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	<updated>2026-04-08T12:42:00Z</updated>
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		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=59141</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
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		<updated>2026-03-24T20:41:15Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Advanced - Endgame Main Gears Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490483}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}.&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage %&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
~50% Non-Critical Damage and some Melee Damage&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400976}}.&lt;br /&gt;
&lt;br /&gt;
This is the new best in slot Weapon for Melee Imperial Guards.&lt;br /&gt;
&lt;br /&gt;
Try to reform a usable one at first, at least 35% Non-Critical Damage.&lt;br /&gt;
&lt;br /&gt;
Then slowly search for a better one to +15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHIELDS ===&lt;br /&gt;
&lt;br /&gt;
==== Shields Configurations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Shield !! Enchants !! Cards || Where to use&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312094}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:4253}}  || Zerocell Nox/Ark Map.&lt;br /&gt;
Highest General Defense and ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312094}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:4128}}  || Zerocell Nox/Ark Map.&lt;br /&gt;
Good General Defense, Best Damage&lt;br /&gt;
&lt;br /&gt;
and ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:300465}}  || Highest Damage and HP.&lt;br /&gt;
&lt;br /&gt;
Carefull about the Luk loss.&lt;br /&gt;
&lt;br /&gt;
Check Prestige Stats.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:460020}} || {{#item:310853}} to max ACD&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:310875}} to max Tankiness&lt;br /&gt;
|| Same Cards as Glacier || Same as Glacier configuration.&lt;br /&gt;
This Shield is just for 5-10% more ACD.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None || {{#item:4253}} || Tower of Trials:&lt;br /&gt;
Generally good to survive more&lt;br /&gt;
&lt;br /&gt;
elemental damage if not having&lt;br /&gt;
&lt;br /&gt;
GTB Card.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None || {{#item:4128}} || Zerocell Lux/Vita Map:&lt;br /&gt;
Needed to reach 100% Fire Resistance.&lt;br /&gt;
&lt;br /&gt;
Tower of Trials:&lt;br /&gt;
&lt;br /&gt;
Generally good in ToT.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:28913}} || None || {{#item:4253}} || Zerocell Nox/Ark Map.&lt;br /&gt;
Highest Specialized CC Defense.&lt;br /&gt;
&lt;br /&gt;
Nice ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:28946}} || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4302}}&lt;br /&gt;
{{#itemDesc:4302}}&lt;br /&gt;
|| This Card will allow you to farm in the hardest maps,&lt;br /&gt;
where being able to tank high damage is essential.&lt;br /&gt;
&lt;br /&gt;
Also makes {{#skill:5256}} a lot stronger.&lt;br /&gt;
&lt;br /&gt;
Since the latest updates this is my new default card to use everywhere.&lt;br /&gt;
|| {{#mob:1583}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| The most important enchant is {{#item:313012}},&lt;br /&gt;
followed by {{#item:312538}}.&lt;br /&gt;
&lt;br /&gt;
Get the Life of Spring maxed as soon as you can,&lt;br /&gt;
&lt;br /&gt;
then slowly progress to maxing the other ones.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4174}}&lt;br /&gt;
{{#itemDesc:4174}}&lt;br /&gt;
|| A very old card that is still useful after 20+ years.&lt;br /&gt;
Do not underestimate the power of this card, it will allows you to survive the most difficult maps.&lt;br /&gt;
&lt;br /&gt;
Must be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
At the moment this and the very next one are my go to cards.&lt;br /&gt;
|| {{#mob:21345}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4580}}&lt;br /&gt;
{{#itemDesc:4580}}&lt;br /&gt;
|| Almost the opposite of {{#item:4174}}.&lt;br /&gt;
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps.&lt;br /&gt;
&lt;br /&gt;
The basic effect is especially useful vs Matk dealers Monsters.&lt;br /&gt;
&lt;br /&gt;
Like the Deviling, this too have to be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
The Holy weakness is also nullified by {{#skill:2322}}.&lt;br /&gt;
|| {{#mob:2255}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300644}}&lt;br /&gt;
{{#itemDesc:300644}}&lt;br /&gt;
|| An hybrid card that gives both Damage and Neutral Resistance.&lt;br /&gt;
It&#039;s useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible.&lt;br /&gt;
|| {{#mob:22454}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;400.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;650.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot. || {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option four is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
But the +12[A] {{#item:530014}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;HAVE TO&amp;lt;/span&amp;gt; be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Holy Light one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You can choose this, the Holy Light or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
&lt;br /&gt;
Needs +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
to properly work for {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;br /&gt;
* 18/03/2025 - Updated Endgame Gears&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=59097</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=59097"/>
		<updated>2026-03-18T17:49:04Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Shields Configurations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}.&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage %&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
~50% Non-Critical Damage and some Melee Damage&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400976}}.&lt;br /&gt;
&lt;br /&gt;
This is the new best in slot Weapon for Melee Imperial Guards.&lt;br /&gt;
&lt;br /&gt;
Try to reform a usable one at first, at least 35% Non-Critical Damage.&lt;br /&gt;
&lt;br /&gt;
Then slowly search for a better one to +15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHIELDS ===&lt;br /&gt;
&lt;br /&gt;
==== Shields Configurations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Shield !! Enchants !! Cards || Where to use&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312094}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:4253}}  || Zerocell Nox/Ark Map.&lt;br /&gt;
Highest General Defense and ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312094}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:4128}}  || Zerocell Nox/Ark Map.&lt;br /&gt;
Good General Defense, Best Damage&lt;br /&gt;
&lt;br /&gt;
and ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:300465}}  || Highest Damage and HP.&lt;br /&gt;
&lt;br /&gt;
Carefull about the Luk loss.&lt;br /&gt;
&lt;br /&gt;
Check Prestige Stats.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:460020}} || {{#item:310853}} to max ACD&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:310875}} to max Tankiness&lt;br /&gt;
|| Same Cards as Glacier || Same as Glacier configuration.&lt;br /&gt;
This Shield is just for 5-10% more ACD.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None || {{#item:4253}} || Tower of Trials:&lt;br /&gt;
Generally good to survive more&lt;br /&gt;
&lt;br /&gt;
elemental damage if not having&lt;br /&gt;
&lt;br /&gt;
GTB Card.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None || {{#item:4128}} || Zerocell Lux/Vita Map:&lt;br /&gt;
Needed to reach 100% Fire Resistance.&lt;br /&gt;
&lt;br /&gt;
Tower of Trials:&lt;br /&gt;
&lt;br /&gt;
Generally good in ToT.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:28913}} || None || {{#item:4253}} || Zerocell Nox/Ark Map.&lt;br /&gt;
Highest Specialized CC Defense.&lt;br /&gt;
&lt;br /&gt;
Nice ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:28946}} || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4302}}&lt;br /&gt;
{{#itemDesc:4302}}&lt;br /&gt;
|| This Card will allow you to farm in the hardest maps,&lt;br /&gt;
where being able to tank high damage is essential.&lt;br /&gt;
&lt;br /&gt;
Also makes {{#skill:5256}} a lot stronger.&lt;br /&gt;
&lt;br /&gt;
Since the latest updates this is my new default card to use everywhere.&lt;br /&gt;
|| {{#mob:1583}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| The most important enchant is {{#item:313012}},&lt;br /&gt;
followed by {{#item:312538}}.&lt;br /&gt;
&lt;br /&gt;
Get the Life of Spring maxed as soon as you can,&lt;br /&gt;
&lt;br /&gt;
then slowly progress to maxing the other ones.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4174}}&lt;br /&gt;
{{#itemDesc:4174}}&lt;br /&gt;
|| A very old card that is still useful after 20+ years.&lt;br /&gt;
Do not underestimate the power of this card, it will allows you to survive the most difficult maps.&lt;br /&gt;
&lt;br /&gt;
Must be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
At the moment this and the very next one are my go to cards.&lt;br /&gt;
|| {{#mob:21345}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4580}}&lt;br /&gt;
{{#itemDesc:4580}}&lt;br /&gt;
|| Almost the opposite of {{#item:4174}}.&lt;br /&gt;
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps.&lt;br /&gt;
&lt;br /&gt;
The basic effect is especially useful vs Matk dealers Monsters.&lt;br /&gt;
&lt;br /&gt;
Like the Deviling, this too have to be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
The Holy weakness is also nullified by {{#skill:2322}}.&lt;br /&gt;
|| {{#mob:2255}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300644}}&lt;br /&gt;
{{#itemDesc:300644}}&lt;br /&gt;
|| An hybrid card that gives both Damage and Neutral Resistance.&lt;br /&gt;
It&#039;s useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible.&lt;br /&gt;
|| {{#mob:22454}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;400.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;650.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot. || {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option four is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
But the +12[A] {{#item:530014}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;HAVE TO&amp;lt;/span&amp;gt; be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Holy Light one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You can choose this, the Holy Light or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
&lt;br /&gt;
Needs +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
to properly work for {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;br /&gt;
* 18/03/2025 - Updated Endgame Gears&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=59075</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=59075"/>
		<updated>2026-03-18T02:52:42Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Changelog link= */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}.&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage %&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
~50% Non-Critical Damage and some Melee Damage&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400976}}.&lt;br /&gt;
&lt;br /&gt;
This is the new best in slot Weapon for Melee Imperial Guards.&lt;br /&gt;
&lt;br /&gt;
Try to reform a usable one at first, at least 35% Non-Critical Damage.&lt;br /&gt;
&lt;br /&gt;
Then slowly search for a better one to +15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHIELDS ===&lt;br /&gt;
&lt;br /&gt;
==== Shields Configurations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Shield !! Enchants !! Cards || Where to use&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312094}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:4253}}  || Zerocell Nox/Ark Map.&lt;br /&gt;
Highest General Defense and ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:4253}}  || Zerocell Nox/Ark Map.&lt;br /&gt;
Good General Defense, Best Damage&lt;br /&gt;
&lt;br /&gt;
and ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:4128}}  || Max Damage/ASPD and GTB.&lt;br /&gt;
General Tower of Trials.&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:300465}}  || General/Casual use.&lt;br /&gt;
Highest Damage and HP.&lt;br /&gt;
&lt;br /&gt;
Carefull about the Luk loss.&lt;br /&gt;
&lt;br /&gt;
Check Prestige Stats.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:460020}} || {{#item:310853}} to max ACD&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:310875}} to max Tankiness&lt;br /&gt;
|| Same Cards as Glacier || Same as Glacier configuration.&lt;br /&gt;
This Shield is just for 5-10% more ACD.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None || {{#item:4253}} || Tower of Trials:&lt;br /&gt;
Generally good to survive more&lt;br /&gt;
&lt;br /&gt;
elemental damage if not having&lt;br /&gt;
&lt;br /&gt;
GTB Card.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None || {{#item:4128}} || Zerocell Lux/Vita Map:&lt;br /&gt;
Needed to reach 100% Fire Resistance.&lt;br /&gt;
&lt;br /&gt;
Tower of Trials:&lt;br /&gt;
&lt;br /&gt;
Generally good in ToT.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:28913}} || None || {{#item:4253}} || Zerocell Nox/Ark Map.&lt;br /&gt;
Highest Specialized CC Defense.&lt;br /&gt;
&lt;br /&gt;
Nice ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:28946}} || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4302}}&lt;br /&gt;
{{#itemDesc:4302}}&lt;br /&gt;
|| This Card will allow you to farm in the hardest maps,&lt;br /&gt;
where being able to tank high damage is essential.&lt;br /&gt;
&lt;br /&gt;
Also makes {{#skill:5256}} a lot stronger.&lt;br /&gt;
&lt;br /&gt;
Since the latest updates this is my new default card to use everywhere.&lt;br /&gt;
|| {{#mob:1583}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| The most important enchant is {{#item:313012}},&lt;br /&gt;
followed by {{#item:312538}}.&lt;br /&gt;
&lt;br /&gt;
Get the Life of Spring maxed as soon as you can,&lt;br /&gt;
&lt;br /&gt;
then slowly progress to maxing the other ones.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4174}}&lt;br /&gt;
{{#itemDesc:4174}}&lt;br /&gt;
|| A very old card that is still useful after 20+ years.&lt;br /&gt;
Do not underestimate the power of this card, it will allows you to survive the most difficult maps.&lt;br /&gt;
&lt;br /&gt;
Must be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
At the moment this and the very next one are my go to cards.&lt;br /&gt;
|| {{#mob:21345}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4580}}&lt;br /&gt;
{{#itemDesc:4580}}&lt;br /&gt;
|| Almost the opposite of {{#item:4174}}.&lt;br /&gt;
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps.&lt;br /&gt;
&lt;br /&gt;
The basic effect is especially useful vs Matk dealers Monsters.&lt;br /&gt;
&lt;br /&gt;
Like the Deviling, this too have to be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
The Holy weakness is also nullified by {{#skill:2322}}.&lt;br /&gt;
|| {{#mob:2255}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300644}}&lt;br /&gt;
{{#itemDesc:300644}}&lt;br /&gt;
|| An hybrid card that gives both Damage and Neutral Resistance.&lt;br /&gt;
It&#039;s useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible.&lt;br /&gt;
|| {{#mob:22454}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;400.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;650.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot. || {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option four is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
But the +12[A] {{#item:530014}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;HAVE TO&amp;lt;/span&amp;gt; be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Holy Light one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You can choose this, the Holy Light or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
&lt;br /&gt;
Needs +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
to properly work for {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;br /&gt;
* 18/03/2025 - Updated Endgame Gears&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=59074</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=59074"/>
		<updated>2026-03-18T02:51:00Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Shields Configurations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}.&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage %&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
~50% Non-Critical Damage and some Melee Damage&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400976}}.&lt;br /&gt;
&lt;br /&gt;
This is the new best in slot Weapon for Melee Imperial Guards.&lt;br /&gt;
&lt;br /&gt;
Try to reform a usable one at first, at least 35% Non-Critical Damage.&lt;br /&gt;
&lt;br /&gt;
Then slowly search for a better one to +15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHIELDS ===&lt;br /&gt;
&lt;br /&gt;
==== Shields Configurations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Shield !! Enchants !! Cards || Where to use&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312094}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:4253}}  || Zerocell Nox/Ark Map.&lt;br /&gt;
Highest General Defense and ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:4253}}  || Zerocell Nox/Ark Map.&lt;br /&gt;
Good General Defense, Best Damage&lt;br /&gt;
&lt;br /&gt;
and ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:4128}}  || Max Damage/ASPD and GTB.&lt;br /&gt;
General Tower of Trials.&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:300465}}  || General/Casual use.&lt;br /&gt;
Highest Damage and HP.&lt;br /&gt;
&lt;br /&gt;
Carefull about the Luk loss.&lt;br /&gt;
&lt;br /&gt;
Check Prestige Stats.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:460020}} || {{#item:310853}} to max ACD&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:310875}} to max Tankiness&lt;br /&gt;
|| Same Cards as Glacier || Same as Glacier configuration.&lt;br /&gt;
This Shield is just for 5-10% more ACD.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None || {{#item:4253}} || Tower of Trials:&lt;br /&gt;
Generally good to survive more&lt;br /&gt;
&lt;br /&gt;
elemental damage if not having&lt;br /&gt;
&lt;br /&gt;
GTB Card.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None || {{#item:4128}} || Zerocell Lux/Vita Map:&lt;br /&gt;
Needed to reach 100% Fire Resistance.&lt;br /&gt;
&lt;br /&gt;
Tower of Trials:&lt;br /&gt;
&lt;br /&gt;
Generally good in ToT.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:28913}} || None || {{#item:4253}} || Zerocell Nox/Ark Map.&lt;br /&gt;
Highest Specialized CC Defense.&lt;br /&gt;
&lt;br /&gt;
Nice ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:28946}} || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4302}}&lt;br /&gt;
{{#itemDesc:4302}}&lt;br /&gt;
|| This Card will allow you to farm in the hardest maps,&lt;br /&gt;
where being able to tank high damage is essential.&lt;br /&gt;
&lt;br /&gt;
Also makes {{#skill:5256}} a lot stronger.&lt;br /&gt;
&lt;br /&gt;
Since the latest updates this is my new default card to use everywhere.&lt;br /&gt;
|| {{#mob:1583}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| The most important enchant is {{#item:313012}},&lt;br /&gt;
followed by {{#item:312538}}.&lt;br /&gt;
&lt;br /&gt;
Get the Life of Spring maxed as soon as you can,&lt;br /&gt;
&lt;br /&gt;
then slowly progress to maxing the other ones.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4174}}&lt;br /&gt;
{{#itemDesc:4174}}&lt;br /&gt;
|| A very old card that is still useful after 20+ years.&lt;br /&gt;
Do not underestimate the power of this card, it will allows you to survive the most difficult maps.&lt;br /&gt;
&lt;br /&gt;
Must be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
At the moment this and the very next one are my go to cards.&lt;br /&gt;
|| {{#mob:21345}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4580}}&lt;br /&gt;
{{#itemDesc:4580}}&lt;br /&gt;
|| Almost the opposite of {{#item:4174}}.&lt;br /&gt;
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps.&lt;br /&gt;
&lt;br /&gt;
The basic effect is especially useful vs Matk dealers Monsters.&lt;br /&gt;
&lt;br /&gt;
Like the Deviling, this too have to be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
The Holy weakness is also nullified by {{#skill:2322}}.&lt;br /&gt;
|| {{#mob:2255}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300644}}&lt;br /&gt;
{{#itemDesc:300644}}&lt;br /&gt;
|| An hybrid card that gives both Damage and Neutral Resistance.&lt;br /&gt;
It&#039;s useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible.&lt;br /&gt;
|| {{#mob:22454}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;400.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;650.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot. || {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option four is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
But the +12[A] {{#item:530014}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;HAVE TO&amp;lt;/span&amp;gt; be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Holy Light one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You can choose this, the Holy Light or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
&lt;br /&gt;
Needs +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
to properly work for {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=59073</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=59073"/>
		<updated>2026-03-18T02:50:06Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Shields Configurations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}.&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage %&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
~50% Non-Critical Damage and some Melee Damage&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400976}}.&lt;br /&gt;
&lt;br /&gt;
This is the new best in slot Weapon for Melee Imperial Guards.&lt;br /&gt;
&lt;br /&gt;
Try to reform a usable one at first, at least 35% Non-Critical Damage.&lt;br /&gt;
&lt;br /&gt;
Then slowly search for a better one to +15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHIELDS ===&lt;br /&gt;
&lt;br /&gt;
==== Shields Configurations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Shield !! Enchants !! Cards || Where to use&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312094}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:4253}}  || Zerocell Nox/Ark Map.&lt;br /&gt;
Highest General Defense and ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:4253}}  || Zerocell Nox/Ark Map.&lt;br /&gt;
Good General Defense, Best Damage&lt;br /&gt;
&lt;br /&gt;
and ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:4128}}  || Max Damage/ASPD and GTB.&lt;br /&gt;
General Tower of Trials.&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:300465}}  || General/Casual use.&lt;br /&gt;
Highest Damage and HP.&lt;br /&gt;
&lt;br /&gt;
Carefull about the Luk loss.&lt;br /&gt;
&lt;br /&gt;
Check Prestige Stats.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:460020}} || {{#item:310853}} to max ACD&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:310875}} to max Tankiness&lt;br /&gt;
|| Same as Glacier || Same as Glacier configuration.&lt;br /&gt;
This Shield is just for 5-10% more ACD.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None || {{#item:4253}} || Tower of Trials:&lt;br /&gt;
Generally good to survive more&lt;br /&gt;
&lt;br /&gt;
elemental damage if not having&lt;br /&gt;
&lt;br /&gt;
GTB Card.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None || {{#item:4128}} || Zerocell Lux/Vita Map:&lt;br /&gt;
Needed to reach 100% Fire Resistance.&lt;br /&gt;
&lt;br /&gt;
Tower of Trials:&lt;br /&gt;
&lt;br /&gt;
Generally good in ToT.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:28913}} || None || {{#item:4253}} || Zerocell Nox/Ark Map.&lt;br /&gt;
Highest Specialized CC Defense.&lt;br /&gt;
&lt;br /&gt;
Nice ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:28946}} || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4302}}&lt;br /&gt;
{{#itemDesc:4302}}&lt;br /&gt;
|| This Card will allow you to farm in the hardest maps,&lt;br /&gt;
where being able to tank high damage is essential.&lt;br /&gt;
&lt;br /&gt;
Also makes {{#skill:5256}} a lot stronger.&lt;br /&gt;
&lt;br /&gt;
Since the latest updates this is my new default card to use everywhere.&lt;br /&gt;
|| {{#mob:1583}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| The most important enchant is {{#item:313012}},&lt;br /&gt;
followed by {{#item:312538}}.&lt;br /&gt;
&lt;br /&gt;
Get the Life of Spring maxed as soon as you can,&lt;br /&gt;
&lt;br /&gt;
then slowly progress to maxing the other ones.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4174}}&lt;br /&gt;
{{#itemDesc:4174}}&lt;br /&gt;
|| A very old card that is still useful after 20+ years.&lt;br /&gt;
Do not underestimate the power of this card, it will allows you to survive the most difficult maps.&lt;br /&gt;
&lt;br /&gt;
Must be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
At the moment this and the very next one are my go to cards.&lt;br /&gt;
|| {{#mob:21345}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4580}}&lt;br /&gt;
{{#itemDesc:4580}}&lt;br /&gt;
|| Almost the opposite of {{#item:4174}}.&lt;br /&gt;
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps.&lt;br /&gt;
&lt;br /&gt;
The basic effect is especially useful vs Matk dealers Monsters.&lt;br /&gt;
&lt;br /&gt;
Like the Deviling, this too have to be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
The Holy weakness is also nullified by {{#skill:2322}}.&lt;br /&gt;
|| {{#mob:2255}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300644}}&lt;br /&gt;
{{#itemDesc:300644}}&lt;br /&gt;
|| An hybrid card that gives both Damage and Neutral Resistance.&lt;br /&gt;
It&#039;s useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible.&lt;br /&gt;
|| {{#mob:22454}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;400.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;650.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot. || {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option four is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
But the +12[A] {{#item:530014}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;HAVE TO&amp;lt;/span&amp;gt; be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Holy Light one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You can choose this, the Holy Light or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
&lt;br /&gt;
Needs +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
to properly work for {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=59072</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=59072"/>
		<updated>2026-03-18T02:48:05Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Shields Configurations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}.&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage %&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
~50% Non-Critical Damage and some Melee Damage&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400976}}.&lt;br /&gt;
&lt;br /&gt;
This is the new best in slot Weapon for Melee Imperial Guards.&lt;br /&gt;
&lt;br /&gt;
Try to reform a usable one at first, at least 35% Non-Critical Damage.&lt;br /&gt;
&lt;br /&gt;
Then slowly search for a better one to +15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHIELDS ===&lt;br /&gt;
&lt;br /&gt;
==== Shields Configurations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Shield !! Enchants !! Cards || Where to use&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312094}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:4253}}  || Zerocell Nox/Ark Map.&lt;br /&gt;
Highest General Defense and ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:4253}}  || Zerocell Nox/Ark Map.&lt;br /&gt;
Good General Defense, Best Damage&lt;br /&gt;
&lt;br /&gt;
and ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:4128}}  || Max Damage/ASPD and GTB.&lt;br /&gt;
General Tower of Trials.&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:300465}}  || General/Casual use.&lt;br /&gt;
Highest Damage and HP.&lt;br /&gt;
&lt;br /&gt;
Carefull about the Luk loss.&lt;br /&gt;
&lt;br /&gt;
Check Prestige Stats.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:460020}} || {{#item:310853}} to max ACD&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:310875}} to max Tankiness&lt;br /&gt;
|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None || {{#item:4253}} || Tower of Trials:&lt;br /&gt;
Generally good to survive more&lt;br /&gt;
&lt;br /&gt;
elemental damage if not having&lt;br /&gt;
&lt;br /&gt;
GTB Card.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None || {{#item:4128}} || Zerocell Lux/Vita Map:&lt;br /&gt;
Needed to reach 100% Fire Resistance.&lt;br /&gt;
&lt;br /&gt;
Tower of Trials:&lt;br /&gt;
&lt;br /&gt;
Generally good in ToT.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:28913}} || None || {{#item:4253}} || Zerocell Nox/Ark Map.&lt;br /&gt;
Highest Specialized CC Defense.&lt;br /&gt;
&lt;br /&gt;
Nice ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:28946}} || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4302}}&lt;br /&gt;
{{#itemDesc:4302}}&lt;br /&gt;
|| This Card will allow you to farm in the hardest maps,&lt;br /&gt;
where being able to tank high damage is essential.&lt;br /&gt;
&lt;br /&gt;
Also makes {{#skill:5256}} a lot stronger.&lt;br /&gt;
&lt;br /&gt;
Since the latest updates this is my new default card to use everywhere.&lt;br /&gt;
|| {{#mob:1583}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| The most important enchant is {{#item:313012}},&lt;br /&gt;
followed by {{#item:312538}}.&lt;br /&gt;
&lt;br /&gt;
Get the Life of Spring maxed as soon as you can,&lt;br /&gt;
&lt;br /&gt;
then slowly progress to maxing the other ones.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4174}}&lt;br /&gt;
{{#itemDesc:4174}}&lt;br /&gt;
|| A very old card that is still useful after 20+ years.&lt;br /&gt;
Do not underestimate the power of this card, it will allows you to survive the most difficult maps.&lt;br /&gt;
&lt;br /&gt;
Must be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
At the moment this and the very next one are my go to cards.&lt;br /&gt;
|| {{#mob:21345}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4580}}&lt;br /&gt;
{{#itemDesc:4580}}&lt;br /&gt;
|| Almost the opposite of {{#item:4174}}.&lt;br /&gt;
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps.&lt;br /&gt;
&lt;br /&gt;
The basic effect is especially useful vs Matk dealers Monsters.&lt;br /&gt;
&lt;br /&gt;
Like the Deviling, this too have to be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
The Holy weakness is also nullified by {{#skill:2322}}.&lt;br /&gt;
|| {{#mob:2255}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300644}}&lt;br /&gt;
{{#itemDesc:300644}}&lt;br /&gt;
|| An hybrid card that gives both Damage and Neutral Resistance.&lt;br /&gt;
It&#039;s useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible.&lt;br /&gt;
|| {{#mob:22454}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;400.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;650.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot. || {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option four is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
But the +12[A] {{#item:530014}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;HAVE TO&amp;lt;/span&amp;gt; be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Holy Light one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You can choose this, the Holy Light or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
&lt;br /&gt;
Needs +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
to properly work for {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=59071</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=59071"/>
		<updated>2026-03-18T02:44:02Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Shields Configurations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}.&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage %&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
~50% Non-Critical Damage and some Melee Damage&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400976}}.&lt;br /&gt;
&lt;br /&gt;
This is the new best in slot Weapon for Melee Imperial Guards.&lt;br /&gt;
&lt;br /&gt;
Try to reform a usable one at first, at least 35% Non-Critical Damage.&lt;br /&gt;
&lt;br /&gt;
Then slowly search for a better one to +15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHIELDS ===&lt;br /&gt;
&lt;br /&gt;
==== Shields Configurations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Shield !! Enchants !! Cards || Where to use&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312094}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:4253}}  || Zerocell Nox/Ark Map.&lt;br /&gt;
Highest General Defense and ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:4253}}  || Zerocell Nox/Ark Map.&lt;br /&gt;
Good General Defense, Best Damage&lt;br /&gt;
&lt;br /&gt;
and ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}},&lt;br /&gt;
any of the other enchants.&lt;br /&gt;
|| {{#item:4128}}  || Max Damage/ASPD and GTB.&lt;br /&gt;
General Tower of Trials.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:460020}} || {{#item:310853}} to max ACD&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:310875}} to max Tankiness&lt;br /&gt;
|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None || {{#item:4253}} || Tower of Trials:&lt;br /&gt;
Generally good to survive more&lt;br /&gt;
&lt;br /&gt;
elemental damage if not having&lt;br /&gt;
&lt;br /&gt;
GTB Card.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None || {{#item:4128}} || Zerocell Lux/Vita Map:&lt;br /&gt;
Needed to reach 100% Fire Resistance.&lt;br /&gt;
&lt;br /&gt;
Tower of Trials:&lt;br /&gt;
&lt;br /&gt;
Generally good in ToT.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:28913}} || None || {{#item:4253}} || Zerocell Nox/Ark Map.&lt;br /&gt;
Highest Specialized CC Defense.&lt;br /&gt;
&lt;br /&gt;
Nice ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:28946}} || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4302}}&lt;br /&gt;
{{#itemDesc:4302}}&lt;br /&gt;
|| This Card will allow you to farm in the hardest maps,&lt;br /&gt;
where being able to tank high damage is essential.&lt;br /&gt;
&lt;br /&gt;
Also makes {{#skill:5256}} a lot stronger.&lt;br /&gt;
&lt;br /&gt;
Since the latest updates this is my new default card to use everywhere.&lt;br /&gt;
|| {{#mob:1583}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| The most important enchant is {{#item:313012}},&lt;br /&gt;
followed by {{#item:312538}}.&lt;br /&gt;
&lt;br /&gt;
Get the Life of Spring maxed as soon as you can,&lt;br /&gt;
&lt;br /&gt;
then slowly progress to maxing the other ones.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4174}}&lt;br /&gt;
{{#itemDesc:4174}}&lt;br /&gt;
|| A very old card that is still useful after 20+ years.&lt;br /&gt;
Do not underestimate the power of this card, it will allows you to survive the most difficult maps.&lt;br /&gt;
&lt;br /&gt;
Must be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
At the moment this and the very next one are my go to cards.&lt;br /&gt;
|| {{#mob:21345}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4580}}&lt;br /&gt;
{{#itemDesc:4580}}&lt;br /&gt;
|| Almost the opposite of {{#item:4174}}.&lt;br /&gt;
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps.&lt;br /&gt;
&lt;br /&gt;
The basic effect is especially useful vs Matk dealers Monsters.&lt;br /&gt;
&lt;br /&gt;
Like the Deviling, this too have to be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
The Holy weakness is also nullified by {{#skill:2322}}.&lt;br /&gt;
|| {{#mob:2255}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300644}}&lt;br /&gt;
{{#itemDesc:300644}}&lt;br /&gt;
|| An hybrid card that gives both Damage and Neutral Resistance.&lt;br /&gt;
It&#039;s useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible.&lt;br /&gt;
|| {{#mob:22454}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;400.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;650.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot. || {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option four is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
But the +12[A] {{#item:530014}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;HAVE TO&amp;lt;/span&amp;gt; be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Holy Light one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You can choose this, the Holy Light or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
&lt;br /&gt;
Needs +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
to properly work for {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=59070</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=59070"/>
		<updated>2026-03-18T02:41:27Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Shields Configurations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}.&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage %&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
~50% Non-Critical Damage and some Melee Damage&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400976}}.&lt;br /&gt;
&lt;br /&gt;
This is the new best in slot Weapon for Melee Imperial Guards.&lt;br /&gt;
&lt;br /&gt;
Try to reform a usable one at first, at least 35% Non-Critical Damage.&lt;br /&gt;
&lt;br /&gt;
Then slowly search for a better one to +15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHIELDS ===&lt;br /&gt;
&lt;br /&gt;
==== Shields Configurations ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Shield !! Enchants !! Cards || Where to use&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312094}} || {{#item:4253}}  || Zerocell Nox/Ark Map.&lt;br /&gt;
Highest General Defense and ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}} || {{#item:4253}}  || Zerocell Nox/Ark Map.&lt;br /&gt;
Good General Defense, Best Damage&lt;br /&gt;
&lt;br /&gt;
and ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12[C] {{#item:460040}} || {{#item:312095}} || {{#item:4128}}  || Max Damage/ASPD and GTB.&lt;br /&gt;
General Tower of Trials.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:460020}} || {{#item:310853}} to max ACD&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:310875}} to max Tankiness&lt;br /&gt;
|| - || -&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None || {{#item:4253}} || Tower of Trials:&lt;br /&gt;
Generally good to survive more&lt;br /&gt;
&lt;br /&gt;
elemental damage if not having&lt;br /&gt;
&lt;br /&gt;
GTB Card.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:2115}} || None || {{#item:4128}} || Zerocell Lux/Vita Map:&lt;br /&gt;
Needed to reach 100% Fire Resistance.&lt;br /&gt;
&lt;br /&gt;
Tower of Trials:&lt;br /&gt;
&lt;br /&gt;
Generally good in ToT.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:28913}} || None || {{#item:4253}} || Zerocell Nox/Ark Map.&lt;br /&gt;
Highest Specialized CC Defense.&lt;br /&gt;
&lt;br /&gt;
Nice ASPD.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:28946}} || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4302}}&lt;br /&gt;
{{#itemDesc:4302}}&lt;br /&gt;
|| This Card will allow you to farm in the hardest maps,&lt;br /&gt;
where being able to tank high damage is essential.&lt;br /&gt;
&lt;br /&gt;
Also makes {{#skill:5256}} a lot stronger.&lt;br /&gt;
&lt;br /&gt;
Since the latest updates this is my new default card to use everywhere.&lt;br /&gt;
|| {{#mob:1583}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| The most important enchant is {{#item:313012}},&lt;br /&gt;
followed by {{#item:312538}}.&lt;br /&gt;
&lt;br /&gt;
Get the Life of Spring maxed as soon as you can,&lt;br /&gt;
&lt;br /&gt;
then slowly progress to maxing the other ones.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4174}}&lt;br /&gt;
{{#itemDesc:4174}}&lt;br /&gt;
|| A very old card that is still useful after 20+ years.&lt;br /&gt;
Do not underestimate the power of this card, it will allows you to survive the most difficult maps.&lt;br /&gt;
&lt;br /&gt;
Must be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
At the moment this and the very next one are my go to cards.&lt;br /&gt;
|| {{#mob:21345}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4580}}&lt;br /&gt;
{{#itemDesc:4580}}&lt;br /&gt;
|| Almost the opposite of {{#item:4174}}.&lt;br /&gt;
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps.&lt;br /&gt;
&lt;br /&gt;
The basic effect is especially useful vs Matk dealers Monsters.&lt;br /&gt;
&lt;br /&gt;
Like the Deviling, this too have to be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
The Holy weakness is also nullified by {{#skill:2322}}.&lt;br /&gt;
|| {{#mob:2255}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300644}}&lt;br /&gt;
{{#itemDesc:300644}}&lt;br /&gt;
|| An hybrid card that gives both Damage and Neutral Resistance.&lt;br /&gt;
It&#039;s useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible.&lt;br /&gt;
|| {{#mob:22454}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;400.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;650.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot. || {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option four is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
But the +12[A] {{#item:530014}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;HAVE TO&amp;lt;/span&amp;gt; be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Holy Light one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You can choose this, the Holy Light or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
&lt;br /&gt;
Needs +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
to properly work for {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=59069</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=59069"/>
		<updated>2026-03-18T02:16:24Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* ENDGAME (Beta) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}.&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage %&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
~50% Non-Critical Damage and some Melee Damage&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400976}}.&lt;br /&gt;
&lt;br /&gt;
This is the new best in slot Weapon for Melee Imperial Guards.&lt;br /&gt;
&lt;br /&gt;
Try to reform a usable one at first, at least 35% Non-Critical Damage.&lt;br /&gt;
&lt;br /&gt;
Then slowly search for a better one to +15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHIELDS ===&lt;br /&gt;
&lt;br /&gt;
==== Shields Configurations ====&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4302}}&lt;br /&gt;
{{#itemDesc:4302}}&lt;br /&gt;
|| This Card will allow you to farm in the hardest maps,&lt;br /&gt;
where being able to tank high damage is essential.&lt;br /&gt;
&lt;br /&gt;
Also makes {{#skill:5256}} a lot stronger.&lt;br /&gt;
&lt;br /&gt;
Since the latest updates this is my new default card to use everywhere.&lt;br /&gt;
|| {{#mob:1583}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| The most important enchant is {{#item:313012}},&lt;br /&gt;
followed by {{#item:312538}}.&lt;br /&gt;
&lt;br /&gt;
Get the Life of Spring maxed as soon as you can,&lt;br /&gt;
&lt;br /&gt;
then slowly progress to maxing the other ones.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4174}}&lt;br /&gt;
{{#itemDesc:4174}}&lt;br /&gt;
|| A very old card that is still useful after 20+ years.&lt;br /&gt;
Do not underestimate the power of this card, it will allows you to survive the most difficult maps.&lt;br /&gt;
&lt;br /&gt;
Must be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
At the moment this and the very next one are my go to cards.&lt;br /&gt;
|| {{#mob:21345}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4580}}&lt;br /&gt;
{{#itemDesc:4580}}&lt;br /&gt;
|| Almost the opposite of {{#item:4174}}.&lt;br /&gt;
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps.&lt;br /&gt;
&lt;br /&gt;
The basic effect is especially useful vs Matk dealers Monsters.&lt;br /&gt;
&lt;br /&gt;
Like the Deviling, this too have to be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
The Holy weakness is also nullified by {{#skill:2322}}.&lt;br /&gt;
|| {{#mob:2255}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300644}}&lt;br /&gt;
{{#itemDesc:300644}}&lt;br /&gt;
|| An hybrid card that gives both Damage and Neutral Resistance.&lt;br /&gt;
It&#039;s useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible.&lt;br /&gt;
|| {{#mob:22454}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;400.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;650.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot. || {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option four is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
But the +12[A] {{#item:530014}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;HAVE TO&amp;lt;/span&amp;gt; be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Holy Light one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You can choose this, the Holy Light or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
&lt;br /&gt;
Needs +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
to properly work for {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=59068</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=59068"/>
		<updated>2026-03-18T02:12:44Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Garments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}.&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage %&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
~50% Non-Critical Damage and some Melee Damage&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400976}}.&lt;br /&gt;
&lt;br /&gt;
This is the new best in slot Weapon for Melee Imperial Guards.&lt;br /&gt;
&lt;br /&gt;
Try to reform a usable one at first, at least 35% Non-Critical Damage.&lt;br /&gt;
&lt;br /&gt;
Then slowly search for a better one to +15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4302}}&lt;br /&gt;
{{#itemDesc:4302}}&lt;br /&gt;
|| This Card will allow you to farm in the hardest maps,&lt;br /&gt;
where being able to tank high damage is essential.&lt;br /&gt;
&lt;br /&gt;
Also makes {{#skill:5256}} a lot stronger.&lt;br /&gt;
&lt;br /&gt;
Since the latest updates this is my new default card to use everywhere.&lt;br /&gt;
|| {{#mob:1583}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| The most important enchant is {{#item:313012}},&lt;br /&gt;
followed by {{#item:312538}}.&lt;br /&gt;
&lt;br /&gt;
Get the Life of Spring maxed as soon as you can,&lt;br /&gt;
&lt;br /&gt;
then slowly progress to maxing the other ones.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4174}}&lt;br /&gt;
{{#itemDesc:4174}}&lt;br /&gt;
|| A very old card that is still useful after 20+ years.&lt;br /&gt;
Do not underestimate the power of this card, it will allows you to survive the most difficult maps.&lt;br /&gt;
&lt;br /&gt;
Must be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
At the moment this and the very next one are my go to cards.&lt;br /&gt;
|| {{#mob:21345}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4580}}&lt;br /&gt;
{{#itemDesc:4580}}&lt;br /&gt;
|| Almost the opposite of {{#item:4174}}.&lt;br /&gt;
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps.&lt;br /&gt;
&lt;br /&gt;
The basic effect is especially useful vs Matk dealers Monsters.&lt;br /&gt;
&lt;br /&gt;
Like the Deviling, this too have to be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
The Holy weakness is also nullified by {{#skill:2322}}.&lt;br /&gt;
|| {{#mob:2255}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300644}}&lt;br /&gt;
{{#itemDesc:300644}}&lt;br /&gt;
|| An hybrid card that gives both Damage and Neutral Resistance.&lt;br /&gt;
It&#039;s useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible.&lt;br /&gt;
|| {{#mob:22454}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;400.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;650.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot. || {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option four is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
But the +12[A] {{#item:530014}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;HAVE TO&amp;lt;/span&amp;gt; be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Holy Light one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You can choose this, the Holy Light or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
&lt;br /&gt;
Needs +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
to properly work for {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=59067</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=59067"/>
		<updated>2026-03-18T02:09:39Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Shoes Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}.&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage %&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
~50% Non-Critical Damage and some Melee Damage&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400976}}.&lt;br /&gt;
&lt;br /&gt;
This is the new best in slot Weapon for Melee Imperial Guards.&lt;br /&gt;
&lt;br /&gt;
Try to reform a usable one at first, at least 35% Non-Critical Damage.&lt;br /&gt;
&lt;br /&gt;
Then slowly search for a better one to +15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4302}}&lt;br /&gt;
{{#itemDesc:4302}}&lt;br /&gt;
|| This Card will allow you to farm in the hardest maps,&lt;br /&gt;
where being able to tank high damage is essential.&lt;br /&gt;
&lt;br /&gt;
Also makes {{#skill:5256}} a lot stronger.&lt;br /&gt;
&lt;br /&gt;
Since the latest updates this is my new default card to use everywhere.&lt;br /&gt;
|| {{#mob:1583}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4174}}&lt;br /&gt;
{{#itemDesc:4174}}&lt;br /&gt;
|| A very old card that is still useful after 20+ years.&lt;br /&gt;
Do not underestimate the power of this card, it will allows you to survive the most difficult maps.&lt;br /&gt;
&lt;br /&gt;
Must be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
At the moment this and the very next one are my go to cards.&lt;br /&gt;
|| {{#mob:21345}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4580}}&lt;br /&gt;
{{#itemDesc:4580}}&lt;br /&gt;
|| Almost the opposite of {{#item:4174}}.&lt;br /&gt;
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps.&lt;br /&gt;
&lt;br /&gt;
The basic effect is especially useful vs Matk dealers Monsters.&lt;br /&gt;
&lt;br /&gt;
Like the Deviling, this too have to be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
The Holy weakness is also nullified by {{#skill:2322}}.&lt;br /&gt;
|| {{#mob:2255}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300644}}&lt;br /&gt;
{{#itemDesc:300644}}&lt;br /&gt;
|| An hybrid card that gives both Damage and Neutral Resistance.&lt;br /&gt;
It&#039;s useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible.&lt;br /&gt;
|| {{#mob:22454}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;400.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;650.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot. || {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option four is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
But the +12[A] {{#item:530014}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;HAVE TO&amp;lt;/span&amp;gt; be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Holy Light one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You can choose this, the Holy Light or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
&lt;br /&gt;
Needs +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
to properly work for {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=59066</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=59066"/>
		<updated>2026-03-18T02:09:02Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Shoes Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}.&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage %&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
~50% Non-Critical Damage and some Melee Damage&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400976}}.&lt;br /&gt;
&lt;br /&gt;
This is the new best in slot Weapon for Melee Imperial Guards.&lt;br /&gt;
&lt;br /&gt;
Try to reform a usable one at first, at least 35% Non-Critical Damage.&lt;br /&gt;
&lt;br /&gt;
Then slowly search for a better one to +15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4302}}&lt;br /&gt;
{{#itemDesc:4302}}&lt;br /&gt;
|| This Card will allow you to farm in the hardest maps,&lt;br /&gt;
where being able to tank high damage is essential.&lt;br /&gt;
&lt;br /&gt;
Also makes {{#skill:5256}} a lot stronger.&lt;br /&gt;
&lt;br /&gt;
Since the latest updates this is my new default card to use everywhere.&lt;br /&gt;
|| {{#mob:1583}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4174}}&lt;br /&gt;
{{#itemDesc:4174}}&lt;br /&gt;
|| A very old card that is still useful after 20+ years.&lt;br /&gt;
Do not underestimate the power of this card, it will allows you to survive the most difficult maps.&lt;br /&gt;
&lt;br /&gt;
Must be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
At the moment this and the very next one are my go to cards.&lt;br /&gt;
|| {{#mob:21345}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4580}}&lt;br /&gt;
{{#itemDesc:4580}}&lt;br /&gt;
|| Almost the opposite of {{#item:4174}}.&lt;br /&gt;
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps.&lt;br /&gt;
&lt;br /&gt;
The basic effect is especially useful vs Matk dealers Monsters.&lt;br /&gt;
&lt;br /&gt;
Like the Deviling, this too have to be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
The Holy weakness is also nullified by {{#skill:2322}}.&lt;br /&gt;
|| {{#mob:2255}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300644}}&lt;br /&gt;
{{#itemDesc:300644}}&lt;br /&gt;
|| An hybrid card that gives both Damage and Neutral Resistance.&lt;br /&gt;
It&#039;s useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible.&lt;br /&gt;
|| {{#mob:22454}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;400.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;650.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option four is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
But the +12[A] {{#item:530014}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;HAVE TO&amp;lt;/span&amp;gt; be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Holy Light one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You can choose this, the Holy Light or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
&lt;br /&gt;
Needs +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
to properly work for {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=59065</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=59065"/>
		<updated>2026-03-18T02:06:35Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Garment Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}.&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage %&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
~50% Non-Critical Damage and some Melee Damage&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400976}}.&lt;br /&gt;
&lt;br /&gt;
This is the new best in slot Weapon for Melee Imperial Guards.&lt;br /&gt;
&lt;br /&gt;
Try to reform a usable one at first, at least 35% Non-Critical Damage.&lt;br /&gt;
&lt;br /&gt;
Then slowly search for a better one to +15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4302}}&lt;br /&gt;
{{#itemDesc:4302}}&lt;br /&gt;
|| This Card will allow you to farm in the hardest maps,&lt;br /&gt;
where being able to tank high damage is essential.&lt;br /&gt;
&lt;br /&gt;
Also makes {{#skill:5256}} a lot stronger.&lt;br /&gt;
&lt;br /&gt;
Since the latest updates this is my new default card to use everywhere.&lt;br /&gt;
|| {{#mob:1583}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4174}}&lt;br /&gt;
{{#itemDesc:4174}}&lt;br /&gt;
|| A very old card that is still useful after 20+ years.&lt;br /&gt;
Do not underestimate the power of this card, it will allows you to survive the most difficult maps.&lt;br /&gt;
&lt;br /&gt;
Must be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
At the moment this and the very next one are my go to cards.&lt;br /&gt;
|| {{#mob:21345}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4580}}&lt;br /&gt;
{{#itemDesc:4580}}&lt;br /&gt;
|| Almost the opposite of {{#item:4174}}.&lt;br /&gt;
Allows you to reach 100% specific elemental resistance and is key to survive and farm certain maps.&lt;br /&gt;
&lt;br /&gt;
The basic effect is especially useful vs Matk dealers Monsters.&lt;br /&gt;
&lt;br /&gt;
Like the Deviling, this too have to be used in the right conditions and with the right support from&lt;br /&gt;
&lt;br /&gt;
{{#skill:2318}} and/or {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
The Holy weakness is also nullified by {{#skill:2322}}.&lt;br /&gt;
|| {{#mob:2255}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300644}}&lt;br /&gt;
{{#itemDesc:300644}}&lt;br /&gt;
|| An hybrid card that gives both Damage and Neutral Resistance.&lt;br /&gt;
It&#039;s useful over Rgan Chief when you need that little more defense to survive, but you still want to do as much damage as possible.&lt;br /&gt;
|| {{#mob:22454}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option four is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
But the +12[A] {{#item:530014}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;HAVE TO&amp;lt;/span&amp;gt; be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Holy Light one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You can choose this, the Holy Light or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
&lt;br /&gt;
Needs +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
to properly work for {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=59064</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=59064"/>
		<updated>2026-03-18T01:48:41Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Armor Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}.&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage %&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
~50% Non-Critical Damage and some Melee Damage&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400976}}.&lt;br /&gt;
&lt;br /&gt;
This is the new best in slot Weapon for Melee Imperial Guards.&lt;br /&gt;
&lt;br /&gt;
Try to reform a usable one at first, at least 35% Non-Critical Damage.&lt;br /&gt;
&lt;br /&gt;
Then slowly search for a better one to +15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4302}}&lt;br /&gt;
{{#itemDesc:4302}}&lt;br /&gt;
|| This Card will allow you to farm in the hardest maps,&lt;br /&gt;
where being able to tank high damage is essential.&lt;br /&gt;
&lt;br /&gt;
Also makes {{#skill:5256}} a lot stronger.&lt;br /&gt;
&lt;br /&gt;
Since the latest updates this is my new default card to use everywhere.&lt;br /&gt;
|| {{#mob:1583}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option four is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
But the +12[A] {{#item:530014}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;HAVE TO&amp;lt;/span&amp;gt; be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Holy Light one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You can choose this, the Holy Light or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
&lt;br /&gt;
Needs +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
to properly work for {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=59063</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=59063"/>
		<updated>2026-03-18T01:38:52Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}.&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || Get as much as possible Non-Critical Damage %&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
~50% Non-Critical Damage and some Melee Damage&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400976}}.&lt;br /&gt;
&lt;br /&gt;
This is the new best in slot Weapon for Melee Imperial Guards.&lt;br /&gt;
&lt;br /&gt;
Try to reform a usable one at first, at least 35% Non-Critical Damage.&lt;br /&gt;
&lt;br /&gt;
Then slowly search for a better one to +15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option four is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
But the +12[A] {{#item:530014}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;HAVE TO&amp;lt;/span&amp;gt; be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Holy Light one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You can choose this, the Holy Light or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
&lt;br /&gt;
Needs +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
to properly work for {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58394</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58394"/>
		<updated>2026-02-26T18:31:21Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Must Have Weapons and Optional Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
* +12[A] {{#item:530014}} with +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530014}} with +11-12 {{#item:400201}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option four is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}}, the +12[A] {{#item:530045}} or the +12[A] {{#item:530014}} with +11-12 {{#item:400201}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
But the +12[A] {{#item:530014}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;HAVE TO&amp;lt;/span&amp;gt; be paired with +11-12 {{#item:400201}} to give some {{#skill:5266}} damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Holy Light one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530014}} || Aim for Melee% enchants || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;210&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You can choose this, the Holy Light or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
&lt;br /&gt;
Needs +11-12 {{#item:400201}}&lt;br /&gt;
&lt;br /&gt;
to properly work for {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58365</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58365"/>
		<updated>2026-02-25T19:06:43Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Equips for 1x Challenge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}} or +12[A] {{#item:530045}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Holy Light one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Keep in mind what i said before about this weapon.&lt;br /&gt;
&lt;br /&gt;
You have the option to choose this or the Furious one.&lt;br /&gt;
&lt;br /&gt;
I very recommend to pick one, don&#039;t stick to the basic Glacier.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58364</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58364"/>
		<updated>2026-02-25T18:58:36Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Useful EXP Gears, Shadow Gears, Cards and Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || One of the following:&lt;br /&gt;
{{#item:19143}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || One of the following:&lt;br /&gt;
+0-12 {{#item:2174}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}} or +12[A] {{#item:530045}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58363</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58363"/>
		<updated>2026-02-25T18:57:09Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Must Have Weapons and Optional Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:19143}}&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +0-12 {{#item:2174}}&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
The cheaper progression possible is: {{#item:530018}} → +9-11 {{#item:530025}} → +12[A] {{#item:530054}}.&lt;br /&gt;
&lt;br /&gt;
But &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i do not really recommend&amp;lt;/span&amp;gt; this progression.&lt;br /&gt;
&lt;br /&gt;
At least try to swap to +12[A] {{#item:530034}} fully enchanted at level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; before the Time Dimensional Spear at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;. but &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;i stll do not recommend&amp;lt;/span&amp;gt; this way too.&lt;br /&gt;
&lt;br /&gt;
Follow the +12[A] {{#item:530057}} or +12[A] {{#item:530045}} progression and you will have a fun experience.&lt;br /&gt;
&lt;br /&gt;
{{#icon:2720}} &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Last Very Important Note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
if you pick Furious or Holy Light weapon you &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;DO NOT&amp;lt;/span&amp;gt; have to forge all the  respective Headgears and Boots Set.&lt;br /&gt;
&lt;br /&gt;
The Weapons alone are perfectly fine for leveling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58362</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58362"/>
		<updated>2026-02-25T18:45:28Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Changelog link= */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:19143}}&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +0-12 {{#item:2174}}&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;br /&gt;
* Added Weapon section for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58361</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58361"/>
		<updated>2026-02-25T18:45:02Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Must Have Weapons and Optional Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:19143}}&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +0-12 {{#item:2174}}&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
Before looking at the Weapon options i will share the progression i used for leveling my Imperial Guard:&lt;br /&gt;
&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; → {{#item:530018}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; → +12 {{#item:32013}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; → +12 {{#item:32025}} with {{#item:29601}} and {{#item:4820}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; → +12[A] {{#item:530057}} with {{#item:313129}} and {{#item:313117}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; → +12[A] {{#item:530034}} with {{#item:311453}} and double {{#item:311276}}&lt;br /&gt;
* from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt; → +15[A] {{#item:530054}} with {{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
This was my progression choice, but you don&#039;t have to do the same.&lt;br /&gt;
&lt;br /&gt;
I suggest to choose one weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; besides the basic +9-11 {{#item:530025}} from this list:&lt;br /&gt;
* +12[A] {{#item:530057}}&lt;br /&gt;
* +12[A] {{#item:530045}}&lt;br /&gt;
&lt;br /&gt;
After level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt; there are basically 3 path you can follow:&lt;br /&gt;
* Option one is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530057}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option two is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +12[A] {{#item:530045}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
* Option three is reaching level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; with a Royal Guard weapon, then use +9-11 {{#item:530025}} up to level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;. Then change to +12[A] {{#item:530034}}.&lt;br /&gt;
&lt;br /&gt;
The +9-11 {{#item:530025}} is the worst because limits your EXP gears options by a lot and you need very good armors to keep oneshotting monsters at Biosphere A.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Imporant to note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
choosing +12[A] {{#item:530057}} or +12[A] {{#item:530045}} do not mean you are forced to get +12[A] {{#item:530034}} at &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can keep going with Furious or Holy Light till level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;, both weapons can carry you there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Other important note&amp;lt;/span&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
leveling a 1x Character is much different than leveling a standard server rate Character. Because you have to kill thousands of monsters and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;having a good Weapon matters a lot&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
How much you want to invest is up to you. The more you invest in a Weapon the more EXP gears you can wear and still be able to defeat monsters at a reasonable pace.&lt;br /&gt;
&lt;br /&gt;
But you can choose to follow the cheapest progression possible and still reach level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;275&amp;lt;/span&amp;gt;, you will be just slower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Weapons for the 1x Chanllenge leveling progression&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58360</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58360"/>
		<updated>2026-02-25T18:14:49Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Must Have Weapons and Optional Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:19143}}&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +0-12 {{#item:2174}}&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || None || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost a ton of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:630006}} || Have many different options,&lt;br /&gt;
most notably +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
|| A reasonable &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;120+&amp;lt;/span&amp;gt;.&lt;br /&gt;
Easy to farm and to refine using an alternate high level character.&lt;br /&gt;
&lt;br /&gt;
The enchants are pretty strong,&lt;br /&gt;
&lt;br /&gt;
like +15% damage vs &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; monsters.&lt;br /&gt;
&lt;br /&gt;
The drawback: is a &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Two-Handed Spear&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || {{#item:29601}}&lt;br /&gt;
{{#item:4820}} or Any&lt;br /&gt;
|| Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || {{#item:313129}}&lt;br /&gt;
{{#item:313117}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || {{#item:311276}}&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}}&lt;br /&gt;
|| Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || {{#item:311388}}&lt;br /&gt;
{{#item:311399}}&lt;br /&gt;
|| A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || {{#item:311453}}&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
|| Cheapest and strongest &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;230&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;.&lt;br /&gt;
But only if is fully enchanted.&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any Race/Element you like.&lt;br /&gt;
|| Best in slot weapon for the Melee Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58351</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58351"/>
		<updated>2026-02-25T13:00:48Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Must Have Weapons and Optional Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:19143}}&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +0-12 {{#item:2174}}&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || ----- || Extremely &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon to cover the &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;150-170&amp;lt;/span&amp;gt; level range.&lt;br /&gt;
Cost an insane amount of Zeny because is used to forge the EXP/Drop Headgear.&lt;br /&gt;
&lt;br /&gt;
Since i dropped one from Mecha Spider i used this Weapon,&lt;br /&gt;
&lt;br /&gt;
but i cant&#039;t really recommend.&lt;br /&gt;
&lt;br /&gt;
Have a super niche use if you need that little extra damage&lt;br /&gt;
&lt;br /&gt;
to oneshot monsters while wearing full EXP gears.&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || ----- || Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || ----- || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || ----- || Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || ----- || -----&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || ----- || -----&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || ----- || -----&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58350</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58350"/>
		<updated>2026-02-25T12:56:13Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Must Have Weapons and Optional Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:19143}}&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +0-12 {{#item:2174}}&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || None || Your &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || ----- || -----&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || ----- || Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205-215&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || ----- || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || ----- || Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || ----- || -----&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || ----- || -----&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || ----- || -----&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58349</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58349"/>
		<updated>2026-02-25T12:53:06Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Useful EXP Gears, Shadow Gears, Cards and Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:19143}}&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +0-12 {{#item:2174}}&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equips for 1x Challenge ===&lt;br /&gt;
&lt;br /&gt;
==== Must Have Weapons and Optional Weapons  ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchantment and Cards !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:530018}} || ----- || -----&lt;br /&gt;
|-&lt;br /&gt;
| +12 {{#item:32013}} || ----- || -----&lt;br /&gt;
|-&lt;br /&gt;
| +11-12 {{#item:32025}} || ----- || Best &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;170 to 205-215&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530057}} || ----- || A very nice &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Optional&amp;lt;/span&amp;gt; Weapon from level &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;205 to 215-230&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| +9-11 {{#item:530025}} || ----- || Best value/damage weapon if you wanna use a cheap build.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Must Have&amp;lt;/span&amp;gt; if you skip Furious or Holy Light weapons.&lt;br /&gt;
&lt;br /&gt;
Level range &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;215-230&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530045}} || ----- || -----&lt;br /&gt;
|-&lt;br /&gt;
| +12[A] {{#item:530034}} || ----- || -----&lt;br /&gt;
|-&lt;br /&gt;
| +12-15[A] {{#item:530054}} || ----- || -----&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58342</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58342"/>
		<updated>2026-02-25T11:32:01Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Shoes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SHOES ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:19143}}&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +0-12 {{#item:2174}}&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58341</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58341"/>
		<updated>2026-02-25T11:31:51Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Garments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== GARMENTS ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:19143}}&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +0-12 {{#item:2174}}&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58340</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58340"/>
		<updated>2026-02-25T11:31:35Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Armors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ARMORS ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garments ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:19143}}&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +0-12 {{#item:2174}}&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58339</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58339"/>
		<updated>2026-02-25T11:31:10Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Shoes Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armors ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garments ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shoes Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:19143}}&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +0-12 {{#item:2174}}&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58338</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58338"/>
		<updated>2026-02-25T11:31:03Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Shoes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armors ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garments ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:19143}}&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +0-12 {{#item:2174}}&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58337</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58337"/>
		<updated>2026-02-25T11:30:47Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Garment Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armors ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garments ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Garment Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:19143}}&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +0-12 {{#item:2174}}&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58336</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58336"/>
		<updated>2026-02-25T11:30:40Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Garments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armors ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garments ===&lt;br /&gt;
&lt;br /&gt;
==== Garments ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garment Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:19143}}&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +0-12 {{#item:2174}}&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58335</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58335"/>
		<updated>2026-02-25T11:30:23Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Armor Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armors ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Armor Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garments ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garment Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:19143}}&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +0-12 {{#item:2174}}&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58334</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58334"/>
		<updated>2026-02-25T11:30:15Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Armors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armors ===&lt;br /&gt;
&lt;br /&gt;
==== Armors ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garments ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garment Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:19143}}&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +0-12 {{#item:2174}}&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58333</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58333"/>
		<updated>2026-02-25T11:29:47Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Weapon Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Weapon Cards ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armors ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garments ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garment Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:19143}}&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +0-12 {{#item:2174}}&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58332</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58332"/>
		<updated>2026-02-25T11:29:34Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== WEAPONS ===&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armors ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garments ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garment Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:19143}}&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +0-12 {{#item:2174}}&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58331</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58331"/>
		<updated>2026-02-25T11:26:46Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Changelog link= */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armors ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garments ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garment Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:19143}}&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +0-12 {{#item:2174}}&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;br /&gt;
* Added EXP items for the 1x EXP Challenge&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58330</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58330"/>
		<updated>2026-02-25T11:26:05Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Useful EXP Gears, Shadow Gears and Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armors ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garments ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garment Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears, Cards and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:19143}}&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +0-12 {{#item:2174}}&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Cards&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Cards !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || {{#item:4245}}&lt;br /&gt;
{{#item:4249}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4235}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4267}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4164}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4239}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4204}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4221}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4275}}&lt;br /&gt;
|| A big 10% EXP bonus with the downside of receiving 20% more damage.&lt;br /&gt;
A very solid card choice, if you can slot those cards i suggest to always use those.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58329</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58329"/>
		<updated>2026-02-25T11:17:07Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Useful EXP Gears */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armors ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garments ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garment Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears, Shadow Gears and Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:19143}}&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +0-12 {{#item:2174}}&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || Best Shadow Weapon. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || Best Shadow Shield. You can enchant it if you need a bit more damage.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| A very good EXP enchant.&lt;br /&gt;
But take this as one of your last items if you need the &amp;quot;&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Hit Physical Stone Set&amp;lt;/span&amp;gt;&amp;quot; for damage.&lt;br /&gt;
&lt;br /&gt;
You can still use {{#item:1002395}} as dual stone while using the EXP set.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Skills&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Required Alt Char !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#skill:307}} || You can use 2 Performers at the same time (Bard+Dancer)&lt;br /&gt;
or better use a Troubadour or a Trouvere alone.&lt;br /&gt;
&lt;br /&gt;
By using the skill {{#skill:5352}}&lt;br /&gt;
&lt;br /&gt;
you can use ensemble songs even with only one Performer.&lt;br /&gt;
|| This is a insane 60% EXP bonus.&lt;br /&gt;
Seems to be a different EXP mod separated from the Equip EXP bonuses.&lt;br /&gt;
&lt;br /&gt;
If you can use an alt charancter don&#039;t skip this bonus.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58328</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58328"/>
		<updated>2026-02-25T11:02:55Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Useful EXP Gears */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armors ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garments ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garment Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:19143}}&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +0-12 {{#item:2174}}&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || Best EXP Accessory. As enchantment go for:&lt;br /&gt;
&amp;quot;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Experience gained from all race monsters +X%&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
on the 3rd enchant.&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58327</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58327"/>
		<updated>2026-02-25T10:58:53Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Useful EXP Gears */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armors ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garments ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garment Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +0-12 {{#item:19157}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+10-12 {{#item:19136}}&lt;br /&gt;
|| Sometimes is very hard to use this equipment slot for EXP gears.&lt;br /&gt;
The Upper Headgears usually gives a lot of damage or enable gears combos.&lt;br /&gt;
&lt;br /&gt;
You can use this only if you have really high damage.&lt;br /&gt;
&lt;br /&gt;
Get this only as last item and you may also just skip this entirely.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:19118}}&lt;br /&gt;
|| Best Middle Headgear for EXP.&lt;br /&gt;
The main reason is the FCT reduction when comboed with:&lt;br /&gt;
&lt;br /&gt;
+12 {{#item:22101}}&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:19143}}&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +0-12 {{#item:2174}}&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || -&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58326</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58326"/>
		<updated>2026-02-25T10:51:45Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Useful EXP Gears */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armors ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garments ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garment Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || {{#item:19157}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:19143}}&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| Best Lower Headgear for EXP.&lt;br /&gt;
Can be enchanted with specific Race EXP bonuses:&lt;br /&gt;
&lt;br /&gt;
{{#item:310994}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310995}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310996}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310997}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310998}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310999}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311000}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311001}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311002}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311003}}&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +0-12 {{#item:2174}}&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| You can leave this at +0,&lt;br /&gt;
but many cards need an upgrade bonus to work properly.&lt;br /&gt;
&lt;br /&gt;
Usually just +10 to use {{#item:300465}} max potential.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || Any upgrade will work, but just go for +10 or +12.&lt;br /&gt;
Can also go all in for +14.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || Best EXP Shoes you can get.&lt;br /&gt;
Leave at +0 if you don&#039;t need the FCT bonus it gives by comboing with:&lt;br /&gt;
&lt;br /&gt;
{{#item:19117}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || -&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58325</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58325"/>
		<updated>2026-02-25T10:39:34Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Useful EXP Gears */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armors ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garments ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garment Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Gears for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || {{#item:19157}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:19117}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:19143}}&lt;br /&gt;
{{#item:19146}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19147}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19148}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19149}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19150}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19151}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19152}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19153}}&lt;br /&gt;
&lt;br /&gt;
{{#item:19154}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +0-12 {{#item:15186}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +0-12 {{#item:2174}}&lt;br /&gt;
+0-12 {{#item:2158}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2159}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2163}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2164}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2165}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2167}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2194}}&lt;br /&gt;
&lt;br /&gt;
+0-12 {{#item:2195}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +10-12 {{#item:20803}} || -&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +0-12 {{#item:22101}} || -&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490374}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490375}} || -&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Useful EXP Shadow Gears and Stone for Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! Slot !! Shadow Gear !! Bonus and Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +10 {{#item:24770}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +10 {{#item:24683}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Stones Set || {{#item:25171}}&lt;br /&gt;
{{#item:25141}}&lt;br /&gt;
&lt;br /&gt;
{{#item:25015}}&lt;br /&gt;
&lt;br /&gt;
{{#item:1002404}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58324</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58324"/>
		<updated>2026-02-25T10:15:03Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* ENDGAME (Beta) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armors ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garments ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garment Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The 1x Leveling Challenge Guide ==&lt;br /&gt;
&lt;br /&gt;
=== Useful EXP Gears ===&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58113</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58113"/>
		<updated>2026-02-19T18:39:12Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Armor Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armors ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garments ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Garments&lt;br /&gt;
|-&lt;br /&gt;
! Garment !! Enchants !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:480349}} || {{#item:313012}}&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| Notes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Garment Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Garment Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300474}}&lt;br /&gt;
{{#itemDesc:300474}}&lt;br /&gt;
|| The best Garment card for overall Melee Damage vs all type of monster. We also don&#039;t suffer the Critical drawback.&lt;br /&gt;
Very nice bonus damage boost vs &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:21980}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58098</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58098"/>
		<updated>2026-02-19T10:44:56Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Weapon Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}}&lt;br /&gt;
{{#itemDesc:300532}}&lt;br /&gt;
|| The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}}&lt;br /&gt;
{{#itemDesc:4399}}&lt;br /&gt;
|| This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}}&lt;br /&gt;
{{#itemDesc:27361}}&lt;br /&gt;
|| Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}}&lt;br /&gt;
{{#itemDesc:300240}}&lt;br /&gt;
|| The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}}&lt;br /&gt;
{{#itemDesc:300241}}&lt;br /&gt;
|| The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}}&lt;br /&gt;
{{#itemDesc:300659}}&lt;br /&gt;
|| General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}}&lt;br /&gt;
{{#itemDesc:300661}}&lt;br /&gt;
|| Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armors ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58097</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58097"/>
		<updated>2026-02-19T10:42:23Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Armor Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}} || The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}} || This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}} || Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}} || The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}} || The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}} || General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}} || Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armors ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}}&lt;br /&gt;
{{#itemDesc:300533}}&lt;br /&gt;
|| The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58096</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58096"/>
		<updated>2026-02-19T10:41:23Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Shoes Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}} || The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}} || This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}} || Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}} || The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}} || The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}} || General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}} || Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armors ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}} || The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}}&lt;br /&gt;
{{#itemDesc:300667}}&lt;br /&gt;
|| The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}}&lt;br /&gt;
{{#itemDesc:27150}}&lt;br /&gt;
|| The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58095</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58095"/>
		<updated>2026-02-19T10:38:59Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* Shoes Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}} || The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}} || This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}} || Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}} || The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}} || The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}} || General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}} || Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armors ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}} || The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300667}} || The best HP% card for your Shoes slot&lt;br /&gt;
I always suggest to use HP% cards in the Shoes slot, there is not cards worth this job damage wise.&lt;br /&gt;
&lt;br /&gt;
And since we will equip many other stuffs that will lower our HP%, this cards helps a  lot.&lt;br /&gt;
&lt;br /&gt;
Generally i suggest to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;never go lower than 300.000 HP&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best setup&amp;lt;/span&amp;gt; is from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;350.000&amp;lt;/span&amp;gt; HP to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;450.000&amp;lt;/span&amp;gt; HP.&lt;br /&gt;
|| {{#mob:22495}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27150}} || The second best HP% card for your Shoes slot.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:3633}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
	<entry>
		<id>https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58094</id>
		<title>The Imperial Guard Immortal Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.muhro.eu/index.php?title=The_Imperial_Guard_Immortal_Warrior_Guide&amp;diff=58094"/>
		<updated>2026-02-19T10:32:42Z</updated>

		<summary type="html">&lt;p&gt;Titan: /* ENDGAME (Beta) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial Guard]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
== STATS AND TRAITS [[File:Status icon (1).png|link=]] ==&lt;br /&gt;
=== {{#icon:2720}} General Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Stat Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| STR || Increase Attack &amp;amp; Weight Limit || 100-120&lt;br /&gt;
|-&lt;br /&gt;
| AGI || Increase Attack Speed (Aspd) &amp;amp; Flee || 30-50&lt;br /&gt;
|-&lt;br /&gt;
| VIT || Increase Max HP &amp;amp; HP Healing Effectiveness of HP Healing Items || 100-130&lt;br /&gt;
|-&lt;br /&gt;
| INT || Increase Max SP, SP Healing Effectiveness of SP Healing Items &amp;amp; Reduce Cast Speed - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|-&lt;br /&gt;
| DEX || Reduce Cast Speed, Increase Hit &amp;amp; Slight Increase Attack Speed || 80-90&lt;br /&gt;
|-&lt;br /&gt;
| LUK || Increase some Hit &amp;amp; Attack - Key stat for {{#skill:2318}} || 90-110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{#icon:2720}} General Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |General Trait Distribution&lt;br /&gt;
|-&lt;br /&gt;
! Trait !! Effects !! Average Amount&lt;br /&gt;
|-&lt;br /&gt;
| POW || Increases Attack &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| STA || Increases RES || 72&lt;br /&gt;
|-&lt;br /&gt;
| WIS || Increases MRES || 0&lt;br /&gt;
|-&lt;br /&gt;
| SPL || Increases Magic Attack || 0&lt;br /&gt;
|-&lt;br /&gt;
| CON || Increases Hit, Flee &amp;amp; some P.Attack || 110&lt;br /&gt;
|-&lt;br /&gt;
| CRT || Increases Critical Damage || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SKILLS [[File:Skill icon (1).png|link=]]  ==&lt;br /&gt;
&lt;br /&gt;
Here is a general overview of the Key Skills of the Melee Build for Imperial Guard.&lt;br /&gt;
=== [[File:Swordman2 icon (1).png|link=]] Swordman ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Swordman Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:4}} || Very strong Swordman passive skill.&lt;br /&gt;
It will also increase the effectiveness of potions.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5}} || Just a basic Swordman leveling Skill.&lt;br /&gt;
It will also affect {{#skill:2317}} damage.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6}} || May be usefull to lure Normal Monsters.&lt;br /&gt;
Get it at level 9.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:7}} || This Skill is one of the strongest overall damage increaser.&lt;br /&gt;
Gives you a 10s buff that will increase your damage a lot.&lt;br /&gt;
&lt;br /&gt;
When needed use it before your main damage skill.&lt;br /&gt;
&lt;br /&gt;
You will always use it, even as Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
Must be level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Swordman2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Swordman&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:8}} || Very nice Skill to prevent flinching when you get hit by a Physical Skill.&lt;br /&gt;
Have some niche uses, but generally you won&#039;t use this Skill much.&lt;br /&gt;
&lt;br /&gt;
Get it at level 10 for the 10 MDEF it gives upon use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Paladin2 icon (1).png|link=]] Crusader - Paladin ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Crusader - Paladin Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:248}} || This is just a basic Passive skill that increase your HP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:249}} || One of the best tool in the Crusader&#039;s arsenal.&lt;br /&gt;
A straight 30% chance to avoid any physical attack by parrying it.&lt;br /&gt;
&lt;br /&gt;
Is a bit odd to use because  to reresh it you have to deactivate and reactivate it.&lt;br /&gt;
&lt;br /&gt;
it&#039;s not a big issue because is just the skill design, but keep that in mind.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:255}} || Devotion usually have it&#039;s dedicated Build,&lt;br /&gt;
but i suggest to get this skill anyway because is still very usefull.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:257}} || Defender have it&#039;s niche uses, but i recommend taking this skill&lt;br /&gt;
because we have content in MuhRO where the walking speed is fixed&lt;br /&gt;
&lt;br /&gt;
and so the only drawback of this skill gets mitigated.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:55}} || Just a basic Passive skill. Is needed for the very next one.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:258}} || Very good ASPD and HIT Buff. Take it always to level 10.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:63}} || This Skill is necessary to access the mount.&lt;br /&gt;
{{#mob:1369}}&lt;br /&gt;
&lt;br /&gt;
{{#mob:1259}}&lt;br /&gt;
&lt;br /&gt;
Mounted characters gain additional 25% walking speed and can carry 1000 more weight.&lt;br /&gt;
&lt;br /&gt;
Mounted characters attack at half the normal speed, but this penalty can be offset by {{#skill:64}}.&lt;br /&gt;
&lt;br /&gt;
While mounted, the size modifier of spear became 100% vs all sizes,&lt;br /&gt;
&lt;br /&gt;
so you won&#039;t need {{#item:4137}} effects in your Equips.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:64}} || This skill in very important to proprly use the mount with any drawback.&lt;br /&gt;
Get it always to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Paladin2 icon (1).png|link=]] &amp;lt;br/&amp;gt; Crusader - Paladin&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:369}} || This skill only use is Self {{#skill:2052}} if you get {{#skill:476}} or get any bad Status.&lt;br /&gt;
Be aware it will remove all your Buffs too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Royal Guard icon (1).png|link=]] Royal Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Royal Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2312}} || This is the best &amp;quot;gap closer&amp;quot; skill we have access to.&lt;br /&gt;
It&#039;s long cooldown make it very impractical, but still can be usefull.&lt;br /&gt;
&lt;br /&gt;
Get it at least at Level 1.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2313}} || Standard HP% increase Skill.&lt;br /&gt;
Always check if it goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
This skill do not wear off upon relog you character.&lt;br /&gt;
&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2315}} || A good Atk Boost Skill. Get it to Level 3 and only use that level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2318}} || The first of the two Skills that will make you choose Imperal Guard as Prefession.&lt;br /&gt;
This is a &amp;quot;Built-in&amp;quot; {{#item:4128}}.&lt;br /&gt;
&lt;br /&gt;
Well it&#039;s in some way much better!!&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;Magic Dodge&amp;quot;, which means {{#skill:5214}} do not affect this skill protection.&lt;br /&gt;
&lt;br /&gt;
To be immune to Magic 100% of the time you will need at least:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;INT+LUK = 277 at Base Level 275&amp;lt;/span&amp;gt;&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2325}} || This is the other Bomb of the Crusader job family. This is the reason you wanna pick this job class.&lt;br /&gt;
This Skills basically says &amp;quot;You are Immortal&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Nothing can hurt you, no altered status, no Magic damage when used together with {{#skill:2318}}.&lt;br /&gt;
&lt;br /&gt;
This skill let you operate in the most extreme environments, where other jobs falls, you stand.&lt;br /&gt;
&lt;br /&gt;
This skill goes away when you reach 0 SP and it downtick from there.&lt;br /&gt;
&lt;br /&gt;
Also constantly drain your HP and SP.&lt;br /&gt;
&lt;br /&gt;
So keep {{#item:23203}} and {{#item:12460}} always up&lt;br /&gt;
&lt;br /&gt;
and be ready to use&lt;br /&gt;
&lt;br /&gt;
{{#item:1100004}}, {{#item:607}} or {{#item:608}}&lt;br /&gt;
&lt;br /&gt;
after an offensive SP drain Skill.&lt;br /&gt;
&lt;br /&gt;
Also, on top of all the Defensive perks, you get a huge Power Boost from this Skill.&lt;br /&gt;
&lt;br /&gt;
Always get to Level 5.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2317}} || Your main offensive Skill as Melee Royal Guard.&lt;br /&gt;
Have also future utility since is autocasted by&lt;br /&gt;
&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:530054}}&lt;br /&gt;
&lt;br /&gt;
upon using {{#skill:5266}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2323}} || A very good skill to reveal hidden Enemies and remove anything on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:2322}} || Armor Endow SKills are very rare, this is one of those.&lt;br /&gt;
Very essential in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Royal Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Royal Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5013}} || This is s super niche Skill. You can take this Skill if you like.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Imperial Guard icon (1).png|link=]] Imperial Guard ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; colspawn=&amp;quot;3&amp;quot; |Imperial Guard Key Skills&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Key Skills !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5259}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5258}} || Just a Passive prereq Skill that boost other skills effects.&lt;br /&gt;
Get it to Max Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5260}} || This Skill allow you to use your Offensive Physical Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5255}} || This Skill allow you to use your Defensive Skills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5256}} || A very good Defensive Skill, both for you and the whole party.&lt;br /&gt;
As Melee offensive build we regen a lot of AP and we can keep up this Skill very easily.&lt;br /&gt;
&lt;br /&gt;
You have to &amp;quot;Stance Swap&amp;quot; to use it.&lt;br /&gt;
&lt;br /&gt;
Rotate {{#skill:5255}} → {{#skill:5256}} → {{#skill:5260}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5263}} || This Skill is just used to boost the damage of Imperial Cross.&lt;br /&gt;
Get it at least Level 1.&lt;br /&gt;
&lt;br /&gt;
(The skill level do not affect the buff duration of efficiency)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5266}} || This is your main and most powerfull DPS and Burst DMG skill.&lt;br /&gt;
&lt;br /&gt;
It scales with the number of enemies around the target (maximum of 7 hits with 4+ mobs).&lt;br /&gt;
&lt;br /&gt;
Mainly used as burst DMG skill, it will out-damage {{#skill:6504}} if 4+ mobs are around.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:6504}} || Your other main damage skill, generally weaker than {{#skill:5266}} but will be your main active skill.&lt;br /&gt;
The Frontier Combo:&lt;br /&gt;
&lt;br /&gt;
{{#item:400976}} and {{#item:530072}}&lt;br /&gt;
&lt;br /&gt;
allows you to autocast {{#skill:5266}} every time you use {{#skill:6504}}.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5257}} || Option Skill if you plan to full Hybrid on Devotion.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5261}} || A very good utility Skill, especially in high Endgame content.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;center&amp;gt;[[File:Imperial Guard icon (1).png|link=]] &amp;lt;br/&amp;gt; Imperial Guard&amp;lt;center/&amp;gt; &#039;&#039;&#039; || {{#skillDesc:5265}} || Option Skill if you plan to Hybrid on &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; for Long Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Example of Full Skill Tree ==&lt;br /&gt;
&lt;br /&gt;
Im currently using this Skill Tree, but i change some utility Skill sometimes. Take it as reference for a general Skill setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Skill Tree&lt;br /&gt;
|&lt;br /&gt;
[[File:Skill Tree.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EQUIPS [[File:Equips icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
In this section we will go over 3 stages of equips: &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Midgame&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;. There will be a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;True Endgame&amp;quot;&amp;lt;/span&amp;gt; separated section at the end.&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips are the step after Eden Basic Gear. So it&#039;s your first real goal to achieve.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]] BUT WAIT !! [[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Before even checking the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; equips you have a much more important thing to do. Probably the single most important thing that will double your damage potential.&lt;br /&gt;
&lt;br /&gt;
Recently Ragnarok added a new Modifier to Non-critical damage. This new modifier is called &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;&amp;quot;Non-critical Physical Damage&amp;quot;&amp;lt;/span&amp;gt; and is the same for both Melee and Long Range.&lt;br /&gt;
&lt;br /&gt;
This modifier is added in the damage calculation when a Skill or a Normal attack do not perform a Critical Hit, and also is taken into account with it&#039;s full % by Skills (not like Crit% that is just cut in half).&lt;br /&gt;
&lt;br /&gt;
This is a huge Damage boost for us !!&lt;br /&gt;
&lt;br /&gt;
But...for sure this will just be on Endgame items, right?......Right?&lt;br /&gt;
&lt;br /&gt;
Well the good news is that you can farm a full Shadow Stones set ({{#icon:1002395}}) just by using your Newbye Eden Gears !! [[File:Lightbulb.gif]][[File:Lightbulb.gif]][[File:Lightbulb.gif]]&lt;br /&gt;
&lt;br /&gt;
[[File:O_emote.gif]][[File:O_emote.gif]][[File:O_emote.gif]] Here is a &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;Quick Guide&amp;lt;/span&amp;gt; to get your Stone Set as soon as possible:&lt;br /&gt;
&lt;br /&gt;
First you need to gather &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;Fashion Points&amp;quot;&amp;lt;/span&amp;gt;. You can do this slowly just by normally play the game, or you can speed up the process by doing one very specific &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instance&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Warper&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Instances&amp;lt;/span&amp;gt; → select &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Wave Mode Forest/Sky&amp;lt;/span&amp;gt; → Talk to the Instance NPC and genrate &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Sky Mode&amp;lt;/span&amp;gt; and Enter.&lt;br /&gt;
&lt;br /&gt;
Now go to the very upper end of the map and wait the mob to spawn. Kill all the mobs wave after wave (are very weak) and every 5 waves you get 1 Treasure Box plus one more every subsequent 5 waves till a max of 5 Boxes every 5 waves non-stop for 1 full hour [[File:Zeny_sign.gif]][[File:Zeny_sign.gif]][[File:Zeny_sign.gif]].&lt;br /&gt;
&lt;br /&gt;
Treasure Bxoes have a chance to drop bulk {{#icon:1002395}} Shadow Stones and you will collect all those Stones.&lt;br /&gt;
&lt;br /&gt;
Then go to {{#navi:main_office|62|278}} and talk to &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Designer Heidam&amp;lt;/span&amp;gt; to convert Bulk Stones into Fashion Points.&lt;br /&gt;
&lt;br /&gt;
Then talk to the nearby &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Costume Enchant Shop&amp;lt;/span&amp;gt; to buy Stone Boxes and have a chance to get our powerfull new stones. You are looking for:&lt;br /&gt;
&lt;br /&gt;
* {{#item:41090}} to get {{#item:1002396}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41094}} to get {{#item:1002397}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41098}} to get {{#item:1002398}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41102}} to get {{#item:1002399}} costing 50 Points each Box&lt;br /&gt;
* {{#item:41105}} to get {{#item:1002395}} costing 300 Points each Box (this is the hardest, but is really worth it)&lt;br /&gt;
&lt;br /&gt;
This process may be a bit boring and you may find faster to just farm he zeny and buy some of the stones. Either path you choose you have to slowly do this taks.&lt;br /&gt;
&lt;br /&gt;
This set is an &amp;lt;span style=&amp;quot;color:Darkorange;&amp;quot;&amp;gt;MVP Card Level Damage Booster&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Lets now go back to the Gear Progression [[File:Equips icon (1).png|link=]]&lt;br /&gt;
&lt;br /&gt;
=== Beginner Equip Build ===&lt;br /&gt;
==== Beginner Main Equips ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Main Equips&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Head Gear || +0-9 {{#item:19475}} enchanted with:&lt;br /&gt;
{{#item:29706}} to {{#item:29710}}&lt;br /&gt;
&lt;br /&gt;
{{#item:29674}} or any other one&lt;br /&gt;
&lt;br /&gt;
{{#item:4743}} or any other one&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Enchant with {{#item:25867}} 4th and 3rd slot.&lt;br /&gt;
Then use determined enchant for 2nd slot.&lt;br /&gt;
&lt;br /&gt;
The important one is {{#item:29706}}, don&#039;t mind the other slots too much.&lt;br /&gt;
|-&lt;br /&gt;
| Mid Head Gear || {{#item:410094}} || Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Low Head Gear || {{#item:420076}} || No Card || Super cheap on the market or drop from nif_dun01 or nif_dun02&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +11/12 [C]-[A] {{#item:450350}} enchanted with:&lt;br /&gt;
{{#item:313080}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313076}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313072}}&lt;br /&gt;
&lt;br /&gt;
|| {{#item:300646}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +9-11 {{#item:530025}} enchanted with:&lt;br /&gt;
{{#item:311276}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311350}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311352}}&lt;br /&gt;
&lt;br /&gt;
{{#item:311342}} &lt;br /&gt;
|| No Cards || You can +9 yourself a clean one or get one +9-11 from players.&lt;br /&gt;
Drops refined from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102563}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102565}}&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +9-11 {{#item:460040}} enchanted with;&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || It drops already refined from:&lt;br /&gt;
{{#item:102566}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102567}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102568}}&lt;br /&gt;
&lt;br /&gt;
Some enchants materials can be farmed at:&lt;br /&gt;
&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02, and many Episode 21 Maps&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +11/12 [C]-[A] {{#item:480415}} enchanted with:&lt;br /&gt;
{{#item:313085}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313083}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313070}}&lt;br /&gt;
|| {{#item:300644}} || Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +11/12 [C]-[A] {{#item:470260}} enchanted with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300111}}&lt;br /&gt;
or any 10% HP Card&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300561}}&lt;br /&gt;
&lt;br /&gt;
or any Race Card&lt;br /&gt;
|| Some enchants materials can be farmed at:&lt;br /&gt;
jor_dun01, jor_dun02, jor_ab01, jor_ab02&lt;br /&gt;
&lt;br /&gt;
The basic armor can be found on market at +10/11 and drops for free from:&lt;br /&gt;
&lt;br /&gt;
{{#item:102947}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102948}}&lt;br /&gt;
&lt;br /&gt;
Refine have specific hammers:&lt;br /&gt;
&lt;br /&gt;
{{#item:102881}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:102883}}&lt;br /&gt;
&lt;br /&gt;
Enchants materials drops from the same boxes that contains Armors.&lt;br /&gt;
&lt;br /&gt;
Endgame players farm everyday hundreds of those MVPS, so just buy from market.&lt;br /&gt;
&lt;br /&gt;
Price is always cheap, don&#039;t get scammed !!&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490056}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490057}} enchanted with:&lt;br /&gt;
{{#item:310232}} to {{#item:310236}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310247}} to {{#item:310251}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| Easy to farm in Thanatos Tower maps.&lt;br /&gt;
Do get crazy enchants, just stick with any good one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Shadow Equips and Stones ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Beginner Shadow Equips and Stones&lt;br /&gt;
|-&lt;br /&gt;
! Equips Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || {{#item:24699}} || Don&#039;t bother with Shadow Weapon at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || {{#item:24693}} || Don&#039;t bother with Shadow Shield at this time.&lt;br /&gt;
Focus on Full Penetration set.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Armor || {{#item:24694}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24663}}&lt;br /&gt;
|| Full Penetration is an essential part of your Shadow Gears.&lt;br /&gt;
Will stay with you till the Endgame.&lt;br /&gt;
&lt;br /&gt;
I suggest using Armor/Shoes set because the lastest Skill Shadow Gears&lt;br /&gt;
&lt;br /&gt;
you will looking for are in the accessory slots.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shoes || {{#item:24695}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24664}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || {{#item:24696}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24681}}&lt;br /&gt;
|| Max Mammoth gears are not really a beginner set, but keep in mind you will need it.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || {{#item:24697}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
+9-10 {{#item:24682}}&lt;br /&gt;
|| -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Upper || {{#item:1002396}} || As said before, this Shadow Stones are a must to have !!&lt;br /&gt;
Buy from other players or farm like i explained above.&lt;br /&gt;
|-&lt;br /&gt;
| Costume Middle || {{#item:1002397}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Lower || {{#item:1002398}} || -&lt;br /&gt;
|-&lt;br /&gt;
| Costume Garment || {{#item:1002399}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:1002395}}&lt;br /&gt;
|| The {{#item:1002395}} can be hard to get, but worth it !!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beginner Equip Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Equip Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Beginner Gaebolg A.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Gaebolg [Grade A] Set Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Garden of Time Dungeon !! Niffleheim Dungeon Floor 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BeginnerGardenGif2.gif]] || [[File:BeginnerGardenGif3.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Beginner&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; is forging and upgrading your Headgear and Weapon combo.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase.&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Main Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Main Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Upper Headgear || +12 [A] {{#item:400530}} with:&lt;br /&gt;
{{#item:314249}} to {{#item:314253}}&lt;br /&gt;
&lt;br /&gt;
{{#item:314245}}&lt;br /&gt;
&lt;br /&gt;
+ Any Stats Enchant&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The hardest piece of equipment to get at this part of your Imperial Guard journey.&lt;br /&gt;
The raw item itself need an high amount of Depth2 reputation to be forged and enchanted.&lt;br /&gt;
&lt;br /&gt;
But you can always ask other players to help you making one upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Then the enchant part is very expensive, but worth every Zeny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aside from the raw power of the item, this headgear and weapon combo allows you to autocast&lt;br /&gt;
&lt;br /&gt;
{{#skill:2317}} upon using {{#skill:5266}}&lt;br /&gt;
&lt;br /&gt;
adding more DPS for free.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon || +12 [A] {{#item:530054}} with:&lt;br /&gt;
{{#item:311864}} and {{#item:311931}}&lt;br /&gt;
&lt;br /&gt;
or any other Race/Element combo you need&lt;br /&gt;
|| Here you have many options&lt;br /&gt;
based on the ma you are farming.&lt;br /&gt;
&lt;br /&gt;
One of the general setup is:&lt;br /&gt;
&lt;br /&gt;
{{#item:27361}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on shoes:&lt;br /&gt;
&lt;br /&gt;
{{#item:300457}}&lt;br /&gt;
|| This weapon is the easier part of the combo to forge and upgrade.&lt;br /&gt;
Weapons are inside {{#item:41245}}&lt;br /&gt;
&lt;br /&gt;
which are dropped by Depth2 monsters.&lt;br /&gt;
&lt;br /&gt;
Usually are very cheap to but raw.&lt;br /&gt;
&lt;br /&gt;
The you can easily upgrade those weapons by using&lt;br /&gt;
&lt;br /&gt;
{{#item:102668}}.&lt;br /&gt;
&lt;br /&gt;
To then enchant the Weapon you need a proper amount of Depth2 Reputation&lt;br /&gt;
&lt;br /&gt;
or you can ask other players to help you enchanting upon giving materials.&lt;br /&gt;
&lt;br /&gt;
Usually a +12 [Grade A] Weapon cost around 200m Zeny.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490508}} enchanted with:&lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300467}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490507}} enchanted with: &lt;br /&gt;
{{#item:313108}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313104}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313100}}&lt;br /&gt;
|| {{#item:300367}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300076}}&lt;br /&gt;
|| A little upgrade over Thanatos Accessory.&lt;br /&gt;
Good for general use.&lt;br /&gt;
|-&lt;br /&gt;
| Middle Headgear || {{#item:410233}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
Double HP% or Double Melee% or Double ACD%&lt;br /&gt;
&lt;br /&gt;
or a mix of those.&lt;br /&gt;
|| Any P.Atk +7 card like:&lt;br /&gt;
{{#item:300636}}&lt;br /&gt;
&lt;br /&gt;
or HP% card, like:&lt;br /&gt;
&lt;br /&gt;
{{#item:300174}}&lt;br /&gt;
|| The very last Intermediate Upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| Lower Headgear || {{#item:420210}}&lt;br /&gt;
enchanted with:&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}} and Melee Physical Damage +7%&lt;br /&gt;
|| No cards || The very last Intermediate Upgrade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Shadow Equips Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Intermediate Shadow Equips Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Earring || +9-10 {{#item:24681}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Pendant || +9-10 {{#item:24682}} || Provides a good damage boost and also give you an important Melee Utility:&lt;br /&gt;
Makes you &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;immune&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Knockback Effects.&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Weapon || +9-10 {{#item:24792}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Shield || +9-10 {{#item:24793}} || A pretty nice Shadow Gears upgrade, more towards the &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Endgame&amp;lt;/span&amp;gt;.&lt;br /&gt;
You have to enchant with: {{#item:312189}} and {{#item:4744}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Pets ====&lt;br /&gt;
&lt;br /&gt;
Pets are an important part of your damage boosting setup and utility setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Your Beloved Pets&lt;br /&gt;
|-&lt;br /&gt;
! Pet !! Effect !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:3145}} || {{#itemDesc:9132}} || Your primary Pet.&lt;br /&gt;
Gives you one of the single strongest damage modifier:&lt;br /&gt;
&lt;br /&gt;
Increases physical damage against Class: Boss&lt;br /&gt;
|-&lt;br /&gt;
| {{#mob:1159}} || {{#itemDesc:9111}} || This is an optional Utility Pet.&lt;br /&gt;
His effect +&lt;br /&gt;
&lt;br /&gt;
{{#item:314665}}&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:314661}}&lt;br /&gt;
&lt;br /&gt;
Gives you a total pf 25 Perfect Hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Your First Rune Tablet  ====&lt;br /&gt;
&lt;br /&gt;
Rune Tablets are very powerfull extra effects that adds Damage or Utility to your build.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Intermediate Rune Tablets&lt;br /&gt;
|-&lt;br /&gt;
! Tablet !! Runes !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#icon:1001283}} Rune Tablet: Demigod Set LV2 || {{#icon:1001282}} Rune Piece of Phantom Kite&lt;br /&gt;
{{#icon:1001282}} Rune Piece of Grey Wolf&lt;br /&gt;
|| &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;2 Set Effect:&amp;lt;/span&amp;gt; Damage vs Boss Class +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Intermediate Build Demonstration ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades - Gear Window&lt;br /&gt;
|&lt;br /&gt;
[[File:Intermediate Equips IG.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
Please don&#039;t mind my +15 Upgrade on the Headgear and it&#039;s {{#item:314254}} enchant, unfortunately i haven&#039;t a +12 version to showcase.&lt;br /&gt;
&lt;br /&gt;
The damage of couse is higher, just keep this as general reference.&lt;br /&gt;
&lt;br /&gt;
Just keep in mind your expected damage will be lower, but the farming maps possibilities are the same.&lt;br /&gt;
&lt;br /&gt;
[[File:X.gif]][[File:X.gif]][[File:X.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Intermediate Equips Upgrades Demonstration&lt;br /&gt;
|-&lt;br /&gt;
! Varmundt Depth Basic Dungeon !! Mysterious Ghost Ship Instance MVP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intermediate D1.gif]] || [[File:Intermediate Captain.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced - Endgame Equip Build Upgrades ===&lt;br /&gt;
&lt;br /&gt;
Your main focus transitioning from &amp;lt;span style=&amp;quot;color:Magenta;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt; to &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Advanced - Endgame&amp;lt;/span&amp;gt; is forging and upgrading your Nebula Armor {{#icon:450169}} and Hall of Life {{#icon:480349}}{{#icon:490483}}{{#icon:490132}} combos.&lt;br /&gt;
&lt;br /&gt;
You will also add more Shadow Gears in this phase too.&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Main Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Main Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Equip Slot !! Equipment !! Cards || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +12 [A] {{#item:450169}} with:&lt;br /&gt;
{{#item:310676}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| {{#item:300646}} || This item express it&#039;s true power when you&lt;br /&gt;
assemble all the Hall of Life Combo.&lt;br /&gt;
&lt;br /&gt;
But even alone is still a strong upgrade in the beginning.&lt;br /&gt;
|-&lt;br /&gt;
| Garment || +12 [A] {{#item:480349}} with:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312538}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312513}}&lt;br /&gt;
|| {{#item:300644}} || At first just reach this enchant configuration:&lt;br /&gt;
{{#item:313012}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312519}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312479}}&lt;br /&gt;
&lt;br /&gt;
Then slowly upgrade the 3rd and 4th slots&lt;br /&gt;
&lt;br /&gt;
Most of you damage will come from&lt;br /&gt;
&lt;br /&gt;
{{#item:313012}}.&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 1 || {{#item:490132}} with:&lt;br /&gt;
{{#item:313028}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
&lt;br /&gt;
{{#item:310721}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300467}}&lt;br /&gt;
|| Double {{#item:310721}} is the best setup&lt;br /&gt;
Double {{#item:310696}} gives little more&lt;br /&gt;
&lt;br /&gt;
damage, but imho it&#039;s not worth it.&lt;br /&gt;
&lt;br /&gt;
(More about this in the &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;True Endgame&amp;lt;/span&amp;gt; section).&lt;br /&gt;
|-&lt;br /&gt;
| Accessory 2 || {{#item:490132}} with:&lt;br /&gt;
{{#item:312986}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312981}}&lt;br /&gt;
|| {{#item:300076}}&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
{{#item:300367}}&lt;br /&gt;
|| I suggest to use Determined Enchant or buy one with:&lt;br /&gt;
{{#item:312982}}&lt;br /&gt;
&lt;br /&gt;
and upgrade it from there.&lt;br /&gt;
|-&lt;br /&gt;
| Shield || +11-12 [C] {{#item:460040}} with:&lt;br /&gt;
{{#item:312095}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312092}}&lt;br /&gt;
&lt;br /&gt;
{{#item:312091}}&lt;br /&gt;
|| {{#item:300465}} || This is just a Grade update for your old&lt;br /&gt;
{{#item:460040}}&lt;br /&gt;
|-&lt;br /&gt;
| Shoes || +12 [A] {{#item:470303}} with:&lt;br /&gt;
{{#item:313096}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313094}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313090}}&lt;br /&gt;
|| {{#item:300457}}&lt;br /&gt;
&lt;br /&gt;
with his combo card on weapons:&lt;br /&gt;
&lt;br /&gt;
{{#item:300455}}&lt;br /&gt;
|| This is just an Item Reform update for your old&lt;br /&gt;
{{#item:470260}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Advanced - Endgame Shadow Gears Upgrades ====&lt;br /&gt;
&lt;br /&gt;
Here i present you 3 Full Shadow Gears Set.&lt;br /&gt;
&lt;br /&gt;
All the 3 sets give full &amp;quot;Full Defense Penetration&amp;quot; effects.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t create all the parts at the same time you will have hybrid sets while still using {{#item:24663}} and {{#item:24664}}.&lt;br /&gt;
&lt;br /&gt;
Anyway the first Shadow Gears you will make are: {{#item:24948}} and {{#item:24949}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Advanced - Endgame Shadow Gears Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Shadow Sets !! Equipments !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Double Skill Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270041}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270042}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| This Set usually have the higher Damage.&lt;br /&gt;
|-&lt;br /&gt;
| Hybrid Skill Master Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24949}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| A bit less Damage than the set above,&lt;br /&gt;
but more flexible items.&lt;br /&gt;
|-&lt;br /&gt;
| Master Sword Set || +10 {{#item:24792}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
+10 {{#item:24793}} with {{#item:312189}} and {{#item:4744}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270007}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270008}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270005}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:1270006}} with &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;Melee/HP%/Any&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:darkorange;&amp;quot;&amp;gt;POW5&amp;lt;/span&amp;gt;&lt;br /&gt;
|| Less Damage than the 2 sets above,&lt;br /&gt;
but very flexible for all Melee Classes,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ENDGAME (Beta) ==&lt;br /&gt;
&lt;br /&gt;
=== My Currest Stat and Trait Build ===&lt;br /&gt;
&lt;br /&gt;
This is the Stat and Trait Build i&#039;m using at the moment.&lt;br /&gt;
&lt;br /&gt;
With this setup is possible to reach {{#skill:2318}} Magic Immunity by using {{#item:50035}} and {{#item:50121}} without the need of {{#skill:34}}.&lt;br /&gt;
&lt;br /&gt;
The ASPD have 3 levels:&lt;br /&gt;
* Full Self Buff + Consumables = 189&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs = 191&lt;br /&gt;
* Full Self Buff + Lunaphoma Family Buffs + {{#skill:29}} = 193&lt;br /&gt;
&lt;br /&gt;
This Stas Build icludes the following buffs and consumables:&lt;br /&gt;
* {{#item:50121}} - Minimum requirement for {{#skill:2318}} Magic Immunity&lt;br /&gt;
* {{#item:50113}}&lt;br /&gt;
* {{#item:50115}}&lt;br /&gt;
* {{#item:50111}}&lt;br /&gt;
* {{#item:50119}}&lt;br /&gt;
* {{#item:50117}}&lt;br /&gt;
* {{#item:50035}} - Minimum requirement for {{#skill:2318}} Magic Immunity (for the {{#item:12883}} effect)&lt;br /&gt;
* {{#item:50127}}&lt;br /&gt;
* {{#item:50125}}&lt;br /&gt;
* {{#item:50105}}&lt;br /&gt;
* {{#item:102803}}&lt;br /&gt;
* {{#item:102985}}&lt;br /&gt;
* {{#item:12886}}&lt;br /&gt;
* {{#skill:34}} from Healer NPC&lt;br /&gt;
* {{#skill:29}} from Healer NPC&lt;br /&gt;
* {{#icon:1000874}} Lunaphoma Family Buffs (in this case is for the ASPD Buff) - @go 60 → {{#navi:jor_mbase|217|172}})&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px; &amp;quot; | Final Stat and Trait Build&lt;br /&gt;
|&lt;br /&gt;
[[File:Final Stat Build 1.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530054}} || {{#item:311864}}&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
{{#item:311931}}&lt;br /&gt;
|| A very strong weapon that comboes with&lt;br /&gt;
{{#item:400530}}&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:530072}} || - || -|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Weapon Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300532}} || The best catch all Card for Maps filled with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters with any Size.  || {{#mob:22372}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:4399}} || This card have a special role for Melee Imperial Guard. Since will free Shadow Gear slots.&lt;br /&gt;
Which means we can wear &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Maximum Mammoth&amp;lt;/span&amp;gt; Shadow Set and prevent &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Knockback&amp;lt;/span&amp;gt; effects.&lt;br /&gt;
&lt;br /&gt;
In my opinion this card is a &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;must have&amp;lt;/span&amp;gt; to play endgame content smoothly.&lt;br /&gt;
&lt;br /&gt;
Also because our Gap Closer Skill {{#skill:2312}} have a super long 5s Cooldown,&lt;br /&gt;
&lt;br /&gt;
hence for us is very important to hold, maintain and have control over our position.&lt;br /&gt;
&lt;br /&gt;
You can combine it with all the other damage cards:&lt;br /&gt;
&lt;br /&gt;
Boss Class Maps: {{#item:300532}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Large Target: {{#item:300240}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Medium Target: {{#item:300241}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
Catch all Normal Maps: {{#item:27361}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
High% Small Normal Maps: {{#item:300661}} + {{#item:4399}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Shadow Gears&amp;lt;/span&amp;gt; configuration will be the following:&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24792}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24793}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24679}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24680}}&lt;br /&gt;
&lt;br /&gt;
+10 {{#item:24948}}&lt;br /&gt;
&lt;br /&gt;
+7 {{#item:24949}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;+7&amp;lt;/span&amp;gt; configuration is necessary to maximize Thanatos power.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Thanatos beat every other general damage card after 600 Def.&lt;br /&gt;
|| {{#mob:1708}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:27361}} || Overall good card for the majority of maps.&lt;br /&gt;
Relevant small size mobs are still rare.&lt;br /&gt;
|| {{#mob:20420}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300240}} || The best damage card vs Large Size monsters. || {{#mob:20935}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300241}} || The best damage card vs Medium Size monsters. || {{#mob:20937}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300659}} || General cheap catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22476}}&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300661}} || Best catch all Card for Maps with &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters&lt;br /&gt;
and also Small/Mediam/Large&lt;br /&gt;
|| {{#mob:22480}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armors ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Armors&lt;br /&gt;
|-&lt;br /&gt;
! Armor !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:450169}} || {{#item:310676}}&lt;br /&gt;
{{#item:310744}}&lt;br /&gt;
&lt;br /&gt;
{{#item:4744}}&lt;br /&gt;
|| The strongest Armor at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The middle enchant {{#item:310744}} is always the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;best choice&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The {{#item:310729}} is &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;very bad&amp;lt;/span&amp;gt; compared to the HP% one,&lt;br /&gt;
&lt;br /&gt;
since the damage increase is very minimal overall. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Armor Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Armor Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}} || The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Arsenal of Shoes&lt;br /&gt;
|-&lt;br /&gt;
! Shoes !! Enchants !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| +15[A] {{#item:470335}} || {{#item:313908}}&lt;br /&gt;
{{#item:313882}}&lt;br /&gt;
&lt;br /&gt;
{{#item:313867}}&lt;br /&gt;
|| The strongest Shoes at the currest Episode.&lt;br /&gt;
Shines when equipped with the Hall of Life set fully enchanted.&lt;br /&gt;
&lt;br /&gt;
The 3rd and 4th enchant is less relevant than&lt;br /&gt;
&lt;br /&gt;
{{#item:313908}}.&lt;br /&gt;
&lt;br /&gt;
You can also be lucky and the Would Crystal for 3rd and 4th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shoes Cards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-expanded&amp;quot; style=&amp;quot;width: 90%;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#87CEEB;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; colspawn=&amp;quot;4&amp;quot; |Imperial Guard Ultimate Shoes Cards&lt;br /&gt;
|-&lt;br /&gt;
! Cards !! Notes !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| {{#item:300533}} || The best catch all Card for vs all type of monster.&lt;br /&gt;
Huge damage boost vs both &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Boss Class&amp;lt;/span&amp;gt; Monsters and &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Normal Class&amp;lt;/span&amp;gt; Monsters.&lt;br /&gt;
|| {{#mob:22373}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Changelog [[File:Changelog Icon (1).png|link=]] ==&lt;br /&gt;
&lt;br /&gt;
* Added STATUS and TRAITS description&lt;br /&gt;
* Added KEY SKILLS description&lt;br /&gt;
* Added Beginner Build Guide&lt;br /&gt;
* Added Intermediate Main Equip upgrades tables, pets and rune tablets.&lt;br /&gt;
* Added Intermediate Build Demonstration&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Main Gears Upgrades Table&lt;br /&gt;
* Added Imperial Guard Advanced - Endgame Shadow Gears Upgrades Table&lt;br /&gt;
* Added Endgame Weapon Tables&lt;br /&gt;
* Added Endgame Armors Tables&lt;/div&gt;</summary>
		<author><name>Titan</name></author>
	</entry>
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