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Purple Bombring cast Skid Trap.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Pink Bombring casts Grasp of Death.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* White Bombring cast Pulse Strike.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Yellow Bombring cast Chaos Panic.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;By casting Metamorphosis, any color can transform into the Red Bombring, which is the only one that can kill you with its explosion. &amp;lt;br&amp;gt;Avoid the Bombrings for 60 seconds and you win the round! &amp;lt;br&amp;gt;There are 3 rounds in 3 random maps.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @noattack because everytime you hit a poring, it casts their skill.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 15 seconds or less || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 16 and 30 seconds || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 31 and 45 seconds || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 46 and 60 seconds || 16 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 60 seconds || 32 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Poring Search 🧐==&lt;br /&gt;
Inside the room, an announcement will tell you the name of the monster you need to find. Many monster of the same type will appear, but you have to click on the one with the correctly spelled name. &amp;lt;br&amp;gt;As time passes, new monsters will appear. &amp;lt;br&amp;gt;There are 3 floors to complete.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st floor - Players who find the correct one || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd floor - Players who find the correct one|| 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd floor - 1st to find the correct one || 35 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Headplants 🪴==&lt;br /&gt;
Everyone will be teleported together to a random spot in the room. After the countdown, you must run to the first portal you see. Enter the portal to be safe for the next round. There are 5 rounds in total, and the speed slows down each round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Try walking straight in one direction, then change lanes when you see the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 10 Muh Coins - 1st round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 20 Muh Coins - 2nd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 30 Muh Coins - 3rd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 40 Muh Coins - 4th round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 50 Muh Coins - 5th round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Hard Mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 20 Muh Coins - 1st round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 40 Muh Coins - 2nd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 60 Muh Coins - 3rd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 80 Muh Coins - 4th round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 100 Muh Coins - 5th round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Human Dart 🎯==&lt;br /&gt;
A broadcast message will announce which map the EM/GM is standing in, inside a 7x7 area marked by Safety Walls. &amp;lt;br&amp;gt;To win, you must teleport directly into the area and stand there. &amp;lt;br&amp;gt;Walking into the area doesn&#039;t count, you must land inside it by teleporting. Count on your lucky~&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to teleport inside the area || 50 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Left or Right ⬅️➡️==&lt;br /&gt;
You have two sides to choose from. When the countdown ends, the side with fewer players wins the round. &amp;lt;br&amp;gt;Everyone else is sent out to watch. If it&#039;s a draw, one side will be randomly chosen as the winner. &amp;lt;br&amp;gt;Event continues until there&#039;s only one winner.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Be aware, players might betray you by switching sides at the end of the countdown.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Mega Dodgeball 🤾‍♂️==&lt;br /&gt;
This is an every-player-against-every-player event. We also have Fluffrings on the map. Every player kill and Fluffring kill grants you points. At the end of the round, the top 3 players with the most points win.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can track your position on the bottom right of the screen. If your position is high, try not to die and keep killing Fluffrings.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|Fluffring kill || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners Hard Mode&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || 2 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|Fluffring kill || 2 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 90 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 30 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==MVP vs MVP ⚔️==&lt;br /&gt;
A portal will remain open in Neustadt, allowing you to enter and watch a fight between two random MVPs.&amp;lt;br&amp;gt;&lt;br /&gt;
20 seconds before the battle begins, you must click on the MVP you believe will win the round.&lt;br /&gt;
Each bet costs 5 Muh Coins.&lt;br /&gt;
&lt;br /&gt;
For more fair fights: &lt;br /&gt;
* HP was set equal&lt;br /&gt;
* Innate damage reductions have been removed&lt;br /&gt;
* Innate immunities have been removed (e.g. Immune to magic damage)&lt;br /&gt;
* Innate status resistances have been removed (stats still can provide immunities)&lt;br /&gt;
* same AI for everyone, they all can move and attack&lt;br /&gt;
* ATK/MATK bonus which increases every 15 seconds&lt;br /&gt;
* Increased HIT stats&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Think about the mob and skills from each MvP.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All those who bet on the winner|| 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Poring Catcher 🕵️‍♂️==&lt;br /&gt;
After entering the portal, an announcement will reveal the name of the monster you need to find. Many monster of the same type will appear, but you must click on the one with the correctly spelled name. &amp;lt;br&amp;gt;There are only 3 monsters with the correct name.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Red means Dead 🚦==&lt;br /&gt;
(This is &amp;quot;Red light, green light&amp;quot; from Squid Game series)&amp;lt;br&amp;gt;Inside the room, you have 5 minutes to cross the finish line. But you can only move when the light is green. If you take a step while the light is red, you are out.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the finish line || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || 5 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Reverse Dice 🔄️🎲==&lt;br /&gt;
After entering the portal, choose one of the 4 available boxes. &amp;lt;br&amp;gt;Each time the dice is rolled, the players inside the box will be kicked out. &amp;lt;br&amp;gt;Afterward, you have 10 seconds to switch boxes if you want.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st and 2nd round || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|3rd and 4th round || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|5th and 6th round|| 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|7th and forward || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners in last round || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Stormparty ⛈️==&lt;br /&gt;
Theethrings (yes, Porings with scary teeths) will spawn after the countdown, casting skills on ground. They also bite, as melee basic attack. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Teethring&#039; Skills:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;* Storm Gust. &amp;lt;br&amp;gt;* Lord of Vermillion. &amp;lt;br&amp;gt;* Meteor Storm. &amp;lt;br&amp;gt;* Heaven&#039;s Drive. &amp;lt;br&amp;gt;One hit and you&#039;re out! Run as fast as you can, dodge the aoe skills and their scary teeths.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep @aoes and @lgp active. This way, you&#039;re able to see if the skill will hit you.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (end of event) || 40 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Treasure Box 🎁==&lt;br /&gt;
In Neustadt (@go 52), Treasure Boxes will appear. A single hit will give you rewards. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. ASPD characters perfoms better here.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Treasure Box || 15 Muh Coins and some consumibles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Undead Outbreak 🧟==&lt;br /&gt;
A horde of zombies will appear from the dark purple areas in the room. Avoid the zombie melee basic attacks at all costs to survive. Zombies also cast &amp;quot;Impact Cross&amp;quot;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Winners Normal || 25 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners Hard-Mode || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Normal || 75 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Hard-Mode || 150 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 2 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61177</id>
		<title>Server Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61177"/>
		<updated>2026-07-25T21:18:59Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* Headplants 🪴 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;color:rgb(139,10,80); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;Daily Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
Every full hour (servertime) our automated events will start for you in Neustadt (@go 52). &amp;lt;br&amp;gt;  &lt;br /&gt;
Our automated events are: &lt;br /&gt;
* Poring Catcher&lt;br /&gt;
* Cluckers&lt;br /&gt;
* Dice&lt;br /&gt;
* Find the Cowrings &lt;br /&gt;
* Bombring&lt;br /&gt;
* Chaos Race&lt;br /&gt;
* Poring Size Hunt&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:rgb(193,33,50); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;How to play EM/GM Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
&#039;&#039;This is not a &amp;quot;how to WIN&amp;quot; guide, but &amp;quot;how to PLAY&amp;quot;. I&#039;m a noob when it comes to winning, so how could I teach you?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
All events starts in Neustadt (@go 52). For some of them, you need to enter the portal, while others begin right in Neustadt itself. &lt;br /&gt;
&amp;lt;br&amp;gt;I&#039;ve added a &amp;quot;tip&amp;quot; for some events, but for others, only luck will help you win.&lt;br /&gt;
&lt;br /&gt;
==Bloody Orc Run🏃‍➡️==&lt;br /&gt;
Upon entering the map, the skill &amp;quot;Play Dead&amp;quot; will be available and can be used in any key. You&#039;ll also receive the Kaupe buff, which grants you to receive one hit without dying. &amp;lt;br&amp;gt;Your objective is to run and reach the next red portal shown on the mini-map. &amp;lt;br&amp;gt;Along the way, you&#039;ll encounter three types of Orc Poring. The largest one is the slowest. The smallest one moves very fast, so be ready to &amp;quot;Play Dead&amp;quot; when you see it. If you die, you&#039;ll return to the entrance and the Kaupe buff will be refreshed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|-&lt;br /&gt;
|Additional rewards ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bombring💣==&lt;br /&gt;
Inside the map, choose a place to stay - but be warned: nowhere is truly safe. Many Bombrings will appear and explode after a short time. They can move around and hit you. Avoid the explosions for 5 rounds to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If a Bombring gets hit by another Bombring&#039;s explosion, it&#039;s casts to explode will start over.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 100 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bring a Friend🧑‍🤝‍🧑==&lt;br /&gt;
In the room, 2 players must be side-by-side in a Safety Wall: one inside and one outside. &amp;lt;br&amp;gt;After the countdown, you have 2 options: &amp;lt;br&amp;gt;* Find a player inside a Safety Wall and stay by their side. You must be on one of the 4 sides, not diagonally. &amp;lt;br&amp;gt;* Find a Safety Wall and stay inside it. Wait and hope for someone to come to your side. &amp;lt;br&amp;gt;Remember: Only 2 players can use one Safety Wall. If a 3rd joins, all three lose.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can use an Ice Wall to block a 3rd person from entering. Be careful with misclicks - with too many Ice Walls it might be hard to get back to your spot.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive||&lt;br /&gt;
|-&lt;br /&gt;
|Last two players alive ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Chaos Race 🏁==&lt;br /&gt;
Enter the portal and you&#039;ll see 5 rows, each with 5 boxes. When the event starts, you must click the correct box in each row to pass through. Every player gets a unique random pattern, which remains the same for the entire event. &amp;lt;br&amp;gt;If you click the wrong box, you&#039;ll be teleported back to the entrance. Remember the correct sequence and reach the final floor to win the prize.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone else who reachs the end || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Cluckers 🐔==&lt;br /&gt;
In Neustadt (@go 52), walk a little north and you&#039;ll find a sleeping Chicken. When the event starts, click on it. &amp;lt;br&amp;gt;A random effect will be applied: frozen, sleep, stun, petrify or death. &amp;lt;br&amp;gt; At random, one player&#039;s click will end the event.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If you die, use @go 52 and click the chicken again. If you get a debuff status, use @die.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Player who gives the last click || Random amount of Muh Coins (minimum 30, increases with clicks)&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || Each death gives 1 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Color Picker 🎨==&lt;br /&gt;
One of four paths will open, and you must reach the end within the time limit. There are three rounds in total.&lt;br /&gt;
&amp;lt;br&amp;gt;If you lose, you go to jail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners - Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners - Hard Mode&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 25 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 75 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and also rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Deadly Merry-go-round 🎠==&lt;br /&gt;
When the countdown ends, a random number will be announced. Players need to run in any direction, find a room, and ensure the number of players inside matches the number announced. After the room is complete, players can close the door by clicking the fire next to it. Be aware: if the door is open, more players can enter, and everyone in the room will lose. But if you close the door without reaching the number announced, it&#039;s also an end game for those inside the room. The event consists of 3 rounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|2nd round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|3rd round survivors ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dice 🎲==&lt;br /&gt;
After entering the portal, choose one of the four boxes available. &amp;lt;br&amp;gt;Once the countdown ends, a dice will be rolled and the players standing in the correct box wins.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Everyone in the correct box || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Disguise 🥸==&lt;br /&gt;
Inside the room, a monster will spawn and you have to type his name. The faster player to do it wins the round. &amp;lt;br&amp;gt;The event consists of 10 rounds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to type the correct name || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dodgeball 🔴==&lt;br /&gt;
Players will be split into two teams: Ice Team and Muh Team. Starting from opposite sides, team members must eliminate the enemy team members. At the end of the round, the team with the most points wins.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|Winner Team || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Losing Team || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Tie || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Elemental Rush ⚡==&lt;br /&gt;
With a 10-skill bar set, you have to cross 3 corridors. Along the way, there&#039;ll be elemental damage that can push you into the dark, teleporting you back to the last portal you passed. Use the skill that matches the element so you don&#039;t fall.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Right-click a skill to open the full list and see which key to use.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Hard mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 90 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 30 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Falling Floor 🕳️==&lt;br /&gt;
Inside the room, choose a spot to stay while random portals begin to appear. If you fall into a portal, you&#039;re eliminated. &amp;lt;br&amp;gt;Be careful, cause when a portal appears, you have less than one second to try and move out of it!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Check how many cells the portal uses and stay on a cell where you can easily click another to run from the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 3 seconds)|| 3 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
Here the reward is sent to your Rodex.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find me 🔍==&lt;br /&gt;
A broadcast message you announce which map the EM/GM is hiding in. You need to go there and walk near them. &amp;lt;br&amp;gt;You can teleport or just walk, you just need to be the first to find and walk near them! &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to find the EM/GM|| 150 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to find the EM/GM|| 125 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to find the EM/GM|| 100 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find the Cowrings 🐮==&lt;br /&gt;
In Neustadt (@go 52), a large number of Cowrings will appear and your goal is to kill them using only basic attacks. You&#039;ll deal melee damage even if you&#039;re using a bow and it dies with 3 single hits. &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. High ASPD character will perform better. Don&#039;t use bow.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Cowring killed || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Last Cowring killed || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Additional || 5,45% chance to drop 1 Muh Coin from Cowrings&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || When spawned: Big Cowring&#039;s drops&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty, double rewards and a Big Cowring will be spawned. &amp;lt;br&amp;gt;When the Big Cowring is defeated, items like Muh Coins, Bubblegum, Blacksmith Blessing, Combat Manual, and The One Potion will drop on the ground. Make sure to loot them before they disappears.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Floor is Lava ♨️==&lt;br /&gt;
Within 3 rounds, there&#039;s at least 7 different modes where you need to avoid the red cells on the floor to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep the zoom a bit further out, so you can see where to click. In &amp;quot;dance!&amp;quot; mode, stay on the edge and walk just one cell left/right.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 1st round || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 2nd round || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 3rd round || 30 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Bomb Poring 🧨==&lt;br /&gt;
Inside the map, once the event starts, everyone is teleported to the center. From there, your goal is to run and avoid every Bombring you see. &amp;lt;br&amp;gt;Each color represents a different skill: &lt;br /&gt;
&amp;lt;br&amp;gt;* Brown Bombring cast Sight Blaster.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Black Bombring cast Fire Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Blue Bombring cast Ice Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Dark Blue Bombring cast Wall of Thorns.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Light Purple Bombring cast Change Location.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Purple Bombring cast Skid Trap.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Pink Bombring casts Grasp of Death.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* White Bombring cast Pulse Strike.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Yellow Bombring cast Chaos Panic.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;By casting Metamorphosis, any color can transform into the Red Bombring, which is the only one that can kill you with its explosion. &amp;lt;br&amp;gt;Avoid the Bombrings for 60 seconds and you win the round! &amp;lt;br&amp;gt;There are 3 rounds in 3 random maps.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @noattack because everytime you hit a poring, it casts their skill.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 15 seconds or less || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 16 and 30 seconds || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 31 and 45 seconds || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 46 and 60 seconds || 16 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 60 seconds || 32 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Poring Search 🧐==&lt;br /&gt;
Inside the room, an announcement will tell you the name of the monster you need to find. Many monster of the same type will appear, but you have to click on the one with the correctly spelled name. &amp;lt;br&amp;gt;As time passes, new monsters will appear. &amp;lt;br&amp;gt;There are 3 floors to complete.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st floor - Players who find the correct one || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd floor - Players who find the correct one|| 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd floor - 1st to find the correct one || 35 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Headplants 🪴==&lt;br /&gt;
Everyone will be teleported together to a random spot in the room. After the countdown, you must run to the first portal you see. Enter the portal to be safe for the next round. There are 5 rounds in total, and the speed slows down each round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Try walking straight in one direction, then change lanes when you see the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 10 Muh Coins - 1st round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 20 Muh Coins - 2nd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 30 Muh Coins - 3rd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 40 Muh Coins - 4th round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 50 Muh Coins - 5th round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Hard Mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 20 Muh Coins - 1st round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 40 Muh Coins - 2nd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 60 Muh Coins - 3rd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 80 Muh Coins - 4th round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 100 Muh Coins - 5th round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Human Dart 🎯==&lt;br /&gt;
A broadcast message will announce which map the EM/GM is standing in, inside a 7x7 area marked by Safety Walls. &amp;lt;br&amp;gt;To win, you must teleport directly into the area and stand there. &amp;lt;br&amp;gt;Walking into the area doesn&#039;t count, you must land inside it by teleporting. Count on your lucky~&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to teleport inside the area || 50 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Left or Right ⬅️➡️==&lt;br /&gt;
You have two sides to choose from. When the countdown ends, the side with fewer players wins the round. &amp;lt;br&amp;gt;Everyone else is sent out to watch. If it&#039;s a draw, one side will be randomly chosen as the winner. &amp;lt;br&amp;gt;Event continues until there&#039;s only one winner.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Be aware, players might betray you by switching sides at the end of the countdown.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Mega Dodgeball 🤾‍♂️==&lt;br /&gt;
This is an every-player-against-every-player event. We also have Fluffrings on the map. Every player kill and Fluffring kill grants you points. At the end of the round, the top 3 players with the most points win.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can track your position on the bottom right of the screen. If your position is high, try not to die and keep killing Fluffrings.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || &lt;br /&gt;
|-&lt;br /&gt;
|Fluffring kill || &lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==MVP vs MVP ⚔️==&lt;br /&gt;
A portal will remain open in Neustadt, allowing you to enter and watch a fight between two random MVPs.&amp;lt;br&amp;gt;&lt;br /&gt;
20 seconds before the battle begins, you must click on the MVP you believe will win the round.&lt;br /&gt;
Each bet costs 5 Muh Coins.&lt;br /&gt;
&lt;br /&gt;
For more fair fights: &lt;br /&gt;
* HP was set equal&lt;br /&gt;
* Innate damage reductions have been removed&lt;br /&gt;
* Innate immunities have been removed (e.g. Immune to magic damage)&lt;br /&gt;
* Innate status resistances have been removed (stats still can provide immunities)&lt;br /&gt;
* same AI for everyone, they all can move and attack&lt;br /&gt;
* ATK/MATK bonus which increases every 15 seconds&lt;br /&gt;
* Increased HIT stats&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Think about the mob and skills from each MvP.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All those who bet on the winner|| 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Poring Catcher 🕵️‍♂️==&lt;br /&gt;
After entering the portal, an announcement will reveal the name of the monster you need to find. Many monster of the same type will appear, but you must click on the one with the correctly spelled name. &amp;lt;br&amp;gt;There are only 3 monsters with the correct name.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Red means Dead 🚦==&lt;br /&gt;
(This is &amp;quot;Red light, green light&amp;quot; from Squid Game series)&amp;lt;br&amp;gt;Inside the room, you have 5 minutes to cross the finish line. But you can only move when the light is green. If you take a step while the light is red, you are out.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the finish line || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || 5 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Reverse Dice 🔄️🎲==&lt;br /&gt;
After entering the portal, choose one of the 4 available boxes. &amp;lt;br&amp;gt;Each time the dice is rolled, the players inside the box will be kicked out. &amp;lt;br&amp;gt;Afterward, you have 10 seconds to switch boxes if you want.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st and 2nd round || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|3rd and 4th round || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|5th and 6th round|| 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|7th and forward || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners in last round || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Stormparty ⛈️==&lt;br /&gt;
Theethrings (yes, Porings with scary teeths) will spawn after the countdown, casting skills on ground. They also bite, as melee basic attack. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Teethring&#039; Skills:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;* Storm Gust. &amp;lt;br&amp;gt;* Lord of Vermillion. &amp;lt;br&amp;gt;* Meteor Storm. &amp;lt;br&amp;gt;* Heaven&#039;s Drive. &amp;lt;br&amp;gt;One hit and you&#039;re out! Run as fast as you can, dodge the aoe skills and their scary teeths.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep @aoes and @lgp active. This way, you&#039;re able to see if the skill will hit you.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (end of event) || 40 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Treasure Box 🎁==&lt;br /&gt;
In Neustadt (@go 52), Treasure Boxes will appear. A single hit will give you rewards. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. ASPD characters perfoms better here.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Treasure Box || 15 Muh Coins and some consumibles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Undead Outbreak 🧟==&lt;br /&gt;
A horde of zombies will appear from the dark purple areas in the room. Avoid the zombie melee basic attacks at all costs to survive. Zombies also cast &amp;quot;Impact Cross&amp;quot;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Winners Normal || 25 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners Hard-Mode || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Normal || 75 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Hard-Mode || 150 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 2 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61176</id>
		<title>Server Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61176"/>
		<updated>2026-07-25T21:18:29Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* Headplants 🪴 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;color:rgb(139,10,80); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;Daily Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
Every full hour (servertime) our automated events will start for you in Neustadt (@go 52). &amp;lt;br&amp;gt;  &lt;br /&gt;
Our automated events are: &lt;br /&gt;
* Poring Catcher&lt;br /&gt;
* Cluckers&lt;br /&gt;
* Dice&lt;br /&gt;
* Find the Cowrings &lt;br /&gt;
* Bombring&lt;br /&gt;
* Chaos Race&lt;br /&gt;
* Poring Size Hunt&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:rgb(193,33,50); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;How to play EM/GM Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
&#039;&#039;This is not a &amp;quot;how to WIN&amp;quot; guide, but &amp;quot;how to PLAY&amp;quot;. I&#039;m a noob when it comes to winning, so how could I teach you?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
All events starts in Neustadt (@go 52). For some of them, you need to enter the portal, while others begin right in Neustadt itself. &lt;br /&gt;
&amp;lt;br&amp;gt;I&#039;ve added a &amp;quot;tip&amp;quot; for some events, but for others, only luck will help you win.&lt;br /&gt;
&lt;br /&gt;
==Bloody Orc Run🏃‍➡️==&lt;br /&gt;
Upon entering the map, the skill &amp;quot;Play Dead&amp;quot; will be available and can be used in any key. You&#039;ll also receive the Kaupe buff, which grants you to receive one hit without dying. &amp;lt;br&amp;gt;Your objective is to run and reach the next red portal shown on the mini-map. &amp;lt;br&amp;gt;Along the way, you&#039;ll encounter three types of Orc Poring. The largest one is the slowest. The smallest one moves very fast, so be ready to &amp;quot;Play Dead&amp;quot; when you see it. If you die, you&#039;ll return to the entrance and the Kaupe buff will be refreshed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|-&lt;br /&gt;
|Additional rewards ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bombring💣==&lt;br /&gt;
Inside the map, choose a place to stay - but be warned: nowhere is truly safe. Many Bombrings will appear and explode after a short time. They can move around and hit you. Avoid the explosions for 5 rounds to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If a Bombring gets hit by another Bombring&#039;s explosion, it&#039;s casts to explode will start over.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 100 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bring a Friend🧑‍🤝‍🧑==&lt;br /&gt;
In the room, 2 players must be side-by-side in a Safety Wall: one inside and one outside. &amp;lt;br&amp;gt;After the countdown, you have 2 options: &amp;lt;br&amp;gt;* Find a player inside a Safety Wall and stay by their side. You must be on one of the 4 sides, not diagonally. &amp;lt;br&amp;gt;* Find a Safety Wall and stay inside it. Wait and hope for someone to come to your side. &amp;lt;br&amp;gt;Remember: Only 2 players can use one Safety Wall. If a 3rd joins, all three lose.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can use an Ice Wall to block a 3rd person from entering. Be careful with misclicks - with too many Ice Walls it might be hard to get back to your spot.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive||&lt;br /&gt;
|-&lt;br /&gt;
|Last two players alive ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Chaos Race 🏁==&lt;br /&gt;
Enter the portal and you&#039;ll see 5 rows, each with 5 boxes. When the event starts, you must click the correct box in each row to pass through. Every player gets a unique random pattern, which remains the same for the entire event. &amp;lt;br&amp;gt;If you click the wrong box, you&#039;ll be teleported back to the entrance. Remember the correct sequence and reach the final floor to win the prize.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone else who reachs the end || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Cluckers 🐔==&lt;br /&gt;
In Neustadt (@go 52), walk a little north and you&#039;ll find a sleeping Chicken. When the event starts, click on it. &amp;lt;br&amp;gt;A random effect will be applied: frozen, sleep, stun, petrify or death. &amp;lt;br&amp;gt; At random, one player&#039;s click will end the event.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If you die, use @go 52 and click the chicken again. If you get a debuff status, use @die.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Player who gives the last click || Random amount of Muh Coins (minimum 30, increases with clicks)&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || Each death gives 1 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Color Picker 🎨==&lt;br /&gt;
One of four paths will open, and you must reach the end within the time limit. There are three rounds in total.&lt;br /&gt;
&amp;lt;br&amp;gt;If you lose, you go to jail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners - Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners - Hard Mode&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 25 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 75 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and also rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Deadly Merry-go-round 🎠==&lt;br /&gt;
When the countdown ends, a random number will be announced. Players need to run in any direction, find a room, and ensure the number of players inside matches the number announced. After the room is complete, players can close the door by clicking the fire next to it. Be aware: if the door is open, more players can enter, and everyone in the room will lose. But if you close the door without reaching the number announced, it&#039;s also an end game for those inside the room. The event consists of 3 rounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|2nd round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|3rd round survivors ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dice 🎲==&lt;br /&gt;
After entering the portal, choose one of the four boxes available. &amp;lt;br&amp;gt;Once the countdown ends, a dice will be rolled and the players standing in the correct box wins.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Everyone in the correct box || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Disguise 🥸==&lt;br /&gt;
Inside the room, a monster will spawn and you have to type his name. The faster player to do it wins the round. &amp;lt;br&amp;gt;The event consists of 10 rounds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to type the correct name || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dodgeball 🔴==&lt;br /&gt;
Players will be split into two teams: Ice Team and Muh Team. Starting from opposite sides, team members must eliminate the enemy team members. At the end of the round, the team with the most points wins.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|Winner Team || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Losing Team || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Tie || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Elemental Rush ⚡==&lt;br /&gt;
With a 10-skill bar set, you have to cross 3 corridors. Along the way, there&#039;ll be elemental damage that can push you into the dark, teleporting you back to the last portal you passed. Use the skill that matches the element so you don&#039;t fall.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Right-click a skill to open the full list and see which key to use.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Hard mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 90 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 30 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Falling Floor 🕳️==&lt;br /&gt;
Inside the room, choose a spot to stay while random portals begin to appear. If you fall into a portal, you&#039;re eliminated. &amp;lt;br&amp;gt;Be careful, cause when a portal appears, you have less than one second to try and move out of it!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Check how many cells the portal uses and stay on a cell where you can easily click another to run from the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 3 seconds)|| 3 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
Here the reward is sent to your Rodex.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find me 🔍==&lt;br /&gt;
A broadcast message you announce which map the EM/GM is hiding in. You need to go there and walk near them. &amp;lt;br&amp;gt;You can teleport or just walk, you just need to be the first to find and walk near them! &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to find the EM/GM|| 150 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to find the EM/GM|| 125 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to find the EM/GM|| 100 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find the Cowrings 🐮==&lt;br /&gt;
In Neustadt (@go 52), a large number of Cowrings will appear and your goal is to kill them using only basic attacks. You&#039;ll deal melee damage even if you&#039;re using a bow and it dies with 3 single hits. &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. High ASPD character will perform better. Don&#039;t use bow.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Cowring killed || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Last Cowring killed || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Additional || 5,45% chance to drop 1 Muh Coin from Cowrings&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || When spawned: Big Cowring&#039;s drops&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty, double rewards and a Big Cowring will be spawned. &amp;lt;br&amp;gt;When the Big Cowring is defeated, items like Muh Coins, Bubblegum, Blacksmith Blessing, Combat Manual, and The One Potion will drop on the ground. Make sure to loot them before they disappears.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Floor is Lava ♨️==&lt;br /&gt;
Within 3 rounds, there&#039;s at least 7 different modes where you need to avoid the red cells on the floor to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep the zoom a bit further out, so you can see where to click. In &amp;quot;dance!&amp;quot; mode, stay on the edge and walk just one cell left/right.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 1st round || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 2nd round || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 3rd round || 30 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Bomb Poring 🧨==&lt;br /&gt;
Inside the map, once the event starts, everyone is teleported to the center. From there, your goal is to run and avoid every Bombring you see. &amp;lt;br&amp;gt;Each color represents a different skill: &lt;br /&gt;
&amp;lt;br&amp;gt;* Brown Bombring cast Sight Blaster.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Black Bombring cast Fire Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Blue Bombring cast Ice Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Dark Blue Bombring cast Wall of Thorns.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Light Purple Bombring cast Change Location.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Purple Bombring cast Skid Trap.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Pink Bombring casts Grasp of Death.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* White Bombring cast Pulse Strike.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Yellow Bombring cast Chaos Panic.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;By casting Metamorphosis, any color can transform into the Red Bombring, which is the only one that can kill you with its explosion. &amp;lt;br&amp;gt;Avoid the Bombrings for 60 seconds and you win the round! &amp;lt;br&amp;gt;There are 3 rounds in 3 random maps.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @noattack because everytime you hit a poring, it casts their skill.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 15 seconds or less || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 16 and 30 seconds || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 31 and 45 seconds || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 46 and 60 seconds || 16 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 60 seconds || 32 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Poring Search 🧐==&lt;br /&gt;
Inside the room, an announcement will tell you the name of the monster you need to find. Many monster of the same type will appear, but you have to click on the one with the correctly spelled name. &amp;lt;br&amp;gt;As time passes, new monsters will appear. &amp;lt;br&amp;gt;There are 3 floors to complete.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st floor - Players who find the correct one || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd floor - Players who find the correct one|| 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd floor - 1st to find the correct one || 35 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Headplants 🪴==&lt;br /&gt;
Everyone will be teleported together to a random spot in the room. After the countdown, you must run to the first portal you see. Enter the portal to be safe for the next round. There are 5 rounds in total, and the speed slows down each round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Try walking straight in one direction, then change lanes when you see the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 10 Muh Coins - 1st round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 20 Muh Coins - 2nd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 30 Muh Coins - 3rd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 40 Muh Coins - 4th round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 50 Muh Coins - 5th round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Hard Mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 20 Muh Coins - 1st round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 40 Muh Coins - 2nd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 60 Muh Coins - 3rd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 80 Muh Coins - 4th round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 100 Muh Coins - 5th round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Human Dart 🎯==&lt;br /&gt;
A broadcast message will announce which map the EM/GM is standing in, inside a 7x7 area marked by Safety Walls. &amp;lt;br&amp;gt;To win, you must teleport directly into the area and stand there. &amp;lt;br&amp;gt;Walking into the area doesn&#039;t count, you must land inside it by teleporting. Count on your lucky~&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to teleport inside the area || 50 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Left or Right ⬅️➡️==&lt;br /&gt;
You have two sides to choose from. When the countdown ends, the side with fewer players wins the round. &amp;lt;br&amp;gt;Everyone else is sent out to watch. If it&#039;s a draw, one side will be randomly chosen as the winner. &amp;lt;br&amp;gt;Event continues until there&#039;s only one winner.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Be aware, players might betray you by switching sides at the end of the countdown.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Mega Dodgeball 🤾‍♂️==&lt;br /&gt;
This is an every-player-against-every-player event. We also have Fluffrings on the map. Every player kill and Fluffring kill grants you points. At the end of the round, the top 3 players with the most points win.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can track your position on the bottom right of the screen. If your position is high, try not to die and keep killing Fluffrings.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || &lt;br /&gt;
|-&lt;br /&gt;
|Fluffring kill || &lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==MVP vs MVP ⚔️==&lt;br /&gt;
A portal will remain open in Neustadt, allowing you to enter and watch a fight between two random MVPs.&amp;lt;br&amp;gt;&lt;br /&gt;
20 seconds before the battle begins, you must click on the MVP you believe will win the round.&lt;br /&gt;
Each bet costs 5 Muh Coins.&lt;br /&gt;
&lt;br /&gt;
For more fair fights: &lt;br /&gt;
* HP was set equal&lt;br /&gt;
* Innate damage reductions have been removed&lt;br /&gt;
* Innate immunities have been removed (e.g. Immune to magic damage)&lt;br /&gt;
* Innate status resistances have been removed (stats still can provide immunities)&lt;br /&gt;
* same AI for everyone, they all can move and attack&lt;br /&gt;
* ATK/MATK bonus which increases every 15 seconds&lt;br /&gt;
* Increased HIT stats&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Think about the mob and skills from each MvP.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All those who bet on the winner|| 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Poring Catcher 🕵️‍♂️==&lt;br /&gt;
After entering the portal, an announcement will reveal the name of the monster you need to find. Many monster of the same type will appear, but you must click on the one with the correctly spelled name. &amp;lt;br&amp;gt;There are only 3 monsters with the correct name.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Red means Dead 🚦==&lt;br /&gt;
(This is &amp;quot;Red light, green light&amp;quot; from Squid Game series)&amp;lt;br&amp;gt;Inside the room, you have 5 minutes to cross the finish line. But you can only move when the light is green. If you take a step while the light is red, you are out.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the finish line || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || 5 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Reverse Dice 🔄️🎲==&lt;br /&gt;
After entering the portal, choose one of the 4 available boxes. &amp;lt;br&amp;gt;Each time the dice is rolled, the players inside the box will be kicked out. &amp;lt;br&amp;gt;Afterward, you have 10 seconds to switch boxes if you want.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st and 2nd round || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|3rd and 4th round || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|5th and 6th round|| 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|7th and forward || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners in last round || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Stormparty ⛈️==&lt;br /&gt;
Theethrings (yes, Porings with scary teeths) will spawn after the countdown, casting skills on ground. They also bite, as melee basic attack. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Teethring&#039; Skills:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;* Storm Gust. &amp;lt;br&amp;gt;* Lord of Vermillion. &amp;lt;br&amp;gt;* Meteor Storm. &amp;lt;br&amp;gt;* Heaven&#039;s Drive. &amp;lt;br&amp;gt;One hit and you&#039;re out! Run as fast as you can, dodge the aoe skills and their scary teeths.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep @aoes and @lgp active. This way, you&#039;re able to see if the skill will hit you.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (end of event) || 40 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Treasure Box 🎁==&lt;br /&gt;
In Neustadt (@go 52), Treasure Boxes will appear. A single hit will give you rewards. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. ASPD characters perfoms better here.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Treasure Box || 15 Muh Coins and some consumibles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Undead Outbreak 🧟==&lt;br /&gt;
A horde of zombies will appear from the dark purple areas in the room. Avoid the zombie melee basic attacks at all costs to survive. Zombies also cast &amp;quot;Impact Cross&amp;quot;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Winners Normal || 25 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners Hard-Mode || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Normal || 75 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Hard-Mode || 150 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 2 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61175</id>
		<title>Server Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61175"/>
		<updated>2026-07-25T21:17:04Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* Floor is Lava ♨️ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;color:rgb(139,10,80); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;Daily Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
Every full hour (servertime) our automated events will start for you in Neustadt (@go 52). &amp;lt;br&amp;gt;  &lt;br /&gt;
Our automated events are: &lt;br /&gt;
* Poring Catcher&lt;br /&gt;
* Cluckers&lt;br /&gt;
* Dice&lt;br /&gt;
* Find the Cowrings &lt;br /&gt;
* Bombring&lt;br /&gt;
* Chaos Race&lt;br /&gt;
* Poring Size Hunt&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:rgb(193,33,50); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;How to play EM/GM Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
&#039;&#039;This is not a &amp;quot;how to WIN&amp;quot; guide, but &amp;quot;how to PLAY&amp;quot;. I&#039;m a noob when it comes to winning, so how could I teach you?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
All events starts in Neustadt (@go 52). For some of them, you need to enter the portal, while others begin right in Neustadt itself. &lt;br /&gt;
&amp;lt;br&amp;gt;I&#039;ve added a &amp;quot;tip&amp;quot; for some events, but for others, only luck will help you win.&lt;br /&gt;
&lt;br /&gt;
==Bloody Orc Run🏃‍➡️==&lt;br /&gt;
Upon entering the map, the skill &amp;quot;Play Dead&amp;quot; will be available and can be used in any key. You&#039;ll also receive the Kaupe buff, which grants you to receive one hit without dying. &amp;lt;br&amp;gt;Your objective is to run and reach the next red portal shown on the mini-map. &amp;lt;br&amp;gt;Along the way, you&#039;ll encounter three types of Orc Poring. The largest one is the slowest. The smallest one moves very fast, so be ready to &amp;quot;Play Dead&amp;quot; when you see it. If you die, you&#039;ll return to the entrance and the Kaupe buff will be refreshed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|-&lt;br /&gt;
|Additional rewards ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bombring💣==&lt;br /&gt;
Inside the map, choose a place to stay - but be warned: nowhere is truly safe. Many Bombrings will appear and explode after a short time. They can move around and hit you. Avoid the explosions for 5 rounds to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If a Bombring gets hit by another Bombring&#039;s explosion, it&#039;s casts to explode will start over.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 100 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bring a Friend🧑‍🤝‍🧑==&lt;br /&gt;
In the room, 2 players must be side-by-side in a Safety Wall: one inside and one outside. &amp;lt;br&amp;gt;After the countdown, you have 2 options: &amp;lt;br&amp;gt;* Find a player inside a Safety Wall and stay by their side. You must be on one of the 4 sides, not diagonally. &amp;lt;br&amp;gt;* Find a Safety Wall and stay inside it. Wait and hope for someone to come to your side. &amp;lt;br&amp;gt;Remember: Only 2 players can use one Safety Wall. If a 3rd joins, all three lose.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can use an Ice Wall to block a 3rd person from entering. Be careful with misclicks - with too many Ice Walls it might be hard to get back to your spot.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive||&lt;br /&gt;
|-&lt;br /&gt;
|Last two players alive ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Chaos Race 🏁==&lt;br /&gt;
Enter the portal and you&#039;ll see 5 rows, each with 5 boxes. When the event starts, you must click the correct box in each row to pass through. Every player gets a unique random pattern, which remains the same for the entire event. &amp;lt;br&amp;gt;If you click the wrong box, you&#039;ll be teleported back to the entrance. Remember the correct sequence and reach the final floor to win the prize.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone else who reachs the end || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Cluckers 🐔==&lt;br /&gt;
In Neustadt (@go 52), walk a little north and you&#039;ll find a sleeping Chicken. When the event starts, click on it. &amp;lt;br&amp;gt;A random effect will be applied: frozen, sleep, stun, petrify or death. &amp;lt;br&amp;gt; At random, one player&#039;s click will end the event.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If you die, use @go 52 and click the chicken again. If you get a debuff status, use @die.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Player who gives the last click || Random amount of Muh Coins (minimum 30, increases with clicks)&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || Each death gives 1 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Color Picker 🎨==&lt;br /&gt;
One of four paths will open, and you must reach the end within the time limit. There are three rounds in total.&lt;br /&gt;
&amp;lt;br&amp;gt;If you lose, you go to jail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners - Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners - Hard Mode&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 25 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 75 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and also rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Deadly Merry-go-round 🎠==&lt;br /&gt;
When the countdown ends, a random number will be announced. Players need to run in any direction, find a room, and ensure the number of players inside matches the number announced. After the room is complete, players can close the door by clicking the fire next to it. Be aware: if the door is open, more players can enter, and everyone in the room will lose. But if you close the door without reaching the number announced, it&#039;s also an end game for those inside the room. The event consists of 3 rounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|2nd round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|3rd round survivors ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dice 🎲==&lt;br /&gt;
After entering the portal, choose one of the four boxes available. &amp;lt;br&amp;gt;Once the countdown ends, a dice will be rolled and the players standing in the correct box wins.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Everyone in the correct box || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Disguise 🥸==&lt;br /&gt;
Inside the room, a monster will spawn and you have to type his name. The faster player to do it wins the round. &amp;lt;br&amp;gt;The event consists of 10 rounds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to type the correct name || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dodgeball 🔴==&lt;br /&gt;
Players will be split into two teams: Ice Team and Muh Team. Starting from opposite sides, team members must eliminate the enemy team members. At the end of the round, the team with the most points wins.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|Winner Team || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Losing Team || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Tie || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Elemental Rush ⚡==&lt;br /&gt;
With a 10-skill bar set, you have to cross 3 corridors. Along the way, there&#039;ll be elemental damage that can push you into the dark, teleporting you back to the last portal you passed. Use the skill that matches the element so you don&#039;t fall.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Right-click a skill to open the full list and see which key to use.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Hard mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 90 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 30 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Falling Floor 🕳️==&lt;br /&gt;
Inside the room, choose a spot to stay while random portals begin to appear. If you fall into a portal, you&#039;re eliminated. &amp;lt;br&amp;gt;Be careful, cause when a portal appears, you have less than one second to try and move out of it!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Check how many cells the portal uses and stay on a cell where you can easily click another to run from the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 3 seconds)|| 3 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
Here the reward is sent to your Rodex.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find me 🔍==&lt;br /&gt;
A broadcast message you announce which map the EM/GM is hiding in. You need to go there and walk near them. &amp;lt;br&amp;gt;You can teleport or just walk, you just need to be the first to find and walk near them! &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to find the EM/GM|| 150 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to find the EM/GM|| 125 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to find the EM/GM|| 100 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find the Cowrings 🐮==&lt;br /&gt;
In Neustadt (@go 52), a large number of Cowrings will appear and your goal is to kill them using only basic attacks. You&#039;ll deal melee damage even if you&#039;re using a bow and it dies with 3 single hits. &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. High ASPD character will perform better. Don&#039;t use bow.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Cowring killed || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Last Cowring killed || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Additional || 5,45% chance to drop 1 Muh Coin from Cowrings&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || When spawned: Big Cowring&#039;s drops&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty, double rewards and a Big Cowring will be spawned. &amp;lt;br&amp;gt;When the Big Cowring is defeated, items like Muh Coins, Bubblegum, Blacksmith Blessing, Combat Manual, and The One Potion will drop on the ground. Make sure to loot them before they disappears.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Floor is Lava ♨️==&lt;br /&gt;
Within 3 rounds, there&#039;s at least 7 different modes where you need to avoid the red cells on the floor to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep the zoom a bit further out, so you can see where to click. In &amp;quot;dance!&amp;quot; mode, stay on the edge and walk just one cell left/right.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 1st round || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 2nd round || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 3rd round || 30 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Bomb Poring 🧨==&lt;br /&gt;
Inside the map, once the event starts, everyone is teleported to the center. From there, your goal is to run and avoid every Bombring you see. &amp;lt;br&amp;gt;Each color represents a different skill: &lt;br /&gt;
&amp;lt;br&amp;gt;* Brown Bombring cast Sight Blaster.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Black Bombring cast Fire Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Blue Bombring cast Ice Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Dark Blue Bombring cast Wall of Thorns.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Light Purple Bombring cast Change Location.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Purple Bombring cast Skid Trap.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Pink Bombring casts Grasp of Death.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* White Bombring cast Pulse Strike.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Yellow Bombring cast Chaos Panic.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;By casting Metamorphosis, any color can transform into the Red Bombring, which is the only one that can kill you with its explosion. &amp;lt;br&amp;gt;Avoid the Bombrings for 60 seconds and you win the round! &amp;lt;br&amp;gt;There are 3 rounds in 3 random maps.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @noattack because everytime you hit a poring, it casts their skill.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 15 seconds or less || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 16 and 30 seconds || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 31 and 45 seconds || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 46 and 60 seconds || 16 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 60 seconds || 32 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Poring Search 🧐==&lt;br /&gt;
Inside the room, an announcement will tell you the name of the monster you need to find. Many monster of the same type will appear, but you have to click on the one with the correctly spelled name. &amp;lt;br&amp;gt;As time passes, new monsters will appear. &amp;lt;br&amp;gt;There are 3 floors to complete.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st floor - Players who find the correct one || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd floor - Players who find the correct one|| 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd floor - 1st to find the correct one || 35 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Headplants 🪴==&lt;br /&gt;
Everyone will be teleported together to a random spot in the room. After the countdown, you must run to the first portal you see. Enter the portal to be safe for the next round. There are 5 rounds in total, and the speed slows down each round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Try walking straight in one direction, then change lanes when you see the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 5 Muh Coins - 1st round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 10 Muh Coins - 2nd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 15 Muh Coins - 3rd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 20 Muh Coins - 4th round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 25 Muh Coins - 5th round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Human Dart 🎯==&lt;br /&gt;
A broadcast message will announce which map the EM/GM is standing in, inside a 7x7 area marked by Safety Walls. &amp;lt;br&amp;gt;To win, you must teleport directly into the area and stand there. &amp;lt;br&amp;gt;Walking into the area doesn&#039;t count, you must land inside it by teleporting. Count on your lucky~&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to teleport inside the area || 50 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Left or Right ⬅️➡️==&lt;br /&gt;
You have two sides to choose from. When the countdown ends, the side with fewer players wins the round. &amp;lt;br&amp;gt;Everyone else is sent out to watch. If it&#039;s a draw, one side will be randomly chosen as the winner. &amp;lt;br&amp;gt;Event continues until there&#039;s only one winner.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Be aware, players might betray you by switching sides at the end of the countdown.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Mega Dodgeball 🤾‍♂️==&lt;br /&gt;
This is an every-player-against-every-player event. We also have Fluffrings on the map. Every player kill and Fluffring kill grants you points. At the end of the round, the top 3 players with the most points win.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can track your position on the bottom right of the screen. If your position is high, try not to die and keep killing Fluffrings.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || &lt;br /&gt;
|-&lt;br /&gt;
|Fluffring kill || &lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==MVP vs MVP ⚔️==&lt;br /&gt;
A portal will remain open in Neustadt, allowing you to enter and watch a fight between two random MVPs.&amp;lt;br&amp;gt;&lt;br /&gt;
20 seconds before the battle begins, you must click on the MVP you believe will win the round.&lt;br /&gt;
Each bet costs 5 Muh Coins.&lt;br /&gt;
&lt;br /&gt;
For more fair fights: &lt;br /&gt;
* HP was set equal&lt;br /&gt;
* Innate damage reductions have been removed&lt;br /&gt;
* Innate immunities have been removed (e.g. Immune to magic damage)&lt;br /&gt;
* Innate status resistances have been removed (stats still can provide immunities)&lt;br /&gt;
* same AI for everyone, they all can move and attack&lt;br /&gt;
* ATK/MATK bonus which increases every 15 seconds&lt;br /&gt;
* Increased HIT stats&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Think about the mob and skills from each MvP.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All those who bet on the winner|| 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Poring Catcher 🕵️‍♂️==&lt;br /&gt;
After entering the portal, an announcement will reveal the name of the monster you need to find. Many monster of the same type will appear, but you must click on the one with the correctly spelled name. &amp;lt;br&amp;gt;There are only 3 monsters with the correct name.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Red means Dead 🚦==&lt;br /&gt;
(This is &amp;quot;Red light, green light&amp;quot; from Squid Game series)&amp;lt;br&amp;gt;Inside the room, you have 5 minutes to cross the finish line. But you can only move when the light is green. If you take a step while the light is red, you are out.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the finish line || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || 5 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Reverse Dice 🔄️🎲==&lt;br /&gt;
After entering the portal, choose one of the 4 available boxes. &amp;lt;br&amp;gt;Each time the dice is rolled, the players inside the box will be kicked out. &amp;lt;br&amp;gt;Afterward, you have 10 seconds to switch boxes if you want.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st and 2nd round || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|3rd and 4th round || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|5th and 6th round|| 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|7th and forward || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners in last round || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Stormparty ⛈️==&lt;br /&gt;
Theethrings (yes, Porings with scary teeths) will spawn after the countdown, casting skills on ground. They also bite, as melee basic attack. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Teethring&#039; Skills:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;* Storm Gust. &amp;lt;br&amp;gt;* Lord of Vermillion. &amp;lt;br&amp;gt;* Meteor Storm. &amp;lt;br&amp;gt;* Heaven&#039;s Drive. &amp;lt;br&amp;gt;One hit and you&#039;re out! Run as fast as you can, dodge the aoe skills and their scary teeths.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep @aoes and @lgp active. This way, you&#039;re able to see if the skill will hit you.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (end of event) || 40 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Treasure Box 🎁==&lt;br /&gt;
In Neustadt (@go 52), Treasure Boxes will appear. A single hit will give you rewards. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. ASPD characters perfoms better here.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Treasure Box || 15 Muh Coins and some consumibles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Undead Outbreak 🧟==&lt;br /&gt;
A horde of zombies will appear from the dark purple areas in the room. Avoid the zombie melee basic attacks at all costs to survive. Zombies also cast &amp;quot;Impact Cross&amp;quot;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Winners Normal || 25 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners Hard-Mode || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Normal || 75 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Hard-Mode || 150 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 2 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61174</id>
		<title>Server Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61174"/>
		<updated>2026-07-25T21:16:22Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* Find me 🔍 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;color:rgb(139,10,80); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;Daily Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
Every full hour (servertime) our automated events will start for you in Neustadt (@go 52). &amp;lt;br&amp;gt;  &lt;br /&gt;
Our automated events are: &lt;br /&gt;
* Poring Catcher&lt;br /&gt;
* Cluckers&lt;br /&gt;
* Dice&lt;br /&gt;
* Find the Cowrings &lt;br /&gt;
* Bombring&lt;br /&gt;
* Chaos Race&lt;br /&gt;
* Poring Size Hunt&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:rgb(193,33,50); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;How to play EM/GM Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
&#039;&#039;This is not a &amp;quot;how to WIN&amp;quot; guide, but &amp;quot;how to PLAY&amp;quot;. I&#039;m a noob when it comes to winning, so how could I teach you?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
All events starts in Neustadt (@go 52). For some of them, you need to enter the portal, while others begin right in Neustadt itself. &lt;br /&gt;
&amp;lt;br&amp;gt;I&#039;ve added a &amp;quot;tip&amp;quot; for some events, but for others, only luck will help you win.&lt;br /&gt;
&lt;br /&gt;
==Bloody Orc Run🏃‍➡️==&lt;br /&gt;
Upon entering the map, the skill &amp;quot;Play Dead&amp;quot; will be available and can be used in any key. You&#039;ll also receive the Kaupe buff, which grants you to receive one hit without dying. &amp;lt;br&amp;gt;Your objective is to run and reach the next red portal shown on the mini-map. &amp;lt;br&amp;gt;Along the way, you&#039;ll encounter three types of Orc Poring. The largest one is the slowest. The smallest one moves very fast, so be ready to &amp;quot;Play Dead&amp;quot; when you see it. If you die, you&#039;ll return to the entrance and the Kaupe buff will be refreshed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|-&lt;br /&gt;
|Additional rewards ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bombring💣==&lt;br /&gt;
Inside the map, choose a place to stay - but be warned: nowhere is truly safe. Many Bombrings will appear and explode after a short time. They can move around and hit you. Avoid the explosions for 5 rounds to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If a Bombring gets hit by another Bombring&#039;s explosion, it&#039;s casts to explode will start over.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 100 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bring a Friend🧑‍🤝‍🧑==&lt;br /&gt;
In the room, 2 players must be side-by-side in a Safety Wall: one inside and one outside. &amp;lt;br&amp;gt;After the countdown, you have 2 options: &amp;lt;br&amp;gt;* Find a player inside a Safety Wall and stay by their side. You must be on one of the 4 sides, not diagonally. &amp;lt;br&amp;gt;* Find a Safety Wall and stay inside it. Wait and hope for someone to come to your side. &amp;lt;br&amp;gt;Remember: Only 2 players can use one Safety Wall. If a 3rd joins, all three lose.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can use an Ice Wall to block a 3rd person from entering. Be careful with misclicks - with too many Ice Walls it might be hard to get back to your spot.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive||&lt;br /&gt;
|-&lt;br /&gt;
|Last two players alive ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Chaos Race 🏁==&lt;br /&gt;
Enter the portal and you&#039;ll see 5 rows, each with 5 boxes. When the event starts, you must click the correct box in each row to pass through. Every player gets a unique random pattern, which remains the same for the entire event. &amp;lt;br&amp;gt;If you click the wrong box, you&#039;ll be teleported back to the entrance. Remember the correct sequence and reach the final floor to win the prize.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone else who reachs the end || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Cluckers 🐔==&lt;br /&gt;
In Neustadt (@go 52), walk a little north and you&#039;ll find a sleeping Chicken. When the event starts, click on it. &amp;lt;br&amp;gt;A random effect will be applied: frozen, sleep, stun, petrify or death. &amp;lt;br&amp;gt; At random, one player&#039;s click will end the event.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If you die, use @go 52 and click the chicken again. If you get a debuff status, use @die.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Player who gives the last click || Random amount of Muh Coins (minimum 30, increases with clicks)&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || Each death gives 1 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Color Picker 🎨==&lt;br /&gt;
One of four paths will open, and you must reach the end within the time limit. There are three rounds in total.&lt;br /&gt;
&amp;lt;br&amp;gt;If you lose, you go to jail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners - Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners - Hard Mode&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 25 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 75 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and also rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Deadly Merry-go-round 🎠==&lt;br /&gt;
When the countdown ends, a random number will be announced. Players need to run in any direction, find a room, and ensure the number of players inside matches the number announced. After the room is complete, players can close the door by clicking the fire next to it. Be aware: if the door is open, more players can enter, and everyone in the room will lose. But if you close the door without reaching the number announced, it&#039;s also an end game for those inside the room. The event consists of 3 rounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|2nd round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|3rd round survivors ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dice 🎲==&lt;br /&gt;
After entering the portal, choose one of the four boxes available. &amp;lt;br&amp;gt;Once the countdown ends, a dice will be rolled and the players standing in the correct box wins.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Everyone in the correct box || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Disguise 🥸==&lt;br /&gt;
Inside the room, a monster will spawn and you have to type his name. The faster player to do it wins the round. &amp;lt;br&amp;gt;The event consists of 10 rounds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to type the correct name || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dodgeball 🔴==&lt;br /&gt;
Players will be split into two teams: Ice Team and Muh Team. Starting from opposite sides, team members must eliminate the enemy team members. At the end of the round, the team with the most points wins.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|Winner Team || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Losing Team || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Tie || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Elemental Rush ⚡==&lt;br /&gt;
With a 10-skill bar set, you have to cross 3 corridors. Along the way, there&#039;ll be elemental damage that can push you into the dark, teleporting you back to the last portal you passed. Use the skill that matches the element so you don&#039;t fall.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Right-click a skill to open the full list and see which key to use.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Hard mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 90 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 30 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Falling Floor 🕳️==&lt;br /&gt;
Inside the room, choose a spot to stay while random portals begin to appear. If you fall into a portal, you&#039;re eliminated. &amp;lt;br&amp;gt;Be careful, cause when a portal appears, you have less than one second to try and move out of it!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Check how many cells the portal uses and stay on a cell where you can easily click another to run from the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 3 seconds)|| 3 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
Here the reward is sent to your Rodex.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find me 🔍==&lt;br /&gt;
A broadcast message you announce which map the EM/GM is hiding in. You need to go there and walk near them. &amp;lt;br&amp;gt;You can teleport or just walk, you just need to be the first to find and walk near them! &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to find the EM/GM|| 150 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to find the EM/GM|| 125 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to find the EM/GM|| 100 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find the Cowrings 🐮==&lt;br /&gt;
In Neustadt (@go 52), a large number of Cowrings will appear and your goal is to kill them using only basic attacks. You&#039;ll deal melee damage even if you&#039;re using a bow and it dies with 3 single hits. &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. High ASPD character will perform better. Don&#039;t use bow.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Cowring killed || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Last Cowring killed || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Additional || 5,45% chance to drop 1 Muh Coin from Cowrings&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || When spawned: Big Cowring&#039;s drops&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty, double rewards and a Big Cowring will be spawned. &amp;lt;br&amp;gt;When the Big Cowring is defeated, items like Muh Coins, Bubblegum, Blacksmith Blessing, Combat Manual, and The One Potion will drop on the ground. Make sure to loot them before they disappears.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Floor is Lava ♨️==&lt;br /&gt;
Within 3 rounds, there&#039;s at least 7 different modes where you need to avoid the red cells on the floor to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep the zoom a bit further out, so you can see where to click. In &amp;quot;dance!&amp;quot; mode, stay on the edge and walk just one cell left/right.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 1st round || 7 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 2nd round || 14 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 3rd round || 21 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Bomb Poring 🧨==&lt;br /&gt;
Inside the map, once the event starts, everyone is teleported to the center. From there, your goal is to run and avoid every Bombring you see. &amp;lt;br&amp;gt;Each color represents a different skill: &lt;br /&gt;
&amp;lt;br&amp;gt;* Brown Bombring cast Sight Blaster.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Black Bombring cast Fire Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Blue Bombring cast Ice Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Dark Blue Bombring cast Wall of Thorns.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Light Purple Bombring cast Change Location.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Purple Bombring cast Skid Trap.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Pink Bombring casts Grasp of Death.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* White Bombring cast Pulse Strike.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Yellow Bombring cast Chaos Panic.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;By casting Metamorphosis, any color can transform into the Red Bombring, which is the only one that can kill you with its explosion. &amp;lt;br&amp;gt;Avoid the Bombrings for 60 seconds and you win the round! &amp;lt;br&amp;gt;There are 3 rounds in 3 random maps.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @noattack because everytime you hit a poring, it casts their skill.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 15 seconds or less || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 16 and 30 seconds || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 31 and 45 seconds || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 46 and 60 seconds || 16 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 60 seconds || 32 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Poring Search 🧐==&lt;br /&gt;
Inside the room, an announcement will tell you the name of the monster you need to find. Many monster of the same type will appear, but you have to click on the one with the correctly spelled name. &amp;lt;br&amp;gt;As time passes, new monsters will appear. &amp;lt;br&amp;gt;There are 3 floors to complete.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st floor - Players who find the correct one || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd floor - Players who find the correct one|| 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd floor - 1st to find the correct one || 35 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Headplants 🪴==&lt;br /&gt;
Everyone will be teleported together to a random spot in the room. After the countdown, you must run to the first portal you see. Enter the portal to be safe for the next round. There are 5 rounds in total, and the speed slows down each round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Try walking straight in one direction, then change lanes when you see the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 5 Muh Coins - 1st round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 10 Muh Coins - 2nd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 15 Muh Coins - 3rd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 20 Muh Coins - 4th round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 25 Muh Coins - 5th round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Human Dart 🎯==&lt;br /&gt;
A broadcast message will announce which map the EM/GM is standing in, inside a 7x7 area marked by Safety Walls. &amp;lt;br&amp;gt;To win, you must teleport directly into the area and stand there. &amp;lt;br&amp;gt;Walking into the area doesn&#039;t count, you must land inside it by teleporting. Count on your lucky~&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to teleport inside the area || 50 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Left or Right ⬅️➡️==&lt;br /&gt;
You have two sides to choose from. When the countdown ends, the side with fewer players wins the round. &amp;lt;br&amp;gt;Everyone else is sent out to watch. If it&#039;s a draw, one side will be randomly chosen as the winner. &amp;lt;br&amp;gt;Event continues until there&#039;s only one winner.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Be aware, players might betray you by switching sides at the end of the countdown.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Mega Dodgeball 🤾‍♂️==&lt;br /&gt;
This is an every-player-against-every-player event. We also have Fluffrings on the map. Every player kill and Fluffring kill grants you points. At the end of the round, the top 3 players with the most points win.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can track your position on the bottom right of the screen. If your position is high, try not to die and keep killing Fluffrings.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || &lt;br /&gt;
|-&lt;br /&gt;
|Fluffring kill || &lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==MVP vs MVP ⚔️==&lt;br /&gt;
A portal will remain open in Neustadt, allowing you to enter and watch a fight between two random MVPs.&amp;lt;br&amp;gt;&lt;br /&gt;
20 seconds before the battle begins, you must click on the MVP you believe will win the round.&lt;br /&gt;
Each bet costs 5 Muh Coins.&lt;br /&gt;
&lt;br /&gt;
For more fair fights: &lt;br /&gt;
* HP was set equal&lt;br /&gt;
* Innate damage reductions have been removed&lt;br /&gt;
* Innate immunities have been removed (e.g. Immune to magic damage)&lt;br /&gt;
* Innate status resistances have been removed (stats still can provide immunities)&lt;br /&gt;
* same AI for everyone, they all can move and attack&lt;br /&gt;
* ATK/MATK bonus which increases every 15 seconds&lt;br /&gt;
* Increased HIT stats&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Think about the mob and skills from each MvP.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All those who bet on the winner|| 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Poring Catcher 🕵️‍♂️==&lt;br /&gt;
After entering the portal, an announcement will reveal the name of the monster you need to find. Many monster of the same type will appear, but you must click on the one with the correctly spelled name. &amp;lt;br&amp;gt;There are only 3 monsters with the correct name.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Red means Dead 🚦==&lt;br /&gt;
(This is &amp;quot;Red light, green light&amp;quot; from Squid Game series)&amp;lt;br&amp;gt;Inside the room, you have 5 minutes to cross the finish line. But you can only move when the light is green. If you take a step while the light is red, you are out.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the finish line || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || 5 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Reverse Dice 🔄️🎲==&lt;br /&gt;
After entering the portal, choose one of the 4 available boxes. &amp;lt;br&amp;gt;Each time the dice is rolled, the players inside the box will be kicked out. &amp;lt;br&amp;gt;Afterward, you have 10 seconds to switch boxes if you want.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st and 2nd round || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|3rd and 4th round || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|5th and 6th round|| 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|7th and forward || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners in last round || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Stormparty ⛈️==&lt;br /&gt;
Theethrings (yes, Porings with scary teeths) will spawn after the countdown, casting skills on ground. They also bite, as melee basic attack. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Teethring&#039; Skills:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;* Storm Gust. &amp;lt;br&amp;gt;* Lord of Vermillion. &amp;lt;br&amp;gt;* Meteor Storm. &amp;lt;br&amp;gt;* Heaven&#039;s Drive. &amp;lt;br&amp;gt;One hit and you&#039;re out! Run as fast as you can, dodge the aoe skills and their scary teeths.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep @aoes and @lgp active. This way, you&#039;re able to see if the skill will hit you.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (end of event) || 40 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Treasure Box 🎁==&lt;br /&gt;
In Neustadt (@go 52), Treasure Boxes will appear. A single hit will give you rewards. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. ASPD characters perfoms better here.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Treasure Box || 15 Muh Coins and some consumibles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Undead Outbreak 🧟==&lt;br /&gt;
A horde of zombies will appear from the dark purple areas in the room. Avoid the zombie melee basic attacks at all costs to survive. Zombies also cast &amp;quot;Impact Cross&amp;quot;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Winners Normal || 25 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners Hard-Mode || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Normal || 75 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Hard-Mode || 150 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 2 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61173</id>
		<title>Server Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61173"/>
		<updated>2026-07-25T21:14:29Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* Falling Floor 🕳️ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;color:rgb(139,10,80); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;Daily Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
Every full hour (servertime) our automated events will start for you in Neustadt (@go 52). &amp;lt;br&amp;gt;  &lt;br /&gt;
Our automated events are: &lt;br /&gt;
* Poring Catcher&lt;br /&gt;
* Cluckers&lt;br /&gt;
* Dice&lt;br /&gt;
* Find the Cowrings &lt;br /&gt;
* Bombring&lt;br /&gt;
* Chaos Race&lt;br /&gt;
* Poring Size Hunt&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:rgb(193,33,50); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;How to play EM/GM Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
&#039;&#039;This is not a &amp;quot;how to WIN&amp;quot; guide, but &amp;quot;how to PLAY&amp;quot;. I&#039;m a noob when it comes to winning, so how could I teach you?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
All events starts in Neustadt (@go 52). For some of them, you need to enter the portal, while others begin right in Neustadt itself. &lt;br /&gt;
&amp;lt;br&amp;gt;I&#039;ve added a &amp;quot;tip&amp;quot; for some events, but for others, only luck will help you win.&lt;br /&gt;
&lt;br /&gt;
==Bloody Orc Run🏃‍➡️==&lt;br /&gt;
Upon entering the map, the skill &amp;quot;Play Dead&amp;quot; will be available and can be used in any key. You&#039;ll also receive the Kaupe buff, which grants you to receive one hit without dying. &amp;lt;br&amp;gt;Your objective is to run and reach the next red portal shown on the mini-map. &amp;lt;br&amp;gt;Along the way, you&#039;ll encounter three types of Orc Poring. The largest one is the slowest. The smallest one moves very fast, so be ready to &amp;quot;Play Dead&amp;quot; when you see it. If you die, you&#039;ll return to the entrance and the Kaupe buff will be refreshed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|-&lt;br /&gt;
|Additional rewards ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bombring💣==&lt;br /&gt;
Inside the map, choose a place to stay - but be warned: nowhere is truly safe. Many Bombrings will appear and explode after a short time. They can move around and hit you. Avoid the explosions for 5 rounds to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If a Bombring gets hit by another Bombring&#039;s explosion, it&#039;s casts to explode will start over.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 100 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bring a Friend🧑‍🤝‍🧑==&lt;br /&gt;
In the room, 2 players must be side-by-side in a Safety Wall: one inside and one outside. &amp;lt;br&amp;gt;After the countdown, you have 2 options: &amp;lt;br&amp;gt;* Find a player inside a Safety Wall and stay by their side. You must be on one of the 4 sides, not diagonally. &amp;lt;br&amp;gt;* Find a Safety Wall and stay inside it. Wait and hope for someone to come to your side. &amp;lt;br&amp;gt;Remember: Only 2 players can use one Safety Wall. If a 3rd joins, all three lose.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can use an Ice Wall to block a 3rd person from entering. Be careful with misclicks - with too many Ice Walls it might be hard to get back to your spot.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive||&lt;br /&gt;
|-&lt;br /&gt;
|Last two players alive ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Chaos Race 🏁==&lt;br /&gt;
Enter the portal and you&#039;ll see 5 rows, each with 5 boxes. When the event starts, you must click the correct box in each row to pass through. Every player gets a unique random pattern, which remains the same for the entire event. &amp;lt;br&amp;gt;If you click the wrong box, you&#039;ll be teleported back to the entrance. Remember the correct sequence and reach the final floor to win the prize.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone else who reachs the end || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Cluckers 🐔==&lt;br /&gt;
In Neustadt (@go 52), walk a little north and you&#039;ll find a sleeping Chicken. When the event starts, click on it. &amp;lt;br&amp;gt;A random effect will be applied: frozen, sleep, stun, petrify or death. &amp;lt;br&amp;gt; At random, one player&#039;s click will end the event.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If you die, use @go 52 and click the chicken again. If you get a debuff status, use @die.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Player who gives the last click || Random amount of Muh Coins (minimum 30, increases with clicks)&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || Each death gives 1 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Color Picker 🎨==&lt;br /&gt;
One of four paths will open, and you must reach the end within the time limit. There are three rounds in total.&lt;br /&gt;
&amp;lt;br&amp;gt;If you lose, you go to jail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners - Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners - Hard Mode&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 25 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 75 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and also rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Deadly Merry-go-round 🎠==&lt;br /&gt;
When the countdown ends, a random number will be announced. Players need to run in any direction, find a room, and ensure the number of players inside matches the number announced. After the room is complete, players can close the door by clicking the fire next to it. Be aware: if the door is open, more players can enter, and everyone in the room will lose. But if you close the door without reaching the number announced, it&#039;s also an end game for those inside the room. The event consists of 3 rounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|2nd round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|3rd round survivors ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dice 🎲==&lt;br /&gt;
After entering the portal, choose one of the four boxes available. &amp;lt;br&amp;gt;Once the countdown ends, a dice will be rolled and the players standing in the correct box wins.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Everyone in the correct box || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Disguise 🥸==&lt;br /&gt;
Inside the room, a monster will spawn and you have to type his name. The faster player to do it wins the round. &amp;lt;br&amp;gt;The event consists of 10 rounds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to type the correct name || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dodgeball 🔴==&lt;br /&gt;
Players will be split into two teams: Ice Team and Muh Team. Starting from opposite sides, team members must eliminate the enemy team members. At the end of the round, the team with the most points wins.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|Winner Team || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Losing Team || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Tie || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Elemental Rush ⚡==&lt;br /&gt;
With a 10-skill bar set, you have to cross 3 corridors. Along the way, there&#039;ll be elemental damage that can push you into the dark, teleporting you back to the last portal you passed. Use the skill that matches the element so you don&#039;t fall.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Right-click a skill to open the full list and see which key to use.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Hard mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 90 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 30 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Falling Floor 🕳️==&lt;br /&gt;
Inside the room, choose a spot to stay while random portals begin to appear. If you fall into a portal, you&#039;re eliminated. &amp;lt;br&amp;gt;Be careful, cause when a portal appears, you have less than one second to try and move out of it!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Check how many cells the portal uses and stay on a cell where you can easily click another to run from the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 3 seconds)|| 3 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
Here the reward is sent to your Rodex.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find me 🔍==&lt;br /&gt;
A broadcast message you announce which map the EM/GM is hiding in. You need to go there and walk near them. &amp;lt;br&amp;gt;You can teleport or just walk, you just need to be the first to find and walk near them! &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to find the EM/GM|| 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find the Cowrings 🐮==&lt;br /&gt;
In Neustadt (@go 52), a large number of Cowrings will appear and your goal is to kill them using only basic attacks. You&#039;ll deal melee damage even if you&#039;re using a bow and it dies with 3 single hits. &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. High ASPD character will perform better. Don&#039;t use bow.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Cowring killed || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Last Cowring killed || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Additional || 5,45% chance to drop 1 Muh Coin from Cowrings&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || When spawned: Big Cowring&#039;s drops&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty, double rewards and a Big Cowring will be spawned. &amp;lt;br&amp;gt;When the Big Cowring is defeated, items like Muh Coins, Bubblegum, Blacksmith Blessing, Combat Manual, and The One Potion will drop on the ground. Make sure to loot them before they disappears.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Floor is Lava ♨️==&lt;br /&gt;
Within 3 rounds, there&#039;s at least 7 different modes where you need to avoid the red cells on the floor to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep the zoom a bit further out, so you can see where to click. In &amp;quot;dance!&amp;quot; mode, stay on the edge and walk just one cell left/right.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 1st round || 7 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 2nd round || 14 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 3rd round || 21 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Bomb Poring 🧨==&lt;br /&gt;
Inside the map, once the event starts, everyone is teleported to the center. From there, your goal is to run and avoid every Bombring you see. &amp;lt;br&amp;gt;Each color represents a different skill: &lt;br /&gt;
&amp;lt;br&amp;gt;* Brown Bombring cast Sight Blaster.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Black Bombring cast Fire Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Blue Bombring cast Ice Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Dark Blue Bombring cast Wall of Thorns.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Light Purple Bombring cast Change Location.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Purple Bombring cast Skid Trap.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Pink Bombring casts Grasp of Death.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* White Bombring cast Pulse Strike.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Yellow Bombring cast Chaos Panic.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;By casting Metamorphosis, any color can transform into the Red Bombring, which is the only one that can kill you with its explosion. &amp;lt;br&amp;gt;Avoid the Bombrings for 60 seconds and you win the round! &amp;lt;br&amp;gt;There are 3 rounds in 3 random maps.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @noattack because everytime you hit a poring, it casts their skill.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 15 seconds or less || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 16 and 30 seconds || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 31 and 45 seconds || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 46 and 60 seconds || 16 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 60 seconds || 32 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Poring Search 🧐==&lt;br /&gt;
Inside the room, an announcement will tell you the name of the monster you need to find. Many monster of the same type will appear, but you have to click on the one with the correctly spelled name. &amp;lt;br&amp;gt;As time passes, new monsters will appear. &amp;lt;br&amp;gt;There are 3 floors to complete.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st floor - Players who find the correct one || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd floor - Players who find the correct one|| 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd floor - 1st to find the correct one || 35 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Headplants 🪴==&lt;br /&gt;
Everyone will be teleported together to a random spot in the room. After the countdown, you must run to the first portal you see. Enter the portal to be safe for the next round. There are 5 rounds in total, and the speed slows down each round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Try walking straight in one direction, then change lanes when you see the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 5 Muh Coins - 1st round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 10 Muh Coins - 2nd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 15 Muh Coins - 3rd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 20 Muh Coins - 4th round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 25 Muh Coins - 5th round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Human Dart 🎯==&lt;br /&gt;
A broadcast message will announce which map the EM/GM is standing in, inside a 7x7 area marked by Safety Walls. &amp;lt;br&amp;gt;To win, you must teleport directly into the area and stand there. &amp;lt;br&amp;gt;Walking into the area doesn&#039;t count, you must land inside it by teleporting. Count on your lucky~&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to teleport inside the area || 50 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Left or Right ⬅️➡️==&lt;br /&gt;
You have two sides to choose from. When the countdown ends, the side with fewer players wins the round. &amp;lt;br&amp;gt;Everyone else is sent out to watch. If it&#039;s a draw, one side will be randomly chosen as the winner. &amp;lt;br&amp;gt;Event continues until there&#039;s only one winner.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Be aware, players might betray you by switching sides at the end of the countdown.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Mega Dodgeball 🤾‍♂️==&lt;br /&gt;
This is an every-player-against-every-player event. We also have Fluffrings on the map. Every player kill and Fluffring kill grants you points. At the end of the round, the top 3 players with the most points win.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can track your position on the bottom right of the screen. If your position is high, try not to die and keep killing Fluffrings.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || &lt;br /&gt;
|-&lt;br /&gt;
|Fluffring kill || &lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==MVP vs MVP ⚔️==&lt;br /&gt;
A portal will remain open in Neustadt, allowing you to enter and watch a fight between two random MVPs.&amp;lt;br&amp;gt;&lt;br /&gt;
20 seconds before the battle begins, you must click on the MVP you believe will win the round.&lt;br /&gt;
Each bet costs 5 Muh Coins.&lt;br /&gt;
&lt;br /&gt;
For more fair fights: &lt;br /&gt;
* HP was set equal&lt;br /&gt;
* Innate damage reductions have been removed&lt;br /&gt;
* Innate immunities have been removed (e.g. Immune to magic damage)&lt;br /&gt;
* Innate status resistances have been removed (stats still can provide immunities)&lt;br /&gt;
* same AI for everyone, they all can move and attack&lt;br /&gt;
* ATK/MATK bonus which increases every 15 seconds&lt;br /&gt;
* Increased HIT stats&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Think about the mob and skills from each MvP.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All those who bet on the winner|| 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Poring Catcher 🕵️‍♂️==&lt;br /&gt;
After entering the portal, an announcement will reveal the name of the monster you need to find. Many monster of the same type will appear, but you must click on the one with the correctly spelled name. &amp;lt;br&amp;gt;There are only 3 monsters with the correct name.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Red means Dead 🚦==&lt;br /&gt;
(This is &amp;quot;Red light, green light&amp;quot; from Squid Game series)&amp;lt;br&amp;gt;Inside the room, you have 5 minutes to cross the finish line. But you can only move when the light is green. If you take a step while the light is red, you are out.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the finish line || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || 5 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Reverse Dice 🔄️🎲==&lt;br /&gt;
After entering the portal, choose one of the 4 available boxes. &amp;lt;br&amp;gt;Each time the dice is rolled, the players inside the box will be kicked out. &amp;lt;br&amp;gt;Afterward, you have 10 seconds to switch boxes if you want.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st and 2nd round || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|3rd and 4th round || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|5th and 6th round|| 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|7th and forward || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners in last round || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Stormparty ⛈️==&lt;br /&gt;
Theethrings (yes, Porings with scary teeths) will spawn after the countdown, casting skills on ground. They also bite, as melee basic attack. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Teethring&#039; Skills:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;* Storm Gust. &amp;lt;br&amp;gt;* Lord of Vermillion. &amp;lt;br&amp;gt;* Meteor Storm. &amp;lt;br&amp;gt;* Heaven&#039;s Drive. &amp;lt;br&amp;gt;One hit and you&#039;re out! Run as fast as you can, dodge the aoe skills and their scary teeths.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep @aoes and @lgp active. This way, you&#039;re able to see if the skill will hit you.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (end of event) || 40 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Treasure Box 🎁==&lt;br /&gt;
In Neustadt (@go 52), Treasure Boxes will appear. A single hit will give you rewards. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. ASPD characters perfoms better here.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Treasure Box || 15 Muh Coins and some consumibles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Undead Outbreak 🧟==&lt;br /&gt;
A horde of zombies will appear from the dark purple areas in the room. Avoid the zombie melee basic attacks at all costs to survive. Zombies also cast &amp;quot;Impact Cross&amp;quot;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Winners Normal || 25 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners Hard-Mode || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Normal || 75 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Hard-Mode || 150 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 2 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61172</id>
		<title>Server Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61172"/>
		<updated>2026-07-25T21:11:35Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* Elemental Rush ⚡ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;color:rgb(139,10,80); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;Daily Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
Every full hour (servertime) our automated events will start for you in Neustadt (@go 52). &amp;lt;br&amp;gt;  &lt;br /&gt;
Our automated events are: &lt;br /&gt;
* Poring Catcher&lt;br /&gt;
* Cluckers&lt;br /&gt;
* Dice&lt;br /&gt;
* Find the Cowrings &lt;br /&gt;
* Bombring&lt;br /&gt;
* Chaos Race&lt;br /&gt;
* Poring Size Hunt&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:rgb(193,33,50); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;How to play EM/GM Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
&#039;&#039;This is not a &amp;quot;how to WIN&amp;quot; guide, but &amp;quot;how to PLAY&amp;quot;. I&#039;m a noob when it comes to winning, so how could I teach you?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
All events starts in Neustadt (@go 52). For some of them, you need to enter the portal, while others begin right in Neustadt itself. &lt;br /&gt;
&amp;lt;br&amp;gt;I&#039;ve added a &amp;quot;tip&amp;quot; for some events, but for others, only luck will help you win.&lt;br /&gt;
&lt;br /&gt;
==Bloody Orc Run🏃‍➡️==&lt;br /&gt;
Upon entering the map, the skill &amp;quot;Play Dead&amp;quot; will be available and can be used in any key. You&#039;ll also receive the Kaupe buff, which grants you to receive one hit without dying. &amp;lt;br&amp;gt;Your objective is to run and reach the next red portal shown on the mini-map. &amp;lt;br&amp;gt;Along the way, you&#039;ll encounter three types of Orc Poring. The largest one is the slowest. The smallest one moves very fast, so be ready to &amp;quot;Play Dead&amp;quot; when you see it. If you die, you&#039;ll return to the entrance and the Kaupe buff will be refreshed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|-&lt;br /&gt;
|Additional rewards ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bombring💣==&lt;br /&gt;
Inside the map, choose a place to stay - but be warned: nowhere is truly safe. Many Bombrings will appear and explode after a short time. They can move around and hit you. Avoid the explosions for 5 rounds to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If a Bombring gets hit by another Bombring&#039;s explosion, it&#039;s casts to explode will start over.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 100 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bring a Friend🧑‍🤝‍🧑==&lt;br /&gt;
In the room, 2 players must be side-by-side in a Safety Wall: one inside and one outside. &amp;lt;br&amp;gt;After the countdown, you have 2 options: &amp;lt;br&amp;gt;* Find a player inside a Safety Wall and stay by their side. You must be on one of the 4 sides, not diagonally. &amp;lt;br&amp;gt;* Find a Safety Wall and stay inside it. Wait and hope for someone to come to your side. &amp;lt;br&amp;gt;Remember: Only 2 players can use one Safety Wall. If a 3rd joins, all three lose.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can use an Ice Wall to block a 3rd person from entering. Be careful with misclicks - with too many Ice Walls it might be hard to get back to your spot.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive||&lt;br /&gt;
|-&lt;br /&gt;
|Last two players alive ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Chaos Race 🏁==&lt;br /&gt;
Enter the portal and you&#039;ll see 5 rows, each with 5 boxes. When the event starts, you must click the correct box in each row to pass through. Every player gets a unique random pattern, which remains the same for the entire event. &amp;lt;br&amp;gt;If you click the wrong box, you&#039;ll be teleported back to the entrance. Remember the correct sequence and reach the final floor to win the prize.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone else who reachs the end || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Cluckers 🐔==&lt;br /&gt;
In Neustadt (@go 52), walk a little north and you&#039;ll find a sleeping Chicken. When the event starts, click on it. &amp;lt;br&amp;gt;A random effect will be applied: frozen, sleep, stun, petrify or death. &amp;lt;br&amp;gt; At random, one player&#039;s click will end the event.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If you die, use @go 52 and click the chicken again. If you get a debuff status, use @die.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Player who gives the last click || Random amount of Muh Coins (minimum 30, increases with clicks)&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || Each death gives 1 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Color Picker 🎨==&lt;br /&gt;
One of four paths will open, and you must reach the end within the time limit. There are three rounds in total.&lt;br /&gt;
&amp;lt;br&amp;gt;If you lose, you go to jail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners - Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners - Hard Mode&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 25 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 75 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and also rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Deadly Merry-go-round 🎠==&lt;br /&gt;
When the countdown ends, a random number will be announced. Players need to run in any direction, find a room, and ensure the number of players inside matches the number announced. After the room is complete, players can close the door by clicking the fire next to it. Be aware: if the door is open, more players can enter, and everyone in the room will lose. But if you close the door without reaching the number announced, it&#039;s also an end game for those inside the room. The event consists of 3 rounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|2nd round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|3rd round survivors ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dice 🎲==&lt;br /&gt;
After entering the portal, choose one of the four boxes available. &amp;lt;br&amp;gt;Once the countdown ends, a dice will be rolled and the players standing in the correct box wins.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Everyone in the correct box || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Disguise 🥸==&lt;br /&gt;
Inside the room, a monster will spawn and you have to type his name. The faster player to do it wins the round. &amp;lt;br&amp;gt;The event consists of 10 rounds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to type the correct name || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dodgeball 🔴==&lt;br /&gt;
Players will be split into two teams: Ice Team and Muh Team. Starting from opposite sides, team members must eliminate the enemy team members. At the end of the round, the team with the most points wins.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|Winner Team || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Losing Team || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Tie || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Elemental Rush ⚡==&lt;br /&gt;
With a 10-skill bar set, you have to cross 3 corridors. Along the way, there&#039;ll be elemental damage that can push you into the dark, teleporting you back to the last portal you passed. Use the skill that matches the element so you don&#039;t fall.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Right-click a skill to open the full list and see which key to use.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Hard mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 90 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 30 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Falling Floor 🕳️==&lt;br /&gt;
Inside the room, choose a spot to stay while random portals begin to appear. If you fall into a portal, you&#039;re eliminated. &amp;lt;br&amp;gt;Be careful, cause when a portal appears, you have less than one second to try and move out of it!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Check how many cells the portal uses and stay on a cell where you can easily click another to run from the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone else|| 5 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
Here the reward is sent to your Rodex.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find me 🔍==&lt;br /&gt;
A broadcast message you announce which map the EM/GM is hiding in. You need to go there and walk near them. &amp;lt;br&amp;gt;You can teleport or just walk, you just need to be the first to find and walk near them! &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to find the EM/GM|| 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find the Cowrings 🐮==&lt;br /&gt;
In Neustadt (@go 52), a large number of Cowrings will appear and your goal is to kill them using only basic attacks. You&#039;ll deal melee damage even if you&#039;re using a bow and it dies with 3 single hits. &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. High ASPD character will perform better. Don&#039;t use bow.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Cowring killed || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Last Cowring killed || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Additional || 5,45% chance to drop 1 Muh Coin from Cowrings&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || When spawned: Big Cowring&#039;s drops&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty, double rewards and a Big Cowring will be spawned. &amp;lt;br&amp;gt;When the Big Cowring is defeated, items like Muh Coins, Bubblegum, Blacksmith Blessing, Combat Manual, and The One Potion will drop on the ground. Make sure to loot them before they disappears.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Floor is Lava ♨️==&lt;br /&gt;
Within 3 rounds, there&#039;s at least 7 different modes where you need to avoid the red cells on the floor to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep the zoom a bit further out, so you can see where to click. In &amp;quot;dance!&amp;quot; mode, stay on the edge and walk just one cell left/right.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 1st round || 7 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 2nd round || 14 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 3rd round || 21 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Bomb Poring 🧨==&lt;br /&gt;
Inside the map, once the event starts, everyone is teleported to the center. From there, your goal is to run and avoid every Bombring you see. &amp;lt;br&amp;gt;Each color represents a different skill: &lt;br /&gt;
&amp;lt;br&amp;gt;* Brown Bombring cast Sight Blaster.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Black Bombring cast Fire Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Blue Bombring cast Ice Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Dark Blue Bombring cast Wall of Thorns.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Light Purple Bombring cast Change Location.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Purple Bombring cast Skid Trap.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Pink Bombring casts Grasp of Death.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* White Bombring cast Pulse Strike.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Yellow Bombring cast Chaos Panic.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;By casting Metamorphosis, any color can transform into the Red Bombring, which is the only one that can kill you with its explosion. &amp;lt;br&amp;gt;Avoid the Bombrings for 60 seconds and you win the round! &amp;lt;br&amp;gt;There are 3 rounds in 3 random maps.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @noattack because everytime you hit a poring, it casts their skill.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 15 seconds or less || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 16 and 30 seconds || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 31 and 45 seconds || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 46 and 60 seconds || 16 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 60 seconds || 32 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Poring Search 🧐==&lt;br /&gt;
Inside the room, an announcement will tell you the name of the monster you need to find. Many monster of the same type will appear, but you have to click on the one with the correctly spelled name. &amp;lt;br&amp;gt;As time passes, new monsters will appear. &amp;lt;br&amp;gt;There are 3 floors to complete.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st floor - Players who find the correct one || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd floor - Players who find the correct one|| 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd floor - 1st to find the correct one || 35 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Headplants 🪴==&lt;br /&gt;
Everyone will be teleported together to a random spot in the room. After the countdown, you must run to the first portal you see. Enter the portal to be safe for the next round. There are 5 rounds in total, and the speed slows down each round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Try walking straight in one direction, then change lanes when you see the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 5 Muh Coins - 1st round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 10 Muh Coins - 2nd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 15 Muh Coins - 3rd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 20 Muh Coins - 4th round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 25 Muh Coins - 5th round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Human Dart 🎯==&lt;br /&gt;
A broadcast message will announce which map the EM/GM is standing in, inside a 7x7 area marked by Safety Walls. &amp;lt;br&amp;gt;To win, you must teleport directly into the area and stand there. &amp;lt;br&amp;gt;Walking into the area doesn&#039;t count, you must land inside it by teleporting. Count on your lucky~&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to teleport inside the area || 50 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Left or Right ⬅️➡️==&lt;br /&gt;
You have two sides to choose from. When the countdown ends, the side with fewer players wins the round. &amp;lt;br&amp;gt;Everyone else is sent out to watch. If it&#039;s a draw, one side will be randomly chosen as the winner. &amp;lt;br&amp;gt;Event continues until there&#039;s only one winner.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Be aware, players might betray you by switching sides at the end of the countdown.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Mega Dodgeball 🤾‍♂️==&lt;br /&gt;
This is an every-player-against-every-player event. We also have Fluffrings on the map. Every player kill and Fluffring kill grants you points. At the end of the round, the top 3 players with the most points win.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can track your position on the bottom right of the screen. If your position is high, try not to die and keep killing Fluffrings.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || &lt;br /&gt;
|-&lt;br /&gt;
|Fluffring kill || &lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==MVP vs MVP ⚔️==&lt;br /&gt;
A portal will remain open in Neustadt, allowing you to enter and watch a fight between two random MVPs.&amp;lt;br&amp;gt;&lt;br /&gt;
20 seconds before the battle begins, you must click on the MVP you believe will win the round.&lt;br /&gt;
Each bet costs 5 Muh Coins.&lt;br /&gt;
&lt;br /&gt;
For more fair fights: &lt;br /&gt;
* HP was set equal&lt;br /&gt;
* Innate damage reductions have been removed&lt;br /&gt;
* Innate immunities have been removed (e.g. Immune to magic damage)&lt;br /&gt;
* Innate status resistances have been removed (stats still can provide immunities)&lt;br /&gt;
* same AI for everyone, they all can move and attack&lt;br /&gt;
* ATK/MATK bonus which increases every 15 seconds&lt;br /&gt;
* Increased HIT stats&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Think about the mob and skills from each MvP.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All those who bet on the winner|| 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Poring Catcher 🕵️‍♂️==&lt;br /&gt;
After entering the portal, an announcement will reveal the name of the monster you need to find. Many monster of the same type will appear, but you must click on the one with the correctly spelled name. &amp;lt;br&amp;gt;There are only 3 monsters with the correct name.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Red means Dead 🚦==&lt;br /&gt;
(This is &amp;quot;Red light, green light&amp;quot; from Squid Game series)&amp;lt;br&amp;gt;Inside the room, you have 5 minutes to cross the finish line. But you can only move when the light is green. If you take a step while the light is red, you are out.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the finish line || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || 5 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Reverse Dice 🔄️🎲==&lt;br /&gt;
After entering the portal, choose one of the 4 available boxes. &amp;lt;br&amp;gt;Each time the dice is rolled, the players inside the box will be kicked out. &amp;lt;br&amp;gt;Afterward, you have 10 seconds to switch boxes if you want.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st and 2nd round || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|3rd and 4th round || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|5th and 6th round|| 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|7th and forward || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners in last round || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Stormparty ⛈️==&lt;br /&gt;
Theethrings (yes, Porings with scary teeths) will spawn after the countdown, casting skills on ground. They also bite, as melee basic attack. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Teethring&#039; Skills:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;* Storm Gust. &amp;lt;br&amp;gt;* Lord of Vermillion. &amp;lt;br&amp;gt;* Meteor Storm. &amp;lt;br&amp;gt;* Heaven&#039;s Drive. &amp;lt;br&amp;gt;One hit and you&#039;re out! Run as fast as you can, dodge the aoe skills and their scary teeths.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep @aoes and @lgp active. This way, you&#039;re able to see if the skill will hit you.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (end of event) || 40 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Treasure Box 🎁==&lt;br /&gt;
In Neustadt (@go 52), Treasure Boxes will appear. A single hit will give you rewards. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. ASPD characters perfoms better here.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Treasure Box || 15 Muh Coins and some consumibles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Undead Outbreak 🧟==&lt;br /&gt;
A horde of zombies will appear from the dark purple areas in the room. Avoid the zombie melee basic attacks at all costs to survive. Zombies also cast &amp;quot;Impact Cross&amp;quot;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Winners Normal || 25 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners Hard-Mode || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Normal || 75 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Hard-Mode || 150 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 2 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61171</id>
		<title>Server Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61171"/>
		<updated>2026-07-25T21:10:10Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* Elemental Rush ⚡ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;color:rgb(139,10,80); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;Daily Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
Every full hour (servertime) our automated events will start for you in Neustadt (@go 52). &amp;lt;br&amp;gt;  &lt;br /&gt;
Our automated events are: &lt;br /&gt;
* Poring Catcher&lt;br /&gt;
* Cluckers&lt;br /&gt;
* Dice&lt;br /&gt;
* Find the Cowrings &lt;br /&gt;
* Bombring&lt;br /&gt;
* Chaos Race&lt;br /&gt;
* Poring Size Hunt&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:rgb(193,33,50); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;How to play EM/GM Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
&#039;&#039;This is not a &amp;quot;how to WIN&amp;quot; guide, but &amp;quot;how to PLAY&amp;quot;. I&#039;m a noob when it comes to winning, so how could I teach you?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
All events starts in Neustadt (@go 52). For some of them, you need to enter the portal, while others begin right in Neustadt itself. &lt;br /&gt;
&amp;lt;br&amp;gt;I&#039;ve added a &amp;quot;tip&amp;quot; for some events, but for others, only luck will help you win.&lt;br /&gt;
&lt;br /&gt;
==Bloody Orc Run🏃‍➡️==&lt;br /&gt;
Upon entering the map, the skill &amp;quot;Play Dead&amp;quot; will be available and can be used in any key. You&#039;ll also receive the Kaupe buff, which grants you to receive one hit without dying. &amp;lt;br&amp;gt;Your objective is to run and reach the next red portal shown on the mini-map. &amp;lt;br&amp;gt;Along the way, you&#039;ll encounter three types of Orc Poring. The largest one is the slowest. The smallest one moves very fast, so be ready to &amp;quot;Play Dead&amp;quot; when you see it. If you die, you&#039;ll return to the entrance and the Kaupe buff will be refreshed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|-&lt;br /&gt;
|Additional rewards ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bombring💣==&lt;br /&gt;
Inside the map, choose a place to stay - but be warned: nowhere is truly safe. Many Bombrings will appear and explode after a short time. They can move around and hit you. Avoid the explosions for 5 rounds to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If a Bombring gets hit by another Bombring&#039;s explosion, it&#039;s casts to explode will start over.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 100 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bring a Friend🧑‍🤝‍🧑==&lt;br /&gt;
In the room, 2 players must be side-by-side in a Safety Wall: one inside and one outside. &amp;lt;br&amp;gt;After the countdown, you have 2 options: &amp;lt;br&amp;gt;* Find a player inside a Safety Wall and stay by their side. You must be on one of the 4 sides, not diagonally. &amp;lt;br&amp;gt;* Find a Safety Wall and stay inside it. Wait and hope for someone to come to your side. &amp;lt;br&amp;gt;Remember: Only 2 players can use one Safety Wall. If a 3rd joins, all three lose.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can use an Ice Wall to block a 3rd person from entering. Be careful with misclicks - with too many Ice Walls it might be hard to get back to your spot.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive||&lt;br /&gt;
|-&lt;br /&gt;
|Last two players alive ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Chaos Race 🏁==&lt;br /&gt;
Enter the portal and you&#039;ll see 5 rows, each with 5 boxes. When the event starts, you must click the correct box in each row to pass through. Every player gets a unique random pattern, which remains the same for the entire event. &amp;lt;br&amp;gt;If you click the wrong box, you&#039;ll be teleported back to the entrance. Remember the correct sequence and reach the final floor to win the prize.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone else who reachs the end || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Cluckers 🐔==&lt;br /&gt;
In Neustadt (@go 52), walk a little north and you&#039;ll find a sleeping Chicken. When the event starts, click on it. &amp;lt;br&amp;gt;A random effect will be applied: frozen, sleep, stun, petrify or death. &amp;lt;br&amp;gt; At random, one player&#039;s click will end the event.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If you die, use @go 52 and click the chicken again. If you get a debuff status, use @die.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Player who gives the last click || Random amount of Muh Coins (minimum 30, increases with clicks)&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || Each death gives 1 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Color Picker 🎨==&lt;br /&gt;
One of four paths will open, and you must reach the end within the time limit. There are three rounds in total.&lt;br /&gt;
&amp;lt;br&amp;gt;If you lose, you go to jail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners - Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners - Hard Mode&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 25 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 75 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and also rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Deadly Merry-go-round 🎠==&lt;br /&gt;
When the countdown ends, a random number will be announced. Players need to run in any direction, find a room, and ensure the number of players inside matches the number announced. After the room is complete, players can close the door by clicking the fire next to it. Be aware: if the door is open, more players can enter, and everyone in the room will lose. But if you close the door without reaching the number announced, it&#039;s also an end game for those inside the room. The event consists of 3 rounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|2nd round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|3rd round survivors ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dice 🎲==&lt;br /&gt;
After entering the portal, choose one of the four boxes available. &amp;lt;br&amp;gt;Once the countdown ends, a dice will be rolled and the players standing in the correct box wins.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Everyone in the correct box || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Disguise 🥸==&lt;br /&gt;
Inside the room, a monster will spawn and you have to type his name. The faster player to do it wins the round. &amp;lt;br&amp;gt;The event consists of 10 rounds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to type the correct name || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dodgeball 🔴==&lt;br /&gt;
Players will be split into two teams: Ice Team and Muh Team. Starting from opposite sides, team members must eliminate the enemy team members. At the end of the round, the team with the most points wins.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|Winner Team || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Losing Team || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Tie || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Elemental Rush ⚡==&lt;br /&gt;
With a 10-skill bar set, you have to cross 3 corridors. Along the way, there&#039;ll be elemental damage that can push you into the dark, teleporting you back to the last portal you passed. Use the skill that matches the element so you don&#039;t fall.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Right-click a skill to open the full list and see which key to use.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 90 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 70 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 50 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners Hard mode&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 180 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 140 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 100 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Falling Floor 🕳️==&lt;br /&gt;
Inside the room, choose a spot to stay while random portals begin to appear. If you fall into a portal, you&#039;re eliminated. &amp;lt;br&amp;gt;Be careful, cause when a portal appears, you have less than one second to try and move out of it!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Check how many cells the portal uses and stay on a cell where you can easily click another to run from the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone else|| 5 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
Here the reward is sent to your Rodex.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find me 🔍==&lt;br /&gt;
A broadcast message you announce which map the EM/GM is hiding in. You need to go there and walk near them. &amp;lt;br&amp;gt;You can teleport or just walk, you just need to be the first to find and walk near them! &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to find the EM/GM|| 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find the Cowrings 🐮==&lt;br /&gt;
In Neustadt (@go 52), a large number of Cowrings will appear and your goal is to kill them using only basic attacks. You&#039;ll deal melee damage even if you&#039;re using a bow and it dies with 3 single hits. &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. High ASPD character will perform better. Don&#039;t use bow.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Cowring killed || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Last Cowring killed || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Additional || 5,45% chance to drop 1 Muh Coin from Cowrings&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || When spawned: Big Cowring&#039;s drops&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty, double rewards and a Big Cowring will be spawned. &amp;lt;br&amp;gt;When the Big Cowring is defeated, items like Muh Coins, Bubblegum, Blacksmith Blessing, Combat Manual, and The One Potion will drop on the ground. Make sure to loot them before they disappears.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Floor is Lava ♨️==&lt;br /&gt;
Within 3 rounds, there&#039;s at least 7 different modes where you need to avoid the red cells on the floor to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep the zoom a bit further out, so you can see where to click. In &amp;quot;dance!&amp;quot; mode, stay on the edge and walk just one cell left/right.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 1st round || 7 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 2nd round || 14 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 3rd round || 21 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Bomb Poring 🧨==&lt;br /&gt;
Inside the map, once the event starts, everyone is teleported to the center. From there, your goal is to run and avoid every Bombring you see. &amp;lt;br&amp;gt;Each color represents a different skill: &lt;br /&gt;
&amp;lt;br&amp;gt;* Brown Bombring cast Sight Blaster.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Black Bombring cast Fire Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Blue Bombring cast Ice Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Dark Blue Bombring cast Wall of Thorns.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Light Purple Bombring cast Change Location.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Purple Bombring cast Skid Trap.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Pink Bombring casts Grasp of Death.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* White Bombring cast Pulse Strike.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Yellow Bombring cast Chaos Panic.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;By casting Metamorphosis, any color can transform into the Red Bombring, which is the only one that can kill you with its explosion. &amp;lt;br&amp;gt;Avoid the Bombrings for 60 seconds and you win the round! &amp;lt;br&amp;gt;There are 3 rounds in 3 random maps.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @noattack because everytime you hit a poring, it casts their skill.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 15 seconds or less || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 16 and 30 seconds || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 31 and 45 seconds || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 46 and 60 seconds || 16 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 60 seconds || 32 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Poring Search 🧐==&lt;br /&gt;
Inside the room, an announcement will tell you the name of the monster you need to find. Many monster of the same type will appear, but you have to click on the one with the correctly spelled name. &amp;lt;br&amp;gt;As time passes, new monsters will appear. &amp;lt;br&amp;gt;There are 3 floors to complete.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st floor - Players who find the correct one || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd floor - Players who find the correct one|| 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd floor - 1st to find the correct one || 35 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Headplants 🪴==&lt;br /&gt;
Everyone will be teleported together to a random spot in the room. After the countdown, you must run to the first portal you see. Enter the portal to be safe for the next round. There are 5 rounds in total, and the speed slows down each round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Try walking straight in one direction, then change lanes when you see the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 5 Muh Coins - 1st round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 10 Muh Coins - 2nd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 15 Muh Coins - 3rd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 20 Muh Coins - 4th round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 25 Muh Coins - 5th round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Human Dart 🎯==&lt;br /&gt;
A broadcast message will announce which map the EM/GM is standing in, inside a 7x7 area marked by Safety Walls. &amp;lt;br&amp;gt;To win, you must teleport directly into the area and stand there. &amp;lt;br&amp;gt;Walking into the area doesn&#039;t count, you must land inside it by teleporting. Count on your lucky~&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to teleport inside the area || 50 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Left or Right ⬅️➡️==&lt;br /&gt;
You have two sides to choose from. When the countdown ends, the side with fewer players wins the round. &amp;lt;br&amp;gt;Everyone else is sent out to watch. If it&#039;s a draw, one side will be randomly chosen as the winner. &amp;lt;br&amp;gt;Event continues until there&#039;s only one winner.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Be aware, players might betray you by switching sides at the end of the countdown.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Mega Dodgeball 🤾‍♂️==&lt;br /&gt;
This is an every-player-against-every-player event. We also have Fluffrings on the map. Every player kill and Fluffring kill grants you points. At the end of the round, the top 3 players with the most points win.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can track your position on the bottom right of the screen. If your position is high, try not to die and keep killing Fluffrings.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || &lt;br /&gt;
|-&lt;br /&gt;
|Fluffring kill || &lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==MVP vs MVP ⚔️==&lt;br /&gt;
A portal will remain open in Neustadt, allowing you to enter and watch a fight between two random MVPs.&amp;lt;br&amp;gt;&lt;br /&gt;
20 seconds before the battle begins, you must click on the MVP you believe will win the round.&lt;br /&gt;
Each bet costs 5 Muh Coins.&lt;br /&gt;
&lt;br /&gt;
For more fair fights: &lt;br /&gt;
* HP was set equal&lt;br /&gt;
* Innate damage reductions have been removed&lt;br /&gt;
* Innate immunities have been removed (e.g. Immune to magic damage)&lt;br /&gt;
* Innate status resistances have been removed (stats still can provide immunities)&lt;br /&gt;
* same AI for everyone, they all can move and attack&lt;br /&gt;
* ATK/MATK bonus which increases every 15 seconds&lt;br /&gt;
* Increased HIT stats&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Think about the mob and skills from each MvP.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All those who bet on the winner|| 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Poring Catcher 🕵️‍♂️==&lt;br /&gt;
After entering the portal, an announcement will reveal the name of the monster you need to find. Many monster of the same type will appear, but you must click on the one with the correctly spelled name. &amp;lt;br&amp;gt;There are only 3 monsters with the correct name.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Red means Dead 🚦==&lt;br /&gt;
(This is &amp;quot;Red light, green light&amp;quot; from Squid Game series)&amp;lt;br&amp;gt;Inside the room, you have 5 minutes to cross the finish line. But you can only move when the light is green. If you take a step while the light is red, you are out.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the finish line || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || 5 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Reverse Dice 🔄️🎲==&lt;br /&gt;
After entering the portal, choose one of the 4 available boxes. &amp;lt;br&amp;gt;Each time the dice is rolled, the players inside the box will be kicked out. &amp;lt;br&amp;gt;Afterward, you have 10 seconds to switch boxes if you want.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st and 2nd round || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|3rd and 4th round || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|5th and 6th round|| 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|7th and forward || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners in last round || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Stormparty ⛈️==&lt;br /&gt;
Theethrings (yes, Porings with scary teeths) will spawn after the countdown, casting skills on ground. They also bite, as melee basic attack. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Teethring&#039; Skills:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;* Storm Gust. &amp;lt;br&amp;gt;* Lord of Vermillion. &amp;lt;br&amp;gt;* Meteor Storm. &amp;lt;br&amp;gt;* Heaven&#039;s Drive. &amp;lt;br&amp;gt;One hit and you&#039;re out! Run as fast as you can, dodge the aoe skills and their scary teeths.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep @aoes and @lgp active. This way, you&#039;re able to see if the skill will hit you.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (end of event) || 40 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Treasure Box 🎁==&lt;br /&gt;
In Neustadt (@go 52), Treasure Boxes will appear. A single hit will give you rewards. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. ASPD characters perfoms better here.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Treasure Box || 15 Muh Coins and some consumibles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Undead Outbreak 🧟==&lt;br /&gt;
A horde of zombies will appear from the dark purple areas in the room. Avoid the zombie melee basic attacks at all costs to survive. Zombies also cast &amp;quot;Impact Cross&amp;quot;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Winners Normal || 25 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners Hard-Mode || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Normal || 75 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Hard-Mode || 150 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 2 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61170</id>
		<title>Server Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61170"/>
		<updated>2026-07-25T21:08:30Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* Elemental Rush ⚡ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;color:rgb(139,10,80); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;Daily Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
Every full hour (servertime) our automated events will start for you in Neustadt (@go 52). &amp;lt;br&amp;gt;  &lt;br /&gt;
Our automated events are: &lt;br /&gt;
* Poring Catcher&lt;br /&gt;
* Cluckers&lt;br /&gt;
* Dice&lt;br /&gt;
* Find the Cowrings &lt;br /&gt;
* Bombring&lt;br /&gt;
* Chaos Race&lt;br /&gt;
* Poring Size Hunt&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:rgb(193,33,50); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;How to play EM/GM Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
&#039;&#039;This is not a &amp;quot;how to WIN&amp;quot; guide, but &amp;quot;how to PLAY&amp;quot;. I&#039;m a noob when it comes to winning, so how could I teach you?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
All events starts in Neustadt (@go 52). For some of them, you need to enter the portal, while others begin right in Neustadt itself. &lt;br /&gt;
&amp;lt;br&amp;gt;I&#039;ve added a &amp;quot;tip&amp;quot; for some events, but for others, only luck will help you win.&lt;br /&gt;
&lt;br /&gt;
==Bloody Orc Run🏃‍➡️==&lt;br /&gt;
Upon entering the map, the skill &amp;quot;Play Dead&amp;quot; will be available and can be used in any key. You&#039;ll also receive the Kaupe buff, which grants you to receive one hit without dying. &amp;lt;br&amp;gt;Your objective is to run and reach the next red portal shown on the mini-map. &amp;lt;br&amp;gt;Along the way, you&#039;ll encounter three types of Orc Poring. The largest one is the slowest. The smallest one moves very fast, so be ready to &amp;quot;Play Dead&amp;quot; when you see it. If you die, you&#039;ll return to the entrance and the Kaupe buff will be refreshed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|-&lt;br /&gt;
|Additional rewards ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bombring💣==&lt;br /&gt;
Inside the map, choose a place to stay - but be warned: nowhere is truly safe. Many Bombrings will appear and explode after a short time. They can move around and hit you. Avoid the explosions for 5 rounds to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If a Bombring gets hit by another Bombring&#039;s explosion, it&#039;s casts to explode will start over.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 100 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bring a Friend🧑‍🤝‍🧑==&lt;br /&gt;
In the room, 2 players must be side-by-side in a Safety Wall: one inside and one outside. &amp;lt;br&amp;gt;After the countdown, you have 2 options: &amp;lt;br&amp;gt;* Find a player inside a Safety Wall and stay by their side. You must be on one of the 4 sides, not diagonally. &amp;lt;br&amp;gt;* Find a Safety Wall and stay inside it. Wait and hope for someone to come to your side. &amp;lt;br&amp;gt;Remember: Only 2 players can use one Safety Wall. If a 3rd joins, all three lose.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can use an Ice Wall to block a 3rd person from entering. Be careful with misclicks - with too many Ice Walls it might be hard to get back to your spot.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive||&lt;br /&gt;
|-&lt;br /&gt;
|Last two players alive ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Chaos Race 🏁==&lt;br /&gt;
Enter the portal and you&#039;ll see 5 rows, each with 5 boxes. When the event starts, you must click the correct box in each row to pass through. Every player gets a unique random pattern, which remains the same for the entire event. &amp;lt;br&amp;gt;If you click the wrong box, you&#039;ll be teleported back to the entrance. Remember the correct sequence and reach the final floor to win the prize.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone else who reachs the end || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Cluckers 🐔==&lt;br /&gt;
In Neustadt (@go 52), walk a little north and you&#039;ll find a sleeping Chicken. When the event starts, click on it. &amp;lt;br&amp;gt;A random effect will be applied: frozen, sleep, stun, petrify or death. &amp;lt;br&amp;gt; At random, one player&#039;s click will end the event.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If you die, use @go 52 and click the chicken again. If you get a debuff status, use @die.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Player who gives the last click || Random amount of Muh Coins (minimum 30, increases with clicks)&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || Each death gives 1 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Color Picker 🎨==&lt;br /&gt;
One of four paths will open, and you must reach the end within the time limit. There are three rounds in total.&lt;br /&gt;
&amp;lt;br&amp;gt;If you lose, you go to jail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners - Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners - Hard Mode&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 25 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 75 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and also rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Deadly Merry-go-round 🎠==&lt;br /&gt;
When the countdown ends, a random number will be announced. Players need to run in any direction, find a room, and ensure the number of players inside matches the number announced. After the room is complete, players can close the door by clicking the fire next to it. Be aware: if the door is open, more players can enter, and everyone in the room will lose. But if you close the door without reaching the number announced, it&#039;s also an end game for those inside the room. The event consists of 3 rounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|2nd round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|3rd round survivors ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dice 🎲==&lt;br /&gt;
After entering the portal, choose one of the four boxes available. &amp;lt;br&amp;gt;Once the countdown ends, a dice will be rolled and the players standing in the correct box wins.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Everyone in the correct box || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Disguise 🥸==&lt;br /&gt;
Inside the room, a monster will spawn and you have to type his name. The faster player to do it wins the round. &amp;lt;br&amp;gt;The event consists of 10 rounds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to type the correct name || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dodgeball 🔴==&lt;br /&gt;
Players will be split into two teams: Ice Team and Muh Team. Starting from opposite sides, team members must eliminate the enemy team members. At the end of the round, the team with the most points wins.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|Winner Team || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Losing Team || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Tie || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Elemental Rush ⚡==&lt;br /&gt;
With a 10-skill bar set, you have to cross 3 corridors. Along the way, there&#039;ll be elemental damage that can push you into the dark, teleporting you back to the last portal you passed. Use the skill that matches the element so you don&#039;t fall.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Right-click a skill to open the full list and see which key to use.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 90 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 70 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 50 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Falling Floor 🕳️==&lt;br /&gt;
Inside the room, choose a spot to stay while random portals begin to appear. If you fall into a portal, you&#039;re eliminated. &amp;lt;br&amp;gt;Be careful, cause when a portal appears, you have less than one second to try and move out of it!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Check how many cells the portal uses and stay on a cell where you can easily click another to run from the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone else|| 5 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
Here the reward is sent to your Rodex.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find me 🔍==&lt;br /&gt;
A broadcast message you announce which map the EM/GM is hiding in. You need to go there and walk near them. &amp;lt;br&amp;gt;You can teleport or just walk, you just need to be the first to find and walk near them! &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to find the EM/GM|| 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find the Cowrings 🐮==&lt;br /&gt;
In Neustadt (@go 52), a large number of Cowrings will appear and your goal is to kill them using only basic attacks. You&#039;ll deal melee damage even if you&#039;re using a bow and it dies with 3 single hits. &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. High ASPD character will perform better. Don&#039;t use bow.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Cowring killed || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Last Cowring killed || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Additional || 5,45% chance to drop 1 Muh Coin from Cowrings&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || When spawned: Big Cowring&#039;s drops&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty, double rewards and a Big Cowring will be spawned. &amp;lt;br&amp;gt;When the Big Cowring is defeated, items like Muh Coins, Bubblegum, Blacksmith Blessing, Combat Manual, and The One Potion will drop on the ground. Make sure to loot them before they disappears.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Floor is Lava ♨️==&lt;br /&gt;
Within 3 rounds, there&#039;s at least 7 different modes where you need to avoid the red cells on the floor to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep the zoom a bit further out, so you can see where to click. In &amp;quot;dance!&amp;quot; mode, stay on the edge and walk just one cell left/right.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 1st round || 7 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 2nd round || 14 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 3rd round || 21 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Bomb Poring 🧨==&lt;br /&gt;
Inside the map, once the event starts, everyone is teleported to the center. From there, your goal is to run and avoid every Bombring you see. &amp;lt;br&amp;gt;Each color represents a different skill: &lt;br /&gt;
&amp;lt;br&amp;gt;* Brown Bombring cast Sight Blaster.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Black Bombring cast Fire Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Blue Bombring cast Ice Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Dark Blue Bombring cast Wall of Thorns.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Light Purple Bombring cast Change Location.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Purple Bombring cast Skid Trap.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Pink Bombring casts Grasp of Death.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* White Bombring cast Pulse Strike.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Yellow Bombring cast Chaos Panic.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;By casting Metamorphosis, any color can transform into the Red Bombring, which is the only one that can kill you with its explosion. &amp;lt;br&amp;gt;Avoid the Bombrings for 60 seconds and you win the round! &amp;lt;br&amp;gt;There are 3 rounds in 3 random maps.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @noattack because everytime you hit a poring, it casts their skill.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 15 seconds or less || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 16 and 30 seconds || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 31 and 45 seconds || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 46 and 60 seconds || 16 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 60 seconds || 32 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Poring Search 🧐==&lt;br /&gt;
Inside the room, an announcement will tell you the name of the monster you need to find. Many monster of the same type will appear, but you have to click on the one with the correctly spelled name. &amp;lt;br&amp;gt;As time passes, new monsters will appear. &amp;lt;br&amp;gt;There are 3 floors to complete.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st floor - Players who find the correct one || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd floor - Players who find the correct one|| 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd floor - 1st to find the correct one || 35 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Headplants 🪴==&lt;br /&gt;
Everyone will be teleported together to a random spot in the room. After the countdown, you must run to the first portal you see. Enter the portal to be safe for the next round. There are 5 rounds in total, and the speed slows down each round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Try walking straight in one direction, then change lanes when you see the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 5 Muh Coins - 1st round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 10 Muh Coins - 2nd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 15 Muh Coins - 3rd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 20 Muh Coins - 4th round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 25 Muh Coins - 5th round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Human Dart 🎯==&lt;br /&gt;
A broadcast message will announce which map the EM/GM is standing in, inside a 7x7 area marked by Safety Walls. &amp;lt;br&amp;gt;To win, you must teleport directly into the area and stand there. &amp;lt;br&amp;gt;Walking into the area doesn&#039;t count, you must land inside it by teleporting. Count on your lucky~&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to teleport inside the area || 50 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Left or Right ⬅️➡️==&lt;br /&gt;
You have two sides to choose from. When the countdown ends, the side with fewer players wins the round. &amp;lt;br&amp;gt;Everyone else is sent out to watch. If it&#039;s a draw, one side will be randomly chosen as the winner. &amp;lt;br&amp;gt;Event continues until there&#039;s only one winner.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Be aware, players might betray you by switching sides at the end of the countdown.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Mega Dodgeball 🤾‍♂️==&lt;br /&gt;
This is an every-player-against-every-player event. We also have Fluffrings on the map. Every player kill and Fluffring kill grants you points. At the end of the round, the top 3 players with the most points win.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can track your position on the bottom right of the screen. If your position is high, try not to die and keep killing Fluffrings.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || &lt;br /&gt;
|-&lt;br /&gt;
|Fluffring kill || &lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==MVP vs MVP ⚔️==&lt;br /&gt;
A portal will remain open in Neustadt, allowing you to enter and watch a fight between two random MVPs.&amp;lt;br&amp;gt;&lt;br /&gt;
20 seconds before the battle begins, you must click on the MVP you believe will win the round.&lt;br /&gt;
Each bet costs 5 Muh Coins.&lt;br /&gt;
&lt;br /&gt;
For more fair fights: &lt;br /&gt;
* HP was set equal&lt;br /&gt;
* Innate damage reductions have been removed&lt;br /&gt;
* Innate immunities have been removed (e.g. Immune to magic damage)&lt;br /&gt;
* Innate status resistances have been removed (stats still can provide immunities)&lt;br /&gt;
* same AI for everyone, they all can move and attack&lt;br /&gt;
* ATK/MATK bonus which increases every 15 seconds&lt;br /&gt;
* Increased HIT stats&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Think about the mob and skills from each MvP.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All those who bet on the winner|| 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Poring Catcher 🕵️‍♂️==&lt;br /&gt;
After entering the portal, an announcement will reveal the name of the monster you need to find. Many monster of the same type will appear, but you must click on the one with the correctly spelled name. &amp;lt;br&amp;gt;There are only 3 monsters with the correct name.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Red means Dead 🚦==&lt;br /&gt;
(This is &amp;quot;Red light, green light&amp;quot; from Squid Game series)&amp;lt;br&amp;gt;Inside the room, you have 5 minutes to cross the finish line. But you can only move when the light is green. If you take a step while the light is red, you are out.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the finish line || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || 5 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Reverse Dice 🔄️🎲==&lt;br /&gt;
After entering the portal, choose one of the 4 available boxes. &amp;lt;br&amp;gt;Each time the dice is rolled, the players inside the box will be kicked out. &amp;lt;br&amp;gt;Afterward, you have 10 seconds to switch boxes if you want.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st and 2nd round || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|3rd and 4th round || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|5th and 6th round|| 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|7th and forward || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners in last round || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Stormparty ⛈️==&lt;br /&gt;
Theethrings (yes, Porings with scary teeths) will spawn after the countdown, casting skills on ground. They also bite, as melee basic attack. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Teethring&#039; Skills:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;* Storm Gust. &amp;lt;br&amp;gt;* Lord of Vermillion. &amp;lt;br&amp;gt;* Meteor Storm. &amp;lt;br&amp;gt;* Heaven&#039;s Drive. &amp;lt;br&amp;gt;One hit and you&#039;re out! Run as fast as you can, dodge the aoe skills and their scary teeths.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep @aoes and @lgp active. This way, you&#039;re able to see if the skill will hit you.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (end of event) || 40 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Treasure Box 🎁==&lt;br /&gt;
In Neustadt (@go 52), Treasure Boxes will appear. A single hit will give you rewards. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. ASPD characters perfoms better here.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Treasure Box || 15 Muh Coins and some consumibles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Undead Outbreak 🧟==&lt;br /&gt;
A horde of zombies will appear from the dark purple areas in the room. Avoid the zombie melee basic attacks at all costs to survive. Zombies also cast &amp;quot;Impact Cross&amp;quot;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Winners Normal || 25 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners Hard-Mode || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Normal || 75 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Hard-Mode || 150 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 2 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61169</id>
		<title>Server Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61169"/>
		<updated>2026-07-25T21:03:36Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* Color Picker 🎨 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;color:rgb(139,10,80); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;Daily Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
Every full hour (servertime) our automated events will start for you in Neustadt (@go 52). &amp;lt;br&amp;gt;  &lt;br /&gt;
Our automated events are: &lt;br /&gt;
* Poring Catcher&lt;br /&gt;
* Cluckers&lt;br /&gt;
* Dice&lt;br /&gt;
* Find the Cowrings &lt;br /&gt;
* Bombring&lt;br /&gt;
* Chaos Race&lt;br /&gt;
* Poring Size Hunt&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:rgb(193,33,50); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;How to play EM/GM Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
&#039;&#039;This is not a &amp;quot;how to WIN&amp;quot; guide, but &amp;quot;how to PLAY&amp;quot;. I&#039;m a noob when it comes to winning, so how could I teach you?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
All events starts in Neustadt (@go 52). For some of them, you need to enter the portal, while others begin right in Neustadt itself. &lt;br /&gt;
&amp;lt;br&amp;gt;I&#039;ve added a &amp;quot;tip&amp;quot; for some events, but for others, only luck will help you win.&lt;br /&gt;
&lt;br /&gt;
==Bloody Orc Run🏃‍➡️==&lt;br /&gt;
Upon entering the map, the skill &amp;quot;Play Dead&amp;quot; will be available and can be used in any key. You&#039;ll also receive the Kaupe buff, which grants you to receive one hit without dying. &amp;lt;br&amp;gt;Your objective is to run and reach the next red portal shown on the mini-map. &amp;lt;br&amp;gt;Along the way, you&#039;ll encounter three types of Orc Poring. The largest one is the slowest. The smallest one moves very fast, so be ready to &amp;quot;Play Dead&amp;quot; when you see it. If you die, you&#039;ll return to the entrance and the Kaupe buff will be refreshed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|-&lt;br /&gt;
|Additional rewards ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bombring💣==&lt;br /&gt;
Inside the map, choose a place to stay - but be warned: nowhere is truly safe. Many Bombrings will appear and explode after a short time. They can move around and hit you. Avoid the explosions for 5 rounds to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If a Bombring gets hit by another Bombring&#039;s explosion, it&#039;s casts to explode will start over.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 100 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bring a Friend🧑‍🤝‍🧑==&lt;br /&gt;
In the room, 2 players must be side-by-side in a Safety Wall: one inside and one outside. &amp;lt;br&amp;gt;After the countdown, you have 2 options: &amp;lt;br&amp;gt;* Find a player inside a Safety Wall and stay by their side. You must be on one of the 4 sides, not diagonally. &amp;lt;br&amp;gt;* Find a Safety Wall and stay inside it. Wait and hope for someone to come to your side. &amp;lt;br&amp;gt;Remember: Only 2 players can use one Safety Wall. If a 3rd joins, all three lose.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can use an Ice Wall to block a 3rd person from entering. Be careful with misclicks - with too many Ice Walls it might be hard to get back to your spot.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive||&lt;br /&gt;
|-&lt;br /&gt;
|Last two players alive ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Chaos Race 🏁==&lt;br /&gt;
Enter the portal and you&#039;ll see 5 rows, each with 5 boxes. When the event starts, you must click the correct box in each row to pass through. Every player gets a unique random pattern, which remains the same for the entire event. &amp;lt;br&amp;gt;If you click the wrong box, you&#039;ll be teleported back to the entrance. Remember the correct sequence and reach the final floor to win the prize.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone else who reachs the end || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Cluckers 🐔==&lt;br /&gt;
In Neustadt (@go 52), walk a little north and you&#039;ll find a sleeping Chicken. When the event starts, click on it. &amp;lt;br&amp;gt;A random effect will be applied: frozen, sleep, stun, petrify or death. &amp;lt;br&amp;gt; At random, one player&#039;s click will end the event.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If you die, use @go 52 and click the chicken again. If you get a debuff status, use @die.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Player who gives the last click || Random amount of Muh Coins (minimum 30, increases with clicks)&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || Each death gives 1 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Color Picker 🎨==&lt;br /&gt;
One of four paths will open, and you must reach the end within the time limit. There are three rounds in total.&lt;br /&gt;
&amp;lt;br&amp;gt;If you lose, you go to jail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners - Normal Mode&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners - Hard Mode&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 25 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 75 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and also rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Deadly Merry-go-round 🎠==&lt;br /&gt;
When the countdown ends, a random number will be announced. Players need to run in any direction, find a room, and ensure the number of players inside matches the number announced. After the room is complete, players can close the door by clicking the fire next to it. Be aware: if the door is open, more players can enter, and everyone in the room will lose. But if you close the door without reaching the number announced, it&#039;s also an end game for those inside the room. The event consists of 3 rounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|2nd round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|3rd round survivors ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dice 🎲==&lt;br /&gt;
After entering the portal, choose one of the four boxes available. &amp;lt;br&amp;gt;Once the countdown ends, a dice will be rolled and the players standing in the correct box wins.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Everyone in the correct box || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Disguise 🥸==&lt;br /&gt;
Inside the room, a monster will spawn and you have to type his name. The faster player to do it wins the round. &amp;lt;br&amp;gt;The event consists of 10 rounds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to type the correct name || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dodgeball 🔴==&lt;br /&gt;
Players will be split into two teams: Ice Team and Muh Team. Starting from opposite sides, team members must eliminate the enemy team members. At the end of the round, the team with the most points wins.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|Winner Team || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Losing Team || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Tie || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Elemental Rush ⚡==&lt;br /&gt;
With a 10-skill bar set, you have to cross 3 corridors. Along the way, there&#039;ll be elemental damage that can push you into the dark, teleporting you back to the last portal you passed. Use the skill that matches the element so you don&#039;t fall.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Right-click a skill to open the full list and see which key to use.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 20 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Falling Floor 🕳️==&lt;br /&gt;
Inside the room, choose a spot to stay while random portals begin to appear. If you fall into a portal, you&#039;re eliminated. &amp;lt;br&amp;gt;Be careful, cause when a portal appears, you have less than one second to try and move out of it!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Check how many cells the portal uses and stay on a cell where you can easily click another to run from the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone else|| 5 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
Here the reward is sent to your Rodex.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find me 🔍==&lt;br /&gt;
A broadcast message you announce which map the EM/GM is hiding in. You need to go there and walk near them. &amp;lt;br&amp;gt;You can teleport or just walk, you just need to be the first to find and walk near them! &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to find the EM/GM|| 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find the Cowrings 🐮==&lt;br /&gt;
In Neustadt (@go 52), a large number of Cowrings will appear and your goal is to kill them using only basic attacks. You&#039;ll deal melee damage even if you&#039;re using a bow and it dies with 3 single hits. &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. High ASPD character will perform better. Don&#039;t use bow.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Cowring killed || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Last Cowring killed || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Additional || 5,45% chance to drop 1 Muh Coin from Cowrings&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || When spawned: Big Cowring&#039;s drops&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty, double rewards and a Big Cowring will be spawned. &amp;lt;br&amp;gt;When the Big Cowring is defeated, items like Muh Coins, Bubblegum, Blacksmith Blessing, Combat Manual, and The One Potion will drop on the ground. Make sure to loot them before they disappears.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Floor is Lava ♨️==&lt;br /&gt;
Within 3 rounds, there&#039;s at least 7 different modes where you need to avoid the red cells on the floor to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep the zoom a bit further out, so you can see where to click. In &amp;quot;dance!&amp;quot; mode, stay on the edge and walk just one cell left/right.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 1st round || 7 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 2nd round || 14 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 3rd round || 21 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Bomb Poring 🧨==&lt;br /&gt;
Inside the map, once the event starts, everyone is teleported to the center. From there, your goal is to run and avoid every Bombring you see. &amp;lt;br&amp;gt;Each color represents a different skill: &lt;br /&gt;
&amp;lt;br&amp;gt;* Brown Bombring cast Sight Blaster.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Black Bombring cast Fire Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Blue Bombring cast Ice Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Dark Blue Bombring cast Wall of Thorns.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Light Purple Bombring cast Change Location.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Purple Bombring cast Skid Trap.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Pink Bombring casts Grasp of Death.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* White Bombring cast Pulse Strike.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Yellow Bombring cast Chaos Panic.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;By casting Metamorphosis, any color can transform into the Red Bombring, which is the only one that can kill you with its explosion. &amp;lt;br&amp;gt;Avoid the Bombrings for 60 seconds and you win the round! &amp;lt;br&amp;gt;There are 3 rounds in 3 random maps.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @noattack because everytime you hit a poring, it casts their skill.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 15 seconds or less || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 16 and 30 seconds || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 31 and 45 seconds || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 46 and 60 seconds || 16 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 60 seconds || 32 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Poring Search 🧐==&lt;br /&gt;
Inside the room, an announcement will tell you the name of the monster you need to find. Many monster of the same type will appear, but you have to click on the one with the correctly spelled name. &amp;lt;br&amp;gt;As time passes, new monsters will appear. &amp;lt;br&amp;gt;There are 3 floors to complete.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st floor - Players who find the correct one || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd floor - Players who find the correct one|| 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd floor - 1st to find the correct one || 35 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Headplants 🪴==&lt;br /&gt;
Everyone will be teleported together to a random spot in the room. After the countdown, you must run to the first portal you see. Enter the portal to be safe for the next round. There are 5 rounds in total, and the speed slows down each round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Try walking straight in one direction, then change lanes when you see the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 5 Muh Coins - 1st round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 10 Muh Coins - 2nd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 15 Muh Coins - 3rd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 20 Muh Coins - 4th round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 25 Muh Coins - 5th round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Human Dart 🎯==&lt;br /&gt;
A broadcast message will announce which map the EM/GM is standing in, inside a 7x7 area marked by Safety Walls. &amp;lt;br&amp;gt;To win, you must teleport directly into the area and stand there. &amp;lt;br&amp;gt;Walking into the area doesn&#039;t count, you must land inside it by teleporting. Count on your lucky~&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to teleport inside the area || 50 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Left or Right ⬅️➡️==&lt;br /&gt;
You have two sides to choose from. When the countdown ends, the side with fewer players wins the round. &amp;lt;br&amp;gt;Everyone else is sent out to watch. If it&#039;s a draw, one side will be randomly chosen as the winner. &amp;lt;br&amp;gt;Event continues until there&#039;s only one winner.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Be aware, players might betray you by switching sides at the end of the countdown.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Mega Dodgeball 🤾‍♂️==&lt;br /&gt;
This is an every-player-against-every-player event. We also have Fluffrings on the map. Every player kill and Fluffring kill grants you points. At the end of the round, the top 3 players with the most points win.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can track your position on the bottom right of the screen. If your position is high, try not to die and keep killing Fluffrings.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || &lt;br /&gt;
|-&lt;br /&gt;
|Fluffring kill || &lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==MVP vs MVP ⚔️==&lt;br /&gt;
A portal will remain open in Neustadt, allowing you to enter and watch a fight between two random MVPs.&amp;lt;br&amp;gt;&lt;br /&gt;
20 seconds before the battle begins, you must click on the MVP you believe will win the round.&lt;br /&gt;
Each bet costs 5 Muh Coins.&lt;br /&gt;
&lt;br /&gt;
For more fair fights: &lt;br /&gt;
* HP was set equal&lt;br /&gt;
* Innate damage reductions have been removed&lt;br /&gt;
* Innate immunities have been removed (e.g. Immune to magic damage)&lt;br /&gt;
* Innate status resistances have been removed (stats still can provide immunities)&lt;br /&gt;
* same AI for everyone, they all can move and attack&lt;br /&gt;
* ATK/MATK bonus which increases every 15 seconds&lt;br /&gt;
* Increased HIT stats&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Think about the mob and skills from each MvP.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All those who bet on the winner|| 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Poring Catcher 🕵️‍♂️==&lt;br /&gt;
After entering the portal, an announcement will reveal the name of the monster you need to find. Many monster of the same type will appear, but you must click on the one with the correctly spelled name. &amp;lt;br&amp;gt;There are only 3 monsters with the correct name.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Red means Dead 🚦==&lt;br /&gt;
(This is &amp;quot;Red light, green light&amp;quot; from Squid Game series)&amp;lt;br&amp;gt;Inside the room, you have 5 minutes to cross the finish line. But you can only move when the light is green. If you take a step while the light is red, you are out.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the finish line || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || 5 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Reverse Dice 🔄️🎲==&lt;br /&gt;
After entering the portal, choose one of the 4 available boxes. &amp;lt;br&amp;gt;Each time the dice is rolled, the players inside the box will be kicked out. &amp;lt;br&amp;gt;Afterward, you have 10 seconds to switch boxes if you want.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st and 2nd round || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|3rd and 4th round || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|5th and 6th round|| 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|7th and forward || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners in last round || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Stormparty ⛈️==&lt;br /&gt;
Theethrings (yes, Porings with scary teeths) will spawn after the countdown, casting skills on ground. They also bite, as melee basic attack. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Teethring&#039; Skills:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;* Storm Gust. &amp;lt;br&amp;gt;* Lord of Vermillion. &amp;lt;br&amp;gt;* Meteor Storm. &amp;lt;br&amp;gt;* Heaven&#039;s Drive. &amp;lt;br&amp;gt;One hit and you&#039;re out! Run as fast as you can, dodge the aoe skills and their scary teeths.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep @aoes and @lgp active. This way, you&#039;re able to see if the skill will hit you.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (end of event) || 40 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Treasure Box 🎁==&lt;br /&gt;
In Neustadt (@go 52), Treasure Boxes will appear. A single hit will give you rewards. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. ASPD characters perfoms better here.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Treasure Box || 15 Muh Coins and some consumibles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Undead Outbreak 🧟==&lt;br /&gt;
A horde of zombies will appear from the dark purple areas in the room. Avoid the zombie melee basic attacks at all costs to survive. Zombies also cast &amp;quot;Impact Cross&amp;quot;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Winners Normal || 25 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners Hard-Mode || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Normal || 75 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Hard-Mode || 150 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 2 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61168</id>
		<title>Server Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61168"/>
		<updated>2026-07-25T21:00:06Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* Dodgeball 🔴 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;color:rgb(139,10,80); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;Daily Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
Every full hour (servertime) our automated events will start for you in Neustadt (@go 52). &amp;lt;br&amp;gt;  &lt;br /&gt;
Our automated events are: &lt;br /&gt;
* Poring Catcher&lt;br /&gt;
* Cluckers&lt;br /&gt;
* Dice&lt;br /&gt;
* Find the Cowrings &lt;br /&gt;
* Bombring&lt;br /&gt;
* Chaos Race&lt;br /&gt;
* Poring Size Hunt&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:rgb(193,33,50); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;How to play EM/GM Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
&#039;&#039;This is not a &amp;quot;how to WIN&amp;quot; guide, but &amp;quot;how to PLAY&amp;quot;. I&#039;m a noob when it comes to winning, so how could I teach you?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
All events starts in Neustadt (@go 52). For some of them, you need to enter the portal, while others begin right in Neustadt itself. &lt;br /&gt;
&amp;lt;br&amp;gt;I&#039;ve added a &amp;quot;tip&amp;quot; for some events, but for others, only luck will help you win.&lt;br /&gt;
&lt;br /&gt;
==Bloody Orc Run🏃‍➡️==&lt;br /&gt;
Upon entering the map, the skill &amp;quot;Play Dead&amp;quot; will be available and can be used in any key. You&#039;ll also receive the Kaupe buff, which grants you to receive one hit without dying. &amp;lt;br&amp;gt;Your objective is to run and reach the next red portal shown on the mini-map. &amp;lt;br&amp;gt;Along the way, you&#039;ll encounter three types of Orc Poring. The largest one is the slowest. The smallest one moves very fast, so be ready to &amp;quot;Play Dead&amp;quot; when you see it. If you die, you&#039;ll return to the entrance and the Kaupe buff will be refreshed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|-&lt;br /&gt;
|Additional rewards ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bombring💣==&lt;br /&gt;
Inside the map, choose a place to stay - but be warned: nowhere is truly safe. Many Bombrings will appear and explode after a short time. They can move around and hit you. Avoid the explosions for 5 rounds to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If a Bombring gets hit by another Bombring&#039;s explosion, it&#039;s casts to explode will start over.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 100 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bring a Friend🧑‍🤝‍🧑==&lt;br /&gt;
In the room, 2 players must be side-by-side in a Safety Wall: one inside and one outside. &amp;lt;br&amp;gt;After the countdown, you have 2 options: &amp;lt;br&amp;gt;* Find a player inside a Safety Wall and stay by their side. You must be on one of the 4 sides, not diagonally. &amp;lt;br&amp;gt;* Find a Safety Wall and stay inside it. Wait and hope for someone to come to your side. &amp;lt;br&amp;gt;Remember: Only 2 players can use one Safety Wall. If a 3rd joins, all three lose.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can use an Ice Wall to block a 3rd person from entering. Be careful with misclicks - with too many Ice Walls it might be hard to get back to your spot.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive||&lt;br /&gt;
|-&lt;br /&gt;
|Last two players alive ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Chaos Race 🏁==&lt;br /&gt;
Enter the portal and you&#039;ll see 5 rows, each with 5 boxes. When the event starts, you must click the correct box in each row to pass through. Every player gets a unique random pattern, which remains the same for the entire event. &amp;lt;br&amp;gt;If you click the wrong box, you&#039;ll be teleported back to the entrance. Remember the correct sequence and reach the final floor to win the prize.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone else who reachs the end || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Cluckers 🐔==&lt;br /&gt;
In Neustadt (@go 52), walk a little north and you&#039;ll find a sleeping Chicken. When the event starts, click on it. &amp;lt;br&amp;gt;A random effect will be applied: frozen, sleep, stun, petrify or death. &amp;lt;br&amp;gt; At random, one player&#039;s click will end the event.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If you die, use @go 52 and click the chicken again. If you get a debuff status, use @die.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Player who gives the last click || Random amount of Muh Coins (minimum 30, increases with clicks)&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || Each death gives 1 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Color Picker 🎨==&lt;br /&gt;
One of four paths will open, and you must reach the end within the time limit. There are three rounds in total.&lt;br /&gt;
&amp;lt;br&amp;gt;If you lose, you go to jail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 7 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 14 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 21 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Deadly Merry-go-round 🎠==&lt;br /&gt;
When the countdown ends, a random number will be announced. Players need to run in any direction, find a room, and ensure the number of players inside matches the number announced. After the room is complete, players can close the door by clicking the fire next to it. Be aware: if the door is open, more players can enter, and everyone in the room will lose. But if you close the door without reaching the number announced, it&#039;s also an end game for those inside the room. The event consists of 3 rounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|2nd round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|3rd round survivors ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dice 🎲==&lt;br /&gt;
After entering the portal, choose one of the four boxes available. &amp;lt;br&amp;gt;Once the countdown ends, a dice will be rolled and the players standing in the correct box wins.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Everyone in the correct box || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Disguise 🥸==&lt;br /&gt;
Inside the room, a monster will spawn and you have to type his name. The faster player to do it wins the round. &amp;lt;br&amp;gt;The event consists of 10 rounds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to type the correct name || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dodgeball 🔴==&lt;br /&gt;
Players will be split into two teams: Ice Team and Muh Team. Starting from opposite sides, team members must eliminate the enemy team members. At the end of the round, the team with the most points wins.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|Winner Team || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Losing Team || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Tie || 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Elemental Rush ⚡==&lt;br /&gt;
With a 10-skill bar set, you have to cross 3 corridors. Along the way, there&#039;ll be elemental damage that can push you into the dark, teleporting you back to the last portal you passed. Use the skill that matches the element so you don&#039;t fall.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Right-click a skill to open the full list and see which key to use.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 20 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Falling Floor 🕳️==&lt;br /&gt;
Inside the room, choose a spot to stay while random portals begin to appear. If you fall into a portal, you&#039;re eliminated. &amp;lt;br&amp;gt;Be careful, cause when a portal appears, you have less than one second to try and move out of it!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Check how many cells the portal uses and stay on a cell where you can easily click another to run from the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone else|| 5 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
Here the reward is sent to your Rodex.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find me 🔍==&lt;br /&gt;
A broadcast message you announce which map the EM/GM is hiding in. You need to go there and walk near them. &amp;lt;br&amp;gt;You can teleport or just walk, you just need to be the first to find and walk near them! &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to find the EM/GM|| 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find the Cowrings 🐮==&lt;br /&gt;
In Neustadt (@go 52), a large number of Cowrings will appear and your goal is to kill them using only basic attacks. You&#039;ll deal melee damage even if you&#039;re using a bow and it dies with 3 single hits. &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. High ASPD character will perform better. Don&#039;t use bow.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Cowring killed || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Last Cowring killed || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Additional || 5,45% chance to drop 1 Muh Coin from Cowrings&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || When spawned: Big Cowring&#039;s drops&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty, double rewards and a Big Cowring will be spawned. &amp;lt;br&amp;gt;When the Big Cowring is defeated, items like Muh Coins, Bubblegum, Blacksmith Blessing, Combat Manual, and The One Potion will drop on the ground. Make sure to loot them before they disappears.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Floor is Lava ♨️==&lt;br /&gt;
Within 3 rounds, there&#039;s at least 7 different modes where you need to avoid the red cells on the floor to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep the zoom a bit further out, so you can see where to click. In &amp;quot;dance!&amp;quot; mode, stay on the edge and walk just one cell left/right.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 1st round || 7 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 2nd round || 14 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 3rd round || 21 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Bomb Poring 🧨==&lt;br /&gt;
Inside the map, once the event starts, everyone is teleported to the center. From there, your goal is to run and avoid every Bombring you see. &amp;lt;br&amp;gt;Each color represents a different skill: &lt;br /&gt;
&amp;lt;br&amp;gt;* Brown Bombring cast Sight Blaster.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Black Bombring cast Fire Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Blue Bombring cast Ice Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Dark Blue Bombring cast Wall of Thorns.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Light Purple Bombring cast Change Location.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Purple Bombring cast Skid Trap.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Pink Bombring casts Grasp of Death.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* White Bombring cast Pulse Strike.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Yellow Bombring cast Chaos Panic.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;By casting Metamorphosis, any color can transform into the Red Bombring, which is the only one that can kill you with its explosion. &amp;lt;br&amp;gt;Avoid the Bombrings for 60 seconds and you win the round! &amp;lt;br&amp;gt;There are 3 rounds in 3 random maps.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @noattack because everytime you hit a poring, it casts their skill.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 15 seconds or less || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 16 and 30 seconds || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 31 and 45 seconds || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 46 and 60 seconds || 16 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 60 seconds || 32 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Poring Search 🧐==&lt;br /&gt;
Inside the room, an announcement will tell you the name of the monster you need to find. Many monster of the same type will appear, but you have to click on the one with the correctly spelled name. &amp;lt;br&amp;gt;As time passes, new monsters will appear. &amp;lt;br&amp;gt;There are 3 floors to complete.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st floor - Players who find the correct one || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd floor - Players who find the correct one|| 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd floor - 1st to find the correct one || 35 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Headplants 🪴==&lt;br /&gt;
Everyone will be teleported together to a random spot in the room. After the countdown, you must run to the first portal you see. Enter the portal to be safe for the next round. There are 5 rounds in total, and the speed slows down each round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Try walking straight in one direction, then change lanes when you see the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 5 Muh Coins - 1st round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 10 Muh Coins - 2nd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 15 Muh Coins - 3rd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 20 Muh Coins - 4th round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 25 Muh Coins - 5th round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Human Dart 🎯==&lt;br /&gt;
A broadcast message will announce which map the EM/GM is standing in, inside a 7x7 area marked by Safety Walls. &amp;lt;br&amp;gt;To win, you must teleport directly into the area and stand there. &amp;lt;br&amp;gt;Walking into the area doesn&#039;t count, you must land inside it by teleporting. Count on your lucky~&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to teleport inside the area || 50 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Left or Right ⬅️➡️==&lt;br /&gt;
You have two sides to choose from. When the countdown ends, the side with fewer players wins the round. &amp;lt;br&amp;gt;Everyone else is sent out to watch. If it&#039;s a draw, one side will be randomly chosen as the winner. &amp;lt;br&amp;gt;Event continues until there&#039;s only one winner.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Be aware, players might betray you by switching sides at the end of the countdown.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Mega Dodgeball 🤾‍♂️==&lt;br /&gt;
This is an every-player-against-every-player event. We also have Fluffrings on the map. Every player kill and Fluffring kill grants you points. At the end of the round, the top 3 players with the most points win.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can track your position on the bottom right of the screen. If your position is high, try not to die and keep killing Fluffrings.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || &lt;br /&gt;
|-&lt;br /&gt;
|Fluffring kill || &lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==MVP vs MVP ⚔️==&lt;br /&gt;
A portal will remain open in Neustadt, allowing you to enter and watch a fight between two random MVPs.&amp;lt;br&amp;gt;&lt;br /&gt;
20 seconds before the battle begins, you must click on the MVP you believe will win the round.&lt;br /&gt;
Each bet costs 5 Muh Coins.&lt;br /&gt;
&lt;br /&gt;
For more fair fights: &lt;br /&gt;
* HP was set equal&lt;br /&gt;
* Innate damage reductions have been removed&lt;br /&gt;
* Innate immunities have been removed (e.g. Immune to magic damage)&lt;br /&gt;
* Innate status resistances have been removed (stats still can provide immunities)&lt;br /&gt;
* same AI for everyone, they all can move and attack&lt;br /&gt;
* ATK/MATK bonus which increases every 15 seconds&lt;br /&gt;
* Increased HIT stats&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Think about the mob and skills from each MvP.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All those who bet on the winner|| 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Poring Catcher 🕵️‍♂️==&lt;br /&gt;
After entering the portal, an announcement will reveal the name of the monster you need to find. Many monster of the same type will appear, but you must click on the one with the correctly spelled name. &amp;lt;br&amp;gt;There are only 3 monsters with the correct name.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Red means Dead 🚦==&lt;br /&gt;
(This is &amp;quot;Red light, green light&amp;quot; from Squid Game series)&amp;lt;br&amp;gt;Inside the room, you have 5 minutes to cross the finish line. But you can only move when the light is green. If you take a step while the light is red, you are out.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the finish line || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || 5 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Reverse Dice 🔄️🎲==&lt;br /&gt;
After entering the portal, choose one of the 4 available boxes. &amp;lt;br&amp;gt;Each time the dice is rolled, the players inside the box will be kicked out. &amp;lt;br&amp;gt;Afterward, you have 10 seconds to switch boxes if you want.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st and 2nd round || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|3rd and 4th round || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|5th and 6th round|| 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|7th and forward || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners in last round || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Stormparty ⛈️==&lt;br /&gt;
Theethrings (yes, Porings with scary teeths) will spawn after the countdown, casting skills on ground. They also bite, as melee basic attack. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Teethring&#039; Skills:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;* Storm Gust. &amp;lt;br&amp;gt;* Lord of Vermillion. &amp;lt;br&amp;gt;* Meteor Storm. &amp;lt;br&amp;gt;* Heaven&#039;s Drive. &amp;lt;br&amp;gt;One hit and you&#039;re out! Run as fast as you can, dodge the aoe skills and their scary teeths.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep @aoes and @lgp active. This way, you&#039;re able to see if the skill will hit you.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (end of event) || 40 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Treasure Box 🎁==&lt;br /&gt;
In Neustadt (@go 52), Treasure Boxes will appear. A single hit will give you rewards. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. ASPD characters perfoms better here.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Treasure Box || 15 Muh Coins and some consumibles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Undead Outbreak 🧟==&lt;br /&gt;
A horde of zombies will appear from the dark purple areas in the room. Avoid the zombie melee basic attacks at all costs to survive. Zombies also cast &amp;quot;Impact Cross&amp;quot;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Winners Normal || 25 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners Hard-Mode || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Normal || 75 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Hard-Mode || 150 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 2 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61167</id>
		<title>Server Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61167"/>
		<updated>2026-07-25T20:57:40Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* Undead Outbreak 🧟 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;color:rgb(139,10,80); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;Daily Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
Every full hour (servertime) our automated events will start for you in Neustadt (@go 52). &amp;lt;br&amp;gt;  &lt;br /&gt;
Our automated events are: &lt;br /&gt;
* Poring Catcher&lt;br /&gt;
* Cluckers&lt;br /&gt;
* Dice&lt;br /&gt;
* Find the Cowrings &lt;br /&gt;
* Bombring&lt;br /&gt;
* Chaos Race&lt;br /&gt;
* Poring Size Hunt&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:rgb(193,33,50); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;How to play EM/GM Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
&#039;&#039;This is not a &amp;quot;how to WIN&amp;quot; guide, but &amp;quot;how to PLAY&amp;quot;. I&#039;m a noob when it comes to winning, so how could I teach you?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
All events starts in Neustadt (@go 52). For some of them, you need to enter the portal, while others begin right in Neustadt itself. &lt;br /&gt;
&amp;lt;br&amp;gt;I&#039;ve added a &amp;quot;tip&amp;quot; for some events, but for others, only luck will help you win.&lt;br /&gt;
&lt;br /&gt;
==Bloody Orc Run🏃‍➡️==&lt;br /&gt;
Upon entering the map, the skill &amp;quot;Play Dead&amp;quot; will be available and can be used in any key. You&#039;ll also receive the Kaupe buff, which grants you to receive one hit without dying. &amp;lt;br&amp;gt;Your objective is to run and reach the next red portal shown on the mini-map. &amp;lt;br&amp;gt;Along the way, you&#039;ll encounter three types of Orc Poring. The largest one is the slowest. The smallest one moves very fast, so be ready to &amp;quot;Play Dead&amp;quot; when you see it. If you die, you&#039;ll return to the entrance and the Kaupe buff will be refreshed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|-&lt;br /&gt;
|Additional rewards ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bombring💣==&lt;br /&gt;
Inside the map, choose a place to stay - but be warned: nowhere is truly safe. Many Bombrings will appear and explode after a short time. They can move around and hit you. Avoid the explosions for 5 rounds to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If a Bombring gets hit by another Bombring&#039;s explosion, it&#039;s casts to explode will start over.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 100 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bring a Friend🧑‍🤝‍🧑==&lt;br /&gt;
In the room, 2 players must be side-by-side in a Safety Wall: one inside and one outside. &amp;lt;br&amp;gt;After the countdown, you have 2 options: &amp;lt;br&amp;gt;* Find a player inside a Safety Wall and stay by their side. You must be on one of the 4 sides, not diagonally. &amp;lt;br&amp;gt;* Find a Safety Wall and stay inside it. Wait and hope for someone to come to your side. &amp;lt;br&amp;gt;Remember: Only 2 players can use one Safety Wall. If a 3rd joins, all three lose.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can use an Ice Wall to block a 3rd person from entering. Be careful with misclicks - with too many Ice Walls it might be hard to get back to your spot.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive||&lt;br /&gt;
|-&lt;br /&gt;
|Last two players alive ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Chaos Race 🏁==&lt;br /&gt;
Enter the portal and you&#039;ll see 5 rows, each with 5 boxes. When the event starts, you must click the correct box in each row to pass through. Every player gets a unique random pattern, which remains the same for the entire event. &amp;lt;br&amp;gt;If you click the wrong box, you&#039;ll be teleported back to the entrance. Remember the correct sequence and reach the final floor to win the prize.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone else who reachs the end || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Cluckers 🐔==&lt;br /&gt;
In Neustadt (@go 52), walk a little north and you&#039;ll find a sleeping Chicken. When the event starts, click on it. &amp;lt;br&amp;gt;A random effect will be applied: frozen, sleep, stun, petrify or death. &amp;lt;br&amp;gt; At random, one player&#039;s click will end the event.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If you die, use @go 52 and click the chicken again. If you get a debuff status, use @die.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Player who gives the last click || Random amount of Muh Coins (minimum 30, increases with clicks)&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || Each death gives 1 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Color Picker 🎨==&lt;br /&gt;
One of four paths will open, and you must reach the end within the time limit. There are three rounds in total.&lt;br /&gt;
&amp;lt;br&amp;gt;If you lose, you go to jail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 7 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 14 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 21 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Deadly Merry-go-round 🎠==&lt;br /&gt;
When the countdown ends, a random number will be announced. Players need to run in any direction, find a room, and ensure the number of players inside matches the number announced. After the room is complete, players can close the door by clicking the fire next to it. Be aware: if the door is open, more players can enter, and everyone in the room will lose. But if you close the door without reaching the number announced, it&#039;s also an end game for those inside the room. The event consists of 3 rounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|2nd round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|3rd round survivors ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dice 🎲==&lt;br /&gt;
After entering the portal, choose one of the four boxes available. &amp;lt;br&amp;gt;Once the countdown ends, a dice will be rolled and the players standing in the correct box wins.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Everyone in the correct box || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Disguise 🥸==&lt;br /&gt;
Inside the room, a monster will spawn and you have to type his name. The faster player to do it wins the round. &amp;lt;br&amp;gt;The event consists of 10 rounds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to type the correct name || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dodgeball 🔴==&lt;br /&gt;
Players will be split into two teams: Ice Team and Muh Team. Starting from opposite sides, team members must eliminate the enemy team members. At the end of the round, the team with the most points wins.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|Winner Team || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Elemental Rush ⚡==&lt;br /&gt;
With a 10-skill bar set, you have to cross 3 corridors. Along the way, there&#039;ll be elemental damage that can push you into the dark, teleporting you back to the last portal you passed. Use the skill that matches the element so you don&#039;t fall.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Right-click a skill to open the full list and see which key to use.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 20 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Falling Floor 🕳️==&lt;br /&gt;
Inside the room, choose a spot to stay while random portals begin to appear. If you fall into a portal, you&#039;re eliminated. &amp;lt;br&amp;gt;Be careful, cause when a portal appears, you have less than one second to try and move out of it!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Check how many cells the portal uses and stay on a cell where you can easily click another to run from the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone else|| 5 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
Here the reward is sent to your Rodex.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find me 🔍==&lt;br /&gt;
A broadcast message you announce which map the EM/GM is hiding in. You need to go there and walk near them. &amp;lt;br&amp;gt;You can teleport or just walk, you just need to be the first to find and walk near them! &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to find the EM/GM|| 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find the Cowrings 🐮==&lt;br /&gt;
In Neustadt (@go 52), a large number of Cowrings will appear and your goal is to kill them using only basic attacks. You&#039;ll deal melee damage even if you&#039;re using a bow and it dies with 3 single hits. &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. High ASPD character will perform better. Don&#039;t use bow.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Cowring killed || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Last Cowring killed || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Additional || 5,45% chance to drop 1 Muh Coin from Cowrings&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || When spawned: Big Cowring&#039;s drops&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty, double rewards and a Big Cowring will be spawned. &amp;lt;br&amp;gt;When the Big Cowring is defeated, items like Muh Coins, Bubblegum, Blacksmith Blessing, Combat Manual, and The One Potion will drop on the ground. Make sure to loot them before they disappears.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Floor is Lava ♨️==&lt;br /&gt;
Within 3 rounds, there&#039;s at least 7 different modes where you need to avoid the red cells on the floor to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep the zoom a bit further out, so you can see where to click. In &amp;quot;dance!&amp;quot; mode, stay on the edge and walk just one cell left/right.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 1st round || 7 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 2nd round || 14 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 3rd round || 21 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Bomb Poring 🧨==&lt;br /&gt;
Inside the map, once the event starts, everyone is teleported to the center. From there, your goal is to run and avoid every Bombring you see. &amp;lt;br&amp;gt;Each color represents a different skill: &lt;br /&gt;
&amp;lt;br&amp;gt;* Brown Bombring cast Sight Blaster.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Black Bombring cast Fire Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Blue Bombring cast Ice Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Dark Blue Bombring cast Wall of Thorns.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Light Purple Bombring cast Change Location.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Purple Bombring cast Skid Trap.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Pink Bombring casts Grasp of Death.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* White Bombring cast Pulse Strike.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Yellow Bombring cast Chaos Panic.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;By casting Metamorphosis, any color can transform into the Red Bombring, which is the only one that can kill you with its explosion. &amp;lt;br&amp;gt;Avoid the Bombrings for 60 seconds and you win the round! &amp;lt;br&amp;gt;There are 3 rounds in 3 random maps.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @noattack because everytime you hit a poring, it casts their skill.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 15 seconds or less || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 16 and 30 seconds || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 31 and 45 seconds || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 46 and 60 seconds || 16 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 60 seconds || 32 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Poring Search 🧐==&lt;br /&gt;
Inside the room, an announcement will tell you the name of the monster you need to find. Many monster of the same type will appear, but you have to click on the one with the correctly spelled name. &amp;lt;br&amp;gt;As time passes, new monsters will appear. &amp;lt;br&amp;gt;There are 3 floors to complete.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st floor - Players who find the correct one || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd floor - Players who find the correct one|| 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd floor - 1st to find the correct one || 35 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Headplants 🪴==&lt;br /&gt;
Everyone will be teleported together to a random spot in the room. After the countdown, you must run to the first portal you see. Enter the portal to be safe for the next round. There are 5 rounds in total, and the speed slows down each round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Try walking straight in one direction, then change lanes when you see the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 5 Muh Coins - 1st round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 10 Muh Coins - 2nd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 15 Muh Coins - 3rd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 20 Muh Coins - 4th round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 25 Muh Coins - 5th round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Human Dart 🎯==&lt;br /&gt;
A broadcast message will announce which map the EM/GM is standing in, inside a 7x7 area marked by Safety Walls. &amp;lt;br&amp;gt;To win, you must teleport directly into the area and stand there. &amp;lt;br&amp;gt;Walking into the area doesn&#039;t count, you must land inside it by teleporting. Count on your lucky~&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to teleport inside the area || 50 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Left or Right ⬅️➡️==&lt;br /&gt;
You have two sides to choose from. When the countdown ends, the side with fewer players wins the round. &amp;lt;br&amp;gt;Everyone else is sent out to watch. If it&#039;s a draw, one side will be randomly chosen as the winner. &amp;lt;br&amp;gt;Event continues until there&#039;s only one winner.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Be aware, players might betray you by switching sides at the end of the countdown.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Mega Dodgeball 🤾‍♂️==&lt;br /&gt;
This is an every-player-against-every-player event. We also have Fluffrings on the map. Every player kill and Fluffring kill grants you points. At the end of the round, the top 3 players with the most points win.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can track your position on the bottom right of the screen. If your position is high, try not to die and keep killing Fluffrings.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || &lt;br /&gt;
|-&lt;br /&gt;
|Fluffring kill || &lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==MVP vs MVP ⚔️==&lt;br /&gt;
A portal will remain open in Neustadt, allowing you to enter and watch a fight between two random MVPs.&amp;lt;br&amp;gt;&lt;br /&gt;
20 seconds before the battle begins, you must click on the MVP you believe will win the round.&lt;br /&gt;
Each bet costs 5 Muh Coins.&lt;br /&gt;
&lt;br /&gt;
For more fair fights: &lt;br /&gt;
* HP was set equal&lt;br /&gt;
* Innate damage reductions have been removed&lt;br /&gt;
* Innate immunities have been removed (e.g. Immune to magic damage)&lt;br /&gt;
* Innate status resistances have been removed (stats still can provide immunities)&lt;br /&gt;
* same AI for everyone, they all can move and attack&lt;br /&gt;
* ATK/MATK bonus which increases every 15 seconds&lt;br /&gt;
* Increased HIT stats&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Think about the mob and skills from each MvP.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All those who bet on the winner|| 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Poring Catcher 🕵️‍♂️==&lt;br /&gt;
After entering the portal, an announcement will reveal the name of the monster you need to find. Many monster of the same type will appear, but you must click on the one with the correctly spelled name. &amp;lt;br&amp;gt;There are only 3 monsters with the correct name.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Red means Dead 🚦==&lt;br /&gt;
(This is &amp;quot;Red light, green light&amp;quot; from Squid Game series)&amp;lt;br&amp;gt;Inside the room, you have 5 minutes to cross the finish line. But you can only move when the light is green. If you take a step while the light is red, you are out.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the finish line || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || 5 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Reverse Dice 🔄️🎲==&lt;br /&gt;
After entering the portal, choose one of the 4 available boxes. &amp;lt;br&amp;gt;Each time the dice is rolled, the players inside the box will be kicked out. &amp;lt;br&amp;gt;Afterward, you have 10 seconds to switch boxes if you want.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st and 2nd round || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|3rd and 4th round || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|5th and 6th round|| 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|7th and forward || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners in last round || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Stormparty ⛈️==&lt;br /&gt;
Theethrings (yes, Porings with scary teeths) will spawn after the countdown, casting skills on ground. They also bite, as melee basic attack. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Teethring&#039; Skills:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;* Storm Gust. &amp;lt;br&amp;gt;* Lord of Vermillion. &amp;lt;br&amp;gt;* Meteor Storm. &amp;lt;br&amp;gt;* Heaven&#039;s Drive. &amp;lt;br&amp;gt;One hit and you&#039;re out! Run as fast as you can, dodge the aoe skills and their scary teeths.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep @aoes and @lgp active. This way, you&#039;re able to see if the skill will hit you.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (end of event) || 40 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Treasure Box 🎁==&lt;br /&gt;
In Neustadt (@go 52), Treasure Boxes will appear. A single hit will give you rewards. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. ASPD characters perfoms better here.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Treasure Box || 15 Muh Coins and some consumibles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Undead Outbreak 🧟==&lt;br /&gt;
A horde of zombies will appear from the dark purple areas in the room. Avoid the zombie melee basic attacks at all costs to survive. Zombies also cast &amp;quot;Impact Cross&amp;quot;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Winners Normal || 25 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners Hard-Mode || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Normal || 75 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Lastman Hard-Mode || 150 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 2 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61166</id>
		<title>Server Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61166"/>
		<updated>2026-07-25T20:55:25Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* Undead Outbreak 🧟 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;color:rgb(139,10,80); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;Daily Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
Every full hour (servertime) our automated events will start for you in Neustadt (@go 52). &amp;lt;br&amp;gt;  &lt;br /&gt;
Our automated events are: &lt;br /&gt;
* Poring Catcher&lt;br /&gt;
* Cluckers&lt;br /&gt;
* Dice&lt;br /&gt;
* Find the Cowrings &lt;br /&gt;
* Bombring&lt;br /&gt;
* Chaos Race&lt;br /&gt;
* Poring Size Hunt&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:rgb(193,33,50); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;How to play EM/GM Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
&#039;&#039;This is not a &amp;quot;how to WIN&amp;quot; guide, but &amp;quot;how to PLAY&amp;quot;. I&#039;m a noob when it comes to winning, so how could I teach you?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
All events starts in Neustadt (@go 52). For some of them, you need to enter the portal, while others begin right in Neustadt itself. &lt;br /&gt;
&amp;lt;br&amp;gt;I&#039;ve added a &amp;quot;tip&amp;quot; for some events, but for others, only luck will help you win.&lt;br /&gt;
&lt;br /&gt;
==Bloody Orc Run🏃‍➡️==&lt;br /&gt;
Upon entering the map, the skill &amp;quot;Play Dead&amp;quot; will be available and can be used in any key. You&#039;ll also receive the Kaupe buff, which grants you to receive one hit without dying. &amp;lt;br&amp;gt;Your objective is to run and reach the next red portal shown on the mini-map. &amp;lt;br&amp;gt;Along the way, you&#039;ll encounter three types of Orc Poring. The largest one is the slowest. The smallest one moves very fast, so be ready to &amp;quot;Play Dead&amp;quot; when you see it. If you die, you&#039;ll return to the entrance and the Kaupe buff will be refreshed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|-&lt;br /&gt;
|Additional rewards ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bombring💣==&lt;br /&gt;
Inside the map, choose a place to stay - but be warned: nowhere is truly safe. Many Bombrings will appear and explode after a short time. They can move around and hit you. Avoid the explosions for 5 rounds to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If a Bombring gets hit by another Bombring&#039;s explosion, it&#039;s casts to explode will start over.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 100 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bring a Friend🧑‍🤝‍🧑==&lt;br /&gt;
In the room, 2 players must be side-by-side in a Safety Wall: one inside and one outside. &amp;lt;br&amp;gt;After the countdown, you have 2 options: &amp;lt;br&amp;gt;* Find a player inside a Safety Wall and stay by their side. You must be on one of the 4 sides, not diagonally. &amp;lt;br&amp;gt;* Find a Safety Wall and stay inside it. Wait and hope for someone to come to your side. &amp;lt;br&amp;gt;Remember: Only 2 players can use one Safety Wall. If a 3rd joins, all three lose.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can use an Ice Wall to block a 3rd person from entering. Be careful with misclicks - with too many Ice Walls it might be hard to get back to your spot.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive||&lt;br /&gt;
|-&lt;br /&gt;
|Last two players alive ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Chaos Race 🏁==&lt;br /&gt;
Enter the portal and you&#039;ll see 5 rows, each with 5 boxes. When the event starts, you must click the correct box in each row to pass through. Every player gets a unique random pattern, which remains the same for the entire event. &amp;lt;br&amp;gt;If you click the wrong box, you&#039;ll be teleported back to the entrance. Remember the correct sequence and reach the final floor to win the prize.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone else who reachs the end || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Cluckers 🐔==&lt;br /&gt;
In Neustadt (@go 52), walk a little north and you&#039;ll find a sleeping Chicken. When the event starts, click on it. &amp;lt;br&amp;gt;A random effect will be applied: frozen, sleep, stun, petrify or death. &amp;lt;br&amp;gt; At random, one player&#039;s click will end the event.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If you die, use @go 52 and click the chicken again. If you get a debuff status, use @die.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Player who gives the last click || Random amount of Muh Coins (minimum 30, increases with clicks)&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || Each death gives 1 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Color Picker 🎨==&lt;br /&gt;
One of four paths will open, and you must reach the end within the time limit. There are three rounds in total.&lt;br /&gt;
&amp;lt;br&amp;gt;If you lose, you go to jail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 7 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 14 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 21 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Deadly Merry-go-round 🎠==&lt;br /&gt;
When the countdown ends, a random number will be announced. Players need to run in any direction, find a room, and ensure the number of players inside matches the number announced. After the room is complete, players can close the door by clicking the fire next to it. Be aware: if the door is open, more players can enter, and everyone in the room will lose. But if you close the door without reaching the number announced, it&#039;s also an end game for those inside the room. The event consists of 3 rounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|2nd round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|3rd round survivors ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dice 🎲==&lt;br /&gt;
After entering the portal, choose one of the four boxes available. &amp;lt;br&amp;gt;Once the countdown ends, a dice will be rolled and the players standing in the correct box wins.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Everyone in the correct box || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Disguise 🥸==&lt;br /&gt;
Inside the room, a monster will spawn and you have to type his name. The faster player to do it wins the round. &amp;lt;br&amp;gt;The event consists of 10 rounds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to type the correct name || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dodgeball 🔴==&lt;br /&gt;
Players will be split into two teams: Ice Team and Muh Team. Starting from opposite sides, team members must eliminate the enemy team members. At the end of the round, the team with the most points wins.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|Winner Team || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Elemental Rush ⚡==&lt;br /&gt;
With a 10-skill bar set, you have to cross 3 corridors. Along the way, there&#039;ll be elemental damage that can push you into the dark, teleporting you back to the last portal you passed. Use the skill that matches the element so you don&#039;t fall.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Right-click a skill to open the full list and see which key to use.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 20 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Falling Floor 🕳️==&lt;br /&gt;
Inside the room, choose a spot to stay while random portals begin to appear. If you fall into a portal, you&#039;re eliminated. &amp;lt;br&amp;gt;Be careful, cause when a portal appears, you have less than one second to try and move out of it!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Check how many cells the portal uses and stay on a cell where you can easily click another to run from the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone else|| 5 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
Here the reward is sent to your Rodex.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find me 🔍==&lt;br /&gt;
A broadcast message you announce which map the EM/GM is hiding in. You need to go there and walk near them. &amp;lt;br&amp;gt;You can teleport or just walk, you just need to be the first to find and walk near them! &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to find the EM/GM|| 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find the Cowrings 🐮==&lt;br /&gt;
In Neustadt (@go 52), a large number of Cowrings will appear and your goal is to kill them using only basic attacks. You&#039;ll deal melee damage even if you&#039;re using a bow and it dies with 3 single hits. &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. High ASPD character will perform better. Don&#039;t use bow.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Cowring killed || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Last Cowring killed || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Additional || 5,45% chance to drop 1 Muh Coin from Cowrings&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || When spawned: Big Cowring&#039;s drops&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty, double rewards and a Big Cowring will be spawned. &amp;lt;br&amp;gt;When the Big Cowring is defeated, items like Muh Coins, Bubblegum, Blacksmith Blessing, Combat Manual, and The One Potion will drop on the ground. Make sure to loot them before they disappears.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Floor is Lava ♨️==&lt;br /&gt;
Within 3 rounds, there&#039;s at least 7 different modes where you need to avoid the red cells on the floor to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep the zoom a bit further out, so you can see where to click. In &amp;quot;dance!&amp;quot; mode, stay on the edge and walk just one cell left/right.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 1st round || 7 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 2nd round || 14 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 3rd round || 21 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Bomb Poring 🧨==&lt;br /&gt;
Inside the map, once the event starts, everyone is teleported to the center. From there, your goal is to run and avoid every Bombring you see. &amp;lt;br&amp;gt;Each color represents a different skill: &lt;br /&gt;
&amp;lt;br&amp;gt;* Brown Bombring cast Sight Blaster.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Black Bombring cast Fire Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Blue Bombring cast Ice Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Dark Blue Bombring cast Wall of Thorns.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Light Purple Bombring cast Change Location.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Purple Bombring cast Skid Trap.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Pink Bombring casts Grasp of Death.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* White Bombring cast Pulse Strike.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Yellow Bombring cast Chaos Panic.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;By casting Metamorphosis, any color can transform into the Red Bombring, which is the only one that can kill you with its explosion. &amp;lt;br&amp;gt;Avoid the Bombrings for 60 seconds and you win the round! &amp;lt;br&amp;gt;There are 3 rounds in 3 random maps.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @noattack because everytime you hit a poring, it casts their skill.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 15 seconds or less || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 16 and 30 seconds || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 31 and 45 seconds || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 46 and 60 seconds || 16 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 60 seconds || 32 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Poring Search 🧐==&lt;br /&gt;
Inside the room, an announcement will tell you the name of the monster you need to find. Many monster of the same type will appear, but you have to click on the one with the correctly spelled name. &amp;lt;br&amp;gt;As time passes, new monsters will appear. &amp;lt;br&amp;gt;There are 3 floors to complete.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st floor - Players who find the correct one || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd floor - Players who find the correct one|| 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd floor - 1st to find the correct one || 35 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Headplants 🪴==&lt;br /&gt;
Everyone will be teleported together to a random spot in the room. After the countdown, you must run to the first portal you see. Enter the portal to be safe for the next round. There are 5 rounds in total, and the speed slows down each round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Try walking straight in one direction, then change lanes when you see the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 5 Muh Coins - 1st round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 10 Muh Coins - 2nd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 15 Muh Coins - 3rd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 20 Muh Coins - 4th round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 25 Muh Coins - 5th round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Human Dart 🎯==&lt;br /&gt;
A broadcast message will announce which map the EM/GM is standing in, inside a 7x7 area marked by Safety Walls. &amp;lt;br&amp;gt;To win, you must teleport directly into the area and stand there. &amp;lt;br&amp;gt;Walking into the area doesn&#039;t count, you must land inside it by teleporting. Count on your lucky~&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to teleport inside the area || 50 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Left or Right ⬅️➡️==&lt;br /&gt;
You have two sides to choose from. When the countdown ends, the side with fewer players wins the round. &amp;lt;br&amp;gt;Everyone else is sent out to watch. If it&#039;s a draw, one side will be randomly chosen as the winner. &amp;lt;br&amp;gt;Event continues until there&#039;s only one winner.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Be aware, players might betray you by switching sides at the end of the countdown.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Mega Dodgeball 🤾‍♂️==&lt;br /&gt;
This is an every-player-against-every-player event. We also have Fluffrings on the map. Every player kill and Fluffring kill grants you points. At the end of the round, the top 3 players with the most points win.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can track your position on the bottom right of the screen. If your position is high, try not to die and keep killing Fluffrings.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || &lt;br /&gt;
|-&lt;br /&gt;
|Fluffring kill || &lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==MVP vs MVP ⚔️==&lt;br /&gt;
A portal will remain open in Neustadt, allowing you to enter and watch a fight between two random MVPs.&amp;lt;br&amp;gt;&lt;br /&gt;
20 seconds before the battle begins, you must click on the MVP you believe will win the round.&lt;br /&gt;
Each bet costs 5 Muh Coins.&lt;br /&gt;
&lt;br /&gt;
For more fair fights: &lt;br /&gt;
* HP was set equal&lt;br /&gt;
* Innate damage reductions have been removed&lt;br /&gt;
* Innate immunities have been removed (e.g. Immune to magic damage)&lt;br /&gt;
* Innate status resistances have been removed (stats still can provide immunities)&lt;br /&gt;
* same AI for everyone, they all can move and attack&lt;br /&gt;
* ATK/MATK bonus which increases every 15 seconds&lt;br /&gt;
* Increased HIT stats&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Think about the mob and skills from each MvP.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All those who bet on the winner|| 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Poring Catcher 🕵️‍♂️==&lt;br /&gt;
After entering the portal, an announcement will reveal the name of the monster you need to find. Many monster of the same type will appear, but you must click on the one with the correctly spelled name. &amp;lt;br&amp;gt;There are only 3 monsters with the correct name.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Red means Dead 🚦==&lt;br /&gt;
(This is &amp;quot;Red light, green light&amp;quot; from Squid Game series)&amp;lt;br&amp;gt;Inside the room, you have 5 minutes to cross the finish line. But you can only move when the light is green. If you take a step while the light is red, you are out.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the finish line || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || 5 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Reverse Dice 🔄️🎲==&lt;br /&gt;
After entering the portal, choose one of the 4 available boxes. &amp;lt;br&amp;gt;Each time the dice is rolled, the players inside the box will be kicked out. &amp;lt;br&amp;gt;Afterward, you have 10 seconds to switch boxes if you want.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st and 2nd round || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|3rd and 4th round || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|5th and 6th round|| 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|7th and forward || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners in last round || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Stormparty ⛈️==&lt;br /&gt;
Theethrings (yes, Porings with scary teeths) will spawn after the countdown, casting skills on ground. They also bite, as melee basic attack. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Teethring&#039; Skills:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;* Storm Gust. &amp;lt;br&amp;gt;* Lord of Vermillion. &amp;lt;br&amp;gt;* Meteor Storm. &amp;lt;br&amp;gt;* Heaven&#039;s Drive. &amp;lt;br&amp;gt;One hit and you&#039;re out! Run as fast as you can, dodge the aoe skills and their scary teeths.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep @aoes and @lgp active. This way, you&#039;re able to see if the skill will hit you.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (end of event) || 40 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Treasure Box 🎁==&lt;br /&gt;
In Neustadt (@go 52), Treasure Boxes will appear. A single hit will give you rewards. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. ASPD characters perfoms better here.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Treasure Box || 15 Muh Coins and some consumibles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Undead Outbreak 🧟==&lt;br /&gt;
A horde of zombies will appear from the dark purple areas in the room. Avoid the zombie melee basic attacks at all costs to survive. Zombies also cast &amp;quot;Impact Cross&amp;quot;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 2 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61165</id>
		<title>Server Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61165"/>
		<updated>2026-07-25T20:52:01Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* Bombring💣 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;color:rgb(139,10,80); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;Daily Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
Every full hour (servertime) our automated events will start for you in Neustadt (@go 52). &amp;lt;br&amp;gt;  &lt;br /&gt;
Our automated events are: &lt;br /&gt;
* Poring Catcher&lt;br /&gt;
* Cluckers&lt;br /&gt;
* Dice&lt;br /&gt;
* Find the Cowrings &lt;br /&gt;
* Bombring&lt;br /&gt;
* Chaos Race&lt;br /&gt;
* Poring Size Hunt&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:rgb(193,33,50); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;How to play EM/GM Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
&#039;&#039;This is not a &amp;quot;how to WIN&amp;quot; guide, but &amp;quot;how to PLAY&amp;quot;. I&#039;m a noob when it comes to winning, so how could I teach you?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
All events starts in Neustadt (@go 52). For some of them, you need to enter the portal, while others begin right in Neustadt itself. &lt;br /&gt;
&amp;lt;br&amp;gt;I&#039;ve added a &amp;quot;tip&amp;quot; for some events, but for others, only luck will help you win.&lt;br /&gt;
&lt;br /&gt;
==Bloody Orc Run🏃‍➡️==&lt;br /&gt;
Upon entering the map, the skill &amp;quot;Play Dead&amp;quot; will be available and can be used in any key. You&#039;ll also receive the Kaupe buff, which grants you to receive one hit without dying. &amp;lt;br&amp;gt;Your objective is to run and reach the next red portal shown on the mini-map. &amp;lt;br&amp;gt;Along the way, you&#039;ll encounter three types of Orc Poring. The largest one is the slowest. The smallest one moves very fast, so be ready to &amp;quot;Play Dead&amp;quot; when you see it. If you die, you&#039;ll return to the entrance and the Kaupe buff will be refreshed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|-&lt;br /&gt;
|Additional rewards ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bombring💣==&lt;br /&gt;
Inside the map, choose a place to stay - but be warned: nowhere is truly safe. Many Bombrings will appear and explode after a short time. They can move around and hit you. Avoid the explosions for 5 rounds to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If a Bombring gets hit by another Bombring&#039;s explosion, it&#039;s casts to explode will start over.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 100 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bring a Friend🧑‍🤝‍🧑==&lt;br /&gt;
In the room, 2 players must be side-by-side in a Safety Wall: one inside and one outside. &amp;lt;br&amp;gt;After the countdown, you have 2 options: &amp;lt;br&amp;gt;* Find a player inside a Safety Wall and stay by their side. You must be on one of the 4 sides, not diagonally. &amp;lt;br&amp;gt;* Find a Safety Wall and stay inside it. Wait and hope for someone to come to your side. &amp;lt;br&amp;gt;Remember: Only 2 players can use one Safety Wall. If a 3rd joins, all three lose.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can use an Ice Wall to block a 3rd person from entering. Be careful with misclicks - with too many Ice Walls it might be hard to get back to your spot.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive||&lt;br /&gt;
|-&lt;br /&gt;
|Last two players alive ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Chaos Race 🏁==&lt;br /&gt;
Enter the portal and you&#039;ll see 5 rows, each with 5 boxes. When the event starts, you must click the correct box in each row to pass through. Every player gets a unique random pattern, which remains the same for the entire event. &amp;lt;br&amp;gt;If you click the wrong box, you&#039;ll be teleported back to the entrance. Remember the correct sequence and reach the final floor to win the prize.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone else who reachs the end || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Cluckers 🐔==&lt;br /&gt;
In Neustadt (@go 52), walk a little north and you&#039;ll find a sleeping Chicken. When the event starts, click on it. &amp;lt;br&amp;gt;A random effect will be applied: frozen, sleep, stun, petrify or death. &amp;lt;br&amp;gt; At random, one player&#039;s click will end the event.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If you die, use @go 52 and click the chicken again. If you get a debuff status, use @die.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Player who gives the last click || Random amount of Muh Coins (minimum 30, increases with clicks)&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || Each death gives 1 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Color Picker 🎨==&lt;br /&gt;
One of four paths will open, and you must reach the end within the time limit. There are three rounds in total.&lt;br /&gt;
&amp;lt;br&amp;gt;If you lose, you go to jail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 7 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 14 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 21 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Deadly Merry-go-round 🎠==&lt;br /&gt;
When the countdown ends, a random number will be announced. Players need to run in any direction, find a room, and ensure the number of players inside matches the number announced. After the room is complete, players can close the door by clicking the fire next to it. Be aware: if the door is open, more players can enter, and everyone in the room will lose. But if you close the door without reaching the number announced, it&#039;s also an end game for those inside the room. The event consists of 3 rounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|2nd round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|3rd round survivors ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dice 🎲==&lt;br /&gt;
After entering the portal, choose one of the four boxes available. &amp;lt;br&amp;gt;Once the countdown ends, a dice will be rolled and the players standing in the correct box wins.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Everyone in the correct box || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Disguise 🥸==&lt;br /&gt;
Inside the room, a monster will spawn and you have to type his name. The faster player to do it wins the round. &amp;lt;br&amp;gt;The event consists of 10 rounds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to type the correct name || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dodgeball 🔴==&lt;br /&gt;
Players will be split into two teams: Ice Team and Muh Team. Starting from opposite sides, team members must eliminate the enemy team members. At the end of the round, the team with the most points wins.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|Winner Team || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Elemental Rush ⚡==&lt;br /&gt;
With a 10-skill bar set, you have to cross 3 corridors. Along the way, there&#039;ll be elemental damage that can push you into the dark, teleporting you back to the last portal you passed. Use the skill that matches the element so you don&#039;t fall.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Right-click a skill to open the full list and see which key to use.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 20 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Falling Floor 🕳️==&lt;br /&gt;
Inside the room, choose a spot to stay while random portals begin to appear. If you fall into a portal, you&#039;re eliminated. &amp;lt;br&amp;gt;Be careful, cause when a portal appears, you have less than one second to try and move out of it!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Check how many cells the portal uses and stay on a cell where you can easily click another to run from the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone else|| 5 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
Here the reward is sent to your Rodex.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find me 🔍==&lt;br /&gt;
A broadcast message you announce which map the EM/GM is hiding in. You need to go there and walk near them. &amp;lt;br&amp;gt;You can teleport or just walk, you just need to be the first to find and walk near them! &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to find the EM/GM|| 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find the Cowrings 🐮==&lt;br /&gt;
In Neustadt (@go 52), a large number of Cowrings will appear and your goal is to kill them using only basic attacks. You&#039;ll deal melee damage even if you&#039;re using a bow and it dies with 3 single hits. &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. High ASPD character will perform better. Don&#039;t use bow.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Cowring killed || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Last Cowring killed || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Additional || 5,45% chance to drop 1 Muh Coin from Cowrings&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || When spawned: Big Cowring&#039;s drops&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty, double rewards and a Big Cowring will be spawned. &amp;lt;br&amp;gt;When the Big Cowring is defeated, items like Muh Coins, Bubblegum, Blacksmith Blessing, Combat Manual, and The One Potion will drop on the ground. Make sure to loot them before they disappears.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Floor is Lava ♨️==&lt;br /&gt;
Within 3 rounds, there&#039;s at least 7 different modes where you need to avoid the red cells on the floor to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep the zoom a bit further out, so you can see where to click. In &amp;quot;dance!&amp;quot; mode, stay on the edge and walk just one cell left/right.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 1st round || 7 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 2nd round || 14 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 3rd round || 21 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Bomb Poring 🧨==&lt;br /&gt;
Inside the map, once the event starts, everyone is teleported to the center. From there, your goal is to run and avoid every Bombring you see. &amp;lt;br&amp;gt;Each color represents a different skill: &lt;br /&gt;
&amp;lt;br&amp;gt;* Brown Bombring cast Sight Blaster.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Black Bombring cast Fire Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Blue Bombring cast Ice Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Dark Blue Bombring cast Wall of Thorns.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Light Purple Bombring cast Change Location.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Purple Bombring cast Skid Trap.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Pink Bombring casts Grasp of Death.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* White Bombring cast Pulse Strike.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Yellow Bombring cast Chaos Panic.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;By casting Metamorphosis, any color can transform into the Red Bombring, which is the only one that can kill you with its explosion. &amp;lt;br&amp;gt;Avoid the Bombrings for 60 seconds and you win the round! &amp;lt;br&amp;gt;There are 3 rounds in 3 random maps.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @noattack because everytime you hit a poring, it casts their skill.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 15 seconds or less || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 16 and 30 seconds || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 31 and 45 seconds || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 46 and 60 seconds || 16 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 60 seconds || 32 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Poring Search 🧐==&lt;br /&gt;
Inside the room, an announcement will tell you the name of the monster you need to find. Many monster of the same type will appear, but you have to click on the one with the correctly spelled name. &amp;lt;br&amp;gt;As time passes, new monsters will appear. &amp;lt;br&amp;gt;There are 3 floors to complete.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st floor - Players who find the correct one || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd floor - Players who find the correct one|| 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd floor - 1st to find the correct one || 35 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Headplants 🪴==&lt;br /&gt;
Everyone will be teleported together to a random spot in the room. After the countdown, you must run to the first portal you see. Enter the portal to be safe for the next round. There are 5 rounds in total, and the speed slows down each round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Try walking straight in one direction, then change lanes when you see the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 5 Muh Coins - 1st round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 10 Muh Coins - 2nd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 15 Muh Coins - 3rd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 20 Muh Coins - 4th round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 25 Muh Coins - 5th round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Human Dart 🎯==&lt;br /&gt;
A broadcast message will announce which map the EM/GM is standing in, inside a 7x7 area marked by Safety Walls. &amp;lt;br&amp;gt;To win, you must teleport directly into the area and stand there. &amp;lt;br&amp;gt;Walking into the area doesn&#039;t count, you must land inside it by teleporting. Count on your lucky~&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to teleport inside the area || 50 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Left or Right ⬅️➡️==&lt;br /&gt;
You have two sides to choose from. When the countdown ends, the side with fewer players wins the round. &amp;lt;br&amp;gt;Everyone else is sent out to watch. If it&#039;s a draw, one side will be randomly chosen as the winner. &amp;lt;br&amp;gt;Event continues until there&#039;s only one winner.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Be aware, players might betray you by switching sides at the end of the countdown.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Mega Dodgeball 🤾‍♂️==&lt;br /&gt;
This is an every-player-against-every-player event. We also have Fluffrings on the map. Every player kill and Fluffring kill grants you points. At the end of the round, the top 3 players with the most points win.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can track your position on the bottom right of the screen. If your position is high, try not to die and keep killing Fluffrings.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || &lt;br /&gt;
|-&lt;br /&gt;
|Fluffring kill || &lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==MVP vs MVP ⚔️==&lt;br /&gt;
A portal will remain open in Neustadt, allowing you to enter and watch a fight between two random MVPs.&amp;lt;br&amp;gt;&lt;br /&gt;
20 seconds before the battle begins, you must click on the MVP you believe will win the round.&lt;br /&gt;
Each bet costs 5 Muh Coins.&lt;br /&gt;
&lt;br /&gt;
For more fair fights: &lt;br /&gt;
* HP was set equal&lt;br /&gt;
* Innate damage reductions have been removed&lt;br /&gt;
* Innate immunities have been removed (e.g. Immune to magic damage)&lt;br /&gt;
* Innate status resistances have been removed (stats still can provide immunities)&lt;br /&gt;
* same AI for everyone, they all can move and attack&lt;br /&gt;
* ATK/MATK bonus which increases every 15 seconds&lt;br /&gt;
* Increased HIT stats&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Think about the mob and skills from each MvP.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All those who bet on the winner|| 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Poring Catcher 🕵️‍♂️==&lt;br /&gt;
After entering the portal, an announcement will reveal the name of the monster you need to find. Many monster of the same type will appear, but you must click on the one with the correctly spelled name. &amp;lt;br&amp;gt;There are only 3 monsters with the correct name.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Red means Dead 🚦==&lt;br /&gt;
(This is &amp;quot;Red light, green light&amp;quot; from Squid Game series)&amp;lt;br&amp;gt;Inside the room, you have 5 minutes to cross the finish line. But you can only move when the light is green. If you take a step while the light is red, you are out.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the finish line || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || 5 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Reverse Dice 🔄️🎲==&lt;br /&gt;
After entering the portal, choose one of the 4 available boxes. &amp;lt;br&amp;gt;Each time the dice is rolled, the players inside the box will be kicked out. &amp;lt;br&amp;gt;Afterward, you have 10 seconds to switch boxes if you want.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st and 2nd round || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|3rd and 4th round || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|5th and 6th round|| 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|7th and forward || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners in last round || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Stormparty ⛈️==&lt;br /&gt;
Theethrings (yes, Porings with scary teeths) will spawn after the countdown, casting skills on ground. They also bite, as melee basic attack. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Teethring&#039; Skills:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;* Storm Gust. &amp;lt;br&amp;gt;* Lord of Vermillion. &amp;lt;br&amp;gt;* Meteor Storm. &amp;lt;br&amp;gt;* Heaven&#039;s Drive. &amp;lt;br&amp;gt;One hit and you&#039;re out! Run as fast as you can, dodge the aoe skills and their scary teeths.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep @aoes and @lgp active. This way, you&#039;re able to see if the skill will hit you.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (end of event) || 40 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Treasure Box 🎁==&lt;br /&gt;
In Neustadt (@go 52), Treasure Boxes will appear. A single hit will give you rewards. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. ASPD characters perfoms better here.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Treasure Box || 15 Muh Coins and some consumibles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Undead Outbreak 🧟==&lt;br /&gt;
A horde of zombies will appear from the dark purple areas in the room. Avoid the zombie melee basic attacks at all costs to survive. Zombies also cast &amp;quot;Impact Cross&amp;quot;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 1 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61164</id>
		<title>Server Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61164"/>
		<updated>2026-07-25T20:51:30Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* Cluckers 🐔 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;color:rgb(139,10,80); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;Daily Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
Every full hour (servertime) our automated events will start for you in Neustadt (@go 52). &amp;lt;br&amp;gt;  &lt;br /&gt;
Our automated events are: &lt;br /&gt;
* Poring Catcher&lt;br /&gt;
* Cluckers&lt;br /&gt;
* Dice&lt;br /&gt;
* Find the Cowrings &lt;br /&gt;
* Bombring&lt;br /&gt;
* Chaos Race&lt;br /&gt;
* Poring Size Hunt&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:rgb(193,33,50); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;How to play EM/GM Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
&#039;&#039;This is not a &amp;quot;how to WIN&amp;quot; guide, but &amp;quot;how to PLAY&amp;quot;. I&#039;m a noob when it comes to winning, so how could I teach you?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
All events starts in Neustadt (@go 52). For some of them, you need to enter the portal, while others begin right in Neustadt itself. &lt;br /&gt;
&amp;lt;br&amp;gt;I&#039;ve added a &amp;quot;tip&amp;quot; for some events, but for others, only luck will help you win.&lt;br /&gt;
&lt;br /&gt;
==Bloody Orc Run🏃‍➡️==&lt;br /&gt;
Upon entering the map, the skill &amp;quot;Play Dead&amp;quot; will be available and can be used in any key. You&#039;ll also receive the Kaupe buff, which grants you to receive one hit without dying. &amp;lt;br&amp;gt;Your objective is to run and reach the next red portal shown on the mini-map. &amp;lt;br&amp;gt;Along the way, you&#039;ll encounter three types of Orc Poring. The largest one is the slowest. The smallest one moves very fast, so be ready to &amp;quot;Play Dead&amp;quot; when you see it. If you die, you&#039;ll return to the entrance and the Kaupe buff will be refreshed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|-&lt;br /&gt;
|Additional rewards ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bombring💣==&lt;br /&gt;
Inside the map, choose a place to stay - but be warned: nowhere is truly safe. Many Bombrings will appear and explode after a short time. They can move around and hit you. Avoid the explosions for 5 rounds to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If a Bombring gets hit by another Bombring&#039;s explosion, it&#039;s casts to explode will start over.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bring a Friend🧑‍🤝‍🧑==&lt;br /&gt;
In the room, 2 players must be side-by-side in a Safety Wall: one inside and one outside. &amp;lt;br&amp;gt;After the countdown, you have 2 options: &amp;lt;br&amp;gt;* Find a player inside a Safety Wall and stay by their side. You must be on one of the 4 sides, not diagonally. &amp;lt;br&amp;gt;* Find a Safety Wall and stay inside it. Wait and hope for someone to come to your side. &amp;lt;br&amp;gt;Remember: Only 2 players can use one Safety Wall. If a 3rd joins, all three lose.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can use an Ice Wall to block a 3rd person from entering. Be careful with misclicks - with too many Ice Walls it might be hard to get back to your spot.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive||&lt;br /&gt;
|-&lt;br /&gt;
|Last two players alive ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Chaos Race 🏁==&lt;br /&gt;
Enter the portal and you&#039;ll see 5 rows, each with 5 boxes. When the event starts, you must click the correct box in each row to pass through. Every player gets a unique random pattern, which remains the same for the entire event. &amp;lt;br&amp;gt;If you click the wrong box, you&#039;ll be teleported back to the entrance. Remember the correct sequence and reach the final floor to win the prize.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone else who reachs the end || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Cluckers 🐔==&lt;br /&gt;
In Neustadt (@go 52), walk a little north and you&#039;ll find a sleeping Chicken. When the event starts, click on it. &amp;lt;br&amp;gt;A random effect will be applied: frozen, sleep, stun, petrify or death. &amp;lt;br&amp;gt; At random, one player&#039;s click will end the event.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If you die, use @go 52 and click the chicken again. If you get a debuff status, use @die.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Player who gives the last click || Random amount of Muh Coins (minimum 30, increases with clicks)&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || Each death gives 1 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Color Picker 🎨==&lt;br /&gt;
One of four paths will open, and you must reach the end within the time limit. There are three rounds in total.&lt;br /&gt;
&amp;lt;br&amp;gt;If you lose, you go to jail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 7 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 14 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 21 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Deadly Merry-go-round 🎠==&lt;br /&gt;
When the countdown ends, a random number will be announced. Players need to run in any direction, find a room, and ensure the number of players inside matches the number announced. After the room is complete, players can close the door by clicking the fire next to it. Be aware: if the door is open, more players can enter, and everyone in the room will lose. But if you close the door without reaching the number announced, it&#039;s also an end game for those inside the room. The event consists of 3 rounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|2nd round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|3rd round survivors ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dice 🎲==&lt;br /&gt;
After entering the portal, choose one of the four boxes available. &amp;lt;br&amp;gt;Once the countdown ends, a dice will be rolled and the players standing in the correct box wins.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Everyone in the correct box || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Disguise 🥸==&lt;br /&gt;
Inside the room, a monster will spawn and you have to type his name. The faster player to do it wins the round. &amp;lt;br&amp;gt;The event consists of 10 rounds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to type the correct name || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dodgeball 🔴==&lt;br /&gt;
Players will be split into two teams: Ice Team and Muh Team. Starting from opposite sides, team members must eliminate the enemy team members. At the end of the round, the team with the most points wins.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|Winner Team || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Elemental Rush ⚡==&lt;br /&gt;
With a 10-skill bar set, you have to cross 3 corridors. Along the way, there&#039;ll be elemental damage that can push you into the dark, teleporting you back to the last portal you passed. Use the skill that matches the element so you don&#039;t fall.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Right-click a skill to open the full list and see which key to use.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 20 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Falling Floor 🕳️==&lt;br /&gt;
Inside the room, choose a spot to stay while random portals begin to appear. If you fall into a portal, you&#039;re eliminated. &amp;lt;br&amp;gt;Be careful, cause when a portal appears, you have less than one second to try and move out of it!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Check how many cells the portal uses and stay on a cell where you can easily click another to run from the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone else|| 5 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
Here the reward is sent to your Rodex.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find me 🔍==&lt;br /&gt;
A broadcast message you announce which map the EM/GM is hiding in. You need to go there and walk near them. &amp;lt;br&amp;gt;You can teleport or just walk, you just need to be the first to find and walk near them! &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to find the EM/GM|| 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find the Cowrings 🐮==&lt;br /&gt;
In Neustadt (@go 52), a large number of Cowrings will appear and your goal is to kill them using only basic attacks. You&#039;ll deal melee damage even if you&#039;re using a bow and it dies with 3 single hits. &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. High ASPD character will perform better. Don&#039;t use bow.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Cowring killed || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Last Cowring killed || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Additional || 5,45% chance to drop 1 Muh Coin from Cowrings&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || When spawned: Big Cowring&#039;s drops&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty, double rewards and a Big Cowring will be spawned. &amp;lt;br&amp;gt;When the Big Cowring is defeated, items like Muh Coins, Bubblegum, Blacksmith Blessing, Combat Manual, and The One Potion will drop on the ground. Make sure to loot them before they disappears.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Floor is Lava ♨️==&lt;br /&gt;
Within 3 rounds, there&#039;s at least 7 different modes where you need to avoid the red cells on the floor to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep the zoom a bit further out, so you can see where to click. In &amp;quot;dance!&amp;quot; mode, stay on the edge and walk just one cell left/right.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 1st round || 7 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 2nd round || 14 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 3rd round || 21 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Bomb Poring 🧨==&lt;br /&gt;
Inside the map, once the event starts, everyone is teleported to the center. From there, your goal is to run and avoid every Bombring you see. &amp;lt;br&amp;gt;Each color represents a different skill: &lt;br /&gt;
&amp;lt;br&amp;gt;* Brown Bombring cast Sight Blaster.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Black Bombring cast Fire Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Blue Bombring cast Ice Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Dark Blue Bombring cast Wall of Thorns.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Light Purple Bombring cast Change Location.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Purple Bombring cast Skid Trap.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Pink Bombring casts Grasp of Death.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* White Bombring cast Pulse Strike.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Yellow Bombring cast Chaos Panic.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;By casting Metamorphosis, any color can transform into the Red Bombring, which is the only one that can kill you with its explosion. &amp;lt;br&amp;gt;Avoid the Bombrings for 60 seconds and you win the round! &amp;lt;br&amp;gt;There are 3 rounds in 3 random maps.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @noattack because everytime you hit a poring, it casts their skill.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 15 seconds or less || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 16 and 30 seconds || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 31 and 45 seconds || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 46 and 60 seconds || 16 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 60 seconds || 32 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Poring Search 🧐==&lt;br /&gt;
Inside the room, an announcement will tell you the name of the monster you need to find. Many monster of the same type will appear, but you have to click on the one with the correctly spelled name. &amp;lt;br&amp;gt;As time passes, new monsters will appear. &amp;lt;br&amp;gt;There are 3 floors to complete.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st floor - Players who find the correct one || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd floor - Players who find the correct one|| 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd floor - 1st to find the correct one || 35 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Headplants 🪴==&lt;br /&gt;
Everyone will be teleported together to a random spot in the room. After the countdown, you must run to the first portal you see. Enter the portal to be safe for the next round. There are 5 rounds in total, and the speed slows down each round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Try walking straight in one direction, then change lanes when you see the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 5 Muh Coins - 1st round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 10 Muh Coins - 2nd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 15 Muh Coins - 3rd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 20 Muh Coins - 4th round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 25 Muh Coins - 5th round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Human Dart 🎯==&lt;br /&gt;
A broadcast message will announce which map the EM/GM is standing in, inside a 7x7 area marked by Safety Walls. &amp;lt;br&amp;gt;To win, you must teleport directly into the area and stand there. &amp;lt;br&amp;gt;Walking into the area doesn&#039;t count, you must land inside it by teleporting. Count on your lucky~&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to teleport inside the area || 50 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Left or Right ⬅️➡️==&lt;br /&gt;
You have two sides to choose from. When the countdown ends, the side with fewer players wins the round. &amp;lt;br&amp;gt;Everyone else is sent out to watch. If it&#039;s a draw, one side will be randomly chosen as the winner. &amp;lt;br&amp;gt;Event continues until there&#039;s only one winner.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Be aware, players might betray you by switching sides at the end of the countdown.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Mega Dodgeball 🤾‍♂️==&lt;br /&gt;
This is an every-player-against-every-player event. We also have Fluffrings on the map. Every player kill and Fluffring kill grants you points. At the end of the round, the top 3 players with the most points win.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can track your position on the bottom right of the screen. If your position is high, try not to die and keep killing Fluffrings.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || &lt;br /&gt;
|-&lt;br /&gt;
|Fluffring kill || &lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==MVP vs MVP ⚔️==&lt;br /&gt;
A portal will remain open in Neustadt, allowing you to enter and watch a fight between two random MVPs.&amp;lt;br&amp;gt;&lt;br /&gt;
20 seconds before the battle begins, you must click on the MVP you believe will win the round.&lt;br /&gt;
Each bet costs 5 Muh Coins.&lt;br /&gt;
&lt;br /&gt;
For more fair fights: &lt;br /&gt;
* HP was set equal&lt;br /&gt;
* Innate damage reductions have been removed&lt;br /&gt;
* Innate immunities have been removed (e.g. Immune to magic damage)&lt;br /&gt;
* Innate status resistances have been removed (stats still can provide immunities)&lt;br /&gt;
* same AI for everyone, they all can move and attack&lt;br /&gt;
* ATK/MATK bonus which increases every 15 seconds&lt;br /&gt;
* Increased HIT stats&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Think about the mob and skills from each MvP.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All those who bet on the winner|| 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Poring Catcher 🕵️‍♂️==&lt;br /&gt;
After entering the portal, an announcement will reveal the name of the monster you need to find. Many monster of the same type will appear, but you must click on the one with the correctly spelled name. &amp;lt;br&amp;gt;There are only 3 monsters with the correct name.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Red means Dead 🚦==&lt;br /&gt;
(This is &amp;quot;Red light, green light&amp;quot; from Squid Game series)&amp;lt;br&amp;gt;Inside the room, you have 5 minutes to cross the finish line. But you can only move when the light is green. If you take a step while the light is red, you are out.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the finish line || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || 5 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Reverse Dice 🔄️🎲==&lt;br /&gt;
After entering the portal, choose one of the 4 available boxes. &amp;lt;br&amp;gt;Each time the dice is rolled, the players inside the box will be kicked out. &amp;lt;br&amp;gt;Afterward, you have 10 seconds to switch boxes if you want.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st and 2nd round || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|3rd and 4th round || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|5th and 6th round|| 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|7th and forward || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners in last round || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Stormparty ⛈️==&lt;br /&gt;
Theethrings (yes, Porings with scary teeths) will spawn after the countdown, casting skills on ground. They also bite, as melee basic attack. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Teethring&#039; Skills:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;* Storm Gust. &amp;lt;br&amp;gt;* Lord of Vermillion. &amp;lt;br&amp;gt;* Meteor Storm. &amp;lt;br&amp;gt;* Heaven&#039;s Drive. &amp;lt;br&amp;gt;One hit and you&#039;re out! Run as fast as you can, dodge the aoe skills and their scary teeths.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep @aoes and @lgp active. This way, you&#039;re able to see if the skill will hit you.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (end of event) || 40 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Treasure Box 🎁==&lt;br /&gt;
In Neustadt (@go 52), Treasure Boxes will appear. A single hit will give you rewards. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. ASPD characters perfoms better here.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Treasure Box || 15 Muh Coins and some consumibles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Undead Outbreak 🧟==&lt;br /&gt;
A horde of zombies will appear from the dark purple areas in the room. Avoid the zombie melee basic attacks at all costs to survive. Zombies also cast &amp;quot;Impact Cross&amp;quot;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 1 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61163</id>
		<title>Server Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=Server_Events&amp;diff=61163"/>
		<updated>2026-07-25T20:50:28Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* Stormparty ⛈️ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;span style=&amp;quot;color:rgb(139,10,80); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;Daily Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
Every full hour (servertime) our automated events will start for you in Neustadt (@go 52). &amp;lt;br&amp;gt;  &lt;br /&gt;
Our automated events are: &lt;br /&gt;
* Poring Catcher&lt;br /&gt;
* Cluckers&lt;br /&gt;
* Dice&lt;br /&gt;
* Find the Cowrings &lt;br /&gt;
* Bombring&lt;br /&gt;
* Chaos Race&lt;br /&gt;
* Poring Size Hunt&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;span style=&amp;quot;color:rgb(193,33,50); text-shadow: 1px 1px 2px black; font-size: 2rem&amp;quot;&amp;gt;How to play EM/GM Events&amp;lt;/span&amp;gt; =&lt;br /&gt;
&#039;&#039;This is not a &amp;quot;how to WIN&amp;quot; guide, but &amp;quot;how to PLAY&amp;quot;. I&#039;m a noob when it comes to winning, so how could I teach you?&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
All events starts in Neustadt (@go 52). For some of them, you need to enter the portal, while others begin right in Neustadt itself. &lt;br /&gt;
&amp;lt;br&amp;gt;I&#039;ve added a &amp;quot;tip&amp;quot; for some events, but for others, only luck will help you win.&lt;br /&gt;
&lt;br /&gt;
==Bloody Orc Run🏃‍➡️==&lt;br /&gt;
Upon entering the map, the skill &amp;quot;Play Dead&amp;quot; will be available and can be used in any key. You&#039;ll also receive the Kaupe buff, which grants you to receive one hit without dying. &amp;lt;br&amp;gt;Your objective is to run and reach the next red portal shown on the mini-map. &amp;lt;br&amp;gt;Along the way, you&#039;ll encounter three types of Orc Poring. The largest one is the slowest. The smallest one moves very fast, so be ready to &amp;quot;Play Dead&amp;quot; when you see it. If you die, you&#039;ll return to the entrance and the Kaupe buff will be refreshed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|-&lt;br /&gt;
|Additional rewards ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bombring💣==&lt;br /&gt;
Inside the map, choose a place to stay - but be warned: nowhere is truly safe. Many Bombrings will appear and explode after a short time. They can move around and hit you. Avoid the explosions for 5 rounds to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If a Bombring gets hit by another Bombring&#039;s explosion, it&#039;s casts to explode will start over.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Bring a Friend🧑‍🤝‍🧑==&lt;br /&gt;
In the room, 2 players must be side-by-side in a Safety Wall: one inside and one outside. &amp;lt;br&amp;gt;After the countdown, you have 2 options: &amp;lt;br&amp;gt;* Find a player inside a Safety Wall and stay by their side. You must be on one of the 4 sides, not diagonally. &amp;lt;br&amp;gt;* Find a Safety Wall and stay inside it. Wait and hope for someone to come to your side. &amp;lt;br&amp;gt;Remember: Only 2 players can use one Safety Wall. If a 3rd joins, all three lose.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can use an Ice Wall to block a 3rd person from entering. Be careful with misclicks - with too many Ice Walls it might be hard to get back to your spot.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive||&lt;br /&gt;
|-&lt;br /&gt;
|Last two players alive ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Chaos Race 🏁==&lt;br /&gt;
Enter the portal and you&#039;ll see 5 rows, each with 5 boxes. When the event starts, you must click the correct box in each row to pass through. Every player gets a unique random pattern, which remains the same for the entire event. &amp;lt;br&amp;gt;If you click the wrong box, you&#039;ll be teleported back to the entrance. Remember the correct sequence and reach the final floor to win the prize.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone else who reachs the end || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Cluckers 🐔==&lt;br /&gt;
In Neustadt (@go 52), walk a little north and you&#039;ll find a sleeping Chicken. When the event starts, click on it. &amp;lt;br&amp;gt;A random effect will be applied: frozen, sleep, stun, petrify or death. &amp;lt;br&amp;gt; At random, one player&#039;s click will end the event.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: If you die, use @go 52 and click the chicken again. If you get a debuff status, use @die.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Player who gives the last click || Random amount of Muh Coins (minimum 15, increases with clicks)&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || Each death gives 1 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Color Picker 🎨==&lt;br /&gt;
One of four paths will open, and you must reach the end within the time limit. There are three rounds in total.&lt;br /&gt;
&amp;lt;br&amp;gt;If you lose, you go to jail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round - Players who reach the end || 7 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd round - Players who reach the end || 14 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd round - Players who reach the end || 21 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Deadly Merry-go-round 🎠==&lt;br /&gt;
When the countdown ends, a random number will be announced. Players need to run in any direction, find a room, and ensure the number of players inside matches the number announced. After the room is complete, players can close the door by clicking the fire next to it. Be aware: if the door is open, more players can enter, and everyone in the room will lose. But if you close the door without reaching the number announced, it&#039;s also an end game for those inside the room. The event consists of 3 rounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|2nd round survivors ||&lt;br /&gt;
|-&lt;br /&gt;
|3rd round survivors ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dice 🎲==&lt;br /&gt;
After entering the portal, choose one of the four boxes available. &amp;lt;br&amp;gt;Once the countdown ends, a dice will be rolled and the players standing in the correct box wins.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Everyone in the correct box || 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Disguise 🥸==&lt;br /&gt;
Inside the room, a monster will spawn and you have to type his name. The faster player to do it wins the round. &amp;lt;br&amp;gt;The event consists of 10 rounds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to type the correct name || 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Dodgeball 🔴==&lt;br /&gt;
Players will be split into two teams: Ice Team and Muh Team. Starting from opposite sides, team members must eliminate the enemy team members. At the end of the round, the team with the most points wins.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|Winner Team || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Elemental Rush ⚡==&lt;br /&gt;
With a 10-skill bar set, you have to cross 3 corridors. Along the way, there&#039;ll be elemental damage that can push you into the dark, teleporting you back to the last portal you passed. Use the skill that matches the element so you don&#039;t fall.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Right-click a skill to open the full list and see which key to use.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 1st portal || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the 2nd portal || 15 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|1st to reach 3rd portal || 60 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd to reach 3rd portal || 40 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd to reach 3rd portal || 20 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Falling Floor 🕳️==&lt;br /&gt;
Inside the room, choose a spot to stay while random portals begin to appear. If you fall into a portal, you&#039;re eliminated. &amp;lt;br&amp;gt;Be careful, cause when a portal appears, you have less than one second to try and move out of it!&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Check how many cells the portal uses and stay on a cell where you can easily click another to run from the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All survivors || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone else|| 5 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
Here the reward is sent to your Rodex.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find me 🔍==&lt;br /&gt;
A broadcast message you announce which map the EM/GM is hiding in. You need to go there and walk near them. &amp;lt;br&amp;gt;You can teleport or just walk, you just need to be the first to find and walk near them! &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to find the EM/GM|| 25 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Find the Cowrings 🐮==&lt;br /&gt;
In Neustadt (@go 52), a large number of Cowrings will appear and your goal is to kill them using only basic attacks. You&#039;ll deal melee damage even if you&#039;re using a bow and it dies with 3 single hits. &amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. High ASPD character will perform better. Don&#039;t use bow.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Cowring killed || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Last Cowring killed || 20 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Additional || 5,45% chance to drop 1 Muh Coin from Cowrings&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || When spawned: Big Cowring&#039;s drops&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty, double rewards and a Big Cowring will be spawned. &amp;lt;br&amp;gt;When the Big Cowring is defeated, items like Muh Coins, Bubblegum, Blacksmith Blessing, Combat Manual, and The One Potion will drop on the ground. Make sure to loot them before they disappears.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Floor is Lava ♨️==&lt;br /&gt;
Within 3 rounds, there&#039;s at least 7 different modes where you need to avoid the red cells on the floor to win.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep the zoom a bit further out, so you can see where to click. In &amp;quot;dance!&amp;quot; mode, stay on the edge and walk just one cell left/right.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 1st round || 7 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 2nd round || 14 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Who survives the 3rd round || 21 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Bomb Poring 🧨==&lt;br /&gt;
Inside the map, once the event starts, everyone is teleported to the center. From there, your goal is to run and avoid every Bombring you see. &amp;lt;br&amp;gt;Each color represents a different skill: &lt;br /&gt;
&amp;lt;br&amp;gt;* Brown Bombring cast Sight Blaster.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Black Bombring cast Fire Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Blue Bombring cast Ice Wall.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Dark Blue Bombring cast Wall of Thorns.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Light Purple Bombring cast Change Location.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Purple Bombring cast Skid Trap.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Pink Bombring casts Grasp of Death.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* White Bombring cast Pulse Strike.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;* Yellow Bombring cast Chaos Panic.&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;By casting Metamorphosis, any color can transform into the Red Bombring, which is the only one that can kill you with its explosion. &amp;lt;br&amp;gt;Avoid the Bombrings for 60 seconds and you win the round! &amp;lt;br&amp;gt;There are 3 rounds in 3 random maps.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @noattack because everytime you hit a poring, it casts their skill.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 15 seconds or less || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 16 and 30 seconds || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 31 and 45 seconds || 8 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving between 46 and 60 seconds || 16 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Surviving 60 seconds || 32 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==GM Poring Search 🧐==&lt;br /&gt;
Inside the room, an announcement will tell you the name of the monster you need to find. Many monster of the same type will appear, but you have to click on the one with the correctly spelled name. &amp;lt;br&amp;gt;As time passes, new monsters will appear. &amp;lt;br&amp;gt;There are 3 floors to complete.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st floor - Players who find the correct one || 5 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd floor - Players who find the correct one|| 10 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd floor - 1st to find the correct one || 35 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Headplants 🪴==&lt;br /&gt;
Everyone will be teleported together to a random spot in the room. After the countdown, you must run to the first portal you see. Enter the portal to be safe for the next round. There are 5 rounds in total, and the speed slows down each round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Try walking straight in one direction, then change lanes when you see the portal.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 5 Muh Coins - 1st round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 10 Muh Coins - 2nd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 15 Muh Coins - 3rd round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 20 Muh Coins - 4th round&lt;br /&gt;
|-&lt;br /&gt;
|Playes inside a Safety Wall || 25 Muh Coins - 5th round&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Human Dart 🎯==&lt;br /&gt;
A broadcast message will announce which map the EM/GM is standing in, inside a 7x7 area marked by Safety Walls. &amp;lt;br&amp;gt;To win, you must teleport directly into the area and stand there. &amp;lt;br&amp;gt;Walking into the area doesn&#039;t count, you must land inside it by teleporting. Count on your lucky~&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st to teleport inside the area || 50 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Left or Right ⬅️➡️==&lt;br /&gt;
You have two sides to choose from. When the countdown ends, the side with fewer players wins the round. &amp;lt;br&amp;gt;Everyone else is sent out to watch. If it&#039;s a draw, one side will be randomly chosen as the winner. &amp;lt;br&amp;gt;Event continues until there&#039;s only one winner.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Be aware, players might betray you by switching sides at the end of the countdown.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Mega Dodgeball 🤾‍♂️==&lt;br /&gt;
This is an every-player-against-every-player event. We also have Fluffrings on the map. Every player kill and Fluffring kill grants you points. At the end of the round, the top 3 players with the most points win.&lt;br /&gt;
&amp;lt;br&amp;gt;You start with 15 stones, and the amount is refreshed upon every death. You can also gather more stones using the &amp;quot;Pick a Stone&amp;quot; skill, but if you die, the amount will also be refreshed to 15, even if you had more. You have 2 throwing skills, and the wider the AoE size, the longer the cast time.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: You can track your position on the bottom right of the screen. If your position is high, try not to die and keep killing Fluffrings.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Every kill || &lt;br /&gt;
|-&lt;br /&gt;
|Fluffring kill || &lt;br /&gt;
|-&lt;br /&gt;
|1st place || &lt;br /&gt;
|-&lt;br /&gt;
|2nd place || &lt;br /&gt;
|-&lt;br /&gt;
|3rd place || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==MVP vs MVP ⚔️==&lt;br /&gt;
A portal will remain open in Neustadt, allowing you to enter and watch a fight between two random MVPs.&amp;lt;br&amp;gt;&lt;br /&gt;
20 seconds before the battle begins, you must click on the MVP you believe will win the round.&lt;br /&gt;
Each bet costs 5 Muh Coins.&lt;br /&gt;
&lt;br /&gt;
For more fair fights: &lt;br /&gt;
* HP was set equal&lt;br /&gt;
* Innate damage reductions have been removed&lt;br /&gt;
* Innate immunities have been removed (e.g. Immune to magic damage)&lt;br /&gt;
* Innate status resistances have been removed (stats still can provide immunities)&lt;br /&gt;
* same AI for everyone, they all can move and attack&lt;br /&gt;
* ATK/MATK bonus which increases every 15 seconds&lt;br /&gt;
* Increased HIT stats&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #8B0000;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Think about the mob and skills from each MvP.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|All those who bet on the winner|| 10 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Poring Catcher 🕵️‍♂️==&lt;br /&gt;
After entering the portal, an announcement will reveal the name of the monster you need to find. Many monster of the same type will appear, but you must click on the one with the correctly spelled name. &amp;lt;br&amp;gt;There are only 3 monsters with the correct name.&lt;br /&gt;
&amp;lt;br&amp;gt;Monsters can be: Drops, Eggring, Marin, Poring, Poporing.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 45 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|2nd place || 30 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|3rd place || 15 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Red means Dead 🚦==&lt;br /&gt;
(This is &amp;quot;Red light, green light&amp;quot; from Squid Game series)&amp;lt;br&amp;gt;Inside the room, you have 5 minutes to cross the finish line. But you can only move when the light is green. If you take a step while the light is red, you are out.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #F08080; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players who cross the finish line || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Everyone || 5 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Reverse Dice 🔄️🎲==&lt;br /&gt;
After entering the portal, choose one of the 4 available boxes. &amp;lt;br&amp;gt;Each time the dice is rolled, the players inside the box will be kicked out. &amp;lt;br&amp;gt;Afterward, you have 10 seconds to switch boxes if you want.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st and 2nd round || 1 Muh Coin&lt;br /&gt;
|-&lt;br /&gt;
|3rd and 4th round || 2 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|5th and 6th round|| 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|7th and forward || 4 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Winners in last round || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Stormparty ⛈️==&lt;br /&gt;
Theethrings (yes, Porings with scary teeths) will spawn after the countdown, casting skills on ground. They also bite, as melee basic attack. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Teethring&#039; Skills:&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;* Storm Gust. &amp;lt;br&amp;gt;* Lord of Vermillion. &amp;lt;br&amp;gt;* Meteor Storm. &amp;lt;br&amp;gt;* Heaven&#039;s Drive. &amp;lt;br&amp;gt;One hit and you&#039;re out! Run as fast as you can, dodge the aoe skills and their scary teeths.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #008080;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Keep @aoes and @lgp active. This way, you&#039;re able to see if the skill will hit you.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 3 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (end of event) || 40 Muh Coins&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Treasure Box 🎁==&lt;br /&gt;
In Neustadt (@go 52), Treasure Boxes will appear. A single hit will give you rewards. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: #228B22;&amp;quot;&amp;gt;&#039;&#039;&#039;Tip: Use @autoloot 100. ASPD characters perfoms better here.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #90EE90; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|Each Treasure Box || 15 Muh Coins and some consumibles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==Undead Outbreak 🧟==&lt;br /&gt;
A horde of zombies will appear from the dark purple areas in the room. Avoid the zombie melee basic attacks at all costs to survive. Zombies also cast &amp;quot;Impact Cross&amp;quot;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Winners&lt;br /&gt;
! style=&amp;quot;background-color: #D3D3D3; color: black;&amp;quot; | Rewards&lt;br /&gt;
|-&lt;br /&gt;
|1st place || 50 Muh Coins&lt;br /&gt;
|-&lt;br /&gt;
|Players alive (every 5 seconds) || 1 Muh Coin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #F5DEB3; padding: 5px; border: 2px solid #8B0000; border-radius: 5px; color: #8B0000; font-weight: bold;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note: Hard Mode can be triggered, which will increase difficulty and double rewards.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=60634</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=60634"/>
		<updated>2026-06-16T22:58:29Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* MY SHIELDS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490483}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final_Stat_Build_2.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== My Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}.&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage %&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
~50% Non-Critical Damage and some Melee Damage&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400976}}.&lt;br /&gt;
&lt;br /&gt;
This is the new best in slot Weapon for Melee Imperial Guards.&lt;br /&gt;
&lt;br /&gt;
Try to reform a usable one at first, at least 35% Non-Critical Damage.&lt;br /&gt;
&lt;br /&gt;
Then slowly search for a better one to +15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== My Weapons Configurations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Weapon Carding - Thanatos Configurations&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || {{#item:4399}}&lt;br /&gt;
{{#item:300532}}&lt;br /&gt;
|| Tower of Trials, Ch1 Geffenia/Valk, ToDG, Depth2&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:300241}}&lt;br /&gt;
|| Zerocell&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:300240}}&lt;br /&gt;
|| Encroached Tan, Rigel, Betelgeuse&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:27339}}&lt;br /&gt;
|| Poring Village Unreal Mode&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
|| Depth2, Generic Maps&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards Extra Notes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}} ||&lt;br /&gt;
The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}} || This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}} ||&lt;br /&gt;
Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}} ||&lt;br /&gt;
The best damage card vs Large Size monsters.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}} ||&lt;br /&gt;
The best damage card vs Medium Size monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHIELDS ===&lt;br /&gt;
&lt;br /&gt;
==== My Shields Configurations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Shield Configurations&lt;br /&gt;
|-&lt;br /&gt;
! Shield !! Enchants !! Cards&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}}&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:27298}}&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}}&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:4128}}&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}}&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300379}}&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None ||&lt;br /&gt;
{{#item:4253}}&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None ||&lt;br /&gt;
{{#item:4128}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4302}} || This Card will allow you to farm in the hardest maps,&lt;br /&gt;
where being able to tank high damage is essential.&lt;br /&gt;
&lt;br /&gt;
Also makes {{#skill:5256}} a lot stronger.&lt;br /&gt;
&lt;br /&gt;
Since the latest updates this is my new default card to use everywhere.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}} || The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| The most important enchant is {{#item:313012}},&lt;br /&gt;
followed by {{#item:312538}}.&lt;br /&gt;
&lt;br /&gt;
Get the Life of Spring maxed as soon as you can,&lt;br /&gt;
&lt;br /&gt;
then slowly progress to maxing the other ones.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4174}} || A very old card that is still useful after 20+ years.&lt;br /&gt;
Do not underestimate the power of this card, it will allows you to survive the most difficult maps.&lt;br /&gt;
&lt;br /&gt;
Must be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
At the moment this and the very next one are my go to cards.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4580}} || Almost the opposite of {{#item:4174}}.&lt;br /&gt;
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps.&lt;br /&gt;
&lt;br /&gt;
The basic effect is especially useful vs Matk dealers Monsters.&lt;br /&gt;
&lt;br /&gt;
Like the Deviling, this too have to be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
The Holy weakness is also nullified by {{#skill:2322}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}} || The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300644}} || An hybrid card that gives both Damage and Neutral Resistance.&lt;br /&gt;
It&#039;s useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}} || The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;400.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;650.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}} ||&lt;br /&gt;
The second best HP% card for your Shoes slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option four is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
But the +12[A] {{#item:530014}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;HAVE TO&amp;lt;/span&amp;gt; be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Holy Light one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You can choose this, the Holy Light or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
&lt;br /&gt;
Needs +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
to properly work for {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;br /&gt;
* 18/03/2025 - Updated Endgame Gears&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=60633</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=60633"/>
		<updated>2026-06-16T22:58:14Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490483}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final_Stat_Build_2.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== My Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}.&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage %&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
~50% Non-Critical Damage and some Melee Damage&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400976}}.&lt;br /&gt;
&lt;br /&gt;
This is the new best in slot Weapon for Melee Imperial Guards.&lt;br /&gt;
&lt;br /&gt;
Try to reform a usable one at first, at least 35% Non-Critical Damage.&lt;br /&gt;
&lt;br /&gt;
Then slowly search for a better one to +15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== My Weapons Configurations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Weapon Carding - Thanatos Configurations&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || {{#item:4399}}&lt;br /&gt;
{{#item:300532}}&lt;br /&gt;
|| Tower of Trials, Ch1 Geffenia/Valk, ToDG, Depth2&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:300241}}&lt;br /&gt;
|| Zerocell&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:300240}}&lt;br /&gt;
|| Encroached Tan, Rigel, Betelgeuse&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:27339}}&lt;br /&gt;
|| Poring Village Unreal Mode&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
|| Depth2, Generic Maps&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards Extra Notes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}} ||&lt;br /&gt;
The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}} || This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}} ||&lt;br /&gt;
Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}} ||&lt;br /&gt;
The best damage card vs Large Size monsters.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}} ||&lt;br /&gt;
The best damage card vs Medium Size monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== MY SHIELDS ===&lt;br /&gt;
&lt;br /&gt;
==== My Shields Configurations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Shield Configurations&lt;br /&gt;
|-&lt;br /&gt;
! Shield !! Enchants !! Cards&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}}&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:27298}}&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}}&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:4128}}&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}}&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300379}}&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None ||&lt;br /&gt;
{{#item:4253}}&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None ||&lt;br /&gt;
{{#item:4128}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4302}} || This Card will allow you to farm in the hardest maps,&lt;br /&gt;
where being able to tank high damage is essential.&lt;br /&gt;
&lt;br /&gt;
Also makes {{#skill:5256}} a lot stronger.&lt;br /&gt;
&lt;br /&gt;
Since the latest updates this is my new default card to use everywhere.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}} || The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| The most important enchant is {{#item:313012}},&lt;br /&gt;
followed by {{#item:312538}}.&lt;br /&gt;
&lt;br /&gt;
Get the Life of Spring maxed as soon as you can,&lt;br /&gt;
&lt;br /&gt;
then slowly progress to maxing the other ones.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4174}} || A very old card that is still useful after 20+ years.&lt;br /&gt;
Do not underestimate the power of this card, it will allows you to survive the most difficult maps.&lt;br /&gt;
&lt;br /&gt;
Must be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
At the moment this and the very next one are my go to cards.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4580}} || Almost the opposite of {{#item:4174}}.&lt;br /&gt;
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps.&lt;br /&gt;
&lt;br /&gt;
The basic effect is especially useful vs Matk dealers Monsters.&lt;br /&gt;
&lt;br /&gt;
Like the Deviling, this too have to be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
The Holy weakness is also nullified by {{#skill:2322}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}} || The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300644}} || An hybrid card that gives both Damage and Neutral Resistance.&lt;br /&gt;
It&#039;s useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}} || The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;400.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;650.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}} ||&lt;br /&gt;
The second best HP% card for your Shoes slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option four is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
But the +12[A] {{#item:530014}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;HAVE TO&amp;lt;/span&amp;gt; be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Holy Light one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You can choose this, the Holy Light or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
&lt;br /&gt;
Needs +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
to properly work for {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;br /&gt;
* 18/03/2025 - Updated Endgame Gears&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=60632</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=60632"/>
		<updated>2026-06-16T22:57:47Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490483}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final_Stat_Build_2.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}.&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage %&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
~50% Non-Critical Damage and some Melee Damage&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400976}}.&lt;br /&gt;
&lt;br /&gt;
This is the new best in slot Weapon for Melee Imperial Guards.&lt;br /&gt;
&lt;br /&gt;
Try to reform a usable one at first, at least 35% Non-Critical Damage.&lt;br /&gt;
&lt;br /&gt;
Then slowly search for a better one to +15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== My Weapons Configurations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Weapon Carding - Thanatos Configurations&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || {{#item:4399}}&lt;br /&gt;
{{#item:300532}}&lt;br /&gt;
|| Tower of Trials, Ch1 Geffenia/Valk, ToDG, Depth2&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:300241}}&lt;br /&gt;
|| Zerocell&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:300240}}&lt;br /&gt;
|| Encroached Tan, Rigel, Betelgeuse&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:27339}}&lt;br /&gt;
|| Poring Village Unreal Mode&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
|| Depth2, Generic Maps&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards Extra Notes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}} ||&lt;br /&gt;
The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}} || This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}} ||&lt;br /&gt;
Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}} ||&lt;br /&gt;
The best damage card vs Large Size monsters.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}} ||&lt;br /&gt;
The best damage card vs Medium Size monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== MY SHIELDS ===&lt;br /&gt;
&lt;br /&gt;
==== My Shields Configurations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Shield Configurations&lt;br /&gt;
|-&lt;br /&gt;
! Shield !! Enchants !! Cards&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}}&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:27298}}&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}}&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:4128}}&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}}&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300379}}&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None ||&lt;br /&gt;
{{#item:4253}}&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None ||&lt;br /&gt;
{{#item:4128}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4302}} || This Card will allow you to farm in the hardest maps,&lt;br /&gt;
where being able to tank high damage is essential.&lt;br /&gt;
&lt;br /&gt;
Also makes {{#skill:5256}} a lot stronger.&lt;br /&gt;
&lt;br /&gt;
Since the latest updates this is my new default card to use everywhere.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}} || The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| The most important enchant is {{#item:313012}},&lt;br /&gt;
followed by {{#item:312538}}.&lt;br /&gt;
&lt;br /&gt;
Get the Life of Spring maxed as soon as you can,&lt;br /&gt;
&lt;br /&gt;
then slowly progress to maxing the other ones.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4174}} || A very old card that is still useful after 20+ years.&lt;br /&gt;
Do not underestimate the power of this card, it will allows you to survive the most difficult maps.&lt;br /&gt;
&lt;br /&gt;
Must be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
At the moment this and the very next one are my go to cards.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4580}} || Almost the opposite of {{#item:4174}}.&lt;br /&gt;
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps.&lt;br /&gt;
&lt;br /&gt;
The basic effect is especially useful vs Matk dealers Monsters.&lt;br /&gt;
&lt;br /&gt;
Like the Deviling, this too have to be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
The Holy weakness is also nullified by {{#skill:2322}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}} || The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300644}} || An hybrid card that gives both Damage and Neutral Resistance.&lt;br /&gt;
It&#039;s useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}} || The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;400.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;650.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}} ||&lt;br /&gt;
The second best HP% card for your Shoes slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option four is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
But the +12[A] {{#item:530014}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;HAVE TO&amp;lt;/span&amp;gt; be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Holy Light one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You can choose this, the Holy Light or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
&lt;br /&gt;
Needs +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
to properly work for {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;br /&gt;
* 18/03/2025 - Updated Endgame Gears&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=60631</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=60631"/>
		<updated>2026-06-16T22:56:39Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* Weapon Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490483}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final_Stat_Build_2.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}.&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage %&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
~50% Non-Critical Damage and some Melee Damage&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400976}}.&lt;br /&gt;
&lt;br /&gt;
This is the new best in slot Weapon for Melee Imperial Guards.&lt;br /&gt;
&lt;br /&gt;
Try to reform a usable one at first, at least 35% Non-Critical Damage.&lt;br /&gt;
&lt;br /&gt;
Then slowly search for a better one to +15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Weapon Carding - Thanatos Configurations&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || {{#item:4399}}&lt;br /&gt;
{{#item:300532}}&lt;br /&gt;
|| Tower of Trials, Ch1 Geffenia/Valk, ToDG, Depth2&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:300241}}&lt;br /&gt;
|| Zerocell&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:300240}}&lt;br /&gt;
|| Encroached Tan, Rigel, Betelgeuse&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:27339}}&lt;br /&gt;
|| Poring Village Unreal Mode&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
|| Depth2, Generic Maps&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards Extra Notes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}} ||&lt;br /&gt;
The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}} || This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}} ||&lt;br /&gt;
Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}} ||&lt;br /&gt;
The best damage card vs Large Size monsters.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}} ||&lt;br /&gt;
The best damage card vs Medium Size monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== MY SHIELDS ===&lt;br /&gt;
&lt;br /&gt;
==== My Shields Configurations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Shield Configurations&lt;br /&gt;
|-&lt;br /&gt;
! Shield !! Enchants !! Cards&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}}&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:27298}}&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}}&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:4128}}&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}}&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300379}}&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None ||&lt;br /&gt;
{{#item:4253}}&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None ||&lt;br /&gt;
{{#item:4128}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4302}} || This Card will allow you to farm in the hardest maps,&lt;br /&gt;
where being able to tank high damage is essential.&lt;br /&gt;
&lt;br /&gt;
Also makes {{#skill:5256}} a lot stronger.&lt;br /&gt;
&lt;br /&gt;
Since the latest updates this is my new default card to use everywhere.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}} || The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| The most important enchant is {{#item:313012}},&lt;br /&gt;
followed by {{#item:312538}}.&lt;br /&gt;
&lt;br /&gt;
Get the Life of Spring maxed as soon as you can,&lt;br /&gt;
&lt;br /&gt;
then slowly progress to maxing the other ones.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4174}} || A very old card that is still useful after 20+ years.&lt;br /&gt;
Do not underestimate the power of this card, it will allows you to survive the most difficult maps.&lt;br /&gt;
&lt;br /&gt;
Must be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
At the moment this and the very next one are my go to cards.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4580}} || Almost the opposite of {{#item:4174}}.&lt;br /&gt;
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps.&lt;br /&gt;
&lt;br /&gt;
The basic effect is especially useful vs Matk dealers Monsters.&lt;br /&gt;
&lt;br /&gt;
Like the Deviling, this too have to be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
The Holy weakness is also nullified by {{#skill:2322}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}} || The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300644}} || An hybrid card that gives both Damage and Neutral Resistance.&lt;br /&gt;
It&#039;s useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}} || The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;400.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;650.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}} ||&lt;br /&gt;
The second best HP% card for your Shoes slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option four is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
But the +12[A] {{#item:530014}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;HAVE TO&amp;lt;/span&amp;gt; be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Holy Light one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You can choose this, the Holy Light or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
&lt;br /&gt;
Needs +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
to properly work for {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;br /&gt;
* 18/03/2025 - Updated Endgame Gears&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=60630</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=60630"/>
		<updated>2026-06-16T22:56:23Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* SHIELDS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490483}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final_Stat_Build_2.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}.&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage %&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
~50% Non-Critical Damage and some Melee Damage&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400976}}.&lt;br /&gt;
&lt;br /&gt;
This is the new best in slot Weapon for Melee Imperial Guards.&lt;br /&gt;
&lt;br /&gt;
Try to reform a usable one at first, at least 35% Non-Critical Damage.&lt;br /&gt;
&lt;br /&gt;
Then slowly search for a better one to +15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Weapon Carding - Thanatos Configurations&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || {{#item:4399}}&lt;br /&gt;
{{#item:300532}}&lt;br /&gt;
|| Tower of Trials, Ch1 Geffenia/Valk, ToDG, Depth2&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:300241}}&lt;br /&gt;
|| Zerocell&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:300240}}&lt;br /&gt;
|| Encroached Tan, Rigel, Betelgeuse&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:27339}}&lt;br /&gt;
|| Poring Village Unreal Mode&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
|| Depth2, Generic Maps&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}} ||&lt;br /&gt;
The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}} || This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}} ||&lt;br /&gt;
Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}} ||&lt;br /&gt;
The best damage card vs Large Size monsters.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}} ||&lt;br /&gt;
The best damage card vs Medium Size monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== MY SHIELDS ===&lt;br /&gt;
&lt;br /&gt;
==== My Shields Configurations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Shield Configurations&lt;br /&gt;
|-&lt;br /&gt;
! Shield !! Enchants !! Cards&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}}&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:27298}}&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}}&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:4128}}&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}}&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300379}}&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None ||&lt;br /&gt;
{{#item:4253}}&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None ||&lt;br /&gt;
{{#item:4128}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4302}} || This Card will allow you to farm in the hardest maps,&lt;br /&gt;
where being able to tank high damage is essential.&lt;br /&gt;
&lt;br /&gt;
Also makes {{#skill:5256}} a lot stronger.&lt;br /&gt;
&lt;br /&gt;
Since the latest updates this is my new default card to use everywhere.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}} || The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| The most important enchant is {{#item:313012}},&lt;br /&gt;
followed by {{#item:312538}}.&lt;br /&gt;
&lt;br /&gt;
Get the Life of Spring maxed as soon as you can,&lt;br /&gt;
&lt;br /&gt;
then slowly progress to maxing the other ones.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4174}} || A very old card that is still useful after 20+ years.&lt;br /&gt;
Do not underestimate the power of this card, it will allows you to survive the most difficult maps.&lt;br /&gt;
&lt;br /&gt;
Must be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
At the moment this and the very next one are my go to cards.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4580}} || Almost the opposite of {{#item:4174}}.&lt;br /&gt;
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps.&lt;br /&gt;
&lt;br /&gt;
The basic effect is especially useful vs Matk dealers Monsters.&lt;br /&gt;
&lt;br /&gt;
Like the Deviling, this too have to be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
The Holy weakness is also nullified by {{#skill:2322}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}} || The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300644}} || An hybrid card that gives both Damage and Neutral Resistance.&lt;br /&gt;
It&#039;s useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}} || The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;400.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;650.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}} ||&lt;br /&gt;
The second best HP% card for your Shoes slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option four is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
But the +12[A] {{#item:530014}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;HAVE TO&amp;lt;/span&amp;gt; be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Holy Light one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You can choose this, the Holy Light or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
&lt;br /&gt;
Needs +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
to properly work for {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;br /&gt;
* 18/03/2025 - Updated Endgame Gears&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=File:Final_Stat_Build_2.png&amp;diff=60629</id>
		<title>File:Final Stat Build 2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=File:Final_Stat_Build_2.png&amp;diff=60629"/>
		<updated>2026-06-16T22:55:36Z</updated>

		<summary type="html">&lt;p&gt;Titano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=60628</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=60628"/>
		<updated>2026-06-16T22:55:26Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* My Currest Stat and Trait Build */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490483}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final_Stat_Build_2.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}.&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage %&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
~50% Non-Critical Damage and some Melee Damage&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400976}}.&lt;br /&gt;
&lt;br /&gt;
This is the new best in slot Weapon for Melee Imperial Guards.&lt;br /&gt;
&lt;br /&gt;
Try to reform a usable one at first, at least 35% Non-Critical Damage.&lt;br /&gt;
&lt;br /&gt;
Then slowly search for a better one to +15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Weapon Carding - Thanatos Configurations&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || {{#item:4399}}&lt;br /&gt;
{{#item:300532}}&lt;br /&gt;
|| Tower of Trials, Ch1 Geffenia/Valk, ToDG, Depth2&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:300241}}&lt;br /&gt;
|| Zerocell&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:300240}}&lt;br /&gt;
|| Encroached Tan, Rigel, Betelgeuse&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:27339}}&lt;br /&gt;
|| Poring Village Unreal Mode&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
|| Depth2, Generic Maps&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}} ||&lt;br /&gt;
The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}} || This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}} ||&lt;br /&gt;
Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}} ||&lt;br /&gt;
The best damage card vs Large Size monsters.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}} ||&lt;br /&gt;
The best damage card vs Medium Size monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHIELDS ===&lt;br /&gt;
&lt;br /&gt;
==== Shields Configurations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Shield Configurations&lt;br /&gt;
|-&lt;br /&gt;
! Shield !! Enchants !! Cards&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}}&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:27298}}&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}}&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:4128}}&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}}&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300379}}&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None ||&lt;br /&gt;
{{#item:4253}}&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None ||&lt;br /&gt;
{{#item:4128}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4302}} || This Card will allow you to farm in the hardest maps,&lt;br /&gt;
where being able to tank high damage is essential.&lt;br /&gt;
&lt;br /&gt;
Also makes {{#skill:5256}} a lot stronger.&lt;br /&gt;
&lt;br /&gt;
Since the latest updates this is my new default card to use everywhere.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}} || The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| The most important enchant is {{#item:313012}},&lt;br /&gt;
followed by {{#item:312538}}.&lt;br /&gt;
&lt;br /&gt;
Get the Life of Spring maxed as soon as you can,&lt;br /&gt;
&lt;br /&gt;
then slowly progress to maxing the other ones.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4174}} || A very old card that is still useful after 20+ years.&lt;br /&gt;
Do not underestimate the power of this card, it will allows you to survive the most difficult maps.&lt;br /&gt;
&lt;br /&gt;
Must be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
At the moment this and the very next one are my go to cards.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4580}} || Almost the opposite of {{#item:4174}}.&lt;br /&gt;
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps.&lt;br /&gt;
&lt;br /&gt;
The basic effect is especially useful vs Matk dealers Monsters.&lt;br /&gt;
&lt;br /&gt;
Like the Deviling, this too have to be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
The Holy weakness is also nullified by {{#skill:2322}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}} || The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300644}} || An hybrid card that gives both Damage and Neutral Resistance.&lt;br /&gt;
It&#039;s useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}} || The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;400.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;650.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}} ||&lt;br /&gt;
The second best HP% card for your Shoes slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option four is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
But the +12[A] {{#item:530014}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;HAVE TO&amp;lt;/span&amp;gt; be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Holy Light one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You can choose this, the Holy Light or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
&lt;br /&gt;
Needs +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
to properly work for {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;br /&gt;
* 18/03/2025 - Updated Endgame Gears&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=60627</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=60627"/>
		<updated>2026-06-16T22:53:03Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490483}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final_Stat_Build_1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}.&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage %&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
~50% Non-Critical Damage and some Melee Damage&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400976}}.&lt;br /&gt;
&lt;br /&gt;
This is the new best in slot Weapon for Melee Imperial Guards.&lt;br /&gt;
&lt;br /&gt;
Try to reform a usable one at first, at least 35% Non-Critical Damage.&lt;br /&gt;
&lt;br /&gt;
Then slowly search for a better one to +15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Weapon Carding - Thanatos Configurations&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || {{#item:4399}}&lt;br /&gt;
{{#item:300532}}&lt;br /&gt;
|| Tower of Trials, Ch1 Geffenia/Valk, ToDG, Depth2&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:300241}}&lt;br /&gt;
|| Zerocell&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:300240}}&lt;br /&gt;
|| Encroached Tan, Rigel, Betelgeuse&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:27339}}&lt;br /&gt;
|| Poring Village Unreal Mode&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
|| Depth2, Generic Maps&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}} ||&lt;br /&gt;
The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}} || This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}} ||&lt;br /&gt;
Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}} ||&lt;br /&gt;
The best damage card vs Large Size monsters.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}} ||&lt;br /&gt;
The best damage card vs Medium Size monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHIELDS ===&lt;br /&gt;
&lt;br /&gt;
==== Shields Configurations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Shield Configurations&lt;br /&gt;
|-&lt;br /&gt;
! Shield !! Enchants !! Cards&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}}&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:27298}}&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}}&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:4128}}&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}}&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300379}}&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None ||&lt;br /&gt;
{{#item:4253}}&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None ||&lt;br /&gt;
{{#item:4128}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4302}} || This Card will allow you to farm in the hardest maps,&lt;br /&gt;
where being able to tank high damage is essential.&lt;br /&gt;
&lt;br /&gt;
Also makes {{#skill:5256}} a lot stronger.&lt;br /&gt;
&lt;br /&gt;
Since the latest updates this is my new default card to use everywhere.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}} || The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| The most important enchant is {{#item:313012}},&lt;br /&gt;
followed by {{#item:312538}}.&lt;br /&gt;
&lt;br /&gt;
Get the Life of Spring maxed as soon as you can,&lt;br /&gt;
&lt;br /&gt;
then slowly progress to maxing the other ones.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4174}} || A very old card that is still useful after 20+ years.&lt;br /&gt;
Do not underestimate the power of this card, it will allows you to survive the most difficult maps.&lt;br /&gt;
&lt;br /&gt;
Must be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
At the moment this and the very next one are my go to cards.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4580}} || Almost the opposite of {{#item:4174}}.&lt;br /&gt;
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps.&lt;br /&gt;
&lt;br /&gt;
The basic effect is especially useful vs Matk dealers Monsters.&lt;br /&gt;
&lt;br /&gt;
Like the Deviling, this too have to be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
The Holy weakness is also nullified by {{#skill:2322}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}} || The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300644}} || An hybrid card that gives both Damage and Neutral Resistance.&lt;br /&gt;
It&#039;s useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}} || The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;400.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;650.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}} ||&lt;br /&gt;
The second best HP% card for your Shoes slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option four is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
But the +12[A] {{#item:530014}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;HAVE TO&amp;lt;/span&amp;gt; be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Holy Light one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You can choose this, the Holy Light or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
&lt;br /&gt;
Needs +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
to properly work for {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;br /&gt;
* 18/03/2025 - Updated Endgame Gears&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=60626</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=60626"/>
		<updated>2026-06-16T22:50:41Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* Shields Configurations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490483}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final_Stat_Build_1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}.&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage %&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
~50% Non-Critical Damage and some Melee Damage&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400976}}.&lt;br /&gt;
&lt;br /&gt;
This is the new best in slot Weapon for Melee Imperial Guards.&lt;br /&gt;
&lt;br /&gt;
Try to reform a usable one at first, at least 35% Non-Critical Damage.&lt;br /&gt;
&lt;br /&gt;
Then slowly search for a better one to +15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Weapon Carding - Thanatos Configurations&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || {{#item:4399}}&lt;br /&gt;
{{#item:300532}}&lt;br /&gt;
|| Tower of Trials, Ch1 Geffenia/Valk, ToDG, Depth2&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:300241}}&lt;br /&gt;
|| Zerocell&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:300240}}&lt;br /&gt;
|| Encroached Tan, Rigel, Betelgeuse&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:27339}}&lt;br /&gt;
|| Poring Village Unreal Mode&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}} ||&lt;br /&gt;
The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}} || This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}} ||&lt;br /&gt;
Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}} ||&lt;br /&gt;
The best damage card vs Large Size monsters.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}} ||&lt;br /&gt;
The best damage card vs Medium Size monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHIELDS ===&lt;br /&gt;
&lt;br /&gt;
==== Shields Configurations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Shield Configurations&lt;br /&gt;
|-&lt;br /&gt;
! Shield !! Enchants !! Cards&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}}&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:27298}}&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}}&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:4128}}&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}}&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300379}}&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None ||&lt;br /&gt;
{{#item:4253}}&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None ||&lt;br /&gt;
{{#item:4128}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4302}} || This Card will allow you to farm in the hardest maps,&lt;br /&gt;
where being able to tank high damage is essential.&lt;br /&gt;
&lt;br /&gt;
Also makes {{#skill:5256}} a lot stronger.&lt;br /&gt;
&lt;br /&gt;
Since the latest updates this is my new default card to use everywhere.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}} || The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| The most important enchant is {{#item:313012}},&lt;br /&gt;
followed by {{#item:312538}}.&lt;br /&gt;
&lt;br /&gt;
Get the Life of Spring maxed as soon as you can,&lt;br /&gt;
&lt;br /&gt;
then slowly progress to maxing the other ones.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4174}} || A very old card that is still useful after 20+ years.&lt;br /&gt;
Do not underestimate the power of this card, it will allows you to survive the most difficult maps.&lt;br /&gt;
&lt;br /&gt;
Must be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
At the moment this and the very next one are my go to cards.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4580}} || Almost the opposite of {{#item:4174}}.&lt;br /&gt;
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps.&lt;br /&gt;
&lt;br /&gt;
The basic effect is especially useful vs Matk dealers Monsters.&lt;br /&gt;
&lt;br /&gt;
Like the Deviling, this too have to be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
The Holy weakness is also nullified by {{#skill:2322}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}} || The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300644}} || An hybrid card that gives both Damage and Neutral Resistance.&lt;br /&gt;
It&#039;s useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}} || The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;400.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;650.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}} ||&lt;br /&gt;
The second best HP% card for your Shoes slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option four is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
But the +12[A] {{#item:530014}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;HAVE TO&amp;lt;/span&amp;gt; be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Holy Light one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You can choose this, the Holy Light or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
&lt;br /&gt;
Needs +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
to properly work for {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;br /&gt;
* 18/03/2025 - Updated Endgame Gears&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=60625</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=60625"/>
		<updated>2026-06-16T22:41:23Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* Weapon Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490483}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final_Stat_Build_1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}.&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage %&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
~50% Non-Critical Damage and some Melee Damage&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400976}}.&lt;br /&gt;
&lt;br /&gt;
This is the new best in slot Weapon for Melee Imperial Guards.&lt;br /&gt;
&lt;br /&gt;
Try to reform a usable one at first, at least 35% Non-Critical Damage.&lt;br /&gt;
&lt;br /&gt;
Then slowly search for a better one to +15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Weapon Carding - Thanatos Configurations&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || {{#item:4399}}&lt;br /&gt;
{{#item:300532}}&lt;br /&gt;
|| Tower of Trials, Ch1 Geffenia/Valk, ToDG, Depth2&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:300241}}&lt;br /&gt;
|| Zerocell&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:300240}}&lt;br /&gt;
|| Encroached Tan, Rigel, Betelgeuse&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:27339}}&lt;br /&gt;
|| Poring Village Unreal Mode&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}} ||&lt;br /&gt;
The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}} || This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}} ||&lt;br /&gt;
Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}} ||&lt;br /&gt;
The best damage card vs Large Size monsters.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}} ||&lt;br /&gt;
The best damage card vs Medium Size monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHIELDS ===&lt;br /&gt;
&lt;br /&gt;
==== Shields Configurations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Shield !! Enchants !! Cards || Where to use&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312094}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:4253}}  || Zerocell Nox/Ark Map.&lt;br /&gt;
Highest General Defense and ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312094}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:4128}}  || Zerocell Nox/Ark Map.&lt;br /&gt;
Good General Defense, Best Damage&lt;br /&gt;
&lt;br /&gt;
and ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:300465}}  || Highest Damage and HP.&lt;br /&gt;
&lt;br /&gt;
Carefull about the Luk loss.&lt;br /&gt;
&lt;br /&gt;
Check Prestige Stats.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:460020}} || {{#item:310853}} to max ACD&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:310875}} to max Tankiness&lt;br /&gt;
|| Same Cards as Glacier || Same as Glacier configuration.&lt;br /&gt;
This Shield is just for 5-10% more ACD.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None || {{#item:4253}} || Tower of Trials:&lt;br /&gt;
Generally good to survive more&lt;br /&gt;
&lt;br /&gt;
elemental damage if not having&lt;br /&gt;
&lt;br /&gt;
GTB Card.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None || {{#item:4128}} || Zerocell Lux/Vita Map:&lt;br /&gt;
Needed to reach 100% Fire Resistance.&lt;br /&gt;
&lt;br /&gt;
Tower of Trials:&lt;br /&gt;
&lt;br /&gt;
Generally good in ToT.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:28913}} || None || {{#item:4253}} || Zerocell Nox/Ark Map.&lt;br /&gt;
Highest Specialized CC Defense.&lt;br /&gt;
&lt;br /&gt;
Nice ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:28946}} || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4302}} || This Card will allow you to farm in the hardest maps,&lt;br /&gt;
where being able to tank high damage is essential.&lt;br /&gt;
&lt;br /&gt;
Also makes {{#skill:5256}} a lot stronger.&lt;br /&gt;
&lt;br /&gt;
Since the latest updates this is my new default card to use everywhere.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}} || The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| The most important enchant is {{#item:313012}},&lt;br /&gt;
followed by {{#item:312538}}.&lt;br /&gt;
&lt;br /&gt;
Get the Life of Spring maxed as soon as you can,&lt;br /&gt;
&lt;br /&gt;
then slowly progress to maxing the other ones.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4174}} || A very old card that is still useful after 20+ years.&lt;br /&gt;
Do not underestimate the power of this card, it will allows you to survive the most difficult maps.&lt;br /&gt;
&lt;br /&gt;
Must be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
At the moment this and the very next one are my go to cards.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4580}} || Almost the opposite of {{#item:4174}}.&lt;br /&gt;
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps.&lt;br /&gt;
&lt;br /&gt;
The basic effect is especially useful vs Matk dealers Monsters.&lt;br /&gt;
&lt;br /&gt;
Like the Deviling, this too have to be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
The Holy weakness is also nullified by {{#skill:2322}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}} || The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300644}} || An hybrid card that gives both Damage and Neutral Resistance.&lt;br /&gt;
It&#039;s useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}} || The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;400.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;650.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}} ||&lt;br /&gt;
The second best HP% card for your Shoes slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option four is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
But the +12[A] {{#item:530014}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;HAVE TO&amp;lt;/span&amp;gt; be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Holy Light one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You can choose this, the Holy Light or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
&lt;br /&gt;
Needs +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
to properly work for {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;br /&gt;
* 18/03/2025 - Updated Endgame Gears&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=File:Final_Stat_Build_1.png&amp;diff=60624</id>
		<title>File:Final Stat Build 1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=File:Final_Stat_Build_1.png&amp;diff=60624"/>
		<updated>2026-06-16T22:38:49Z</updated>

		<summary type="html">&lt;p&gt;Titano: Titano reverted File:Final Stat Build 1.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=File:Final_Stat_Build_1.png&amp;diff=60623</id>
		<title>File:Final Stat Build 1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=File:Final_Stat_Build_1.png&amp;diff=60623"/>
		<updated>2026-06-16T22:38:15Z</updated>

		<summary type="html">&lt;p&gt;Titano: Titano reverted File:Final Stat Build 1.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=60622</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=60622"/>
		<updated>2026-06-16T22:37:16Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* My Currest Stat and Trait Build */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490483}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final_Stat_Build_1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}.&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage %&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
~50% Non-Critical Damage and some Melee Damage&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400976}}.&lt;br /&gt;
&lt;br /&gt;
This is the new best in slot Weapon for Melee Imperial Guards.&lt;br /&gt;
&lt;br /&gt;
Try to reform a usable one at first, at least 35% Non-Critical Damage.&lt;br /&gt;
&lt;br /&gt;
Then slowly search for a better one to +15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Weapon Carding - Thanatos Configurations&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || {{#item:4399}}&lt;br /&gt;
{{#item:300532}}&lt;br /&gt;
|| Tower of Trials, Ch1 Geffenia/Valk, ToDG, Depth2&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:300241}}&lt;br /&gt;
|| Zerocell&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:300240}}&lt;br /&gt;
|| Encroached Tan, Rigel, Betelgeuse&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:27339}}&lt;br /&gt;
|| Poring Village Unreal Mode&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}} ||&lt;br /&gt;
The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}} || This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}} ||&lt;br /&gt;
Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}} ||&lt;br /&gt;
The best damage card vs Large Size monsters.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}} ||&lt;br /&gt;
The best damage card vs Medium Size monsters.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}} ||&lt;br /&gt;
General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}} ||&lt;br /&gt;
Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHIELDS ===&lt;br /&gt;
&lt;br /&gt;
==== Shields Configurations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Shield !! Enchants !! Cards || Where to use&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312094}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:4253}}  || Zerocell Nox/Ark Map.&lt;br /&gt;
Highest General Defense and ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312094}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:4128}}  || Zerocell Nox/Ark Map.&lt;br /&gt;
Good General Defense, Best Damage&lt;br /&gt;
&lt;br /&gt;
and ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:300465}}  || Highest Damage and HP.&lt;br /&gt;
&lt;br /&gt;
Carefull about the Luk loss.&lt;br /&gt;
&lt;br /&gt;
Check Prestige Stats.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:460020}} || {{#item:310853}} to max ACD&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:310875}} to max Tankiness&lt;br /&gt;
|| Same Cards as Glacier || Same as Glacier configuration.&lt;br /&gt;
This Shield is just for 5-10% more ACD.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None || {{#item:4253}} || Tower of Trials:&lt;br /&gt;
Generally good to survive more&lt;br /&gt;
&lt;br /&gt;
elemental damage if not having&lt;br /&gt;
&lt;br /&gt;
GTB Card.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None || {{#item:4128}} || Zerocell Lux/Vita Map:&lt;br /&gt;
Needed to reach 100% Fire Resistance.&lt;br /&gt;
&lt;br /&gt;
Tower of Trials:&lt;br /&gt;
&lt;br /&gt;
Generally good in ToT.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:28913}} || None || {{#item:4253}} || Zerocell Nox/Ark Map.&lt;br /&gt;
Highest Specialized CC Defense.&lt;br /&gt;
&lt;br /&gt;
Nice ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:28946}} || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4302}} || This Card will allow you to farm in the hardest maps,&lt;br /&gt;
where being able to tank high damage is essential.&lt;br /&gt;
&lt;br /&gt;
Also makes {{#skill:5256}} a lot stronger.&lt;br /&gt;
&lt;br /&gt;
Since the latest updates this is my new default card to use everywhere.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}} || The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| The most important enchant is {{#item:313012}},&lt;br /&gt;
followed by {{#item:312538}}.&lt;br /&gt;
&lt;br /&gt;
Get the Life of Spring maxed as soon as you can,&lt;br /&gt;
&lt;br /&gt;
then slowly progress to maxing the other ones.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4174}} || A very old card that is still useful after 20+ years.&lt;br /&gt;
Do not underestimate the power of this card, it will allows you to survive the most difficult maps.&lt;br /&gt;
&lt;br /&gt;
Must be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
At the moment this and the very next one are my go to cards.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4580}} || Almost the opposite of {{#item:4174}}.&lt;br /&gt;
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps.&lt;br /&gt;
&lt;br /&gt;
The basic effect is especially useful vs Matk dealers Monsters.&lt;br /&gt;
&lt;br /&gt;
Like the Deviling, this too have to be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
The Holy weakness is also nullified by {{#skill:2322}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}} || The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300644}} || An hybrid card that gives both Damage and Neutral Resistance.&lt;br /&gt;
It&#039;s useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}} || The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;400.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;650.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}} ||&lt;br /&gt;
The second best HP% card for your Shoes slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option four is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
But the +12[A] {{#item:530014}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;HAVE TO&amp;lt;/span&amp;gt; be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Holy Light one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You can choose this, the Holy Light or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
&lt;br /&gt;
Needs +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
to properly work for {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;br /&gt;
* 18/03/2025 - Updated Endgame Gears&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=60621</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=60621"/>
		<updated>2026-06-16T22:34:33Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* My Currest Stat and Trait Build */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490483}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Stats2Titano.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}.&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage %&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
~50% Non-Critical Damage and some Melee Damage&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400976}}.&lt;br /&gt;
&lt;br /&gt;
This is the new best in slot Weapon for Melee Imperial Guards.&lt;br /&gt;
&lt;br /&gt;
Try to reform a usable one at first, at least 35% Non-Critical Damage.&lt;br /&gt;
&lt;br /&gt;
Then slowly search for a better one to +15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Weapon Carding - Thanatos Configurations&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || {{#item:4399}}&lt;br /&gt;
{{#item:300532}}&lt;br /&gt;
|| Tower of Trials, Ch1 Geffenia/Valk, ToDG, Depth2&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:300241}}&lt;br /&gt;
|| Zerocell&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:300240}}&lt;br /&gt;
|| Encroached Tan, Rigel, Betelgeuse&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:27339}}&lt;br /&gt;
|| Poring Village Unreal Mode&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}} ||&lt;br /&gt;
The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}} || This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}} ||&lt;br /&gt;
Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}} ||&lt;br /&gt;
The best damage card vs Large Size monsters.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}} ||&lt;br /&gt;
The best damage card vs Medium Size monsters.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}} ||&lt;br /&gt;
General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}} ||&lt;br /&gt;
Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHIELDS ===&lt;br /&gt;
&lt;br /&gt;
==== Shields Configurations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Shield !! Enchants !! Cards || Where to use&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312094}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:4253}}  || Zerocell Nox/Ark Map.&lt;br /&gt;
Highest General Defense and ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312094}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:4128}}  || Zerocell Nox/Ark Map.&lt;br /&gt;
Good General Defense, Best Damage&lt;br /&gt;
&lt;br /&gt;
and ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:300465}}  || Highest Damage and HP.&lt;br /&gt;
&lt;br /&gt;
Carefull about the Luk loss.&lt;br /&gt;
&lt;br /&gt;
Check Prestige Stats.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:460020}} || {{#item:310853}} to max ACD&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:310875}} to max Tankiness&lt;br /&gt;
|| Same Cards as Glacier || Same as Glacier configuration.&lt;br /&gt;
This Shield is just for 5-10% more ACD.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None || {{#item:4253}} || Tower of Trials:&lt;br /&gt;
Generally good to survive more&lt;br /&gt;
&lt;br /&gt;
elemental damage if not having&lt;br /&gt;
&lt;br /&gt;
GTB Card.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None || {{#item:4128}} || Zerocell Lux/Vita Map:&lt;br /&gt;
Needed to reach 100% Fire Resistance.&lt;br /&gt;
&lt;br /&gt;
Tower of Trials:&lt;br /&gt;
&lt;br /&gt;
Generally good in ToT.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:28913}} || None || {{#item:4253}} || Zerocell Nox/Ark Map.&lt;br /&gt;
Highest Specialized CC Defense.&lt;br /&gt;
&lt;br /&gt;
Nice ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:28946}} || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4302}} || This Card will allow you to farm in the hardest maps,&lt;br /&gt;
where being able to tank high damage is essential.&lt;br /&gt;
&lt;br /&gt;
Also makes {{#skill:5256}} a lot stronger.&lt;br /&gt;
&lt;br /&gt;
Since the latest updates this is my new default card to use everywhere.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}} || The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| The most important enchant is {{#item:313012}},&lt;br /&gt;
followed by {{#item:312538}}.&lt;br /&gt;
&lt;br /&gt;
Get the Life of Spring maxed as soon as you can,&lt;br /&gt;
&lt;br /&gt;
then slowly progress to maxing the other ones.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4174}} || A very old card that is still useful after 20+ years.&lt;br /&gt;
Do not underestimate the power of this card, it will allows you to survive the most difficult maps.&lt;br /&gt;
&lt;br /&gt;
Must be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
At the moment this and the very next one are my go to cards.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4580}} || Almost the opposite of {{#item:4174}}.&lt;br /&gt;
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps.&lt;br /&gt;
&lt;br /&gt;
The basic effect is especially useful vs Matk dealers Monsters.&lt;br /&gt;
&lt;br /&gt;
Like the Deviling, this too have to be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
The Holy weakness is also nullified by {{#skill:2322}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}} || The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300644}} || An hybrid card that gives both Damage and Neutral Resistance.&lt;br /&gt;
It&#039;s useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}} || The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;400.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;650.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}} ||&lt;br /&gt;
The second best HP% card for your Shoes slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option four is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
But the +12[A] {{#item:530014}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;HAVE TO&amp;lt;/span&amp;gt; be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Holy Light one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You can choose this, the Holy Light or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
&lt;br /&gt;
Needs +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
to properly work for {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;br /&gt;
* 18/03/2025 - Updated Endgame Gears&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=File:Final_Stat_Build_1.png&amp;diff=60620</id>
		<title>File:Final Stat Build 1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=File:Final_Stat_Build_1.png&amp;diff=60620"/>
		<updated>2026-06-16T22:31:51Z</updated>

		<summary type="html">&lt;p&gt;Titano: Titano uploaded a new version of File:Final Stat Build 1.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=60619</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=60619"/>
		<updated>2026-06-16T22:28:09Z</updated>

		<summary type="html">&lt;p&gt;Titano: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490483}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}.&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage %&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
~50% Non-Critical Damage and some Melee Damage&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400976}}.&lt;br /&gt;
&lt;br /&gt;
This is the new best in slot Weapon for Melee Imperial Guards.&lt;br /&gt;
&lt;br /&gt;
Try to reform a usable one at first, at least 35% Non-Critical Damage.&lt;br /&gt;
&lt;br /&gt;
Then slowly search for a better one to +15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Weapon Carding - Thanatos Configurations&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || {{#item:4399}}&lt;br /&gt;
{{#item:300532}}&lt;br /&gt;
|| Tower of Trials, Ch1 Geffenia/Valk, ToDG, Depth2&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:300241}}&lt;br /&gt;
|| Zerocell&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:300240}}&lt;br /&gt;
|| Encroached Tan, Rigel, Betelgeuse&lt;br /&gt;
|-&lt;br /&gt;
| - || {{#item:4399}}&lt;br /&gt;
{{#item:27339}}&lt;br /&gt;
|| Poring Village Unreal Mode&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}} ||&lt;br /&gt;
The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}} || This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}} ||&lt;br /&gt;
Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}} ||&lt;br /&gt;
The best damage card vs Large Size monsters.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}} ||&lt;br /&gt;
The best damage card vs Medium Size monsters.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}} ||&lt;br /&gt;
General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}} ||&lt;br /&gt;
Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHIELDS ===&lt;br /&gt;
&lt;br /&gt;
==== Shields Configurations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Shield !! Enchants !! Cards || Where to use&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312094}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:4253}}  || Zerocell Nox/Ark Map.&lt;br /&gt;
Highest General Defense and ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312094}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:4128}}  || Zerocell Nox/Ark Map.&lt;br /&gt;
Good General Defense, Best Damage&lt;br /&gt;
&lt;br /&gt;
and ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:300465}}  || Highest Damage and HP.&lt;br /&gt;
&lt;br /&gt;
Carefull about the Luk loss.&lt;br /&gt;
&lt;br /&gt;
Check Prestige Stats.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:460020}} || {{#item:310853}} to max ACD&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:310875}} to max Tankiness&lt;br /&gt;
|| Same Cards as Glacier || Same as Glacier configuration.&lt;br /&gt;
This Shield is just for 5-10% more ACD.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None || {{#item:4253}} || Tower of Trials:&lt;br /&gt;
Generally good to survive more&lt;br /&gt;
&lt;br /&gt;
elemental damage if not having&lt;br /&gt;
&lt;br /&gt;
GTB Card.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None || {{#item:4128}} || Zerocell Lux/Vita Map:&lt;br /&gt;
Needed to reach 100% Fire Resistance.&lt;br /&gt;
&lt;br /&gt;
Tower of Trials:&lt;br /&gt;
&lt;br /&gt;
Generally good in ToT.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:28913}} || None || {{#item:4253}} || Zerocell Nox/Ark Map.&lt;br /&gt;
Highest Specialized CC Defense.&lt;br /&gt;
&lt;br /&gt;
Nice ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:28946}} || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4302}} || This Card will allow you to farm in the hardest maps,&lt;br /&gt;
where being able to tank high damage is essential.&lt;br /&gt;
&lt;br /&gt;
Also makes {{#skill:5256}} a lot stronger.&lt;br /&gt;
&lt;br /&gt;
Since the latest updates this is my new default card to use everywhere.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}} || The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| The most important enchant is {{#item:313012}},&lt;br /&gt;
followed by {{#item:312538}}.&lt;br /&gt;
&lt;br /&gt;
Get the Life of Spring maxed as soon as you can,&lt;br /&gt;
&lt;br /&gt;
then slowly progress to maxing the other ones.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4174}} || A very old card that is still useful after 20+ years.&lt;br /&gt;
Do not underestimate the power of this card, it will allows you to survive the most difficult maps.&lt;br /&gt;
&lt;br /&gt;
Must be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
At the moment this and the very next one are my go to cards.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4580}} || Almost the opposite of {{#item:4174}}.&lt;br /&gt;
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps.&lt;br /&gt;
&lt;br /&gt;
The basic effect is especially useful vs Matk dealers Monsters.&lt;br /&gt;
&lt;br /&gt;
Like the Deviling, this too have to be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
The Holy weakness is also nullified by {{#skill:2322}}.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}} || The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300644}} || An hybrid card that gives both Damage and Neutral Resistance.&lt;br /&gt;
It&#039;s useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}} || The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;400.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;650.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}} ||&lt;br /&gt;
The second best HP% card for your Shoes slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option four is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
But the +12[A] {{#item:530014}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;HAVE TO&amp;lt;/span&amp;gt; be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Holy Light one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You can choose this, the Holy Light or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
&lt;br /&gt;
Needs +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
to properly work for {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;br /&gt;
* 18/03/2025 - Updated Endgame Gears&lt;/div&gt;</summary>
		<author><name>Titano</name></author>
	</entry>
</feed>